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@@ -7,6 +7,7 @@ local player;
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function damage_UI_entity.new(bar, highlighted_bar, player_name_label, value_label, percentage_label)
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local entity = {};
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--entity.visibility = visibility;
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entity.bar = table_helpers.deep_copy(bar);
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entity.highlighted_bar = table_helpers.deep_copy(highlighted_bar);
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entity.player_name_label = table_helpers.deep_copy(player_name_label);
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@@ -17,6 +18,7 @@ function damage_UI_entity.new(bar, highlighted_bar, player_name_label, value_lab
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end
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function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage)
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local player_include = config.current_config.damage_meter_UI.player_name_label.include.others;
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if _player.id == _player.myself_id then
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player_include = config.current_config.damage_meter_UI.player_name_label.include.myself;
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