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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
Initial performance improvements
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@@ -25,7 +25,10 @@ function small_monster.new(enemy)
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monster.stamina_percentage = 0;
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monster.missing_stamina = 0;
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monster.game_object = nil
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monster.transform = nil
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monster.position = Vector3f.new(0, 0, 0);
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monster.name = "Small Monster";
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small_monster.init(monster, enemy);
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@@ -77,60 +80,106 @@ function small_monster.init_UI(monster)
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);
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end
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local enemy_character_base_type = sdk.find_type_definition("snow.enemy.EnemyCharacterBase")
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local physical_param_field = enemy_character_base_type:get_field("<PhysicalParam>k__BackingField");
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local status_param_field = enemy_character_base_type:get_field("<StatusParam>k__BackingField")
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local stamina_param_field = enemy_character_base_type:get_field("<StaminaParam>k__BackingField")
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local physical_param_type = physical_param_field:get_type()
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local get_vital_method = physical_param_type:get_method("getVital")
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local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital")
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local vital_param_type = get_vital_method:get_return_type()
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local get_current_method = vital_param_type:get_method("get_Current")
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local get_max_method = vital_param_type:get_method("get_Max")
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local stamina_param_type = stamina_param_field:get_type()
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local get_stamina_method = stamina_param_type:get_method("getStamina")
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local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina")
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local get_gameobject_method = sdk.find_type_definition("via.Component"):get_method("get_GameObject")
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local get_transform_method = sdk.find_type_definition("via.GameObject"):get_method("get_Transform")
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local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position")
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function small_monster.update_position(enemy)
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if not config.current_config.small_monster_UI.enabled then
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return;
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end
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local monster = small_monster.get_monster(enemy);
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if not monster then return end
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-- cache off the game object and transform
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-- as these are pretty much guaranteed to stay constant
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-- as long as the enemy is alive
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if monster.game_object == nil then
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monster.game_object = get_gameobject_method:call(enemy)
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if monster.game_object == nil then
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customization_menu.status = "No enemy game object";
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return;
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end
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end
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if monster.transform == nil then
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monster.transform = get_transform_method:call(monster.game_object)
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if monster.transform == nil then
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customization_menu.status = "No enemy transform";
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return;
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end
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end
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local position = get_position_method:call(monster.transform)
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if not position then
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customization_menu.status = "No enemy position";
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return;
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end
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if position ~= nil then
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monster.position = position;
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end
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end
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function small_monster.update(enemy)
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if enemy == nil then
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return;
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end
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local physical_param = enemy:get_field("<PhysicalParam>k__BackingField");
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if not config.current_config.small_monster_UI.enabled then
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return;
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end
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local physical_param = physical_param_field:get_data(enemy)
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if physical_param == nil then
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customization_menu.status = "No physical param";
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return;
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end
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local status_param = enemy:get_field("<StatusParam>k__BackingField");
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local status_param = status_param_field:get_data(enemy)
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if status_param == nil then
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customization_menu.status = "No status param";
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return;
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end
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local stamina_param = enemy:get_field("<StaminaParam>k__BackingField");
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local stamina_param = stamina_param_field:get_data(enemy)
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if stamina_param == nil then
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customization_menu.status = "No stamina param";
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return;
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end
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local vital_param = physical_param:call("getVital", 0, 0);
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local vital_param = get_vital_method:call(physical_param, 0, 0);
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if vital_param == nil then
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customization_menu.status = "No vital param";
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return;
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end
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local health = vital_param:call("get_Current");
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local max_health = vital_param:call("get_Max");
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local capture_health = physical_param:call("get_CaptureHpVital");
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local health = get_current_method:call(vital_param)
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local max_health = get_max_method:call(vital_param)
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local capture_health = get_capture_hp_vital_method:call(physical_param)
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local stamina = stamina_param:call("getStamina");
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local max_stamina = stamina_param:call("getMaxStamina");
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local stamina = get_stamina_method:call(stamina_param)
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local max_stamina = get_max_stamina_method:call(stamina_param)
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local enemy_game_object = enemy:call("get_GameObject");
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if enemy_game_object == nil then
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customization_menu.status = "No enemy game object";
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return;
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end
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local enemy_transform = enemy_game_object:call("get_Transform");
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if enemy_transform == nil then
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customization_menu.status = "No enemy transform";
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return;
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end
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local position = enemy_transform:call("get_Position");
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if not position then
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customization_menu.status = "No enemy position";
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return;
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end
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small_monster.update_position(enemy)
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local monster = small_monster.get_monster(enemy);
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@@ -153,10 +202,6 @@ function small_monster.update(enemy)
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end
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end
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if position ~= nil then
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monster.position = position;
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end
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if stamina ~= nil then
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monster.stamina = stamina;
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end
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