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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Weapon Skills: Add Arc Shot: Affinity and Arc Shot: Brace
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@@ -93,7 +93,9 @@ this.list = {
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all_extracts_mix = nil,
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-- Bow
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herculean_draw = nil,
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bolt_boost = nil
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bolt_boost = nil,
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arc_shot_affinity = nil,
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arc_shot_brace = nil
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};
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local weapon_skill_ids = {
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@@ -391,6 +393,11 @@ local wire_buff_attack_up_timer_field = bow_type_def:get_field("_WireBuffAttackU
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-- Bolt Boost
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local wire_buff_arrow_up_timer_field = bow_type_def:get_field("_WireBuffArrowUpTimer");
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-- Arc Shot: Affinity
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local crit_chance_bow_timer_field = player_data_type_def:get_field("_CritChanceUpBowTimer");
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-- Arc Shot: Brace
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local super_armor_item_timer_field = player_data_type_def:get_field("_SuperArmorItemTimer");
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local player_user_data_bow_type_def = get_ref_player_user_data_bow_method:get_return_type();
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local get_wire_buff_attack_up_time_method = player_user_data_bow_type_def:get_method("get_WireBuffAttackUpTime");
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local get_arrow_up_time_method = player_user_data_bow_type_def:get_method("get_ArrowUpBufTime");
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@@ -458,7 +465,7 @@ function this.update(player, player_data, weapon_type)
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this.update_insect_glaive_skills(player);
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else
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this.update_bow_skills(player);
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this.update_bow_skills(player, player_data);
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end
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end
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@@ -1155,7 +1162,7 @@ function this.update_extract(player, extract_key, time_holder, max_time_holder)
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buffs.update_generic(this.list, weapon_skills_type_name, extract_key, this.get_weapon_skill_name, 1, extractive_time, duration);
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end
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function this.update_bow_skills(player)
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function this.update_bow_skills(player, player_data)
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local player_user_data_bow = get_ref_player_user_data_bow_method:call(player);
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if player_user_data_bow == nil then
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error_handler.report("weapon_skills.update_extract", "Failed to access Data: player_user_data_bow");
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@@ -1164,6 +1171,14 @@ function this.update_bow_skills(player)
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this.update_bow_skill(player, "herculean_draw", wire_buff_attack_up_timer_field, player_user_data_bow, get_wire_buff_attack_up_time_method);
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this.update_bow_skill(player, "bolt_boost", wire_buff_arrow_up_timer_field, player_user_data_bow, get_arrow_up_time_method);
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buffs.update_generic_buff(this.list, weapon_skills_type_name, "arc_shot_affinity", this.get_weapon_skill_name,
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nil, nil, player_data, crit_chance_bow_timer_field);
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buffs.update_generic_buff(this.list, weapon_skills_type_name, "arc_shot_brace", this.get_weapon_skill_name,
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nil, nil, player_data, super_armor_item_timer_field);
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end
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function this.update_bow_skill(player, bow_skill_key, timer_holder, player_user_data_bow, max_time_holder)
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