mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Revert back to update() hook.
This commit is contained in:
@@ -167,16 +167,8 @@ function damage_hook.update_damage(enemy, enemy_calc_damage_info)
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local monster;
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if is_large_monster then
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monster = large_monster.get_monster(enemy);
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if quest_status.is_online and player.myself.id ~= 0 then
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local physical_param = large_monster.update_health(enemy, monster);
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large_monster.update_parts(enemy, monster, physical_param);
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end
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else
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if quest_status.is_online and player.myself.id ~= 0 then
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monster = small_monster.get_monster(enemy);
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small_monster.update_health(enemy, monster);
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end
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monster = small_monster.get_monster(enemy);
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end
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local stun_damage = enemy_calc_damage_info:get_field("<StunDamage>k__BackingField");
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@@ -47,7 +47,7 @@ function time.tick()
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if time.total_elapsed_script_seconds - time.last_elapsed_script_seconds > 60 / config.current_config.global_settings.performance.update_rate then
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time.last_elapsed_script_seconds = time.total_elapsed_script_seconds;
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time.update_players_dps();
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time.update_small_monsters();
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--time.update_small_monsters();
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end
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end
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@@ -29,7 +29,9 @@ function config.init()
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},
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performance = {
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update_rate = 60
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max_monster_updates_per_tick = 2,
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prioritize_large_monsters = false,
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update_rate = 60,
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},
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module_visibility = {
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@@ -379,6 +379,9 @@ language.default_language = {
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update_rate = "Update Rate",
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cart_count = "Cart Count",
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cart_count_label = "Cart Count Label",
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prioritize_large_monsters = "Large Monsters on High Priority",
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max_monster_updates_per_tick = "Max Monster Updates per Tick",
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}
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};
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@@ -39,7 +39,6 @@ function large_monster.new(enemy)
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monster.dead_or_captured = false;
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monster.is_disp_icon_mini_map = true;
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monster.is_tired = false;
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monster.stamina = 0;
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monster.max_stamina = 1000;
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monster.stamina_percentage = 0;
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@@ -56,11 +55,10 @@ function large_monster.new(enemy)
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monster.is_in_rage = false;
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monster.rage_point = 0;
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monster.rage_limit = 3000;
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monster.rage_count = 0;
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monster.rage_percentage = 0;
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monster.rage_timer = 0;
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monster.rage_duration = 600;
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monster.rage_count = 0;
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monster.rage_percentage = 0;
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monster.rage_total_seconds_left = 0;
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monster.rage_minutes_left = 0;
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@@ -80,7 +78,6 @@ function large_monster.new(enemy)
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monster.parts = {};
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monster.ailments = ailments.init_ailments();
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monster.rider_id = -1;
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large_monster.init(monster, enemy);
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@@ -91,17 +88,6 @@ function large_monster.new(enemy)
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if large_monster.list[enemy] == nil then
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large_monster.list[enemy] = monster;
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end
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large_monster.update_position(enemy, monster);
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large_monster.update(enemy, monster);
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local physical_param = large_monster.update_health(enemy, monster);
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large_monster.update_parts(enemy, monster, physical_param);
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large_monster.update_stamina(enemy, monster, nil);
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large_monster.update_stamina_timer(enemy, monster, nil);
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large_monster.update_rage(enemy, monster, nil);
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large_monster.update_rage_timer(enemy, monster, nil);
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return monster;
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end
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@@ -114,7 +100,6 @@ function large_monster.get_monster(enemy)
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end
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local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
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local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
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local get_monster_list_register_scale_method = enemy_character_base_type_def:get_method("get_MonsterListRegisterScale");
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@@ -287,7 +272,7 @@ function large_monster.init_static_UI(monster)
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cached_config.rage.percentage_label,
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cached_config.rage.timer_label
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);
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for REpart, part in pairs(monster.parts) do
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body_part.init_static_UI(part);
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end
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@@ -378,9 +363,9 @@ local get_current_method = vital_param_type:get_method("get_Current");
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local get_max_method = vital_param_type:get_method("get_Max");
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local stamina_param_type = stamina_param_field:get_type();
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local is_tired_method = stamina_param_type:get_method("isTired");
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local get_stamina_method = stamina_param_type:get_method("getStamina");
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local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina");
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local is_tired_method = stamina_param_type:get_method("isTired");
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local get_remaining_tired_time_method = stamina_param_type:get_method("getStaminaRemainingTime");
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local get_total_tired_time_method = stamina_param_type:get_method("get_TiredSec");
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@@ -389,7 +374,6 @@ local anger_param_type = anger_param_field:get_type();
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local is_anger_method = anger_param_type:get_method("isAnger");
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local get_anger_point_method = anger_param_type:get_method("get_AngerPoint");
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local get_limit_anger_method = anger_param_type:get_method("get_LimitAnger");
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local get_remaining_anger_time_method = anger_param_type:get_method("getAngerRemainingTime");
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local get_total_anger_time_method = anger_param_type:get_method("get_TimerAnger");
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@@ -401,15 +385,18 @@ local get_mario_player_index_method = mario_param_type:get_method("get_MarioPlay
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local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
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function large_monster.update_position(enemy, monster)
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function large_monster.update_position(enemy)
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if not config.current_config.large_monster_UI.dynamic.enabled then
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return;
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end
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local position = get_pos_field:call(enemy);
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if position ~= nil then
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monster.position = position;
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local monster = large_monster.get_monster(enemy);
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if monster == nil then
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return;
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end
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local position = get_pos_field:call(enemy) or monster.position;
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monster.position = position;
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end
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-- Code by coavins
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@@ -430,7 +417,7 @@ function large_monster.update_all_riders()
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end
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function large_monster.update(enemy, monster)
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function large_monster.update(enemy)
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local cached_config = config.current_config.large_monster_UI;
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if not cached_config.dynamic.enabled
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@@ -443,24 +430,26 @@ function large_monster.update(enemy, monster)
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return;
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end
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local monster = large_monster.get_monster(enemy);
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local dead_or_captured = check_die_method:call(enemy);
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monster.dead_or_captured = (dead_or_captured == nil and false) or dead_or_captured;
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local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy);
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local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy)
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monster.is_disp_icon_mini_map = (is_disp_icon_mini_map == nil and false) or is_disp_icon_mini_map;
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local physical_param = large_monster.update_health(enemy, monster);
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large_monster.update_stamina(enemy, monster);
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large_monster.update_rage(enemy, monster);
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large_monster.update_parts(enemy, monster, physical_param);
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ailments.update_ailments(enemy, monster);
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end
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function large_monster.update_health(enemy, monster)
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local cached_config = config.current_config.large_monster_UI;
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if not cached_config.dynamic.enabled
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and not cached_config.static.enabled
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and not cached_config.highlighted.enabled then
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return;
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end
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if not cached_config.dynamic.health.visibility
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and not cached_config.static.health.visibility
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and not cached_config.highlighted.health.visibility then
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@@ -492,32 +481,19 @@ function large_monster.update_health(enemy, monster)
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return physical_param;
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end
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function large_monster.update_stamina(enemy, monster, stamina_param)
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function large_monster.update_stamina(enemy, monster)
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local cached_config = config.current_config.large_monster_UI;
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if not cached_config.dynamic.enabled
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and not cached_config.static.enabled
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and not cached_config.highlighted.enabled then
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return;
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end
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if not cached_config.dynamic.stamina.visibility
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and not cached_config.static.stamina.visibility
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and not cached_config.highlighted.stamina.visibility then
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return;
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end
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local stamina_param = stamina_param_field:get_data(enemy)
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if stamina_param == nil then
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stamina_param = stamina_param_field:get_data(enemy);
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if stamina_param == nil then
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customization_menu.status = "No stamina param";
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return;
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end
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end
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local is_tired = is_tired_method:call(stamina_param, false);
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if is_tired ~= nil then
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monster.is_tired = is_tired;
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customization_menu.status = "No stamina param";
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return;
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end
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monster.stamina = get_stamina_method:call(stamina_param) or monster.stamina;
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@@ -527,37 +503,12 @@ function large_monster.update_stamina(enemy, monster, stamina_param)
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if monster.max_stamina ~= 0 then
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monster.stamina_percentage = monster.stamina / monster.max_stamina;
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end
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end
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function large_monster.update_stamina_timer(enemy, monster, stamina_param)
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local cached_config = config.current_config.large_monster_UI;
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if not cached_config.dynamic.enabled
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and not cached_config.static.enabled
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and not cached_config.highlighted.enabled then
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return;
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end
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if not cached_config.dynamic.stamina.visibility
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and not cached_config.static.stamina.visibility
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and not cached_config.highlighted.stamina.visibility then
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return;
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end
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if stamina_param == nil then
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stamina_param = stamina_param_field:get_data(enemy);
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if stamina_param == nil then
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customization_menu.status = "No stamina param";
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return;
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end
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end
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local is_tired = is_tired_method:call(stamina_param, false);
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if is_tired ~= nil then
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monster.is_tired = is_tired;
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end
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monster.tired_timer = get_remaining_tired_time_method:call(stamina_param) or monster.tired_timer;
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monster.tired_duration = get_total_tired_time_method:call(stamina_param) or monster.tired_duration;
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@@ -576,69 +527,33 @@ function large_monster.update_stamina_timer(enemy, monster, stamina_param)
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end
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end
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function large_monster.update_rage(enemy, monster, anger_param)
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function large_monster.update_rage(enemy, monster)
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local cached_config = config.current_config.large_monster_UI;
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if not cached_config.dynamic.enabled
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and not cached_config.static.enabled
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and not cached_config.highlighted.enabled then
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return;
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end
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if not cached_config.dynamic.rage.visibility
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and not cached_config.static.rage.visibility
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and not cached_config.highlighted.rage.visibility then
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return;
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end
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local anger_param = anger_param_field:get_data(enemy);
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if anger_param == nil then
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anger_param = anger_param_field:get_data(enemy);
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if anger_param == nil then
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customization_menu.status = "No anger param";
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return;
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end
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end
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monster.rage_point = get_anger_point_method:call(anger_param) or monster.rage_point;
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monster.rage_limit = get_limit_anger_method:call(anger_param)or monster.rage_limit;
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if monster.rage_limit ~= 0 then
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monster.rage_percentage = monster.rage_point / monster.rage_limit;
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end
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end
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function large_monster.update_rage_timer(enemy, monster, anger_param)
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local cached_config = config.current_config.large_monster_UI;
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if not cached_config.dynamic.enabled
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and not cached_config.static.enabled
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and not cached_config.highlighted.enabled then
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customization_menu.status = "No anger param";
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return;
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end
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if not cached_config.dynamic.rage.visibility
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and not cached_config.static.rage.visibility
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and not cached_config.highlighted.rage.visibility then
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return;
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end
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if anger_param == nil then
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anger_param = anger_param_field:get_data(enemy);
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if anger_param == nil then
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customization_menu.status = "No anger param";
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return;
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end
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end
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local is_in_rage = is_anger_method:call(anger_param);
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if is_in_rage ~= nil then
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monster.is_in_rage = is_in_rage;
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end
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monster.is_in_rage = (is_in_rage == nil and false) or is_in_rage;
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monster.rage_point = get_anger_point_method:call(anger_param) or monster.rage_point;
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monster.rage_limit = get_limit_anger_method:call(anger_param)or monster.rage_limit;
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monster.rage_timer = get_remaining_anger_time_method:call(anger_param) or monster.rage_timer;
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monster.rage_duration = get_total_anger_time_method:call(anger_param) or monster.rage_duration;
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if monster.rage_limit ~= 0 then
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monster.rage_percentage = monster.rage_point / monster.rage_limit;
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end
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if monster.is_in_rage then
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monster.rage_total_seconds_left = monster.rage_timer;
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if monster.rage_total_seconds_left < 0 then
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@@ -657,12 +572,6 @@ end
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function large_monster.update_parts(enemy, monster, physical_param)
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local cached_config = config.current_config.large_monster_UI;
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if not cached_config.dynamic.enabled
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and not cached_config.static.enabled
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and not cached_config.highlighted.enabled then
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return;
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end
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if not cached_config.dynamic.body_parts.visibility
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and not cached_config.static.body_parts.visibility
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and not cached_config.highlighted.body_parts.visibility then
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@@ -895,7 +804,7 @@ function large_monster.draw_static(monster, position_on_screen, opacity_scale)
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else
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monster.health_static_UI.bar.colors = cached_config.health.bar.normal_colors;
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end
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drawing.draw_label(monster.static_name_label, position_on_screen, opacity_scale, monster_name_text);
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local health_position_on_screen = {
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@@ -933,7 +842,7 @@ function large_monster.draw_static(monster, position_on_screen, opacity_scale)
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stamina_UI_entity.draw(monster, monster.stamina_static_UI, stamina_position_on_screen, opacity_scale);
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rage_UI_entity.draw(monster, monster.rage_static_UI, rage_position_on_screen, opacity_scale);
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local last_part_position_on_screen = body_part.draw_static(monster, parts_position_on_screen, opacity_scale);
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if cached_config.ailments.settings.offset_is_relative_to_parts then
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@@ -1033,7 +942,7 @@ function large_monster.draw_highlighted(monster, position_on_screen, opacity_sca
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ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_screen, opacity_scale);
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end
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function large_monster.init_list()
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function large_monster.init_list()
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large_monster.list = {};
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end
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@@ -3,157 +3,148 @@ local small_monster;
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local large_monster;
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local config;
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local ailments;
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local quest_status;
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|
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local character_base_type_def = sdk.find_type_definition("snow.CharacterBase");
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local character_base_start_method = character_base_type_def:get_method("start");
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local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
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local enemy_character_base_update_method = enemy_character_base_type_def:get_method("update");
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local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
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local enemy_damage_check_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageCheck");
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local damage_check_update_param_update_method = enemy_damage_check_type_def:get_method("updateParam");
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local tick_count = 0;
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local last_update_tick = 0;
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local recorded_monsters = {};
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local updated_monsters = {};
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local known_big_monsters = {};
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local num_known_monsters = 0;
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local num_updated_monsters = 0;
|
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local anger_param_type_def = sdk.find_type_definition("snow.enemy.EnemyAngerParam");
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local anger_add_method = anger_param_type_def:get_method("add");
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local anger_update_method = anger_param_type_def:get_method("updateNormal");
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local updates_this_tick = 0;
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|
||||
local stamina_param_type_def = sdk.find_type_definition("snow.enemy.EnemyStaminaParam");
|
||||
local stamina_sub_method = stamina_param_type_def:get_method("sub");
|
||||
local stamina_update_method = stamina_param_type_def:get_method("updateParam");
|
||||
|
||||
--snow.enemy.EnemyDamageStockParam
|
||||
function monster_hook.update_health(enemy_damage_stock_param)
|
||||
local enemy = enemy_damage_stock_param:call("get_RefEnemy");
|
||||
if enemy == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local is_large = is_boss_enemy_method:call(enemy);
|
||||
|
||||
if is_large == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if is_large then
|
||||
local monster = large_monster.get_monster(enemy);
|
||||
|
||||
local physical_param = large_monster.update_health(enemy, monster);
|
||||
large_monster.update_parts(enemy, monster, physical_param);
|
||||
|
||||
else
|
||||
local monster = small_monster.get_monster(enemy);
|
||||
small_monster.update_health(enemy, monster);
|
||||
end
|
||||
end
|
||||
|
||||
function monster_hook.update_stamina(stamina_param, stamina_sub)
|
||||
local enemy = stamina_param:call("get_Em");
|
||||
if enemy == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local monster = large_monster.get_monster(enemy);
|
||||
|
||||
if stamina_sub > 0 then
|
||||
large_monster.update_stamina(enemy, monster, stamina_param);
|
||||
return;
|
||||
end
|
||||
|
||||
-- stamina sub gets called periodically at low rate for large monsters even without damage
|
||||
large_monster.update(enemy, monster);
|
||||
large_monster.update_stamina_timer(enemy, monster, stamina_param);
|
||||
large_monster.update_rage_timer(enemy, monster, nil);
|
||||
end
|
||||
|
||||
function monster_hook.update_stamina_timer(stamina_param, enemy)
|
||||
local monster = large_monster.get_monster(enemy);
|
||||
large_monster.update_stamina_timer(enemy, monster, stamina_param);
|
||||
end
|
||||
|
||||
function monster_hook.update_rage(anger_param, anger_add, enemy)
|
||||
if anger_add == 0 then
|
||||
return;
|
||||
end
|
||||
|
||||
local monster = large_monster.get_monster(enemy);
|
||||
large_monster.update_rage(enemy, monster, anger_param);
|
||||
end
|
||||
|
||||
function monster_hook.update_rage_timer(anger_param, enemy)
|
||||
local monster = large_monster.get_monster(enemy);
|
||||
large_monster.update_rage_timer(enemy, monster, anger_param);
|
||||
end
|
||||
-- run every tick to keep track of msonsters
|
||||
-- whenever we've updated enough monsters to surpass how many we've seen,
|
||||
-- we reset and start over
|
||||
-- this allows us to only update N monsters per tick to save on performance
|
||||
-- the reason for this is that the hooks on all the monsters' update functions
|
||||
-- causes a HUGE performance hit (adds ~3+ ms to UpdateBehavior and frame time)
|
||||
re.on_pre_application_entry("UpdateBehavior", function()
|
||||
tick_count = tick_count + 1;
|
||||
updates_this_tick = 0;
|
||||
|
||||
if num_known_monsters ~= 0 and num_updated_monsters >= num_known_monsters or tick_count >= num_known_monsters * 2 then
|
||||
recorded_monsters = {};
|
||||
updated_monsters = {};
|
||||
known_big_monsters = {};
|
||||
last_update_tick = 0;
|
||||
tick_count = 0;
|
||||
num_known_monsters = 0;
|
||||
num_updated_monsters = 0;
|
||||
updates_this_tick = 0;
|
||||
end
|
||||
end)
|
||||
|
||||
function monster_hook.update_monster(enemy)
|
||||
local is_large = is_boss_enemy_method:call(enemy);
|
||||
if enemy == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if not recorded_monsters[enemy] then
|
||||
num_known_monsters = num_known_monsters + 1;
|
||||
recorded_monsters[enemy] = true;
|
||||
end
|
||||
|
||||
-- saves on a method call.
|
||||
if not known_big_monsters[enemy] then
|
||||
known_big_monsters[enemy] = is_boss_enemy_method:call(enemy);
|
||||
end
|
||||
|
||||
local is_large = known_big_monsters[enemy];
|
||||
if is_large == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if is_large then
|
||||
local cached_config = config.current_config.large_monster_UI;
|
||||
local monster = large_monster.get_monster(enemy);
|
||||
|
||||
if not cached_config.dynamic.enabled then
|
||||
return;
|
||||
end
|
||||
|
||||
large_monster.update_position(enemy, monster);
|
||||
monster_hook.update_large_monster(enemy);
|
||||
else
|
||||
if not config.current_config.small_monster_UI.enabled then
|
||||
return;
|
||||
end
|
||||
|
||||
local monster = small_monster.get_monster(enemy);
|
||||
small_monster.update_position(enemy, monster);
|
||||
monster_hook.update_small_monster(enemy);
|
||||
end
|
||||
end
|
||||
|
||||
function monster_hook.update_large_monster(enemy)
|
||||
local cached_config = config.current_config.large_monster_UI;
|
||||
|
||||
if not cached_config.dynamic.enabled and
|
||||
not cached_config.static.enabled and
|
||||
not cached_config.highlighted.enabled then
|
||||
return;
|
||||
end
|
||||
|
||||
-- this is the VERY LEAST thing we should do all the time
|
||||
-- so the position doesn't lag all over the place
|
||||
-- due to how infrequently we update the monster(s).
|
||||
large_monster.update_position(enemy);
|
||||
|
||||
if not config.current_config.global_settings.performance.prioritize_large_monsters and updated_monsters[enemy] then
|
||||
return;
|
||||
end
|
||||
|
||||
-- is it old tick?
|
||||
-- is update limit reached?
|
||||
if tick_count == last_update_tick and updates_this_tick >= config.current_config.global_settings.performance.max_monster_updates_per_tick then
|
||||
return;
|
||||
end
|
||||
|
||||
-- actually update the enemy now. we don't do this very often
|
||||
-- due to how much CPU time it takes to update each monster.
|
||||
if not config.current_config.global_settings.performance.prioritize_large_monsters then
|
||||
updates_this_tick = updates_this_tick + 1;
|
||||
last_update_tick = tick_count;
|
||||
num_updated_monsters = num_updated_monsters + 1;
|
||||
updated_monsters[enemy] = true;
|
||||
end
|
||||
|
||||
large_monster.update(enemy);
|
||||
end
|
||||
|
||||
function monster_hook.update_small_monster(enemy)
|
||||
if not config.current_config.small_monster_UI.enabled then
|
||||
return;
|
||||
end
|
||||
|
||||
-- this is the VERY LEAST thing we should do all the time
|
||||
-- so the position doesn't lag all over the place
|
||||
-- due to how infrequently we update the monster(s).
|
||||
small_monster.update_position(enemy);
|
||||
|
||||
if updated_monsters[enemy] then
|
||||
return;
|
||||
end
|
||||
|
||||
-- is it old tick?
|
||||
-- is update limit reached?
|
||||
if tick_count == last_update_tick and updates_this_tick >= config.current_config.global_settings.performance.max_monster_updates_per_tick then
|
||||
return;
|
||||
end
|
||||
|
||||
-- actually update the enemy now. we don't do this very often
|
||||
-- due to how much CPU time it takes to update each monster.
|
||||
updates_this_tick = updates_this_tick + 1;
|
||||
last_update_tick = tick_count;
|
||||
num_updated_monsters = num_updated_monsters + 1;
|
||||
updated_monsters[enemy] = true;
|
||||
|
||||
small_monster.update(enemy);
|
||||
end
|
||||
|
||||
function monster_hook.init_module()
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||
ailments = require("MHR_Overlay.Monsters.ailments");
|
||||
|
||||
sdk.hook(enemy_character_base_update_method, function(args)
|
||||
pcall(monster_hook.update_monster, sdk.to_managed_object(args[2]));
|
||||
end, function(retval)
|
||||
return retval;
|
||||
end);
|
||||
|
||||
sdk.hook(damage_check_update_param_update_method, function(args)
|
||||
pcall(monster_hook.update_health, sdk.to_managed_object(args[2]));
|
||||
end, function(retval)
|
||||
return retval;
|
||||
end);
|
||||
|
||||
sdk.hook(stamina_sub_method, function(args)
|
||||
pcall(monster_hook.update_stamina, sdk.to_managed_object(args[2]), sdk.to_float(args[3]));
|
||||
end, function(retval)
|
||||
return retval;
|
||||
end);
|
||||
|
||||
--sdk.hook(stamina_update_method, function(args)
|
||||
-- pcall(monster_hook.update_stamina_timer, sdk.to_managed_object(args[2]), -1, sdk.to_managed_object(args[3]));
|
||||
--end, function(retval)
|
||||
-- return retval;
|
||||
--end);
|
||||
|
||||
sdk.hook(anger_add_method, function(args)
|
||||
pcall(monster_hook.update_rage, sdk.to_managed_object(args[2]), sdk.to_float(args[3]), sdk.to_managed_object(args[4]));
|
||||
end, function(retval)
|
||||
return retval;
|
||||
end);
|
||||
|
||||
--sdk.hook(anger_update_method, function(args)
|
||||
-- pcall(monster_hook.update_rage_timer, sdk.to_managed_object(args[2]), sdk.to_managed_object(args[3]));
|
||||
--end, function(retval)
|
||||
-- return retval;
|
||||
--end);
|
||||
|
||||
|
||||
end
|
||||
|
||||
return monster_hook;
|
||||
@@ -37,10 +37,6 @@ function small_monster.new(enemy)
|
||||
small_monster.list[enemy] = monster;
|
||||
end
|
||||
|
||||
small_monster.update_position(enemy, monster);
|
||||
small_monster.update(enemy, monster);
|
||||
small_monster.update_health(enemy, monster);
|
||||
|
||||
return monster;
|
||||
end
|
||||
|
||||
@@ -116,31 +112,41 @@ local get_max_method = vital_param_type:get_method("get_Max");
|
||||
|
||||
local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
|
||||
|
||||
function small_monster.update_position(enemy, monster)
|
||||
function small_monster.update_position(enemy)
|
||||
local cached_config = config.current_config.small_monster_UI;
|
||||
if not cached_config.enabled or not cached_config.dynamic_positioning.enabled then
|
||||
return;
|
||||
end
|
||||
|
||||
local position = get_pos_field:call(enemy);
|
||||
if position ~= nil then
|
||||
monster.position = position;
|
||||
local monster = small_monster.get_monster(enemy);
|
||||
if monster == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local position = get_pos_field:call(enemy) or monster.position;
|
||||
monster.position = position;
|
||||
end
|
||||
|
||||
function small_monster.update(enemy, monster)
|
||||
function small_monster.update(enemy)
|
||||
if not config.current_config.small_monster_UI.enabled then
|
||||
return;
|
||||
end
|
||||
|
||||
if enemy == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local monster = small_monster.get_monster(enemy);
|
||||
|
||||
local dead_or_captured = check_die_method:call(enemy);
|
||||
monster.dead_or_captured = (dead_or_captured == nil and false) or dead_or_captured;
|
||||
|
||||
small_monster.update_health(enemy, monster);
|
||||
ailments.update_ailments(enemy, monster);
|
||||
end
|
||||
|
||||
function small_monster.update_health(enemy, monster)
|
||||
if not config.current_config.small_monster_UI.enabled or not config.current_config.small_monster_UI.health.visibility then
|
||||
if not config.current_config.small_monster_UI.health.visibility then
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -186,13 +192,15 @@ function small_monster.draw(monster, position_on_screen, opacity_scale)
|
||||
x = position_on_screen.x + cached_config.ailment_buildups.offset.x * global_scale_modifier,
|
||||
y = position_on_screen.y + cached_config.ailment_buildups.offset.y * global_scale_modifier
|
||||
};
|
||||
|
||||
|
||||
health_UI_entity.draw(monster, monster.health_UI, health_position_on_screen, opacity_scale);
|
||||
|
||||
ailments.draw_small(monster, ailments_position_on_screen, opacity_scale);
|
||||
ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen, opacity_scale);
|
||||
|
||||
end
|
||||
|
||||
function small_monster.init_list()
|
||||
function small_monster.init_list()
|
||||
small_monster.list = {};
|
||||
end
|
||||
|
||||
|
||||
@@ -820,6 +820,16 @@ function customization_menu.draw()
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.performance) then
|
||||
changed, config.current_config.global_settings.performance.max_monster_updates_per_tick = imgui.slider_int(
|
||||
language.current_language.customization_menu.max_monster_updates_per_tick,
|
||||
config.current_config.global_settings.performance.max_monster_updates_per_tick, 1, 150);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed, config.current_config.global_settings.performance.prioritize_large_monsters = imgui.checkbox(
|
||||
language.current_language.customization_menu.prioritize_large_monsters,
|
||||
config.current_config.global_settings.performance.prioritize_large_monsters);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed, config.current_config.global_settings.performance.update_rate = imgui.slider_int(language.current_language
|
||||
.customization_menu.update_rate,
|
||||
config.current_config.global_settings.performance.update_rate, 1, 400);
|
||||
|
||||
@@ -142,6 +142,7 @@
|
||||
"loss_health_percentage": "Sever Health Percentage",
|
||||
"master_rank": "Master Rank",
|
||||
"max_distance": "Max Distance",
|
||||
"max_monster_updates_per_tick": "Max Monster Updates per Tick",
|
||||
"me": "Me",
|
||||
"menu_font": "Menu Font",
|
||||
"menu_font_change_disclaimer": "Changing Language and Menu Font Size several times will cause a crash!",
|
||||
@@ -178,6 +179,7 @@
|
||||
"poison_damage": "Poison Damage",
|
||||
"position": "Position",
|
||||
"press_any_key": "Press any key...",
|
||||
"prioritize_large_monsters": "Large Monsters on High Priority",
|
||||
"quest_result_screen": "Quest Result Screen",
|
||||
"quest_time": "Quest Time",
|
||||
"rage": "Rage",
|
||||
|
||||
@@ -233,7 +233,9 @@
|
||||
"wyvern_riding_damage": "Wyvern Riding Damage",
|
||||
"x": "X",
|
||||
"y": "Y",
|
||||
"z": "Z"
|
||||
"z": "Z",
|
||||
"prioritize_large_monsters": "대형 몬스터를 우선적으로",
|
||||
"max_monster_updates_per_tick": "틱당 갱신할 최대 몬스터",
|
||||
},
|
||||
"font_name": "NotoSansKR-Bold.otf",
|
||||
"parts": {
|
||||
|
||||
@@ -142,6 +142,7 @@
|
||||
"loss_health_percentage": "Отсечение части в процентах",
|
||||
"master_rank": "Ранг мастера",
|
||||
"max_distance": "Макс. расстояние",
|
||||
"max_monster_updates_per_tick": "Макс. кол-во обновлений за тик",
|
||||
"me": "Я",
|
||||
"menu_font": "Шрифт меню",
|
||||
"menu_font_change_disclaimer": "Изменение языка и размера шрифта меню несколько раз приведёт к вылету!",
|
||||
@@ -178,6 +179,7 @@
|
||||
"poison_damage": "Урон от отравления",
|
||||
"position": "Расположение",
|
||||
"press_any_key": "Нажмите любую клавишу...",
|
||||
"prioritize_large_monsters": "Большие монстры в приоритете",
|
||||
"quest_result_screen": "Экран результатов квеста",
|
||||
"quest_time": "Время квеста",
|
||||
"rage": "Ярость",
|
||||
|
||||
@@ -142,6 +142,7 @@
|
||||
"loss_health_percentage": "Sever Health Percentage",
|
||||
"master_rank": "Master Rank",
|
||||
"max_distance": "最大距离",
|
||||
"max_monster_updates_per_tick": "每次更新的最大怪物数量",
|
||||
"me": "我",
|
||||
"menu_font": "菜单字体",
|
||||
"menu_font_change_disclaimer": "Changing Language and Menu Font Size several times will cause a crash!",
|
||||
@@ -178,6 +179,7 @@
|
||||
"poison_damage": "中毒伤害",
|
||||
"position": "位置",
|
||||
"press_any_key": "按任意键...",
|
||||
"prioritize_large_monsters": "大型怪物优先",
|
||||
"quest_result_screen": "任务结果页",
|
||||
"quest_time": "任务时间",
|
||||
"rage": "愤怒",
|
||||
|
||||
@@ -233,7 +233,9 @@
|
||||
"wyvern_riding_damage": "Wyvern Riding Damage",
|
||||
"x": "X軸",
|
||||
"y": "Y軸",
|
||||
"z": "Z軸"
|
||||
"z": "Z軸",
|
||||
"prioritize_large_monsters": "大型魔物優先",
|
||||
"max_monster_updates_per_tick": "每次更新的最大魔物數量",
|
||||
},
|
||||
"font_name": "NotoSansTC-Bold.otf",
|
||||
"parts": {
|
||||
|
||||
Reference in New Issue
Block a user