mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-25 04:48:22 -08:00
Grammar
This commit is contained in:
@@ -69,13 +69,13 @@ function this.poison_proc(poison_param)
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local enemy = get_enemy_method:call(poison_param);
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if enemy == nil then
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error_handler.report("ailment_hook.poison_proc", "Failed to access Data: enemy");
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error_handler.report("ailment_hook.poison_proc", "Failed to Access Data: enemy");
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return;
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end
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local is_large = is_boss_enemy_method:call(enemy);
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if is_large == nil then
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error_handler.report("ailment_hook.poison_proc", "Failed to access Data: is_large");
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error_handler.report("ailment_hook.poison_proc", "Failed to Access Data: is_large");
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return;
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end
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@@ -100,13 +100,13 @@ function this.blast_proc(blast_param)
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local enemy = get_enemy_method:call(blast_param);
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if enemy == nil then
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error_handler.report("ailment_hook.blast_proc", "Failed to access Data: enemy");
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error_handler.report("ailment_hook.blast_proc", "Failed to Access Data: enemy");
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return;
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end
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local is_large = is_boss_enemy_method:call(enemy);
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if is_large == nil then
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error_handler.report("ailment_hook.blast_proc", "Failed to access Data: is_large");
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error_handler.report("ailment_hook.blast_proc", "Failed to Access Data: is_large");
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return;
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end
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@@ -128,13 +128,13 @@ function this.stock_damage()
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for enemy, monster in pairs(large_monster.list) do
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local damage_param = get_damage_param_method:call(enemy);
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if damage_param == nil then
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error_handler.report("ailment_hook.stock_damage", "Failed to access Data: large_monster -> damage_param");
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error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: large_monster -> damage_param");
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goto continue;
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end
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local poison_param = poison_param_field:get_data(damage_param);
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if poison_param == nil then
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error_handler.report("ailment_hook.stock_damage", "Failed to access Data: large_monster -> poison_param");
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error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: large_monster -> poison_param");
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goto continue;
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end
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@@ -145,13 +145,13 @@ function this.stock_damage()
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for enemy, monster in pairs(small_monster.list) do
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local damage_param = get_damage_param_method:call(enemy);
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if damage_param == nil then
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error_handler.report("ailment_hook.stock_damage", "Failed to access Data: small_monster -> damage_param");
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error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: small_monster -> damage_param");
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goto continue;
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end
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local poison_param = poison_param_field:get_data(damage_param);
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if poison_param == nil then
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error_handler.report("ailment_hook.stock_damage", "Failed to access Data: small_monster -> poison_param");
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error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: small_monster -> poison_param");
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goto continue;
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end
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@@ -289,7 +289,7 @@ function this.update_ailments(enemy, monster)
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local damage_param = get_damage_param_method:call(enemy);
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if damage_param == nil then
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error_handler.report("ailments.update_ailments", "Failed to access Data: damage_param");
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error_handler.report("ailments.update_ailments", "Failed to Access Data: damage_param");
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return;
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end
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@@ -307,13 +307,13 @@ function this.update_ailments(enemy, monster)
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local condition_param_array = get_condition_param_method:call(damage_param);
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if condition_param_array == nil then
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error_handler.report("ailments.update_ailments", "Failed to access Data: condition_param_array");
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error_handler.report("ailments.update_ailments", "Failed to Access Data: condition_param_array");
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return;
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end
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local condition_param_array_length = get_length_method:call(condition_param_array);
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if condition_param_array_length == nil then
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error_handler.report("ailments.update_ailments", "Failed to access Data: condition_param_array_length");
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error_handler.report("ailments.update_ailments", "Failed to Access Data: condition_param_array_length");
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return;
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end
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@@ -324,7 +324,7 @@ function this.update_ailments(enemy, monster)
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local ailment_param = get_value_method:call(condition_param_array, id);
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if ailment_param == nil then
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error_handler.report("ailments.update_ailments", "Failed to access Data: ailment_param No. " .. tostring(id));
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error_handler.report("ailments.update_ailments", "Failed to Access Data: ailment_param No. " .. tostring(id));
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goto continue;
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end
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@@ -338,21 +338,21 @@ function this.update_stun_poison_blast_ailments(monster, damage_param)
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if stun_param ~= nil then
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this.update_ailment(monster, stun_param, this.stun_id);
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else
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error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to access Data: stun_param");
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error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to Access Data: stun_param");
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end
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local poison_param = poison_param_field:get_data(damage_param);
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if poison_param ~= nil then
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this.update_ailment(monster, poison_param, this.poison_id);
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else
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error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to access Data: poison_param");
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error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to Access Data: poison_param");
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end
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local blast_param = blast_param_field:get_data(damage_param);
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if blast_param ~= nil then
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this.update_ailment(monster, blast_param, this.blast_id);
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else
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error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to access Data: blast_param");
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error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to Access Data: blast_param");
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end
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end
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@@ -380,14 +380,14 @@ function this.update_ailment(monster, ailment_param, id)
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if activate_count_valtype ~= nil then
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activate_count = int32_mvalue_field:get_data(activate_count_valtype);
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else
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error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_valtype");
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error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count_valtype");
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end
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end
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else
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error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_array_length");
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error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count_array_length");
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end
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else
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error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_array");
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error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count_array");
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end
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if buildup_array ~= nil then
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@@ -401,14 +401,14 @@ function this.update_ailment(monster, ailment_param, id)
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if buildup_valtype ~= nil then
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buildup = single_mvalue_field:get_data(buildup_valtype);
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else
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error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_valtype");
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error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_valtype");
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end
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end
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else
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error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_array_length");
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error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_array_length");
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end
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else
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error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_array");
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error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_array");
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end
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if buildup_limit_array ~= nil then
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@@ -422,14 +422,14 @@ function this.update_ailment(monster, ailment_param, id)
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if buildup_limit_valtype ~= nil then
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buildup_limit = single_mvalue_field:get_data(buildup_limit_valtype);
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else
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error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_valtype");
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error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit_valtype");
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end
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end
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else
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error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_array_length");
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error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit_array_length");
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end
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else
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error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_array");
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error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit_array");
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end
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if is_enable == nil then
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@@ -453,7 +453,7 @@ function this.update_ailment(monster, ailment_param, id)
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monster.ailments[id].activate_count = activate_count;
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else
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error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count");
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error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count");
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end
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if buildup ~= nil then
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@@ -463,7 +463,7 @@ function this.update_ailment(monster, ailment_param, id)
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monster.ailments[id].total_buildup = buildup;
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else
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error_handler.report("ailments.update_ailment", "Failed to access Data: buildup");
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error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup");
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end
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if buildup_limit ~= nil then
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@@ -473,7 +473,7 @@ function this.update_ailment(monster, ailment_param, id)
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monster.ailments[id].buildup_limit = buildup_limit;
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else
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error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit");
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error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit");
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end
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if buildup ~= nil and buildup_limit ~= nil and buildup_limit ~= 0 then
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@@ -544,7 +544,7 @@ function this.update_poison(monster, poison_param)
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--if poison tick, apply damage
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local is_damage = poison_get_is_damage_method:call(poison_param);
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if is_damage == nil then
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error_handler.report("ailments.update_poison", "Failed to access Data: is_damage");
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error_handler.report("ailments.update_poison", "Failed to Access Data: is_damage");
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return;
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end
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@@ -554,7 +554,7 @@ function this.update_poison(monster, poison_param)
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local poison_damage = poison_damage_field:get_data(poison_param);
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if poison_damage == nil then
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error_handler.report("ailments.update_poison", "Failed to access Data: poison_damage");
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error_handler.report("ailments.update_poison", "Failed to Access Data: poison_damage");
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return;
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end
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@@ -205,13 +205,13 @@ end
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function this.update_health(enemy_damage_check)
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local enemy = get_ref_enemy:call(enemy_damage_check);
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if enemy == nil then
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error_handler.report("monster_hook.update_health", "Failed to access Data: enemy");
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error_handler.report("monster_hook.update_health", "Failed to Access Data: enemy");
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return;
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end
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local is_large = is_boss_enemy_method:call(enemy);
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if is_large == nil then
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error_handler.report("monster_hook.update_health", "Failed to access Data: is_large");
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error_handler.report("monster_hook.update_health", "Failed to Access Data: is_large");
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return;
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end
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@@ -234,7 +234,7 @@ function this.update_stamina(stamina_param, stamina_sub)
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local enemy = get_enemy_method:call(stamina_param);
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if enemy == nil then
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error_handler.report("monster_hook.update_stamina", "Failed to access Data: enemy");
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error_handler.report("monster_hook.update_stamina", "Failed to Access Data: enemy");
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return;
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end
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