Refactor Damage Meter UI config;

This commit is contained in:
GreenComfyTea
2023-01-02 14:18:32 +02:00
parent 575b46c70d
commit a8ec321dae
37 changed files with 1462 additions and 665 deletions

View File

@@ -1,5 +1,5 @@
local ailments = {};
local player;
local players;
local language;
local config;
local ailment_UI_entity;
@@ -664,10 +664,10 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
damage_object.elemental_damage = 0;
damage_object.ailment_damage = damage_portion;
local attacking_player = player.get_player(attacker_id);
local attacking_player = players.get_player(attacker_id);
if attacking_player ~= nil then
player.update_damage(attacking_player, damage_source_type, true, damage_object);
players.update_damage(attacking_player, damage_source_type, true, damage_object);
end
end
@@ -677,11 +677,11 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
damage_object.elemental_damage = 0;
damage_object.ailment_damage = ailment_damage;
player.update_damage(player.total, damage_source_type, true, damage_object);
players.update_damage(players.total, damage_source_type, true, damage_object);
end
function ailments.init_module()
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");