Add option to Freeze DPS on Quest Clear

This commit is contained in:
GreenComfyTea
2022-07-23 17:49:13 +03:00
parent 2fa521b833
commit 697541fd52
9 changed files with 48 additions and 60 deletions

View File

@@ -1,6 +1,7 @@
local time = {};
local singletons;
local customization_menu;
local quest_status;
local player;
local config;
local small_monster;
@@ -47,28 +48,25 @@ function time.tick()
if time.total_elapsed_script_seconds - time.last_elapsed_script_seconds > 1 then
time.last_elapsed_script_seconds = time.total_elapsed_script_seconds;
time.update_players_dps();
--time.update_small_monsters();
end
end
function time.update_players_dps()
local cached_config = config.current_config.damage_meter_UI.settings;
local myself_updated = false;
if cached_config.freeze_dps_on_quest_clear and quest_status.is_quest_clear then
return;
end
local new_total_dps = 0;
for _, _player in pairs(player.list) do
if _player == player.myself then
myself_updated = true;
end
if _player.join_time == -1 then
_player.join_time = time.total_elapsed_script_seconds;
end
if cached_config.dps_mode == "Quest Time" then
if time.total_elapsed_seconds > 0 then
player.myself.dps = player.myself.display.total_damage / time.total_elapsed_seconds;
_player.dps = _player.display.total_damage / time.total_elapsed_seconds;
end
elseif cached_config.dps_mode == "Join Time" then
if time.total_elapsed_script_seconds - _player.join_time > 0 then
@@ -82,45 +80,17 @@ function time.update_players_dps()
new_total_dps = new_total_dps + _player.dps;
end
if not myself_updated then
if player.myself.join_time == -1 then
player.myself.join_time = time.total_elapsed_script_seconds;
end
if cached_config.dps_mode == "Quest Time" then
if time.total_elapsed_seconds > 0 then
player.myself.dps = player.myself.display.total_damage / time.total_elapsed_seconds;
end
elseif cached_config.dps_mode == "Join Time" then
if time.total_elapsed_script_seconds - player.myself.join_time > 0 then
player.myself.dps = player.myself.display.total_damage / (time.total_elapsed_script_seconds - player.myself.join_time);
end
elseif cached_config.dps_mode == "First Hit" then
if time.total_elapsed_script_seconds - player.myself.first_hit_time > 0 then
player.myself.dps = player.myself.display.total_damage / (time.total_elapsed_script_seconds - player.myself.first_hit_time);
end
end
new_total_dps = new_total_dps + player.myself.dps;
end
player.total.dps = new_total_dps;
end
function time.update_small_monsters()
for enemy, monster in pairs(small_monster.list) do
small_monster.update(enemy, monster);
end
end
function time.init_module()
player = require("MHR_Overlay.Damage_Meter.player");
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
time = require("MHR_Overlay.Game_Handler.time");
config = require("MHR_Overlay.Misc.config");
small_monster = require("MHR_Overlay.Monsters.small_monster");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
end
return time;

View File

@@ -3740,21 +3740,26 @@ function config.init()
},
settings = {
orientation = "Vertical", -- "Vertical" or "Horizontal"
hide_myself = false,
hide_other_players = false,
hide_total_damage = false,
hide_module_if_total_damage_is_zero = false,
hide_player_if_player_damage_is_zero = false,
hide_total_if_total_damage_is_zero = false,
total_damage_offset_is_relative = true,
freeze_dps_on_quest_clear = true,
orientation = "Vertical", -- "Vertical" or "Horizontal"
highlighted_bar = "Me",
damage_bar_relative_to = "Top Damage", -- "total damage" or "top damage"
my_damage_bar_location = "First", -- "normal" or "first" or "last"
dps_mode = "First Hit",
hide_myself = false,
hide_other_players = false,
hide_total_damage = false,
player_name_size_limit = 150
},

View File

@@ -382,6 +382,8 @@ language.default_language = {
prioritize_large_monsters = "Large Monsters on High Priority",
max_monster_updates_per_tick = "Max Monster Updates per Tick",
freeze_dps_on_quest_clear = "Freeze DPS when Quest is cleared"
}
};

View File

@@ -15018,6 +15018,12 @@ function customization_menu.draw()
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, config.current_config.damage_meter_UI.settings.freeze_dps_on_quest_clear = imgui.checkbox(
language.current_language.customization_menu.freeze_dps_on_quest_clear,
config.current_config.damage_meter_UI.settings.freeze_dps_on_quest_clear);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
changed, customization_menu.damage_meter_UI_orientation_index = imgui.combo(language.current_language.customization_menu
.orientation,
customization_menu.damage_meter_UI_orientation_index, customization_menu.displayed_orientation_types);

View File

@@ -17,7 +17,7 @@
"blast": "Blast",
"dung_bomb": "Dung Bomb",
"exhaust": "Exhaust",
"fall_otomo_trap": "Fall Otomo Trap",
"fall_otomo_trap": "Fall Buddy Trap",
"fall_trap": "Fall Trap",
"fireblight": "Fireblight",
"flash": "Flash",
@@ -26,7 +26,7 @@
"poison": "Poison",
"quick_sand": "Quick Sand",
"ride": "Wyvern Riding",
"shock_otomo_trap": "Shock Otomo Trap",
"shock_otomo_trap": "Shock Buddy Trap",
"shock_trap": "Shock Trap",
"sleep": "Sleep",
"steel_fang": "Steel Fang",
@@ -98,6 +98,7 @@
"first_hit": "First Hit",
"flinch_count": "Flinch Count",
"foreground": "Foreground",
"freeze_dps_on_quest_clear": "Freeze DPS when Quest is cleared",
"global_position_modifier": "Global Position Modifier",
"global_scale_modifier": "Global Scale Modifier",
"global_settings": "Global Settings",
@@ -164,7 +165,7 @@
"orientation": "Orientation",
"other_damage": "Other Damage",
"other_players": "Other Players",
"otomo_damage": "Otomo Damage",
"otomo_damage": "Buddy Damage",
"part_health": "Part Health",
"part_name": "Part Name",
"part_name_label": "Part Name Label",

View File

@@ -98,6 +98,7 @@
"first_hit": "첫 공격",
"flinch_count": "경직 횟수",
"foreground": "전경색",
"freeze_dps_on_quest_clear": "Freeze DPS when Quest is cleared",
"global_position_modifier": "전역 위치 배율",
"global_scale_modifier": "전역 크기 배율",
"global_settings": "전역 설정",

View File

@@ -98,6 +98,7 @@
"first_hit": "Первый удар",
"flinch_count": "Кол-во вздрагиваний",
"foreground": "Передний план",
"freeze_dps_on_quest_clear": "Заморозить УВС после завершения квеста",
"global_position_modifier": "Глобальный модификатор расположения",
"global_scale_modifier": "Глобальный модификатор размера",
"global_settings": "Общие настройки",
@@ -239,7 +240,7 @@
"font_name": "NotoSansKR-Bold.otf",
"parts": {
"abdomen": "Брюхо",
"antenna": "Antenna",
"antenna": "Антернна",
"arms": "Передние лапы",
"arms_mud": "Передние лапы (в грязи)",
"back": "Спина",
@@ -247,49 +248,49 @@
"body": "Тело",
"body_mud": "Тело (в грязи)",
"carapace": "Панцирь",
"chest": "Chest",
"chest": "Грудь",
"chest_windsac": "Грудь (мешочек)",
"claw": "Когти",
"crest": "Crest",
"dorsal_fin": "Спинной плавник",
"foreleg": "Foreleg",
"forelegs": "Forelegs",
"foreleg": "Передняя лапа",
"forelegs": "Передние лапы",
"head": "Голова",
"head_mud": "Голова (в грязи)",
"hind_leg": "Hind Leg",
"hind_legs": "Hind Legs",
"hind_leg": "Задняя лапа",
"hind_legs": "Задние лапы",
"large_mudbulb": "Большой мешочек грязи",
"left_arm": "Передняя лапа Л",
"left_arm_ice": "Передняя лапа Л (во льду)",
"left_claw": "Клешня Л",
"left_cutwing": "Крыло Л",
"left_foreleg": "Foreleg L",
"left_hind_leg": "Hind Leg L",
"left_foreleg": "Передняя лапа Л",
"left_hind_leg": "Задня лапа Л",
"left_leg": "Задняя лапа Л",
"left_leg_mud": "Задняя лапа Л (в грязи)",
"left_legs": "Левые лапы",
"left_wing": "Крыло Л",
"left_wingclaw": "Wingclaw L",
"left_wingclaw": "Крыло-коготь Л",
"legs": "Задние лапы",
"lower_back": "Нижняя часть спины",
"lower_body": "Нижняя часть тела",
"mane": "Грива",
"mudbulb": "Mudbulb",
"mudbulb": "Мешочек грязи",
"neck": "Шея",
"rear": "Зад",
"right_arm": "Передняя лапа П",
"right_arm_ice": "Передняя лапа П (во льду)",
"right_claw": "Клешня П",
"right_cutwing": "Крыло П",
"right_foreleg": "Foreleg R",
"right_hind_leg": "Hind Leg R",
"right_foreleg": "Передняя лапа П",
"right_hind_leg": "Задняя лапа П",
"right_leg": "Задняя лапа П",
"right_leg_mud": "Задняя лапа П (в грязи)",
"right_legs": "Правые лапы",
"right_wing": "Крыло П",
"right_wingclaw": "Wingclaw R",
"right_wingclaw": "Крыло-коготь П",
"rock": "Камень",
"shell": "Shell",
"shell": "Панцирь",
"spinning": "Вращение",
"tail": "Хвост",
"tail_mud": "Хвост (в грязи)",
@@ -300,8 +301,8 @@
"unknown": "?",
"upper_back": "Верхняя часть спины",
"upper_body": "Верхняя часть тела",
"wingclaw": "Wingclaw",
"wingclaws": "Wingclaws",
"wingclaw": "Крыло-коготь",
"wingclaws": "Крыло-коготь",
"wings": "Крылья"
}
}

View File

@@ -98,6 +98,7 @@
"first_hit": "第一击",
"flinch_count": "胆怯次数",
"foreground": "前景",
"freeze_dps_on_quest_clear": "Freeze DPS when Quest is cleared",
"global_position_modifier": "全局位置更改",
"global_scale_modifier": "全局比例更改",
"global_settings": "全局设定",

View File

@@ -98,6 +98,7 @@
"first_hit": "第一擊",
"flinch_count": "膽怯次數",
"foreground": "圖形化顯示條的底色",
"freeze_dps_on_quest_clear": "Freeze DPS when Quest is cleared",
"global_position_modifier": "全域位置更改",
"global_scale_modifier": "全域比例更改",
"global_settings": "全域設定",