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https://github.com/GreenComfyTea/MHR-Overlay.git
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Fix ailment sorting for small monsters
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@@ -1644,7 +1644,7 @@ function customization_menu.draw()
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if imgui.tree_node(language.current_language.customization_menu.sorting) then
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if imgui.tree_node(language.current_language.customization_menu.sorting) then
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changed, customization_menu.small_monster_UI_ailments_sorting_type_index = imgui.combo(language.current_language.customization_menu.type,
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changed, customization_menu.small_monster_UI_ailments_sorting_type_index = imgui.combo(language.current_language.customization_menu.type,
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customization_menu.small_monster_UI_ailments_sorting_type_index,
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customization_menu.small_monster_UI_ailments_sorting_type_index,
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customization_menu.ailments_sorting_types);
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customization_menu.displayed_ailments_sorting_types);
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config_changed = config_changed or changed;
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config_changed = config_changed or changed;
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small_monster_UI_changed = small_monster_UI_changed or changed;
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small_monster_UI_changed = small_monster_UI_changed or changed;
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if changed then
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if changed then
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@@ -8,6 +8,7 @@
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"rage": "憤怒值:",
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"rage": "憤怒值:",
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"silver": "銀冠",
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"silver": "銀冠",
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"stamina": "耐力:",
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"stamina": "耐力:",
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"total_buildup": "Total Buildup",
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"total_damage": "總傷害"
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"total_damage": "總傷害"
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},
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},
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"ailments": {
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"ailments": {
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@@ -36,7 +37,7 @@
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"UI_font": "UI 字體",
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"UI_font": "UI 字體",
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"UI_font_notice": "當更改文字時,請重新載入",
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"UI_font_notice": "當更改文字時,請重新載入",
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"activation_count": "觸發次數",
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"activation_count": "觸發次數",
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"ailment_buildups": "異常狀態累積值",
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"ailment_buildups": "異常狀態累積值",
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"ailment_name": "異常狀態",
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"ailment_name": "異常狀態",
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"ailment_name_label": "異常狀態名稱",
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"ailment_name_label": "異常狀態名稱",
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"ailment_spacing": "Ailment Spacing",
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"ailment_spacing": "Ailment Spacing",
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@@ -83,7 +84,7 @@
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"endemic_life_UI": "環境生物 UI",
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"endemic_life_UI": "環境生物 UI",
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"family": "字體",
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"family": "字體",
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"fight_time": "戰鬥時間",
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"fight_time": "戰鬥時間",
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"filter": "篩選器",
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"filter": "篩選器",
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"first": "第一",
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"first": "第一",
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"first_hit": "第一擊",
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"first_hit": "第一擊",
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"flinch_count": "膽怯次數",
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"flinch_count": "膽怯次數",
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@@ -105,7 +106,7 @@
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"hide_player_if_player_damage_is_zero": "當玩家傷害為0時,隱藏玩家傷害",
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"hide_player_if_player_damage_is_zero": "當玩家傷害為0時,隱藏玩家傷害",
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"hide_total_if_total_damage_is_zero": "當總傷害為0時,隱藏總傷害",
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"hide_total_if_total_damage_is_zero": "當總傷害為0時,隱藏總傷害",
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"hide_undamaged_parts": "隱藏沒受到傷害的部位",
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"hide_undamaged_parts": "隱藏沒受到傷害的部位",
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"highlighted": "鎖定的魔物資訊(目標)",
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"highlighted": "鎖定的魔物資訊(目標)",
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"highlighted_bar": "重點條",
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"highlighted_bar": "重點條",
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"highlighted_buildup_bar": "重點累積條",
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"highlighted_buildup_bar": "重點累積條",
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"highlighted_damage_bar": "重點傷害條",
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"highlighted_damage_bar": "重點傷害條",
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@@ -154,7 +155,7 @@
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"player_id": "玩家ID",
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"player_id": "玩家ID",
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"player_name": "玩家名稱",
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"player_name": "玩家名稱",
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"player_name_label": "玩家名稱",
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"player_name_label": "玩家名稱",
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"player_spacing": "Player Spacing",
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"player_spacing": "Player Spacing",
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"poison_damage": "毒傷害",
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"poison_damage": "毒傷害",
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"position": "位置",
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"position": "位置",
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"press_any_key": "輸入任意鍵...",
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"press_any_key": "輸入任意鍵...",
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@@ -185,7 +186,7 @@
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"time_label": "時間",
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"time_label": "時間",
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"time_limit": "時限 (秒)",
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"time_limit": "時限 (秒)",
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"timer_label": "計時器",
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"timer_label": "計時器",
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"top_buildup": "Top Buildup",
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"top_buildup": "Top Buildup",
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"top_damage": "最高傷害",
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"top_damage": "最高傷害",
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"top_dps": "最高 DPS",
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"top_dps": "最高 DPS",
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"top_left": "左上",
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"top_left": "左上",
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@@ -256,4 +257,4 @@
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"upper_body": "上半身",
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"upper_body": "上半身",
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"wings": "翅膀"
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"wings": "翅膀"
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}
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}
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}
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}
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