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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
Localization fixes
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@@ -65,6 +65,7 @@
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"break_health_percentage": "Break Health Percentage",
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"break_max_count": "Break Max Count",
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"break_severe_filter": "Break + Severe",
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"buff_UI": "Buff UI",
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"buildup": "积累值",
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"buildup_bar": "积累值条",
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"buildup_bars_are_relative_to": "积累值条基于",
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@@ -95,6 +96,7 @@
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"dps_label": "DPS标签",
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"dps_mode": "DPS模式",
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"duplicate": "Duplicate",
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"duration": "Duration",
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"dynamic_positioning": "动态位置",
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"dynamically_positioned": "动态位置",
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"enable_for": "开启",
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@@ -123,6 +125,7 @@
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"hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常",
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"hide_all_active_ailments": "隐藏所有激活的状态异常",
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"hide_all_inactive_ailments": "隐藏所有没有激活的状态异常",
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"hide_bar_for_infinite_buffs": "Hide Bar for infinite Buffs",
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"hide_dead_or_captured": "隐藏死亡或被捕获的怪物",
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"hide_disabled_ailments": "隐藏禁用的状态异常",
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"hide_inactive_ailments_with_no_buildup_support": "隐藏无积累值的非激活状态异常",
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@@ -132,6 +135,7 @@
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"hide_other_players": "Hide Other Players",
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"hide_player_if_player_damage_is_zero": "当玩家伤害为0时隐藏该玩家",
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"hide_servants": "Hide Followers",
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"hide_timer_for_infinite_buffs": "Hide Timer for infinite Buffs",
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"hide_total_damage": "Hide Total Damage",
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"hide_total_if_total_damage_is_zero": "当总伤害为0时隐藏总伤害",
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"hide_undamaged_parts": "隐藏没有受到伤害的部位",
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@@ -260,6 +264,7 @@
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"time_UI": "时间UI",
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"time_label": "时间标签",
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"time_limit": "时间限制(秒)",
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"timer": "Timer",
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"timer_label": "计时器标签",
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"top_buildup": "最高积累值",
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"top_damage": "最高伤害",
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