Add Followers to Damage Meter UI

This commit is contained in:
GreenComfyTea
2022-11-26 13:24:12 +02:00
parent a0e6974ad7
commit d4c4267c35
19 changed files with 624 additions and 210 deletions

View File

@@ -15,6 +15,7 @@ local unicode_helpers = require("MHR_Overlay.Misc.unicode_helpers");
local part_names = require("MHR_Overlay.Misc.part_names"); local part_names = require("MHR_Overlay.Misc.part_names");
local player = require("MHR_Overlay.Damage_Meter.player"); local player = require("MHR_Overlay.Damage_Meter.player");
local non_players = require("MHR_Overlay.Damage_Meter.non_players");
local damage_hook = require("MHR_Overlay.Damage_Meter.damage_hook"); local damage_hook = require("MHR_Overlay.Damage_Meter.damage_hook");
local env_creature_hook = require("MHR_Overlay.Endemic_Life.env_creature_hook"); local env_creature_hook = require("MHR_Overlay.Endemic_Life.env_creature_hook");
@@ -35,7 +36,8 @@ local time_UI = require("MHR_Overlay.UI.Modules.time_UI");
local env_creature_UI = require("MHR_Overlay.UI.Modules.env_creature_UI"); local env_creature_UI = require("MHR_Overlay.UI.Modules.env_creature_UI");
local body_part_UI_entity = require("MHR_Overlay.UI.UI_Entities.body_part_UI_entity"); local body_part_UI_entity = require("MHR_Overlay.UI.UI_Entities.body_part_UI_entity");
local damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity"); local player_damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.player_damage_UI_entity");
local non_player_damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.non_player_damage_UI_entity");
local health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity"); local health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
local stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity"); local stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
local rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity"); local rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
@@ -71,7 +73,8 @@ language.init_module();
config.init_module(); config.init_module();
part_names.init_module(); part_names.init_module();
damage_UI_entity.init_module(); player_damage_UI_entity.init_module();
non_player_damage_UI_entity.init_module();
health_UI_entity.init_module(); health_UI_entity.init_module();
stamina_UI_entity.init_module(); stamina_UI_entity.init_module();
rage_UI_entity.init_module(); rage_UI_entity.init_module();
@@ -81,6 +84,7 @@ body_part_UI_entity.init_module();
damage_hook.init_module(); damage_hook.init_module();
player.init_module(); player.init_module();
non_players.init_module();
quest_status.init_module(); quest_status.init_module();
env_creature_hook.init_module(); env_creature_hook.init_module();
@@ -183,6 +187,7 @@ local function main_loop()
time.tick(); time.tick();
player.update_player_list(quest_status.index >= 2); player.update_player_list(quest_status.index >= 2);
non_players.update_servant_list();
if quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then if quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then

View File

@@ -6,6 +6,7 @@ local large_monster;
local ailments; local ailments;
local table_helpers; local table_helpers;
local singletons; local singletons;
local non_players;
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase"); local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local enemy_character_base_after_calc_damage_damage_side_method = enemy_character_base_type_def:get_method("afterCalcDamage_DamageSide"); local enemy_character_base_after_calc_damage_damage_side_method = enemy_character_base_type_def:get_method("afterCalcDamage_DamageSide");
@@ -87,14 +88,14 @@ function damage_hook.update_damage(enemy, enemy_calc_damage_info)
-- 4 is virtual player in singleplayer that "owns" 2nd otomo -- 4 is virtual player in singleplayer that "owns" 2nd otomo
if not quest_status.is_online and attacker_id == 4 then if not quest_status.is_online and attacker_id == 4 then
attacker_id = player.myself.id; --attacker_id = player.myself.id;
end end
if is_marionette_attack then if is_marionette_attack then
large_monster.update_all_riders(); large_monster.update_all_riders();
for enemy, monster in pairs(large_monster.list) do for enemy, monster in pairs(large_monster.list) do
if monster.unique_id == attacker_id then if monster.unique_id == attacker_id then
attacker_id = monster.rider_id; --attacker_id = monster.rider_id;
break break
end end
end end
@@ -151,22 +152,25 @@ function damage_hook.update_damage(enemy, enemy_calc_damage_info)
-- 31 - EcSwampLeech -- 31 - EcSwampLeech
-- 32 - EcPenetrateFish -- 32 - EcPenetrateFish
--xy = "\nPlayer: " .. tostring(attacker_id) .. local damage_source_type = damage_hook.get_damage_source_type(attacker_type, is_marionette_attack);
--" Damage: " .. tostring(damage_object.total_damage) ..
--" Type: (" .. tostring(attacker_type) ..
--") " ..
--" Condition Damage: " .. tostring(condition_damage) ..
--" Condition Type: (" .. tostring(attacker_type) ..
--") " .. tostring(condition_type);
--if string.len(xy) > 2300 then local attacking_player = non_players.get_servant(attacker_id);
-- xy = ""; if attacking_player == nil then
--end attacking_player = player.get_player(attacker_id);
end
local damage_source_type = damage_hook.get_damage_source_type(attacker_type, xy = xy .. "\nPlayer: " .. tostring(attacker_id) ..
is_marionette_attack); " " .. tostring(attacking_player.name) ..
" Damage: " .. tostring(damage_object.total_damage) ..
" Type: (" .. tostring(attacker_type) ..
") " ..
" Condition Damage: " .. tostring(condition_damage) ..
" Condition Type: (" .. tostring(attacker_type) ..
") " .. tostring(condition_type);
local attacking_player = player.get_player(attacker_id); if string.len(xy) > 2300 then
xy = "";
end
local monster; local monster;
if is_large_monster then if is_large_monster then
@@ -222,6 +226,7 @@ function damage_hook.init_module()
ailments = require("MHR_Overlay.Monsters.ailments"); ailments = require("MHR_Overlay.Monsters.ailments");
table_helpers = require("MHR_Overlay.Misc.table_helpers"); table_helpers = require("MHR_Overlay.Misc.table_helpers");
singletons = require("MHR_Overlay.Game_Handler.singletons"); singletons = require("MHR_Overlay.Game_Handler.singletons");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
--sdk.hook(get_finish_shoot_wall_hit_damage_rate_method, function(args) --sdk.hook(get_finish_shoot_wall_hit_damage_rate_method, function(args)
-- pcall(damage_hook.on_get_finish_shoot_wall_hit_damage_rate, sdk.to_managed_object(args[2]), sdk.to_float(args[3]), sdk.to_int64(args--[4])); -- pcall(damage_hook.on_get_finish_shoot_wall_hit_damage_rate, sdk.to_managed_object(args[2]), sdk.to_float(args[3]), sdk.to_int64(args--[4]));

View File

@@ -0,0 +1,154 @@
local non_players = {};
local config;
local table_helpers;
local singletons;
local customization_menu;
local non_player_damage_UI_entity;
local time;
local quest_status;
local drawing;
local language;
local player;
non_players.servant_list = {};
non_players.otomo_list = {};
function non_players.new(id, name, is_otomo)
local non_player = {};
non_player.id = id;
non_player.name = name;
non_player.is_player = false;
non_player.is_otomo = is_otomo;
non_player.join_time = -1;
non_player.first_hit_time = -1;
non_player.dps = 0;
non_player.small_monsters = player.init_damage_sources()
non_player.large_monsters = player.init_damage_sources();
non_player.display = {};
non_player.display.total_damage = 0;
non_player.display.physical_damage = 0;
non_player.display.elemental_damage = 0;
non_player.display.ailment_damage = 0;
non_players.init_UI(non_player);
return non_player;
end
function non_players.get_servant(servant_id)
return non_players.servant_list[servant_id];
end
function non_players.get_otomo(otomo_id)
return non_players.otomo_list[otomo_id];
end
function non_players.init()
non_players.servant_list = {};
non_players.otomo_list = {};
end
local servant_manager_type_def = sdk.find_type_definition("snow.ai.ServantManager");
local get_quest_servant_id_list_method = servant_manager_type_def:get_method("getQuestServantIdList");
local get_ai_control_by_servant_id_method = servant_manager_type_def:get_method("getAIControlByServantID");
local list_type_def = get_quest_servant_id_list_method:get_return_type();
local get_count_method = list_type_def:get_method("get_Count");
local get_item_method = list_type_def:get_method("get_Item");
local ai_control_type_def = get_ai_control_by_servant_id_method:get_return_type();
local get_servant_info_method = ai_control_type_def:get_method("get_ServantInfo");
local servant_info_type_def = get_servant_info_method:get_return_type();
local get_servant_name_method = servant_info_type_def:get_method("get_ServantName");
local get_servant_player_index_method = servant_info_type_def:get_method("get_ServantPlayerIndex");
function non_players.update_servant_list()
if singletons.servant_manager == nil then
return;
end
local quest_servant_id_list = get_quest_servant_id_list_method:call(singletons.servant_manager);
if quest_servant_id_list == nil then
customization_menu.status = "No quest servant id list";
return;
end
local servant_count = get_count_method:call(quest_servant_id_list);
if servant_count == nil then
customization_menu.status = "No quest servant id list count";
return;
end
for i = 0, servant_count - 1 do
local servant_id = get_item_method:call(quest_servant_id_list, i);
if servant_id == nil then
goto continue;
end
local servant_name = "Follower";
local player_id = -1;
local ai_control = get_ai_control_by_servant_id_method:call(singletons.servant_manager, servant_id);
if ai_control ~= nil then
local servant_info = get_servant_info_method:call(ai_control);
if servant_info ~= nil then
local name = get_servant_name_method:call(servant_info);
if name ~= nil then
servant_name = name;
end
local id = get_servant_player_index_method:call(servant_info);
if id == nil then
goto continue;
end
player_id = id;
end
end
if non_players.servant_list[player_id] == nil then
local servant = non_players.new(player_id, servant_name, false);
non_players.servant_list[player_id] = servant;
end
::continue::
end
end
function non_players.init_UI(non_player)
local cached_config = config.current_config.damage_meter_UI;
non_player.damage_UI = non_player_damage_UI_entity.new(cached_config.damage_bar,
cached_config.highlighted_damage_bar, cached_config.player_name_label, cached_config.dps_label,
cached_config.damage_value_label, cached_config.damage_percentage_label);
end
function non_players.draw(non_player, position_on_screen, opacity_scale, top_damage, top_dps)
non_player_damage_UI_entity.draw(non_player, position_on_screen, opacity_scale, top_damage, top_dps);
end
function non_players.init_module()
config = require("MHR_Overlay.Misc.config");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
non_player_damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.non_player_damage_UI_entity");
time = require("MHR_Overlay.Game_Handler.time");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language");
player = require("MHR_Overlay.Damage_Meter.player");
non_players.init();
end
return non_players;

View File

@@ -3,7 +3,7 @@ local config;
local table_helpers; local table_helpers;
local singletons; local singletons;
local customization_menu; local customization_menu;
local damage_UI_entity; local player_damage_UI_entity;
local time; local time;
local quest_status; local quest_status;
local drawing; local drawing;
@@ -22,134 +22,17 @@ function player.new(id, guid, name, master_rank, hunter_rank)
new_player.hunter_rank = hunter_rank; new_player.hunter_rank = hunter_rank;
new_player.master_rank = master_rank; new_player.master_rank = master_rank;
new_player.is_player = true;
new_player.cart_count = 0; new_player.cart_count = 0;
new_player.join_time = -1; new_player.join_time = -1;
new_player.first_hit_time = -1; new_player.first_hit_time = -1;
new_player.dps = 0; new_player.dps = 0;
new_player.small_monsters = {}; new_player.small_monsters = player.init_damage_sources()
new_player.large_monsters = player.init_damage_sources();
new_player.small_monsters.total_damage = 0;
new_player.small_monsters.physical_damage = 0;
new_player.small_monsters.elemental_damage = 0;
new_player.small_monsters.ailment_damage = 0;
new_player.small_monsters.bombs = {};
new_player.small_monsters.bombs.total_damage = 0;
new_player.small_monsters.bombs.physical_damage = 0;
new_player.small_monsters.bombs.elemental_damage = 0;
new_player.small_monsters.bombs.ailment_damage = 0;
new_player.small_monsters.kunai = {};
new_player.small_monsters.kunai.total_damage = 0;
new_player.small_monsters.kunai.physical_damage = 0;
new_player.small_monsters.kunai.elemental_damage = 0;
new_player.small_monsters.kunai.ailment_damage = 0;
new_player.small_monsters.installations = {};
new_player.small_monsters.installations.total_damage = 0;
new_player.small_monsters.installations.physical_damage = 0;
new_player.small_monsters.installations.elemental_damage = 0;
new_player.small_monsters.installations.ailment_damage = 0;
new_player.small_monsters.otomo = {};
new_player.small_monsters.otomo.total_damage = 0;
new_player.small_monsters.otomo.physical_damage = 0;
new_player.small_monsters.otomo.elemental_damage = 0;
new_player.small_monsters.otomo.ailment_damage = 0;
new_player.small_monsters.wyvern_riding = {};
new_player.small_monsters.wyvern_riding.total_damage = 0;
new_player.small_monsters.wyvern_riding.physical_damage = 0;
new_player.small_monsters.wyvern_riding.elemental_damage = 0;
new_player.small_monsters.wyvern_riding.ailment_damage = 0;
new_player.small_monsters.poison = {};
new_player.small_monsters.poison.total_damage = 0;
new_player.small_monsters.poison.physical_damage = 0;
new_player.small_monsters.poison.elemental_damage = 0;
new_player.small_monsters.poison.ailment_damage = 0;
new_player.small_monsters.blast = {};
new_player.small_monsters.blast.total_damage = 0;
new_player.small_monsters.blast.physical_damage = 0;
new_player.small_monsters.blast.elemental_damage = 0;
new_player.small_monsters.blast.ailment_damage = 0;
new_player.small_monsters.endemic_life = {};
new_player.small_monsters.endemic_life.total_damage = 0;
new_player.small_monsters.endemic_life.physical_damage = 0;
new_player.small_monsters.endemic_life.elemental_damage = 0;
new_player.small_monsters.endemic_life.ailment_damage = 0;
new_player.small_monsters.other = {};
new_player.small_monsters.other.total_damage = 0;
new_player.small_monsters.other.physical_damage = 0;
new_player.small_monsters.other.elemental_damage = 0;
new_player.small_monsters.other.ailment_damage = 0;
new_player.large_monsters = {};
new_player.large_monsters.total_damage = 0;
new_player.large_monsters.physical_damage = 0;
new_player.large_monsters.elemental_damage = 0;
new_player.large_monsters.ailment_damage = 0;
new_player.large_monsters.bombs = {};
new_player.large_monsters.bombs.total_damage = 0;
new_player.large_monsters.bombs.physical_damage = 0;
new_player.large_monsters.bombs.elemental_damage = 0;
new_player.large_monsters.bombs.ailment_damage = 0;
new_player.large_monsters.kunai = {};
new_player.large_monsters.kunai.total_damage = 0;
new_player.large_monsters.kunai.physical_damage = 0;
new_player.large_monsters.kunai.elemental_damage = 0;
new_player.large_monsters.kunai.ailment_damage = 0;
new_player.large_monsters.installations = {};
new_player.large_monsters.installations.total_damage = 0;
new_player.large_monsters.installations.physical_damage = 0;
new_player.large_monsters.installations.elemental_damage = 0;
new_player.large_monsters.installations.ailment_damage = 0;
new_player.large_monsters.otomo = {};
new_player.large_monsters.otomo.total_damage = 0;
new_player.large_monsters.otomo.physical_damage = 0;
new_player.large_monsters.otomo.elemental_damage = 0;
new_player.large_monsters.otomo.ailment_damage = 0;
new_player.large_monsters.wyvern_riding = {};
new_player.large_monsters.wyvern_riding.total_damage = 0;
new_player.large_monsters.wyvern_riding.physical_damage = 0;
new_player.large_monsters.wyvern_riding.elemental_damage = 0;
new_player.large_monsters.wyvern_riding.ailment_damage = 0;
new_player.large_monsters.poison = {};
new_player.large_monsters.poison.total_damage = 0;
new_player.large_monsters.poison.physical_damage = 0;
new_player.large_monsters.poison.elemental_damage = 0;
new_player.large_monsters.poison.ailment_damage = 0;
new_player.large_monsters.blast = {};
new_player.large_monsters.blast.total_damage = 0;
new_player.large_monsters.blast.physical_damage = 0;
new_player.large_monsters.blast.elemental_damage = 0;
new_player.large_monsters.blast.ailment_damage = 0;
new_player.large_monsters.endemic_life = {};
new_player.large_monsters.endemic_life.total_damage = 0;
new_player.large_monsters.endemic_life.physical_damage = 0;
new_player.large_monsters.endemic_life.elemental_damage = 0;
new_player.large_monsters.endemic_life.ailment_damage = 0;
new_player.large_monsters.other = {};
new_player.large_monsters.other.total_damage = 0;
new_player.large_monsters.other.physical_damage = 0;
new_player.large_monsters.other.elemental_damage = 0;
new_player.large_monsters.other.ailment_damage = 0;
new_player.display = {}; new_player.display = {};
new_player.display.total_damage = 0; new_player.display.total_damage = 0;
new_player.display.physical_damage = 0; new_player.display.physical_damage = 0;
@@ -165,6 +48,71 @@ function player.new(id, guid, name, master_rank, hunter_rank)
return new_player; return new_player;
end end
function player.init_damage_sources()
local monster_type = {};
monster_type.total_damage = 0;
monster_type.physical_damage = 0;
monster_type.elemental_damage = 0;
monster_type.ailment_damage = 0;
monster_type.bombs = {};
monster_type.bombs.total_damage = 0;
monster_type.bombs.physical_damage = 0;
monster_type.bombs.elemental_damage = 0;
monster_type.bombs.ailment_damage = 0;
monster_type.kunai = {};
monster_type.kunai.total_damage = 0;
monster_type.kunai.physical_damage = 0;
monster_type.kunai.elemental_damage = 0;
monster_type.kunai.ailment_damage = 0;
monster_type.installations = {};
monster_type.installations.total_damage = 0;
monster_type.installations.physical_damage = 0;
monster_type.installations.elemental_damage = 0;
monster_type.installations.ailment_damage = 0;
monster_type.otomo = {};
monster_type.otomo.total_damage = 0;
monster_type.otomo.physical_damage = 0;
monster_type.otomo.elemental_damage = 0;
monster_type.otomo.ailment_damage = 0;
monster_type.wyvern_riding = {};
monster_type.wyvern_riding.total_damage = 0;
monster_type.wyvern_riding.physical_damage = 0;
monster_type.wyvern_riding.elemental_damage = 0;
monster_type.wyvern_riding.ailment_damage = 0;
monster_type.poison = {};
monster_type.poison.total_damage = 0;
monster_type.poison.physical_damage = 0;
monster_type.poison.elemental_damage = 0;
monster_type.poison.ailment_damage = 0;
monster_type.blast = {};
monster_type.blast.total_damage = 0;
monster_type.blast.physical_damage = 0;
monster_type.blast.elemental_damage = 0;
monster_type.blast.ailment_damage = 0;
monster_type.endemic_life = {};
monster_type.endemic_life.total_damage = 0;
monster_type.endemic_life.physical_damage = 0;
monster_type.endemic_life.elemental_damage = 0;
monster_type.endemic_life.ailment_damage = 0;
monster_type.other = {};
monster_type.other.total_damage = 0;
monster_type.other.physical_damage = 0;
monster_type.other.elemental_damage = 0;
monster_type.other.ailment_damage = 0;
return monster_type;
end
function player.get_player(player_id) function player.get_player(player_id)
return player.list[player_id]; return player.list[player_id];
end end
@@ -499,7 +447,7 @@ end
function player.init_UI(_player) function player.init_UI(_player)
local cached_config = config.current_config.damage_meter_UI; local cached_config = config.current_config.damage_meter_UI;
_player.damage_UI = damage_UI_entity.new(cached_config.damage_bar, cached_config.highlighted_damage_bar, _player.damage_UI = player_damage_UI_entity.new(cached_config.damage_bar, cached_config.highlighted_damage_bar,
cached_config.player_name_label, cached_config.dps_label, cached_config.master_hunter_rank_label, cached_config.player_name_label, cached_config.dps_label, cached_config.master_hunter_rank_label,
cached_config.damage_value_label, cached_config.damage_percentage_label, cached_config.cart_count_label); cached_config.damage_value_label, cached_config.damage_percentage_label, cached_config.cart_count_label);
end end
@@ -531,14 +479,17 @@ function player.init_total_UI(_player)
end end
function player.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps) function player.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps); player_damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps);
end end
function player.draw_total(position_on_screen, opacity_scale) function player.draw_total(position_on_screen, opacity_scale)
drawing.draw_label(player.total.damage_UI.total_damage_label, position_on_screen, opacity_scale, language.current_language.UI.total_damage); drawing.draw_label(player.total.damage_UI.total_damage_label, position_on_screen, opacity_scale, language.current_language.UI.total_damage);
drawing.draw_label(player.total.damage_UI.total_damage_value_label, position_on_screen, opacity_scale, player.total.display.total_damage); drawing.draw_label(player.total.damage_UI.total_damage_value_label, position_on_screen, opacity_scale, player.total.display.total_damage);
drawing.draw_label(player.total.damage_UI.total_dps_label, position_on_screen, opacity_scale, player.total.dps); drawing.draw_label(player.total.damage_UI.total_dps_label, position_on_screen, opacity_scale, player.total.dps);
drawing.draw_label(player.total.damage_UI.total_cart_count_label, position_on_screen, opacity_scale, quest_status.cart_count, quest_status.max_cart_count);
if quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then
drawing.draw_label(player.total.damage_UI.total_cart_count_label, position_on_screen, opacity_scale, quest_status.cart_count, quest_status.max_cart_count);
end
end end
function player.init_module() function player.init_module()
@@ -546,7 +497,7 @@ function player.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers"); table_helpers = require("MHR_Overlay.Misc.table_helpers");
singletons = require("MHR_Overlay.Game_Handler.singletons"); singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity"); player_damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.player_damage_UI_entity");
time = require("MHR_Overlay.Game_Handler.time"); time = require("MHR_Overlay.Game_Handler.time");
quest_status = require("MHR_Overlay.Game_Handler.quest_status"); quest_status = require("MHR_Overlay.Game_Handler.quest_status");
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");

View File

@@ -8,6 +8,7 @@ local large_monster;
local damage_meter_UI; local damage_meter_UI;
local time; local time;
local env_creature; local env_creature;
local non_players;
quest_status.flow_states = { quest_status.flow_states = {
NONE = 0, NONE = 0,
@@ -109,6 +110,7 @@ function quest_status.set_flow_state(new_flow_state)
if quest_status.flow_state == quest_status.flow_states.IN_LOBBY or quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then if quest_status.flow_state == quest_status.flow_states.IN_LOBBY or quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
player.init(); player.init();
non_players.init();
small_monster.init_list(); small_monster.init_list();
large_monster.init_list(); large_monster.init_list();
env_creature.init_list(); env_creature.init_list();
@@ -346,6 +348,7 @@ function quest_status.init_module()
damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI"); damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");
time = require("MHR_Overlay.Game_Handler.time"); time = require("MHR_Overlay.Game_Handler.time");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
quest_status.init(); quest_status.init();

View File

@@ -24,6 +24,7 @@ function singletons.init()
singletons.init_game_keyboard(); singletons.init_game_keyboard();
singletons.init_scene_manager(); singletons.init_scene_manager();
singletons.init_game_manager(); singletons.init_game_manager();
singletons.init_servant_manager();
end end
function singletons.init_message_manager() function singletons.init_message_manager()
@@ -171,6 +172,19 @@ function singletons.init_game_manager()
return singletons.game_manager; return singletons.game_manager;
end end
function singletons.init_servant_manager()
if singletons.servant_manager ~= nil then
return;
end
singletons.servant_manager = sdk.get_managed_singleton("snow.ai.ServantManager");
if singletons.servant_manager == nil then
--log.error("[MHR Overlay] No enemy manager");
end
return singletons.servant_manager;
end
function singletons.init_module() function singletons.init_module()
singletons.init(); singletons.init();
end end

View File

@@ -3,6 +3,7 @@ local singletons;
local customization_menu; local customization_menu;
local quest_status; local quest_status;
local player; local player;
local non_players;
local config; local config;
local small_monster; local small_monster;
@@ -81,6 +82,28 @@ function time.update_players_dps()
new_total_dps = new_total_dps + _player.dps; new_total_dps = new_total_dps + _player.dps;
end end
for _, servant in pairs(non_players.servant_list) do
if servant.join_time == -1 then
servant.join_time = time.total_elapsed_script_seconds;
end
if cached_config.dps_mode == "Quest Time" then
if time.total_elapsed_seconds > 0 then
servant.dps = servant.display.total_damage / time.total_elapsed_seconds;
end
elseif cached_config.dps_mode == "Join Time" then
if time.total_elapsed_script_seconds - servant.join_time > 0 then
servant.dps = servant.display.total_damage / (time.total_elapsed_script_seconds - servant.join_time);
end
elseif cached_config.dps_mode == "First Hit" then
if time.total_elapsed_script_seconds - servant.first_hit_time > 0 then
servant.dps = servant.display.total_damage / (time.total_elapsed_script_seconds - servant.first_hit_time);
end
end
new_total_dps = new_total_dps + servant.dps;
end
player.total.dps = new_total_dps; player.total.dps = new_total_dps;
end end
@@ -91,6 +114,7 @@ function time.init_module()
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
small_monster = require("MHR_Overlay.Monsters.small_monster"); small_monster = require("MHR_Overlay.Monsters.small_monster");
quest_status = require("MHR_Overlay.Game_Handler.quest_status"); quest_status = require("MHR_Overlay.Game_Handler.quest_status");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
end end
return time; return time;

View File

@@ -4201,7 +4201,7 @@ function config.init()
spacing = { spacing = {
x = 300, x = 300,
y = 24 y = -24
}, },
settings = { settings = {
@@ -4216,11 +4216,16 @@ function config.init()
total_damage_offset_is_relative = true, total_damage_offset_is_relative = true,
freeze_dps_on_quest_end = true, freeze_dps_on_quest_end = true,
show_my_otomos_separately = true,
show_other_otomos_separately = true,
show_followers_separately = true,
orientation = "Vertical", -- "Vertical" or "Horizontal" orientation = "Vertical", -- "Vertical" or "Horizontal"
highlighted_bar = "Me", highlighted_bar = "Me",
damage_bar_relative_to = "Top Damage", -- "total damage" or "top damage" damage_bar_relative_to = "Top Damage", -- "total damage" or "top damage"
my_damage_bar_location = "First", -- "normal" or "first" or "last" my_damage_bar_location = "Last", -- "normal" or "first" or "last"
total_damage_location = "First",
dps_mode = "First Hit", dps_mode = "First Hit",
player_name_size_limit = 150 player_name_size_limit = 150
@@ -4228,12 +4233,12 @@ function config.init()
sorting = { sorting = {
type = "Damage", -- "normal" or "damage" or "dps" type = "Damage", -- "normal" or "damage" or "dps"
reversed_order = false reversed_order = true
}, },
position = { position = {
x = 525, x = 525,
y = 225, y = 120,
-- Possible values: "Top-Left", "Top-Right", "Bottom-Left", "Bottom-Right" -- Possible values: "Top-Left", "Top-Right", "Bottom-Left", "Bottom-Right"
anchor = "Bottom-Left" anchor = "Bottom-Left"
}, },

View File

@@ -127,7 +127,10 @@ language.default_language = {
buildup = "Buildup:", buildup = "Buildup:",
total_buildup = "Total Buildup", total_buildup = "Total Buildup",
part_break = "Break", part_break = "Break",
part_sever = "Sever" part_sever = "Sever",
otomo = "Buddy",
servant = "Follower",
}, },
customization_menu = { customization_menu = {
@@ -291,6 +294,7 @@ language.default_language = {
total_damage = "Total Damage", total_damage = "Total Damage",
my_damage_bar_location = "My Damage Bar Location", my_damage_bar_location = "My Damage Bar Location",
total_damage_location = "Total Damage Bar Location",
first = "First", first = "First",
last = "Last", last = "Last",
@@ -310,9 +314,12 @@ language.default_language = {
other_players = "Other Players", other_players = "Other Players",
hunter_rank = "Hunter Rank", hunter_rank = "Hunter Rank",
word_player = "Word \"Player\""; id = "ID",
player_id = "Player ID", name = "Name",
player_name = "Player Name",
show_my_otomos_separately = "Show my Buddies separately",
show_other_otomos_separately = "Show other Buddies separately",
show_followers_separately = "Show Followers separately",
dps_mode = "DPS Mode", dps_mode = "DPS Mode",
dps = "DPS", dps = "DPS",

View File

@@ -3,10 +3,12 @@ local singletons;
local config; local config;
local customization_menu; local customization_menu;
local player; local player;
local non_players;
local quest_status; local quest_status;
local screen; local screen;
local drawing; local drawing;
local language; local language;
local table_helpers;
damage_meter_UI.last_displayed_players = {}; damage_meter_UI.last_displayed_players = {};
damage_meter_UI.freeze_displayed_players = false; damage_meter_UI.freeze_displayed_players = false;
@@ -63,6 +65,12 @@ function damage_meter_UI.get_players(player_info_list)
::continue:: ::continue::
end end
if cached_config.settings.show_followers_separately then
for id, non_player in pairs(non_players.servant_list) do
table.insert(quest_players, non_player);
end
end
return quest_players; return quest_players;
end end
@@ -142,8 +150,32 @@ function damage_meter_UI.draw()
end end
end end
-- draw
local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position); local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
-- draw total damage
if cached_config.settings.total_damage_location == "First" then
if cached_config.settings.hide_total_damage then
return;
end
if cached_config.settings.hide_total_if_total_damage_is_zero and player.total.display.total_damage == 0 then
return;
end
player.draw_total(position_on_screen, 1);
if cached_config.settings.orientation == "Horizontal" then
position_on_screen.x = position_on_screen.x + cached_config.spacing.x * global_scale_modifier;
else
position_on_screen.y = position_on_screen.y + cached_config.spacing.y * global_scale_modifier;
end
end
-- draw
if not cached_config.settings.total_damage_offset_is_relative then
position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
end
for _, _player in ipairs(quest_players) do for _, _player in ipairs(quest_players) do
if _player.display.total_damage == 0 and cached_config.settings.hide_player_if_player_damage_is_zero then if _player.display.total_damage == 0 and cached_config.settings.hide_player_if_player_damage_is_zero then
goto continue goto continue
@@ -157,7 +189,12 @@ function damage_meter_UI.draw()
goto continue goto continue
end end
player.draw(_player, position_on_screen, 1, top_damage, top_dps); if _player.is_player then
player.draw(_player, position_on_screen, 1, top_damage, top_dps);
else
non_players.draw(_player, position_on_screen, 1, top_damage, top_dps);
end
if cached_config.settings.orientation == "Horizontal" then if cached_config.settings.orientation == "Horizontal" then
position_on_screen.x = position_on_screen.x + cached_config.spacing.x * global_scale_modifier; position_on_screen.x = position_on_screen.x + cached_config.spacing.x * global_scale_modifier;
@@ -170,19 +207,21 @@ function damage_meter_UI.draw()
end end
-- draw total damage -- draw total damage
if cached_config.settings.hide_total_damage then if cached_config.settings.total_damage_location == "Last" then
return; if cached_config.settings.hide_total_damage then
end return;
end
if cached_config.settings.hide_total_if_total_damage_is_zero and player.total.display.total_damage == 0 then if cached_config.settings.hide_total_if_total_damage_is_zero and player.total.display.total_damage == 0 then
return; return;
end end
if not cached_config.settings.total_damage_offset_is_relative then if not cached_config.settings.total_damage_offset_is_relative then
position_on_screen = screen.calculate_absolute_coordinates(cached_config.position); position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
end end
player.draw_total(position_on_screen, 1); player.draw_total(position_on_screen, 1);
end
end end
function damage_meter_UI.init_module() function damage_meter_UI.init_module()
@@ -190,10 +229,12 @@ function damage_meter_UI.init_module()
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
customization_menu = require("MHR_Overlay.UI.customization_menu"); customization_menu = require("MHR_Overlay.UI.customization_menu");
player = require("MHR_Overlay.Damage_Meter.player"); player = require("MHR_Overlay.Damage_Meter.player");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
quest_status = require("MHR_Overlay.Game_Handler.quest_status"); quest_status = require("MHR_Overlay.Game_Handler.quest_status");
screen = require("MHR_Overlay.Game_Handler.screen"); screen = require("MHR_Overlay.Game_Handler.screen");
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
end end
return damage_meter_UI; return damage_meter_UI;

View File

@@ -0,0 +1,116 @@
local non_player_damage_UI_entity = {};
local table_helpers;
local drawing;
local config;
local player;
local language;
function non_player_damage_UI_entity.new(bar, highlighted_bar, name_label, dps_label, value_label, percentage_label)
local entity = {};
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
--entity.visibility = visibility;
entity.bar = table_helpers.deep_copy(bar);
entity.highlighted_bar = table_helpers.deep_copy(highlighted_bar);
entity.name_label = table_helpers.deep_copy(name_label);
entity.dps_label = table_helpers.deep_copy(dps_label);
entity.value_label = table_helpers.deep_copy(value_label);
entity.percentage_label = table_helpers.deep_copy(percentage_label);
entity.bar.offset.x = entity.bar.offset.x * global_scale_modifier;
entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
entity.bar.size.width = entity.bar.size.width * global_scale_modifier;
entity.bar.size.height = entity.bar.size.height * global_scale_modifier;
entity.bar.outline.thickness = entity.bar.outline.thickness * global_scale_modifier;
entity.bar.outline.offset = entity.bar.outline.offset * global_scale_modifier;
entity.highlighted_bar.offset.x = entity.highlighted_bar.offset.x * global_scale_modifier;
entity.highlighted_bar.offset.y = entity.highlighted_bar.offset.y * global_scale_modifier;
entity.highlighted_bar.size.width = entity.highlighted_bar.size.width * global_scale_modifier;
entity.highlighted_bar.size.height = entity.highlighted_bar.size.height * global_scale_modifier;
entity.highlighted_bar.outline.thickness = entity.highlighted_bar.outline.thickness * global_scale_modifier;
entity.highlighted_bar.outline.offset = entity.highlighted_bar.outline.offset * global_scale_modifier;
entity.name_label.offset.x = entity.name_label.offset.x * global_scale_modifier;
entity.name_label.offset.y = entity.name_label.offset.y * global_scale_modifier;
entity.name_size_limit = config.current_config.damage_meter_UI.settings.player_name_size_limit * global_scale_modifier;
entity.dps_label.offset.x = entity.dps_label.offset.x * global_scale_modifier;
entity.dps_label.offset.y = entity.dps_label.offset.y * global_scale_modifier;
entity.value_label.offset.x = entity.value_label.offset.x * global_scale_modifier;
entity.value_label.offset.y = entity.value_label.offset.y * global_scale_modifier;
entity.percentage_label.offset.x = entity.percentage_label.offset.x * global_scale_modifier;
entity.percentage_label.offset.y = entity.percentage_label.offset.y * global_scale_modifier;
return entity;
end
function non_player_damage_UI_entity.draw(non_player, position_on_screen, opacity_scale, top_damage, top_dps)
local cached_config = config.current_config.damage_meter_UI;
local include = cached_config.player_name_label.include.others;
local name_text = "";
if include.type then
if non_player.is_otomo then
name_text = name_text .. language.current_language.UI.otomo .. " ";
else
name_text = name_text .. language.current_language.UI.servant .. " ";
end
end
if include.id then
name_text = name_text .. string.format("%d ", non_player.id);
end
if include.name then
name_text = name_text .. non_player.name;
end
local player_damage_percentage = 0;
if player.total.display.total_damage ~= 0 then
player_damage_percentage = non_player.display.total_damage / player.total.display.total_damage;
end
local player_damage_bar_percentage = 0;
if cached_config.settings.damage_bar_relative_to == "Total Damage" then
if player.total.display.total_damage ~= 0 then
player_damage_bar_percentage = non_player.display.total_damage / player.total.display.total_damage;
end
else
if top_damage ~= 0 then
player_damage_bar_percentage = non_player.display.total_damage / top_damage;
end
end
if cached_config.settings.highlighted_bar == "Top Damage" and non_player.display.total_damage == top_damage then
drawing.draw_bar(non_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
elseif cached_config.settings.highlighted_bar == "Top DPS" and non_player.dps == top_dps then
drawing.draw_bar(non_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
else
drawing.draw_bar(non_player.damage_UI.bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
end
name_text = drawing.limit_text_size(name_text, non_player.damage_UI.name_size_limit);
drawing.draw_label(non_player.damage_UI.name_label, position_on_screen, opacity_scale, name_text);
drawing.draw_label(non_player.damage_UI.value_label, position_on_screen, opacity_scale, non_player.display.total_damage);
drawing.draw_label(non_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage);
drawing.draw_label(non_player.damage_UI.dps_label, position_on_screen, opacity_scale, non_player.dps);
end
function non_player_damage_UI_entity.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config");
player = require("MHR_Overlay.Damage_Meter.player");
language = require("MHR_Overlay.Misc.language");
end
return non_player_damage_UI_entity;

View File

@@ -1,11 +1,12 @@
local damage_UI_entity = {}; local player_damage_UI_entity = {};
local table_helpers; local table_helpers;
local drawing; local drawing;
local config; local config;
local player; local player;
local language; local language;
local quest_status;
function damage_UI_entity.new(bar, highlighted_bar, player_name_label, dps_label, hunter_rank_label, value_label, function player_damage_UI_entity.new(bar, highlighted_bar, player_name_label, dps_label, hunter_rank_label, value_label,
percentage_label, cart_count_label) percentage_label, cart_count_label)
local entity = {}; local entity = {};
@@ -59,7 +60,7 @@ function damage_UI_entity.new(bar, highlighted_bar, player_name_label, dps_label
return entity; return entity;
end end
function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps) function player_damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
local cached_config = config.current_config.damage_meter_UI; local cached_config = config.current_config.damage_meter_UI;
local player_include = cached_config.player_name_label.include.others; local player_include = cached_config.player_name_label.include.others;
@@ -77,20 +78,19 @@ function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_d
player_name_text = string.format("[%d] ", _player.hunter_rank); player_name_text = string.format("[%d] ", _player.hunter_rank);
end end
if player_include.cart_count then if player_include.cart_count and quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then
player_name_text = player_name_text .. string.format("x%d ", _player.cart_count); player_name_text = player_name_text .. string.format("x%d ", _player.cart_count);
end end
if player_include.type then
if player_include.word_player then
player_name_text = player_name_text .. language.current_language.UI.player .. " "; player_name_text = player_name_text .. language.current_language.UI.player .. " ";
end end
if player_include.player_id then if player_include.id then
player_name_text = player_name_text .. string.format("%d ", _player.id); player_name_text = player_name_text .. string.format("%d ", _player.id);
end end
if player_include.player_name then if player_include.name then
player_name_text = player_name_text .. _player.name; player_name_text = player_name_text .. _player.name;
end end
@@ -150,20 +150,23 @@ function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_d
player_name_text = drawing.limit_text_size(player_name_text, _player.damage_UI.player_name_size_limit); player_name_text = drawing.limit_text_size(player_name_text, _player.damage_UI.player_name_size_limit);
drawing.draw_label(_player.damage_UI.player_name_label, position_on_screen, opacity_scale, player_name_text); drawing.draw_label(_player.damage_UI.player_name_label, position_on_screen, opacity_scale, player_name_text);
drawing.draw_label(_player.damage_UI.value_label, position_on_screen, opacity_scale, _player.display.total_damage); drawing.draw_label(_player.damage_UI.value_label, position_on_screen, opacity_scale, _player.display.total_damage);
drawing.draw_label(_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage); drawing.draw_label(_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage);
drawing.draw_label(_player.damage_UI.dps_label, position_on_screen, opacity_scale, _player.dps); drawing.draw_label(_player.damage_UI.dps_label, position_on_screen, opacity_scale, _player.dps);
drawing.draw_label(_player.damage_UI.cart_count_label, position_on_screen, opacity_scale, _player.cart_count);
if quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then
drawing.draw_label(_player.damage_UI.cart_count_label, position_on_screen, opacity_scale, _player.cart_count);
end
end end
function damage_UI_entity.init_module() function player_damage_UI_entity.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers"); table_helpers = require("MHR_Overlay.Misc.table_helpers");
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config"); config = require("MHR_Overlay.Misc.config");
player = require("MHR_Overlay.Damage_Meter.player"); player = require("MHR_Overlay.Damage_Meter.player");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
end end
return damage_UI_entity; return player_damage_UI_entity;

View File

@@ -11,6 +11,8 @@ local language;
local part_names; local part_names;
local time_UI; local time_UI;
local keyboard; local keyboard;
local non_players;
local label_customization; local label_customization;
local bar_customization; local bar_customization;
local large_monster_UI_customization; local large_monster_UI_customization;
@@ -51,6 +53,7 @@ customization_menu.displayed_buildup_bar_relative_types = {};
customization_menu.displayed_damage_meter_UI_highlighted_bar_types = {}; customization_menu.displayed_damage_meter_UI_highlighted_bar_types = {};
customization_menu.displayed_damage_meter_UI_damage_bar_relative_types = {}; customization_menu.displayed_damage_meter_UI_damage_bar_relative_types = {};
customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types = {}; customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types = {};
customization_menu.displayed_damage_meter_UI_total_damage_location_types = {};
customization_menu.displayed_damage_meter_UI_sorting_types = {}; customization_menu.displayed_damage_meter_UI_sorting_types = {};
customization_menu.displayed_damage_meter_UI_dps_modes = {}; customization_menu.displayed_damage_meter_UI_dps_modes = {};
@@ -69,6 +72,7 @@ customization_menu.buildup_bar_relative_types = {};
customization_menu.damage_meter_UI_highlighted_bar_types = {}; customization_menu.damage_meter_UI_highlighted_bar_types = {};
customization_menu.damage_meter_UI_damage_bar_relative_types = {}; customization_menu.damage_meter_UI_damage_bar_relative_types = {};
customization_menu.damage_meter_UI_my_damage_bar_location_types = {}; customization_menu.damage_meter_UI_my_damage_bar_location_types = {};
customization_menu.damage_meter_UI_total_damage_location_types = {};
customization_menu.damage_meter_UI_sorting_types = {}; customization_menu.damage_meter_UI_sorting_types = {};
customization_menu.damage_meter_UI_dps_modes = {}; customization_menu.damage_meter_UI_dps_modes = {};
@@ -150,10 +154,16 @@ function customization_menu.init()
customization_menu.displayed_damage_meter_UI_damage_bar_relative_types = customization_menu.displayed_damage_meter_UI_damage_bar_relative_types =
{language.current_language.customization_menu.total_damage, language.current_language.customization_menu.top_damage}; {language.current_language.customization_menu.total_damage, language.current_language.customization_menu.top_damage};
customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types = {language.current_language
customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types = {language.current_language
.customization_menu.normal, language.current_language.customization_menu.first, .customization_menu.normal, language.current_language.customization_menu.first,
language.current_language language.current_language
.customization_menu.last}; .customization_menu.last};
customization_menu.displayed_damage_meter_UI_total_damage_location_types = {
language.current_language.customization_menu.first,
language.current_language.customization_menu.last};
customization_menu.displayed_damage_meter_UI_sorting_types = customization_menu.displayed_damage_meter_UI_sorting_types =
{language.current_language.customization_menu.normal, language.current_language.customization_menu.damage, {language.current_language.customization_menu.normal, language.current_language.customization_menu.damage,
language.current_language.customization_menu.dps}; language.current_language.customization_menu.dps};
@@ -216,6 +226,11 @@ function customization_menu.init()
customization_menu.damage_meter_UI_my_damage_bar_location_types = customization_menu.damage_meter_UI_my_damage_bar_location_types =
{language.default_language.customization_menu.normal, language.default_language.customization_menu.first, {language.default_language.customization_menu.normal, language.default_language.customization_menu.first,
language.default_language.customization_menu.last}; language.default_language.customization_menu.last};
customization_menu.damage_meter_UI_total_damage_location_types = {
language.current_language.customization_menu.first,
language.current_language.customization_menu.last};
customization_menu.damage_meter_UI_sorting_types = {language.default_language.customization_menu.normal, customization_menu.damage_meter_UI_sorting_types = {language.default_language.customization_menu.normal,
language.default_language.customization_menu.damage, language.default_language.customization_menu.damage,
language.default_language.customization_menu.dps}; language.default_language.customization_menu.dps};
@@ -543,6 +558,11 @@ function customization_menu.draw()
if damage_meter_UI_changed or modifiers_changed then if damage_meter_UI_changed or modifiers_changed then
for _, _player in pairs(player.list) do for _, _player in pairs(player.list) do
player.init_UI(_player); player.init_UI(_player);
end
for _, servant in pairs(non_players.servant_list) do
non_players.init_UI(servant);
end end
player.init_total_UI(player.total); player.init_total_UI(player.total);
@@ -640,6 +660,10 @@ function customization_menu.draw_global_settings()
for _, _player in pairs(player.list) do for _, _player in pairs(player.list) do
player.init_UI(_player); player.init_UI(_player);
end end
for _, servant in pairs(non_players.servant_list) do
non_players.init_UI(servant);
end
end end
if imgui.tree_node(language.current_language.customization_menu.menu_font) then if imgui.tree_node(language.current_language.customization_menu.menu_font) then
@@ -1418,6 +1442,21 @@ function customization_menu.draw_damage_meter_UI()
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, cached_config.settings.show_my_otomos_separately = imgui.checkbox(
language.current_language.customization_menu.show_my_otomos_separately, cached_config.settings.show_my_otomos_separately);
config_changed = config_changed or changed;
changed, cached_config.settings.show_other_otomos_separately = imgui.checkbox(
language.current_language.customization_menu.show_other_otomos_separately, cached_config.settings.show_other_otomos_separately);
config_changed = config_changed or changed;
changed, cached_config.settings.show_followers_separately = imgui.checkbox(
language.current_language.customization_menu.show_followers_separately, cached_config.settings.show_followers_separately);
config_changed = config_changed or changed;
changed, index = imgui.combo( changed, index = imgui.combo(
language.current_language.customization_menu.orientation, language.current_language.customization_menu.orientation,
table_helpers.find_index(customization_menu.orientation_types, cached_config.settings.orientation), table_helpers.find_index(customization_menu.orientation_types, cached_config.settings.orientation),
@@ -1462,6 +1501,17 @@ function customization_menu.draw_damage_meter_UI()
cached_config.settings.my_damage_bar_location = customization_menu.damage_meter_UI_my_damage_bar_location_types[index]; cached_config.settings.my_damage_bar_location = customization_menu.damage_meter_UI_my_damage_bar_location_types[index];
end end
changed, index = imgui.combo(
language.current_language.customization_menu.total_damage_location,
table_helpers.find_index(customization_menu.damage_meter_UI_total_damage_location_types, cached_config.settings.total_damage_location),
customization_menu.displayed_damage_meter_UI_total_damage_location_types);
config_changed = config_changed or changed;
if changed then
cached_config.settings.total_damage_location = customization_menu.damage_meter_UI_total_damage_location_types[index];
end
changed, index = imgui.combo(language.current_language.customization_menu.dps_mode, changed, index = imgui.combo(language.current_language.customization_menu.dps_mode,
table_helpers.find_index(customization_menu.damage_meter_UI_dps_modes, cached_config.settings.dps_mode), table_helpers.find_index(customization_menu.damage_meter_UI_dps_modes, cached_config.settings.dps_mode),
customization_menu.displayed_damage_meter_UI_dps_modes); customization_menu.displayed_damage_meter_UI_dps_modes);
@@ -1570,10 +1620,14 @@ function customization_menu.draw_damage_meter_UI()
tracked_damage_types_changed = tracked_damage_types_changed or changed; tracked_damage_types_changed = tracked_damage_types_changed or changed;
if tracked_damage_types_changed then if tracked_damage_types_changed then
for player_id, _player in pairs(player.list) do for _, _player in pairs(player.list) do
player.update_display(_player); player.update_display(_player);
end end
for _, servant in pairs(non_players.servant_list) do
player.update_display(servant);
end
player.update_display(player.total); player.update_display(player.total);
end end
@@ -1662,18 +1716,18 @@ function customization_menu.draw_damage_meter_UI()
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.myself.word_player = imgui.checkbox( changed, cached_config.player_name_label.include.myself.type = imgui.checkbox(
language.current_language.customization_menu.word_player, cached_config.player_name_label.include.myself.word_player); language.current_language.customization_menu.type, cached_config.player_name_label.include.myself.type);
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.myself.player_id = imgui.checkbox( changed, cached_config.player_name_label.include.myself.id = imgui.checkbox(
language.current_language.customization_menu.player_id, cached_config.player_name_label.include.myself.player_id); language.current_language.customization_menu.id, cached_config.player_name_label.include.myself.id);
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.myself.player_name = imgui.checkbox( changed, cached_config.player_name_label.include.myself.name = imgui.checkbox(
language.current_language.customization_menu.player_name, cached_config.player_name_label.include.myself.player_name); language.current_language.customization_menu.name, cached_config.player_name_label.include.myself.name);
config_changed = config_changed or changed; config_changed = config_changed or changed;
@@ -1696,18 +1750,18 @@ function customization_menu.draw_damage_meter_UI()
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.others.word_player = imgui.checkbox( changed, cached_config.player_name_label.include.others.type = imgui.checkbox(
language.current_language.customization_menu.word_player, cached_config.player_name_label.include.others.word_player); language.current_language.customization_menu.type, cached_config.player_name_label.include.others.type);
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.others.player_id = imgui.checkbox( changed, cached_config.player_name_label.include.others.id = imgui.checkbox(
language.current_language.customization_menu.player_id, cached_config.player_name_label.include.others.player_id); language.current_language.customization_menu.id, cached_config.player_name_label.include.others.id);
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.others.player_name = imgui.checkbox( changed, cached_config.player_name_label.include.others.name = imgui.checkbox(
language.current_language.customization_menu.player_name, cached_config.player_name_label.include.others.player_name); language.current_language.customization_menu.name, cached_config.player_name_label.include.others.name);
config_changed = config_changed or changed; config_changed = config_changed or changed;
@@ -1996,6 +2050,8 @@ function customization_menu.init_module()
part_names = require("MHR_Overlay.Misc.part_names"); part_names = require("MHR_Overlay.Misc.part_names");
time_UI = require("MHR_Overlay.UI.Modules.time_UI"); time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard"); keyboard = require("MHR_Overlay.Game_Handler.keyboard");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization"); label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization"); bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
large_monster_UI_customization = require("MHR_Overlay.UI.Customizations.large_monster_UI_customization"); large_monster_UI_customization = require("MHR_Overlay.UI.Customizations.large_monster_UI_customization");

View File

@@ -4,10 +4,12 @@
"buildup": "Buildup:", "buildup": "Buildup:",
"gold": "Gold", "gold": "Gold",
"mini": "Mini", "mini": "Mini",
"otomo": "Buddy",
"part_break": "Break", "part_break": "Break",
"part_sever": "Sever", "part_sever": "Sever",
"player": "Player", "player": "Player",
"rage": "Rage:", "rage": "Rage:",
"servant": "Follower",
"silver": "Silver", "silver": "Silver",
"stamina": "Stamina:", "stamina": "Stamina:",
"total_buildup": "Total Buildup", "total_buildup": "Total Buildup",
@@ -139,6 +141,7 @@
"hotkeys": "Hotkeys", "hotkeys": "Hotkeys",
"hunter_rank": "Hunter Rank", "hunter_rank": "Hunter Rank",
"hunter_rank_label": "Hunter Rank Label", "hunter_rank_label": "Hunter Rank Label",
"id": "ID",
"in_lobby": "In Lobby", "in_lobby": "In Lobby",
"in_training_area": "In Training Area", "in_training_area": "In Training Area",
"include": "Include", "include": "Include",
@@ -177,6 +180,7 @@
"monster_name": "Monster Name", "monster_name": "Monster Name",
"monster_name_label": "Monster Name Label", "monster_name_label": "Monster Name Label",
"my_damage_bar_location": "My Damage Bar Location", "my_damage_bar_location": "My Damage Bar Location",
"name": "Name",
"none": "None", "none": "None",
"normal": "Normal", "normal": "Normal",
"offset": "Offset", "offset": "Offset",
@@ -194,8 +198,6 @@
"percentage_label": "Percentage Label", "percentage_label": "Percentage Label",
"performance": "Performance", "performance": "Performance",
"player_damage": "Player Damage", "player_damage": "Player Damage",
"player_id": "Player ID",
"player_name": "Player Name",
"player_name_label": "Player Name Label", "player_name_label": "Player Name Label",
"player_name_size_limit": "Player Name Size Limit", "player_name_size_limit": "Player Name Size Limit",
"player_spacing": "Player Spacing", "player_spacing": "Player Spacing",
@@ -220,6 +222,9 @@
"settings": "Settings", "settings": "Settings",
"severe_filter": "Severe", "severe_filter": "Severe",
"shadow": "Shadow", "shadow": "Shadow",
"show_followers_separately": "Show Followers separately",
"show_my_otomos_separately": "Show my Buddies separately",
"show_other_otomos_separately": "Show other Buddies separately",
"size": "Size", "size": "Size",
"small_monster_UI": "Small Monster UI", "small_monster_UI": "Small Monster UI",
"small_monsters": "Small Monsters", "small_monsters": "Small Monsters",
@@ -251,6 +256,7 @@
"total_cart_count_label": "Total Cart Count Label", "total_cart_count_label": "Total Cart Count Label",
"total_damage": "Total Damage", "total_damage": "Total Damage",
"total_damage_label": "Total Damage Label", "total_damage_label": "Total Damage Label",
"total_damage_location": "Total Damage Bar Location",
"total_damage_offset_is_relative": "Total Damage Offset is Relative", "total_damage_offset_is_relative": "Total Damage Offset is Relative",
"total_damage_value_label": "Total Damage Value Label", "total_damage_value_label": "Total Damage Value Label",
"total_dps": "Total DPS", "total_dps": "Total DPS",
@@ -264,7 +270,6 @@
"viewport_offset": "Viewport Offset", "viewport_offset": "Viewport Offset",
"visible": "Visible", "visible": "Visible",
"width": "Width", "width": "Width",
"word_player": "Word \"Player\"",
"world_offset": "World Offset", "world_offset": "World Offset",
"wyvern_riding_damage": "Wyvern Riding Damage", "wyvern_riding_damage": "Wyvern Riding Damage",
"x": "X", "x": "X",

View File

@@ -4,10 +4,12 @@
"buildup": "蓄積値:", "buildup": "蓄積値:",
"gold": "金冠", "gold": "金冠",
"mini": "小型", "mini": "小型",
"otomo": "Buddy",
"part_break": "部位破壊", "part_break": "部位破壊",
"part_sever": "尻尾切断", "part_sever": "尻尾切断",
"player": "Player", "player": "Player",
"rage": "怒り値:", "rage": "怒り値:",
"servant": "Follower",
"silver": "銀冠", "silver": "銀冠",
"stamina": "スタミナ:", "stamina": "スタミナ:",
"total_buildup": "合計蓄積値", "total_buildup": "合計蓄積値",
@@ -139,6 +141,7 @@
"hotkeys": "ホットキー", "hotkeys": "ホットキー",
"hunter_rank": "ハンターランク", "hunter_rank": "ハンターランク",
"hunter_rank_label": "ハンターランクのラベル", "hunter_rank_label": "ハンターランクのラベル",
"id": "ID",
"in_lobby": "In Lobby", "in_lobby": "In Lobby",
"in_training_area": "In Training Area", "in_training_area": "In Training Area",
"include": "含める情報", "include": "含める情報",
@@ -177,6 +180,7 @@
"monster_name": "モンスター名", "monster_name": "モンスター名",
"monster_name_label": "モンスター名ラベル", "monster_name_label": "モンスター名ラベル",
"my_damage_bar_location": "自身のダメージバーの場所", "my_damage_bar_location": "自身のダメージバーの場所",
"name": "Name",
"none": "設定なし", "none": "設定なし",
"normal": "標準", "normal": "標準",
"offset": "基準点からの位置", "offset": "基準点からの位置",
@@ -194,8 +198,6 @@
"percentage_label": "パーセンテージラベル", "percentage_label": "パーセンテージラベル",
"performance": "パフォーマンス", "performance": "パフォーマンス",
"player_damage": "プレイヤーダメージ", "player_damage": "プレイヤーダメージ",
"player_id": "プレイヤーID",
"player_name": "プレイヤー名",
"player_name_label": "プレイヤー名ラベル", "player_name_label": "プレイヤー名ラベル",
"player_name_size_limit": "プレイヤー名のサイズ上限", "player_name_size_limit": "プレイヤー名のサイズ上限",
"player_spacing": "プレイヤー表示の間隔", "player_spacing": "プレイヤー表示の間隔",
@@ -220,6 +222,9 @@
"settings": "設定", "settings": "設定",
"severe_filter": "Severe", "severe_filter": "Severe",
"shadow": "影", "shadow": "影",
"show_followers_separately": "Show Followers separately",
"show_my_otomos_separately": "Show my Buddies separately",
"show_other_otomos_separately": "Show other Buddies separately",
"size": "サイズ", "size": "サイズ",
"small_monster_UI": "小型モンスターUI", "small_monster_UI": "小型モンスターUI",
"small_monsters": "小型モンスター", "small_monsters": "小型モンスター",
@@ -251,6 +256,7 @@
"total_cart_count_label": "Total Cart Count Label", "total_cart_count_label": "Total Cart Count Label",
"total_damage": "合計ダメージ", "total_damage": "合計ダメージ",
"total_damage_label": "合計ダメージラベル", "total_damage_label": "合計ダメージラベル",
"total_damage_location": "Total Damage Bar Location",
"total_damage_offset_is_relative": "トータルダメージの表示位置を調整", "total_damage_offset_is_relative": "トータルダメージの表示位置を調整",
"total_damage_value_label": "合計ダメージ値ラベル", "total_damage_value_label": "合計ダメージ値ラベル",
"total_dps": "トータルDPS", "total_dps": "トータルDPS",
@@ -264,7 +270,6 @@
"viewport_offset": "表示領域からの位置", "viewport_offset": "表示領域からの位置",
"visible": "表示する", "visible": "表示する",
"width": "幅", "width": "幅",
"word_player": "Word \"Player\"",
"world_offset": "表示位置", "world_offset": "表示位置",
"wyvern_riding_damage": "操竜ダメージ", "wyvern_riding_damage": "操竜ダメージ",
"x": "X", "x": "X",

View File

@@ -4,10 +4,12 @@
"buildup": "누적치:", "buildup": "누적치:",
"gold": "금관", "gold": "금관",
"mini": "최소", "mini": "최소",
"otomo": "Buddy",
"part_break": "파괴", "part_break": "파괴",
"part_sever": "절단", "part_sever": "절단",
"player": "헌터", "player": "헌터",
"rage": "분노:", "rage": "분노:",
"servant": "Follower",
"silver": "은관", "silver": "은관",
"stamina": "스태미나:", "stamina": "스태미나:",
"total_buildup": "총 누적치", "total_buildup": "총 누적치",
@@ -139,6 +141,7 @@
"hotkeys": "단축키", "hotkeys": "단축키",
"hunter_rank": "헌터 랭크", "hunter_rank": "헌터 랭크",
"hunter_rank_label": "헌터 랭크 정보", "hunter_rank_label": "헌터 랭크 정보",
"id": "ID",
"in_lobby": "In Lobby", "in_lobby": "In Lobby",
"in_training_area": "In Training Area", "in_training_area": "In Training Area",
"include": "포함", "include": "포함",
@@ -177,6 +180,7 @@
"monster_name": "몬스터명", "monster_name": "몬스터명",
"monster_name_label": "몬스터명 정보", "monster_name_label": "몬스터명 정보",
"my_damage_bar_location": "내 대미지 바 위치", "my_damage_bar_location": "내 대미지 바 위치",
"name": "Name",
"none": "없음", "none": "없음",
"normal": "보통", "normal": "보통",
"offset": "거리", "offset": "거리",
@@ -194,8 +198,6 @@
"percentage_label": "비율 정보", "percentage_label": "비율 정보",
"performance": "성능", "performance": "성능",
"player_damage": "헌터 대미지", "player_damage": "헌터 대미지",
"player_id": "헌터 ID",
"player_name": "헌터명",
"player_name_label": "헌터명 정보", "player_name_label": "헌터명 정보",
"player_name_size_limit": "헌터명 크기 제한", "player_name_size_limit": "헌터명 크기 제한",
"player_spacing": "플레이어 간격", "player_spacing": "플레이어 간격",
@@ -220,6 +222,9 @@
"settings": "설정", "settings": "설정",
"severe_filter": "절단", "severe_filter": "절단",
"shadow": "그림자", "shadow": "그림자",
"show_followers_separately": "Show Followers separately",
"show_my_otomos_separately": "Show my Buddies separately",
"show_other_otomos_separately": "Show other Buddies separately",
"size": "크기", "size": "크기",
"small_monster_UI": "소형 몬스터 UI", "small_monster_UI": "소형 몬스터 UI",
"small_monsters": "소형 몬스터", "small_monsters": "소형 몬스터",
@@ -251,6 +256,7 @@
"total_cart_count_label": "Total Cart Count Label", "total_cart_count_label": "Total Cart Count Label",
"total_damage": "총 대미지", "total_damage": "총 대미지",
"total_damage_label": "총 대미지 정보", "total_damage_label": "총 대미지 정보",
"total_damage_location": "Total Damage Bar Location",
"total_damage_offset_is_relative": "총 대미지 거리를 상대적 값으로", "total_damage_offset_is_relative": "총 대미지 거리를 상대적 값으로",
"total_damage_value_label": "총 대미지 값 정보", "total_damage_value_label": "총 대미지 값 정보",
"total_dps": "총 DPS", "total_dps": "총 DPS",
@@ -264,7 +270,6 @@
"viewport_offset": "뷰포트 거리", "viewport_offset": "뷰포트 거리",
"visible": "표시함", "visible": "표시함",
"width": "너비", "width": "너비",
"word_player": "\"헌터\" 명칭",
"world_offset": "전역 거리", "world_offset": "전역 거리",
"wyvern_riding_damage": "용조종 대미지", "wyvern_riding_damage": "용조종 대미지",
"x": "X", "x": "X",

View File

@@ -4,10 +4,12 @@
"buildup": "Накопление", "buildup": "Накопление",
"gold": "Золото", "gold": "Золото",
"mini": "Мини", "mini": "Мини",
"otomo": "Cпутник",
"part_break": "Повреждение", "part_break": "Повреждение",
"part_sever": "Отсечение", "part_sever": "Отсечение",
"player": "Игрок", "player": "Игрок",
"rage": "Ярость:", "rage": "Ярость:",
"servant": "Последователь",
"silver": "Серебро", "silver": "Серебро",
"stamina": "Выносливость:", "stamina": "Выносливость:",
"total_buildup": "Общее накопление", "total_buildup": "Общее накопление",
@@ -139,6 +141,7 @@
"hotkeys": "Горячие клавиши", "hotkeys": "Горячие клавиши",
"hunter_rank": "Ранг охотника", "hunter_rank": "Ранг охотника",
"hunter_rank_label": "Метка ранга охотника", "hunter_rank_label": "Метка ранга охотника",
"id": "ID",
"in_lobby": "В лобби", "in_lobby": "В лобби",
"in_training_area": "В тренировочной зоне", "in_training_area": "В тренировочной зоне",
"include": "Элементы", "include": "Элементы",
@@ -177,6 +180,7 @@
"monster_name": "Имя монстра", "monster_name": "Имя монстра",
"monster_name_label": "Метка имени монстра", "monster_name_label": "Метка имени монстра",
"my_damage_bar_location": "Позиция моей шкалы урона", "my_damage_bar_location": "Позиция моей шкалы урона",
"name": "Name",
"none": "Нет", "none": "Нет",
"normal": "Обычный", "normal": "Обычный",
"offset": "Сдвиг", "offset": "Сдвиг",
@@ -185,7 +189,7 @@
"orientation": "Ориентация", "orientation": "Ориентация",
"other_damage": "Другой урон", "other_damage": "Другой урон",
"other_players": "Другие игроки", "other_players": "Другие игроки",
"otomo_damage": "Урон от отомо", "otomo_damage": "Урон от спутников",
"outline": "Обводка", "outline": "Обводка",
"outside": "Снаружи", "outside": "Снаружи",
"part_health": "Здоровье части", "part_health": "Здоровье части",
@@ -194,8 +198,6 @@
"percentage_label": "Метка процентов", "percentage_label": "Метка процентов",
"performance": "Производительность", "performance": "Производительность",
"player_damage": "Урон игрока", "player_damage": "Урон игрока",
"player_id": "ИД игрока",
"player_name": "Имя игрока",
"player_name_label": "Метка имени игрока", "player_name_label": "Метка имени игрока",
"player_name_size_limit": "Ограничить ширину имени игрока", "player_name_size_limit": "Ограничить ширину имени игрока",
"player_spacing": "Расстояние между игроками", "player_spacing": "Расстояние между игроками",
@@ -220,6 +222,9 @@
"settings": "Настройки", "settings": "Настройки",
"severe_filter": "Отсечение", "severe_filter": "Отсечение",
"shadow": "Тень", "shadow": "Тень",
"show_followers_separately": "Показывать последователей отдельно",
"show_my_otomos_separately": "Показывать моих спутников отдельно",
"show_other_otomos_separately": "Показывать спутников других игроков отдельно",
"size": "Размер", "size": "Размер",
"small_monster_UI": "Интерфейс малых монстров", "small_monster_UI": "Интерфейс малых монстров",
"small_monsters": "Малые монстры", "small_monsters": "Малые монстры",
@@ -238,7 +243,7 @@
"thickness": "Толщина", "thickness": "Толщина",
"time_UI": "Интерфейс времени", "time_UI": "Интерфейс времени",
"time_label": "Метка времени", "time_label": "Метка времени",
"time_limit": "Ограничение по времени", "time_limit": "Ограничение по времени (cек.)",
"timer_label": "Метка таймера", "timer_label": "Метка таймера",
"top_buildup": "Наибольшее накопление", "top_buildup": "Наибольшее накопление",
"top_damage": "Наибольший урон", "top_damage": "Наибольший урон",
@@ -251,6 +256,7 @@
"total_cart_count_label": "Метка общего кол-ва смертей", "total_cart_count_label": "Метка общего кол-ва смертей",
"total_damage": "Общий урон", "total_damage": "Общий урон",
"total_damage_label": "Метка общего урона", "total_damage_label": "Метка общего урона",
"total_damage_location": "Позиция общего урона",
"total_damage_offset_is_relative": "Относительный сдвиг общего урона", "total_damage_offset_is_relative": "Относительный сдвиг общего урона",
"total_damage_value_label": "Метка значений общего урона", "total_damage_value_label": "Метка значений общего урона",
"total_dps": "Общий урон в секунду", "total_dps": "Общий урон в секунду",
@@ -264,7 +270,6 @@
"viewport_offset": "Сдвиг в экранном пространстве", "viewport_offset": "Сдвиг в экранном пространстве",
"visible": "Включить", "visible": "Включить",
"width": "Ширина", "width": "Ширина",
"word_player": "Слово \"Игрок\"",
"world_offset": "Сдвиг в игровом пространстве", "world_offset": "Сдвиг в игровом пространстве",
"wyvern_riding_damage": "Урон от езды на виверне", "wyvern_riding_damage": "Урон от езды на виверне",
"x": "X", "x": "X",

View File

@@ -4,10 +4,12 @@
"buildup": "积累值:", "buildup": "积累值:",
"gold": "金冠", "gold": "金冠",
"mini": "小型", "mini": "小型",
"otomo": "Buddy",
"part_break": "Break", "part_break": "Break",
"part_sever": "Sever", "part_sever": "Sever",
"player": "玩家", "player": "玩家",
"rage": "愤怒值:", "rage": "愤怒值:",
"servant": "Follower",
"silver": "银冠", "silver": "银冠",
"stamina": "耐力:", "stamina": "耐力:",
"total_buildup": "总积累值", "total_buildup": "总积累值",
@@ -139,6 +141,7 @@
"hotkeys": "热键", "hotkeys": "热键",
"hunter_rank": "猎人等級", "hunter_rank": "猎人等級",
"hunter_rank_label": "猎人等级标签", "hunter_rank_label": "猎人等级标签",
"id": "ID",
"in_lobby": "In Lobby", "in_lobby": "In Lobby",
"in_training_area": "In Training Area", "in_training_area": "In Training Area",
"include": "包含", "include": "包含",
@@ -177,6 +180,7 @@
"monster_name": "怪物名", "monster_name": "怪物名",
"monster_name_label": "怪物名标签", "monster_name_label": "怪物名标签",
"my_damage_bar_location": "我的伤害条位置", "my_damage_bar_location": "我的伤害条位置",
"name": "Name",
"none": "空", "none": "空",
"normal": "正常", "normal": "正常",
"offset": "偏移", "offset": "偏移",
@@ -194,8 +198,6 @@
"percentage_label": "百分比标签", "percentage_label": "百分比标签",
"performance": "性能", "performance": "性能",
"player_damage": "玩家伤害", "player_damage": "玩家伤害",
"player_id": "玩家ID",
"player_name": "玩家名",
"player_name_label": "玩家名标签", "player_name_label": "玩家名标签",
"player_name_size_limit": "Player Name Size Limit", "player_name_size_limit": "Player Name Size Limit",
"player_spacing": "玩家间距", "player_spacing": "玩家间距",
@@ -220,6 +222,9 @@
"settings": "设定", "settings": "设定",
"severe_filter": "Severe", "severe_filter": "Severe",
"shadow": "阴影", "shadow": "阴影",
"show_followers_separately": "Show Followers separately",
"show_my_otomos_separately": "Show my Buddies separately",
"show_other_otomos_separately": "Show other Buddies separately",
"size": "大小", "size": "大小",
"small_monster_UI": "小型怪物UI", "small_monster_UI": "小型怪物UI",
"small_monsters": "小型怪物群", "small_monsters": "小型怪物群",
@@ -251,6 +256,7 @@
"total_cart_count_label": "Total Cart Count Label", "total_cart_count_label": "Total Cart Count Label",
"total_damage": "总伤害", "total_damage": "总伤害",
"total_damage_label": "总伤害标签", "total_damage_label": "总伤害标签",
"total_damage_location": "Total Damage Bar Location",
"total_damage_offset_is_relative": "总伤害相对偏移", "total_damage_offset_is_relative": "总伤害相对偏移",
"total_damage_value_label": "总伤害量标签", "total_damage_value_label": "总伤害量标签",
"total_dps": "总DPS", "total_dps": "总DPS",
@@ -264,7 +270,6 @@
"viewport_offset": "窗口偏移", "viewport_offset": "窗口偏移",
"visible": "可见", "visible": "可见",
"width": "宽度", "width": "宽度",
"word_player": "名称 \"玩家\"",
"world_offset": "整体偏移", "world_offset": "整体偏移",
"wyvern_riding_damage": "Wyvern Riding Damage", "wyvern_riding_damage": "Wyvern Riding Damage",
"x": "X轴", "x": "X轴",

View File

@@ -4,10 +4,12 @@
"buildup": "累積值:", "buildup": "累積值:",
"gold": "金冠", "gold": "金冠",
"mini": "小型", "mini": "小型",
"otomo": "Buddy",
"part_break": "Break", "part_break": "Break",
"part_sever": "Sever", "part_sever": "Sever",
"player": "玩家", "player": "玩家",
"rage": "憤怒值:", "rage": "憤怒值:",
"servant": "Follower",
"silver": "銀冠", "silver": "銀冠",
"stamina": "耐力:", "stamina": "耐力:",
"total_buildup": "總累積值", "total_buildup": "總累積值",
@@ -139,6 +141,7 @@
"hotkeys": "快捷鍵", "hotkeys": "快捷鍵",
"hunter_rank": "獵人等級", "hunter_rank": "獵人等級",
"hunter_rank_label": "獵人等級", "hunter_rank_label": "獵人等級",
"id": "ID",
"in_lobby": "In Lobby", "in_lobby": "In Lobby",
"in_training_area": "In Training Area", "in_training_area": "In Training Area",
"include": "細部資訊調整", "include": "細部資訊調整",
@@ -177,6 +180,7 @@
"monster_name": "魔物名稱", "monster_name": "魔物名稱",
"monster_name_label": "魔物名稱", "monster_name_label": "魔物名稱",
"my_damage_bar_location": "我的傷害條", "my_damage_bar_location": "我的傷害條",
"name": "Name",
"none": "空", "none": "空",
"normal": "正常", "normal": "正常",
"offset": "位置", "offset": "位置",
@@ -194,8 +198,6 @@
"percentage_label": "百分比", "percentage_label": "百分比",
"performance": "效能", "performance": "效能",
"player_damage": "玩家傷害量", "player_damage": "玩家傷害量",
"player_id": "玩家ID",
"player_name": "玩家名稱",
"player_name_label": "玩家名稱", "player_name_label": "玩家名稱",
"player_name_size_limit": "玩家名稱大小限制", "player_name_size_limit": "玩家名稱大小限制",
"player_spacing": "玩家間格", "player_spacing": "玩家間格",
@@ -220,6 +222,9 @@
"settings": "設定", "settings": "設定",
"severe_filter": "Severe", "severe_filter": "Severe",
"shadow": "陰影", "shadow": "陰影",
"show_followers_separately": "Show Followers separately",
"show_my_otomos_separately": "Show my Buddies separately",
"show_other_otomos_separately": "Show other Buddies separately",
"size": "大小", "size": "大小",
"small_monster_UI": "小型魔物 UI", "small_monster_UI": "小型魔物 UI",
"small_monsters": "小型魔物群", "small_monsters": "小型魔物群",
@@ -251,6 +256,7 @@
"total_cart_count_label": "Total Cart Count Label", "total_cart_count_label": "Total Cart Count Label",
"total_damage": "總傷害", "total_damage": "總傷害",
"total_damage_label": "總傷害文字", "total_damage_label": "總傷害文字",
"total_damage_location": "Total Damage Bar Location",
"total_damage_offset_is_relative": "總傷害顯示位置調整", "total_damage_offset_is_relative": "總傷害顯示位置調整",
"total_damage_value_label": "總傷害量", "total_damage_value_label": "總傷害量",
"total_dps": "全體DPS", "total_dps": "全體DPS",
@@ -264,7 +270,6 @@
"viewport_offset": "視窗的位置", "viewport_offset": "視窗的位置",
"visible": "可見", "visible": "可見",
"width": "寬度", "width": "寬度",
"word_player": "名稱 \"玩家\"",
"world_offset": "地圖中的位置", "world_offset": "地圖中的位置",
"wyvern_riding_damage": "操龍傷害", "wyvern_riding_damage": "操龍傷害",
"x": "X軸", "x": "X軸",