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Revert back to update() hook.
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@@ -47,7 +47,7 @@ function time.tick()
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if time.total_elapsed_script_seconds - time.last_elapsed_script_seconds > 60 / config.current_config.global_settings.performance.update_rate then
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time.last_elapsed_script_seconds = time.total_elapsed_script_seconds;
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time.update_players_dps();
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time.update_small_monsters();
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--time.update_small_monsters();
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end
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end
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