Add option to filter parts based on current state

This commit is contained in:
GreenComfyTea
2023-03-06 13:48:55 +02:00
parent 6a4f4a9dfe
commit c2531b77a2
11 changed files with 75 additions and 21 deletions

View File

@@ -75,7 +75,8 @@ customization_menu.displayed_anchor_types = {};
customization_menu.displayed_outline_styles = {};
customization_menu.displayed_monster_UI_sorting_types = {};
customization_menu.displayed_monster_UI_parts_sorting_types = {};
customization_menu.displayed_large_monster_UI_parts_sorting_types = {};
customization_menu.displayed_large_monster_UI_parts_filter_types = {};
customization_menu.displayed_ailments_sorting_types = {};
customization_menu.displayed_ailment_buildups_sorting_types = {};
customization_menu.displayed_highlighted_buildup_bar_types = {};
@@ -96,6 +97,8 @@ customization_menu.anchor_types = {};
customization_menu.outline_styles = {};
customization_menu.monster_UI_sorting_types = {};
customization_menu.large_monster_UI_parts_sorting_types = {};
customization_menu.large_monster_UI_parts_filter_types = {};
customization_menu.ailments_sorting_types = {};
customization_menu.ailment_buildups_sorting_types = {};
customization_menu.highlighted_buildup_bar_types = {};
@@ -188,25 +191,31 @@ function customization_menu.init()
default.health_percentage,
default.distance};
customization_menu.displayed_monster_UI_parts_sorting_types = { current.normal,
current.health,
current.health_percentage,
current.flinch_count,
current.break_health,
current.break_health_percentage,
current.break_count,
current.loss_health,
current.loss_health_percentage};
customization_menu.displayed_large_monster_UI_parts_sorting_types = { current.normal,
current.health,
current.health_percentage,
current.flinch_count,
current.break_health,
current.break_health_percentage,
current.break_count,
current.loss_health,
current.loss_health_percentage};
customization_menu.large_monster_UI_parts_sorting_types = { default.normal,
default.health,
default.health_percentage,
default.flinch_count,
default.break_health,
default.break_health_percentage,
default.break_count,
default.loss_health,
default.loss_health_percentage};
customization_menu.large_monster_UI_parts_sorting_types = { default.normal,
default.health,
default.health_percentage,
default.flinch_count,
default.break_health,
default.break_health_percentage,
default.break_count,
default.loss_health,
default.loss_health_percentage};
customization_menu.displayed_large_monster_UI_parts_filter_types = { current.current_state,
current.default_state};
customization_menu.large_monster_UI_parts_filter_types = { default.current_state,
default.default_state};
customization_menu.displayed_ailments_sorting_types = { current.normal,
current.buildup,