Weapon Skills: Add Arc Shot: Affinity and Arc Shot: Brace

This commit is contained in:
GreenComfyTea
2023-09-15 12:58:03 +03:00
parent 5454bdd48e
commit ae336eea2f
8 changed files with 35 additions and 7 deletions

View File

@@ -93,7 +93,9 @@ this.list = {
all_extracts_mix = nil,
-- Bow
herculean_draw = nil,
bolt_boost = nil
bolt_boost = nil,
arc_shot_affinity = nil,
arc_shot_brace = nil
};
local weapon_skill_ids = {
@@ -391,6 +393,11 @@ local wire_buff_attack_up_timer_field = bow_type_def:get_field("_WireBuffAttackU
-- Bolt Boost
local wire_buff_arrow_up_timer_field = bow_type_def:get_field("_WireBuffArrowUpTimer");
-- Arc Shot: Affinity
local crit_chance_bow_timer_field = player_data_type_def:get_field("_CritChanceUpBowTimer");
-- Arc Shot: Brace
local super_armor_item_timer_field = player_data_type_def:get_field("_SuperArmorItemTimer");
local player_user_data_bow_type_def = get_ref_player_user_data_bow_method:get_return_type();
local get_wire_buff_attack_up_time_method = player_user_data_bow_type_def:get_method("get_WireBuffAttackUpTime");
local get_arrow_up_time_method = player_user_data_bow_type_def:get_method("get_ArrowUpBufTime");
@@ -458,7 +465,7 @@ function this.update(player, player_data, weapon_type)
this.update_insect_glaive_skills(player);
else
this.update_bow_skills(player);
this.update_bow_skills(player, player_data);
end
end
@@ -1155,7 +1162,7 @@ function this.update_extract(player, extract_key, time_holder, max_time_holder)
buffs.update_generic(this.list, weapon_skills_type_name, extract_key, this.get_weapon_skill_name, 1, extractive_time, duration);
end
function this.update_bow_skills(player)
function this.update_bow_skills(player, player_data)
local player_user_data_bow = get_ref_player_user_data_bow_method:call(player);
if player_user_data_bow == nil then
error_handler.report("weapon_skills.update_extract", "Failed to access Data: player_user_data_bow");
@@ -1164,6 +1171,14 @@ function this.update_bow_skills(player)
this.update_bow_skill(player, "herculean_draw", wire_buff_attack_up_timer_field, player_user_data_bow, get_wire_buff_attack_up_time_method);
this.update_bow_skill(player, "bolt_boost", wire_buff_arrow_up_timer_field, player_user_data_bow, get_arrow_up_time_method);
buffs.update_generic_buff(this.list, weapon_skills_type_name, "arc_shot_affinity", this.get_weapon_skill_name,
nil, nil, player_data, crit_chance_bow_timer_field);
buffs.update_generic_buff(this.list, weapon_skills_type_name, "arc_shot_brace", this.get_weapon_skill_name,
nil, nil, player_data, super_armor_item_timer_field);
end
function this.update_bow_skill(player, bow_skill_key, timer_holder, player_user_data_bow, max_time_holder)

View File

@@ -277,7 +277,9 @@ this.default_language = {
all_extracts_mix = "All Extracts Mix",
-- Bow
herculean_draw = "Herculean Draw",
--bolt_boost = "Bolt Boost"
--bolt_boost = "Bolt Boost",
arc_shot_affinity = "Arc Shot: Affinity",
arc_shot_brace = "Arc Shot: Brace",
},
misc_buffs = {
@@ -305,7 +307,7 @@ this.default_language = {
otomo = "Buddy",
servant = "Follower",
lv = "Lv."
lv = ""
},
customization_menu = {

View File

@@ -3,7 +3,7 @@
"HP": "HP:",
"buildup": "Buildup:",
"gold": "Gold",
"lv": "Lv.",
"lv": "",
"mini": "Mini",
"otomo": "Buddy",
"part_anomaly_core": "Anomaly Core",
@@ -446,7 +446,6 @@
"skills": {
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up",
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up",
"kushala_daora_soul": "Kushala Daora Soul",
"powder_mantle_blue": "Powder Mantle (Blue)",
"powder_mantle_red": "Powder Mantle (Red)"
},
@@ -472,6 +471,8 @@
"weapon_skills": {
"all_extracts_mix": "All Extracts Mix",
"amped_state": "Amped State",
"arc_shot_affinity": "Arc Shot: Affinity",
"arc_shot_brace": "Arc Shot: Brace",
"archdemon_mode": "Archdemon Mode",
"axe_heavy_slam": "Axe: Heavy Slam",
"element_boost": "Element Boost",

View File

@@ -609,6 +609,8 @@
"all_extracts_mix": "All Extracts Mix",
"amped_state": "Amped State",
"anchor_rage": "Anchor Rage",
"arc_shot_affinity": "Arc Shot: Affinity",
"arc_shot_brace": "Arc Shot: Brace",
"archdemon_mode": "Archdemon Mode",
"axe_heavy_slam": "Axe: Heavy Slam",
"bead_of_resonance": "Bead of Resonance",

View File

@@ -610,6 +610,8 @@
"all_extracts_mix": "All Extracts Mix",
"amped_state": "Amped State",
"anchor_rage": "Anchor Rage",
"arc_shot_affinity": "Arc Shot: Affinity",
"arc_shot_brace": "Arc Shot: Brace",
"archdemon_mode": "Archdemon Mode",
"axe_heavy_slam": "Axe: Heavy Slam",
"bead_of_resonance": "Bead of Resonance",

View File

@@ -606,6 +606,8 @@
"all_extracts_mix": "All Extracts Mix",
"amped_state": "Amped State",
"anchor_rage": "Anchor Rage",
"arc_shot_affinity": "Arc Shot: Affinity",
"arc_shot_brace": "Arc Shot: Brace",
"archdemon_mode": "Archdemon Mode",
"axe_heavy_slam": "Axe: Heavy Slam",
"bead_of_resonance": "Bead of Resonance",

View File

@@ -610,6 +610,8 @@
"all_extracts_mix": "All Extracts Mix",
"amped_state": "Amped State",
"anchor_rage": "Anchor Rage",
"arc_shot_affinity": "Arc Shot: Affinity",
"arc_shot_brace": "Arc Shot: Brace",
"archdemon_mode": "Archdemon Mode",
"axe_heavy_slam": "Axe: Heavy Slam",
"bead_of_resonance": "Bead of Resonance",

View File

@@ -610,6 +610,8 @@
"all_extracts_mix": "All Extracts Mix",
"amped_state": "Amped State",
"anchor_rage": "Anchor Rage",
"arc_shot_affinity": "Arc Shot: Affinity",
"arc_shot_brace": "Arc Shot: Brace",
"archdemon_mode": "Archdemon Mode",
"axe_heavy_slam": "Axe: Heavy Slam",
"bead_of_resonance": "Bead of Resonance",