mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-23 20:08:05 -08:00
Add option to filter parts based on current state
This commit is contained in:
@@ -1260,6 +1260,7 @@ function config.init_default()
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},
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settings = {
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filter_mode = "Current State",
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hide_undamaged_parts = true,
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time_limit = 15
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},
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@@ -2444,6 +2445,7 @@ function config.init_default()
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},
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settings = {
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filter_mode = "Current State",
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hide_undamaged_parts = true,
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time_limit = 15
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},
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@@ -3615,6 +3617,7 @@ function config.init_default()
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},
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settings = {
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filter_mode = "Current State",
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hide_undamaged_parts = true,
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time_limit = 15
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},
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@@ -496,7 +496,11 @@ language.default_language = {
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hide_timer_for_infinite_buffs = "Hide Timer for infinite Buffs",
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current_value = "Current Value",
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max_value = "Max Value"
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max_value = "Max Value",
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filter_mode = "Filter Mode",
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current_state = "Current State",
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default_state = "Default State"
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}
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};
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@@ -155,6 +155,16 @@ function body_part.draw(monster, part_UI, cached_config, parts_position_on_scree
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local break_supported = part.break_max_health > 0;
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local severe_supported = part.loss_max_health > 0;
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if cached_config.settings.filter_mode == "Current State" then
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if break_supported and part.break_count >= part.break_max_count then
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break_supported = false;
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end
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if severe_supported and part.is_severed then
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severe_supported = false;
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end
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end
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if health_supported then
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if break_supported then
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if severe_supported then
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@@ -87,6 +87,16 @@ function body_parts_customization.draw(cached_config)
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config_changed = config_changed or changed;
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changed, index = imgui.combo(language.current_language.customization_menu.filter_mode,
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table_helpers.find_index(customization_menu.large_monster_UI_parts_filter_types, cached_config.settings.filter_mode),
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customization_menu.displayed_large_monster_UI_parts_filter_types);
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config_changed = config_changed or changed;
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if changed then
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cached_config.settings.filter_mode = customization_menu.large_monster_UI_parts_filter_types[index];
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end
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changed, cached_config.settings.time_limit = imgui.drag_float(
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language.current_language.customization_menu.time_limit, cached_config.settings.time_limit, 0.1, 0, 99999, "%.1f");
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@@ -99,7 +109,7 @@ function body_parts_customization.draw(cached_config)
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changed, index = imgui.combo(
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language.current_language.customization_menu.type,
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table_helpers.find_index(customization_menu.large_monster_UI_parts_sorting_types, cached_config.sorting.type),
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customization_menu.displayed_monster_UI_parts_sorting_types);
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customization_menu.displayed_large_monster_UI_parts_sorting_types);
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config_changed = config_changed or changed;
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@@ -75,7 +75,8 @@ customization_menu.displayed_anchor_types = {};
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customization_menu.displayed_outline_styles = {};
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customization_menu.displayed_monster_UI_sorting_types = {};
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customization_menu.displayed_monster_UI_parts_sorting_types = {};
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customization_menu.displayed_large_monster_UI_parts_sorting_types = {};
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customization_menu.displayed_large_monster_UI_parts_filter_types = {};
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customization_menu.displayed_ailments_sorting_types = {};
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customization_menu.displayed_ailment_buildups_sorting_types = {};
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customization_menu.displayed_highlighted_buildup_bar_types = {};
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@@ -96,6 +97,8 @@ customization_menu.anchor_types = {};
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customization_menu.outline_styles = {};
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customization_menu.monster_UI_sorting_types = {};
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customization_menu.large_monster_UI_parts_sorting_types = {};
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customization_menu.large_monster_UI_parts_filter_types = {};
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customization_menu.ailments_sorting_types = {};
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customization_menu.ailment_buildups_sorting_types = {};
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customization_menu.highlighted_buildup_bar_types = {};
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@@ -188,25 +191,31 @@ function customization_menu.init()
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default.health_percentage,
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default.distance};
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customization_menu.displayed_monster_UI_parts_sorting_types = { current.normal,
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current.health,
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current.health_percentage,
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current.flinch_count,
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current.break_health,
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current.break_health_percentage,
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current.break_count,
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current.loss_health,
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current.loss_health_percentage};
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customization_menu.displayed_large_monster_UI_parts_sorting_types = { current.normal,
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current.health,
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current.health_percentage,
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current.flinch_count,
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current.break_health,
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current.break_health_percentage,
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current.break_count,
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current.loss_health,
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current.loss_health_percentage};
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customization_menu.large_monster_UI_parts_sorting_types = { default.normal,
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default.health,
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default.health_percentage,
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default.flinch_count,
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default.break_health,
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default.break_health_percentage,
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default.break_count,
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default.loss_health,
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default.loss_health_percentage};
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customization_menu.large_monster_UI_parts_sorting_types = { default.normal,
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default.health,
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default.health_percentage,
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default.flinch_count,
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default.break_health,
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default.break_health_percentage,
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default.break_count,
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default.loss_health,
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default.loss_health_percentage};
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customization_menu.displayed_large_monster_UI_parts_filter_types = { current.current_state,
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current.default_state};
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customization_menu.large_monster_UI_parts_filter_types = { default.current_state,
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default.default_state};
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customization_menu.displayed_ailments_sorting_types = { current.normal,
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current.buildup,
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@@ -83,6 +83,7 @@
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"creature_name_label": "Creature Name Label",
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"crown": "Crown",
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"crown_thresholds": "Crown Thresholds",
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"current_state": "Current State",
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"current_value": "Current Value",
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"cutscene": "Cutscene",
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"damage": "Damage",
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@@ -91,6 +92,7 @@
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"damage_meter_UI": "Damage Meter UI",
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"damage_percentage_label": "Damage Percentage Label",
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"damage_value_label": "Damage Value Label",
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"default_state": "Default State",
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"delete": "Delete",
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"distance": "Distance",
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"dps": "DPS",
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@@ -108,6 +110,7 @@
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"farthest": "Farthest",
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"fight_time": "Fight Time",
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"filter": "Filter",
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"filter_mode": "Filter Mode",
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"first": "First",
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"first_hit": "First Hit",
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"flinch_count": "Flinch Count",
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@@ -83,6 +83,7 @@
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"creature_name_label": "モンスターの名前ラベル",
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"crown": "王冠",
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"crown_thresholds": "王冠の閾値",
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"current_state": "Current State",
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"current_value": "Current Value",
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"cutscene": "Cutscene",
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"damage": "ダメージ",
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@@ -91,6 +92,7 @@
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"damage_meter_UI": "ダメージメーターUI",
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"damage_percentage_label": "ダメージ割合(%)ラベル",
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"damage_value_label": "ダメージラベル",
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"default_state": "Default State",
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"delete": "Delete",
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"distance": "距離",
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"dps": "DPS",
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@@ -108,6 +110,7 @@
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"farthest": "Farthest",
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"fight_time": "戦闘時間",
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"filter": "フィルター",
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"filter_mode": "Filter Mode",
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"first": "最初",
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"first_hit": "初撃",
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"flinch_count": "ひるみ回数",
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@@ -83,6 +83,7 @@
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"creature_name_label": "환경생물 이름 정보",
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"crown": "금관",
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"crown_thresholds": "금관 판정값",
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"current_state": "Current State",
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"current_value": "Current Value",
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"cutscene": "컷신",
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"damage": "대미지",
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@@ -91,6 +92,7 @@
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"damage_meter_UI": "대미지 미터 UI",
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"damage_percentage_label": "대미지 비율 정보",
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"damage_value_label": "대미지 값 정보",
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"default_state": "Default State",
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"delete": "삭제하기",
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"distance": "간격",
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"dps": "DPS",
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@@ -108,6 +110,7 @@
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"farthest": "가장 멀리있는",
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"fight_time": "전투 시간",
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"filter": "필터",
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"filter_mode": "Filter Mode",
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"first": "맨 앞",
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"first_hit": "첫 공격",
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"flinch_count": "경직 횟수",
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@@ -83,6 +83,7 @@
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"creature_name_label": "Метка имени существа",
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"crown": "Корона",
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"crown_thresholds": "Лимиты корон",
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"current_state": "Current State",
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"current_value": "Current Value",
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"cutscene": "Катсцена",
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"damage": "Урон",
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@@ -91,6 +92,7 @@
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"damage_meter_UI": "Интерфейс модуля урона",
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"damage_percentage_label": "Метка урона в процентах",
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"damage_value_label": "Метка значений урона",
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"default_state": "Default State",
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"delete": "Удалить",
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"distance": "Расстояние",
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"dps": "Урон в секунду",
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@@ -108,6 +110,7 @@
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"farthest": "Самый дальний",
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"fight_time": "Время в бою",
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"filter": "Фильтр",
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"filter_mode": "Filter Mode",
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"first": "Первый",
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"first_hit": "Первый удар",
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"flinch_count": "Кол-во вздрагиваний",
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@@ -83,6 +83,7 @@
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"creature_name_label": "生物名标签",
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"crown": "皇冠",
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"crown_thresholds": "皇冠阈值",
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"current_state": "Current State",
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"current_value": "Current Value",
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"cutscene": "Cutscene",
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"damage": "伤害",
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@@ -91,6 +92,7 @@
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"damage_meter_UI": "伤害统计UI",
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"damage_percentage_label": "伤害百分比标签",
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"damage_value_label": "伤害量标签",
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"default_state": "Default State",
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"delete": "Delete",
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"distance": "距离",
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"dps": "DPS",
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@@ -108,6 +110,7 @@
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"farthest": "Farthest",
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"fight_time": "战斗时间",
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"filter": "筛选器",
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"filter_mode": "Filter Mode",
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"first": "第一",
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"first_hit": "第一击",
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"flinch_count": "胆怯次数",
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@@ -83,6 +83,7 @@
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"creature_name_label": "環境生物名稱",
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"crown": "皇冠",
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"crown_thresholds": "皇冠的大小判定範圍",
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"current_state": "Current State",
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"current_value": "Current Value",
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"cutscene": "Cutscene",
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"damage": "傷害",
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@@ -91,6 +92,7 @@
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"damage_meter_UI": "傷害量計算 UI",
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"damage_percentage_label": "傷害量百分比",
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"damage_value_label": "傷害量",
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"default_state": "Default State",
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"delete": "Delete",
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"distance": "距離",
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"dps": "DPS",
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@@ -108,6 +110,7 @@
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"farthest": "最遠的",
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"fight_time": "戰鬥時間",
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"filter": "篩選器",
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"filter_mode": "Filter Mode",
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"first": "第一",
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"first_hit": "第一擊",
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"flinch_count": "膽怯次數",
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