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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-23 20:08:05 -08:00
[Monster UI] Fix an issue when run away monsters UI was not disappearing
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@@ -44,6 +44,7 @@ local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.Enemy
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local enemy_character_base_update_method = enemy_character_base_type_def:get_method("update");
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local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
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local on_destroy_method = enemy_character_base_type_def:get_method("onDestroy");
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local enemy_damage_check_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageCheck");
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local damage_check_update_param_update_method = enemy_damage_check_type_def:get_method("updateParam");
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@@ -261,6 +262,20 @@ function this.update_rage_timer(anger_param, enemy)
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large_monster.update_rage_timer(enemy, monster, anger_param);
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end
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function this.on_destroy(enemy)
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local is_large = is_boss_enemy_method:call(enemy);
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if is_large == nil then
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error_handler.report("monster_hook.on_destroy", "Failed to Access Data: is_large");
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return;
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end
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if is_large then
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large_monster.list[enemy] = nil;
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else
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small_monster.list[enemy] = nil;
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end
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end
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function this.init_dependencies()
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small_monster = require("MHR_Overlay.Monsters.small_monster");
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large_monster = require("MHR_Overlay.Monsters.large_monster");
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@@ -296,6 +311,12 @@ function this.init_module()
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end, function(retval)
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return retval;
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end);
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sdk.hook(on_destroy_method, function(args)
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pcall(this.on_destroy, sdk.to_managed_object(args[2]));
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end, function(retval)
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return retval;
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end);
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end
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return this;
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