mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Add option to filter parts based on current state
This commit is contained in:
@@ -1260,6 +1260,7 @@ function config.init_default()
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},
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settings = {
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filter_mode = "Current State",
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hide_undamaged_parts = true,
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time_limit = 15
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},
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@@ -2444,6 +2445,7 @@ function config.init_default()
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},
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settings = {
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filter_mode = "Current State",
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hide_undamaged_parts = true,
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time_limit = 15
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},
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@@ -3615,6 +3617,7 @@ function config.init_default()
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},
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settings = {
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filter_mode = "Current State",
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hide_undamaged_parts = true,
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time_limit = 15
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},
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@@ -496,7 +496,11 @@ language.default_language = {
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hide_timer_for_infinite_buffs = "Hide Timer for infinite Buffs",
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current_value = "Current Value",
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max_value = "Max Value"
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max_value = "Max Value",
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filter_mode = "Filter Mode",
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current_state = "Current State",
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default_state = "Default State"
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}
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};
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@@ -155,6 +155,16 @@ function body_part.draw(monster, part_UI, cached_config, parts_position_on_scree
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local break_supported = part.break_max_health > 0;
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local severe_supported = part.loss_max_health > 0;
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if cached_config.settings.filter_mode == "Current State" then
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if break_supported and part.break_count >= part.break_max_count then
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break_supported = false;
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end
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if severe_supported and part.is_severed then
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severe_supported = false;
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end
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end
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if health_supported then
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if break_supported then
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if severe_supported then
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@@ -87,6 +87,16 @@ function body_parts_customization.draw(cached_config)
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config_changed = config_changed or changed;
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changed, index = imgui.combo(language.current_language.customization_menu.filter_mode,
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table_helpers.find_index(customization_menu.large_monster_UI_parts_filter_types, cached_config.settings.filter_mode),
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customization_menu.displayed_large_monster_UI_parts_filter_types);
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config_changed = config_changed or changed;
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if changed then
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cached_config.settings.filter_mode = customization_menu.large_monster_UI_parts_filter_types[index];
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end
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changed, cached_config.settings.time_limit = imgui.drag_float(
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language.current_language.customization_menu.time_limit, cached_config.settings.time_limit, 0.1, 0, 99999, "%.1f");
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@@ -99,7 +109,7 @@ function body_parts_customization.draw(cached_config)
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changed, index = imgui.combo(
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language.current_language.customization_menu.type,
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table_helpers.find_index(customization_menu.large_monster_UI_parts_sorting_types, cached_config.sorting.type),
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customization_menu.displayed_monster_UI_parts_sorting_types);
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customization_menu.displayed_large_monster_UI_parts_sorting_types);
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config_changed = config_changed or changed;
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@@ -75,7 +75,8 @@ customization_menu.displayed_anchor_types = {};
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customization_menu.displayed_outline_styles = {};
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customization_menu.displayed_monster_UI_sorting_types = {};
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customization_menu.displayed_monster_UI_parts_sorting_types = {};
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customization_menu.displayed_large_monster_UI_parts_sorting_types = {};
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customization_menu.displayed_large_monster_UI_parts_filter_types = {};
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customization_menu.displayed_ailments_sorting_types = {};
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customization_menu.displayed_ailment_buildups_sorting_types = {};
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customization_menu.displayed_highlighted_buildup_bar_types = {};
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@@ -96,6 +97,8 @@ customization_menu.anchor_types = {};
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customization_menu.outline_styles = {};
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customization_menu.monster_UI_sorting_types = {};
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customization_menu.large_monster_UI_parts_sorting_types = {};
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customization_menu.large_monster_UI_parts_filter_types = {};
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customization_menu.ailments_sorting_types = {};
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customization_menu.ailment_buildups_sorting_types = {};
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customization_menu.highlighted_buildup_bar_types = {};
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@@ -188,25 +191,31 @@ function customization_menu.init()
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default.health_percentage,
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default.distance};
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customization_menu.displayed_monster_UI_parts_sorting_types = { current.normal,
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current.health,
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current.health_percentage,
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current.flinch_count,
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current.break_health,
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current.break_health_percentage,
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current.break_count,
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current.loss_health,
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current.loss_health_percentage};
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customization_menu.displayed_large_monster_UI_parts_sorting_types = { current.normal,
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current.health,
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current.health_percentage,
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current.flinch_count,
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current.break_health,
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current.break_health_percentage,
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current.break_count,
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current.loss_health,
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current.loss_health_percentage};
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customization_menu.large_monster_UI_parts_sorting_types = { default.normal,
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default.health,
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default.health_percentage,
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default.flinch_count,
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default.break_health,
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default.break_health_percentage,
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default.break_count,
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default.loss_health,
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default.loss_health_percentage};
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customization_menu.large_monster_UI_parts_sorting_types = { default.normal,
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default.health,
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default.health_percentage,
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default.flinch_count,
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default.break_health,
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default.break_health_percentage,
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default.break_count,
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default.loss_health,
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default.loss_health_percentage};
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customization_menu.displayed_large_monster_UI_parts_filter_types = { current.current_state,
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current.default_state};
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customization_menu.large_monster_UI_parts_filter_types = { default.current_state,
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default.default_state};
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customization_menu.displayed_ailments_sorting_types = { current.normal,
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current.buildup,
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