Fix "highlighted (targeted)" being used in damage meter

This commit is contained in:
GreenComfyTea
2023-02-06 16:53:13 +02:00
parent ccd64f534c
commit c74a93a3b2
9 changed files with 25 additions and 17 deletions

View File

@@ -4267,7 +4267,7 @@ function config.init_default()
orientation = "Vertical", -- "Vertical" or "Horizontal"
highlighted_bar = "None",
highlight = "Top Damage",
damage_bar_relative_to = "Top Damage", -- "total damage" or "top damage"
my_damage_bar_location = "Last", -- "normal" or "first" or "last"
total_damage_location = "First",

View File

@@ -268,7 +268,7 @@ language.default_language = {
dynamically_positioned = "Dynamically Positioned",
statically_positioned = "Statically Positioned",
highlighted = "Highlighted (targeted)",
highlighted_targeted = "Highlighted (targeted)",
include = "Include",
monster_name = "Monster Name",
@@ -485,7 +485,9 @@ language.default_language = {
duplicate = "Duplicate",
delete = "Delete",
new = "New",
reset = "Reset"
reset = "Reset",
highlighted = "Highlighted"
}
};

View File

@@ -80,7 +80,7 @@ customization_menu.displayed_ailment_buildups_sorting_types = {};
customization_menu.displayed_highlighted_buildup_bar_types = {};
customization_menu.displayed_buildup_bar_relative_types = {};
customization_menu.displayed_damage_meter_UI_highlighted_bar_types = {};
customization_menu.displayed_damage_meter_UI_highlighted_entity_types = {};
customization_menu.displayed_damage_meter_UI_damage_bar_relative_types = {};
customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types = {};
customization_menu.displayed_damage_meter_UI_total_damage_location_types = {};
@@ -99,7 +99,7 @@ customization_menu.ailment_buildups_sorting_types = {};
customization_menu.highlighted_buildup_bar_types = {};
customization_menu.buildup_bar_relative_types = {};
customization_menu.damage_meter_UI_highlighted_bar_types = {};
customization_menu.damage_meter_UI_highlighted_entity_types = {};
customization_menu.damage_meter_UI_damage_bar_relative_types = {};
customization_menu.damage_meter_UI_my_damage_bar_location_types = {};
customization_menu.damage_meter_UI_total_damage_location_types = {};
@@ -180,7 +180,7 @@ function customization_menu.init()
customization_menu.displayed_buildup_bar_relative_types = {language.current_language.customization_menu.total_buildup,
language.current_language.customization_menu.top_buildup};
customization_menu.displayed_damage_meter_UI_highlighted_bar_types =
customization_menu.displayed_damage_meter_UI_highlighted_entity_types =
{language.current_language.customization_menu.top_damage,
language.current_language.customization_menu.top_dps, language.current_language.customization_menu.none};
@@ -248,7 +248,7 @@ function customization_menu.init()
customization_menu.buildup_bar_relative_types = {language.default_language.customization_menu.total_buildup,
language.default_language.customization_menu.top_buildup};
customization_menu.damage_meter_UI_highlighted_bar_types = {language.default_language.customization_menu.top_damage,
customization_menu.damage_meter_UI_highlighted_entity_types = {language.default_language.customization_menu.top_damage,
language.default_language.customization_menu.top_dps,
language.default_language.customization_menu.none};
customization_menu.damage_meter_UI_damage_bar_relative_types =
@@ -1391,7 +1391,7 @@ function customization_menu.draw_large_monster_highlighted_UI()
local config_changed = false;
local index = 1;
if imgui.tree_node(language.current_language.customization_menu.highlighted) then
if imgui.tree_node(language.current_language.customization_menu.highlighted_targeted) then
local cached_config = config.current_config.large_monster_UI.highlighted;
changed, cached_config.enabled = imgui.checkbox(
@@ -1590,14 +1590,14 @@ function customization_menu.draw_damage_meter_UI()
end
changed, index = imgui.combo(
language.current_language.customization_menu.highlighted_bar,
table_helpers.find_index(customization_menu.damage_meter_UI_highlighted_bar_types, cached_config.settings.highlighted_bar),
customization_menu.displayed_damage_meter_UI_highlighted_bar_types);
language.current_language.customization_menu.highlighted,
table_helpers.find_index(customization_menu.damage_meter_UI_highlighted_entity_types, cached_config.settings.highlighted_bar),
customization_menu.displayed_damage_meter_UI_highlighted_entity_types);
config_changed = config_changed or changed;
if changed then
cached_config.settings.highlighted_bar = customization_menu.damage_meter_UI_highlighted_bar_types[index];
cached_config.settings.highlighted_bar = customization_menu.damage_meter_UI_highlighted_entity_types[index];
end
changed, index = imgui.combo(

View File

@@ -137,10 +137,11 @@
"hide_undamaged_parts": "Hide Undamaged Parts",
"highest_health": "Highest Health",
"highest_health_percentage": "Highest Health Percentage",
"highlighted": "Highlighted (targeted)",
"highlighted": "Highlighted",
"highlighted_bar": "Highlighted Bar",
"highlighted_buildup_bar": "Highlighted Buildup Bar",
"highlighted_damage_bar": "Highlighted Damage Bar",
"highlighted_targeted": "Highlighted (targeted)",
"horizontal": "Horizontal",
"hotkeys": "Hotkeys",
"hunter_rank": "Hunter Rank",

View File

@@ -137,10 +137,11 @@
"hide_undamaged_parts": "攻撃していない部位の表示を隠す",
"highest_health": "Highest Health",
"highest_health_percentage": "Highest Health Percentage",
"highlighted": "詳細表示 (ターゲット)",
"highlighted": "詳細表示",
"highlighted_bar": "ハイライトされたバー",
"highlighted_buildup_bar": "ハイライトされた蓄積値バー",
"highlighted_damage_bar": "ハイライトされたダメージバー",
"highlighted_targeted": "詳細表示 (ターゲット)",
"horizontal": "水平",
"hotkeys": "ホットキー",
"hunter_rank": "ハンターランク",

View File

@@ -137,10 +137,11 @@
"hide_undamaged_parts": "피해를 입히지 않은 부위 숨김",
"highest_health": "가장 체력이 높은",
"highest_health_percentage": "가장 체력 비율이 높은",
"highlighted": "타겟이 된 몬스터 표시",
"highlighted": "Highlighted",
"highlighted_bar": "타겟이 된 몬스터 바",
"highlighted_buildup_bar": "타겟이 된 몬스터 누적치 바",
"highlighted_damage_bar": "타겟이 된 몬스터 대미지 바",
"highlighted_targeted": "타겟이 된 몬스터 표시",
"horizontal": "가로",
"hotkeys": "단축키",
"hunter_rank": "헌터 랭크",

View File

@@ -141,6 +141,7 @@
"highlighted_bar": "Помеченная шкала",
"highlighted_buildup_bar": "Помеченная шкала накопления",
"highlighted_damage_bar": "Помеченная шкала урона",
"highlighted_targeted": "Помеченный",
"horizontal": "Горизонтально",
"hotkeys": "Горячие клавиши",
"hunter_rank": "Ранг охотника",

View File

@@ -137,10 +137,11 @@
"hide_undamaged_parts": "隐藏没有受到伤害的部位",
"highest_health": "Highest Health",
"highest_health_percentage": "Highest Health Percentage",
"highlighted": "高亮(目标)",
"highlighted": "高亮",
"highlighted_bar": "高亮条",
"highlighted_buildup_bar": "高亮积累值条",
"highlighted_damage_bar": "高亮伤害条",
"highlighted_targeted": "高亮(目标)",
"horizontal": "水平",
"hotkeys": "热键",
"hunter_rank": "猎人等級",

View File

@@ -137,10 +137,11 @@
"hide_undamaged_parts": "隱藏沒受到傷害的部位",
"highest_health": "最高血量",
"highest_health_percentage": "最高血量百分比",
"highlighted": "鎖定的魔物資訊(目標)",
"highlighted": "鎖定的魔物資訊",
"highlighted_bar": "重點條",
"highlighted_buildup_bar": "重點累積條",
"highlighted_damage_bar": "重點傷害條",
"highlighted_targeted": "鎖定的魔物資訊(目標)",
"horizontal": "水平",
"hotkeys": "快捷鍵",
"hunter_rank": "獵人等級",