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Refactor Damage Meter UI config;
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@@ -14,7 +14,7 @@ local body_part_UI_entity;
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local screen;
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local drawing;
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local ailments;
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local player;
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local players;
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local time;
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local body_part;
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@@ -883,7 +883,7 @@ function large_monster.init_module()
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drawing = require("MHR_Overlay.UI.drawing");
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part_names = require("MHR_Overlay.Misc.part_names");
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ailments = require("MHR_Overlay.Monsters.ailments");
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player = require("MHR_Overlay.Damage_Meter.player");
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players = require("MHR_Overlay.Damage_Meter.players");
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time = require("MHR_Overlay.Game_Handler.time");
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ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup");
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end
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