This commit is contained in:
GreenComfyTea
2022-02-07 18:21:24 +02:00
parent 9298c94b1d
commit 4e045be5eb
14 changed files with 437 additions and 63 deletions

View File

@@ -56,6 +56,7 @@ function large_monster.new(enemy)
large_monster.init_static_UI(monster);
large_monster.init_dynamic_UI(monster);
if large_monster.list[enemy] == nil then
large_monster.list[enemy] = monster;
end
@@ -123,6 +124,7 @@ function large_monster.init_static_UI(monster)
monster.static_name_label = table_helpers.deep_copy(config.current_config.large_monster_UI.static.monster_name_label);
monster.health_static_UI = health_UI_entity.new(
config.current_config.large_monster_UI.static.health.visibility,
config.current_config.large_monster_UI.static.health.bar,
config.current_config.large_monster_UI.static.health.text_label,
config.current_config.large_monster_UI.static.health.value_label,
@@ -130,6 +132,7 @@ function large_monster.init_static_UI(monster)
);
monster.stamina_static_UI = stamina_UI_entity.new(
config.current_config.large_monster_UI.static.stamina.visibility,
config.current_config.large_monster_UI.static.stamina.bar,
config.current_config.large_monster_UI.static.stamina.text_label,
config.current_config.large_monster_UI.static.stamina.value_label,
@@ -137,6 +140,7 @@ function large_monster.init_static_UI(monster)
);
monster.rage_static_UI = rage_UI_entity.new(
config.current_config.large_monster_UI.static.rage.visibility,
config.current_config.large_monster_UI.static.rage.bar,
config.current_config.large_monster_UI.static.rage.text_label,
config.current_config.large_monster_UI.static.rage.value_label,
@@ -152,6 +156,7 @@ function large_monster.init_dynamic_UI(monster)
monster.dynamic_name_label = table_helpers.deep_copy(config.current_config.large_monster_UI.dynamic.monster_name_label);
monster.health_dynamic_UI = health_UI_entity.new(
config.current_config.large_monster_UI.dynamic.health.visibility,
config.current_config.large_monster_UI.dynamic.health.bar,
config.current_config.large_monster_UI.dynamic.health.text_label,
config.current_config.large_monster_UI.dynamic.health.value_label,
@@ -159,6 +164,7 @@ function large_monster.init_dynamic_UI(monster)
);
monster.stamina_dynamic_UI = stamina_UI_entity.new(
config.current_config.large_monster_UI.dynamic.stamina.visibility,
config.current_config.large_monster_UI.dynamic.stamina.bar,
config.current_config.large_monster_UI.dynamic.stamina.text_label,
config.current_config.large_monster_UI.dynamic.stamina.value_label,
@@ -166,6 +172,7 @@ function large_monster.init_dynamic_UI(monster)
);
monster.rage_dynamic_UI = rage_UI_entity.new(
config.current_config.large_monster_UI.dynamic.rage.visibility,
config.current_config.large_monster_UI.dynamic.rage.bar,
config.current_config.large_monster_UI.dynamic.rage.text_label,
config.current_config.large_monster_UI.dynamic.rage.value_label,
@@ -414,16 +421,56 @@ function large_monster.draw_dynamic(monster, position_on_screen, opacity_scale)
stamina_UI_entity.draw(monster, monster.stamina_dynamic_UI, position_on_screen, opacity_scale);
rage_UI_entity.draw(monster, monster.rage_dynamic_UI, position_on_screen, opacity_scale);
local j = 0;
--sort parts here
local displayed_parts = {};
for REpart, part in pairs(monster.parts) do
if config.current_config.large_monster_UI.dynamic.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.break_count == 0 then
goto continue;
end
table.insert(displayed_parts, part);
::continue::
end
if config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Normal" then
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.id > right.id;
end);
else
table.sort(displayed_parts, function(left, right)
return left.id < right.id;
end);
end
elseif config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Health" then
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.health > right.health;
end);
else
table.sort(displayed_parts, function(left, right)
return left.health < right.health;
end);
end
elseif config.current_config.large_monster_UI.dynamic.parts.sorting.type == "Health Percentage" then
if config.current_config.large_monster_UI.dynamic.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.health_percentage > right.health_percentage;
end);
else
table.sort(displayed_parts, function(left, right)
return left.health_percentage < right.health_percentage;
end);
end
end
for j, part in ipairs(displayed_parts) do
local part_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.offset.x + config.current_config.large_monster_UI.dynamic.parts.spacing.x * j,
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.offset.y + config.current_config.large_monster_UI.dynamic.parts.spacing.y * j;
x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.offset.x + config.current_config.large_monster_UI.dynamic.parts.spacing.x * (j - 1),
y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.offset.y + config.current_config.large_monster_UI.dynamic.parts.spacing.y * (j - 1);
}
body_part.draw_dynamic(part, part_position_on_screen, opacity_scale);
j = j + 1;
end
end
@@ -451,16 +498,56 @@ function large_monster.draw_static(monster, position_on_screen, opacity_scale)
stamina_UI_entity.draw(monster, monster.stamina_static_UI, position_on_screen, opacity_scale);
rage_UI_entity.draw(monster, monster.rage_static_UI, position_on_screen, opacity_scale);
local j = 0;
--sort parts here
local displayed_parts = {};
for REpart, part in pairs(monster.parts) do
if config.current_config.large_monster_UI.static.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.break_count == 0 then
goto continue;
end
table.insert(displayed_parts, part);
::continue::
end
if config.current_config.large_monster_UI.static.parts.sorting.type == "Normal" then
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.id > right.id;
end);
else
table.sort(displayed_parts, function(left, right)
return left.id < right.id;
end);
end
elseif config.current_config.large_monster_UI.static.parts.sorting.type == "Health" then
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.health > right.health;
end);
else
table.sort(displayed_parts, function(left, right)
return left.health < right.health;
end);
end
elseif config.current_config.large_monster_UI.static.parts.sorting.type == "Health Percentage" then
if config.current_config.large_monster_UI.static.parts.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.health_percentage > right.health_percentage;
end);
else
table.sort(displayed_parts, function(left, right)
return left.health_percentage < right.health_percentage;
end);
end
end
for j, part in ipairs(displayed_parts) do
local part_position_on_screen = {
x = position_on_screen.x + config.current_config.large_monster_UI.static.parts.offset.x + config.current_config.large_monster_UI.static.parts.spacing.x * j,
y = position_on_screen.y + config.current_config.large_monster_UI.static.parts.offset.y + config.current_config.large_monster_UI.static.parts.spacing.y * j;
x = position_on_screen.x + config.current_config.large_monster_UI.static.parts.offset.x + config.current_config.large_monster_UI.static.parts.spacing.x * (j - 1),
y = position_on_screen.y + config.current_config.large_monster_UI.static.parts.offset.y + config.current_config.large_monster_UI.static.parts.spacing.y * (j - 1);
}
body_part.draw_static(part, part_position_on_screen, opacity_scale);
j = j + 1;
end
end