mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
Static and dynamic positioning of large monster UI are now separated.
This commit is contained in:
198
MHR_Overlay/UI/Modules/damage_meter_UI.lua
Normal file
198
MHR_Overlay/UI/Modules/damage_meter_UI.lua
Normal file
@@ -0,0 +1,198 @@
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local damage_meter_UI = {};
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local singletons;
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local config;
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local customization_menu;
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local player;
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local quest_status;
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local screen;
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local drawing;
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damage_meter_UI.last_displayed_players = {};
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function damage_meter_UI.draw()
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if player.total.display.total_damage == 0 and config.current_config.damage_meter_UI.settings.hide_module_if_total_damage_is_zero then
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return;
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end
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if singletons.lobby_manager == nil then
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return;
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end
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if singletons.progress_manager == nil then
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return;
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end
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-- myself player
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local myself_player_info = singletons.lobby_manager:get_field("_myHunterInfo");
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if myself_player_info == nil then
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customization_menu.status = "No myself player info list";
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return;
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end
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local myself_player_name = myself_player_info:get_field("_name");
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if myself_player_name == nil then
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customization_menu.status = "No myself player name";
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return;
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end
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if quest_status.is_online then
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player.myself_id = singletons.lobby_manager:get_field("_myselfQuestIndex");
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if player.myself_id == nil then
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customization_menu.status = "No myself player id";
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return;
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end
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else
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player.myself_id = singletons.lobby_manager:get_field("_myselfIndex");
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if player.myself_id == nil then
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customization_menu.status = "No myself player id";
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return;
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end
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end
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local myself_hunter_rank = singletons.progress_manager:call("get_HunterRank");
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if myself_hunter_rank == nil then
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customization_menu.status = "No myself hunter rank";
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myself_hunter_rank = 0;
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end
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if player.list[player.myself_id] == nil then
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player.list[player.myself_id] = player.new(player.myself_id, myself_player_name, myself_hunter_rank);
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player.myself = player.list[player.myself_id];
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end
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local quest_players = {};
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if quest_status.index > 2 then
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quest_players = damage_meter_UI.last_displayed_players;
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else
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-- other players
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local player_info_list = singletons.lobby_manager:get_field("_questHunterInfo");
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if player_info_list == nil then
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customization_menu.status = "No player info list";
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end
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local count = player_info_list:call("get_Count");
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if count == nil then
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customization_menu.status = "No player info list count";
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return;
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end
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for i = 0, count - 1 do
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local player_info = player_info_list:call("get_Item", i);
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if player_info == nil then
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goto continue
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end
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local player_id = player_info:get_field("_memberIndex");
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if player_id == nil then
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goto continue
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end
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local player_hunter_rank = player_info:get_field("_hunterRank");
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if player_hunter_rank == nil then
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goto continue
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end
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if player_id == player.myself_id and config.current_config.damage_meter_UI.settings.my_damage_bar_location ~= "Normal" then
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player.list[player.myself_id].hunter_rank = player_hunter_rank;
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goto continue
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end
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local player_name = player_info:get_field("_name");
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if player_name == nil then
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goto continue
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end
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if player.list[player_id] == nil then
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player.list[player_id] = player.new(player_id, player_name, player_hunter_rank);
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elseif player.list[player_id].name ~= player_name then
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player.list[player_id] = player.new(player_id, player_name, player_hunter_rank);
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end
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table.insert(quest_players, player.list[player_id]);
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::continue::
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end
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-- sort here
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if config.current_config.damage_meter_UI.sorting.type == "Normal" and config.current_config.damage_meter_UI.sorting.reversed_order then
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local reversed_quest_players = {};
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for i = #quest_players, 1, -1 do
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table.insert(reversed_quest_players, quest_players[i]);
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end
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quest_players = reversed_quest_players;
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elseif config.current_config.damage_meter_UI.sorting.type == "Damage" then
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if config.current_config.damage_meter_UI.sorting.reversed_order then
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table.sort(quest_players, function(left, right)
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return left.display.total_damage < right.display.total_damage;
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end);
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else
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table.sort(quest_players, function(left, right)
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return left.display.total_damage > right.display.total_damage;
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end);
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end
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end
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if config.current_config.damage_meter_UI.settings.my_damage_bar_location == "First" then
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table.insert(quest_players, 1, player.list[player.myself_id]);
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elseif config.current_config.damage_meter_UI.settings.my_damage_bar_location == "Last" then
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table.insert(quest_players, #quest_players + 1, player.list[player.myself_id]);
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elseif #quest_players == 0 then
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table.insert(quest_players, 1, player.list[player.myself_id]);
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end
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damage_meter_UI.last_displayed_players = quest_players;
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end
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local top_damage = 0;
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for _, _player in ipairs(quest_players) do
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if _player.display.total_damage > top_damage then
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top_damage = _player.display.total_damage;
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end
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end
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-- draw
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local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.damage_meter_UI.position);
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for _, _player in ipairs(quest_players) do
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if _player.display.total_damage == 0 and config.current_config.damage_meter_UI.settings.hide_player_if_player_damage_is_zero then
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goto continue1
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end
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player.draw(_player, position_on_screen, 1, top_damage);
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if config.current_config.damage_meter_UI.settings.orientation == "Horizontal" then
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position_on_screen.x = position_on_screen.x + config.current_config.damage_meter_UI.spacing.x;
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else
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position_on_screen.y = position_on_screen.y + config.current_config.damage_meter_UI.spacing.y;
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end
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::continue1::
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end
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-- draw total damage
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if not config.current_config.damage_meter_UI.settings.total_damage_offset_is_relative then
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position_on_screen = screen.calculate_absolute_coordinates(config.current_config.damage_meter_UI.position);
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end
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drawing.draw_label(config.current_config.damage_meter_UI.total_damage_label, position_on_screen, 1);
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drawing.draw_label(config.current_config.damage_meter_UI.total_damage_value_label, position_on_screen, 1, player.total.display.total_damage);
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end
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function damage_meter_UI.init_module()
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singletons = require("MHR_Overlay.Game_Handler.singletons");
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config = require("MHR_Overlay.Misc.config");
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customization_menu = require("MHR_Overlay.UI.customization_menu");
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player = require("MHR_Overlay.Damage_Meter.player");
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quest_status = require("MHR_Overlay.Game_Handler.quest_status");
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screen = require("MHR_Overlay.Game_Handler.screen");
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drawing = require("MHR_Overlay.UI.drawing");
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end
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return damage_meter_UI;
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148
MHR_Overlay/UI/Modules/large_monster_UI.lua
Normal file
148
MHR_Overlay/UI/Modules/large_monster_UI.lua
Normal file
@@ -0,0 +1,148 @@
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local large_monster_UI = {};
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local singletons;
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local config;
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local customization_menu;
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local large_monster;
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local screen;
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local player;
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local drawing;
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local table_helpers;
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local health_UI_entity;
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local stamina_UI_entity;
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local rage_UI_entity;
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function large_monster_UI.draw()
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if singletons.enemy_manager == nil then
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return;
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end
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local displayed_monsters = {};
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local enemy_count = singletons.enemy_manager:call("getBossEnemyCount");
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if enemy_count == nil then
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return;
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end
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for i = 0, enemy_count - 1 do
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local enemy = singletons.enemy_manager:call("getBossEnemy", i);
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if enemy == nil then
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customization_menu.status = "No enemy";
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break
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end
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local monster = large_monster.list[enemy];
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if monster == nil then
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customization_menu.status = "No monster hp entry";
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break
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end
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table.insert(displayed_monsters, monster);
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end
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if config.current_config.large_monster_UI.dynamic.enabled then
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local i = 0;
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for _, monster in ipairs(displayed_monsters) do
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if config.current_config.large_monster_UI.dynamic.settings.max_distance == 0 then
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break;
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end
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local position_on_screen = {};
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local world_offset = Vector3f.new(config.current_config.large_monster_UI.dynamic.world_offset.x, config.current_config.large_monster_UI.dynamic.world_offset.y, config.current_config.large_monster_UI.dynamic.world_offset.z);
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position_on_screen = draw.world_to_screen(monster.position + world_offset);
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if position_on_screen == nil then
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goto continue;
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end
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position_on_screen.x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.viewport_offset.x;
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position_on_screen.y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.viewport_offset.y;
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local opacity_scale = 1;
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local distance = (player.myself_position - monster.position):length();
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if distance > config.current_config.large_monster_UI.dynamic.settings.max_distance then
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goto continue;
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end
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if config.current_config.large_monster_UI.dynamic.settings.opacity_falloff then
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opacity_scale = 1 - (distance / config.current_config.large_monster_UI.dynamic.settings.max_distance);
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end
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large_monster.draw_dynamic(monster, position_on_screen, opacity_scale);
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i = i + 1;
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::continue::
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end
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end
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if config.current_config.large_monster_UI.static.enabled then
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-- sort here
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if config.current_config.large_monster_UI.static.sorting.type == "Normal" and config.current_config.large_monster_UI.static.sorting.reversed_order then
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local reversed_monsters = {};
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for i = #displayed_monsters, 1, -1 do
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table.insert(reversed_monsters, displayed_monsters[i]);
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end
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displayed_monsters = reversed_monsters;
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elseif config.current_config.large_monster_UI.static.sorting.type == "Health" then
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if config.current_config.large_monster_UI.static.sorting.reversed_order then
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table.sort(displayed_monsters, function(left, right)
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return left.health > right.health;
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end);
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else
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table.sort(displayed_monsters, function(left, right)
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return left.health < right.health;
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end);
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end
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elseif config.current_config.large_monster_UI.static.sorting.type == "Health Percentage" then
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if config.current_config.large_monster_UI.static.sorting.reversed_order then
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table.sort(displayed_monsters, function(left, right)
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return left.health_percentage > right.health_percentage;
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end);
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else
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table.sort(displayed_monsters, function(left, right)
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return left.health_percentage < right.health_percentage;
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end);
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end
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end
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local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.large_monster_UI.static.position);
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local i = 0;
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for _, monster in ipairs(displayed_monsters) do
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local monster_position_on_screen = {
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x = position_on_screen.x,
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y = position_on_screen.y
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}
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if config.current_config.large_monster_UI.static.settings.orientation == "Horizontal" then
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monster_position_on_screen.x = monster_position_on_screen.x + config.current_config.large_monster_UI.static.spacing.x * i;
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else
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monster_position_on_screen.y = monster_position_on_screen.y + config.current_config.large_monster_UI.static.spacing.y * i;
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end
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large_monster.draw_static(monster, monster_position_on_screen, 1);
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i = i + 1;
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end
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end
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end
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function large_monster_UI.init_module()
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singletons = require("MHR_Overlay.Game_Handler.singletons");
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config = require("MHR_Overlay.Misc.config");
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customization_menu = require("MHR_Overlay.UI.customization_menu");
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large_monster = require("MHR_Overlay.Monsters.large_monster");
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screen = require("MHR_Overlay.Game_Handler.screen");
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player = require("MHR_Overlay.Damage_Meter.player");
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drawing = require("MHR_Overlay.UI.drawing");
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table_helpers = require("MHR_Overlay.Misc.table_helpers");
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health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
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stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
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rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
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end
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return large_monster_UI;
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140
MHR_Overlay/UI/Modules/small_monster_UI.lua
Normal file
140
MHR_Overlay/UI/Modules/small_monster_UI.lua
Normal file
@@ -0,0 +1,140 @@
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local small_monster_UI = {};
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local singletons;
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local config;
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local small_monster;
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local customization_menu;
|
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local screen;
|
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local player;
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local drawing;
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local table_helpers;
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local health_UI_entity;
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local stamina_UI_entity;
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function small_monster_UI.draw()
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if singletons.enemy_manager == nil then
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return;
|
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end
|
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|
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local displayed_monsters = {};
|
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|
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local enemy_count = singletons.enemy_manager:call("getZakoEnemyCount");
|
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if enemy_count == nil then
|
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customization_menu.status = "No enemy count";
|
||||
return;
|
||||
end
|
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|
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for i = 0, enemy_count - 1 do
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local enemy = singletons.enemy_manager:call("getZakoEnemy", i);
|
||||
if enemy == nil then
|
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customization_menu.status = "No enemy";
|
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break
|
||||
end
|
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|
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local monster = small_monster.list[enemy];
|
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if monster == nil then
|
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customization_menu.status = "No monster hp entry";
|
||||
break
|
||||
end
|
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|
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table.insert(displayed_monsters, monster);
|
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end
|
||||
|
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if not config.current_config.small_monster_UI.dynamic_positioning.enabled then
|
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-- sort here
|
||||
|
||||
if config.current_config.small_monster_UI.static_sorting.type == "Normal" and config.current_config.small_monster_UI.static_sorting.reversed_order then
|
||||
local reversed_monsters = {};
|
||||
for i = #displayed_monsters, 1, -1 do
|
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table.insert(reversed_monsters, displayed_monsters[i]);
|
||||
end
|
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displayed_monsters = reversed_monsters;
|
||||
|
||||
elseif config.current_config.small_monster_UI.static_sorting.type == "Health" then
|
||||
if config.current_config.small_monster_UI.static_sorting.reversed_order then
|
||||
table.sort(displayed_monsters, function(left, right)
|
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return left.health > right.health;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.health < right.health;
|
||||
end);
|
||||
end
|
||||
|
||||
elseif config.current_config.small_monster_UI.static_sorting.type == "Health Percentage" then
|
||||
if config.current_config.small_monster_UI.static_sorting.reversed_order then
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.health_percentage > right.health_percentage;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.health_percentage < right.health_percentage;
|
||||
end);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local i = 0;
|
||||
for _, monster in ipairs(displayed_monsters) do
|
||||
local position_on_screen;
|
||||
|
||||
if config.current_config.small_monster_UI.dynamic_positioning.enabled then
|
||||
local world_offset = Vector3f.new(config.current_config.small_monster_UI.dynamic_positioning.world_offset.x, config.current_config.small_monster_UI.dynamic_positioning.world_offset.y, config.current_config.small_monster_UI.dynamic_positioning.world_offset.z);
|
||||
|
||||
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
||||
|
||||
if position_on_screen == nil then
|
||||
goto continue
|
||||
end
|
||||
|
||||
position_on_screen.x = position_on_screen.x + config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.x;
|
||||
position_on_screen.y = position_on_screen.y + config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.y;
|
||||
else
|
||||
position_on_screen = screen.calculate_absolute_coordinates(config.current_config.small_monster_UI.static_position);
|
||||
if config.current_config.small_monster_UI.settings.orientation == "Horizontal" then
|
||||
position_on_screen.x = position_on_screen.x + config.current_config.small_monster_UI.static_spacing.x * i;
|
||||
|
||||
else
|
||||
position_on_screen.y = position_on_screen.y + config.current_config.small_monster_UI.static_spacing.y * i;
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local opacity_scale = 1;
|
||||
if config.current_config.small_monster_UI.dynamic_positioning.enabled then
|
||||
if config.current_config.small_monster_UI.dynamic_positioning.max_distance == 0 then
|
||||
return;
|
||||
end
|
||||
|
||||
local distance = (player.myself_position - monster.position):length();
|
||||
|
||||
if distance > config.current_config.small_monster_UI.dynamic_positioning.max_distance then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
if config.current_config.small_monster_UI.dynamic_positioning.opacity_falloff then
|
||||
opacity_scale = 1 - (distance / config.current_config.small_monster_UI.dynamic_positioning.max_distance);
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
small_monster.draw(monster, position_on_screen, opacity_scale);
|
||||
|
||||
i = i + 1;
|
||||
::continue::
|
||||
end
|
||||
end
|
||||
|
||||
function small_monster_UI.init_module()
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
||||
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
|
||||
end
|
||||
|
||||
return small_monster_UI;
|
||||
46
MHR_Overlay/UI/Modules/time_UI.lua
Normal file
46
MHR_Overlay/UI/Modules/time_UI.lua
Normal file
@@ -0,0 +1,46 @@
|
||||
local time_UI = {};
|
||||
local singletons;
|
||||
local customization_menu;
|
||||
local screen;
|
||||
local config;
|
||||
local drawing;
|
||||
|
||||
function time_UI.draw()
|
||||
if singletons.quest_manager == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
|
||||
|
||||
local quest_time_elapsed_minutes = singletons.quest_manager:call("getQuestElapsedTimeMin");
|
||||
if quest_time_elapsed_minutes == nil then
|
||||
customization_menu.status = "No quest time elapsed minutes";
|
||||
return;
|
||||
end
|
||||
|
||||
local quest_time_total_elapsed_seconds = singletons.quest_manager:call("getQuestElapsedTimeSec");
|
||||
if quest_time_total_elapsed_seconds == nil then
|
||||
customization_menu.status = "No quest time total elapsed seconds";
|
||||
return;
|
||||
end
|
||||
|
||||
if quest_time_total_elapsed_seconds == 0 then
|
||||
return;
|
||||
end
|
||||
|
||||
local quest_time_elapsed_seconds = quest_time_total_elapsed_seconds - quest_time_elapsed_minutes * 60;
|
||||
|
||||
local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.time_UI.position);
|
||||
|
||||
drawing.draw_label(config.current_config.time_UI.time_label, position_on_screen, 1, quest_time_elapsed_minutes, quest_time_elapsed_seconds);
|
||||
end
|
||||
|
||||
function time_UI.init_module()
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
end
|
||||
|
||||
return time_UI;
|
||||
Reference in New Issue
Block a user