mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 20:38:03 -08:00
Refactor Damage Meter UI config;
This commit is contained in:
@@ -3,7 +3,7 @@ local ailment_buildups_customization = {};
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local table_helpers;
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local config;
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local screen;
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local player;
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local players;
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local large_monster;
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local small_monster;
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local env_creature;
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@@ -254,7 +254,7 @@ function ailment_buildups_customization.init_module()
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language = require("MHR_Overlay.Misc.language");
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config = require("MHR_Overlay.Misc.config");
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screen = require("MHR_Overlay.Game_Handler.screen");
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player = require("MHR_Overlay.Damage_Meter.player");
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players = require("MHR_Overlay.Damage_Meter.players");
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small_monster = require("MHR_Overlay.Monsters.small_monster");
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large_monster = require("MHR_Overlay.Monsters.large_monster");
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env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
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@@ -3,7 +3,7 @@ local ailments_customization = {};
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local table_helpers;
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local config;
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local screen;
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local player;
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local players;
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local large_monster;
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local small_monster;
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local env_creature;
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@@ -337,7 +337,7 @@ function ailments_customization.init_module()
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language = require("MHR_Overlay.Misc.language");
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config = require("MHR_Overlay.Misc.config");
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screen = require("MHR_Overlay.Game_Handler.screen");
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player = require("MHR_Overlay.Damage_Meter.player");
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players = require("MHR_Overlay.Damage_Meter.players");
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small_monster = require("MHR_Overlay.Monsters.small_monster");
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large_monster = require("MHR_Overlay.Monsters.large_monster");
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env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
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@@ -3,7 +3,7 @@ local bar_customization = {};
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local table_helpers;
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local config;
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local screen;
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local player;
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local players;
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local large_monster;
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local small_monster;
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local env_creature;
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@@ -164,7 +164,7 @@ function bar_customization.init_module()
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language = require("MHR_Overlay.Misc.language");
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config = require("MHR_Overlay.Misc.config");
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screen = require("MHR_Overlay.Game_Handler.screen");
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player = require("MHR_Overlay.Damage_Meter.player");
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players = require("MHR_Overlay.Damage_Meter.players");
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small_monster = require("MHR_Overlay.Monsters.small_monster");
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large_monster = require("MHR_Overlay.Monsters.large_monster");
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env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
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@@ -3,7 +3,7 @@ local body_parts_customization = {};
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local table_helpers;
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local config;
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local screen;
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local player;
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local players;
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local large_monster;
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local small_monster;
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local env_creature;
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@@ -330,7 +330,7 @@ function body_parts_customization.init_module()
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language = require("MHR_Overlay.Misc.language");
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config = require("MHR_Overlay.Misc.config");
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screen = require("MHR_Overlay.Game_Handler.screen");
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player = require("MHR_Overlay.Damage_Meter.player");
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players = require("MHR_Overlay.Damage_Meter.players");
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small_monster = require("MHR_Overlay.Monsters.small_monster");
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large_monster = require("MHR_Overlay.Monsters.large_monster");
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env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
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@@ -3,7 +3,7 @@ local large_monster_UI_customization = {};
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local table_helpers;
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local config;
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local screen;
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local player;
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local players;
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local large_monster;
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local small_monster;
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local env_creature;
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@@ -62,7 +62,7 @@ function large_monster_UI_customization.init_module()
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language = require("MHR_Overlay.Misc.language");
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config = require("MHR_Overlay.Misc.config");
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screen = require("MHR_Overlay.Game_Handler.screen");
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player = require("MHR_Overlay.Damage_Meter.player");
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players = require("MHR_Overlay.Damage_Meter.players");
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small_monster = require("MHR_Overlay.Monsters.small_monster");
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large_monster = require("MHR_Overlay.Monsters.large_monster");
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env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
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@@ -3,7 +3,7 @@ local label_customization = {};
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local table_helpers;
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local config;
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local screen;
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local player;
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local players;
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local large_monster;
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local small_monster;
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local env_creature;
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@@ -18,36 +18,41 @@ function label_customization.draw(label_name, label)
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local changed = false;
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if imgui.tree_node(label_name) then
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changed, label.visibility = imgui.checkbox(language.current_language.customization_menu.visible
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, label.visibility);
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changed, label.visibility = imgui.checkbox(language.current_language.customization_menu.visible, label.visibility);
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label_changed = label_changed or changed;
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if label.include ~= nil then
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if imgui.tree_node(language.current_language.customization_menu.include) then
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for include_name, include in pairs(label.include) do
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changed, label.include[include_name] = imgui.checkbox(language.current_language.customization_menu[include_name], include);
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label_changed = label_changed or changed;
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end
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imgui.tree_pop();
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end
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end
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-- add text format
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if imgui.tree_node(language.current_language.customization_menu.offset) then
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changed, label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
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label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
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changed, label.offset.x = imgui.drag_float(language.current_language.customization_menu.x, label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
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label_changed = label_changed or changed;
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changed, label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
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label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
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changed, label.offset.y = imgui.drag_float(language.current_language.customization_menu.y, label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
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label_changed = label_changed or changed;
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.color) then
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changed, label.color = imgui.color_picker_argb("", label.color,
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customization_menu.color_picker_flags);
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changed, label.color = imgui.color_picker_argb("", label.color, customization_menu.color_picker_flags);
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label_changed = label_changed or changed;
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.shadow) then
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changed, label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible
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, label.shadow.visibility);
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changed, label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible, label.shadow.visibility);
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label_changed = label_changed or changed;
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if imgui.tree_node(language.current_language.customization_menu.offset) then
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@@ -84,7 +89,7 @@ function label_customization.init_module()
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language = require("MHR_Overlay.Misc.language");
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config = require("MHR_Overlay.Misc.config");
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screen = require("MHR_Overlay.Game_Handler.screen");
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player = require("MHR_Overlay.Damage_Meter.player");
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players = require("MHR_Overlay.Damage_Meter.players");
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small_monster = require("MHR_Overlay.Monsters.small_monster");
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large_monster = require("MHR_Overlay.Monsters.large_monster");
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env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
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@@ -3,7 +3,7 @@ local large_monster_UI_customization = {};
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local table_helpers;
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local config;
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local screen;
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local player;
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local players;
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local large_monster;
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local small_monster;
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local env_creature;
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@@ -147,7 +147,7 @@ function large_monster_UI_customization.init_module()
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language = require("MHR_Overlay.Misc.language");
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config = require("MHR_Overlay.Misc.config");
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screen = require("MHR_Overlay.Game_Handler.screen");
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player = require("MHR_Overlay.Damage_Meter.player");
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players = require("MHR_Overlay.Damage_Meter.players");
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small_monster = require("MHR_Overlay.Monsters.small_monster");
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large_monster = require("MHR_Overlay.Monsters.large_monster");
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env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
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@@ -3,7 +3,7 @@ local line_customization = {};
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local table_helpers;
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local config;
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local screen;
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local player;
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local players;
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local large_monster;
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local small_monster;
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local env_creature;
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@@ -69,7 +69,7 @@ function line_customization.init_module()
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language = require("MHR_Overlay.Misc.language");
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config = require("MHR_Overlay.Misc.config");
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screen = require("MHR_Overlay.Game_Handler.screen");
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player = require("MHR_Overlay.Damage_Meter.player");
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players = require("MHR_Overlay.Damage_Meter.players");
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small_monster = require("MHR_Overlay.Monsters.small_monster");
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large_monster = require("MHR_Overlay.Monsters.large_monster");
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env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
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@@ -3,7 +3,7 @@ local module_visibility_customization = {};
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local table_helpers;
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local config;
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local screen;
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local player;
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local players;
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local large_monster;
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local small_monster;
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local env_creature;
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@@ -69,7 +69,7 @@ function module_visibility_customization.init_module()
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language = require("MHR_Overlay.Misc.language");
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config = require("MHR_Overlay.Misc.config");
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screen = require("MHR_Overlay.Game_Handler.screen");
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player = require("MHR_Overlay.Damage_Meter.player");
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players = require("MHR_Overlay.Damage_Meter.players");
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small_monster = require("MHR_Overlay.Monsters.small_monster");
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large_monster = require("MHR_Overlay.Monsters.large_monster");
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env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
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@@ -3,7 +3,7 @@ local rage_customization = {};
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local table_helpers;
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local config;
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local screen;
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local player;
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local players;
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local large_monster;
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local small_monster;
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local env_creature;
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@@ -65,7 +65,7 @@ function rage_customization.init_module()
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language = require("MHR_Overlay.Misc.language");
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config = require("MHR_Overlay.Misc.config");
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screen = require("MHR_Overlay.Game_Handler.screen");
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player = require("MHR_Overlay.Damage_Meter.player");
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players = require("MHR_Overlay.Damage_Meter.players");
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small_monster = require("MHR_Overlay.Monsters.small_monster");
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large_monster = require("MHR_Overlay.Monsters.large_monster");
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env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
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@@ -3,7 +3,7 @@ local stamina_customization = {};
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local table_helpers;
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local config;
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local screen;
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local player;
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local players;
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local large_monster;
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local small_monster;
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local env_creature;
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@@ -65,7 +65,7 @@ function stamina_customization.init_module()
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language = require("MHR_Overlay.Misc.language");
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config = require("MHR_Overlay.Misc.config");
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screen = require("MHR_Overlay.Game_Handler.screen");
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player = require("MHR_Overlay.Damage_Meter.player");
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players = require("MHR_Overlay.Damage_Meter.players");
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small_monster = require("MHR_Overlay.Monsters.small_monster");
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large_monster = require("MHR_Overlay.Monsters.large_monster");
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env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
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@@ -2,7 +2,7 @@ local damage_meter_UI = {};
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local singletons;
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local config;
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local customization_menu;
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local player;
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local players;
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local non_players;
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local quest_status;
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local screen;
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@@ -28,7 +28,7 @@ function damage_meter_UI.draw()
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local cached_config = config.current_config.damage_meter_UI;
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local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
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if player.total.display.total_damage == 0 and cached_config.settings.hide_module_if_total_damage_is_zero then
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if players.total.display.total_damage == 0 and cached_config.settings.hide_module_if_total_damage_is_zero then
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return;
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end
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@@ -39,7 +39,7 @@ function damage_meter_UI.draw()
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if damage_meter_UI.freeze_displayed_players and not table_helpers.is_empty(damage_meter_UI.last_displayed_players) then
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quest_players = damage_meter_UI.last_displayed_players;
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else
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quest_players = player.display_list;
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quest_players = players.display_list;
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end
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damage_meter_UI.last_displayed_players = quest_players;
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@@ -64,11 +64,11 @@ function damage_meter_UI.draw()
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return;
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end
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if cached_config.settings.hide_total_if_total_damage_is_zero and player.total.display.total_damage == 0 then
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if cached_config.settings.hide_total_if_total_damage_is_zero and players.total.display.total_damage == 0 then
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return;
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end
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player.draw_total(position_on_screen, 1);
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players.draw(players.total, position_on_screen, 1, top_damage, top_dps);
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if cached_config.settings.orientation == "Horizontal" then
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position_on_screen.x = position_on_screen.x + cached_config.spacing.x * global_scale_modifier;
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@@ -83,32 +83,26 @@ function damage_meter_UI.draw()
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end
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for _, _player in ipairs(quest_players) do
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if _player.display.total_damage == 0 and cached_config.settings.hide_player_if_player_damage_is_zero then
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goto continue
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end
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if _player == player.myself then
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if _player.type == players.types.myself then
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if cached_config.settings.hide_myself then
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goto continue
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end
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elseif _player.is_servant then
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if cached_config.settings.hide_servants and not _player.is_otomo then
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elseif _player.type == players.types.servant then
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if cached_config.settings.hide_servants then
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goto continue
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end
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else
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if cached_config.settings.hide_other_players and not _player.is_otomo then
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elseif _player.type == players.types.other_player then
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if cached_config.settings.hide_other_players then
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goto continue
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end
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end
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if _player.is_player then
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player.draw(_player, position_on_screen, 1, top_damage, top_dps);
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else
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non_players.draw(_player, position_on_screen, 1, top_damage, top_dps);
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end
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players.draw(_player, position_on_screen, 1, top_damage, top_dps);
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if cached_config.settings.orientation == "Horizontal" then
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position_on_screen.x = position_on_screen.x + cached_config.spacing.x * global_scale_modifier;
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else
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@@ -125,7 +119,7 @@ function damage_meter_UI.draw()
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return;
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end
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if cached_config.settings.hide_total_if_total_damage_is_zero and player.total.display.total_damage == 0 then
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if cached_config.settings.hide_total_if_total_damage_is_zero and players.total.display.total_damage == 0 then
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return;
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end
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@@ -133,7 +127,7 @@ function damage_meter_UI.draw()
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position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
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end
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player.draw_total(position_on_screen, 1);
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players.draw(players.total, position_on_screen, 1);
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end
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end
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@@ -141,7 +135,7 @@ function damage_meter_UI.init_module()
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singletons = require("MHR_Overlay.Game_Handler.singletons");
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config = require("MHR_Overlay.Misc.config");
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customization_menu = require("MHR_Overlay.UI.customization_menu");
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player = require("MHR_Overlay.Damage_Meter.player");
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players = require("MHR_Overlay.Damage_Meter.players");
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non_players = require("MHR_Overlay.Damage_Meter.non_players");
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quest_status = require("MHR_Overlay.Game_Handler.quest_status");
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screen = require("MHR_Overlay.Game_Handler.screen");
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@@ -4,7 +4,7 @@ local config;
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local customization_menu;
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local large_monster;
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local screen;
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local player;
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local players;
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local drawing;
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local table_helpers;
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local health_UI_entity;
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@@ -46,7 +46,7 @@ function env_creature_UI.draw()
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position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier;
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position_on_screen.y = position_on_screen.y + cached_config.viewport_offset.y * global_scale_modifier;
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creature.distance = (player.myself_position - creature.position):length();
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creature.distance = (players.myself_position - creature.position):length();
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local opacity_scale = 1;
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if creature.distance > cached_config.settings.max_distance then
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@@ -68,7 +68,7 @@ function env_creature_UI.init_module()
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customization_menu = require("MHR_Overlay.UI.customization_menu");
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large_monster = require("MHR_Overlay.Monsters.large_monster");
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screen = require("MHR_Overlay.Game_Handler.screen");
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player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
||||
|
||||
@@ -4,7 +4,7 @@ local config;
|
||||
local customization_menu;
|
||||
local large_monster;
|
||||
local screen;
|
||||
local player;
|
||||
local players;
|
||||
local drawing;
|
||||
local table_helpers;
|
||||
local health_UI_entity;
|
||||
@@ -70,7 +70,7 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
|
||||
end
|
||||
|
||||
if update_distance then
|
||||
monster.distance = (player.myself_position - monster.position):length();
|
||||
monster.distance = (players.myself_position - monster.position):length();
|
||||
end
|
||||
|
||||
if cached_config.highlighted.auto_highlight.enabled then
|
||||
@@ -294,7 +294,7 @@ function large_monster_UI.init_module()
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
||||
|
||||
@@ -4,7 +4,7 @@ local config;
|
||||
local small_monster;
|
||||
local customization_menu;
|
||||
local screen;
|
||||
local player;
|
||||
local players;
|
||||
local drawing;
|
||||
local table_helpers;
|
||||
local health_UI_entity;
|
||||
@@ -53,7 +53,7 @@ function small_monster_UI.draw()
|
||||
if cached_config.dynamic_positioning.enabled
|
||||
or (not cached_config.dynamic_positioning.enabled and cached_config.static_sorting.type == "Distance") then
|
||||
for _, monster in ipairs(displayed_monsters) do
|
||||
monster.distance = (player.myself_position - monster.position):length();
|
||||
monster.distance = (players.myself_position - monster.position):length();
|
||||
end
|
||||
end
|
||||
|
||||
@@ -160,7 +160,7 @@ function small_monster_UI.init_module()
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
||||
|
||||
@@ -2,7 +2,7 @@ local ailment_buildup_UI_entity = {};
|
||||
local table_helpers;
|
||||
local drawing;
|
||||
local config;
|
||||
local player;
|
||||
local players;
|
||||
local language;
|
||||
|
||||
function ailment_buildup_UI_entity.new(buildup_bar, highlighted_buildup_bar, ailment_name_label, player_name_label,
|
||||
@@ -66,7 +66,7 @@ function ailment_buildup_UI_entity.draw(_player_buildup, ailment_buildup_UI, cac
|
||||
end
|
||||
end
|
||||
|
||||
if _player_buildup.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then
|
||||
if _player_buildup.id == players.myself.id and cached_config.settings.highlighted_bar == "Me" then
|
||||
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
|
||||
elseif cached_config.settings.highlighted_bar == "Top Buildup" and _player_buildup.buildup == top_buildup then
|
||||
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
|
||||
@@ -74,7 +74,7 @@ function ailment_buildup_UI_entity.draw(_player_buildup, ailment_buildup_UI, cac
|
||||
drawing.draw_bar(ailment_buildup_UI.buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
|
||||
end
|
||||
|
||||
local _player = player.get_player(_player_buildup.id);
|
||||
local _player = players.get_player(_player_buildup.id);
|
||||
local player_name = "Player " .. tostring(_player_buildup.id);
|
||||
if _player ~= nil then
|
||||
player_name = _player.name;
|
||||
@@ -89,7 +89,7 @@ function ailment_buildup_UI_entity.init_module()
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
end
|
||||
|
||||
|
||||
@@ -2,61 +2,91 @@ local damage_UI_entity = {};
|
||||
local table_helpers;
|
||||
local drawing;
|
||||
local config;
|
||||
local player;
|
||||
local players;
|
||||
local language;
|
||||
local quest_status;
|
||||
local non_players;
|
||||
|
||||
function damage_UI_entity.new(bar, highlighted_bar, name_label, dps_label,
|
||||
hunter_rank_label, value_label, percentage_label, cart_count_label)
|
||||
function damage_UI_entity.new(damage_meter_UI_elements, type)
|
||||
local entity = {};
|
||||
|
||||
local cached_config = config.current_config.damage_meter_UI;
|
||||
|
||||
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
|
||||
--entity.visibility = visibility;
|
||||
entity.bar = table_helpers.deep_copy(bar);
|
||||
entity.highlighted_bar = table_helpers.deep_copy(highlighted_bar);
|
||||
entity.name_label = table_helpers.deep_copy(name_label);
|
||||
entity.dps_label = table_helpers.deep_copy(dps_label);
|
||||
entity.hunter_rank_label = table_helpers.deep_copy(hunter_rank_label);
|
||||
entity.value_label = table_helpers.deep_copy(value_label);
|
||||
entity.percentage_label = table_helpers.deep_copy(percentage_label);
|
||||
entity.cart_count_label = table_helpers.deep_copy(cart_count_label);
|
||||
entity.bar = table_helpers.deep_copy(damage_meter_UI_elements.damage_bar);
|
||||
entity.highlighted_bar = table_helpers.deep_copy(cached_config.highlighted_bar);
|
||||
entity.name_label = table_helpers.deep_copy(damage_meter_UI_elements.name_label);
|
||||
entity.hunter_rank_label = table_helpers.deep_copy(damage_meter_UI_elements.hunter_rank_label);
|
||||
entity.cart_count_label = table_helpers.deep_copy(damage_meter_UI_elements.cart_count_label);
|
||||
entity.dps_label = table_helpers.deep_copy(damage_meter_UI_elements.dps_label);
|
||||
entity.value_label = table_helpers.deep_copy(damage_meter_UI_elements.damage_value_label);
|
||||
entity.percentage_label = table_helpers.deep_copy(damage_meter_UI_elements.damage_percentage_label);
|
||||
|
||||
entity.bar.offset.x = entity.bar.offset.x * global_scale_modifier;
|
||||
entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
|
||||
entity.bar.size.width = entity.bar.size.width * global_scale_modifier;
|
||||
entity.bar.size.height = entity.bar.size.height * global_scale_modifier;
|
||||
entity.bar.outline.thickness = entity.bar.outline.thickness * global_scale_modifier;
|
||||
entity.bar.outline.offset = entity.bar.outline.offset * global_scale_modifier;
|
||||
entity.player_name_size_limit = config.current_config.damage_meter_UI.settings.player_name_size_limit;
|
||||
|
||||
entity.highlighted_bar.offset.x = entity.highlighted_bar.offset.x * global_scale_modifier;
|
||||
entity.highlighted_bar.offset.y = entity.highlighted_bar.offset.y * global_scale_modifier;
|
||||
entity.highlighted_bar.size.width = entity.highlighted_bar.size.width * global_scale_modifier;
|
||||
entity.highlighted_bar.size.height = entity.highlighted_bar.size.height * global_scale_modifier;
|
||||
entity.highlighted_bar.outline.thickness = entity.highlighted_bar.outline.thickness * global_scale_modifier;
|
||||
entity.highlighted_bar.outline.offset = entity.highlighted_bar.outline.offset * global_scale_modifier;
|
||||
if type == players.types.total then
|
||||
entity.total_name = language.current_language.UI.total_damage;
|
||||
elseif type == players.types.myself or type == players.types.other_players then
|
||||
entity.type_name = language.current_language.UI.player;
|
||||
elseif type == players.types.servant then
|
||||
entity.type_name = language.current_language.UI.servant;
|
||||
else
|
||||
entity.type_name = language.current_language.UI.otomo;
|
||||
end
|
||||
|
||||
entity.name_label.offset.x = entity.name_label.offset.x * global_scale_modifier;
|
||||
entity.name_label.offset.y = entity.name_label.offset.y * global_scale_modifier;
|
||||
if entity.bar ~= nil then
|
||||
entity.bar.offset.x = entity.bar.offset.x * global_scale_modifier;
|
||||
entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
|
||||
entity.bar.size.width = entity.bar.size.width * global_scale_modifier;
|
||||
entity.bar.size.height = entity.bar.size.height * global_scale_modifier;
|
||||
entity.bar.outline.thickness = entity.bar.outline.thickness * global_scale_modifier;
|
||||
entity.bar.outline.offset = entity.bar.outline.offset * global_scale_modifier;
|
||||
end
|
||||
|
||||
entity.player_name_size_limit = config.current_config.damage_meter_UI.settings.player_name_size_limit *
|
||||
global_scale_modifier;
|
||||
if entity.highlighted_bar ~= nil then
|
||||
entity.highlighted_bar.offset.x = entity.highlighted_bar.offset.x * global_scale_modifier;
|
||||
entity.highlighted_bar.offset.y = entity.highlighted_bar.offset.y * global_scale_modifier;
|
||||
entity.highlighted_bar.size.width = entity.highlighted_bar.size.width * global_scale_modifier;
|
||||
entity.highlighted_bar.size.height = entity.highlighted_bar.size.height * global_scale_modifier;
|
||||
entity.highlighted_bar.outline.thickness = entity.highlighted_bar.outline.thickness * global_scale_modifier;
|
||||
entity.highlighted_bar.outline.offset = entity.highlighted_bar.outline.offset * global_scale_modifier;
|
||||
end
|
||||
|
||||
entity.dps_label.offset.x = entity.dps_label.offset.x * global_scale_modifier;
|
||||
entity.dps_label.offset.y = entity.dps_label.offset.y * global_scale_modifier;
|
||||
if entity.name_label ~= nil then
|
||||
entity.name_label.offset.x = entity.name_label.offset.x * global_scale_modifier;
|
||||
entity.name_label.offset.y = entity.name_label.offset.y * global_scale_modifier;
|
||||
end
|
||||
|
||||
entity.hunter_rank_label.offset.x = entity.hunter_rank_label.offset.x * global_scale_modifier;
|
||||
entity.hunter_rank_label.offset.y = entity.hunter_rank_label.offset.y * global_scale_modifier;
|
||||
if entity.player_name_size_limit ~= nil then
|
||||
entity.player_name_size_limit = entity.player_name_size_limit * global_scale_modifier;
|
||||
end
|
||||
|
||||
entity.cart_count_label.offset.x = entity.cart_count_label.offset.x * global_scale_modifier;
|
||||
entity.cart_count_label.offset.y = entity.cart_count_label.offset.y * global_scale_modifier;
|
||||
if entity.hunter_rank_label ~= nil then
|
||||
entity.hunter_rank_label.offset.x = entity.hunter_rank_label.offset.x * global_scale_modifier;
|
||||
entity.hunter_rank_label.offset.y = entity.hunter_rank_label.offset.y * global_scale_modifier;
|
||||
end
|
||||
|
||||
if entity.cart_count_label ~= nil then
|
||||
entity.cart_count_label.offset.x = entity.cart_count_label.offset.x * global_scale_modifier;
|
||||
entity.cart_count_label.offset.y = entity.cart_count_label.offset.y * global_scale_modifier;
|
||||
end
|
||||
|
||||
entity.value_label.offset.x = entity.value_label.offset.x * global_scale_modifier;
|
||||
entity.value_label.offset.y = entity.value_label.offset.y * global_scale_modifier;
|
||||
if entity.dps_label ~= nil then
|
||||
entity.dps_label.offset.x = entity.dps_label.offset.x * global_scale_modifier;
|
||||
entity.dps_label.offset.y = entity.dps_label.offset.y * global_scale_modifier;
|
||||
end
|
||||
|
||||
entity.percentage_label.offset.x = entity.percentage_label.offset.x * global_scale_modifier;
|
||||
entity.percentage_label.offset.y = entity.percentage_label.offset.y * global_scale_modifier;
|
||||
if entity.value_label ~= nil then
|
||||
entity.value_label.offset.x = entity.value_label.offset.x * global_scale_modifier;
|
||||
entity.value_label.offset.y = entity.value_label.offset.y * global_scale_modifier;
|
||||
end
|
||||
|
||||
if entity.percentage_label ~= nil then
|
||||
entity.percentage_label.offset.x = entity.percentage_label.offset.x * global_scale_modifier;
|
||||
entity.percentage_label.offset.y = entity.percentage_label.offset.y * global_scale_modifier;
|
||||
end
|
||||
|
||||
return entity;
|
||||
end
|
||||
@@ -64,112 +94,106 @@ end
|
||||
function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
|
||||
local cached_config = config.current_config.damage_meter_UI;
|
||||
|
||||
local name_include;
|
||||
local type;
|
||||
local is_myself = false;
|
||||
local hunter_rank_include;
|
||||
local name_include = nil;
|
||||
if _player.damage_UI.name_label ~= nil then
|
||||
name_include = _player.damage_UI.name_label.include;
|
||||
end
|
||||
|
||||
if _player.is_player then
|
||||
type = language.current_language.UI.player;
|
||||
if _player.id == player.myself.id then
|
||||
name_include = cached_config.player_name_label.include.myself;
|
||||
hunter_rank_include = cached_config.master_hunter_rank_label.include.myself;
|
||||
is_myself = true;
|
||||
local hunter_rank_include = nil;
|
||||
if _player.damage_UI.hunter_rank_label ~= nil then
|
||||
hunter_rank_include = _player.damage_UI.hunter_rank_label.include;
|
||||
end
|
||||
|
||||
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
|
||||
|
||||
local player_damage_percentage = 0;
|
||||
if players.total.display.total_damage ~= 0 then
|
||||
player_damage_percentage = _player.display.total_damage / players.total.display.total_damage;
|
||||
end
|
||||
|
||||
local player_damage_bar_percentage = 0;
|
||||
|
||||
if _player.type ~= players.types.total then
|
||||
if cached_config.settings.damage_bar_relative_to == "Total Damage" then
|
||||
if players.total.display.total_damage ~= 0 then
|
||||
player_damage_bar_percentage = _player.display.total_damage / players.total.display.total_damage;
|
||||
end
|
||||
else
|
||||
name_include = cached_config.player_name_label.include.others;
|
||||
hunter_rank_include = cached_config.master_hunter_rank_label.include.others;
|
||||
if top_damage ~= 0 then
|
||||
player_damage_bar_percentage = _player.display.total_damage / top_damage;
|
||||
end
|
||||
end
|
||||
elseif _player.is_otomo then
|
||||
type = language.current_language.UI.otomo;
|
||||
if _player.id == player.myself.id or _player.id == non_players.my_second_otomo_id then
|
||||
name_include = cached_config.player_name_label.include.my_otomos;
|
||||
hunter_rank_include = cached_config.master_hunter_rank_label.include.my_otomos;
|
||||
elseif _player.is_servant then
|
||||
name_include = cached_config.player_name_label.include.servant_otomos;
|
||||
hunter_rank_include = cached_config.master_hunter_rank_label.include.servant_otomos;
|
||||
else
|
||||
name_include = cached_config.player_name_label.include.other_player_otomos;
|
||||
hunter_rank_include = cached_config.master_hunter_rank_label.include.other_player_otomos;
|
||||
end
|
||||
else
|
||||
type = language.current_language.UI.servant;
|
||||
name_include = cached_config.player_name_label.include.servants;
|
||||
end
|
||||
|
||||
local name_text = "";
|
||||
|
||||
if name_include.master_rank and name_include.hunter_rank then
|
||||
name_text = string.format("[%d:%d] ", _player.master_rank, _player.hunter_rank);
|
||||
elseif name_include.master_rank then
|
||||
name_text = string.format("[%d] ", _player.master_rank);
|
||||
elseif name_include.hunter_rank then
|
||||
name_text = string.format("[%d] ", _player.hunter_rank);
|
||||
elseif name_include.level then
|
||||
name_text = string.format("[%d] ", _player.level);
|
||||
end
|
||||
if _player.type == players.types.total then
|
||||
name_text = _player.damage_UI.total_name;
|
||||
elseif name_include ~= nil then
|
||||
|
||||
if name_include.cart_count and quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then
|
||||
name_text = name_text .. string.format("x%d ", _player.cart_count);
|
||||
end
|
||||
|
||||
if name_include.type then
|
||||
name_text = name_text .. type .. " ";
|
||||
end
|
||||
|
||||
if name_include.id then
|
||||
name_text = name_text .. string.format("%d ", _player.id);
|
||||
end
|
||||
|
||||
if name_include.name then
|
||||
name_text = name_text .. _player.name;
|
||||
end
|
||||
|
||||
local player_damage_percentage = 0;
|
||||
if player.total.display.total_damage ~= 0 then
|
||||
player_damage_percentage = _player.display.total_damage / player.total.display.total_damage;
|
||||
end
|
||||
|
||||
local player_damage_bar_percentage = 0;
|
||||
if cached_config.settings.damage_bar_relative_to == "Total Damage" then
|
||||
if player.total.display.total_damage ~= 0 then
|
||||
player_damage_bar_percentage = _player.display.total_damage / player.total.display.total_damage;
|
||||
if name_include.master_rank and name_include.hunter_rank then
|
||||
name_text = string.format("[%d:%d] ", _player.master_rank, _player.hunter_rank);
|
||||
elseif name_include.master_rank then
|
||||
name_text = string.format("[%d] ", _player.master_rank);
|
||||
elseif name_include.hunter_rank then
|
||||
name_text = string.format("[%d] ", _player.hunter_rank);
|
||||
elseif name_include.level then
|
||||
name_text = string.format("[%d] ", _player.level);
|
||||
end
|
||||
else
|
||||
if top_damage ~= 0 then
|
||||
player_damage_bar_percentage = _player.display.total_damage / top_damage;
|
||||
|
||||
if name_include.cart_count and is_on_quest then
|
||||
name_text = name_text .. string.format("x%d ", _player.cart_count);
|
||||
end
|
||||
|
||||
if name_include.type then
|
||||
name_text = name_text .. _player.damage_UI.type_name .. " ";
|
||||
end
|
||||
|
||||
if name_include.id then
|
||||
name_text = name_text .. string.format("%d ", _player.id);
|
||||
end
|
||||
|
||||
if name_include.name then
|
||||
name_text = name_text .. _player.name;
|
||||
end
|
||||
end
|
||||
|
||||
if is_myself and cached_config.settings.highlighted_bar == "Me" then
|
||||
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
|
||||
elseif cached_config.settings.highlighted_bar == "Top Damage" and _player.display.total_damage == top_damage then
|
||||
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
|
||||
elseif cached_config.settings.highlighted_bar == "Top DPS" and _player.dps == top_dps then
|
||||
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
|
||||
else
|
||||
drawing.draw_bar(_player.damage_UI.bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
|
||||
end
|
||||
local hunter_rank_string = "";
|
||||
|
||||
if _player.damage_UI.hunter_rank_label ~= nil then
|
||||
if hunter_rank_include == nil then
|
||||
hunter_rank_string = string.format("%d", _player.level);
|
||||
elseif hunter_rank_include.master_rank and hunter_rank_include.hunter_rank then
|
||||
hunter_rank_string = string.format("%d:%d", _player.master_rank, _player.hunter_rank);
|
||||
|
||||
if hunter_rank_include ~= nil then
|
||||
if hunter_rank_include.master_rank and hunter_rank_include.hunter_rank then
|
||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d:%d", _player.master_rank, _player.hunter_rank));
|
||||
elseif hunter_rank_include.master_rank then
|
||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.master_rank));
|
||||
hunter_rank_string = string.format("%d", _player.master_rank);
|
||||
|
||||
elseif hunter_rank_include.hunter_rank then
|
||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.hunter_rank));
|
||||
elseif hunter_rank_include.level then
|
||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.level));
|
||||
hunter_rank_string = string.format("%d", _player.hunter_rank);
|
||||
end
|
||||
end
|
||||
|
||||
xy = 1
|
||||
|
||||
local bar = _player.damage_UI.bar;
|
||||
|
||||
if (cached_config.settings.highlighted_bar == "Top Damage" and _player.display.total_damage == top_damage) or
|
||||
(cached_config.settings.highlighted_bar == "Top DPS" and _player.dps == top_dps) then
|
||||
bar = _player.damage_UI.highlighted_bar;
|
||||
end
|
||||
|
||||
drawing.draw_bar(bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
|
||||
|
||||
name_text = drawing.limit_text_size(name_text, _player.damage_UI.player_name_size_limit);
|
||||
|
||||
drawing.draw_label(_player.damage_UI.name_label, position_on_screen, opacity_scale, name_text);
|
||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, hunter_rank_string);
|
||||
drawing.draw_label(_player.damage_UI.value_label, position_on_screen, opacity_scale, _player.display.total_damage);
|
||||
drawing.draw_label(_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage);
|
||||
drawing.draw_label(_player.damage_UI.dps_label, position_on_screen, opacity_scale, _player.dps);
|
||||
|
||||
if _player.is_player and quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then
|
||||
if is_on_quest then
|
||||
drawing.draw_label(_player.damage_UI.cart_count_label, position_on_screen, opacity_scale, _player.cart_count);
|
||||
end
|
||||
end
|
||||
@@ -178,7 +202,7 @@ function damage_UI_entity.init_module()
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||
non_players = require("MHR_Overlay.Damage_Meter.non_players");
|
||||
|
||||
@@ -3,7 +3,7 @@ local customization_menu = {};
|
||||
local table_helpers;
|
||||
local config;
|
||||
local screen;
|
||||
local player;
|
||||
local players;
|
||||
local large_monster;
|
||||
local small_monster;
|
||||
local env_creature;
|
||||
@@ -150,7 +150,7 @@ function customization_menu.init()
|
||||
customization_menu.displayed_buildup_bar_relative_types = {language.current_language.customization_menu.total_buildup,
|
||||
language.current_language.customization_menu.top_buildup};
|
||||
customization_menu.displayed_damage_meter_UI_highlighted_bar_types =
|
||||
{language.current_language.customization_menu.me, language.current_language.customization_menu.top_damage,
|
||||
{language.current_language.customization_menu.top_damage,
|
||||
language.current_language.customization_menu.top_dps, language.current_language.customization_menu.none};
|
||||
|
||||
customization_menu.displayed_damage_meter_UI_damage_bar_relative_types =
|
||||
@@ -217,8 +217,7 @@ function customization_menu.init()
|
||||
customization_menu.buildup_bar_relative_types = {language.default_language.customization_menu.total_buildup,
|
||||
language.default_language.customization_menu.top_buildup};
|
||||
|
||||
customization_menu.damage_meter_UI_highlighted_bar_types = {language.default_language.customization_menu.me,
|
||||
language.default_language.customization_menu.top_damage,
|
||||
customization_menu.damage_meter_UI_highlighted_bar_types = {language.default_language.customization_menu.top_damage,
|
||||
language.default_language.customization_menu.top_dps,
|
||||
language.default_language.customization_menu.none};
|
||||
customization_menu.damage_meter_UI_damage_bar_relative_types =
|
||||
@@ -557,8 +556,8 @@ function customization_menu.draw()
|
||||
end
|
||||
|
||||
if damage_meter_UI_changed or modifiers_changed then
|
||||
for _, _player in pairs(player.list) do
|
||||
player.init_UI(_player);
|
||||
for _, _player in pairs(players.list) do
|
||||
players.init_UI(_player);
|
||||
|
||||
end
|
||||
|
||||
@@ -570,7 +569,7 @@ function customization_menu.draw()
|
||||
non_players.init_UI(otomo);
|
||||
end
|
||||
|
||||
player.init_total_UI(player.total);
|
||||
players.init_total_UI(players.total);
|
||||
end
|
||||
|
||||
if endemic_life_UI_changed or modifiers_changed then
|
||||
@@ -659,11 +658,11 @@ function customization_menu.draw_global_settings()
|
||||
small_monster.init_list();
|
||||
large_monster.init_list();
|
||||
env_creature.init_list();
|
||||
player.init_UI(player.myself);
|
||||
player.init_UI(player.total);
|
||||
players.init_UI(players.myself);
|
||||
players.init_UI(players.total);
|
||||
|
||||
for _, _player in pairs(player.list) do
|
||||
player.init_UI(_player);
|
||||
for _, _player in pairs(players.list) do
|
||||
players.init_UI(_player);
|
||||
end
|
||||
|
||||
for _, servant in pairs(non_players.servant_list) do
|
||||
@@ -1685,7 +1684,7 @@ function customization_menu.draw_damage_meter_UI()
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
--[[
|
||||
if imgui.tree_node(language.current_language.customization_menu.player_name_label) then
|
||||
changed, cached_config.player_name_label.visibility = imgui.checkbox(
|
||||
language.current_language.customization_menu.visible, cached_config.player_name_label.visibility);
|
||||
@@ -2039,7 +2038,160 @@ function customization_menu.draw_damage_meter_UI()
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
]]
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.myself) then
|
||||
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.myself.name_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.hunter_rank_label, cached_config.myself.hunter_rank_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.myself.cart_count_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.myself.dps_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.myself.damage_value_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.myself.damage_percentage_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.myself.damage_bar);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.other_players) then
|
||||
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.other_players.name_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.hunter_rank_label, cached_config.other_players.hunter_rank_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.other_players.cart_count_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.other_players.dps_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.other_players.damage_value_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.other_players.damage_percentage_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.other_players.damage_bar);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.servants) then
|
||||
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.servants.name_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.servants.dps_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.servants.damage_value_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.servants.damage_percentage_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.servants.damage_bar);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.my_otomos) then
|
||||
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.my_otomos.name_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.level_label, cached_config.my_otomos.hunter_rank_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.my_otomos.dps_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.my_otomos.damage_value_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.my_otomos.damage_percentage_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.my_otomos.damage_bar);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.other_player_otomos) then
|
||||
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.other_player_otomos.name_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.level_label, cached_config.other_player_otomos.hunter_rank_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.other_player_otomos.dps_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.other_player_otomos.damage_value_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.other_player_otomos.damage_percentage_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.other_player_otomos.damage_bar);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.servant_otomos) then
|
||||
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.servant_otomos.name_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.level_label, cached_config.servant_otomos.hunter_rank_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.servant_otomos.dps_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.servant_otomos.damage_value_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.servant_otomos.damage_percentage_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.servant_otomos.damage_bar);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.total) then
|
||||
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.total.name_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.total.cart_count_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.total.dps_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.total.damage_value_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
--[[
|
||||
changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.cart_count_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
@@ -2070,35 +2222,36 @@ function customization_menu.draw_damage_meter_UI()
|
||||
|
||||
changed = bar_customization.draw(language.current_language.customization_menu.highlighted_damage_bar, cached_config.highlighted_damage_bar);
|
||||
config_changed = config_changed or changed;
|
||||
--]]
|
||||
|
||||
if config_changed then
|
||||
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
|
||||
|
||||
player.display_list = {};
|
||||
player.update_player_list(is_on_quest);
|
||||
players.display_list = {};
|
||||
players.update_player_list(is_on_quest);
|
||||
non_players.update_servant_list();
|
||||
non_players.update_otomo_list(is_on_quest, quest_status.is_online);
|
||||
end
|
||||
|
||||
if damage_display_changed then
|
||||
for _, _player in pairs(player.list) do
|
||||
player.update_display(_player);
|
||||
for _, _player in pairs(players.list) do
|
||||
players.update_display(_player);
|
||||
end
|
||||
|
||||
for _, servant in pairs(non_players.servant_list) do
|
||||
player.update_display(servant);
|
||||
players.update_display(servant);
|
||||
end
|
||||
|
||||
for _, otomo in pairs(non_players.otomo_list) do
|
||||
player.update_display(otomo);
|
||||
players.update_display(otomo);
|
||||
end
|
||||
|
||||
player.update_display(player.total);
|
||||
player.update_dps(true);
|
||||
players.update_display(players.total);
|
||||
players.update_dps(true);
|
||||
end
|
||||
|
||||
if config_changed then
|
||||
player.sort_players();
|
||||
players.sort_players();
|
||||
end
|
||||
|
||||
imgui.tree_pop();
|
||||
@@ -2187,7 +2340,7 @@ function customization_menu.init_module()
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
player = require("MHR_Overlay.Damage_Meter.player");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
small_monster = require("MHR_Overlay.Monsters.small_monster");
|
||||
large_monster = require("MHR_Overlay.Monsters.large_monster");
|
||||
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||
|
||||
Reference in New Issue
Block a user