Add Customization Entities

This commit is contained in:
GreenComfyTea
2022-07-31 16:31:10 +03:00
parent 7bb1339796
commit 9d4c2ecada
10 changed files with 1730 additions and 0 deletions

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local ailment_buildups_customization = {};
local table_helpers;
local config;
local screen;
local player;
local large_monster;
local small_monster;
local env_creature;
local language;
local part_names;
local time_UI;
local keyboard;
local customization_menu;
local label_customization;
local bar_customization;
function ailment_buildups_customization.draw(cached_config)
local changed = false;
local config_changed = false;
if imgui.tree_node(language.current_language.customization_menu.ailment_buildups) then
changed, cached_config.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.player_spacing) then
changed, cached_config.player_spacing.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.player_spacing.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then
changed, cached_config.ailment_spacing.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.ailment_spacing.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, index = imgui.combo(
language.current_language.customization_menu.highlighted_bar,
table_helpers.find_index(customization_menu.highlighted_buildup_bar_types, cached_config.settings.highlighted_bar),
customization_menu.displayed_highlighted_buildup_bar_types);
config_changed = config_changed or changed;
if changed then
cached_config.settings.highlighted_bar = customization_menu.highlighted_buildup_bar_types[index];
end
changed, index = imgui.combo(
language.current_language.customization_menu.buildup_bars_are_relative_to,
table_helpers.find_index(customization_menu.displayed_buildup_bar_relative_types, cached_config.settings.buildup_bar_relative_to),
customization_menu.displayed_buildup_bar_relative_types);
config_changed = config_changed or changed;
if changed then
cached_config.settings.buildup_bar_relative_to = customization_menu.displayed_buildup_bar_relative_types[index];
end
changed, cached_config.settings.time_limit = imgui.drag_float(
language.current_language.customization_menu.time_limit, cached_config.settings.time_limit, 0.1, 0, 99999, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, index = imgui.combo(
language.current_language.customization_menu.type,
table_helpers.find_index(customization_menu.ailment_buildups_sorting_types, cached_config.sorting.type),
customization_menu.displayed_ailment_buildups_sorting_types);
config_changed = config_changed or changed;
if changed then
cached_config.sorting.type = customization_menu.ailment_buildups_sorting_types[index];
end
changed, cached_config.sorting.reversed_order = imgui.checkbox(
language.current_language.customization_menu.reversed_order, cached_config.sorting.reversed_order);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, cached_config.filter.stun = imgui.checkbox(
language.current_language.ailments.stun, cached_config.filter.stun);
config_changed = config_changed or changed;
changed, cached_config.filter.poison = imgui.checkbox(
language.current_language.ailments.poison, cached_config.filter.poison);
config_changed = config_changed or changed;
changed, cached_config.filter.blast = imgui.checkbox(
language.current_language.ailments.blast, cached_config.filter.blast);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, cached_config.ailment_name_label.visibility =
imgui.checkbox(language.current_language.customization_menu.visible,
cached_config.ailment_name_label.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed, cached_config.ailment_name_label.include.ailment_name = imgui.checkbox(
language.current_language.customization_menu.ailment_name,
cached_config.ailment_name_label.include.ailment_name);
config_changed = config_changed or changed;
changed, cached_config.ailment_name_label.include.activation_count = imgui.checkbox(
language.current_language.customization_menu.activation_count,
cached_config.ailment_name_label.include.activation_count);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.ailment_name_label.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.ailment_name_label.offset.x,
0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.ailment_name_label.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.ailment_name_label.offset.y,
0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, cached_config.ailment_name_label.color = imgui.color_picker_argb(
"", cached_config.ailment_name_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, cached_config.ailment_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.ailment_name_label.shadow.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.ailment_name_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.ailment_name_label.shadow.offset.x,
0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.ailment_name_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.ailment_name_label.shadow.offset.y,
0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, cached_config.ailment_name_label.shadow.color = imgui.color_picker_argb(
"", cached_config.ailment_name_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
changed = label_customization.draw(language.current_language.customization_menu.player_name_label, cached_config.player_name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.buildup_value_label, cached_config.buildup_value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.buildup_percentage_label, cached_config.buildup_percentage_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.total_buildup_label, cached_config.total_buildup_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.total_buildup_value_label, cached_config.total_buildup_value_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.buildup_bar, cached_config.buildup_bar);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.highlighted_buildup_bar, cached_config.highlighted_buildup_bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
return config_changed;
end
function ailment_buildups_customization.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
part_names = require("MHR_Overlay.Misc.part_names");
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
end
return ailment_buildups_customization;

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local ailments_customization = {};
local table_helpers;
local config;
local screen;
local player;
local large_monster;
local small_monster;
local env_creature;
local language;
local part_names;
local time_UI;
local keyboard;
local customization_menu;
local label_customization;
local bar_customization;
function ailments_customization.draw(cached_config)
local changed = false;
local config_changed = false;
if imgui.tree_node(language.current_language.customization_menu.ailments) then
changed, cached_config.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.relative_offset) then
changed, cached_config.relative_offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.relative_offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.relative_offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.relative_offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.spacing) then
changed, cached_config.spacing.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.spacing.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, cached_config.settings.hide_ailments_with_zero_buildup = imgui.checkbox(
language.current_language.customization_menu.hide_ailments_with_zero_buildup, cached_config.settings.hide_ailments_with_zero_buildup);
config_changed = config_changed or changed;
changed, cached_config.settings.hide_inactive_ailments_with_no_buildup_support = imgui.checkbox(
language.current_language.customization_menu.hide_inactive_ailments_with_no_buildup_support,
cached_config.settings.hide_inactive_ailments_with_no_buildup_support);
config_changed = config_changed or changed;
changed, cached_config.settings.hide_all_inactive_ailments = imgui.checkbox(
language.current_language.customization_menu.hide_all_inactive_ailments, cached_config.settings.hide_all_inactive_ailments);
config_changed = config_changed or changed;
changed, cached_config.settings.hide_all_active_ailments = imgui.checkbox(
language.current_language.customization_menu.hide_all_active_ailments, cached_config.settings.hide_all_active_ailments);
config_changed = config_changed or changed;
changed, cached_config.settings.hide_disabled_ailments = imgui.checkbox(
language.current_language.customization_menu.hide_disabled_ailments, cached_config.settings.hide_disabled_ailments);
config_changed = config_changed or changed;
changed, cached_config.settings.offset_is_relative_to_parts = imgui.checkbox(
language.current_language.customization_menu.offset_is_relative_to_parts, cached_config.settings.offset_is_relative_to_parts);
config_changed = config_changed or changed;
changed, cached_config.settings.time_limit = imgui.drag_float(
language.current_language.customization_menu.time_limit, cached_config.settings.time_limit, 0.1, 0, 99999, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, index = imgui.combo(
language.current_language.customization_menu.type,
table_helpers.find_index(customization_menu.ailments_sorting_types, cached_config.sorting.type),
customization_menu.displayed_ailments_sorting_types);
config_changed = config_changed or changed;
if changed then
cached_config.sorting.type = customization_menu.ailments_sorting_types[index];
end
changed, cached_config.sorting.reversed_order = imgui.checkbox(
language.current_language.customization_menu.reversed_order, cached_config.sorting.reversed_order);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, cached_config.filter.paralysis = imgui.checkbox(
language.current_language.ailments.paralysis, cached_config.filter.paralysis);
config_changed = config_changed or changed;
changed, cached_config.filter.sleep = imgui.checkbox(
language.current_language.ailments.sleep, cached_config.filter.sleep);
config_changed = config_changed or changed;
changed, cached_config.filter.stun = imgui.checkbox(
language.current_language.ailments.stun, cached_config.filter.stun);
config_changed = config_changed or changed;
changed, cached_config.filter.flash = imgui.checkbox(
language.current_language.ailments.flash, cached_config.filter.flash);
config_changed = config_changed or changed;
changed, cached_config.filter.poison = imgui.checkbox(
language.current_language.ailments.poison, cached_config.filter.poison);
config_changed = config_changed or changed;
changed, cached_config.filter.blast = imgui.checkbox(
language.current_language.ailments.blast, cached_config.filter.blast);
config_changed = config_changed or changed;
changed, cached_config.filter.exhaust = imgui.checkbox(
language.current_language.ailments.exhaust, cached_config.filter.exhaust);
config_changed = config_changed or changed;
changed, cached_config.filter.ride = imgui.checkbox(
language.current_language.ailments.ride, cached_config.filter.ride);
config_changed = config_changed or changed;
changed, cached_config.filter.waterblight = imgui.checkbox(
language.current_language.ailments.waterblight, cached_config.filter.waterblight);
config_changed = config_changed or changed;
changed, cached_config.filter.fireblight = imgui.checkbox(
language.current_language.ailments.fireblight, cached_config.filter.fireblight);
config_changed = config_changed or changed;
changed, cached_config.filter.iceblight = imgui.checkbox(
language.current_language.ailments.iceblight, cached_config.filter.iceblight);
config_changed = config_changed or changed;
changed, cached_config.filter.thunderblight = imgui.checkbox(
language.current_language.ailments.thunderblight, cached_config.filter.thunderblight);
config_changed = config_changed or changed;
changed, cached_config.filter.fall_trap = imgui.checkbox(
language.current_language.ailments.fall_trap, cached_config.filter.fall_trap);
config_changed = config_changed or changed;
changed, cached_config.filter.shock_trap = imgui.checkbox(
language.current_language.ailments.shock_trap, cached_config.filter.shock_trap);
config_changed = config_changed or changed;
changed, cached_config.filter.tranq_bomb = imgui.checkbox(
language.current_language.ailments.tranq_bomb, cached_config.filter.tranq_bomb);
config_changed = config_changed or changed;
changed, cached_config.filter.dung_bomb = imgui.checkbox(
language.current_language.ailments.dung_bomb, cached_config.filter.dung_bomb);
config_changed = config_changed or changed;
changed, cached_config.filter.steel_fang = imgui.checkbox(
language.current_language.ailments.steel_fang, cached_config.filter.steel_fang);
config_changed = config_changed or changed;
changed, cached_config.filter.quick_sand = imgui.checkbox(
language.current_language.ailments.quick_sand, cached_config.filter.quick_sand);
config_changed = config_changed or changed;
changed, cached_config.filter.fall_otomo_trap = imgui.checkbox(
language.current_language.ailments.fall_otomo_trap, cached_config.filter.fall_otomo_trap);
config_changed = config_changed or changed;
changed, cached_config.filter.shock_otomo_trap = imgui.checkbox(
language.current_language.ailments.shock_otomo_trap, cached_config.filter.shock_otomo_trap);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, cached_config.ailment_name_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.ailment_name_label.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed, cached_config.ailment_name_label.include.ailment_name = imgui.checkbox(
language.current_language.customization_menu.ailment_name, cached_config.ailment_name_label.include.ailment_name);
config_changed = config_changed or changed;
changed, cached_config.ailment_name_label.include.activation_count = imgui.checkbox(
language.current_language.customization_menu.activation_count, cached_config.ailment_name_label.include.activation_count);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.ailment_name_label.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.ailment_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.ailment_name_label.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.ailment_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, cached_config.ailment_name_label.color = imgui.color_picker_argb(
"", cached_config.ailment_name_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, cached_config.ailment_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.ailment_name_label.shadow.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.ailment_name_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.ailment_name_label.shadow.offset.x,
0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.ailment_name_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.ailment_name_label.shadow.offset.y,
0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, cached_config.ailment_name_label.shadow.color = imgui.color_picker_argb(
"", cached_config.ailment_name_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
changed = label_customization.draw(language.current_language.customization_menu.text_label, cached_config.text_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.value_label, cached_config.value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.percentage_label, cached_config.percentage_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.timer_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
return config_changed;
end
function ailments_customization.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
part_names = require("MHR_Overlay.Misc.part_names");
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
end
return ailments_customization;

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local bar_customization = {};
local table_helpers;
local config;
local screen;
local player;
local large_monster;
local small_monster;
local env_creature;
local language;
local part_names;
local time_UI;
local keyboard;
local customization_menu;
local line_customization;
function bar_customization.draw(bar_name, bar)
if bar == nil then
return false;
end
local bar_changed = false;
local changed = false;
local index = 1;
if imgui.tree_node(bar_name) then
changed, bar.visibility = imgui.checkbox(language.current_language.customization_menu.visible
, bar.visibility);
bar_changed = bar_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, bar.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
bar_changed = bar_changed or changed;
changed, bar.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
bar_changed = bar_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, bar.size.width = imgui.drag_float(language.current_language.customization_menu.width,
bar.size.width, 0.1, 0, screen.width, "%.1f");
bar_changed = bar_changed or changed;
changed, bar.size.height = imgui.drag_float(language.current_language.customization_menu.height,
bar.size.height, 0.1, 0, screen.height, "%.1f");
bar_changed = bar_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.outline) then
changed, bar.outline.visibility = imgui.checkbox(language.current_language.customization_menu.visible
, bar.outline.visibility);
bar_changed = bar_changed or changed;
changed, bar.outline.thickness = imgui.drag_float(language.current_language.customization_menu.thickness,
bar.outline.thickness, 0.1, 0, screen.width, "%.1f");
bar_changed = bar_changed or changed;
changed, bar.outline.offset = imgui.drag_float(language.current_language.customization_menu.offset,
bar.outline.offset, 0.1, -screen.height, screen.height, "%.1f");
bar_changed = bar_changed or changed;
changed, index = imgui.combo(language.current_language.customization_menu.style,
table_helpers.find_index(customization_menu.outline_styles,
bar.outline.style),
customization_menu.displayed_outline_styles);
bar_changed = bar_changed or changed;
if changed then
bar.outline.style = customization_menu.outline_styles[index];
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.colors) then
local colors = nil;
if bar.colors ~= nil then
colors = bar.colors;
else
colors = bar.normal_colors;
end
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, colors.foreground = imgui.color_picker_argb("", colors.foreground,
customization_menu.color_picker_flags);
bar_changed = bar_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, colors.background = imgui.color_picker_argb("", colors.background,
customization_menu.color_picker_flags);
bar_changed = bar_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.outline) then
changed, colors.outline = imgui.color_picker_argb("", colors.outline,
customization_menu.color_picker_flags);
bar_changed = bar_changed or changed;
imgui.tree_pop();
end
if bar.capture_colors ~= nil then
if imgui.tree_node(language.current_language.customization_menu.monster_can_be_captured) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then
changed, bar.capture_colors.foreground = imgui.color_picker_argb("",
bar.capture_colors.foreground
,
customization_menu.color_picker_flags);
bar_changed = bar_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.background) then
changed, bar.capture_colors.background = imgui.color_picker_argb("",
bar.capture_colors.background
,
customization_menu.color_picker_flags);
bar_changed = bar_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.outline) then
changed, bar.capture_colors.outline = imgui.color_picker_argb("",
bar.capture_colors.outline
,
customization_menu.color_picker_flags);
bar_changed = bar_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
end
imgui.tree_pop();
end
changed = line_customization.draw(language.current_language.customization_menu.capture_line, bar.capture_line);
bar_changed = bar_changed or changed;
imgui.tree_pop();
end
return bar_changed;
end
function bar_customization.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
part_names = require("MHR_Overlay.Misc.part_names");
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu");
line_customization = require("MHR_Overlay.UI.Customizations.line_customization");
end
return bar_customization;

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local body_parts_customization = {};
local table_helpers;
local config;
local screen;
local player;
local large_monster;
local small_monster;
local env_creature;
local language;
local part_names;
local time_UI;
local keyboard;
local customization_menu;
local label_customization;
local bar_customization;
function body_parts_customization.draw(cached_config)
local changed = false;
local config_changed = false;
if imgui.tree_node(language.current_language.customization_menu.body_parts) then
changed, cached_config.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.spacing) then
changed, cached_config.spacing.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.spacing.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, cached_config.settings.hide_undamaged_parts = imgui.checkbox(
language.current_language.customization_menu.hide_undamaged_parts, cached_config.settings.hide_undamaged_parts);
config_changed = config_changed or changed;
changed, cached_config.settings.time_limit = imgui.drag_float(
language.current_language.customization_menu.time_limit, cached_config.settings.time_limit, 0.1, 0, 99999, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, index = imgui.combo(
language.current_language.customization_menu.type,
table_helpers.find_index(customization_menu.large_monster_UI_parts_sorting_types, cached_config.sorting.type),
customization_menu.displayed_monster_UI_parts_sorting_types);
config_changed = config_changed or changed;
if changed then
cached_config.sorting.type = customization_menu.large_monster_UI_parts_sorting_types[index];
end
changed, cached_config.sorting.reversed_order = imgui.checkbox(
language.current_language.customization_menu.reversed_order, cached_config.sorting.reversed_order);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, cached_config.filter.health_break_severe = imgui.checkbox(
language.current_language.customization_menu.health_break_severe_filter, cached_config.filter.health_break_severe);
config_changed = config_changed or changed;
changed, cached_config.filter.health_break = imgui.checkbox(
language.current_language.customization_menu.health_break_filter, cached_config.filter.health_break);
config_changed = config_changed or changed;
changed, cached_config.filter.health_severe = imgui.checkbox(
language.current_language.customization_menu.health_severe_filter, cached_config.filter.health_severe);
config_changed = config_changed or changed;
changed, cached_config.filter.health = imgui.checkbox(
language.current_language.customization_menu.health_filter, cached_config.filter.health);
config_changed = config_changed or changed;
changed, cached_config.filter.break_severe = imgui.checkbox(
language.current_language.customization_menu.break_severe_filter, cached_config.filter.break_severe);
config_changed = config_changed or changed;
changed, cached_config.filter.break_ = imgui.checkbox(
language.current_language.customization_menu.break_filter, cached_config.filter.break_);
config_changed = config_changed or changed;
changed, cached_config.filter.severe = imgui.checkbox(
language.current_language.customization_menu.severe_filter, cached_config.filter.severe);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.part_name_label) then
changed, cached_config.part_name_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.part_name_label.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed, cached_config.part_name_label.include.part_name = imgui.checkbox(
language.current_language.customization_menu.part_name, cached_config.part_name_label.include.part_name);
config_changed = config_changed or changed;
changed, cached_config.part_name_label.include.flinch_count = imgui.checkbox(
language.current_language.customization_menu.flinch_count, cached_config.part_name_label.include.flinch_count);
config_changed = config_changed or changed;
changed, cached_config.part_name_label.include.break_count = imgui.checkbox(
language.current_language.customization_menu.break_count, cached_config.part_name_label.include.break_count);
config_changed = config_changed or changed;
changed, cached_config.part_name_label.include.break_max_count = imgui.checkbox(
language.current_language.customization_menu.break_max_count, cached_config.part_name_label.include.break_max_count);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.part_name_label.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.part_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.part_name_label.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.part_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, cached_config.part_name_label.color = imgui.color_picker_argb(
"", cached_config.part_name_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, cached_config.part_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.part_name_label.shadow.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.part_name_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.part_name_label.shadow.offset.x,
0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.part_name_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.part_name_label.shadow.offset.y,
0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, cached_config.part_name_label.shadow.color = imgui.color_picker_argb(
"",cached_config.part_name_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.part_health) then
changed, cached_config.part_health.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.part_health.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.part_health.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.part_health.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.part_health.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.part_health.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
changed = label_customization.draw(language.current_language.customization_menu.text_label, cached_config.part_health.text_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.value_label, cached_config.part_health.value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.percentage_label, cached_config.part_health.percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.part_health.bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.break_health) then
changed, cached_config.part_break.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.part_break.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.part_break.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.part_break.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.part_break.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.part_break.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
changed = label_customization.draw(language.current_language.customization_menu.text_label, cached_config.part_break.text_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.value_label, cached_config.part_break.value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.percentage_label, cached_config.part_break.percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.part_break.bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.loss_health) then
changed, cached_config.part_loss.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.part_loss.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.part_loss.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.part_loss.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.part_loss.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.part_loss.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
changed = label_customization.draw(language.current_language.customization_menu.text_label, cached_config.part_loss.text_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.value_label, cached_config.part_loss.value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.percentage_label, cached_config.part_loss.percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.part_loss.bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
return config_changed;
end
function body_parts_customization.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
part_names = require("MHR_Overlay.Misc.part_names");
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
end
return body_parts_customization;

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local large_monster_UI_customization = {};
local table_helpers;
local config;
local screen;
local player;
local large_monster;
local small_monster;
local env_creature;
local language;
local part_names;
local time_UI;
local keyboard;
local customization_menu;
local label_customization;
local bar_customization;
function large_monster_UI_customization.draw(cached_config)
local changed = false;
local config_changed = false;
if imgui.tree_node(language.current_language.customization_menu.health) then
changed, cached_config.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
changed = label_customization.draw(language.current_language.customization_menu.text_label, cached_config.text_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.value_label, cached_config.value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.percentage_label, cached_config.percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
return config_changed;
end
function large_monster_UI_customization.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
part_names = require("MHR_Overlay.Misc.part_names");
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
end
return large_monster_UI_customization;

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local label_customization = {};
local table_helpers;
local config;
local screen;
local player;
local large_monster;
local small_monster;
local env_creature;
local language;
local part_names;
local time_UI;
local keyboard;
local customization_menu;
function label_customization.draw(label_name, label)
local label_changed = false;
local changed = false;
if imgui.tree_node(label_name) then
changed, label.visibility = imgui.checkbox(language.current_language.customization_menu.visible
, label.visibility);
label_changed = label_changed or changed;
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
label_changed = label_changed or changed;
changed, label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
label_changed = label_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, label.color = imgui.color_picker_argb("", label.color,
customization_menu.color_picker_flags);
label_changed = label_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible
, label.shadow.visibility);
label_changed = label_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f");
label_changed = label_changed or changed;
changed, label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f");
label_changed = label_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, label.shadow.color = imgui.color_picker_argb("", label.shadow.color,
customization_menu.color_picker_flags);
label_changed = label_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
return label_changed;
end
function label_customization.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
part_names = require("MHR_Overlay.Misc.part_names");
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu");
end
return label_customization;

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local large_monster_UI_customization = {};
local table_helpers;
local config;
local screen;
local player;
local large_monster;
local small_monster;
local env_creature;
local language;
local part_names;
local time_UI;
local keyboard;
local customization_menu;
local label_customization;
local bar_customization;
local health_customization;
local stamina_customization;
local rage_customization;
local body_parts_customization;
local ailments_customization;
local ailment_buildups_customization;
function large_monster_UI_customization.draw(cached_config)
local changed = false;
local config_changed = false;
if imgui.tree_node(language.current_language.customization_menu.monster_name_label) then
changed, cached_config.monster_name_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.monster_name_label.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed, cached_config.monster_name_label.include.monster_name = imgui.checkbox(
language.current_language.customization_menu.monster_name, cached_config.monster_name_label.include.monster_name);
config_changed = config_changed or changed;
changed, cached_config.monster_name_label.include.monster_id = imgui.checkbox(
language.current_language.customization_menu.monster_id, cached_config.monster_name_label.include.monster_id);
config_changed = config_changed or changed;
changed, cached_config.monster_name_label.include.crown = imgui.checkbox(
language.current_language.customization_menu.crown, cached_config.monster_name_label.include.crown);
config_changed = config_changed or changed;
changed, cached_config.monster_name_label.include.size = imgui.checkbox(
language.current_language.customization_menu.size, cached_config.monster_name_label.include.size);
config_changed = config_changed or changed;
changed, cached_config.monster_name_label.include.scrown_thresholds = imgui.checkbox(
language.current_language.customization_menu.crown_thresholds, cached_config.monster_name_label.include.scrown_thresholds);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.monster_name_label.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.monster_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.monster_name_label.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.monster_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, cached_config.monster_name_label.color = imgui.color_picker_argb(
"", cached_config.monster_name_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, cached_config.monster_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.monster_name_label.shadow.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.monster_name_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.monster_name_label.shadow.offset.x,
0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.monster_name_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.monster_name_label.shadow.offset.y,
0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, cached_config.monster_name_label.shadow.color = imgui.color_picker_argb(
"", cached_config.monster_name_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
changed = health_customization.draw(cached_config.health);
config_changed = config_changed or changed;
changed = stamina_customization.draw(cached_config.stamina);
config_changed = config_changed or changed;
changed = rage_customization.draw(cached_config.rage);
config_changed = config_changed or changed;
changed = body_parts_customization.draw(cached_config.body_parts);
config_changed = config_changed or changed;
changed = ailments_customization.draw(cached_config.ailments);
config_changed = config_changed or changed;
changed = ailment_buildups_customization.draw(cached_config.ailment_buildups);
config_changed = config_changed or changed;
return config_changed;
end
function large_monster_UI_customization.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
part_names = require("MHR_Overlay.Misc.part_names");
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
health_customization = require("MHR_Overlay.UI.Customizations.health_customization");
stamina_customization = require("MHR_Overlay.UI.Customizations.stamina_customization");
rage_customization = require("MHR_Overlay.UI.Customizations.rage_customization");
body_parts_customization = require("MHR_Overlay.UI.Customizations.body_parts_customization");
ailments_customization = require("MHR_Overlay.UI.Customizations.ailments_customization");
ailment_buildups_customization = require("MHR_Overlay.UI.Customizations.ailment_buildups_customization");
end
return large_monster_UI_customization;

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local line_customization = {};
local table_helpers;
local config;
local screen;
local player;
local large_monster;
local small_monster;
local env_creature;
local language;
local part_names;
local time_UI;
local keyboard;
local customization_menu;
function line_customization.draw(line_name, line)
if line == nil then
return;
end
local line_changed = false;
local changed = false;
if imgui.tree_node(line_name) then
changed, line.visibility = imgui.checkbox(language.current_language.customization_menu.visible
, line.visibility);
line_changed = line_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, line.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
line.offset.x, 0.1, -screen.width, screen.width, "%.1f");
line_changed = line_changed or changed;
changed, line.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
line.offset.y, 0.1, -screen.height, screen.height, "%.1f");
line_changed = line_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.size) then
changed, line.size.width = imgui.drag_float(language.current_language.customization_menu.width,
line.size.width, 0.1, 0, screen.width, "%.1f");
line_changed = line_changed or changed;
changed, line.size.height = imgui.drag_float(language.current_language.customization_menu.height,
line.size.height, 0.1, 0, screen.height, "%.1f");
line_changed = line_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, line.color = imgui.color_picker_argb("", line.color,
customization_menu.color_picker_flags);
line_changed = line_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
return line_changed;
end
function line_customization.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
part_names = require("MHR_Overlay.Misc.part_names");
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu");
end
return line_customization;

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local rage_customization = {};
local table_helpers;
local config;
local screen;
local player;
local large_monster;
local small_monster;
local env_creature;
local language;
local part_names;
local time_UI;
local keyboard;
local customization_menu;
local label_customization;
local bar_customization;
function rage_customization.draw(cached_config)
local changed = false;
local config_changed = false;
if imgui.tree_node(language.current_language.customization_menu.rage) then
changed, cached_config.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
changed = label_customization.draw(language.current_language.customization_menu.text_label, cached_config.text_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.value_label, cached_config.value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.percentage_label, cached_config.percentage_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.timer_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
return config_changed;
end
function rage_customization.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
part_names = require("MHR_Overlay.Misc.part_names");
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
end
return rage_customization;

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local stamina_customization = {};
local table_helpers;
local config;
local screen;
local player;
local large_monster;
local small_monster;
local env_creature;
local language;
local part_names;
local time_UI;
local keyboard;
local customization_menu;
local label_customization;
local bar_customization;
function stamina_customization.draw(cached_config)
local changed = false;
local config_changed = false;
if imgui.tree_node(language.current_language.customization_menu.stamina) then
changed, cached_config.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
changed = label_customization.draw(language.current_language.customization_menu.text_label, cached_config.text_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.value_label, cached_config.value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.percentage_label, cached_config.percentage_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.timer_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
return config_changed;
end
function stamina_customization.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
part_names = require("MHR_Overlay.Misc.part_names");
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
end
return stamina_customization;