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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Revert back to update() hook.
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@@ -37,10 +37,6 @@ function small_monster.new(enemy)
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small_monster.list[enemy] = monster;
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end
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small_monster.update_position(enemy, monster);
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small_monster.update(enemy, monster);
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small_monster.update_health(enemy, monster);
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return monster;
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end
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@@ -116,31 +112,41 @@ local get_max_method = vital_param_type:get_method("get_Max");
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local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
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function small_monster.update_position(enemy, monster)
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function small_monster.update_position(enemy)
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local cached_config = config.current_config.small_monster_UI;
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if not cached_config.enabled or not cached_config.dynamic_positioning.enabled then
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return;
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end
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local position = get_pos_field:call(enemy);
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if position ~= nil then
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monster.position = position;
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local monster = small_monster.get_monster(enemy);
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if monster == nil then
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return;
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end
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local position = get_pos_field:call(enemy) or monster.position;
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monster.position = position;
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end
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function small_monster.update(enemy, monster)
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function small_monster.update(enemy)
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if not config.current_config.small_monster_UI.enabled then
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return;
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end
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if enemy == nil then
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return;
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end
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local monster = small_monster.get_monster(enemy);
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local dead_or_captured = check_die_method:call(enemy);
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monster.dead_or_captured = (dead_or_captured == nil and false) or dead_or_captured;
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small_monster.update_health(enemy, monster);
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ailments.update_ailments(enemy, monster);
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end
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function small_monster.update_health(enemy, monster)
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if not config.current_config.small_monster_UI.enabled or not config.current_config.small_monster_UI.health.visibility then
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if not config.current_config.small_monster_UI.health.visibility then
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return;
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end
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@@ -186,13 +192,15 @@ function small_monster.draw(monster, position_on_screen, opacity_scale)
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x = position_on_screen.x + cached_config.ailment_buildups.offset.x * global_scale_modifier,
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y = position_on_screen.y + cached_config.ailment_buildups.offset.y * global_scale_modifier
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};
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health_UI_entity.draw(monster, monster.health_UI, health_position_on_screen, opacity_scale);
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ailments.draw_small(monster, ailments_position_on_screen, opacity_scale);
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ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen, opacity_scale);
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end
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function small_monster.init_list()
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function small_monster.init_list()
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small_monster.list = {};
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end
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