mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-23 20:08:05 -08:00
Add Timer Delays Customization
This commit is contained in:
@@ -48,166 +48,166 @@ this.game_keyboard = nil;
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this.scene_manager = nil;
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this.game_manager = nil;
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function this.init()
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this.init_message_manager();
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this.init_enemy_manager();
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this.init_lobby_manager()
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this.init_progress_manager();
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this.init_quest_manager();
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this.init_player_manager();
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this.init_village_area_manager();
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this.init_gui_manager();
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this.init_game_keyboard();
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this.init_scene_manager();
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this.init_game_manager();
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this.init_servant_manager();
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this.init_otomo_manager();
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this.init_long_sword_shell_manager();
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this.init_light_bowgun_shell_manager();
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this.init_horn_shell_manager();
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function this.update()
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this.update_message_manager();
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this.update_enemy_manager();
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this.update_lobby_manager()
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this.update_progress_manager();
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this.update_quest_manager();
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this.update_player_manager();
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this.update_village_area_manager();
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this.update_gui_manager();
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this.update_game_keyboard();
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this.update_scene_manager();
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this.update_game_manager();
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this.update_servant_manager();
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this.update_otomo_manager();
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this.update_long_sword_shell_manager();
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this.update_light_bowgun_shell_manager();
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this.update_horn_shell_manager();
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end
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function this.init_message_manager()
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function this.update_message_manager()
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this.message_manager = sdk.get_managed_singleton("snow.gui.MessageManager");
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if this.message_manager == nil then
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error_handler.report("singletons.init_message_manager", "Failed to access Data: message_manager");
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error_handler.report("singletons.update_message_manager", "Failed to access Data: message_manager");
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end
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return this.message_manager;
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end
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function this.init_enemy_manager()
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function this.update_enemy_manager()
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this.enemy_manager = sdk.get_managed_singleton("snow.enemy.EnemyManager");
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if this.enemy_manager == nil then
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error_handler.report("singletons.init_enemy_manager", "Failed to access Data: enemy_manager");
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error_handler.report("singletons.update_enemy_manager", "Failed to access Data: enemy_manager");
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end
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return this.enemy_manager;
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end
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function this.init_lobby_manager()
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function this.update_lobby_manager()
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this.lobby_manager = sdk.get_managed_singleton("snow.LobbyManager");
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if this.lobby_manager == nil then
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error_handler.report("singletons.init_lobby_manager", "Failed to access Data: lobby_manager");
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error_handler.report("singletons.update_lobby_manager", "Failed to access Data: lobby_manager");
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return false;
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end
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return this.lobby_manager;
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end
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function this.init_progress_manager()
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function this.update_progress_manager()
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this.progress_manager = sdk.get_managed_singleton("snow.progress.ProgressManager");
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if this.progress_manager == nil then
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error_handler.report("singletons.init_lobby_manager", "Failed to access Data: progress_manager");
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error_handler.report("singletons.update_progress_manager", "Failed to access Data: progress_manager");
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return false;
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end
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return this.progress_manager;
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end
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function this.init_quest_manager()
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function this.update_quest_manager()
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this.quest_manager = sdk.get_managed_singleton("snow.QuestManager");
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if this.quest_manager == nil then
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error_handler.report("singletons.init_quest_manager", "Failed to access Data: quest_manager");
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error_handler.report("singletons.update_quest_manager", "Failed to access Data: quest_manager");
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end
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return this.quest_manager;
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end
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function this.init_player_manager()
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function this.update_player_manager()
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this.player_manager = sdk.get_managed_singleton("snow.player.PlayerManager");
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if this.player_manager == nil then
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error_handler.report("singletons.init_player_manager", "Failed to access Data: player_manager");
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error_handler.report("singletons.update_player_manager", "Failed to access Data: player_manager");
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end
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return this.player_manager;
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end
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function this.init_village_area_manager()
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function this.update_village_area_manager()
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this.village_area_manager = sdk.get_managed_singleton("snow.VillageAreaManager");
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if this.village_area_manager == nil then
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error_handler.report("singletons.init_village_area_manager", "Failed to access Data: village_area_manager");
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error_handler.report("singletons.update_village_area_manager", "Failed to access Data: village_area_manager");
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end
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return this.village_area_manager;
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end
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function this.init_gui_manager()
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function this.update_gui_manager()
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this.gui_manager = sdk.get_managed_singleton("snow.gui.GuiManager");
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if this.gui_manager == nil then
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error_handler.report("singletons.init_gui_manager", "Failed to access Data: gui_manager");
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error_handler.report("singletons.update_gui_manager", "Failed to access Data: gui_manager");
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end
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return this.gui_manager;
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end
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function this.init_game_keyboard()
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function this.update_game_keyboard()
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this.game_keyboard = sdk.get_managed_singleton("snow.GameKeyboard");
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if this.game_keyboard == nil then
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error_handler.report("singletons.init_game_keyboard", "Failed to access Data: game_keyboard");
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error_handler.report("singletons.update_game_keyboard", "Failed to access Data: game_keyboard");
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end
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return this.game_keyboard;
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end
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function this.init_scene_manager()
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function this.update_scene_manager()
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this.scene_manager = sdk.get_native_singleton("via.SceneManager");
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if this.scene_manager == nil then
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error_handler.report("singletons.init_scene_manager", "Failed to access Data: scene_manager");
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error_handler.report("singletons.update_scene_manager", "Failed to access Data: scene_manager");
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end
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return this.scene_manager;
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end
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function this.init_game_manager()
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function this.update_game_manager()
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this.game_manager = sdk.get_managed_singleton("snow.SnowGameManager");
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if this.game_manager == nil then
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error_handler.report("singletons.init_game_manager", "Failed to access Data: game_manager");
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error_handler.report("singletons.update_game_manager", "Failed to access Data: game_manager");
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end
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return this.game_manager;
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end
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function this.init_servant_manager()
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function this.update_servant_manager()
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this.servant_manager = sdk.get_managed_singleton("snow.ai.ServantManager");
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if this.servant_manager == nil then
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error_handler.report("singletons.init_servant_manager", "Failed to access Data: servant_manager");
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error_handler.report("singletons.update_servant_manager", "Failed to access Data: servant_manager");
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end
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return this.servant_manager;
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end
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function this.init_otomo_manager()
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function this.update_otomo_manager()
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this.otomo_manager = sdk.get_managed_singleton("snow.otomo.OtomoManager");
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if this.otomo_manager == nil then
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error_handler.report("singletons.init_otomo_manager", "Failed to access Data: otomo_manager");
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error_handler.report("singletons.update_otomo_manager", "Failed to access Data: otomo_manager");
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end
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return this.otomo_manager;
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end
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function this.init_long_sword_shell_manager()
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function this.update_long_sword_shell_manager()
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this.long_sword_shell_manager = sdk.get_managed_singleton("snow.shell.LongSwordShellManager");
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if this.long_sword_shell_manager == nil then
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error_handler.report("singletons.init_long_sword_shell_manager", "Failed to access Data: long_sword_shell_manager");
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error_handler.report("singletons.update_long_sword_shell_manager", "Failed to access Data: long_sword_shell_manager");
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end
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return this.long_sword_shell_manager;
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end
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function this.init_light_bowgun_shell_manager()
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function this.update_light_bowgun_shell_manager()
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this.light_bowgun_shell_manager = sdk.get_managed_singleton("snow.shell.LightBowgunShellManager");
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if this.light_bowgun_shell_manager == nil then
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error_handler.report("singletons.init_light_bowgun_shell_manager", "Failed to access Data: light_bowgun_shell_manager");
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error_handler.report("singletons.update_light_bowgun_shell_manager", "Failed to access Data: light_bowgun_shell_manager");
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end
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return this.light_bowgun_shell_manager;
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end
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function this.init_horn_shell_manager()
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function this.update_horn_shell_manager()
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this.horn_shell_manager = sdk.get_managed_singleton("snow.shell.HornShellManager");
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if this.horn_shell_manager == nil then
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error_handler.report("singletons.init_horn_shell_manager", "Failed to access Data: horn_shell_manager");
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error_handler.report("singletons.update_horn_shell_manager", "Failed to access Data: horn_shell_manager");
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end
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return this.horn_shell_manager;
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@@ -221,7 +221,7 @@ function this.init_dependencies()
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end
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function this.init_module()
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this.init();
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this.update();
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end
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return this;
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@@ -99,14 +99,20 @@ function this.remove_delay_timer(delay_timer)
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end
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function this.init_global_timers()
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this.new_timer(singletons.init, 1);
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this.new_timer(screen.update_window_size, 1);
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this.new_timer(quest_status.update_is_online, 1);
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this.new_timer(this.update_quest_time, 1 / 60);
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this.new_timer(players.update_players, 0.5);
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this.new_timer(players.update_myself_position, 1);
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this.new_timer(buffs.update, 0.5);
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this.new_timer(player_info.update, 0.5);
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local cached_config = config.current_config.global_settings.performance.timer_delays;
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this.timer_list = {};
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this.new_timer(singletons.update, cached_config.update_singletons_delay);
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this.new_timer(screen.update_window_size, cached_config.update_window_size_delay);
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this.new_timer(quest_status.update_is_online, cached_config.update_is_online_delay);
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this.new_timer(this.update_quest_time, cached_config.update_quest_time_delay);
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this.new_timer(players.update_players, cached_config.update_players_delay);
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this.new_timer(players.update_myself_position, cached_config.update_myself_position_delay);
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this.new_timer(buffs.update, cached_config.update_buffs_delay);
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this.new_timer(player_info.update, cached_config.update_player_info_delay);
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xy = utils.table.tostring(this.timer_list);
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end
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function this.update_timers()
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@@ -76,7 +76,17 @@ function this.init_default()
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performance = {
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max_monster_updates_per_tick = 2,
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prioritize_large_monsters = false
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prioritize_large_monsters = false,
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timer_delays = {
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update_singletons_delay = 1,
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update_window_size_delay = 1,
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update_quest_time_delay = 1 / 60,
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update_is_online_delay = 1,
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update_players_delay = 0.5,
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update_myself_position_delay = 1,
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update_player_info_delay = 0.5,
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update_buffs_delay = 0.5,
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}
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},
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renderer = {
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@@ -768,6 +768,16 @@ this.default_language = {
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weapon_skills = "Weapon Skills",
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otomo_moves = "Buddy Moves",
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misc_buffs = "Misc Buffs",
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timer_delays = "Timer Delays",
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update_singletons_delay = "Update Singletons (seconds)",
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update_window_size_delay = "Update Window Size (seconds)",
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update_quest_time_delay = "Update Quest Time (seconds)",
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update_is_online_delay = "Update Is Online (seconds)",
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update_players_delay = "Update Players (seconds)",
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update_myself_position_delay = "Update Myself Position (seconds)",
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update_player_info_delay = "Update Player Info (seconds)",
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update_buffs_delay = "Update Buffs (seconds)",
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},
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};
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@@ -371,6 +371,7 @@ function this.draw()
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local modifiers_changed = false;
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local modules_changed = false;
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local global_settings_changed = false;
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local timer_delays_changed = false;
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local small_monster_UI_changed = false;
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local large_monster_dynamic_UI_changed = false;
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local large_monster_static_UI_changed = false;
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@@ -405,7 +406,7 @@ function this.draw()
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config_changed, apply_font_requested = this.draw_config();
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modules_changed = this.draw_modules();
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this.draw_hotkeys();
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global_settings_changed, modifiers_changed, apply_font_requested, language_changed = this.draw_global_settings(apply_font_requested, config_changed);
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global_settings_changed, modifiers_changed, timer_delays_changed, apply_font_requested, language_changed = this.draw_global_settings(apply_font_requested, config_changed);
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small_monster_UI_changed = this.draw_small_monster_UI();
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if imgui.tree_node(language.current_language.customization_menu.large_monster_UI) then
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@@ -491,6 +492,10 @@ function this.draw()
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stats_UI.init_UI();
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end
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if timer_delays_changed then
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time.init_global_timers();
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end
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if this.menu_font_changed and (apply_font_requested or config_changed) then
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this.menu_font_changed = false;
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this.reload_font();
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@@ -868,6 +873,7 @@ function this.draw_global_settings(apply_font_requested, language_changed)
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local changed = false;
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local config_changed = false;
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local modifiers_changed = false;
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local timer_delays_changed = false;
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local index = 1;
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@@ -1007,6 +1013,67 @@ function this.draw_global_settings(apply_font_requested, language_changed)
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config_changed = config_changed or changed;
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if imgui.tree_node(language.current_language.customization_menu.timer_delays) then
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changed, cached_config.performance.timer_delays.update_singletons_delay = imgui.drag_float(
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language.current_language.customization_menu.update_singletons_delay,
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cached_config.performance.timer_delays.update_singletons_delay, 0.001, 0.001, screen.width, "%.3f");
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config_changed = config_changed or changed;
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timer_delays_changed = timer_delays_changed or changed;
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changed, cached_config.performance.timer_delays.update_window_size_delay = imgui.drag_float(
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language.current_language.customization_menu.update_window_size_delay,
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cached_config.performance.timer_delays.update_window_size_delay, 0.001, 0.001, screen.width, "%.3f");
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config_changed = config_changed or changed;
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timer_delays_changed = timer_delays_changed or changed;
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changed, cached_config.performance.timer_delays.update_quest_time_delay = imgui.drag_float(
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language.current_language.customization_menu.update_quest_time_delay,
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cached_config.performance.timer_delays.update_quest_time_delay, 0.001, 0.001, screen.width, "%.3f");
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config_changed = config_changed or changed;
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timer_delays_changed = timer_delays_changed or changed;
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changed, cached_config.performance.timer_delays.update_is_online_delay = imgui.drag_float(
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language.current_language.customization_menu.update_is_online_delay,
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cached_config.performance.timer_delays.update_is_online_delay, 0.001, 0.001, screen.width, "%.3f");
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config_changed = config_changed or changed;
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timer_delays_changed = timer_delays_changed or changed;
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changed, cached_config.performance.timer_delays.update_players_delay = imgui.drag_float(
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language.current_language.customization_menu.update_players_delay,
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cached_config.performance.timer_delays.update_players_delay, 0.001, 0.001, screen.width, "%.3f");
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config_changed = config_changed or changed;
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timer_delays_changed = timer_delays_changed or changed;
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changed, cached_config.performance.timer_delays.update_myself_position_delay = imgui.drag_float(
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language.current_language.customization_menu.update_myself_position_delay,
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cached_config.performance.timer_delays.update_myself_position_delay, 0.001, 0.001, screen.width, "%.3f");
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config_changed = config_changed or changed;
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timer_delays_changed = timer_delays_changed or changed;
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changed, cached_config.performance.timer_delays.update_player_info_delay = imgui.drag_float(
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language.current_language.customization_menu.update_player_info_delay,
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cached_config.performance.timer_delays.update_player_info_delay, 0.001, 0.001, screen.width, "%.3f");
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config_changed = config_changed or changed;
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timer_delays_changed = timer_delays_changed or changed;
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changed, cached_config.performance.timer_delays.update_buffs_delay = imgui.drag_float(
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language.current_language.customization_menu.update_buffs_delay,
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cached_config.performance.timer_delays.update_buffs_delay, 0.001, 0.001, screen.width, "%.3f");
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config_changed = config_changed or changed;
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timer_delays_changed = timer_delays_changed or changed;
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imgui.tree_pop();
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end
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imgui.tree_pop();
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end
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@@ -1146,7 +1213,7 @@ function this.draw_global_settings(apply_font_requested, language_changed)
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imgui.tree_pop();
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end
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return config_changed, modifiers_changed, apply_font_requested, language_changed;
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return config_changed, modifiers_changed, timer_delays_changed, apply_font_requested, language_changed;
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end
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function this.draw_small_monster_UI()
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@@ -337,6 +337,7 @@
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"time_label": "Time Label",
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"time_limit": "Time Limit (seconds)",
|
||||
"timer": "Timer",
|
||||
"timer_delays": "Timer Delays",
|
||||
"timer_label": "Timer Label",
|
||||
"top_buildup": "Top Buildup",
|
||||
"top_damage": "Top Damage",
|
||||
@@ -359,6 +360,14 @@
|
||||
"tracked_damage_types": "Tracked Damage Types",
|
||||
"tracked_monster_types": "Tracked Monster Types",
|
||||
"type": "Type",
|
||||
"update_buffs_delay": "Update Buffs (seconds)",
|
||||
"update_is_online_delay": "Update Is Online (seconds)",
|
||||
"update_myself_position_delay": "Update Myself Position (seconds)",
|
||||
"update_player_info_delay": "Update Player Info (seconds)",
|
||||
"update_players_delay": "Update Players (seconds)",
|
||||
"update_quest_time_delay": "Update Quest Time (seconds)",
|
||||
"update_singletons_delay": "Update Singletons (seconds)",
|
||||
"update_window_size_delay": "Update Window Size (seconds)",
|
||||
"use_d2d_if_available": "Use Direct2D if available",
|
||||
"value": "Value",
|
||||
"value_label": "Value Label",
|
||||
@@ -377,7 +386,7 @@
|
||||
"dango_skills": {
|
||||
"dango_insurance_defense_up": "Dango Insurance Defense Up"
|
||||
},
|
||||
"font_name": "NotoSansCJKsc-VF",
|
||||
"font_name": "",
|
||||
"misc_buffs": {
|
||||
"attack_up": "Attack Up",
|
||||
"defense_up": "Defense Up",
|
||||
@@ -477,28 +486,6 @@
|
||||
"water_resistance": "Water Res"
|
||||
},
|
||||
"unicode_glyph_ranges": [
|
||||
32,
|
||||
255,
|
||||
256,
|
||||
383,
|
||||
1024,
|
||||
1327,
|
||||
4352,
|
||||
4607,
|
||||
8192,
|
||||
8303,
|
||||
12288,
|
||||
12543,
|
||||
12592,
|
||||
12687,
|
||||
12784,
|
||||
12799,
|
||||
19968,
|
||||
40879,
|
||||
44032,
|
||||
55215,
|
||||
65280,
|
||||
65519,
|
||||
0
|
||||
],
|
||||
"weapon_skills": {
|
||||
|
||||
@@ -225,6 +225,7 @@
|
||||
"in_lobby": "In Lobby",
|
||||
"in_training_area": "In Training Area",
|
||||
"include": "含める情報",
|
||||
"init_singletons_delay": "Init Singletons Delay (seconds)",
|
||||
"inside": "Inside",
|
||||
"installations": "Installations",
|
||||
"italic": "イタリック",
|
||||
@@ -351,7 +352,11 @@
|
||||
"time_label": "タイムラベル",
|
||||
"time_limit": "タイムリミット(s.)",
|
||||
"timer": "Timer",
|
||||
"timer_delays": "Timer Delays",
|
||||
"timer_label": "タイマーラベル",
|
||||
"timer_update_delays": "Timer Update Delays (seconds)",
|
||||
"timers": "Timers",
|
||||
"timers_info": "Update Delay in Seconds",
|
||||
"top_buildup": "最高蓄積値",
|
||||
"top_damage": "最高ダメージ",
|
||||
"top_dps": "最高DPS",
|
||||
@@ -373,6 +378,14 @@
|
||||
"tracked_damage_types": "ダメージタイプでの追跡",
|
||||
"tracked_monster_types": "モンスタータイプでの追跡",
|
||||
"type": "タイプ",
|
||||
"update_buffs_delay": "Update Buffs Delay (seconds)",
|
||||
"update_is_online_delay": "Update Is Online Delay (seconds)",
|
||||
"update_myself_position_delay": "Update Myself Position Delay (seconds)",
|
||||
"update_player_info_delay": "Update Player Info Delay (seconds)",
|
||||
"update_players_delay": "Update Players Delay (seconds)",
|
||||
"update_quest_time_delay": "Update Quest Time Delay (seconds)",
|
||||
"update_singletons_delay": "Update Singletons",
|
||||
"update_window_size_delay": "Update Window Size Delay (seconds)",
|
||||
"use_d2d_if_available": "Use Direct2D if available",
|
||||
"value": "Value",
|
||||
"value_label": "バリューラベル",
|
||||
|
||||
@@ -226,6 +226,7 @@
|
||||
"in_lobby": "로비 내",
|
||||
"in_training_area": "훈련구역 내",
|
||||
"include": "포함",
|
||||
"init_singletons_delay": "Init Singletons Delay (seconds)",
|
||||
"inside": "내부",
|
||||
"installations": "설치",
|
||||
"italic": "기울임",
|
||||
@@ -352,7 +353,11 @@
|
||||
"time_label": "시간 정보",
|
||||
"time_limit": "시간 제한 (단위: 초)",
|
||||
"timer": "타이머",
|
||||
"timer_delays": "Timer Delays",
|
||||
"timer_label": "타이머 정보",
|
||||
"timer_update_delays": "Timer Update Delays (seconds)",
|
||||
"timers": "Timers",
|
||||
"timers_info": "Update Delay in Seconds",
|
||||
"top_buildup": "총 누적치",
|
||||
"top_damage": "최고 대미지",
|
||||
"top_dps": "최고 DPS",
|
||||
@@ -374,6 +379,14 @@
|
||||
"tracked_damage_types": "추적할 대미지 종류",
|
||||
"tracked_monster_types": "추적할 몬스터 타입",
|
||||
"type": "종류",
|
||||
"update_buffs_delay": "Update Buffs Delay (seconds)",
|
||||
"update_is_online_delay": "Update Is Online Delay (seconds)",
|
||||
"update_myself_position_delay": "Update Myself Position Delay (seconds)",
|
||||
"update_player_info_delay": "Update Player Info Delay (seconds)",
|
||||
"update_players_delay": "Update Players Delay (seconds)",
|
||||
"update_quest_time_delay": "Update Quest Time Delay (seconds)",
|
||||
"update_singletons_delay": "Update Singletons",
|
||||
"update_window_size_delay": "Update Window Size Delay (seconds)",
|
||||
"use_d2d_if_available": "가능한 Direct2D를 사용함",
|
||||
"value": "Value",
|
||||
"value_label": "값 정보",
|
||||
|
||||
@@ -226,6 +226,7 @@
|
||||
"in_lobby": "В лобби",
|
||||
"in_training_area": "В тренировочной зоне",
|
||||
"include": "Элементы",
|
||||
"init_singletons_delay": "Init Singletons Delay (seconds)",
|
||||
"inside": "Внутри",
|
||||
"installations": "Установки",
|
||||
"italic": "Курсив",
|
||||
@@ -352,7 +353,11 @@
|
||||
"time_label": "Метка времени",
|
||||
"time_limit": "Ограничение по времени (cек.)",
|
||||
"timer": "Таймер",
|
||||
"timer_delays": "Timer Delays",
|
||||
"timer_label": "Метка таймера",
|
||||
"timer_update_delays": "Timer Update Delays (seconds)",
|
||||
"timers": "Timers",
|
||||
"timers_info": "Update Delay in Seconds",
|
||||
"top_buildup": "Наибольшее накопление",
|
||||
"top_damage": "Наибольший урон",
|
||||
"top_dps": "Наибольший урон в секунду",
|
||||
@@ -374,6 +379,14 @@
|
||||
"tracked_damage_types": "Отслеживаемые типы урона",
|
||||
"tracked_monster_types": "Отслеживаемые типы монстров",
|
||||
"type": "Тип",
|
||||
"update_buffs_delay": "Update Buffs Delay (seconds)",
|
||||
"update_is_online_delay": "Update Is Online Delay (seconds)",
|
||||
"update_myself_position_delay": "Update Myself Position Delay (seconds)",
|
||||
"update_player_info_delay": "Update Player Info Delay (seconds)",
|
||||
"update_players_delay": "Update Players Delay (seconds)",
|
||||
"update_quest_time_delay": "Update Quest Time Delay (seconds)",
|
||||
"update_singletons_delay": "Update Singletons",
|
||||
"update_window_size_delay": "Update Window Size Delay (seconds)",
|
||||
"use_d2d_if_available": "Использовать Direct2D, если доступен",
|
||||
"value": "Value",
|
||||
"value_label": "Метка значений",
|
||||
|
||||
@@ -226,6 +226,7 @@
|
||||
"in_lobby": "在大厅",
|
||||
"in_training_area": "在修炼场",
|
||||
"include": "包含",
|
||||
"init_singletons_delay": "Init Singletons Delay (seconds)",
|
||||
"inside": "里面",
|
||||
"installations": "狩猎设备",
|
||||
"italic": "斜体",
|
||||
@@ -352,7 +353,11 @@
|
||||
"time_label": "时间标签",
|
||||
"time_limit": "时间限制(秒)",
|
||||
"timer": "计时器",
|
||||
"timer_delays": "Timer Delays",
|
||||
"timer_label": "计时器标签",
|
||||
"timer_update_delays": "Timer Update Delays (seconds)",
|
||||
"timers": "Timers",
|
||||
"timers_info": "Update Delay in Seconds",
|
||||
"top_buildup": "最高积累值",
|
||||
"top_damage": "最高伤害",
|
||||
"top_dps": "最高DPS",
|
||||
@@ -374,6 +379,14 @@
|
||||
"tracked_damage_types": "跟踪的伤害类型",
|
||||
"tracked_monster_types": "跟踪的怪物类型",
|
||||
"type": "类型",
|
||||
"update_buffs_delay": "Update Buffs Delay (seconds)",
|
||||
"update_is_online_delay": "Update Is Online Delay (seconds)",
|
||||
"update_myself_position_delay": "Update Myself Position Delay (seconds)",
|
||||
"update_player_info_delay": "Update Player Info Delay (seconds)",
|
||||
"update_players_delay": "Update Players Delay (seconds)",
|
||||
"update_quest_time_delay": "Update Quest Time Delay (seconds)",
|
||||
"update_singletons_delay": "Update Singletons",
|
||||
"update_window_size_delay": "Update Window Size Delay (seconds)",
|
||||
"use_d2d_if_available": "可用时使用Direct2D",
|
||||
"value": "Value",
|
||||
"value_label": "数字",
|
||||
|
||||
@@ -226,6 +226,7 @@
|
||||
"in_lobby": "In Lobby",
|
||||
"in_training_area": "In Training Area",
|
||||
"include": "細部資訊調整",
|
||||
"init_singletons_delay": "Init Singletons Delay (seconds)",
|
||||
"inside": "內部",
|
||||
"installations": "Installations",
|
||||
"italic": "斜體",
|
||||
@@ -352,7 +353,11 @@
|
||||
"time_label": "時間",
|
||||
"time_limit": "時限 (秒)",
|
||||
"timer": "Timer",
|
||||
"timer_delays": "Timer Delays",
|
||||
"timer_label": "計時器",
|
||||
"timer_update_delays": "Timer Update Delays (seconds)",
|
||||
"timers": "Timers",
|
||||
"timers_info": "Update Delay in Seconds",
|
||||
"top_buildup": "最高累積值",
|
||||
"top_damage": "最高傷害",
|
||||
"top_dps": "最高 DPS",
|
||||
@@ -374,6 +379,14 @@
|
||||
"tracked_damage_types": "追蹤的傷害類型",
|
||||
"tracked_monster_types": "追蹤的魔物類型",
|
||||
"type": "類型",
|
||||
"update_buffs_delay": "Update Buffs Delay (seconds)",
|
||||
"update_is_online_delay": "Update Is Online Delay (seconds)",
|
||||
"update_myself_position_delay": "Update Myself Position Delay (seconds)",
|
||||
"update_player_info_delay": "Update Player Info Delay (seconds)",
|
||||
"update_players_delay": "Update Players Delay (seconds)",
|
||||
"update_quest_time_delay": "Update Quest Time Delay (seconds)",
|
||||
"update_singletons_delay": "Update Singletons",
|
||||
"update_window_size_delay": "Update Window Size Delay (seconds)",
|
||||
"use_d2d_if_available": "Use Direct2D if available",
|
||||
"value": "Value",
|
||||
"value_label": "數字",
|
||||
|
||||
Reference in New Issue
Block a user