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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Refactor Damage Meter UI config;
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@@ -1,5 +1,5 @@
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local ailment_buildup = {};
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local player;
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local players;
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local language;
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local config;
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local ailments;
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@@ -139,7 +139,7 @@ function ailment_buildup.draw(monster, ailment_buildup_UI, cached_config, ailmen
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end
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function ailment_buildup.init_module()
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player = require("MHR_Overlay.Damage_Meter.player");
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players = require("MHR_Overlay.Damage_Meter.players");
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language = require("MHR_Overlay.Misc.language");
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config = require("MHR_Overlay.Misc.config");
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ailments = require("MHR_Overlay.Monsters.ailments");
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@@ -1,5 +1,5 @@
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local ailments = {};
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local player;
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local players;
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local language;
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local config;
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local ailment_UI_entity;
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@@ -664,10 +664,10 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
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damage_object.elemental_damage = 0;
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damage_object.ailment_damage = damage_portion;
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local attacking_player = player.get_player(attacker_id);
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local attacking_player = players.get_player(attacker_id);
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if attacking_player ~= nil then
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player.update_damage(attacking_player, damage_source_type, true, damage_object);
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players.update_damage(attacking_player, damage_source_type, true, damage_object);
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end
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end
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@@ -677,11 +677,11 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
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damage_object.elemental_damage = 0;
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damage_object.ailment_damage = ailment_damage;
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player.update_damage(player.total, damage_source_type, true, damage_object);
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players.update_damage(players.total, damage_source_type, true, damage_object);
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end
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function ailments.init_module()
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player = require("MHR_Overlay.Damage_Meter.player");
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players = require("MHR_Overlay.Damage_Meter.players");
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language = require("MHR_Overlay.Misc.language");
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config = require("MHR_Overlay.Misc.config");
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ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
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@@ -14,7 +14,7 @@ local body_part_UI_entity;
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local screen;
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local drawing;
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local ailments;
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local player;
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local players;
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local time;
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local body_part;
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@@ -883,7 +883,7 @@ function large_monster.init_module()
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drawing = require("MHR_Overlay.UI.drawing");
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part_names = require("MHR_Overlay.Misc.part_names");
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ailments = require("MHR_Overlay.Monsters.ailments");
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player = require("MHR_Overlay.Damage_Meter.player");
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players = require("MHR_Overlay.Damage_Meter.players");
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time = require("MHR_Overlay.Game_Handler.time");
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ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup");
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end
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@@ -3,7 +3,7 @@ local small_monster;
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local large_monster;
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local config;
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local ailments;
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local player;
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local players;
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local quest_status;
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local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
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@@ -118,7 +118,7 @@ function monster_hook.update_large_monster(enemy)
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large_monster.update_stamina_timer(enemy, monster, nil);
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large_monster.update_rage_timer(enemy, monster, nil);
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if quest_status.is_online and player.myself.id ~= 0 then
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if quest_status.is_online and players.myself.id ~= 0 then
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local physical_param = large_monster.update_health(enemy, monster);
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pcall(large_monster.update_parts, enemy, monster, physical_param);
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end
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@@ -158,7 +158,7 @@ function monster_hook.update_small_monster(enemy)
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small_monster.update(enemy, monster);
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if quest_status.is_online and player.myself.id ~= 0 then
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if quest_status.is_online and players.myself.id ~= 0 then
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small_monster.update_health(enemy, monster);
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end
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end
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@@ -223,7 +223,7 @@ function monster_hook.init_module()
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large_monster = require("MHR_Overlay.Monsters.large_monster");
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config = require("MHR_Overlay.Misc.config");
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ailments = require("MHR_Overlay.Monsters.ailments");
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player = require("MHR_Overlay.Damage_Meter.player");
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players = require("MHR_Overlay.Damage_Meter.players");
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quest_status = require("MHR_Overlay.Game_Handler.quest_status");
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sdk.hook(enemy_character_base_update_method, function(args)
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