mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-23 20:08:05 -08:00
Micro optimizations
This commit is contained in:
@@ -271,14 +271,16 @@ log.info("[MHR Overlay] Loaded.");
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-- #region
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-- #region
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local function update_modules(module_visibility_config, flow_state_name)
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local function update_modules(module_visibility_config, flow_state_name)
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if module_visibility_config.small_monster_UI and config.current_config.small_monster_UI.enabled then
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local current_config = config.current_config;
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if module_visibility_config.small_monster_UI and current_config.small_monster_UI.enabled then
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local success, error = pcall(small_monster_UI.update);
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local success, error = pcall(small_monster_UI.update);
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if not success then
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if not success then
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error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Small Monster UI: %s", flow_state_name, tostring(error)));
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error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Small Monster UI: %s", flow_state_name, tostring(error)));
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end
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end
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end
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end
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local large_monster_UI_config = config.current_config.large_monster_UI;
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local large_monster_UI_config = current_config.large_monster_UI;
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local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
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local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
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local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
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local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
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@@ -291,21 +293,21 @@ local function update_modules(module_visibility_config, flow_state_name)
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end
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end
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end
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end
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if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
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if current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
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local success, error = pcall(damage_meter_UI.update);
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local success, error = pcall(damage_meter_UI.update);
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if not success then
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if not success then
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error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Damage Meter UI: %s", flow_state_name, tostring(error)));
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error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Damage Meter UI: %s", flow_state_name, tostring(error)));
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end
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end
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end
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end
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if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
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if current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
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local success, error = pcall(env_creature_UI.update);
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local success, error = pcall(env_creature_UI.update);
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if not success then
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if not success then
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error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Endemic Life UI: %s", flow_state_name, tostring(error)));
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error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Endemic Life UI: %s", flow_state_name, tostring(error)));
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end
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end
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end
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end
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if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
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if current_config.buff_UI.enabled and module_visibility_config.buff_UI then
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local success, error = pcall(buff_UI.update);
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local success, error = pcall(buff_UI.update);
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if not success then
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if not success then
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error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Buff UI: %s", flow_state_name, tostring(error)));
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error_handler.report("MHR_Overlay.update_modules", string.format("[%s] Buff UI: %s", flow_state_name, tostring(error)));
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@@ -314,14 +316,16 @@ local function update_modules(module_visibility_config, flow_state_name)
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end
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end
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local function draw_modules(module_visibility_config, flow_state_name)
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local function draw_modules(module_visibility_config, flow_state_name)
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if module_visibility_config.small_monster_UI and config.current_config.small_monster_UI.enabled then
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local current_config = config.current_config;
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if module_visibility_config.small_monster_UI and current_config.small_monster_UI.enabled then
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local success, error = pcall(small_monster_UI.draw);
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local success, error = pcall(small_monster_UI.draw);
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if not success then
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if not success then
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error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Small Monster UI: %s", flow_state_name, tostring(error)));
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error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Small Monster UI: %s", flow_state_name, tostring(error)));
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end
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end
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end
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end
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local large_monster_UI_config = config.current_config.large_monster_UI;
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local large_monster_UI_config = current_config.large_monster_UI;
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local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
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local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
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local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
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local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
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@@ -334,35 +338,35 @@ local function draw_modules(module_visibility_config, flow_state_name)
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end
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end
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end
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end
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if config.current_config.time_UI.enabled and module_visibility_config.time_UI then
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if current_config.time_UI.enabled and module_visibility_config.time_UI then
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local success, error = pcall(time_UI.draw);
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local success, error = pcall(time_UI.draw);
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if not success then
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if not success then
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error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Time UI: %s", flow_state_name, tostring(error)));
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error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Time UI: %s", flow_state_name, tostring(error)));
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end
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end
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end
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end
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if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
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if current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
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local success, error = pcall(damage_meter_UI.draw);
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local success, error = pcall(damage_meter_UI.draw);
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if not success then
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if not success then
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error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Damage Meter UI: %s", flow_state_name, tostring(error)));
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error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Damage Meter UI: %s", flow_state_name, tostring(error)));
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end
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end
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end
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end
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if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
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if current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
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local success, error = pcall(env_creature_UI.draw);
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local success, error = pcall(env_creature_UI.draw);
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if not success then
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if not success then
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error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Endemic Life UI: %s", flow_state_name, tostring(error)));
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error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Endemic Life UI: %s", flow_state_name, tostring(error)));
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end
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end
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end
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end
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if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
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if current_config.buff_UI.enabled and module_visibility_config.buff_UI then
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local success, error = pcall(buff_UI.draw);
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local success, error = pcall(buff_UI.draw);
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if not success then
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if not success then
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error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Buff UI: %s", flow_state_name, tostring(error)));
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error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Buff UI: %s", flow_state_name, tostring(error)));
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end
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end
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end
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end
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if config.current_config.stats_UI.enabled and module_visibility_config.stats_UI then
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if current_config.stats_UI.enabled and module_visibility_config.stats_UI then
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local success, error = pcall(stats_UI.draw);
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local success, error = pcall(stats_UI.draw);
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if not success then
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if not success then
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error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Stats UI: %s", flow_state_name, tostring(error)));
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error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Stats UI: %s", flow_state_name, tostring(error)));
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@@ -371,14 +375,18 @@ local function draw_modules(module_visibility_config, flow_state_name)
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end
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end
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local function update_UI()
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local function update_UI()
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if quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
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local current_config = config.current_config;
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local module_visibility_config = current_config.global_settings.module_visibility;
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local flow_states = quest_status.flow_states;
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local large_monster_UI_config = config.current_config.large_monster_UI;
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if quest_status.flow_state == flow_states.IN_TRAINING_AREA then
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local module_visibility_config = config.current_config.global_settings.module_visibility.in_training_area;
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local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
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local large_monster_UI_config = current_config.large_monster_UI;
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local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
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local module_visibility_in_training_area_config = module_visibility_config.in_training_area;
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local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
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local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_in_training_area_config.large_monster_dynamic_UI;
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local static_enabled = large_monster_UI_config.static.enabled and module_visibility_in_training_area_config.large_monster_static_UI;
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local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_in_training_area_config.large_monster_highlighted_UI;
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if dynamic_enabled or static_enabled or highlighted_enabled then
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if dynamic_enabled or static_enabled or highlighted_enabled then
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local success, error = pcall(large_monster_UI.update, dynamic_enabled, static_enabled, highlighted_enabled);
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local success, error = pcall(large_monster_UI.update, dynamic_enabled, static_enabled, highlighted_enabled);
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@@ -387,69 +395,73 @@ local function update_UI()
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end
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end
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end
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end
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if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
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if current_config.damage_meter_UI.enabled and module_visibility_in_training_area_config.damage_meter_UI then
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local success, error = pcall(damage_meter_UI.update);
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local success, error = pcall(damage_meter_UI.update);
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if not success then
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if not success then
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error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Damage Meter UI: %s", tostring(error)));
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error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Damage Meter UI: %s", tostring(error)));
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end
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end
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end
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end
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if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
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if current_config.endemic_life_UI.enabled and module_visibility_in_training_area_config.endemic_life_UI then
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local success, error = pcall(env_creature_UI.update);
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local success, error = pcall(env_creature_UI.update);
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if not success then
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if not success then
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error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Endemic Life UI: %s", tostring(error)));
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error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Endemic Life UI: %s", tostring(error)));
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end
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end
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end
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end
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if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
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if current_config.buff_UI.enabled and module_visibility_in_training_area_config.buff_UI then
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local success, error = pcall(buff_UI.update);
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local success, error = pcall(buff_UI.update);
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if not success then
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if not success then
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error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Buff UI: %s", tostring(error)));
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error_handler.report("MHR_Overlay.update_UI", string.format("[In Training Area] Buff UI: %s", tostring(error)));
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end
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end
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end
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end
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elseif quest_status.flow_state == quest_status.flow_states.CUTSCENE then
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elseif quest_status.flow_state == flow_states.CUTSCENE then
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update_modules(config.current_config.global_settings.module_visibility.cutscene, "Cutscene");
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update_modules(module_visibility_config.cutscene, "Cutscene");
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elseif quest_status.flow_state == quest_status.flow_states.LOADING_QUEST then
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elseif quest_status.flow_state == flow_states.LOADING_QUEST then
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update_modules(config.current_config.global_settings.module_visibility.loading_quest, "Loading Quest");
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update_modules(module_visibility_config.loading_quest, "Loading Quest");
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elseif quest_status.flow_state == quest_status.flow_states.QUEST_START_ANIMATION then
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elseif quest_status.flow_state == flow_states.QUEST_START_ANIMATION then
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update_modules(config.current_config.global_settings.module_visibility.quest_start_animation, "Quest Start Animation");
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update_modules(module_visibility_config.quest_start_animation, "Quest Start Animation");
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elseif quest_status.flow_state >= quest_status.flow_states.PLAYING_QUEST and quest_status.flow_state <= quest_status.flow_states.WYVERN_RIDING_START_ANIMATION then
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elseif quest_status.flow_state >= flow_states.PLAYING_QUEST and quest_status.flow_state <= flow_states.WYVERN_RIDING_START_ANIMATION then
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update_modules(config.current_config.global_settings.module_visibility.playing_quest, "Playing Quest");
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update_modules(module_visibility_config.playing_quest, "Playing Quest");
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elseif quest_status.flow_state == quest_status.flow_states.KILLCAM then
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elseif quest_status.flow_state == flow_states.KILLCAM then
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update_modules(config.current_config.global_settings.module_visibility.killcam, "Killcam");
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update_modules(module_visibility_config.killcam, "Killcam");
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elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_TIMER then
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elseif quest_status.flow_state == flow_states.QUEST_END_TIMER then
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update_modules(config.current_config.global_settings.module_visibility.quest_end_timer, "Quest End Timer");
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update_modules(module_visibility_config.quest_end_timer, "Quest End Timer");
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elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_ANIMATION then
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elseif quest_status.flow_state == flow_states.QUEST_END_ANIMATION then
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update_modules(config.current_config.global_settings.module_visibility.quest_end_animation, "Quest End Animation");
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update_modules(module_visibility_config.quest_end_animation, "Quest End Animation");
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elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_SCREEN then
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elseif quest_status.flow_state == flow_states.QUEST_END_SCREEN then
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update_modules(config.current_config.global_settings.module_visibility.quest_end_screen, "Quest End Screen");
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update_modules(module_visibility_config.quest_end_screen, "Quest End Screen");
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elseif quest_status.flow_state == quest_status.flow_states.REWARD_SCREEN then
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elseif quest_status.flow_state == flow_states.REWARD_SCREEN then
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update_modules(config.current_config.global_settings.module_visibility.reward_screen, "Reward Screen");
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update_modules(module_visibility_config.reward_screen, "Reward Screen");
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elseif quest_status.flow_state == quest_status.flow_states.SUMMARY_SCREEN then
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elseif quest_status.flow_state == flow_states.SUMMARY_SCREEN then
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update_modules(config.current_config.global_settings.module_visibility.summary_screen, "Summary Screen");
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update_modules(module_visibility_config.summary_screen, "Summary Screen");
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end
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end
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end
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end
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local function draw_loop()
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local function draw_loop()
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if quest_status.flow_state == quest_status.flow_states.IN_LOBBY then
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local current_config = config.current_config;
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local module_visibility_config = config.current_config.global_settings.module_visibility.in_lobby;
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local module_visibility_config = current_config.global_settings.module_visibility;
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local flow_states = quest_status.flow_states;
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if config.current_config.stats_UI.enabled and module_visibility_config.stats_UI then
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if quest_status.flow_state == flow_states.IN_LOBBY then
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local module_visibility_in_lobby_config = module_visibility_config.in_lobby;
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if current_config.stats_UI.enabled and module_visibility_in_lobby_config.stats_UI then
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local success, error = pcall(stats_UI.draw);
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local success, error = pcall(stats_UI.draw);
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if not success then
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if not success then
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error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Stats UI: %s", tostring(error)));
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error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Stats UI: %s", tostring(error)));
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end
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end
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end
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end
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elseif quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
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elseif quest_status.flow_state == flow_states.IN_TRAINING_AREA then
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local large_monster_UI_config = config.current_config.large_monster_UI;
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local large_monster_UI_config = current_config.large_monster_UI;
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local module_visibility_config = config.current_config.global_settings.module_visibility.in_training_area;
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local module_visibility_in_training_area_config = module_visibility_config.in_training_area;
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local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_config.large_monster_dynamic_UI;
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local dynamic_enabled = large_monster_UI_config.dynamic.enabled and module_visibility_in_training_area_config.large_monster_dynamic_UI;
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local static_enabled = large_monster_UI_config.static.enabled and module_visibility_config.large_monster_static_UI;
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local static_enabled = large_monster_UI_config.static.enabled and module_visibility_in_training_area_config.large_monster_static_UI;
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local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_config.large_monster_highlighted_UI;
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local highlighted_enabled = large_monster_UI_config.highlighted.enabled and module_visibility_in_training_area_config.large_monster_highlighted_UI;
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if dynamic_enabled or static_enabled or highlighted_enabled then
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if dynamic_enabled or static_enabled or highlighted_enabled then
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local success, error = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
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local success, error = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
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@@ -458,55 +470,54 @@ local function draw_loop()
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end
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end
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end
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end
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if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
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if current_config.damage_meter_UI.enabled and module_visibility_in_training_area_config.damage_meter_UI then
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local success, error = pcall(damage_meter_UI.draw);
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local success, error = pcall(damage_meter_UI.draw);
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if not success then
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if not success then
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error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Damage Meter UI: %s", tostring(error)));
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error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Damage Meter UI: %s", tostring(error)));
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end
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end
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end
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end
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||||||
|
|
||||||
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
|
if current_config.endemic_life_UI.enabled and module_visibility_in_training_area_config.endemic_life_UI then
|
||||||
local success, error = pcall(env_creature_UI.draw);
|
local success, error = pcall(env_creature_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Endemic Life UI: %s", tostring(error)));
|
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Endemic Life UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
|
if current_config.buff_UI.enabled and module_visibility_in_training_area_config.buff_UI then
|
||||||
local success, error = pcall(buff_UI.draw);
|
local success, error = pcall(buff_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Buff UI: %s", tostring(error)));
|
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Buff UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if config.current_config.stats_UI.enabled and module_visibility_config.stats_UI then
|
if current_config.stats_UI.enabled and module_visibility_in_training_area_config.stats_UI then
|
||||||
local success, error = pcall(stats_UI.draw);
|
local success, error = pcall(stats_UI.draw);
|
||||||
if not success then
|
if not success then
|
||||||
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Stats UI: %s", tostring(error)));
|
error_handler.report("MHR_Overlay.main_loop", string.format("[In Training Area] Stats UI: %s", tostring(error)));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
elseif quest_status.flow_state == flow_states.CUTSCENE then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.CUTSCENE then
|
draw_modules(module_visibility_config.cutscene, "Cutscene");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.cutscene, "Cutscene");
|
elseif quest_status.flow_state == flow_states.LOADING_QUEST then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.LOADING_QUEST then
|
draw_modules(module_visibility_config.loading_quest, "Loading Quest");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.loading_quest, "Loading Quest");
|
elseif quest_status.flow_state == flow_states.QUEST_START_ANIMATION then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_START_ANIMATION then
|
draw_modules(module_visibility_config.quest_start_animation, "Quest Start Animation");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.quest_start_animation, "Quest Start Animation");
|
elseif quest_status.flow_state >= flow_states.PLAYING_QUEST and quest_status.flow_state <= flow_states.WYVERN_RIDING_START_ANIMATION then
|
||||||
elseif quest_status.flow_state >= quest_status.flow_states.PLAYING_QUEST and quest_status.flow_state <= quest_status.flow_states.WYVERN_RIDING_START_ANIMATION then
|
draw_modules(module_visibility_config.playing_quest, "Playing Quest");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.playing_quest, "Playing Quest");
|
elseif quest_status.flow_state == flow_states.KILLCAM then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.KILLCAM then
|
draw_modules(module_visibility_config.killcam, "Killcam");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.killcam, "Killcam");
|
elseif quest_status.flow_state == flow_states.QUEST_END_TIMER then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_TIMER then
|
draw_modules(module_visibility_config.quest_end_timer, "Quest End Timer");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.quest_end_timer, "Quest End Timer");
|
elseif quest_status.flow_state == flow_states.QUEST_END_ANIMATION then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_ANIMATION then
|
draw_modules(module_visibility_config.quest_end_animation, "Quest End Animation");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.quest_end_animation, "Quest End Animation");
|
elseif quest_status.flow_state == flow_states.QUEST_END_SCREEN then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.QUEST_END_SCREEN then
|
draw_modules(module_visibility_config.quest_end_screen, "Quest End Screen");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.quest_end_screen, "Quest End Screen");
|
elseif quest_status.flow_state == flow_states.REWARD_SCREEN then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.REWARD_SCREEN then
|
draw_modules(module_visibility_config.reward_screen, "Reward Screen");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.reward_screen, "Reward Screen");
|
elseif quest_status.flow_state == flow_states.SUMMARY_SCREEN then
|
||||||
elseif quest_status.flow_state == quest_status.flow_states.SUMMARY_SCREEN then
|
draw_modules(module_visibility_config.summary_screen, "Summary Screen");
|
||||||
draw_modules(config.current_config.global_settings.module_visibility.summary_screen, "Summary Screen");
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user