Fix endemic life list clearing between quests

This commit is contained in:
GreenComfyTea
2022-07-13 11:45:15 +03:00
parent 900df99257
commit 61756068f7

View File

@@ -1,3 +1,4 @@
local quest_status = {}; local quest_status = {};
local singletons; local singletons;
local customization_menu; local customization_menu;
@@ -6,6 +7,7 @@ local small_monster;
local large_monster; local large_monster;
local damage_meter_UI; local damage_meter_UI;
local time; local time;
local env_creature;
quest_status.index = 0; quest_status.index = 0;
quest_status.is_online = false; quest_status.is_online = false;
@@ -30,8 +32,9 @@ function quest_status.update(args)
or new_quest_status < 2 then or new_quest_status < 2 then
player.init(); player.init();
small_monster.list = {}; small_monster.init_list();
large_monster.list = {}; large_monster.init_list();
env_creature.init_list();
damage_meter_UI.freeze_displayed_players = false; damage_meter_UI.freeze_displayed_players = false;
damage_meter_UI.last_displayed_players = {}; damage_meter_UI.last_displayed_players = {};
end end
@@ -114,6 +117,7 @@ function quest_status.init_module()
large_monster = require("MHR_Overlay.Monsters.large_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster");
damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI"); damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");
time = require("MHR_Overlay.Game_Handler.time"); time = require("MHR_Overlay.Game_Handler.time");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
quest_status.init(); quest_status.init();