Refactor Damage Meter UI config;

This commit is contained in:
GreenComfyTea
2023-01-02 14:18:32 +02:00
parent 575b46c70d
commit a8ec321dae
37 changed files with 1462 additions and 665 deletions

View File

@@ -1,5 +1,5 @@
local ailment_buildup = {};
local player;
local players;
local language;
local config;
local ailments;
@@ -139,7 +139,7 @@ function ailment_buildup.draw(monster, ailment_buildup_UI, cached_config, ailmen
end
function ailment_buildup.init_module()
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
ailments = require("MHR_Overlay.Monsters.ailments");

View File

@@ -1,5 +1,5 @@
local ailments = {};
local player;
local players;
local language;
local config;
local ailment_UI_entity;
@@ -664,10 +664,10 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
damage_object.elemental_damage = 0;
damage_object.ailment_damage = damage_portion;
local attacking_player = player.get_player(attacker_id);
local attacking_player = players.get_player(attacker_id);
if attacking_player ~= nil then
player.update_damage(attacking_player, damage_source_type, true, damage_object);
players.update_damage(attacking_player, damage_source_type, true, damage_object);
end
end
@@ -677,11 +677,11 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
damage_object.elemental_damage = 0;
damage_object.ailment_damage = ailment_damage;
player.update_damage(player.total, damage_source_type, true, damage_object);
players.update_damage(players.total, damage_source_type, true, damage_object);
end
function ailments.init_module()
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");

View File

@@ -14,7 +14,7 @@ local body_part_UI_entity;
local screen;
local drawing;
local ailments;
local player;
local players;
local time;
local body_part;
@@ -883,7 +883,7 @@ function large_monster.init_module()
drawing = require("MHR_Overlay.UI.drawing");
part_names = require("MHR_Overlay.Misc.part_names");
ailments = require("MHR_Overlay.Monsters.ailments");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
time = require("MHR_Overlay.Game_Handler.time");
ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup");
end

View File

@@ -3,7 +3,7 @@ local small_monster;
local large_monster;
local config;
local ailments;
local player;
local players;
local quest_status;
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
@@ -118,7 +118,7 @@ function monster_hook.update_large_monster(enemy)
large_monster.update_stamina_timer(enemy, monster, nil);
large_monster.update_rage_timer(enemy, monster, nil);
if quest_status.is_online and player.myself.id ~= 0 then
if quest_status.is_online and players.myself.id ~= 0 then
local physical_param = large_monster.update_health(enemy, monster);
pcall(large_monster.update_parts, enemy, monster, physical_param);
end
@@ -158,7 +158,7 @@ function monster_hook.update_small_monster(enemy)
small_monster.update(enemy, monster);
if quest_status.is_online and player.myself.id ~= 0 then
if quest_status.is_online and players.myself.id ~= 0 then
small_monster.update_health(enemy, monster);
end
end
@@ -223,7 +223,7 @@ function monster_hook.init_module()
large_monster = require("MHR_Overlay.Monsters.large_monster");
config = require("MHR_Overlay.Misc.config");
ailments = require("MHR_Overlay.Monsters.ailments");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
sdk.hook(enemy_character_base_update_method, function(args)