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https://github.com/GreenComfyTea/MHR-Overlay.git
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Update MHR_Overlay.lua
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@@ -137,7 +137,7 @@ local damage_meter_UI = {
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orientation = "vertical", -- "vertical" or "horizontal"
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orientation = "vertical", -- "vertical" or "horizontal"
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total_damage_offset_is_relative = true,
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total_damage_offset_is_relative = true,
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damage_bar_relative_to = "top_damage", -- "total_damage" or "top_damage"
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damage_bar_relative_to = "top damage", -- "total damage" or "top damage"
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myself_bar_place_in_order = "first", --"normal" or "first" or "last"
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myself_bar_place_in_order = "first", --"normal" or "first" or "last"
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sort_type = "damage", -- "normal" or "damage"
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sort_type = "damage", -- "normal" or "damage"
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reverse_order = false,
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reverse_order = false,
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@@ -990,7 +990,7 @@ function damage_meter()
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if damage_meter_UI.visibility.damage_bar then
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if damage_meter_UI.visibility.damage_bar then
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local damage_bar_player_damage_width = 0;
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local damage_bar_player_damage_width = 0;
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if damage_meter_UI.damage_bar_relative_to == "total_damage" then
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if damage_meter_UI.damage_bar_relative_to == "total damage" then
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damage_bar_player_damage_width = damage_meter_UI.damage_bar.width * player_total_damage_percentage;
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damage_bar_player_damage_width = damage_meter_UI.damage_bar.width * player_total_damage_percentage;
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elseif top_damage ~= 0 then
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elseif top_damage ~= 0 then
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damage_bar_player_damage_width = damage_meter_UI.damage_bar.width * (player.display.total_damage / top_damage);
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damage_bar_player_damage_width = damage_meter_UI.damage_bar.width * (player.display.total_damage / top_damage);
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