mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Added hotkeys, separated player initialization and drawing.
This commit is contained in:
@@ -147,6 +147,9 @@ end
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function large_monster.init_static_UI(monster)
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monster.static_name_label = table_helpers.deep_copy(config.current_config.large_monster_UI.static.monster_name_label);
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monster.static_name_label.offset.x = monster.static_name_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.static_name_label.offset.y = monster.static_name_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_static_UI = health_UI_entity.new(
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config.current_config.large_monster_UI.static.health.visibility,
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config.current_config.large_monster_UI.static.health.bar,
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@@ -155,6 +158,11 @@ function large_monster.init_static_UI(monster)
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config.current_config.large_monster_UI.static.health.percentage_label
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);
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monster.health_static_UI.bar.capture_line.offset.x = monster.health_static_UI.bar.capture_line.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_static_UI.bar.capture_line.offset.y = monster.health_static_UI.bar.capture_line.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_static_UI.bar.capture_line.size.width = monster.health_static_UI.bar.capture_line.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_static_UI.bar.capture_line.size.height = monster.health_static_UI.bar.capture_line.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_static_UI.bar.colors = config.current_config.large_monster_UI.static.health.bar.normal_colors;
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monster.stamina_static_UI = stamina_UI_entity.new(
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@@ -190,8 +198,12 @@ function large_monster.init_dynamic_UI(monster)
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config.current_config.large_monster_UI.dynamic.health.percentage_label
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);
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monster.health_dynamic_UI.bar.colors = config.current_config.large_monster_UI.dynamic.health.bar.normal_colors;
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monster.health_dynamic_UI.bar.capture_line.offset.x = monster.health_dynamic_UI.bar.capture_line.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_dynamic_UI.bar.capture_line.offset.y = monster.health_dynamic_UI.bar.capture_line.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_dynamic_UI.bar.capture_line.size.width = monster.health_dynamic_UI.bar.capture_line.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_dynamic_UI.bar.capture_line.size.height = monster.health_dynamic_UI.bar.capture_line.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_dynamic_UI.bar.colors = config.current_config.large_monster_UI.dynamic.health.bar.normal_colors;
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monster.stamina_dynamic_UI = stamina_UI_entity.new(
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config.current_config.large_monster_UI.dynamic.stamina.visibility,
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@@ -226,6 +238,11 @@ function large_monster.init_highlighted_UI(monster)
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config.current_config.large_monster_UI.highlighted.health.percentage_label
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);
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monster.health_highlighted_UI.bar.capture_line.offset.x = monster.health_highlighted_UI.bar.capture_line.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_highlighted_UI.bar.capture_line.offset.y = monster.health_highlighted_UI.bar.capture_line.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_highlighted_UI.bar.capture_line.size.width = monster.health_highlighted_UI.bar.capture_line.size.width * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_highlighted_UI.bar.capture_line.size.height = monster.health_highlighted_UI.bar.capture_line.size.height * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster.health_highlighted_UI.bar.colors = config.current_config.large_monster_UI.highlighted.health.bar.normal_colors;
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monster.stamina_highlighted_UI = stamina_UI_entity.new(
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@@ -562,23 +579,23 @@ function large_monster.draw_dynamic(monster, position_on_screen, opacity_scale)
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drawing.draw_label(monster.dynamic_name_label, position_on_screen, opacity_scale, monster_name_text);
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local health_position_on_screen = {
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x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.health.offset.x,
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y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.health.offset.y
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x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.health.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.health.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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local stamina_position_on_screen = {
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x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.stamina.offset.x,
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y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.stamina.offset.y
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x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.stamina.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.stamina.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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local rage_position_on_screen = {
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x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.rage.offset.x,
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y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.rage.offset.y
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x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.rage.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.rage.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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local parts_position_on_screen = {
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x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.offset.x,
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y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.offset.y
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x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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health_UI_entity.draw(monster, monster.health_dynamic_UI, health_position_on_screen, opacity_scale);
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@@ -590,7 +607,7 @@ function large_monster.draw_dynamic(monster, position_on_screen, opacity_scale)
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--sort parts here
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local displayed_parts = {};
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for REpart, part in pairs(monster.parts) do
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if config.current_config.large_monster_UI.dynamic.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.break_count == 0 then
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if config.current_config.large_monster_UI.dynamic.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.flinch_count == 0 then
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goto continue;
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end
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@@ -632,8 +649,8 @@ function large_monster.draw_dynamic(monster, position_on_screen, opacity_scale)
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for j, part in ipairs(displayed_parts) do
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local part_position_on_screen = {
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x = parts_position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.spacing.x * (j - 1),
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y = parts_position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.spacing.y * (j - 1);
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x = parts_position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = parts_position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
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}
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body_part.draw_dynamic(part, part_position_on_screen, opacity_scale);
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@@ -667,23 +684,23 @@ function large_monster.draw_static(monster, position_on_screen, opacity_scale)
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drawing.draw_label(monster.static_name_label, position_on_screen, opacity_scale, monster_name_text);
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local health_position_on_screen = {
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x = position_on_screen.x + config.current_config.large_monster_UI.static.health.offset.x,
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y = position_on_screen.y + config.current_config.large_monster_UI.static.health.offset.y
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x = position_on_screen.x + config.current_config.large_monster_UI.static.health.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = position_on_screen.y + config.current_config.large_monster_UI.static.health.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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local stamina_position_on_screen = {
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x = position_on_screen.x + config.current_config.large_monster_UI.static.stamina.offset.x,
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y = position_on_screen.y + config.current_config.large_monster_UI.static.stamina.offset.y
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x = position_on_screen.x + config.current_config.large_monster_UI.static.stamina.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = position_on_screen.y + config.current_config.large_monster_UI.static.stamina.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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local rage_position_on_screen = {
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x = position_on_screen.x + config.current_config.large_monster_UI.static.rage.offset.x,
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y = position_on_screen.y + config.current_config.large_monster_UI.static.rage.offset.y
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x = position_on_screen.x + config.current_config.large_monster_UI.static.rage.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = position_on_screen.y + config.current_config.large_monster_UI.static.rage.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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local parts_position_on_screen = {
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x = position_on_screen.x + config.current_config.large_monster_UI.static.parts.offset.x,
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y = position_on_screen.y + config.current_config.large_monster_UI.static.parts.offset.y
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x = position_on_screen.x + config.current_config.large_monster_UI.static.parts.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = position_on_screen.y + config.current_config.large_monster_UI.static.parts.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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health_UI_entity.draw(monster, monster.health_static_UI, health_position_on_screen, opacity_scale);
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@@ -695,7 +712,7 @@ function large_monster.draw_static(monster, position_on_screen, opacity_scale)
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--sort parts here
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local displayed_parts = {};
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for REpart, part in pairs(monster.parts) do
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if config.current_config.large_monster_UI.static.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.break_count == 0 then
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if config.current_config.large_monster_UI.static.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.flinch_count == 0 then
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goto continue;
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end
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@@ -737,8 +754,8 @@ function large_monster.draw_static(monster, position_on_screen, opacity_scale)
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for j, part in ipairs(displayed_parts) do
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local part_position_on_screen = {
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x = parts_position_on_screen.x + config.current_config.large_monster_UI.static.parts.spacing.x * (j - 1),
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y = parts_position_on_screen.y + config.current_config.large_monster_UI.static.parts.spacing.y * (j - 1);
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x = parts_position_on_screen.x + config.current_config.large_monster_UI.static.parts.spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = parts_position_on_screen.y + config.current_config.large_monster_UI.static.parts.spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
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}
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body_part.draw_static(part, part_position_on_screen, opacity_scale);
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@@ -772,23 +789,23 @@ function large_monster.draw_highlighted(monster, position_on_screen, opacity_sca
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drawing.draw_label(monster.highlighted_name_label, position_on_screen, opacity_scale, monster_name_text);
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local health_position_on_screen = {
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x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.health.offset.x,
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y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.health.offset.y
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x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.health.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.health.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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local stamina_position_on_screen = {
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x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.stamina.offset.x,
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y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.stamina.offset.y
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x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.stamina.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.stamina.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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local rage_position_on_screen = {
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x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.rage.offset.x,
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y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.rage.offset.y
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x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.rage.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.rage.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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local parts_position_on_screen = {
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x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.parts.offset.x,
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y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.parts.offset.y
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x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.parts.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.parts.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier
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};
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health_UI_entity.draw(monster, monster.health_highlighted_UI, health_position_on_screen, opacity_scale);
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@@ -800,7 +817,7 @@ function large_monster.draw_highlighted(monster, position_on_screen, opacity_sca
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--sort parts here
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local displayed_parts = {};
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for REpart, part in pairs(monster.parts) do
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if config.current_config.large_monster_UI.highlighted.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.break_count == 0 then
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if config.current_config.large_monster_UI.highlighted.parts.settings.hide_undamaged_parts and part.health == part.max_health and part.flinch_count == 0 then
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goto continue;
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end
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@@ -842,8 +859,8 @@ function large_monster.draw_highlighted(monster, position_on_screen, opacity_sca
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for j, part in ipairs(displayed_parts) do
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local part_position_on_screen = {
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x = parts_position_on_screen.x + config.current_config.large_monster_UI.highlighted.parts.spacing.x * (j - 1),
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y = parts_position_on_screen.y + config.current_config.large_monster_UI.highlighted.parts.spacing.y * (j - 1);
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x = parts_position_on_screen.x + config.current_config.large_monster_UI.highlighted.parts.spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
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y = parts_position_on_screen.y + config.current_config.large_monster_UI.highlighted.parts.spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
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}
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body_part.draw_highlighted(part, part_position_on_screen, opacity_scale);
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