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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Add option to Freeze DPS on Quest Clear
This commit is contained in:
@@ -1,6 +1,7 @@
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local time = {};
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local singletons;
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local customization_menu;
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local quest_status;
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local player;
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local config;
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local small_monster;
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@@ -47,28 +48,25 @@ function time.tick()
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if time.total_elapsed_script_seconds - time.last_elapsed_script_seconds > 1 then
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time.last_elapsed_script_seconds = time.total_elapsed_script_seconds;
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time.update_players_dps();
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--time.update_small_monsters();
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end
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end
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function time.update_players_dps()
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local cached_config = config.current_config.damage_meter_UI.settings;
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local myself_updated = false;
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if cached_config.freeze_dps_on_quest_clear and quest_status.is_quest_clear then
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return;
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end
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local new_total_dps = 0;
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for _, _player in pairs(player.list) do
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if _player == player.myself then
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myself_updated = true;
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end
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if _player.join_time == -1 then
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_player.join_time = time.total_elapsed_script_seconds;
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end
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if cached_config.dps_mode == "Quest Time" then
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if time.total_elapsed_seconds > 0 then
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player.myself.dps = player.myself.display.total_damage / time.total_elapsed_seconds;
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_player.dps = _player.display.total_damage / time.total_elapsed_seconds;
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end
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elseif cached_config.dps_mode == "Join Time" then
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if time.total_elapsed_script_seconds - _player.join_time > 0 then
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@@ -82,45 +80,17 @@ function time.update_players_dps()
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new_total_dps = new_total_dps + _player.dps;
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end
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if not myself_updated then
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if player.myself.join_time == -1 then
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player.myself.join_time = time.total_elapsed_script_seconds;
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end
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if cached_config.dps_mode == "Quest Time" then
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if time.total_elapsed_seconds > 0 then
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player.myself.dps = player.myself.display.total_damage / time.total_elapsed_seconds;
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end
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elseif cached_config.dps_mode == "Join Time" then
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if time.total_elapsed_script_seconds - player.myself.join_time > 0 then
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player.myself.dps = player.myself.display.total_damage / (time.total_elapsed_script_seconds - player.myself.join_time);
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end
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elseif cached_config.dps_mode == "First Hit" then
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if time.total_elapsed_script_seconds - player.myself.first_hit_time > 0 then
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player.myself.dps = player.myself.display.total_damage / (time.total_elapsed_script_seconds - player.myself.first_hit_time);
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end
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end
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new_total_dps = new_total_dps + player.myself.dps;
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end
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player.total.dps = new_total_dps;
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end
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function time.update_small_monsters()
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for enemy, monster in pairs(small_monster.list) do
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small_monster.update(enemy, monster);
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end
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end
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function time.init_module()
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player = require("MHR_Overlay.Damage_Meter.player");
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singletons = require("MHR_Overlay.Game_Handler.singletons");
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customization_menu = require("MHR_Overlay.UI.customization_menu");
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time = require("MHR_Overlay.Game_Handler.time");
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config = require("MHR_Overlay.Misc.config");
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small_monster = require("MHR_Overlay.Monsters.small_monster");
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quest_status = require("MHR_Overlay.Game_Handler.quest_status");
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end
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return time;
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@@ -3740,21 +3740,26 @@ function config.init()
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},
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settings = {
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orientation = "Vertical", -- "Vertical" or "Horizontal"
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hide_myself = false,
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hide_other_players = false,
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hide_total_damage = false,
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hide_module_if_total_damage_is_zero = false,
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hide_player_if_player_damage_is_zero = false,
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hide_total_if_total_damage_is_zero = false,
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total_damage_offset_is_relative = true,
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freeze_dps_on_quest_clear = true,
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orientation = "Vertical", -- "Vertical" or "Horizontal"
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highlighted_bar = "Me",
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damage_bar_relative_to = "Top Damage", -- "total damage" or "top damage"
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my_damage_bar_location = "First", -- "normal" or "first" or "last"
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dps_mode = "First Hit",
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hide_myself = false,
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hide_other_players = false,
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hide_total_damage = false,
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player_name_size_limit = 150
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},
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@@ -382,6 +382,8 @@ language.default_language = {
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prioritize_large_monsters = "Large Monsters on High Priority",
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max_monster_updates_per_tick = "Max Monster Updates per Tick",
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freeze_dps_on_quest_clear = "Freeze DPS when Quest is cleared"
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}
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};
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@@ -15018,6 +15018,12 @@ function customization_menu.draw()
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config_changed = config_changed or changed;
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damage_meter_UI_changed = damage_meter_UI_changed or changed;
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changed, config.current_config.damage_meter_UI.settings.freeze_dps_on_quest_clear = imgui.checkbox(
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language.current_language.customization_menu.freeze_dps_on_quest_clear,
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config.current_config.damage_meter_UI.settings.freeze_dps_on_quest_clear);
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config_changed = config_changed or changed;
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damage_meter_UI_changed = damage_meter_UI_changed or changed;
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changed, customization_menu.damage_meter_UI_orientation_index = imgui.combo(language.current_language.customization_menu
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.orientation,
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customization_menu.damage_meter_UI_orientation_index, customization_menu.displayed_orientation_types);
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@@ -17,7 +17,7 @@
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"blast": "Blast",
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"dung_bomb": "Dung Bomb",
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"exhaust": "Exhaust",
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"fall_otomo_trap": "Fall Otomo Trap",
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"fall_otomo_trap": "Fall Buddy Trap",
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"fall_trap": "Fall Trap",
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"fireblight": "Fireblight",
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"flash": "Flash",
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@@ -26,7 +26,7 @@
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"poison": "Poison",
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"quick_sand": "Quick Sand",
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"ride": "Wyvern Riding",
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"shock_otomo_trap": "Shock Otomo Trap",
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"shock_otomo_trap": "Shock Buddy Trap",
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"shock_trap": "Shock Trap",
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"sleep": "Sleep",
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"steel_fang": "Steel Fang",
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@@ -98,6 +98,7 @@
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"first_hit": "First Hit",
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"flinch_count": "Flinch Count",
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"foreground": "Foreground",
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"freeze_dps_on_quest_clear": "Freeze DPS when Quest is cleared",
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"global_position_modifier": "Global Position Modifier",
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"global_scale_modifier": "Global Scale Modifier",
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"global_settings": "Global Settings",
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@@ -164,7 +165,7 @@
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"orientation": "Orientation",
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"other_damage": "Other Damage",
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"other_players": "Other Players",
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"otomo_damage": "Otomo Damage",
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"otomo_damage": "Buddy Damage",
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"part_health": "Part Health",
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"part_name": "Part Name",
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"part_name_label": "Part Name Label",
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@@ -98,6 +98,7 @@
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"first_hit": "첫 공격",
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"flinch_count": "경직 횟수",
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"foreground": "전경색",
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"freeze_dps_on_quest_clear": "Freeze DPS when Quest is cleared",
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"global_position_modifier": "전역 위치 배율",
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"global_scale_modifier": "전역 크기 배율",
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"global_settings": "전역 설정",
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@@ -98,6 +98,7 @@
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"first_hit": "Первый удар",
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"flinch_count": "Кол-во вздрагиваний",
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"foreground": "Передний план",
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"freeze_dps_on_quest_clear": "Заморозить УВС после завершения квеста",
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"global_position_modifier": "Глобальный модификатор расположения",
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"global_scale_modifier": "Глобальный модификатор размера",
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"global_settings": "Общие настройки",
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@@ -239,7 +240,7 @@
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"font_name": "NotoSansKR-Bold.otf",
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"parts": {
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"abdomen": "Брюхо",
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"antenna": "Antenna",
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"antenna": "Антернна",
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"arms": "Передние лапы",
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"arms_mud": "Передние лапы (в грязи)",
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"back": "Спина",
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@@ -247,49 +248,49 @@
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"body": "Тело",
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"body_mud": "Тело (в грязи)",
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"carapace": "Панцирь",
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"chest": "Chest",
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"chest": "Грудь",
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"chest_windsac": "Грудь (мешочек)",
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"claw": "Когти",
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"crest": "Crest",
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"dorsal_fin": "Спинной плавник",
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"foreleg": "Foreleg",
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"forelegs": "Forelegs",
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"foreleg": "Передняя лапа",
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"forelegs": "Передние лапы",
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"head": "Голова",
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"head_mud": "Голова (в грязи)",
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"hind_leg": "Hind Leg",
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"hind_legs": "Hind Legs",
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"hind_leg": "Задняя лапа",
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"hind_legs": "Задние лапы",
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"large_mudbulb": "Большой мешочек грязи",
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"left_arm": "Передняя лапа Л",
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"left_arm_ice": "Передняя лапа Л (во льду)",
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"left_claw": "Клешня Л",
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"left_cutwing": "Крыло Л",
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"left_foreleg": "Foreleg L",
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"left_hind_leg": "Hind Leg L",
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"left_foreleg": "Передняя лапа Л",
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"left_hind_leg": "Задня лапа Л",
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"left_leg": "Задняя лапа Л",
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"left_leg_mud": "Задняя лапа Л (в грязи)",
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"left_legs": "Левые лапы",
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"left_wing": "Крыло Л",
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"left_wingclaw": "Wingclaw L",
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"left_wingclaw": "Крыло-коготь Л",
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"legs": "Задние лапы",
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"lower_back": "Нижняя часть спины",
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"lower_body": "Нижняя часть тела",
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"mane": "Грива",
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"mudbulb": "Mudbulb",
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"mudbulb": "Мешочек грязи",
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"neck": "Шея",
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"rear": "Зад",
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"right_arm": "Передняя лапа П",
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"right_arm_ice": "Передняя лапа П (во льду)",
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"right_claw": "Клешня П",
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"right_cutwing": "Крыло П",
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"right_foreleg": "Foreleg R",
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"right_hind_leg": "Hind Leg R",
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"right_foreleg": "Передняя лапа П",
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"right_hind_leg": "Задняя лапа П",
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"right_leg": "Задняя лапа П",
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"right_leg_mud": "Задняя лапа П (в грязи)",
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"right_legs": "Правые лапы",
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"right_wing": "Крыло П",
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"right_wingclaw": "Wingclaw R",
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"right_wingclaw": "Крыло-коготь П",
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"rock": "Камень",
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"shell": "Shell",
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"shell": "Панцирь",
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"spinning": "Вращение",
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"tail": "Хвост",
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"tail_mud": "Хвост (в грязи)",
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@@ -300,8 +301,8 @@
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"unknown": "?",
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"upper_back": "Верхняя часть спины",
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"upper_body": "Верхняя часть тела",
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"wingclaw": "Wingclaw",
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"wingclaws": "Wingclaws",
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"wingclaw": "Крыло-коготь",
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"wingclaws": "Крыло-коготь",
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"wings": "Крылья"
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}
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}
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@@ -98,6 +98,7 @@
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"first_hit": "第一击",
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"flinch_count": "胆怯次数",
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"foreground": "前景",
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"freeze_dps_on_quest_clear": "Freeze DPS when Quest is cleared",
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"global_position_modifier": "全局位置更改",
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"global_scale_modifier": "全局比例更改",
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"global_settings": "全局设定",
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@@ -98,6 +98,7 @@
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"first_hit": "第一擊",
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"flinch_count": "膽怯次數",
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"foreground": "圖形化顯示條的底色",
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"freeze_dps_on_quest_clear": "Freeze DPS when Quest is cleared",
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"global_position_modifier": "全域位置更改",
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"global_scale_modifier": "全域比例更改",
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"global_settings": "全域設定",
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