Revert event-based monster hook commit.

This commit is contained in:
GreenComfyTea
2022-07-19 17:16:28 +03:00
parent 31e8873287
commit e0f46cf825

View File

@@ -3,23 +3,12 @@ local small_monster;
local large_monster;
local config;
local ailments;
local player;
local quest_status;
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local enemy_character_base_update_method = enemy_character_base_type_def:get_method("update");
local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
local enemy_damage_check_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageCheck");
local damage_check_update_param_update_method = enemy_damage_check_type_def:get_method("updateParam");
local anger_param_type_def = sdk.find_type_definition("snow.enemy.EnemyAngerParam");
local anger_add_method = anger_param_type_def:get_method("add");
local stamina_param_type_def = sdk.find_type_definition("snow.enemy.EnemyStaminaParam");
local stamina_sub_method = stamina_param_type_def:get_method("sub");
local tick_count = 0;
local last_update_tick = 0;
local recorded_monsters = {};
@@ -115,13 +104,12 @@ function monster_hook.update_large_monster(enemy)
end
large_monster.update(enemy, monster);
local physical_param = large_monster.update_health(enemy, monster);
large_monster.update_parts(enemy, monster, physical_param);
large_monster.update_stamina(enemy, monster, nil);
large_monster.update_stamina_timer(enemy, monster, nil);
large_monster.update_rage(enemy, monster, nil);
large_monster.update_rage_timer(enemy, monster, nil);
if quest_status.is_online and player.myself.id ~= 0 then
local physical_param = large_monster.update_health(enemy, monster);
large_monster.update_parts(enemy, monster, physical_param);
end
end
function monster_hook.update_small_monster(enemy)
@@ -154,67 +142,7 @@ function monster_hook.update_small_monster(enemy)
updated_monsters[enemy] = true;
small_monster.update(enemy, monster);
if quest_status.is_online and player.myself.id ~= 0 then
small_monster.update_health(enemy, monster);
end
end
function monster_hook.update_health(enemy_damage_stock_param)
local enemy = enemy_damage_stock_param:call("get_RefEnemy");
if enemy == nil then
return;
end
local is_large = is_boss_enemy_method:call(enemy);
if is_large == nil then
return;
end
if is_large then
local monster = large_monster.get_monster(enemy);
local physical_param = large_monster.update_health(enemy, monster);
large_monster.update_parts(enemy, monster, physical_param);
else
local monster = small_monster.get_monster(enemy);
small_monster.update_health(enemy, monster);
end
end
function monster_hook.update_stamina(stamina_param, stamina_sub)
if stamina_sub <= 0 then
return;
end
local enemy = stamina_param:call("get_Em");
if enemy == nil then
return;
end
local monster = large_monster.get_monster(enemy);
large_monster.update_stamina(enemy, monster, stamina_param);
end
function monster_hook.update_stamina_timer(stamina_param, enemy)
local monster = large_monster.get_monster(enemy);
large_monster.update_stamina_timer(enemy, monster, stamina_param);
end
function monster_hook.update_rage(anger_param, anger_add, enemy)
if anger_add <= 0 then
return;
end
local monster = large_monster.get_monster(enemy);
large_monster.update_rage(enemy, monster, anger_param);
end
function monster_hook.update_rage_timer(anger_param, enemy)
local monster = large_monster.get_monster(enemy);
large_monster.update_rage_timer(enemy, monster, anger_param);
small_monster.update_health(enemy, monster);
end
function monster_hook.init_module()
@@ -222,32 +150,12 @@ function monster_hook.init_module()
large_monster = require("MHR_Overlay.Monsters.large_monster");
config = require("MHR_Overlay.Misc.config");
ailments = require("MHR_Overlay.Monsters.ailments");
player = require("MHR_Overlay.Damage_Meter.player");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
sdk.hook(enemy_character_base_update_method, function(args)
pcall(monster_hook.update_monster, sdk.to_managed_object(args[2]));
end, function(retval)
return retval;
end);
sdk.hook(damage_check_update_param_update_method, function(args)
pcall(monster_hook.update_health, sdk.to_managed_object(args[2]));
end, function(retval)
return retval;
end);
sdk.hook(stamina_sub_method, function(args)
pcall(monster_hook.update_stamina, sdk.to_managed_object(args[2]), sdk.to_float(args[3]));
end, function(retval)
return retval;
end);
sdk.hook(anger_add_method, function(args)
pcall(monster_hook.update_rage, sdk.to_managed_object(args[2]), sdk.to_float(args[3]), sdk.to_managed_object(args[4]));
end, function(retval)
return retval;
end);
end
return monster_hook;