Fix part names not changing localization

This commit is contained in:
GreenComfyTea
2023-05-26 12:15:19 +03:00
parent 72ca959581
commit 20dfde17d4
3 changed files with 11 additions and 2 deletions

View File

@@ -11,6 +11,7 @@ local screen;
local drawing;
local part_names;
local time;
local utils;
local sdk = sdk;
local tostring = tostring;
@@ -73,6 +74,12 @@ function this.new(id, name)
return part;
end
function this.init_part_names(monster_id, parts)
for part_id, part in pairs(parts) do
part.name = part_names.get_part_name(monster_id, part_id);
end
end
function this.update_flinch(part, part_current, part_max)
if part_current > part.health then
part.flinch_count = part.flinch_count + 1;
@@ -352,6 +359,7 @@ function this.init_module()
drawing = require("MHR_Overlay.UI.drawing");
part_names = require("MHR_Overlay.Misc.part_names");
time = require("MHR_Overlay.Game_Handler.time");
utils = require("MHR_Overlay.Misc.utils");
end
return this;

View File

@@ -337,6 +337,7 @@ function this.init_UI(monster, monster_UI, cached_config)
);
ailments.init_ailment_names(monster.ailments);
body_part.init_part_names(monster.id, monster.parts);
end
local physical_param_field = enemy_character_base_type_def:get_field("<PhysicalParam>k__BackingField");
@@ -731,7 +732,6 @@ function this.update_parts(enemy, monster, physical_param)
return;
end
for i = 0, enemy_parts_info_array_length - 1 do
local part_id = i + 1;
@@ -744,7 +744,7 @@ function this.update_parts(enemy, monster, physical_param)
if part == nil then
local part_name = part_names.get_part_name(monster.id, part_id);
if part_name == nil then
goto continue
goto continue;
else
part = body_part.new(part_id, part_name);
monster.parts[part_id] = part;

View File

@@ -838,6 +838,7 @@ function this.draw_global_settings(apply_font_requested, language_changed)
if changed then
cached_config.language = language.language_names[index];
language.update(index);
part_names.init();
this.init();
language_changed = true;