mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Refactor Damage Meter UI config;
This commit is contained in:
@@ -3,7 +3,7 @@ local customization_menu = {};
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local table_helpers;
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local config;
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local screen;
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local player;
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local players;
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local large_monster;
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local small_monster;
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local env_creature;
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@@ -150,7 +150,7 @@ function customization_menu.init()
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customization_menu.displayed_buildup_bar_relative_types = {language.current_language.customization_menu.total_buildup,
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language.current_language.customization_menu.top_buildup};
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customization_menu.displayed_damage_meter_UI_highlighted_bar_types =
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{language.current_language.customization_menu.me, language.current_language.customization_menu.top_damage,
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{language.current_language.customization_menu.top_damage,
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language.current_language.customization_menu.top_dps, language.current_language.customization_menu.none};
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customization_menu.displayed_damage_meter_UI_damage_bar_relative_types =
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@@ -217,8 +217,7 @@ function customization_menu.init()
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customization_menu.buildup_bar_relative_types = {language.default_language.customization_menu.total_buildup,
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language.default_language.customization_menu.top_buildup};
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customization_menu.damage_meter_UI_highlighted_bar_types = {language.default_language.customization_menu.me,
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language.default_language.customization_menu.top_damage,
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customization_menu.damage_meter_UI_highlighted_bar_types = {language.default_language.customization_menu.top_damage,
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language.default_language.customization_menu.top_dps,
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language.default_language.customization_menu.none};
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customization_menu.damage_meter_UI_damage_bar_relative_types =
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@@ -557,8 +556,8 @@ function customization_menu.draw()
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end
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if damage_meter_UI_changed or modifiers_changed then
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for _, _player in pairs(player.list) do
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player.init_UI(_player);
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for _, _player in pairs(players.list) do
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players.init_UI(_player);
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end
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@@ -570,7 +569,7 @@ function customization_menu.draw()
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non_players.init_UI(otomo);
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end
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player.init_total_UI(player.total);
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players.init_total_UI(players.total);
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end
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if endemic_life_UI_changed or modifiers_changed then
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@@ -659,11 +658,11 @@ function customization_menu.draw_global_settings()
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small_monster.init_list();
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large_monster.init_list();
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env_creature.init_list();
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player.init_UI(player.myself);
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player.init_UI(player.total);
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players.init_UI(players.myself);
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players.init_UI(players.total);
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for _, _player in pairs(player.list) do
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player.init_UI(_player);
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for _, _player in pairs(players.list) do
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players.init_UI(_player);
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end
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for _, servant in pairs(non_players.servant_list) do
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@@ -1685,7 +1684,7 @@ function customization_menu.draw_damage_meter_UI()
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imgui.tree_pop();
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end
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--[[
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if imgui.tree_node(language.current_language.customization_menu.player_name_label) then
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changed, cached_config.player_name_label.visibility = imgui.checkbox(
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language.current_language.customization_menu.visible, cached_config.player_name_label.visibility);
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@@ -2039,7 +2038,160 @@ function customization_menu.draw_damage_meter_UI()
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imgui.tree_pop();
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end
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]]
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if imgui.tree_node(language.current_language.customization_menu.myself) then
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changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.myself.name_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.hunter_rank_label, cached_config.myself.hunter_rank_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.myself.cart_count_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.myself.dps_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.myself.damage_value_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.myself.damage_percentage_label);
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config_changed = config_changed or changed;
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changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.myself.damage_bar);
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config_changed = config_changed or changed;
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.other_players) then
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changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.other_players.name_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.hunter_rank_label, cached_config.other_players.hunter_rank_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.other_players.cart_count_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.other_players.dps_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.other_players.damage_value_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.other_players.damage_percentage_label);
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config_changed = config_changed or changed;
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changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.other_players.damage_bar);
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config_changed = config_changed or changed;
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.servants) then
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changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.servants.name_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.servants.dps_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.servants.damage_value_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.servants.damage_percentage_label);
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config_changed = config_changed or changed;
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changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.servants.damage_bar);
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config_changed = config_changed or changed;
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.my_otomos) then
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changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.my_otomos.name_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.level_label, cached_config.my_otomos.hunter_rank_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.my_otomos.dps_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.my_otomos.damage_value_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.my_otomos.damage_percentage_label);
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config_changed = config_changed or changed;
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changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.my_otomos.damage_bar);
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config_changed = config_changed or changed;
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.other_player_otomos) then
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changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.other_player_otomos.name_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.level_label, cached_config.other_player_otomos.hunter_rank_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.other_player_otomos.dps_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.other_player_otomos.damage_value_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.other_player_otomos.damage_percentage_label);
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config_changed = config_changed or changed;
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changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.other_player_otomos.damage_bar);
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config_changed = config_changed or changed;
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.servant_otomos) then
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changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.servant_otomos.name_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.level_label, cached_config.servant_otomos.hunter_rank_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.servant_otomos.dps_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.servant_otomos.damage_value_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.servant_otomos.damage_percentage_label);
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config_changed = config_changed or changed;
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changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.servant_otomos.damage_bar);
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config_changed = config_changed or changed;
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.total) then
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changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.total.name_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.total.cart_count_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.total.dps_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.total.damage_value_label);
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config_changed = config_changed or changed;
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imgui.tree_pop();
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end
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--[[
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changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.cart_count_label);
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config_changed = config_changed or changed;
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@@ -2070,35 +2222,36 @@ function customization_menu.draw_damage_meter_UI()
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changed = bar_customization.draw(language.current_language.customization_menu.highlighted_damage_bar, cached_config.highlighted_damage_bar);
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config_changed = config_changed or changed;
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--]]
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if config_changed then
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local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
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player.display_list = {};
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player.update_player_list(is_on_quest);
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players.display_list = {};
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players.update_player_list(is_on_quest);
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non_players.update_servant_list();
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non_players.update_otomo_list(is_on_quest, quest_status.is_online);
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end
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if damage_display_changed then
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for _, _player in pairs(player.list) do
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player.update_display(_player);
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for _, _player in pairs(players.list) do
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players.update_display(_player);
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end
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for _, servant in pairs(non_players.servant_list) do
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player.update_display(servant);
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players.update_display(servant);
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end
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for _, otomo in pairs(non_players.otomo_list) do
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player.update_display(otomo);
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players.update_display(otomo);
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end
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player.update_display(player.total);
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player.update_dps(true);
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players.update_display(players.total);
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players.update_dps(true);
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end
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if config_changed then
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player.sort_players();
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players.sort_players();
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end
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imgui.tree_pop();
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@@ -2187,7 +2340,7 @@ function customization_menu.init_module()
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language = require("MHR_Overlay.Misc.language");
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config = require("MHR_Overlay.Misc.config");
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screen = require("MHR_Overlay.Game_Handler.screen");
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player = require("MHR_Overlay.Damage_Meter.player");
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players = require("MHR_Overlay.Damage_Meter.players");
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small_monster = require("MHR_Overlay.Monsters.small_monster");
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large_monster = require("MHR_Overlay.Monsters.large_monster");
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env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
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