Add Anomaly Core Health Bars to Parts UI

This commit is contained in:
GreenComfyTea
2023-05-28 12:48:46 +03:00
parent 4da0e1f0c8
commit 4f34f76ad7
14 changed files with 1116 additions and 316 deletions

View File

@@ -516,7 +516,7 @@ function this.init_default()
text_label = {
visibility = false,
text = language.current_language.UI.buildup,
text_format = language.current_language.UI.buildup,
offset = {
x = -60,
@@ -1285,11 +1285,11 @@ function this.init_default()
},
body_parts = {
visibility = false,
visibility = true,
offset = {
x = 10,
y = 45
y = 111
},
spacing = {
@@ -1298,8 +1298,9 @@ function this.init_default()
},
settings = {
filter_mode = "Current State",
render_inactive_anomaly_cores = false,
hide_undamaged_parts = true,
filter_mode = "Current State",
time_limit = 15
},
@@ -1309,13 +1310,25 @@ function this.init_default()
},
filter = {
health_break_severe = true,
health_break_sever_anomaly = true,
health_break_sever = true,
health_break_anomaly = true,
health_sever_anomaly = true,
break_sever_anomaly = true,
health_break = true,
health_severe = true,
health_sever = true,
health_anomaly = true,
break_sever = true,
break_anomaly = true,
sever_anomaly = true,
health = true,
break_severe = true,
break_ = true,
severe = true
sever = true,
anomaly = true
},
part_name_label = {
@@ -1355,7 +1368,7 @@ function this.init_default()
text_label = {
visibility = false,
text = language.current_language.UI.HP,
text_format = language.current_language.UI.HP,
offset = {
x = 100,
y = -5
@@ -1377,7 +1390,7 @@ function this.init_default()
include = {
current_value = true,
max_value = true
max_value = false
},
text_format = "%11s", -- current_health/max_health
@@ -1460,7 +1473,7 @@ function this.init_default()
text_label = {
visibility = false,
text = language.current_language.UI.part_break,
text_format = language.current_language.UI.part_break,
offset = {
x = -42,
y = 6
@@ -1482,7 +1495,7 @@ function this.init_default()
include = {
current_value = true,
max_value = true
max_value = false
},
text_format = "%-9s",
@@ -1549,7 +1562,7 @@ function this.init_default()
},
colors = {
foreground = 0xB999bfff,
foreground = 0xB999BFFF,
background = 0x88000000,
outline = 0xC0000000
}
@@ -1566,7 +1579,7 @@ function this.init_default()
text_label = {
visibility = false,
text = language.current_language.UI.part_sever,
text_format = language.current_language.UI.part_sever,
offset = {
x = 97,
y = 5
@@ -1588,7 +1601,7 @@ function this.init_default()
include = {
current_value = true,
max_value = true
max_value = false
},
text_format = "%11s",
@@ -1654,13 +1667,118 @@ function this.init_default()
},
colors = {
foreground = 0xB9e57386,
foreground = 0xB9E57386,
background = 0x88000000,
outline = 0xC0000000
}
}
},
part_anomaly = {
visibility = true,
offset = {
x = -10,
y = 0
},
text_label = {
visibility = false,
text_format = language.current_language.UI.part_anomaly_core,
offset = {
x = -90,
y = 1
},
color = 0xFFFF6680,
shadow = {
visibility = true,
offset = {
x = 1,
y = 1
},
color = 0xFF000000
}
},
value_label = {
visibility = true,
include = {
current_value = false,
max_value = false
},
text_format = "%11s",
offset = {
x = -84,
y = 12
},
color = 0xFFFFFFFF,
shadow = {
visibility = true,
offset = {
x = 1,
y = 1
},
color = 0xFF000000
}
},
percentage_label = {
visibility = false,
text_format = "%5.1f%%",
offset = {
x = -48,
y = 24
},
color = 0xFFFFFFFF,
shadow = {
visibility = true,
offset = {
x = 1,
y = 1
},
color = 0xFF000000
}
},
bar = {
visibility = true,
settings = {
fill_direction = "Bottom to Top"
},
offset = {
x = 0,
y = 9
},
size = {
width = 5,
height = 24
},
outline = {
visibility = true,
thickness = 1,
offset = 0,
style = "Center"
},
colors = {
foreground = 0xB9E53956,
background = 0x88000000,
outline = 0xC0000000
}
}
}
},
ailments = {
@@ -1747,7 +1865,7 @@ function this.init_default()
text_label = {
visibility = false,
text = language.current_language.UI.buildup,
text_format = language.current_language.UI.buildup,
offset = {
x = -60,
y = 7
@@ -2515,11 +2633,11 @@ function this.init_default()
},
body_parts = {
visibility = false,
visibility = true,
offset = {
x = 10,
y = 60
y = 111
},
spacing = {
@@ -2528,8 +2646,9 @@ function this.init_default()
},
settings = {
filter_mode = "Current State",
render_inactive_anomaly_cores = false,
hide_undamaged_parts = true,
filter_mode = "Current State",
time_limit = 15
},
@@ -2539,13 +2658,25 @@ function this.init_default()
},
filter = {
health_break_severe = true,
health_break_sever_anomaly = true,
health_break_sever = true,
health_break_anomaly = true,
health_sever_anomaly = true,
break_sever_anomaly = true,
health_break = true,
health_severe = true,
health_sever = true,
health_anomaly = true,
break_sever = true,
break_anomaly = true,
sever_anomaly = true,
health = true,
break_severe = true,
break_ = true,
severe = true
sever = true,
anomaly = true
},
part_name_label = {
@@ -2585,7 +2716,7 @@ function this.init_default()
text_label = {
visibility = false,
text = language.current_language.UI.HP,
text_format = language.current_language.UI.HP,
offset = {
x = 100,
y = -5
@@ -2607,7 +2738,7 @@ function this.init_default()
include = {
current_value = true,
max_value = true
max_value = false
},
text_format = "%11s", -- current_health/max_health
@@ -2690,7 +2821,7 @@ function this.init_default()
text_label = {
visibility = false,
text = language.current_language.UI.part_break,
text_format = language.current_language.UI.part_break,
offset = {
x = -42,
y = 6
@@ -2712,7 +2843,7 @@ function this.init_default()
include = {
current_value = true,
max_value = true
max_value = false
},
text_format = "%-9s",
@@ -2796,7 +2927,7 @@ function this.init_default()
text_label = {
visibility = false,
text = language.current_language.UI.part_sever,
text_format = language.current_language.UI.part_sever,
offset = {
x = 97,
y = 5
@@ -2818,7 +2949,7 @@ function this.init_default()
include = {
current_value = true,
max_value = true
max_value = false
},
text_format = "%11s",
@@ -2889,8 +3020,113 @@ function this.init_default()
outline = 0xC0000000
}
}
}
},
part_anomaly = {
visibility = true,
offset = {
x = -10,
y = 0
},
text_label = {
visibility = false,
text_format = language.current_language.UI.part_anomaly_core,
offset = {
x = -90,
y = 1
},
color = 0xFFFF6680,
shadow = {
visibility = true,
offset = {
x = 1,
y = 1
},
color = 0xFF000000
}
},
value_label = {
visibility = true,
include = {
current_value = false,
max_value = false
},
text_format = "%11s",
offset = {
x = -84,
y = 12
},
color = 0xFFFFFFFF,
shadow = {
visibility = true,
offset = {
x = 1,
y = 1
},
color = 0xFF000000
}
},
percentage_label = {
visibility = false,
text_format = "%5.1f%%",
offset = {
x = -48,
y = 24
},
color = 0xFFFFFFFF,
shadow = {
visibility = true,
offset = {
x = 1,
y = 1
},
color = 0xFF000000
}
},
bar = {
visibility = true,
settings = {
fill_direction = "Bottom to Top"
},
offset = {
x = 0,
y = 9
},
size = {
width = 5,
height = 24
},
outline = {
visibility = true,
thickness = 1,
offset = 0,
style = "Center"
},
colors = {
foreground = 0xB9E53956,
background = 0x88000000,
outline = 0xC0000000
}
}
}
},
ailments = {
@@ -2978,7 +3214,7 @@ function this.init_default()
text_label = {
visibility = false,
text = language.current_language.UI.buildup,
text_format = language.current_language.UI.buildup,
offset = {
x = -60,
y = 7
@@ -3745,8 +3981,9 @@ function this.init_default()
},
settings = {
filter_mode = "Current State",
render_inactive_anomaly_cores = false,
hide_undamaged_parts = true,
filter_mode = "Current State",
time_limit = 15
},
@@ -3756,13 +3993,25 @@ function this.init_default()
},
filter = {
health_break_severe = true,
health_break_sever_anomaly = true,
health_break_sever = true,
health_break_anomaly = true,
health_sever_anomaly = true,
break_sever_anomaly = true,
health_break = true,
health_severe = true,
health_sever = true,
health_anomaly = true,
break_sever = true,
break_anomaly = true,
sever_anomaly = true,
health = true,
break_severe = true,
break_ = true,
severe = true
sever = true,
anomaly = true
},
part_name_label = {
@@ -3802,7 +4051,7 @@ function this.init_default()
text_label = {
visibility = false,
text = language.current_language.UI.HP,
text_format = language.current_language.UI.HP,
offset = {
x = 100,
y = -5
@@ -3824,7 +4073,7 @@ function this.init_default()
include = {
current_value = true,
max_value = true
max_value = false
},
text_format = "%11s", -- current_health/max_health
@@ -3907,7 +4156,7 @@ function this.init_default()
text_label = {
visibility = false,
text = language.current_language.UI.part_break,
text_format = language.current_language.UI.part_break,
offset = {
x = -42,
y = 6
@@ -3929,7 +4178,7 @@ function this.init_default()
include = {
current_value = true,
max_value = true
max_value = false
},
text_format = "%-9s",
@@ -4013,7 +4262,7 @@ function this.init_default()
text_label = {
visibility = false,
text = language.current_language.UI.part_sever,
text_format = language.current_language.UI.part_sever,
offset = {
x = 97,
y = 5
@@ -4035,7 +4284,7 @@ function this.init_default()
include = {
current_value = true,
max_value = true
max_value = false
},
text_format = "%11s",
@@ -4106,6 +4355,112 @@ function this.init_default()
outline = 0xC0000000
}
}
},
part_anomaly = {
visibility = true,
offset = {
x = -10,
y = 0
},
text_label = {
visibility = false,
text_format = language.current_language.UI.part_anomaly_core,
offset = {
x = -90,
y = 1
},
color = 0xFFFF6680,
shadow = {
visibility = true,
offset = {
x = 1,
y = 1
},
color = 0xFF000000
}
},
value_label = {
visibility = true,
include = {
current_value = false,
max_value = false
},
text_format = "%11s",
offset = {
x = -84,
y = 12
},
color = 0xFFFFFFFF,
shadow = {
visibility = true,
offset = {
x = 1,
y = 1
},
color = 0xFF000000
}
},
percentage_label = {
visibility = false,
text_format = "%5.1f%%",
offset = {
x = -48,
y = 24
},
color = 0xFFFFFFFF,
shadow = {
visibility = true,
offset = {
x = 1,
y = 1
},
color = 0xFF000000
}
},
bar = {
visibility = true,
settings = {
fill_direction = "Bottom to Top"
},
offset = {
x = 0,
y = 9
},
size = {
width = 5,
height = 24
},
outline = {
visibility = true,
thickness = 1,
offset = 0,
style = "Center"
},
colors = {
foreground = 0xB9E53956,
background = 0x88000000,
outline = 0xC0000000
}
}
}
},
@@ -4193,7 +4548,7 @@ function this.init_default()
text_label = {
visibility = false,
text = language.current_language.UI.buildup,
text_format = language.current_language.UI.buildup,
offset = {
x = -60,
y = 7

View File

@@ -202,6 +202,7 @@ this.default_language = {
total_buildup = "Total Buildup",
part_break = "Break",
part_sever = "Sever",
part_anomaly_core = "Anomaly Core",
otomo = "Buddy",
servant = "Follower",
@@ -319,6 +320,7 @@ this.default_language = {
rage = "Rage",
body_parts = "Body Parts",
hide_undamaged_parts = "Hide Undamaged Parts",
render_inactive_anomaly_cores = "Render Inactive Anomaly Cores",
part_name = "Part Name",
flinch_count = "Flinch Count",
break_count = "Break Count",
@@ -453,6 +455,8 @@ this.default_language = {
break_health_percentage = "Break Health Percentage",
loss_health = "Sever Health",
loss_health_percentage = "Sever Health Percentage",
anomaly_health = "Anomaly Core Health",
anomaly_health_percentage = "Anomaly Core Health Percentage",
monster_id = "Monster ID",
@@ -482,14 +486,24 @@ this.default_language = {
freeze_dps_on_quest_end = "Freeze DPS on Quest End",
health_break_sever_anomaly_filter = "Health + Break + Sever + Anomaly Core",
health_break_sever_filter = "Health + Break + Sever",
health_break_anomaly_filter = "Health + Break + Anomaly Core",
health_sever_anomaly_filter = "Health + Sever + Anomaly Core",
break_sever_anomaly_filter = "Break + Sever + Anomaly Core",
health_break_severe_filter = "Health + Break + Severe",
health_break_filter = "Health + Break",
health_severe_filter = "Health + Severe",
health_sever_filter = "Health + Sever",
health_anomaly_filter = "Health + Anomaly Core",
break_sever_filter = "Break + Sever",
break_anomaly_filter = "Break + Anomaly Core",
sever_anomaly_filter = "Sever + Anomaly Core",
health_filter = "Health",
break_severe_filter = "Break + Severe",
break_filter = "Break",
severe_filter = "Severe",
sever_filter = "Sever",
anomaly_filter = "Anomaly Core",
outline = "Outline",
thickness = "Thickness",

View File

@@ -50,25 +50,31 @@ this.list = {};
function this.new(id, name)
local part = {};
part.id = id;
part.health = 9999;
part.max_health = 99999;
part.id = id;
part.name = name;
part.health = -9;
part.max_health = -10;
part.health_percentage = 0;
part.break_health = 9999;
part.break_max_health = 99999;
part.break_health = -9;
part.break_max_health = -10;
part.break_health_percentage = 0;
part.lost_health = 9999;
part.loss_max_health = 99999;
part.lost_health = -9;
part.loss_max_health = -10;
part.loss_health_percentage = 0;
part.name = name;
part.flinch_count = 0;
part.break_count = 0;
part.break_max_count = 0;
part.anomaly_health = -9;
part.anomaly_max_health = -10;
part.anomaly_health_percentage = 0;
part.anomaly_is_active = false;
part.last_change_time = time.total_elapsed_script_seconds;
return part;
@@ -81,7 +87,7 @@ function this.init_part_names(monster_id, parts)
end
function this.update_flinch(part, part_current, part_max)
if part_current > part.health then
if part_current > part.health and part.max_health > 0 then
part.flinch_count = part.flinch_count + 1;
end
@@ -154,6 +160,124 @@ function this.update_loss(part, part_loss_current, part_loss_max, is_severed)
end
function this.update_anomaly(part, part_anomaly_current, part_anomaly_max, part_is_active)
if part.anomaly_health ~= part_anomaly_current then
part.last_change_time = time.total_elapsed_script_seconds;
end
if part.anomaly_max_health ~= part_anomaly_max then
part.last_change_time = time.total_elapsed_script_seconds;
end
if part.anomaly_is_active ~= part_is_active then
part.last_change_time = time.total_elapsed_script_seconds;
end
part.anomaly_health = part_anomaly_current;
part.anomaly_max_health = part_anomaly_max;
part.anomaly_is_active = part_is_active;
if part.anomaly_max_health ~= 0 then
part.anomaly_health_percentage = part.anomaly_health / part.anomaly_max_health;
end
end
function this.is_filtered_out(cached_config, health_supported, break_supported, sever_supported, anomaly_supported)
if health_supported then
if break_supported then
if sever_supported then
if anomaly_supported then
if not cached_config.filter.health_break_sever_anomaly then
return true;
end
else
if not cached_config.filter.health_break_sever then
return true;
end
end
else
if anomaly_supported then
if not cached_config.filter.health_break_anomaly then
return true;
end
else
if not cached_config.filter.health_break then
return true;
end
end
end
else
if sever_supported then
if anomaly_supported then
if not cached_config.filter.health_sever_anomaly then
return true;
end
else
if not cached_config.filter.health_sever then
return true;
end
end
else
if anomaly_supported then
if not cached_config.filter.health_anomaly then
return true;
end
else
if not cached_config.filter.health then
return true;
end
end
end
end
else
if break_supported then
if sever_supported then
if anomaly_supported then
if not cached_config.filter.break_sever_anomaly then
return true;
end
else
if not cached_config.filter.break_sever then
return true;
end
end
else
if anomaly_supported then
if not cached_config.filter.break_anomaly then
return true;
end
else
if not cached_config.filter.break_ then
return true;
end
end
end
else
if sever_supported then
if anomaly_supported then
if not cached_config.filter.sever_anomaly then
return true;
end
else
if not cached_config.filter.sever then
return true;
end
end
else
if anomaly_supported then
if not cached_config.filter.anomaly then
return true;
end
else
return true;
end
end
end
end
return false;
end
function this.draw(monster, part_UI, cached_config, parts_position_on_screen, opacity_scale)
local cached_config = cached_config.body_parts;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
@@ -162,72 +286,41 @@ function this.draw(monster, part_UI, cached_config, parts_position_on_screen, op
for REpart, part in pairs(monster.parts) do
local health_supported = part.max_health > 0;
local break_supported = part.break_max_health > 0;
local severe_supported = part.loss_max_health > 0;
local sever_supported = part.loss_max_health > 0;
local anomaly_supported = part.anomaly_max_health > 0;
if cached_config.settings.filter_mode == "Current State" then
if break_supported and part.break_count >= part.break_max_count then
break_supported = false;
end
if severe_supported and part.is_severed then
severe_supported = false;
if sever_supported and part.is_severed then
sever_supported = false;
end
if anomaly_supported and not part.anomaly_is_active then
anomaly_supported = false;
end
end
if health_supported then
if break_supported then
if severe_supported then
if not cached_config.filter.health_break_severe then
goto continue
end
else
if not cached_config.filter.health_break then
goto continue
end
end
else
if severe_supported then
if not cached_config.filter.health_severe then
goto continue
end
else
if not cached_config.filter.health then
goto continue
end
end
end
else
if break_supported then
if severe_supported then
if not cached_config.filter.break_severe then
goto continue
end
else
if not cached_config.filter.break_ then
goto continue
end
end
else
if severe_supported then
if not cached_config.filter.severe then
goto continue
end
else
goto continue
end
end
local is_filtered_out = this.is_filtered_out(cached_config, health_supported, break_supported, sever_supported, anomaly_supported);
if is_filtered_out then
goto continue;
end
if cached_config.settings.hide_undamaged_parts
and ((part.health == part.max_health and part.flinch_count == 0) or not health_supported)
and ((part.break_health == part.break_max_health and part.break_count == 0) or not break_supported)
and ((part.loss_health == part.loss_max_health and not part.is_severed) or not severe_supported) then
and ((part.loss_health == part.loss_max_health and not part.is_severed) or not sever_supported)
and ((part.anomaly_health == part.anomaly_max_health) or not anomaly_supported) then
goto continue
end
if (not part_UI.flinch_visibility or not health_supported)
and (not part_UI.break_visibility or not break_supported or part.break_count >= part.break_max_count)
and (not part_UI.loss_visibility or not severe_supported or part.is_severed) then
and (not part_UI.loss_visibility or not sever_supported or part.is_severed)
and (not part_UI.anomaly_visibility or not anomaly_supported) then
goto continue
end
@@ -330,6 +423,26 @@ function this.draw(monster, part_UI, cached_config, parts_position_on_screen, op
return left.loss_health_percentage < right.loss_health_percentage;
end);
end
elseif cached_config.sorting.type == "Anomaly Core Health" then
if cached_config.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.anomaly_health > right.anomaly_health;
end);
else
table.sort(displayed_parts, function(left, right)
return left.anomaly_health < right.anomaly_health;
end);
end
elseif cached_config.sorting.type == "Anomaly Core Health Percentage" then
if cached_config.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.anomaly_health_percentage > right.anomaly_health_percentage;
end);
else
table.sort(displayed_parts, function(left, right)
return left.anomaly_health_percentage < right.anomaly_health_percentage;
end);
end
end
local last_part_position_on_screen;

View File

@@ -141,6 +141,7 @@ function this.new(enemy)
this.update(enemy, monster);
pcall(this.update_parts, enemy, monster, physical_param);
pcall(this.update_anomaly_parts, enemy, monster, nil);
if this.list[enemy] == nil then
this.list[enemy] = monster;
@@ -312,7 +313,12 @@ function this.init_UI(monster, monster_UI, cached_config)
cached_config.body_parts.part_loss.bar,
cached_config.body_parts.part_loss.text_label,
cached_config.body_parts.part_loss.value_label,
cached_config.body_parts.part_loss.percentage_label
cached_config.body_parts.part_loss.percentage_label,
cached_config.body_parts.part_anomaly.visibility,
cached_config.body_parts.part_anomaly.bar,
cached_config.body_parts.part_anomaly.text_label,
cached_config.body_parts.part_anomaly.value_label,
cached_config.body_parts.part_anomaly.percentage_label
);
monster_UI.ailment_UI = ailment_UI_entity.new(
@@ -344,6 +350,7 @@ local physical_param_field = enemy_character_base_type_def:get_field("<PhysicalP
local stamina_param_field = enemy_character_base_type_def:get_field("<StaminaParam>k__BackingField");
local anger_param_field = enemy_character_base_type_def:get_field("<AngerParam>k__BackingField");
local damage_param_field = enemy_character_base_type_def:get_field("<DamageParam>k__BackingField");
local mystery_param_field = enemy_character_base_type_def:get_field("<MysteryParam>k__BackingField");
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
local is_disp_icon_mini_map_method = enemy_character_base_type_def:get_method("isDispIconMiniMap");
@@ -705,7 +712,7 @@ function this.update_parts(enemy, monster, physical_param)
physical_param = physical_param_field:get_data(enemy)
if physical_param == nil then
customization_menu.status = "No physical param";
return nil;
return;
end
end
@@ -721,21 +728,21 @@ function this.update_parts(enemy, monster, physical_param)
return;
end
local enemy_parts_info_array = enemy_parts_damage_info:call("get_PartsInfo");
if enemy_parts_info_array == nil then
local core_parts_array = enemy_parts_damage_info:call("get_PartsInfo");
if core_parts_array == nil then
customization_menu.status = "No parts damage info array";
return;
end
local enemy_parts_info_array_length = length_method:call(enemy_parts_info_array);
if enemy_parts_info_array_length == nil then
local core_parts_array_length = length_method:call(core_parts_array);
if core_parts_array_length == nil then
return;
end
for i = 0, enemy_parts_info_array_length - 1 do
for i = 0, core_parts_array_length - 1 do
local part_id = i + 1;
local enemy_parts_info = get_value_method:call(enemy_parts_info_array, i);
local enemy_parts_info = get_value_method:call(core_parts_array, i);
if enemy_parts_info == nil then
goto continue
end
@@ -807,6 +814,91 @@ function this.update_parts(enemy, monster, physical_param)
end
end
function this.update_anomaly_parts(enemy, monster, mystery_param)
local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled
and not cached_config.static.enabled
and not cached_config.highlighted.enabled then
return;
end
if not cached_config.dynamic.body_parts.visibility
and not cached_config.static.body_parts.visibility
and not cached_config.highlighted.body_parts.visibility then
return;
end
if not cached_config.dynamic.body_parts.part_anomaly.visibility
and not cached_config.static.body_parts.part_anomaly.visibility
and not cached_config.highlighted.body_parts.part_anomaly.visibility then
return;
end
if mystery_param == nil then
mystery_param = mystery_param_field:get_data(enemy)
if mystery_param == nil then
return;
end
end
local core_parts_array = mystery_param:get_field("CoreParts");
if core_parts_array == nil then
customization_menu.status = "No core parts array";
return;
end
local core_parts_array_length = length_method:call(core_parts_array);
if core_parts_array_length == nil then
return;
end
for i = 0, core_parts_array_length - 1 do
local part_id = i + 1;
local core_part = get_value_method:call(core_parts_array, i);
if core_part == nil then
goto continue
end
local part = monster.parts[part_id];
if part == nil then
local part_name = part_names.get_part_name(monster.id, part_id);
if part_name == nil then
goto continue;
else
part = body_part.new(part_id, part_name);
monster.parts[part_id] = part;
end
end
local part_vital = core_part:call("get_Vital");
local part_is_active = core_part:get_IsActive();
local part_dying_vital_threshold = core_part:get_DyingVitalThreashold();
if part_is_active == nil then
part_is_active = false;
end
if part_vital ~= nil then
local part_current = part_vital:call("get_Current") or -1;
local part_max = part_vital:call("get_Max") or -1;
local part_is_enabled = part_vital:call("isEnable");
if not part_is_enabled then
goto continue;
end
body_part.update_anomaly(part, part_current, part_max, part_is_active);
end
::continue::
end
end
function this.draw(monster, type, cached_config, position_on_screen, opacity_scale)
local monster_UI;

View File

@@ -156,6 +156,7 @@ function this.update_large_monster(enemy)
if quest_status.is_online and players.myself.id ~= 0 then
local physical_param = large_monster.update_health(enemy, monster);
pcall(large_monster.update_parts, enemy, monster, physical_param);
pcall(large_monster.update_anomaly_parts, enemy, monster, nil);
end
large_monster.update(enemy, monster);
@@ -214,6 +215,7 @@ function this.update_health(enemy_damage_check)
local physical_param = large_monster.update_health(enemy, monster);
pcall(large_monster.update_parts, enemy, monster, physical_param);
pcall(large_monster.update_anomaly_parts, enemy, monster, nil);
else
local monster = small_monster.get_monster(enemy);
small_monster.update_health(enemy, monster);

View File

@@ -47,171 +47,279 @@ local os = os;
local ValueType = ValueType;
local package = package;
this.large_monster_UI_parts_sorting_types = {};
this.displayed_large_monster_UI_parts_sorting_types = {};
this.large_monster_UI_parts_filter_types = {};
this.displayed_large_monster_UI_parts_filter_types = {};
function this.init()
local default = language.default_language.customization_menu;
local current = language.current_language.customization_menu;
this.large_monster_UI_parts_sorting_types =
{
default.normal,
default.health,
default.health_percentage,
default.flinch_count,
default.break_health,
default.break_health_percentage,
default.break_count,
default.loss_health,
default.loss_health_percentage,
default.anomaly_health,
default.anomaly_health_percentage
};
this.displayed_large_monster_UI_parts_sorting_types =
{
current.normal,
current.health,
current.health_percentage,
current.flinch_count,
current.break_health,
current.break_health_percentage,
current.break_count,
current.loss_health,
current.loss_health_percentage,
current.anomaly_health,
current.anomaly_health_percentage
};
this.large_monster_UI_parts_filter_types =
{
default.current_state,
default.default_state
};
this.displayed_large_monster_UI_parts_filter_types =
{
current.current_state,
current.default_state
};
end
function this.draw(cached_config)
local cached_language = language.current_language.customization_menu;
local changed = false;
local config_changed = false;
local index = 0;
if imgui.tree_node(language.current_language.customization_menu.body_parts) then
if imgui.tree_node(cached_language.body_parts) then
changed, cached_config.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.visibility);
cached_language.visible, cached_config.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
if imgui.tree_node(cached_language.offset) then
changed, cached_config.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.offset.x, 0.1, -screen.width, screen.width, "%.1f");
cached_language.x, cached_config.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.offset.y, 0.1, -screen.height, screen.height, "%.1f");
cached_language.y, cached_config.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.spacing) then
if imgui.tree_node(cached_language.spacing) then
changed, cached_config.spacing.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.spacing.x, 0.1, -screen.width, screen.width, "%.1f");
cached_language.x, cached_config.spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.spacing.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.spacing.y, 0.1, -screen.height, screen.height, "%.1f");
cached_language.y, cached_config.spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.settings) then
if imgui.tree_node(cached_language.settings) then
changed, cached_config.settings.hide_undamaged_parts = imgui.checkbox(
language.current_language.customization_menu.hide_undamaged_parts, cached_config.settings.hide_undamaged_parts);
cached_language.hide_undamaged_parts, cached_config.settings.hide_undamaged_parts);
config_changed = config_changed or changed;
changed, index = imgui.combo(language.current_language.customization_menu.filter_mode,
utils.table.find_index(customization_menu.large_monster_UI_parts_filter_types, cached_config.settings.filter_mode),
customization_menu.displayed_large_monster_UI_parts_filter_types);
changed, cached_config.settings.render_inactive_anomaly_cores = imgui.checkbox(
cached_language.render_inactive_anomaly_cores, cached_config.settings.render_inactive_anomaly_cores);
config_changed = config_changed or changed;
changed, index = imgui.combo(cached_language.filter_mode,
utils.table.find_index(this.large_monster_UI_parts_filter_types, cached_config.settings.filter_mode),
this.displayed_large_monster_UI_parts_filter_types);
config_changed = config_changed or changed;
if changed then
cached_config.settings.filter_mode = customization_menu.large_monster_UI_parts_filter_types[index];
cached_config.settings.filter_mode = this.large_monster_UI_parts_filter_types[index];
end
changed, cached_config.settings.time_limit = imgui.drag_float(
language.current_language.customization_menu.time_limit, cached_config.settings.time_limit, 0.1, 0, 99999, "%.1f");
cached_language.time_limit, cached_config.settings.time_limit, 0.1, 0, 99999, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
if imgui.tree_node(cached_language.sorting) then
changed, index = imgui.combo(
language.current_language.customization_menu.type,
utils.table.find_index(customization_menu.large_monster_UI_parts_sorting_types, cached_config.sorting.type),
customization_menu.displayed_large_monster_UI_parts_sorting_types);
cached_language.type,
utils.table.find_index(this.large_monster_UI_parts_sorting_types, cached_config.sorting.type),
this.displayed_large_monster_UI_parts_sorting_types);
config_changed = config_changed or changed;
if changed then
cached_config.sorting.type = customization_menu.large_monster_UI_parts_sorting_types[index];
cached_config.sorting.type = this.large_monster_UI_parts_sorting_types[index];
end
changed, cached_config.sorting.reversed_order = imgui.checkbox(
language.current_language.customization_menu.reversed_order, cached_config.sorting.reversed_order);
cached_language.reversed_order, cached_config.sorting.reversed_order);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, cached_config.filter.health_break_severe = imgui.checkbox(
language.current_language.customization_menu.health_break_severe_filter, cached_config.filter.health_break_severe);
if imgui.tree_node(cached_language.filter) then
changed, cached_config.filter.health_break_sever_anomaly = imgui.checkbox(
cached_language.health_break_sever_anomaly_filter, cached_config.filter.health_break_sever_anomaly);
config_changed = config_changed or changed;
changed, cached_config.filter.health_break_sever = imgui.checkbox(
cached_language.health_break_sever_filter, cached_config.filter.health_break_sever);
config_changed = config_changed or changed;
changed, cached_config.filter.health_break_anomaly = imgui.checkbox(
cached_language.health_break_anomaly_filter, cached_config.filter.health_break_anomaly);
config_changed = config_changed or changed;
changed, cached_config.filter.health_sever_anomaly = imgui.checkbox(
cached_language.health_sever_anomaly_filter, cached_config.filter.health_sever_anomaly);
config_changed = config_changed or changed;
changed, cached_config.filter.break_sever_anomaly = imgui.checkbox(
cached_language.break_sever_anomaly_filter, cached_config.filter.break_sever_anomaly);
config_changed = config_changed or changed;
changed, cached_config.filter.health_break = imgui.checkbox(
language.current_language.customization_menu.health_break_filter, cached_config.filter.health_break);
cached_language.health_break_filter, cached_config.filter.health_break);
config_changed = config_changed or changed;
changed, cached_config.filter.health_severe = imgui.checkbox(
language.current_language.customization_menu.health_severe_filter, cached_config.filter.health_severe);
changed, cached_config.filter.health_sever = imgui.checkbox(
cached_language.health_sever_filter, cached_config.filter.health_sever);
config_changed = config_changed or changed;
changed, cached_config.filter.health_anomaly = imgui.checkbox(
cached_language.health_anomaly_filter, cached_config.filter.health_anomaly);
config_changed = config_changed or changed;
changed, cached_config.filter.break_sever = imgui.checkbox(
cached_language.break_sever_filter, cached_config.filter.break_sever);
config_changed = config_changed or changed;
changed, cached_config.filter.break_anomaly = imgui.checkbox(
cached_language.break_anomaly_filter, cached_config.filter.break_anomaly);
config_changed = config_changed or changed;
changed, cached_config.filter.sever_anomaly = imgui.checkbox(
cached_language.sever_anomaly_filter, cached_config.filter.sever_anomaly);
config_changed = config_changed or changed;
changed, cached_config.filter.health = imgui.checkbox(
language.current_language.customization_menu.health_filter, cached_config.filter.health);
config_changed = config_changed or changed;
changed, cached_config.filter.break_severe = imgui.checkbox(
language.current_language.customization_menu.break_severe_filter, cached_config.filter.break_severe);
cached_language.health_filter, cached_config.filter.health);
config_changed = config_changed or changed;
changed, cached_config.filter.break_ = imgui.checkbox(
language.current_language.customization_menu.break_filter, cached_config.filter.break_);
cached_language.break_filter, cached_config.filter.break_);
config_changed = config_changed or changed;
changed, cached_config.filter.severe = imgui.checkbox(
language.current_language.customization_menu.severe_filter, cached_config.filter.severe);
changed, cached_config.filter.sever = imgui.checkbox(
cached_language.sever_filter, cached_config.filter.sever);
config_changed = config_changed or changed;
changed, cached_config.filter.anomaly = imgui.checkbox(
cached_language.anomaly_filter, cached_config.filter.anomaly);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.part_name_label) then
if imgui.tree_node(cached_language.part_name_label) then
changed, cached_config.part_name_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.part_name_label.visibility);
cached_language.visible, cached_config.part_name_label.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
if imgui.tree_node(cached_language.include) then
changed, cached_config.part_name_label.include.part_name = imgui.checkbox(
language.current_language.customization_menu.part_name, cached_config.part_name_label.include.part_name);
cached_language.part_name, cached_config.part_name_label.include.part_name);
config_changed = config_changed or changed;
changed, cached_config.part_name_label.include.flinch_count = imgui.checkbox(
language.current_language.customization_menu.flinch_count, cached_config.part_name_label.include.flinch_count);
cached_language.flinch_count, cached_config.part_name_label.include.flinch_count);
config_changed = config_changed or changed;
changed, cached_config.part_name_label.include.break_count = imgui.checkbox(
language.current_language.customization_menu.break_count, cached_config.part_name_label.include.break_count);
cached_language.break_count, cached_config.part_name_label.include.break_count);
config_changed = config_changed or changed;
changed, cached_config.part_name_label.include.break_max_count = imgui.checkbox(
language.current_language.customization_menu.break_max_count, cached_config.part_name_label.include.break_max_count);
cached_language.break_max_count, cached_config.part_name_label.include.break_max_count);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
if imgui.tree_node(cached_language.offset) then
changed, cached_config.part_name_label.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.part_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
cached_language.x, cached_config.part_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.part_name_label.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.part_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
cached_language.y, cached_config.part_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
if imgui.tree_node(cached_language.color) then
changed, cached_config.part_name_label.color = imgui.color_picker_argb(
"", cached_config.part_name_label.color, customization_menu.color_picker_flags);
@@ -220,21 +328,21 @@ function this.draw(cached_config)
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
if imgui.tree_node(cached_language.shadow) then
changed, cached_config.part_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.part_name_label.shadow.visibility);
cached_language.visible, cached_config.part_name_label.shadow.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
if imgui.tree_node(cached_language.offset) then
changed, cached_config.part_name_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.part_name_label.shadow.offset.x,
cached_language.x, cached_config.part_name_label.shadow.offset.x,
0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.part_name_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.part_name_label.shadow.offset.y,
cached_language.y, cached_config.part_name_label.shadow.offset.y,
0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
@@ -242,7 +350,7 @@ function this.draw(cached_config)
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
if imgui.tree_node(cached_language.color) then
changed, cached_config.part_name_label.shadow.color = imgui.color_picker_argb(
"",cached_config.part_name_label.shadow.color, customization_menu.color_picker_flags);
@@ -257,106 +365,141 @@ function this.draw(cached_config)
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.part_health) then
if imgui.tree_node(cached_language.part_health) then
changed, cached_config.part_health.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.part_health.visibility);
cached_language.visible, cached_config.part_health.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
if imgui.tree_node(cached_language.offset) then
changed, cached_config.part_health.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.part_health.offset.x, 0.1, -screen.width, screen.width, "%.1f");
cached_language.x, cached_config.part_health.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.part_health.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.part_health.offset.y, 0.1, -screen.height, screen.height, "%.1f");
cached_language.y, cached_config.part_health.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
changed = label_customization.draw(language.current_language.customization_menu.text_label, cached_config.part_health.text_label);
changed = label_customization.draw(cached_language.text_label, cached_config.part_health.text_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.value_label, cached_config.part_health.value_label);
changed = label_customization.draw(cached_language.value_label, cached_config.part_health.value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.percentage_label, cached_config.part_health.percentage_label);
changed = label_customization.draw(cached_language.percentage_label, cached_config.part_health.percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.part_health.bar);
changed = bar_customization.draw(cached_language.bar, cached_config.part_health.bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.break_health) then
if imgui.tree_node(cached_language.break_health) then
changed, cached_config.part_break.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.part_break.visibility);
cached_language.visible, cached_config.part_break.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
if imgui.tree_node(cached_language.offset) then
changed, cached_config.part_break.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.part_break.offset.x, 0.1, -screen.width, screen.width, "%.1f");
cached_language.x, cached_config.part_break.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.part_break.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.part_break.offset.y, 0.1, -screen.height, screen.height, "%.1f");
cached_language.y, cached_config.part_break.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
changed = label_customization.draw(language.current_language.customization_menu.text_label, cached_config.part_break.text_label);
changed = label_customization.draw(cached_language.text_label, cached_config.part_break.text_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.value_label, cached_config.part_break.value_label);
changed = label_customization.draw(cached_language.value_label, cached_config.part_break.value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.percentage_label, cached_config.part_break.percentage_label);
changed = label_customization.draw(cached_language.percentage_label, cached_config.part_break.percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.part_break.bar);
changed = bar_customization.draw(cached_language.bar, cached_config.part_break.bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.loss_health) then
if imgui.tree_node(cached_language.loss_health) then
changed, cached_config.part_loss.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.part_loss.visibility);
cached_language.visible, cached_config.part_loss.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
if imgui.tree_node(cached_language.offset) then
changed, cached_config.part_loss.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.part_loss.offset.x, 0.1, -screen.width, screen.width, "%.1f");
cached_language.x, cached_config.part_loss.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.part_loss.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.part_loss.offset.y, 0.1, -screen.height, screen.height, "%.1f");
cached_language.y, cached_config.part_loss.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
changed = label_customization.draw(language.current_language.customization_menu.text_label, cached_config.part_loss.text_label);
changed = label_customization.draw(cached_language.text_label, cached_config.part_loss.text_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.value_label, cached_config.part_loss.value_label);
changed = label_customization.draw(cached_language.value_label, cached_config.part_loss.value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.percentage_label, cached_config.part_loss.percentage_label);
changed = label_customization.draw(cached_language.percentage_label, cached_config.part_loss.percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.part_loss.bar);
changed = bar_customization.draw(cached_language.bar, cached_config.part_loss.bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(cached_language.anomaly_health) then
changed, cached_config.part_anomaly.visibility = imgui.checkbox(
cached_language.visible, cached_config.part_anomaly.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(cached_language.offset) then
changed, cached_config.part_anomaly.offset.x = imgui.drag_float(
cached_language.x, cached_config.part_anomaly.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.part_anomaly.offset.y = imgui.drag_float(
cached_language.y, cached_config.part_anomaly.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
changed = label_customization.draw(cached_language.text_label, cached_config.part_anomaly.text_label);
config_changed = config_changed or changed;
changed = label_customization.draw(cached_language.value_label, cached_config.part_anomaly.value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(cached_language.percentage_label, cached_config.part_anomaly.percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(cached_language.bar, cached_config.part_anomaly.bar);
config_changed = config_changed or changed;
imgui.tree_pop();

View File

@@ -36,9 +36,11 @@ local os = os;
local ValueType = ValueType;
local package = package;
function this.new(part_visibility, part_name_label, flinch_visibility, flinch_bar, flinch_text_label,
flinch_value_label, flinch_percentage_label, break_visibility, break_bar, break_text_label, break_value_label,
break_percentage_label, loss_visibility, loss_bar, loss_text_label, loss_value_label, loss_health_percentage_label)
function this.new(part_visibility, part_name_label,
flinch_visibility, flinch_bar, flinch_text_label, flinch_value_label, flinch_percentage_label,
break_visibility, break_bar, break_text_label, break_value_label, break_percentage_label,
loss_visibility, loss_bar, loss_text_label, loss_value_label, loss_health_percentage_label,
anomaly_visibility, anomaly_bar, anomaly_text_label, anomaly_value_label, anomaly_health_percentage_label)
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
@@ -48,6 +50,7 @@ function this.new(part_visibility, part_name_label, flinch_visibility, flinch_ba
entity.flinch_visibility = flinch_visibility;
entity.break_visibility = break_visibility;
entity.loss_visibility = loss_visibility;
entity.anomaly_visibility = anomaly_visibility;
entity.part_name_label = utils.table.deep_copy(part_name_label);
@@ -117,6 +120,27 @@ function this.new(part_visibility, part_name_label, flinch_visibility, flinch_ba
entity.loss_health_percentage_label.offset.x = entity.loss_health_percentage_label.offset.x * global_scale_modifier;
entity.loss_health_percentage_label.offset.y = entity.loss_health_percentage_label.offset.y * global_scale_modifier;
entity.anomaly_bar = utils.table.deep_copy(anomaly_bar);
entity.anomaly_text_label = utils.table.deep_copy(anomaly_text_label);
entity.anomaly_value_label = utils.table.deep_copy(anomaly_value_label);
entity.anomaly_health_percentage_label = utils.table.deep_copy(anomaly_health_percentage_label);
entity.anomaly_bar.offset.x = entity.anomaly_bar.offset.x * global_scale_modifier;
entity.anomaly_bar.offset.y = entity.anomaly_bar.offset.y * global_scale_modifier;
entity.anomaly_bar.size.width = entity.anomaly_bar.size.width * global_scale_modifier;
entity.anomaly_bar.size.height = entity.anomaly_bar.size.height * global_scale_modifier;
entity.anomaly_bar.outline.thickness = entity.anomaly_bar.outline.thickness * global_scale_modifier;
entity.anomaly_bar.outline.offset = entity.anomaly_bar.outline.offset * global_scale_modifier;
entity.anomaly_text_label.offset.x = entity.anomaly_text_label.offset.x * global_scale_modifier;
entity.anomaly_text_label.offset.y = entity.anomaly_text_label.offset.y * global_scale_modifier;
entity.anomaly_value_label.offset.x = entity.anomaly_value_label.offset.x * global_scale_modifier;
entity.anomaly_value_label.offset.y = entity.anomaly_value_label.offset.y * global_scale_modifier;
entity.anomaly_health_percentage_label.offset.x = entity.anomaly_health_percentage_label.offset.x * global_scale_modifier;
entity.anomaly_health_percentage_label.offset.y = entity.anomaly_health_percentage_label.offset.y * global_scale_modifier;
return entity;
end
@@ -127,9 +151,10 @@ function this.draw(part, part_UI, cached_config, position_on_screen, opacity_sca
local draw_health = part_UI.flinch_visibility and part.max_health > 0;
local draw_break = part_UI.break_visibility and part.break_max_health > 0 and part.break_count < part.break_max_count;
local draw_severe = part_UI.loss_visibility and part.loss_max_health > 0 and not part.is_severed;
local draw_sever = part_UI.loss_visibility and part.loss_max_health > 0 and not part.is_severed;
local draw_anomaly = part_UI.anomaly_visibility and part.anomaly_max_health > 0 and (part.anomaly_is_active or cached_config.settings.render_inactive_anomaly_cores);
if not draw_health and not draw_break and not draw_severe then
if not draw_health and not draw_break and not draw_sever and not draw_anomaly then
return;
end
@@ -186,7 +211,7 @@ function this.draw(part, part_UI, cached_config, position_on_screen, opacity_sca
-- loss health value string
local loss_health_string = "";
if draw_severe then
if draw_sever then
local include_loss_health_current_value = part_UI.loss_value_label.include.current_value;
local include_loss_health_max_value = part_UI.loss_value_label.include.max_value;
@@ -199,22 +224,39 @@ function this.draw(part, part_UI, cached_config, position_on_screen, opacity_sca
end
end
-- anomaly health value string
local anomaly_health_string = "";
if draw_anomaly then
local include_anomaly_health_current_value = part_UI.anomaly_value_label.include.current_value;
local include_anomaly_health_max_value = part_UI.anomaly_value_label.include.max_value;
if include_anomaly_health_current_value and include_anomaly_health_max_value then
anomaly_health_string = string.format("%.0f/%.0f", part.anomaly_health, part.anomaly_max_health);
elseif include_anomaly_health_current_value then
anomaly_health_string = string.format("%.0f", part.anomaly_health);
elseif include_anomaly_health_max_value then
anomaly_health_string = string.format("%.0f", part.anomaly_max_health);
end
end
local flinch_position_on_screen = {
x = position_on_screen.x + cached_config.part_health.offset.x,
y = position_on_screen.y + cached_config.part_health.offset.y,
visibility = part_UI.flinch_visibility
};
local break_position_on_screen = {
x = position_on_screen.x + cached_config.part_break.offset.x,
y = position_on_screen.y + cached_config.part_break.offset.y,
visibility = part_UI.flinch_visibility
};
local loss_position_on_screen = {
x = position_on_screen.x + cached_config.part_loss.offset.x,
y = position_on_screen.y + cached_config.part_loss.offset.y,
part_UI = part_UI.loss_visibility
};
local anomaly_position_on_screen = {
x = position_on_screen.x + cached_config.part_anomaly.offset.x,
y = position_on_screen.y + cached_config.part_anomaly.offset.y,
};
if draw_health then
@@ -225,10 +267,14 @@ function this.draw(part, part_UI, cached_config, position_on_screen, opacity_sca
drawing.draw_bar(part_UI.break_bar, break_position_on_screen, opacity_scale, part.break_health_percentage);
end
if draw_severe then
if draw_sever then
drawing.draw_bar(part_UI.loss_bar, loss_position_on_screen, opacity_scale, part.loss_health_percentage);
end
if draw_anomaly then
drawing.draw_bar(part_UI.anomaly_bar, anomaly_position_on_screen, opacity_scale, part.anomaly_health_percentage);
end
drawing.draw_label(part_UI.part_name_label, position_on_screen, opacity_scale, part_name);
if draw_health then
@@ -243,11 +289,17 @@ function this.draw(part, part_UI, cached_config, position_on_screen, opacity_sca
drawing.draw_label(part_UI.break_percentage_label, break_position_on_screen, opacity_scale, 100 * part.break_health_percentage);
end
if draw_severe then
if draw_sever then
drawing.draw_label(part_UI.loss_text_label, loss_position_on_screen, opacity_scale);
drawing.draw_label(part_UI.loss_value_label, loss_position_on_screen, opacity_scale, loss_health_string);
drawing.draw_label(part_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale, 100 * part.loss_health_percentage);
end
if draw_anomaly then
drawing.draw_label(part_UI.anomaly_text_label, anomaly_position_on_screen, opacity_scale);
drawing.draw_label(part_UI.anomaly_value_label, anomaly_position_on_screen, opacity_scale, anomaly_health_string);
drawing.draw_label(part_UI.anomaly_health_percentage_label, anomaly_position_on_screen, opacity_scale, 100 * part.anomaly_health_percentage);
end
end
function this.init_module()

View File

@@ -82,12 +82,6 @@ this.displayed_anchor_types = {};
this.monster_UI_sorting_types = {};
this.displayed_monster_UI_sorting_types = {};
this.large_monster_UI_parts_sorting_types = {};
this.displayed_large_monster_UI_parts_sorting_types = {};
this.large_monster_UI_parts_filter_types = {};
this.displayed_large_monster_UI_parts_filter_types = {};
this.buff_UI_sorting_types = {};
this.displayed_buff_UI_sorting_types = {};
@@ -169,6 +163,7 @@ function this.init()
bar_customization.init();
ailments_customization.init();
ailment_buildups_customization.init();
body_parts_customization.init();
this.orientation_types =
{
@@ -214,44 +209,6 @@ function this.init()
current.distance
};
this.large_monster_UI_parts_sorting_types =
{
default.normal,
default.health,
default.health_percentage,
default.flinch_count,
default.break_health,
default.break_health_percentage,
default.break_count,
default.loss_health,
default.loss_health_percentage
};
this.displayed_large_monster_UI_parts_sorting_types =
{
current.normal,
current.health,
current.health_percentage,
current.flinch_count,
current.break_health,
current.break_health_percentage,
current.break_count,
current.loss_health,
current.loss_health_percentage
};
this.large_monster_UI_parts_filter_types =
{
default.current_state,
default.default_state
};
this.displayed_large_monster_UI_parts_filter_types =
{
current.current_state,
current.default_state
};
this.buff_UI_sorting_types =
{
default.name,

View File

@@ -5,6 +5,7 @@
"gold": "Gold",
"mini": "Mini",
"otomo": "Buddy",
"part_anomaly_core": "Anomaly Core",
"part_break": "Break",
"part_sever": "Sever",
"player": "Player",
@@ -48,6 +49,9 @@
"ailments": "Ailments",
"all_UI": "All UI",
"anchor": "Anchor",
"anomaly_filter": "Anomaly Core",
"anomaly_health": "Anomaly Core Health",
"anomaly_health_percentage": "Anomaly Core Health Percentage",
"apply": "Apply",
"assign_new_key": "Assign new key",
"auto_highlight": "Auto-highlight",
@@ -60,12 +64,14 @@
"bottom_left": "Bottom-Left",
"bottom_right": "Bottom-Right",
"bottom_to_top": "Bottom to Top",
"break_anomaly_filter": "Break + Anomaly Core",
"break_count": "Break Count",
"break_filter": "Break",
"break_health": "Break Health",
"break_health_percentage": "Break Health Percentage",
"break_max_count": "Break Max Count",
"break_severe_filter": "Break + Severe",
"break_sever_anomaly_filter": "Break + Sever + Anomaly Core",
"break_sever_filter": "Break + Sever",
"buff_UI": "Buff UI",
"buildup": "Buildup",
"buildup_bar": "Buildup Bar",
@@ -122,11 +128,15 @@
"global_scale_modifier": "Global Scale Modifier",
"global_settings": "Global Settings",
"health": "Health",
"health_anomaly_filter": "Health + Anomaly Core",
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
"health_break_filter": "Health + Break",
"health_break_severe_filter": "Health + Break + Severe",
"health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
"health_break_sever_filter": "Health + Break + Sever",
"health_filter": "Health",
"health_percentage": "Health Percentage",
"health_severe_filter": "Health + Severe",
"health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
"health_sever_filter": "Health + Sever",
"height": "Height",
"hide_ailments_with_zero_buildup": "Hide Ailments when Buildup is 0",
"hide_all_active_ailments": "Hide All Active Ailments",
@@ -240,6 +250,7 @@
"relative_offset": "Relative Offset",
"rename": "Rename",
"render_highlighted_monster": "Render Highlighted Monster",
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores",
"render_not_highlighted_monsters": "Render Not Highlighted Monsters",
"renderer": "Renderer",
"reset": "Reset",
@@ -249,7 +260,8 @@
"servant_otomos": "Servant Buddies",
"servants": "Followers",
"settings": "Settings",
"severe_filter": "Severe",
"sever_anomaly_filter": "Sever + Anomaly Core",
"sever_filter": "Sever",
"shadow": "Shadow",
"show_my_otomos_separately": "Show My Buddies separately",
"show_other_player_otomos_separately": "Show Other Player Buddies separately",

View File

@@ -5,6 +5,7 @@
"gold": "金冠",
"mini": "小型",
"otomo": "Buddy",
"part_anomaly_core": "Anomaly Core",
"part_break": "部位破壊",
"part_sever": "尻尾切断",
"player": "Player",
@@ -48,6 +49,9 @@
"ailments": "状態異常表示",
"all_UI": "全てのUI",
"anchor": "固定",
"anomaly_filter": "Anomaly Core",
"anomaly_health": "Anomaly Core Health",
"anomaly_health_percentage": "Anomaly Core Health Percentage",
"apply": "適用",
"assign_new_key": "新規に割り当てるキーを入力",
"auto_highlight": "Auto-highlight",
@@ -60,12 +64,14 @@
"bottom_left": "左下",
"bottom_right": "右下",
"bottom_to_top": "Bottom to Top",
"break_anomaly_filter": "Break + Anomaly Core",
"break_count": "破壊時間",
"break_filter": "Break",
"break_health": "部位破壊までのダメージ状況",
"break_health_percentage": "部位破壊までのダメージ状況()",
"break_max_count": "最大破壊数",
"break_severe_filter": "Break + Severe",
"break_sever_anomaly_filter": "Break + Sever + Anomaly Core",
"break_sever_filter": "Break + Sever",
"buff_UI": "Buff UI",
"buildup": "蓄積値",
"buildup_bar": "蓄積値バー",
@@ -122,11 +128,15 @@
"global_scale_modifier": "全体的なスケールの調整",
"global_settings": "全体設定",
"health": "体力",
"health_anomaly_filter": "Health + Anomaly Core",
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
"health_break_filter": "Health + Break",
"health_break_severe_filter": "Health + Break + Severe",
"health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
"health_break_sever_filter": "Health + Break + Sever",
"health_filter": "Health",
"health_percentage": "ダメージ割合()",
"health_severe_filter": "Health + Severe",
"health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
"health_sever_filter": "Health + Sever",
"height": "ヘイト",
"hide_ailments_with_zero_buildup": "蓄積値がゼロの時に状態異常の表示を隠す",
"hide_all_active_ailments": "全ての有効な状態異常を隠す",
@@ -240,6 +250,7 @@
"relative_offset": "相対的な表示位置",
"rename": "Rename",
"render_highlighted_monster": "ハイライトされたモンスターをレンダリング(表示)する",
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores",
"render_not_highlighted_monsters": "ハイライトされていないモンスターをレンダリング(表示)する",
"renderer": "Renderer",
"reset": "Reset",
@@ -249,7 +260,8 @@
"servant_otomos": "Servant Buddies",
"servants": "Followers",
"settings": "設定",
"severe_filter": "Severe",
"sever_anomaly_filter": "Sever + Anomaly Core",
"sever_filter": "Sever",
"shadow": "影",
"show_my_otomos_separately": "Show my Buddies separately",
"show_other_player_otomos_separately": "Show Other Player Buddies separately",

View File

@@ -5,6 +5,7 @@
"gold": "금관",
"mini": "최소",
"otomo": "동반자",
"part_anomaly_core": "Anomaly Core",
"part_break": "파괴",
"part_sever": "절단",
"player": "헌터",
@@ -48,6 +49,9 @@
"ailments": "상태이상",
"all_UI": "모든 UI",
"anchor": "기준",
"anomaly_filter": "Anomaly Core",
"anomaly_health": "Anomaly Core Health",
"anomaly_health_percentage": "Anomaly Core Health Percentage",
"apply": "적용",
"assign_new_key": "새 키를 할당",
"auto_highlight": "자동 타겟 설정",
@@ -60,12 +64,14 @@
"bottom_left": "좌하단",
"bottom_right": "우하단",
"bottom_to_top": "Bottom to Top",
"break_anomaly_filter": "Break + Anomaly Core",
"break_count": "파괴 횟수",
"break_filter": "파괴",
"break_health": "파괴 수치",
"break_health_percentage": "파괴 수치 비율",
"break_max_count": "최대 파괴 횟수",
"break_severe_filter": "파괴 + 절단",
"break_sever_anomaly_filter": "Break + Sever + Anomaly Core",
"break_sever_filter": "파괴 + 절단",
"buff_UI": "버프 UI",
"buildup": "누적치",
"buildup_bar": "누적치 막대",
@@ -122,11 +128,15 @@
"global_scale_modifier": "전역 크기 배율",
"global_settings": "전역 설정",
"health": "체력",
"health_anomaly_filter": "Health + Anomaly Core",
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
"health_break_filter": "체력 + 파괴",
"health_break_severe_filter": "체력 + 파괴 + 절단",
"health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
"health_break_sever_filter": "체력 + 파괴 + 절단",
"health_filter": "체력",
"health_percentage": "체력 비율",
"health_severe_filter": "체력 + 절단",
"health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
"health_sever_filter": "체력 + 절단",
"height": "높이",
"hide_ailments_with_zero_buildup": "누적치가 0이면 상태이상 표시 안 함",
"hide_all_active_ailments": "걸린 상태이상 모두 표시 안 함",
@@ -240,6 +250,7 @@
"relative_offset": "상대적 위치 오프셋",
"rename": "이름 변경",
"render_highlighted_monster": "주시대상 몬스터 표시",
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores",
"render_not_highlighted_monsters": "주시대상이 아닌 아닌 몬스터 표시",
"renderer": "렌더링",
"reset": "리셋",
@@ -249,7 +260,8 @@
"servant_otomos": "맹우 동반자",
"servants": "맹우",
"settings": "설정",
"severe_filter": "절단",
"sever_anomaly_filter": "Sever + Anomaly Core",
"sever_filter": "절단",
"shadow": "그림자",
"show_my_otomos_separately": "내 동반자를 따로",
"show_other_player_otomos_separately": "다른 플레이어의 동반자를 따로",

View File

@@ -5,6 +5,7 @@
"gold": "Золото",
"mini": "Мини",
"otomo": "Cпутник",
"part_anomaly_core": "Ядро аномалии",
"part_break": "Повреждение",
"part_sever": "Отсечение",
"player": "Игрок",
@@ -48,6 +49,9 @@
"ailments": "Аномальные статусы",
"all_UI": "Весь интерфейс",
"anchor": "Привязка",
"anomaly_filter": "Ядро аномалии",
"anomaly_health": "Здоровье ядра аномалии",
"anomaly_health_percentage": "Здоровье ядра аномалии в процентах",
"apply": "Применить",
"assign_new_key": "Привязать клавишу",
"auto_highlight": "Автофокус",
@@ -60,12 +64,14 @@
"bottom_left": "Левый нижний угол",
"bottom_right": "Правй нижний угол",
"bottom_to_top": "Снизу вверх",
"break_anomaly_filter": "Повреждение + Ядро аномалии",
"break_count": "Счётчик повреждений",
"break_filter": "Повреждение",
"break_health": "Повреждение части",
"break_health_percentage": "Повреждение части в процентах",
"break_max_count": "Максимальное кол-во повреждений",
"break_severe_filter": "Повреждение + Отсечение",
"break_sever_anomaly_filter": "Повреждение + Отсечение + Ядро аномалии",
"break_sever_filter": "Повреждение + Отсечение",
"buff_UI": "Интерфейс баффов",
"buildup": "Накопление",
"buildup_bar": "Шкала накопления",
@@ -122,11 +128,15 @@
"global_scale_modifier": "Глобальный модификатор размера",
"global_settings": "Общие настройки",
"health": "Здоровье",
"health_anomaly_filter": "Здоровье + Ядро аномалии",
"health_break_anomaly_filter": "Здоровье + Повреждение + Ядро аномалии",
"health_break_filter": "Здоровье + Повреждение",
"health_break_severe_filter": "Здоровье + Повреждение + Отсечение",
"health_break_sever_anomaly_filter": "Здоровье + Повреждение + Отсечение + Ядро аномалии",
"health_break_sever_filter": "Здоровье + Повреждение + Отсечение",
"health_filter": "Здоровье",
"health_percentage": "Здоровье в процентах",
"health_severe_filter": "Здоровье + Отсечение",
"health_sever_anomaly_filter": "Здоровье + Отсечение + Ядро аномалии",
"health_sever_filter": "Здоровье + Отсечение",
"height": "Высота",
"hide_ailments_with_zero_buildup": "Скрыть аномальный статус, если накопление равно 0",
"hide_all_active_ailments": "Скрыть все активные аномальные статусы",
@@ -240,6 +250,7 @@
"relative_offset": "Относительный сдвиг",
"rename": "Переименовать",
"render_highlighted_monster": "Показывать помеченного монстра",
"render_inactive_anomaly_cores": "Показывать неактивные ядра аномалии",
"render_not_highlighted_monsters": "Показывать непомеченных монстров",
"renderer": "Рендерер",
"reset": "Сбросить",
@@ -249,7 +260,8 @@
"servant_otomos": "Спутники последователей",
"servants": "Последователи",
"settings": "Настройки",
"severe_filter": "Отсечение",
"sever_anomaly_filter": "Отсечение + Ядро аномалии",
"sever_filter": "Отсечение",
"shadow": "Тень",
"show_my_otomos_separately": "Показывать моих спутников отдельно",
"show_other_player_otomos_separately": "Показывать спутников других игроков отдельно",

View File

@@ -5,6 +5,7 @@
"gold": "金冠",
"mini": "小型",
"otomo": "随从",
"part_anomaly_core": "Anomaly Core",
"part_break": "部位破坏",
"part_sever": "部位切断",
"player": "玩家",
@@ -48,6 +49,9 @@
"ailments": "状态异常",
"all_UI": "所有UI",
"anchor": "锚点",
"anomaly_filter": "Anomaly Core",
"anomaly_health": "Anomaly Core Health",
"anomaly_health_percentage": "Anomaly Core Health Percentage",
"apply": "应用",
"assign_new_key": "指定新按键",
"auto_highlight": "自动高亮",
@@ -60,12 +64,14 @@
"bottom_left": "左下",
"bottom_right": "右下",
"bottom_to_top": "Bottom to Top",
"break_anomaly_filter": "Break + Anomaly Core",
"break_count": "破坏次数",
"break_filter": "破坏",
"break_health": "破坏值",
"break_health_percentage": "破坏值百分比",
"break_max_count": "最大破坏次数",
"break_severe_filter": "破坏+切断",
"break_sever_anomaly_filter": "Break + Sever + Anomaly Core",
"break_sever_filter": "破坏+切断",
"buff_UI": "Buff UI",
"buildup": "积累值",
"buildup_bar": "积累值条",
@@ -122,11 +128,15 @@
"global_scale_modifier": "全局比例更改",
"global_settings": "全局设定",
"health": "生命",
"health_anomaly_filter": "Health + Anomaly Core",
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
"health_break_filter": "生命+破坏",
"health_break_severe_filter": "生命+破坏+切断",
"health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
"health_break_sever_filter": "生命+破坏+切断",
"health_filter": "生命",
"health_percentage": "生命百分比",
"health_severe_filter": "生命+切断",
"health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
"health_sever_filter": "生命+切断",
"height": "高度",
"hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常",
"hide_all_active_ailments": "隐藏所有激活的状态异常",
@@ -240,6 +250,7 @@
"relative_offset": "相对偏移",
"rename": "重命名",
"render_highlighted_monster": "渲染高亮怪物",
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores",
"render_not_highlighted_monsters": "渲染非高亮怪物",
"renderer": "渲染器",
"reset": "重置",
@@ -249,7 +260,8 @@
"servant_otomos": "盟友随从",
"servants": "盟友",
"settings": "设定",
"severe_filter": "切断",
"sever_anomaly_filter": "Sever + Anomaly Core",
"sever_filter": "切断",
"shadow": "阴影",
"show_my_otomos_separately": "分开显示我的随从",
"show_other_player_otomos_separately": "分开显示其他玩家的随从",

View File

@@ -5,6 +5,7 @@
"gold": "金冠",
"mini": "小型",
"otomo": "Buddy",
"part_anomaly_core": "Anomaly Core",
"part_break": "Break",
"part_sever": "Sever",
"player": "玩家",
@@ -48,6 +49,9 @@
"ailments": "異常狀態",
"all_UI": "全部UI",
"anchor": "錨點",
"anomaly_filter": "Anomaly Core",
"anomaly_health": "Anomaly Core Health",
"anomaly_health_percentage": "Anomaly Core Health Percentage",
"apply": "套用",
"assign_new_key": "指定新按鍵",
"auto_highlight": "自動高亮",
@@ -60,12 +64,14 @@
"bottom_left": "左下",
"bottom_right": "右下",
"bottom_to_top": "Bottom to Top",
"break_anomaly_filter": "Break + Anomaly Core",
"break_count": "破壞次數",
"break_filter": "Break",
"break_health": "Break Health",
"break_health_percentage": "Break Health Percentage",
"break_max_count": "Break Max Count",
"break_severe_filter": "Break + Severe",
"break_sever_anomaly_filter": "Break + Sever + Anomaly Core",
"break_sever_filter": "Break + Sever",
"buff_UI": "Buff UI",
"buildup": "累積值",
"buildup_bar": "累積值條",
@@ -122,11 +128,15 @@
"global_scale_modifier": "全域比例更改",
"global_settings": "全域設定",
"health": "血量",
"health_anomaly_filter": "Health + Anomaly Core",
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
"health_break_filter": "Health + Break",
"health_break_severe_filter": "Health + Break + Severe",
"health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
"health_break_sever_filter": "Health + Break + Sever",
"health_filter": "Health",
"health_percentage": "血量百分比",
"health_severe_filter": "Health + Severe",
"health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
"health_sever_filter": "Health + Sever",
"height": "高度",
"hide_ailments_with_zero_buildup": "當累積值為0時,隱藏該異常狀態",
"hide_all_active_ailments": "隱藏觸發中的異常狀態",
@@ -240,6 +250,7 @@
"relative_offset": "相對偏移",
"rename": "Rename",
"render_highlighted_monster": "渲染目標魔物",
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores",
"render_not_highlighted_monsters": "渲染非目標魔物",
"renderer": "Renderer",
"reset": "Reset",
@@ -249,7 +260,8 @@
"servant_otomos": "Servant Buddies",
"servants": "Followers",
"settings": "設定",
"severe_filter": "Severe",
"sever_anomaly_filter": "Sever + Anomaly Core",
"sever_filter": "Sever",
"shadow": "陰影",
"show_my_otomos_separately": "Show my Buddies separately",
"show_other_player_otomos_separately": "Show Other Player Buddies separately",