Add separate myself dps updating.

This commit is contained in:
GreenComfyTea
2022-07-11 12:44:29 +03:00
parent 072f13007d
commit bc981c32c0

View File

@@ -44,7 +44,7 @@ function time.tick()
time.total_elapsed_seconds = quest_time_total_elapsed_seconds;
time.elapsed_seconds = quest_time_total_elapsed_seconds - quest_time_elapsed_minutes * 60;
if time.total_elapsed_script_seconds - time.last_elapsed_script_seconds > config.current_config.global_settings.performance.update_rate then
if time.total_elapsed_script_seconds - time.last_elapsed_script_seconds > 60 / config.current_config.global_settings.performance.update_rate then
time.last_elapsed_script_seconds = time.total_elapsed_script_seconds;
time.update_players_dps();
time.update_small_monsters();
@@ -54,15 +54,21 @@ end
function time.update_players_dps()
local cached_config = config.current_config.damage_meter_UI.settings;
local myself_updated = false;
local new_total_dps = 0;
for _, _player in pairs(player.list) do
if _player == player.myself then
myself_updated = true;
end
if _player.join_time == -1 then
_player.join_time = time.total_elapsed_script_seconds;
end
if cached_config.dps_mode == "Quest Time" then
if time.total_elapsed_script_seconds > 0 then
_player.dps = _player.display.total_damage / time.total_elapsed_script_seconds;
if time.total_elapsed_seconds > 0 then
player.myself.dps = player.myself.display.total_damage / time.total_elapsed_seconds;
end
elseif cached_config.dps_mode == "Join Time" then
if time.total_elapsed_script_seconds - _player.join_time > 0 then
@@ -72,11 +78,32 @@ function time.update_players_dps()
if time.total_elapsed_script_seconds - _player.first_hit_time > 0 then
_player.dps = _player.display.total_damage / (time.total_elapsed_script_seconds - _player.first_hit_time);
end
else
end
new_total_dps = new_total_dps + _player.dps;
end
if not myself_updated then
if player.myself.join_time == -1 then
player.myself.join_time = time.total_elapsed_script_seconds;
end
if cached_config.dps_mode == "Quest Time" then
if time.total_elapsed_seconds > 0 then
player.myself.dps = player.myself.display.total_damage / time.total_elapsed_seconds;
end
elseif cached_config.dps_mode == "Join Time" then
if time.total_elapsed_script_seconds - player.myself.join_time > 0 then
player.myself.dps = player.myself.display.total_damage / (time.total_elapsed_script_seconds - player.myself.join_time);
end
elseif cached_config.dps_mode == "First Hit" then
if time.total_elapsed_script_seconds - player.myself.first_hit_time > 0 then
player.myself.dps = player.myself.display.total_damage / (time.total_elapsed_script_seconds - player.myself.first_hit_time);
end
end
new_total_dps = new_total_dps + player.myself.dps;
end
player.total.dps = new_total_dps;
end