fixed a typo & player hr check

This commit is contained in:
Krepy
2022-01-24 18:04:58 +03:00
parent de4f92e346
commit 480f31f0ed

View File

@@ -696,7 +696,7 @@ function init_player(player_id, player_name, player_hunter_rank)
player = {}; player = {};
player.id = player_id; player.id = player_id;
player.name = player_name; player.name = player_name;
player.hunter_rank = hunter_rank; player.hunter_rank = player_hunter_rank;
player.total_damage = 0; player.total_damage = 0;
player.physical_damage = 0; player.physical_damage = 0;
@@ -1033,7 +1033,8 @@ function damage_meter()
draw.text(id_name_text, screen_position.x + damage_meter_UI.offsets.name.x, screen_position.y + damage_meter_UI.offsets.name.y, damage_meter_UI.colors.name.text); draw.text(id_name_text, screen_position.x + damage_meter_UI.offsets.name.x, screen_position.y + damage_meter_UI.offsets.name.y, damage_meter_UI.colors.name.text);
end end
if damage_meter_UI.visibility.hunter_rank then
if damage_meter_UI.visibility.hunter_rank and player.hunter_rank ~= 0 then
local hunter_rank_text = "HR" .. player.hunter_rank; local hunter_rank_text = "HR" .. player.hunter_rank;
if damage_meter_UI.shadows.hunter_rank then if damage_meter_UI.shadows.hunter_rank then