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Update and fix Damage Types;
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@@ -807,7 +807,6 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
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local damage = ailment_damage;
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-- split up damage according to ratio of buildup on boss for this type
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xy = "." .. tostring(buildup_share);
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for attacker_id, percentage in pairs(buildup_share) do
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local damage_portion = damage * percentage;
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