Fix Capture Line showing when health is hidden

This commit is contained in:
GreenComfyTea
2022-07-19 17:31:21 +03:00
parent e0f46cf825
commit 65c4438ce6
2 changed files with 17 additions and 13 deletions

View File

@@ -841,7 +841,8 @@ function large_monster.draw_dynamic(monster, position_on_screen, opacity_scale)
};
health_UI_entity.draw(monster, monster.health_dynamic_UI, health_position_on_screen, opacity_scale);
drawing.draw_capture_line(monster.health_dynamic_UI.bar, health_position_on_screen, opacity_scale, monster.capture_percentage);
drawing.draw_capture_line(monster.health_dynamic_UI, health_position_on_screen, opacity_scale, monster.capture_percentage);
stamina_UI_entity.draw(monster, monster.stamina_dynamic_UI, stamina_position_on_screen, opacity_scale);
rage_UI_entity.draw(monster, monster.rage_dynamic_UI, rage_position_on_screen, opacity_scale);
@@ -925,7 +926,8 @@ function large_monster.draw_static(monster, position_on_screen, opacity_scale)
};
health_UI_entity.draw(monster, monster.health_static_UI, health_position_on_screen, opacity_scale);
drawing.draw_capture_line(monster.health_static_UI.bar, health_position_on_screen, opacity_scale, monster.capture_percentage);
drawing.draw_capture_line(monster.health_static_UI, health_position_on_screen, opacity_scale, monster.capture_percentage);
stamina_UI_entity.draw(monster, monster.stamina_static_UI, stamina_position_on_screen, opacity_scale);
rage_UI_entity.draw(monster, monster.rage_static_UI, rage_position_on_screen, opacity_scale);
@@ -1009,7 +1011,7 @@ function large_monster.draw_highlighted(monster, position_on_screen, opacity_sca
};
health_UI_entity.draw(monster, monster.health_highlighted_UI, health_position_on_screen, opacity_scale);
drawing.draw_capture_line(monster.health_highlighted_UI.bar, health_position_on_screen, opacity_scale, monster.capture_percentage);
drawing.draw_capture_line(monster.health_highlighted_UI, health_position_on_screen, opacity_scale, monster.capture_percentage);
stamina_UI_entity.draw(monster, monster.stamina_highlighted_UI, stamina_position_on_screen, opacity_scale);
rage_UI_entity.draw(monster, monster.rage_highlighted_UI, rage_position_on_screen, opacity_scale);