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https://github.com/GreenComfyTea/MHR-Overlay.git
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Otomo Moves: Add Power Drum and Go, Fight, Win
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@@ -46,7 +46,9 @@ local ValueType = ValueType;
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local package = package;
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this.list = {
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rousing_roar = nil
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rousing_roar = nil,
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power_drum = nil,
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go_fight_win = nil
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};
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@@ -56,11 +58,15 @@ local get_player_data_method = player_manager_type_def:get_method("get_PlayerDat
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local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
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-- Palico: Rousing Roar
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local beast_roar_otomo_timer_field = player_data_type_def:get_field("_BeastRoarOtomoTimer");
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-- Palico: Power Drum
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local kijin_otomo_timer_field = player_data_type_def:get_field("_KijinOtomoTimer");
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-- Palico: Go, Fight, Win
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local runhigh_otomo_timer_field = player_data_type_def:get_field("_RunhighOtomoTimer");
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function this.update(player_data)
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xy = player_data._BeastRoarOtomoTimer;
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this.update_generic_timer("rousing_roar", player_data, beast_roar_otomo_timer_field);
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this.update_generic_timer("power_drum", player_data, kijin_otomo_timer_field);
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this.update_generic_timer("go_fight_win", player_data, runhigh_otomo_timer_field);
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end
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function this.update_generic_timer(otomo_move_key, timer_owner, timer_field, is_infinite)
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