mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Move combo types into their respective UI elements
This commit is contained in:
@@ -73,51 +73,44 @@ this.window_flags = 0x10120;
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this.color_picker_flags = 327680;
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this.decimal_input_flags = 33;
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this.displayed_orientation_types = {};
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this.displayed_anchor_types = {};
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this.displayed_outline_styles = {};
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this.displayed_monster_UI_sorting_types = {};
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this.displayed_large_monster_UI_parts_sorting_types = {};
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this.displayed_large_monster_UI_parts_filter_types = {};
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this.displayed_ailments_sorting_types = {};
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this.displayed_ailment_buildups_sorting_types = {};
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this.displayed_highlighted_buildup_bar_types = {};
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this.displayed_buildup_bar_relative_types = {};
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this.displayed_buff_UI_sorting_types = {};
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this.displayed_damage_meter_UI_highlighted_entity_types = {};
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this.displayed_damage_meter_UI_damage_bar_relative_types = {};
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this.displayed_damage_meter_UI_my_damage_bar_location_types = {};
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this.displayed_damage_meter_UI_total_damage_location_types = {};
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this.displayed_damage_meter_UI_sorting_types = {};
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this.displayed_damage_meter_UI_dps_modes = {};
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this.displayed_auto_highlight_modes = {};
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this.orientation_types = {};
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this.displayed_orientation_types = {};
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this.anchor_types = {};
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this.outline_styles = {};
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this.displayed_anchor_types = {};
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this.monster_UI_sorting_types = {};
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this.displayed_monster_UI_sorting_types = {};
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this.large_monster_UI_parts_sorting_types = {};
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this.displayed_large_monster_UI_parts_sorting_types = {};
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this.large_monster_UI_parts_filter_types = {};
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this.ailments_sorting_types = {};
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this.ailment_buildups_sorting_types = {};
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this.highlighted_buildup_bar_types = {};
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this.buildup_bar_relative_types = {};
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this.displayed_large_monster_UI_parts_filter_types = {};
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this.buff_UI_sorting_types = {};
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this.displayed_buff_UI_sorting_types = {};
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this.damage_meter_UI_highlighted_entity_types = {};
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this.displayed_damage_meter_UI_highlighted_entity_types = {};
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this.damage_meter_UI_damage_bar_relative_types = {};
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this.displayed_damage_meter_UI_damage_bar_relative_types = {};
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this.damage_meter_UI_my_damage_bar_location_types = {};
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this.displayed_damage_meter_UI_my_damage_bar_location_types = {};
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this.damage_meter_UI_total_damage_location_types = {};
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this.displayed_damage_meter_UI_total_damage_location_types = {};
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this.damage_meter_UI_sorting_types = {};
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this.displayed_damage_meter_UI_sorting_types = {};
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this.damage_meter_UI_dps_modes = {};
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this.displayed_damage_meter_UI_dps_modes = {};
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this.auto_highlight_modes = {};
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this.displayed_auto_highlight_modes = {};
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this.fonts = {"Arial", "Arial Black", "Bahnschrift", "Calibri", "Cambria", "Cambria Math", "Candara",
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"Comic Sans MS", "Consolas", "Constantia", "Corbel", "Courier New", "Ebrima",
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@@ -170,165 +163,208 @@ function this.reload_font(pop_push)
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end
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function this.init()
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local current = language.current_language.customization_menu;
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local default = language.default_language.customization_menu;
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local current = language.current_language.customization_menu;
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this.displayed_orientation_types = { current.horizontal,
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current.vertical};
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bar_customization.init();
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ailments_customization.init();
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ailment_buildups_customization.init();
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this.orientation_types = { default.horizontal,
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default.vertical};
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this.orientation_types =
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{
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default.horizontal,
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default.vertical
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};
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this.displayed_anchor_types = { current.top_left,
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current.top_right,
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current.bottom_left,
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current.bottom_right};
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this.displayed_orientation_types =
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{
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current.horizontal,
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current.vertical
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};
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this.anchor_types = { default.top_left,
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default.top_right,
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default.bottom_left,
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default.bottom_right};
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this.anchor_types =
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{
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default.top_left,
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default.top_right,
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default.bottom_left,
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default.bottom_right
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};
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this.displayed_outline_styles = { current.inside,
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current.center,
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current.outside};
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this.displayed_anchor_types =
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{
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current.top_left,
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current.top_right,
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current.bottom_left,
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current.bottom_right
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};
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this.outline_styles = { default.inside,
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default.center,
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default.outside};
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this.monster_UI_sorting_types =
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{
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default.normal,
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default.health,
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default.health_percentage,
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default.distance
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};
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this.displayed_monster_UI_sorting_types = { current.normal,
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current.health,
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current.health_percentage,
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current.distance};
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this.displayed_monster_UI_sorting_types =
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{
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current.normal,
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current.health,
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current.health_percentage,
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current.distance
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};
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this.monster_UI_sorting_types = { default.normal,
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default.health,
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default.health_percentage,
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default.distance};
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this.large_monster_UI_parts_sorting_types =
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{
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default.normal,
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default.health,
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default.health_percentage,
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default.flinch_count,
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default.break_health,
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default.break_health_percentage,
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default.break_count,
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default.loss_health,
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default.loss_health_percentage
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};
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this.displayed_large_monster_UI_parts_sorting_types = { current.normal,
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current.health,
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current.health_percentage,
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current.flinch_count,
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current.break_health,
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current.break_health_percentage,
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current.break_count,
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current.loss_health,
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current.loss_health_percentage};
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this.displayed_large_monster_UI_parts_sorting_types =
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{
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current.normal,
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current.health,
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current.health_percentage,
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current.flinch_count,
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current.break_health,
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current.break_health_percentage,
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current.break_count,
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current.loss_health,
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current.loss_health_percentage
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};
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this.large_monster_UI_parts_sorting_types = { default.normal,
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default.health,
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default.health_percentage,
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default.flinch_count,
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default.break_health,
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default.break_health_percentage,
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default.break_count,
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default.loss_health,
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default.loss_health_percentage};
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this.large_monster_UI_parts_filter_types =
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{
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default.current_state,
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default.default_state
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};
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this.displayed_large_monster_UI_parts_filter_types = { current.current_state,
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current.default_state};
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this.displayed_large_monster_UI_parts_filter_types =
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{
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current.current_state,
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current.default_state
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};
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this.large_monster_UI_parts_filter_types = { default.current_state,
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default.default_state};
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this.buff_UI_sorting_types =
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{
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default.name,
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default.timer,
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default.duration
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};
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this.displayed_ailments_sorting_types = { current.normal,
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current.buildup,
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current.buildup_percentage};
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this.displayed_buff_UI_sorting_types =
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{
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current.name,
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current.timer,
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current.duration
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};
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this.ailments_sorting_types = { default.normal,
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default.buildup,
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default.buildup_percentage};
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this.damage_meter_UI_highlighted_entity_types =
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{
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default.top_damage,
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default.top_dps,
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default.none
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};
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this.displayed_buff_UI_sorting_types = { current.name,
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current.timer,
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current.duration};
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this.displayed_damage_meter_UI_highlighted_entity_types =
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{
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current.top_damage,
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current.top_dps,
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current.none
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};
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this.buff_UI_sorting_types = { default.name,
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default.timer,
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default.duration};
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this.damage_meter_UI_damage_bar_relative_types =
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{
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default.total_damage,
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default.top_damage
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};
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this.displayed_ailment_buildups_sorting_types = { current.normal,
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current.buildup,
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current.buildup_percentage};
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this.displayed_damage_meter_UI_damage_bar_relative_types =
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{
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current.total_damage,
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current.top_damage
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};
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this.ailment_buildups_sorting_types = { default.normal,
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default.buildup,
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default.buildup_percentage};
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this.displayed_highlighted_buildup_bar_types = { current.me,
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current.top_buildup,
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current.none};
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this.highlighted_buildup_bar_types = { default.me,
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default.top_buildup,
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default.none};
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this.displayed_buildup_bar_relative_types = { current.total_buildup,
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current.top_buildup};
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this.buildup_bar_relative_types = { default.total_buildup,
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default.top_buildup};
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this.displayed_damage_meter_UI_highlighted_entity_types = { current.top_damage,
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current.top_dps,
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current.none};
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this.damage_meter_UI_highlighted_entity_types = { default.top_damage,
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default.top_dps,
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default.none};
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this.displayed_damage_meter_UI_damage_bar_relative_types = { current.total_damage,
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current.top_damage};
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this.damage_meter_UI_damage_bar_relative_types = { default.total_damage,
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default.top_damage};
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this.damage_meter_UI_my_damage_bar_location_types =
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{
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default.normal,
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default.first,
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default.last
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};
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this.displayed_damage_meter_UI_my_damage_bar_location_types = { current.normal,
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current.first,
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current.last};
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this.displayed_damage_meter_UI_my_damage_bar_location_types =
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{
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current.normal,
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current.first,
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current.last
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};
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this.damage_meter_UI_my_damage_bar_location_types = { default.normal,
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default.first,
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default.last};
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this.damage_meter_UI_total_damage_location_types =
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{
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default.first,
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default.last
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};
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this.displayed_damage_meter_UI_total_damage_location_types = { current.first,
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current.last};
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this.displayed_damage_meter_UI_total_damage_location_types =
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{
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current.first,
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current.last
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};
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this.damage_meter_UI_total_damage_location_types = { default.first,
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default.last};
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this.damage_meter_UI_sorting_types =
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{
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default.normal,
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default.damage,
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default.dps
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};
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this.displayed_damage_meter_UI_sorting_types = { current.normal,
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current.damage,
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current.dps};
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this.displayed_damage_meter_UI_sorting_types =
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{
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current.normal,
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current.damage,
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current.dps
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};
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this.damage_meter_UI_sorting_types = { default.normal,
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default.damage,
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default.dps};
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this.damage_meter_UI_dps_modes =
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{
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default.first_hit,
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default.quest_time,
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default.join_time
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};
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this.displayed_damage_meter_UI_dps_modes = { current.first_hit,
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current.quest_time,
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current.join_time};
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this.displayed_damage_meter_UI_dps_modes =
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{
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current.first_hit,
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current.quest_time,
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current.join_time
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};
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this.damage_meter_UI_dps_modes = { default.first_hit,
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default.quest_time,
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default.join_time};
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this.auto_highlight_modes =
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{
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default.closest,
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default.farthest,
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default.lowest_health,
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default.highest_health,
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default.lowest_health_percentage,
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default.highest_health_percentage
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};
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this.displayed_auto_highlight_modes = { current.closest,
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current.farthest,
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current.lowest_health,
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current.highest_health,
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current.lowest_health_percentage,
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current.highest_health_percentage};
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this.auto_highlight_modes = { default.closest,
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default.farthest,
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default.lowest_health,
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default.highest_health,
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default.lowest_health_percentage,
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default.highest_health_percentage};
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this.displayed_auto_highlight_modes =
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{
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current.closest,
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current.farthest,
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current.lowest_health,
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current.highest_health,
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current.lowest_health_percentage,
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current.highest_health_percentage
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};
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end
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function this.draw()
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Reference in New Issue
Block a user