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https://github.com/GreenComfyTea/MHR-Overlay.git
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Static and dynamic positioning of large monster UI are now separated.
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30
MHR_Overlay/UI/UI_Entities/health_UI_entity.lua
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30
MHR_Overlay/UI/UI_Entities/health_UI_entity.lua
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local health_UI_entity = {};
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local table_helpers;
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local drawing;
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function health_UI_entity.new(bar, text_label, value_label, percentage_label)
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local entity = {};
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entity.bar = table_helpers.deep_copy(bar);
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entity.text_label = table_helpers.deep_copy(text_label);
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entity.value_label = table_helpers.deep_copy(value_label);
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entity.percentage_label = table_helpers.deep_copy(percentage_label);
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return entity;
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end
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function health_UI_entity.draw(monster, health_UI, position_on_screen, opacity_scale)
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drawing.draw_bar(health_UI.bar, position_on_screen, opacity_scale, monster.health_percentage);
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drawing.draw_label(health_UI.text_label, position_on_screen, opacity_scale);
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drawing.draw_label(health_UI.value_label, position_on_screen, opacity_scale, monster.health, monster.max_health);
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drawing.draw_label(health_UI.percentage_label, position_on_screen, opacity_scale, 100 * monster.health_percentage);
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end
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function health_UI_entity.init_module()
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table_helpers = require("MHR_Overlay.Misc.table_helpers");
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drawing = require("MHR_Overlay.UI.drawing");
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end
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return health_UI_entity;
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