Static and dynamic positioning of large monster UI are now separated.

This commit is contained in:
GreenComfyTea
2022-02-05 18:45:47 +02:00
parent 2e5a2fdd36
commit 9298c94b1d
17 changed files with 5212 additions and 1624 deletions

View File

@@ -1,7 +1,4 @@
x = "1";
local damage_hook = require("MHR_Overlay.Damage_Meter.damage_hook");
local player = require("MHR_Overlay.Damage_Meter.player");
x = "";
local quest_status = require("MHR_Overlay.Game_Handler.quest_status");
local screen = require("MHR_Overlay.Game_Handler.screen");
@@ -10,40 +7,60 @@ local singletons = require("MHR_Overlay.Game_Handler.singletons");
local config = require("MHR_Overlay.Misc.config");
local table_helpers = require("MHR_Overlay.Misc.table_helpers");
local player = require("MHR_Overlay.Damage_Meter.player");
local damage_hook = require("MHR_Overlay.Damage_Meter.damage_hook");
local body_part = require("MHR_Overlay.Monsters.body_part");
local large_monster = require("MHR_Overlay.Monsters.large_monster");
local monster_hook = require("MHR_Overlay.Monsters.monster_hook");
local small_monster = require("MHR_Overlay.Monsters.small_monster");
local damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");
local large_monster_UI = require("MHR_Overlay.UI.Modules.large_monster_UI");
local small_monster_UI = require("MHR_Overlay.UI.Modules.small_monster_UI");
local time_UI = require("MHR_Overlay.UI.Modules.time_UI");
local body_part_UI_entity = require("MHR_Overlay.UI.UI_Entities.body_part_UI_entity");
local damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity");
local health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
local stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
local rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
local customization_menu = require("MHR_Overlay.UI.customization_menu");
local damage_meter_UI = require("MHR_Overlay.UI.damage_meter_UI");
local drawing = require("MHR_Overlay.UI.drawing");
local large_monster_UI = require("MHR_Overlay.UI.large_monster_UI");
local small_monster_UI = require("MHR_Overlay.UI.small_monster_UI");
local time_UI = require("MHR_Overlay.UI.time_UI");
------------------------INIT MODULES-------------------------
-- #region
screen.init_module();
singletons.init_module();
table_helpers.init_module();
config.init_module();
quest_status.init_module();
damage_UI_entity.init_module();
health_UI_entity.init_module();
stamina_UI_entity.init_module();
rage_UI_entity.init_module();
damage_hook.init_module();
player.init_module();
screen.init_module();
singletons.init_module();
quest_status.init_module();
config.init_module();
table_helpers.init_module();
body_part.init_module();
large_monster.init_module();
monster_hook.init_module();
small_monster.init_module();
customization_menu.init_module();
body_part_UI_entity.init_module();
damage_meter_UI.init_module();
drawing.init_module();
large_monster_UI.init_module();
small_monster_UI.init_module();
time_UI.init_module();
log.info("[MHR Overlay] loaded");
-- #endregion
------------------------INIT MODULES-------------------------
@@ -84,13 +101,12 @@ end, function()
singletons.init();
player.update_myself_position();
quest_status.update_is_online();
if quest_status.index < 2 then
quest_status.update_is_training_area();
if quest_status.is_training_area then
if config.current_config.large_monster_UI.enabled and config.current_config.global_settings.module_visibility.training_area.large_monster_UI then
if (config.current_config.large_monster_UI.dynamic.enabled or config.current_config.large_monster_UI.static.enabled) and config.current_config.global_settings.module_visibility.training_area.large_monster_UI then
large_monster_UI.draw();
end
@@ -104,7 +120,7 @@ end, function()
small_monster_UI.draw();
end
if config.current_config.large_monster_UI.enabled and config.current_config.global_settings.module_visibility.during_quest.large_monster_UI then
if (config.current_config.large_monster_UI.dynamic.enabled or config.current_config.large_monster_UI.static.enabled) and config.current_config.global_settings.module_visibility.during_quest.large_monster_UI then
large_monster_UI.draw();
end

View File

@@ -1,8 +1,9 @@
local player = {};
local config = require("MHR_Overlay.Misc.config");
local table_helpers = require("MHR_Overlay.Misc.table_helpers");
local singletons = require("MHR_Overlay.Game_Handler.singletons");
local customization_menu = require("MHR_Overlay.UI.customization_menu");
local config;
local table_helpers;
local singletons;
local customization_menu;
local damage_UI_entity;
player.list = {};
player.myself = nil;
@@ -96,6 +97,8 @@ function player.new(player_id, player_name, player_hunter_rank)
new_player.display.elemental_damage = 0;
new_player.display.ailment_damage = 0;
player.init_UI(new_player);
return new_player;
end
@@ -249,11 +252,26 @@ function player.init_total()
player.total = player.new(0, "Total", 0);
end
function player.init_UI(_player)
_player.damage_UI = damage_UI_entity.new(
config.current_config.damage_meter_UI.damage_bar,
config.current_config.damage_meter_UI.highlighted_damage_bar,
config.current_config.damage_meter_UI.player_name_label,
config.current_config.damage_meter_UI.damage_value_label,
config.current_config.damage_meter_UI.damage_percentage_label
);
end
function player.draw(_player, position_on_screen, opacity_scale, top_damage)
damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage);
end
function player.init_module()
config = require("MHR_Overlay.Misc.config");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity");
player.init_total();
end

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,93 @@
local body_part = {};
local singletons;
local customization_menu;
local config;
local table_helpers;
local health_UI_entity;
local stamina_UI_entity;
local rage_UI_entity;
local body_part_UI_entity;
local screen;
local drawing;
body_part.list = {};
function body_part.new(REpart, id)
local part = {};
part.REpart = REpart;
part.id = id;
part.health = 99999;
part.max_health = 99999;
part.health_percentage = 0;
part.name = "??";
part.break_count = 0;
body_part.init_dynamic_UI(part);
body_part.init_static_UI(part);
return part;
end
function body_part.init_dynamic_UI(part)
part.body_part_dynamic_UI = body_part_UI_entity.new(
config.current_config.large_monster_UI.dynamic.parts.bar,
config.current_config.large_monster_UI.dynamic.parts.part_name_label,
config.current_config.large_monster_UI.dynamic.parts.text_label,
config.current_config.large_monster_UI.dynamic.parts.value_label,
config.current_config.large_monster_UI.dynamic.parts.percentage_label
);
end
function body_part.init_static_UI(part)
part.body_part_static_UI = body_part_UI_entity.new(
config.current_config.large_monster_UI.static.parts.bar,
config.current_config.large_monster_UI.static.parts.part_name_label,
config.current_config.large_monster_UI.static.parts.text_label,
config.current_config.large_monster_UI.static.parts.value_label,
config.current_config.large_monster_UI.static.parts.percentage_label
);
end
function body_part.update(part, new_health, new_max_health)
if part == nil then
return;
end
if new_health > part.health then
part.break_count = part.break_count + 1;
end
part.health = new_health;
part.max_health = new_max_health;
if part.max_health ~= 0 then
part.health_percentage = part.health / part.max_health;
end
end
function body_part.draw_dynamic(part, position_on_screen, opacity_scale)
body_part_UI_entity.draw_dynamic(part, position_on_screen, opacity_scale);
end
function body_part.draw_static(part, position_on_screen, opacity_scale)
body_part_UI_entity.draw_static(part, position_on_screen, opacity_scale);
end
function body_part.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
config = require("MHR_Overlay.Misc.config");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
body_part_UI_entity = require("MHR_Overlay.UI.UI_Entities.body_part_UI_entity");
screen = require("MHR_Overlay.Game_Handler.screen");
drawing = require("MHR_Overlay.UI.drawing");
end
return body_part;

View File

@@ -1,60 +1,72 @@
local large_monster = {};
local singletons;
local customization_menu;
local config;
local table_helpers;
local health_UI_entity;
local stamina_UI_entity;
local rage_UI_entity;
local screen;
local drawing;
local body_part;
large_monster.list = {};
function large_monster.new(enemy)
local new_monster = {};
new_monster.is_large = true;
local monster = {};
monster.is_large = true;
monster.id = 0;
new_monster.health = 0;
new_monster.max_health = 999999;
new_monster.health_percentage = 0;
new_monster.missing_health = 0;
new_monster.capture_health = 0;
monster.health = 0;
monster.max_health = 999999;
monster.health_percentage = 0;
monster.missing_health = 0;
monster.capture_health = 0;
new_monster.stamina = 0;
new_monster.max_stamina = 1000;
new_monster.stamina_percentage = 0;
new_monster.missing_stamina = 0;
monster.stamina = 0;
monster.max_stamina = 1000;
monster.stamina_percentage = 0;
monster.missing_stamina = 0;
new_monster.is_in_rage = false;
new_monster.rage_point = 0;
new_monster.rage_limit = 2001;
new_monster.rage_timer = 0;
new_monster.rage_duration = 600;
new_monster.rage_count = 0;
new_monster.rage_percentage = 0;
monster.is_in_rage = false;
monster.rage_point = 0;
monster.rage_limit = 3000;
monster.rage_timer = 0;
monster.rage_duration = 600;
monster.rage_count = 0;
monster.rage_percentage = 0;
new_monster.rage_total_seconds_left = 0;
new_monster.rage_minutes_left = 0;
new_monster.rage_seconds_left = 0;
new_monster.rage_timer_percentage = 0;
monster.rage_total_seconds_left = 0;
monster.rage_minutes_left = 0;
monster.rage_seconds_left = 0;
monster.rage_timer_percentage = 0;
new_monster.position = Vector3f.new(0, 0, 0);
monster.position = Vector3f.new(0, 0, 0);
new_monster.name = "Large Monster";
new_monster.size = 1;
new_monster.small_border = 0;
new_monster.big_border = 5;
new_monster.king_border = 10;
new_monster.crown = "";
large_monster.init(new_monster, enemy);
monster.name = "Large Monster";
monster.size = 1;
monster.small_border = 0;
monster.big_border = 5;
monster.king_border = 10;
monster.crown = "";
monster.parts = {};
large_monster.init(monster, enemy);
large_monster.init_static_UI(monster);
large_monster.init_dynamic_UI(monster);
if large_monster.list[enemy] == nil then
large_monster.list[enemy] = new_monster;
large_monster.list[enemy] = monster;
end
return new_monster;
return monster;
end
function large_monster.get_monster(enemy)
if large_monster.list[enemy] == nil then
large_monster.list[enemy] = large_monster.new(enemy);
return large_monster.new(enemy);
end
return large_monster.list[enemy];
end
@@ -65,6 +77,8 @@ function large_monster.init(monster, enemy)
return;
end
monster.id = enemy_type;
local enemy_name = singletons.message_manager:call("getEnemyNameMessage", enemy_type);
if enemy_name ~= nil then
monster.name = enemy_name;
@@ -105,35 +119,77 @@ function large_monster.init(monster, enemy)
end
end
function large_monster.init_static_UI(monster)
monster.static_name_label = table_helpers.deep_copy(config.current_config.large_monster_UI.static.monster_name_label);
monster.health_static_UI = health_UI_entity.new(
config.current_config.large_monster_UI.static.health.bar,
config.current_config.large_monster_UI.static.health.text_label,
config.current_config.large_monster_UI.static.health.value_label,
config.current_config.large_monster_UI.static.health.percentage_label
);
monster.stamina_static_UI = stamina_UI_entity.new(
config.current_config.large_monster_UI.static.stamina.bar,
config.current_config.large_monster_UI.static.stamina.text_label,
config.current_config.large_monster_UI.static.stamina.value_label,
config.current_config.large_monster_UI.static.stamina.percentage_label
);
monster.rage_static_UI = rage_UI_entity.new(
config.current_config.large_monster_UI.static.rage.bar,
config.current_config.large_monster_UI.static.rage.text_label,
config.current_config.large_monster_UI.static.rage.value_label,
config.current_config.large_monster_UI.static.rage.percentage_label
);
for REpart, part in pairs(monster.parts) do
body_part.init_static_UI(part);
end
end
function large_monster.init_dynamic_UI(monster)
monster.dynamic_name_label = table_helpers.deep_copy(config.current_config.large_monster_UI.dynamic.monster_name_label);
monster.health_dynamic_UI = health_UI_entity.new(
config.current_config.large_monster_UI.dynamic.health.bar,
config.current_config.large_monster_UI.dynamic.health.text_label,
config.current_config.large_monster_UI.dynamic.health.value_label,
config.current_config.large_monster_UI.dynamic.health.percentage_label
);
monster.stamina_dynamic_UI = stamina_UI_entity.new(
config.current_config.large_monster_UI.dynamic.stamina.bar,
config.current_config.large_monster_UI.dynamic.stamina.text_label,
config.current_config.large_monster_UI.dynamic.stamina.value_label,
config.current_config.large_monster_UI.dynamic.stamina.percentage_label
);
monster.rage_dynamic_UI = rage_UI_entity.new(
config.current_config.large_monster_UI.dynamic.rage.bar,
config.current_config.large_monster_UI.dynamic.rage.text_label,
config.current_config.large_monster_UI.dynamic.rage.value_label,
config.current_config.large_monster_UI.dynamic.rage.percentage_label
);
for REpart, part in pairs(monster.parts) do
body_part.init_dynamic_UI(part);
end
end
function large_monster.update(enemy)
if enemy == nil then
return;
end
local monster = large_monster.get_monster(enemy);
local physical_param = enemy:get_field("<PhysicalParam>k__BackingField");
if physical_param == nil then
customization_menu.status = "No physical param";
return;
end
local status_param = enemy:get_field("<StatusParam>k__BackingField");
if status_param == nil then
customization_menu.status = "No status param";
return;
end
local anger_param = enemy:get_field("<AngerParam>k__BackingField");
if anger_param == nil then
customization_menu.status = "No anger param";
return;
end
local stamina_param = enemy:get_field("<StaminaParam>k__BackingField");
if stamina_param == nil then
customization_menu.status = "No stamina param";
return;
end
local vital_param = physical_param:call("getVital", 0, 0);
if vital_param == nil then
customization_menu.status = "No vital param";
@@ -144,9 +200,21 @@ function large_monster.update(enemy)
local max_health = vital_param:call("get_Max");
local capture_health = physical_param:call("get_CaptureHpVital");
local stamina_param = enemy:get_field("<StaminaParam>k__BackingField");
if stamina_param == nil then
customization_menu.status = "No stamina param";
return;
end
local stamina = stamina_param:call("getStamina");
local max_stamina = stamina_param:call("getMaxStamina");
local anger_param = enemy:get_field("<AngerParam>k__BackingField");
if anger_param == nil then
customization_menu.status = "No anger param";
return;
end
local is_in_rage = anger_param:call("isAnger");
local rage_point = anger_param:call("get_AngerPoint");
local rage_limit = anger_param:call("get_LimitAnger");
@@ -154,6 +222,74 @@ function large_monster.update(enemy)
local rage_duration = anger_param:call("get_TimerAnger");
local rage_count = anger_param:call("get_CountAnger");
local vital_list = physical_param:get_field("_VitalList");
if vital_list == nil then
customization_menu.status = "No vital list";
return;
end
local vital_list_count = vital_list:call("get_Count");
if vital_list_count == nil or vital_list_count < 2 then
customization_menu.status = "No vital list count";
return;
end
local part_list = vital_list:call("get_Item", 1);
if part_list == nil then
customization_menu.status = "No part list";
return;
end
local part_list_count = part_list:call("get_Count");
if part_list_count == nil then
customization_menu.status = "No part list count";
return;
end
local last_REpart = part_list:call("get_Item", part_list_count - 1);
local last_REpart_health = 9999999;
if last_REpart ~= nil then
local _last_REpart_health = last_REpart:call("get_Current");
if last_REpart_health ~= nil then
last_REpart_health = _last_REpart_health;
end
end
local part_id = 1;
for i = 0, part_list_count - 1 do
local REpart = part_list:call("get_Item", i);
if REpart == nil then
goto continue;
end
local part_health = REpart:call("get_Current");
if part_health == nil then
goto continue;
end
if part_health == last_REpart_health then
break;
end
local part_max_health = REpart:call("get_Max");
if part_max_health == nil or part_max_health <= 0 then
goto continue;
end
local part = monster.parts[REpart];
if part == nil then
part = body_part.new(REpart, part_id);
monster.parts[REpart] = part;
end
body_part.update(part, part_health, part_max_health);
part_id = part_id + 1;
::continue::
end
local enemy_game_object = enemy:call("get_GameObject");
if enemy_game_object == nil then
customization_menu.status = "No enemy game object";
@@ -171,9 +307,7 @@ function large_monster.update(enemy)
customization_menu.status = "No enemy position";
return;
end
local monster = large_monster.get_monster(enemy);
if health ~= nil then
monster.health = health;
end
@@ -256,6 +390,80 @@ function large_monster.update(enemy)
end
end
function large_monster.draw_dynamic(monster, position_on_screen, opacity_scale)
local monster_name_text = "";
if config.current_config.large_monster_UI.dynamic.monster_name_label.include.monster_name then
monster_name_text = string.format("%s ", monster.name);
end
if config.current_config.large_monster_UI.dynamic.monster_name_label.include.crown and monster.crown ~= "" then
monster_name_text = monster_name_text .. string.format("%s ", monster.crown);
end
if config.current_config.large_monster_UI.dynamic.monster_name_label.include.size then
monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size);
end
if config.current_config.large_monster_UI.dynamic.monster_name_label.include.scrown_thresholds then
monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border,
100 * monster.big_border, 100 * monster.king_border);
end
drawing.draw_label(monster.dynamic_name_label, position_on_screen, opacity_scale, monster_name_text .. " " .. tostring(monster.id));
health_UI_entity.draw(monster, monster.health_dynamic_UI, position_on_screen, opacity_scale);
stamina_UI_entity.draw(monster, monster.stamina_dynamic_UI, position_on_screen, opacity_scale);
rage_UI_entity.draw(monster, monster.rage_dynamic_UI, position_on_screen, opacity_scale);
local j = 0;
for REpart, part in pairs(monster.parts) do
local part_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.offset.x + config.current_config.large_monster_UI.dynamic.parts.spacing.x * j,
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.offset.y + config.current_config.large_monster_UI.dynamic.parts.spacing.y * j;
}
body_part.draw_dynamic(part, part_position_on_screen, opacity_scale);
j = j + 1;
end
end
function large_monster.draw_static(monster, position_on_screen, opacity_scale)
local monster_name_text = "";
if config.current_config.large_monster_UI.static.monster_name_label.include.monster_name then
monster_name_text = string.format("%s ", monster.name);
end
if config.current_config.large_monster_UI.static.monster_name_label.include.crown and monster.crown ~= "" then
monster_name_text = monster_name_text .. string.format("%s ", monster.crown);
end
if config.current_config.large_monster_UI.static.monster_name_label.include.size then
monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size);
end
if config.current_config.large_monster_UI.static.monster_name_label.include.scrown_thresholds then
monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border,
100 * monster.big_border, 100 * monster.king_border);
end
drawing.draw_label(monster.static_name_label, position_on_screen, opacity_scale, monster_name_text .. " " .. tostring(monster.id));
health_UI_entity.draw(monster, monster.health_static_UI, position_on_screen, opacity_scale);
stamina_UI_entity.draw(monster, monster.stamina_static_UI, position_on_screen, opacity_scale);
rage_UI_entity.draw(monster, monster.rage_static_UI, position_on_screen, opacity_scale);
local j = 0;
for REpart, part in pairs(monster.parts) do
local part_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.static.parts.offset.x + config.current_config.large_monster_UI.static.parts.spacing.x * j,
y = position_on_screen.y + config.current_config.large_monster_UI.static.parts.offset.y + config.current_config.large_monster_UI.static.parts.spacing.y * j;
}
body_part.draw_static(part, part_position_on_screen, opacity_scale);
j = j + 1;
end
end
function large_monster.init_list()
large_monster.list = {};
end
@@ -263,6 +471,14 @@ end
function large_monster.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
config = require("MHR_Overlay.Misc.config");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
body_part = require("MHR_Overlay.Monsters.body_part");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
screen = require("MHR_Overlay.Game_Handler.screen");
drawing = require("MHR_Overlay.UI.drawing");
end
return large_monster;

View File

@@ -1,33 +1,41 @@
local small_monster = {};
local singletons;
local customization_menu;
local customization_menu;
local config;
local table_helpers;
local health_UI_entity;
local stamina_UI_entity;
local screen;
local drawing;
small_monster.list = {};
function small_monster.new(enemy)
local new_monster = {};
new_monster.is_large = false;
local monster = {};
monster.is_large = false;
new_monster.health = 0;
new_monster.max_health = 999999;
new_monster.health_percentage = 0;
new_monster.missing_health = 0;
new_monster.capture_health = 0;
monster.health = 0;
monster.max_health = 999999;
monster.health_percentage = 0;
monster.missing_health = 0;
monster.capture_health = 0;
new_monster.stamina = 0;
new_monster.max_stamina = 1000;
new_monster.stamina_percentage = 0;
new_monster.missing_stamina = 0;
monster.stamina = 0;
monster.max_stamina = 1000;
monster.stamina_percentage = 0;
monster.missing_stamina = 0;
new_monster.position = Vector3f.new(0, 0, 0);
new_monster.name = "Small Monster";
monster.position = Vector3f.new(0, 0, 0);
monster.name = "Small Monster";
small_monster.init(new_monster, enemy);
small_monster.init(monster, enemy);
small_monster.init_UI(monster);
if small_monster.list[enemy] == nil then
small_monster.list[enemy] = new_monster;
small_monster.list[enemy] = monster;
end
return new_monster;
return monster;
end
function small_monster.get_monster(enemy)
@@ -51,6 +59,24 @@ function small_monster.init(monster, enemy)
end
end
function small_monster.init_UI(monster)
monster.name_label = table_helpers.deep_copy(config.current_config.small_monster_UI.monster_name_label);
monster.health_UI = health_UI_entity.new(
config.current_config.small_monster_UI.health.bar,
config.current_config.small_monster_UI.health.text_label,
config.current_config.small_monster_UI.health.value_label,
config.current_config.small_monster_UI.health.percentage_label
);
monster.stamina_UI = stamina_UI_entity.new(
config.current_config.small_monster_UI.stamina.bar,
config.current_config.small_monster_UI.stamina.text_label,
config.current_config.small_monster_UI.stamina.value_label,
config.current_config.small_monster_UI.stamina.percentage_label
);
end
function small_monster.update(enemy)
if enemy == nil then
return;
@@ -147,6 +173,13 @@ function small_monster.update(enemy)
end
end
function small_monster.draw(monster, position_on_screen, opacity_scale)
drawing.draw_label(monster.name_label, position_on_screen, opacity_scale, monster.name);
health_UI_entity.draw(monster, monster.health_UI, position_on_screen, opacity_scale);
stamina_UI_entity.draw(monster, monster.stamina_UI, position_on_screen, opacity_scale);
end
function small_monster.init_list()
small_monster.list = {};
end
@@ -154,6 +187,12 @@ end
function small_monster.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
config = require("MHR_Overlay.Misc.config");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
screen = require("MHR_Overlay.Game_Handler.screen");
drawing = require("MHR_Overlay.UI.drawing");
end
return small_monster;

View File

@@ -0,0 +1,198 @@
local damage_meter_UI = {};
local singletons;
local config;
local customization_menu;
local player;
local quest_status;
local screen;
local drawing;
damage_meter_UI.last_displayed_players = {};
function damage_meter_UI.draw()
if player.total.display.total_damage == 0 and config.current_config.damage_meter_UI.settings.hide_module_if_total_damage_is_zero then
return;
end
if singletons.lobby_manager == nil then
return;
end
if singletons.progress_manager == nil then
return;
end
-- myself player
local myself_player_info = singletons.lobby_manager:get_field("_myHunterInfo");
if myself_player_info == nil then
customization_menu.status = "No myself player info list";
return;
end
local myself_player_name = myself_player_info:get_field("_name");
if myself_player_name == nil then
customization_menu.status = "No myself player name";
return;
end
if quest_status.is_online then
player.myself_id = singletons.lobby_manager:get_field("_myselfQuestIndex");
if player.myself_id == nil then
customization_menu.status = "No myself player id";
return;
end
else
player.myself_id = singletons.lobby_manager:get_field("_myselfIndex");
if player.myself_id == nil then
customization_menu.status = "No myself player id";
return;
end
end
local myself_hunter_rank = singletons.progress_manager:call("get_HunterRank");
if myself_hunter_rank == nil then
customization_menu.status = "No myself hunter rank";
myself_hunter_rank = 0;
end
if player.list[player.myself_id] == nil then
player.list[player.myself_id] = player.new(player.myself_id, myself_player_name, myself_hunter_rank);
player.myself = player.list[player.myself_id];
end
local quest_players = {};
if quest_status.index > 2 then
quest_players = damage_meter_UI.last_displayed_players;
else
-- other players
local player_info_list = singletons.lobby_manager:get_field("_questHunterInfo");
if player_info_list == nil then
customization_menu.status = "No player info list";
end
local count = player_info_list:call("get_Count");
if count == nil then
customization_menu.status = "No player info list count";
return;
end
for i = 0, count - 1 do
local player_info = player_info_list:call("get_Item", i);
if player_info == nil then
goto continue
end
local player_id = player_info:get_field("_memberIndex");
if player_id == nil then
goto continue
end
local player_hunter_rank = player_info:get_field("_hunterRank");
if player_hunter_rank == nil then
goto continue
end
if player_id == player.myself_id and config.current_config.damage_meter_UI.settings.my_damage_bar_location ~= "Normal" then
player.list[player.myself_id].hunter_rank = player_hunter_rank;
goto continue
end
local player_name = player_info:get_field("_name");
if player_name == nil then
goto continue
end
if player.list[player_id] == nil then
player.list[player_id] = player.new(player_id, player_name, player_hunter_rank);
elseif player.list[player_id].name ~= player_name then
player.list[player_id] = player.new(player_id, player_name, player_hunter_rank);
end
table.insert(quest_players, player.list[player_id]);
::continue::
end
-- sort here
if config.current_config.damage_meter_UI.sorting.type == "Normal" and config.current_config.damage_meter_UI.sorting.reversed_order then
local reversed_quest_players = {};
for i = #quest_players, 1, -1 do
table.insert(reversed_quest_players, quest_players[i]);
end
quest_players = reversed_quest_players;
elseif config.current_config.damage_meter_UI.sorting.type == "Damage" then
if config.current_config.damage_meter_UI.sorting.reversed_order then
table.sort(quest_players, function(left, right)
return left.display.total_damage < right.display.total_damage;
end);
else
table.sort(quest_players, function(left, right)
return left.display.total_damage > right.display.total_damage;
end);
end
end
if config.current_config.damage_meter_UI.settings.my_damage_bar_location == "First" then
table.insert(quest_players, 1, player.list[player.myself_id]);
elseif config.current_config.damage_meter_UI.settings.my_damage_bar_location == "Last" then
table.insert(quest_players, #quest_players + 1, player.list[player.myself_id]);
elseif #quest_players == 0 then
table.insert(quest_players, 1, player.list[player.myself_id]);
end
damage_meter_UI.last_displayed_players = quest_players;
end
local top_damage = 0;
for _, _player in ipairs(quest_players) do
if _player.display.total_damage > top_damage then
top_damage = _player.display.total_damage;
end
end
-- draw
local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.damage_meter_UI.position);
for _, _player in ipairs(quest_players) do
if _player.display.total_damage == 0 and config.current_config.damage_meter_UI.settings.hide_player_if_player_damage_is_zero then
goto continue1
end
player.draw(_player, position_on_screen, 1, top_damage);
if config.current_config.damage_meter_UI.settings.orientation == "Horizontal" then
position_on_screen.x = position_on_screen.x + config.current_config.damage_meter_UI.spacing.x;
else
position_on_screen.y = position_on_screen.y + config.current_config.damage_meter_UI.spacing.y;
end
::continue1::
end
-- draw total damage
if not config.current_config.damage_meter_UI.settings.total_damage_offset_is_relative then
position_on_screen = screen.calculate_absolute_coordinates(config.current_config.damage_meter_UI.position);
end
drawing.draw_label(config.current_config.damage_meter_UI.total_damage_label, position_on_screen, 1);
drawing.draw_label(config.current_config.damage_meter_UI.total_damage_value_label, position_on_screen, 1, player.total.display.total_damage);
end
function damage_meter_UI.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
config = require("MHR_Overlay.Misc.config");
customization_menu = require("MHR_Overlay.UI.customization_menu");
player = require("MHR_Overlay.Damage_Meter.player");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
screen = require("MHR_Overlay.Game_Handler.screen");
drawing = require("MHR_Overlay.UI.drawing");
end
return damage_meter_UI;

View File

@@ -0,0 +1,148 @@
local large_monster_UI = {};
local singletons;
local config;
local customization_menu;
local large_monster;
local screen;
local player;
local drawing;
local table_helpers;
local health_UI_entity;
local stamina_UI_entity;
local rage_UI_entity;
function large_monster_UI.draw()
if singletons.enemy_manager == nil then
return;
end
local displayed_monsters = {};
local enemy_count = singletons.enemy_manager:call("getBossEnemyCount");
if enemy_count == nil then
return;
end
for i = 0, enemy_count - 1 do
local enemy = singletons.enemy_manager:call("getBossEnemy", i);
if enemy == nil then
customization_menu.status = "No enemy";
break
end
local monster = large_monster.list[enemy];
if monster == nil then
customization_menu.status = "No monster hp entry";
break
end
table.insert(displayed_monsters, monster);
end
if config.current_config.large_monster_UI.dynamic.enabled then
local i = 0;
for _, monster in ipairs(displayed_monsters) do
if config.current_config.large_monster_UI.dynamic.settings.max_distance == 0 then
break;
end
local position_on_screen = {};
local world_offset = Vector3f.new(config.current_config.large_monster_UI.dynamic.world_offset.x, config.current_config.large_monster_UI.dynamic.world_offset.y, config.current_config.large_monster_UI.dynamic.world_offset.z);
position_on_screen = draw.world_to_screen(monster.position + world_offset);
if position_on_screen == nil then
goto continue;
end
position_on_screen.x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.viewport_offset.x;
position_on_screen.y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.viewport_offset.y;
local opacity_scale = 1;
local distance = (player.myself_position - monster.position):length();
if distance > config.current_config.large_monster_UI.dynamic.settings.max_distance then
goto continue;
end
if config.current_config.large_monster_UI.dynamic.settings.opacity_falloff then
opacity_scale = 1 - (distance / config.current_config.large_monster_UI.dynamic.settings.max_distance);
end
large_monster.draw_dynamic(monster, position_on_screen, opacity_scale);
i = i + 1;
::continue::
end
end
if config.current_config.large_monster_UI.static.enabled then
-- sort here
if config.current_config.large_monster_UI.static.sorting.type == "Normal" and config.current_config.large_monster_UI.static.sorting.reversed_order then
local reversed_monsters = {};
for i = #displayed_monsters, 1, -1 do
table.insert(reversed_monsters, displayed_monsters[i]);
end
displayed_monsters = reversed_monsters;
elseif config.current_config.large_monster_UI.static.sorting.type == "Health" then
if config.current_config.large_monster_UI.static.sorting.reversed_order then
table.sort(displayed_monsters, function(left, right)
return left.health > right.health;
end);
else
table.sort(displayed_monsters, function(left, right)
return left.health < right.health;
end);
end
elseif config.current_config.large_monster_UI.static.sorting.type == "Health Percentage" then
if config.current_config.large_monster_UI.static.sorting.reversed_order then
table.sort(displayed_monsters, function(left, right)
return left.health_percentage > right.health_percentage;
end);
else
table.sort(displayed_monsters, function(left, right)
return left.health_percentage < right.health_percentage;
end);
end
end
local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.large_monster_UI.static.position);
local i = 0;
for _, monster in ipairs(displayed_monsters) do
local monster_position_on_screen = {
x = position_on_screen.x,
y = position_on_screen.y
}
if config.current_config.large_monster_UI.static.settings.orientation == "Horizontal" then
monster_position_on_screen.x = monster_position_on_screen.x + config.current_config.large_monster_UI.static.spacing.x * i;
else
monster_position_on_screen.y = monster_position_on_screen.y + config.current_config.large_monster_UI.static.spacing.y * i;
end
large_monster.draw_static(monster, monster_position_on_screen, 1);
i = i + 1;
end
end
end
function large_monster_UI.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
config = require("MHR_Overlay.Misc.config");
customization_menu = require("MHR_Overlay.UI.customization_menu");
large_monster = require("MHR_Overlay.Monsters.large_monster");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
drawing = require("MHR_Overlay.UI.drawing");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
end
return large_monster_UI;

View File

@@ -0,0 +1,140 @@
local small_monster_UI = {};
local singletons;
local config;
local small_monster;
local customization_menu;
local screen;
local player;
local drawing;
local table_helpers;
local health_UI_entity;
local stamina_UI_entity;
function small_monster_UI.draw()
if singletons.enemy_manager == nil then
return;
end
local displayed_monsters = {};
local enemy_count = singletons.enemy_manager:call("getZakoEnemyCount");
if enemy_count == nil then
customization_menu.status = "No enemy count";
return;
end
for i = 0, enemy_count - 1 do
local enemy = singletons.enemy_manager:call("getZakoEnemy", i);
if enemy == nil then
customization_menu.status = "No enemy";
break
end
local monster = small_monster.list[enemy];
if monster == nil then
customization_menu.status = "No monster hp entry";
break
end
table.insert(displayed_monsters, monster);
end
if not config.current_config.small_monster_UI.dynamic_positioning.enabled then
-- sort here
if config.current_config.small_monster_UI.static_sorting.type == "Normal" and config.current_config.small_monster_UI.static_sorting.reversed_order then
local reversed_monsters = {};
for i = #displayed_monsters, 1, -1 do
table.insert(reversed_monsters, displayed_monsters[i]);
end
displayed_monsters = reversed_monsters;
elseif config.current_config.small_monster_UI.static_sorting.type == "Health" then
if config.current_config.small_monster_UI.static_sorting.reversed_order then
table.sort(displayed_monsters, function(left, right)
return left.health > right.health;
end);
else
table.sort(displayed_monsters, function(left, right)
return left.health < right.health;
end);
end
elseif config.current_config.small_monster_UI.static_sorting.type == "Health Percentage" then
if config.current_config.small_monster_UI.static_sorting.reversed_order then
table.sort(displayed_monsters, function(left, right)
return left.health_percentage > right.health_percentage;
end);
else
table.sort(displayed_monsters, function(left, right)
return left.health_percentage < right.health_percentage;
end);
end
end
end
local i = 0;
for _, monster in ipairs(displayed_monsters) do
local position_on_screen;
if config.current_config.small_monster_UI.dynamic_positioning.enabled then
local world_offset = Vector3f.new(config.current_config.small_monster_UI.dynamic_positioning.world_offset.x, config.current_config.small_monster_UI.dynamic_positioning.world_offset.y, config.current_config.small_monster_UI.dynamic_positioning.world_offset.z);
position_on_screen = draw.world_to_screen(monster.position + world_offset);
if position_on_screen == nil then
goto continue
end
position_on_screen.x = position_on_screen.x + config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.x;
position_on_screen.y = position_on_screen.y + config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.y;
else
position_on_screen = screen.calculate_absolute_coordinates(config.current_config.small_monster_UI.static_position);
if config.current_config.small_monster_UI.settings.orientation == "Horizontal" then
position_on_screen.x = position_on_screen.x + config.current_config.small_monster_UI.static_spacing.x * i;
else
position_on_screen.y = position_on_screen.y + config.current_config.small_monster_UI.static_spacing.y * i;
end
end
local opacity_scale = 1;
if config.current_config.small_monster_UI.dynamic_positioning.enabled then
if config.current_config.small_monster_UI.dynamic_positioning.max_distance == 0 then
return;
end
local distance = (player.myself_position - monster.position):length();
if distance > config.current_config.small_monster_UI.dynamic_positioning.max_distance then
goto continue;
end
if config.current_config.small_monster_UI.dynamic_positioning.opacity_falloff then
opacity_scale = 1 - (distance / config.current_config.small_monster_UI.dynamic_positioning.max_distance);
end
end
small_monster.draw(monster, position_on_screen, opacity_scale);
i = i + 1;
::continue::
end
end
function small_monster_UI.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
config = require("MHR_Overlay.Misc.config");
customization_menu = require("MHR_Overlay.UI.customization_menu");
small_monster = require("MHR_Overlay.Monsters.small_monster");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
drawing = require("MHR_Overlay.UI.drawing");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
end
return small_monster_UI;

View File

@@ -0,0 +1,46 @@
local time_UI = {};
local singletons;
local customization_menu;
local screen;
local config;
local drawing;
function time_UI.draw()
if singletons.quest_manager == nil then
return;
end
local quest_time_elapsed_minutes = singletons.quest_manager:call("getQuestElapsedTimeMin");
if quest_time_elapsed_minutes == nil then
customization_menu.status = "No quest time elapsed minutes";
return;
end
local quest_time_total_elapsed_seconds = singletons.quest_manager:call("getQuestElapsedTimeSec");
if quest_time_total_elapsed_seconds == nil then
customization_menu.status = "No quest time total elapsed seconds";
return;
end
if quest_time_total_elapsed_seconds == 0 then
return;
end
local quest_time_elapsed_seconds = quest_time_total_elapsed_seconds - quest_time_elapsed_minutes * 60;
local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.time_UI.position);
drawing.draw_label(config.current_config.time_UI.time_label, position_on_screen, 1, quest_time_elapsed_minutes, quest_time_elapsed_seconds);
end
function time_UI.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
screen = require("MHR_Overlay.Game_Handler.screen");
config = require("MHR_Overlay.Misc.config");
drawing = require("MHR_Overlay.UI.drawing");
end
return time_UI;

View File

@@ -0,0 +1,60 @@
local body_part_UI_entity = {};
local config;
local table_helpers;
local drawing;
function body_part_UI_entity.new(bar, name_label, text_label, value_label, percentage_label)
local entity = {};
entity.bar = table_helpers.deep_copy(bar);
entity.name_label = table_helpers.deep_copy(name_label);
entity.text_label = table_helpers.deep_copy(text_label);
entity.value_label = table_helpers.deep_copy(value_label);
entity.percentage_label = table_helpers.deep_copy(percentage_label);
return entity;
end
function body_part_UI_entity.draw_dynamic(part, position_on_screen, opacity_scale)
local part_name = "";
if config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.part_name then
part_name = part.name .. " ";
end
if config.current_config.large_monster_UI.dynamic.parts.part_name_label.include.break_count and part.break_count ~= 0 then
part_name = part_name .. "x" .. tostring(part.break_count);
end
drawing.draw_bar(part.body_part_dynamic_UI.bar, position_on_screen, opacity_scale, part.health_percentage);
drawing.draw_label(part.body_part_dynamic_UI.name_label, position_on_screen, opacity_scale, part_name);
drawing.draw_label(part.body_part_dynamic_UI.text_label, position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_dynamic_UI.value_label, position_on_screen, opacity_scale, part.health, part.max_health);
drawing.draw_label(part.body_part_dynamic_UI.percentage_label, position_on_screen, opacity_scale, 100 * part.health_percentage);
end
function body_part_UI_entity.draw_static(part, position_on_screen, opacity_scale)
local part_name = "";
if config.current_config.large_monster_UI.static.parts.part_name_label.include.part_name then
part_name = part.name .. " ";
end
if config.current_config.large_monster_UI.static.parts.part_name_label.include.break_count and part.break_count ~= 0 then
part_name = part_name .. "x" .. tostring(part.break_count);
end
drawing.draw_bar(part.body_part_static_UI.bar, position_on_screen, opacity_scale, part.health_percentage);
drawing.draw_label(part.body_part_static_UI.name_label, position_on_screen, opacity_scale, part_name);
drawing.draw_label(part.body_part_static_UI.text_label, position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_static_UI.value_label, position_on_screen, opacity_scale, part.health, part.max_health);
drawing.draw_label(part.body_part_static_UI.percentage_label, position_on_screen, opacity_scale, 100 * part.health_percentage);
end
function body_part_UI_entity.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config");
end
return body_part_UI_entity;

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@@ -0,0 +1,78 @@
local damage_UI_entity = {};
local table_helpers;
local drawing;
local config;
local player;
function damage_UI_entity.new(bar, highlighted_bar, player_name_label, value_label, percentage_label)
local entity = {};
entity.bar = table_helpers.deep_copy(bar);
entity.highlighted_bar = table_helpers.deep_copy(highlighted_bar);
entity.player_name_label = table_helpers.deep_copy(player_name_label);
entity.value_label = table_helpers.deep_copy(value_label);
entity.percentage_label = table_helpers.deep_copy(percentage_label);
return entity;
end
function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage)
local player_include = config.current_config.damage_meter_UI.player_name_label.include.others;
if _player.id == _player.myself_id then
player_include = config.current_config.damage_meter_UI.player_name_label.include.myself;
end
local player_name_text = "";
if player_include.hunter_rank then
player_name_text = string.format("[%d] ", _player.hunter_rank);
end
if player_include.word_player then
player_name_text = player_name_text .. "Player ";
end
if player_include.player_id then
player_name_text = player_name_text .. string.format("%d ", _player.id);
end
if player_include.player_name then
player_name_text = player_name_text .. _player.name;
end
local player_damage_percentage = 0;
if player.total.display.total_damage ~= 0 then
player_damage_percentage = _player.display.total_damage / player.total.display.total_damage;
end
local player_damage_bar_percentage = 0;
if config.current_config.damage_meter_UI.settings.damage_bar_relative_to == "Total Damage" then
if _player.total.display.total_damage ~= 0 then
player_damage_bar_percentage = _player.display.total_damage / player.total.display.total_damage;
end
else
if top_damage ~= 0 then
player_damage_bar_percentage = _player.display.total_damage / top_damage;
end
end
if _player.id == player.myself_id and config.current_config.damage_meter_UI.settings.highlighted_bar == "Me" then
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
elseif config.current_config.damage_meter_UI.settings.highlighted_bar == "Top Damage" and _player.display.total_damage == top_damage then
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
else
drawing.draw_bar(_player.damage_UI.bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
end
drawing.draw_label(_player.damage_UI.player_name_label, position_on_screen, opacity_scale, player_name_text);
drawing.draw_label(_player.damage_UI.value_label, position_on_screen, opacity_scale, _player.display.total_damage);
drawing.draw_label(_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage);
end
function damage_UI_entity.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config");
player = require("MHR_Overlay.Damage_Meter.player");
end
return damage_UI_entity;

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@@ -0,0 +1,30 @@
local health_UI_entity = {};
local table_helpers;
local drawing;
function health_UI_entity.new(bar, text_label, value_label, percentage_label)
local entity = {};
entity.bar = table_helpers.deep_copy(bar);
entity.text_label = table_helpers.deep_copy(text_label);
entity.value_label = table_helpers.deep_copy(value_label);
entity.percentage_label = table_helpers.deep_copy(percentage_label);
return entity;
end
function health_UI_entity.draw(monster, health_UI, position_on_screen, opacity_scale)
drawing.draw_bar(health_UI.bar, position_on_screen, opacity_scale, monster.health_percentage);
drawing.draw_label(health_UI.text_label, position_on_screen, opacity_scale);
drawing.draw_label(health_UI.value_label, position_on_screen, opacity_scale, monster.health, monster.max_health);
drawing.draw_label(health_UI.percentage_label, position_on_screen, opacity_scale, 100 * monster.health_percentage);
end
function health_UI_entity.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
drawing = require("MHR_Overlay.UI.drawing");
end
return health_UI_entity;

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@@ -0,0 +1,39 @@
local rage_UI_entity = {};
local table_helpers;
local drawing;
function rage_UI_entity.new(bar, text_label, value_label, percentage_label)
local entity = {};
entity.bar = table_helpers.deep_copy(bar);
entity.text_label = table_helpers.deep_copy(text_label);
entity.value_label = table_helpers.deep_copy(value_label);
entity.percentage_label = table_helpers.deep_copy(percentage_label);
entity.timer_label = table_helpers.deep_copy(percentage_label);
entity.timer_label.text = "%.0f:%04.1f";
return entity;
end
function rage_UI_entity.draw(monster, rage_UI, position_on_screen, opacity_scale)
if monster.is_in_rage then
drawing.draw_bar(rage_UI.bar, position_on_screen, opacity_scale, monster.rage_timer_percentage);
drawing.draw_label(rage_UI.text_label, position_on_screen, opacity_scale);
drawing.draw_label(rage_UI.value_label, position_on_screen, opacity_scale, monster.rage_point, monster.rage_limit);
drawing.draw_label(rage_UI.timer_label, position_on_screen, opacity_scale, monster.rage_minutes_left, monster.rage_seconds_left);
else
drawing.draw_bar(rage_UI.bar, position_on_screen, opacity_scale, monster.rage_percentage);
drawing.draw_label(rage_UI.text_label, position_on_screen, opacity_scale);
drawing.draw_label(rage_UI.value_label, position_on_screen, opacity_scale, monster.rage_point, monster.rage_limit);
drawing.draw_label(rage_UI.percentage_label, position_on_screen, opacity_scale, 100 * monster.rage_percentage);
end
end
function rage_UI_entity.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
drawing = require("MHR_Overlay.UI.drawing");
end
return rage_UI_entity;

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@@ -0,0 +1,29 @@
local stamina_UI_entity = {};
local table_helpers;
local drawing;
function stamina_UI_entity.new(bar, text_label, value_label, percentage_label)
local entity = {};
entity.bar = table_helpers.deep_copy(bar);
entity.text_label = table_helpers.deep_copy(text_label);
entity.value_label = table_helpers.deep_copy(value_label);
entity.percentage_label = table_helpers.deep_copy(percentage_label);
return entity;
end
function stamina_UI_entity.draw(monster, stamina_UI, position_on_screen, opacity_scale)
drawing.draw_bar(stamina_UI.bar, position_on_screen, opacity_scale, monster.stamina_percentage);
drawing.draw_label(stamina_UI.text_label, position_on_screen, opacity_scale);
drawing.draw_label(stamina_UI.value_label, position_on_screen, opacity_scale, monster.stamina, monster.max_stamina);
drawing.draw_label(stamina_UI.percentage_label, position_on_screen, opacity_scale, 100 * monster.stamina_percentage);
end
function stamina_UI_entity.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
drawing = require("MHR_Overlay.UI.drawing");
end
return stamina_UI_entity;

File diff suppressed because it is too large Load Diff

View File

@@ -55,20 +55,33 @@ function drawing.scale_label_opacity(label, scale)
label.shadow.color = drawing.scale_color_opacity(label.shadow.color, scale);
end
function drawing.draw_label(label, position, ...)
function drawing.draw_label(label, position, opacity_scale, ...)
if label == nil or not label.visibility then
return;
end
local text = string.format(label.text, table.unpack({...}));
local position_x = position.x + label.offset.x;
local position_y = position.y + label.offset.y;
if label.shadow.visibility then
d2d.text(drawing.font, text, position.x + label.offset.x + label.shadow.offset.x,
position.y + label.offset.y + label.shadow.offset.y, label.shadow.color);
local new_shadow_color = label.shadow.color;
if opacity_scale < 1 then
new_shadow_color = drawing.scale_color_opacity(new_shadow_color, opacity_scale);
end
d2d.text(drawing.font, text, position_x + label.shadow.offset.x, position_y + label.shadow.offset.y, new_shadow_color);
end
d2d.text(drawing.font, text, position.x + label.offset.x, position.y + label.offset.y, label.color);
local new_color = label.color;
if opacity_scale < 1 then
new_color = drawing.scale_color_opacity(new_color, opacity_scale);
end
d2d.text(drawing.font, text, position_x, position_y, new_color);
end
function drawing.draw_bar(bar, position, percentage)
function drawing.draw_bar(bar, position, opacity_scale, percentage)
if bar == nil then
return;
end
@@ -77,20 +90,27 @@ function drawing.draw_bar(bar, position, percentage)
return;
end
if percentage > 1 then
if percentage > 1 then
percentage = 1;
end
local position_x = position.x + bar.offset.x;
local position_y = position.y + bar.offset.y;
local foreground_width = bar.size.width * percentage;
local background_width = bar.size.width - foreground_width;
-- foreground
d2d.fill_rect(position.x + bar.offset.x, position.y + bar.offset.y, foreground_width, bar.size.height,
bar.colors.foreground);
local new_foreground_color = bar.colors.foreground;
local new_background_color = bar.colors.background;
if opacity_scale < 1 then
new_foreground_color = drawing.scale_color_opacity(new_foreground_color, opacity_scale);
new_background_color = drawing.scale_color_opacity(new_background_color, opacity_scale);
end
-- foreground
d2d.fill_rect(position_x, position_y, foreground_width, bar.size.height, new_foreground_color);
-- background
d2d.fill_rect(position.x + foreground_width + bar.offset.x, position.y + bar.offset.y, background_width,
bar.size.height, bar.colors.background);
d2d.fill_rect(position_x + foreground_width, position_y, background_width, bar.size.height, new_background_color);
end
function drawing.init_module()