Update and fix Damage Types;

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GreenComfyTea committed 2022-07-10 11:38:35 +03:00
1 parent ad0c1156d9
commit 798fe55b82
11 files changed
+203 -56

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@@ -807,7 +807,6 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
local damage = ailment_damage;
-- split up damage according to ratio of buildup on boss for this type
xy = "." .. tostring(buildup_share);
for attacker_id, percentage in pairs(buildup_share) do
local damage_portion = damage * percentage;