mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Add Timer Delays Customization
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@@ -48,166 +48,166 @@ this.game_keyboard = nil;
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this.scene_manager = nil;
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this.game_manager = nil;
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function this.init()
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this.init_message_manager();
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this.init_enemy_manager();
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this.init_lobby_manager()
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this.init_progress_manager();
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this.init_quest_manager();
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this.init_player_manager();
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this.init_village_area_manager();
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this.init_gui_manager();
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this.init_game_keyboard();
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this.init_scene_manager();
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this.init_game_manager();
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this.init_servant_manager();
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this.init_otomo_manager();
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this.init_long_sword_shell_manager();
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this.init_light_bowgun_shell_manager();
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this.init_horn_shell_manager();
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function this.update()
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this.update_message_manager();
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this.update_enemy_manager();
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this.update_lobby_manager()
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this.update_progress_manager();
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this.update_quest_manager();
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this.update_player_manager();
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this.update_village_area_manager();
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this.update_gui_manager();
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this.update_game_keyboard();
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this.update_scene_manager();
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this.update_game_manager();
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this.update_servant_manager();
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this.update_otomo_manager();
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this.update_long_sword_shell_manager();
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this.update_light_bowgun_shell_manager();
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this.update_horn_shell_manager();
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end
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function this.init_message_manager()
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function this.update_message_manager()
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this.message_manager = sdk.get_managed_singleton("snow.gui.MessageManager");
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if this.message_manager == nil then
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error_handler.report("singletons.init_message_manager", "Failed to access Data: message_manager");
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error_handler.report("singletons.update_message_manager", "Failed to access Data: message_manager");
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end
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return this.message_manager;
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end
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function this.init_enemy_manager()
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function this.update_enemy_manager()
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this.enemy_manager = sdk.get_managed_singleton("snow.enemy.EnemyManager");
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if this.enemy_manager == nil then
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error_handler.report("singletons.init_enemy_manager", "Failed to access Data: enemy_manager");
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error_handler.report("singletons.update_enemy_manager", "Failed to access Data: enemy_manager");
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end
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return this.enemy_manager;
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end
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function this.init_lobby_manager()
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function this.update_lobby_manager()
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this.lobby_manager = sdk.get_managed_singleton("snow.LobbyManager");
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if this.lobby_manager == nil then
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error_handler.report("singletons.init_lobby_manager", "Failed to access Data: lobby_manager");
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error_handler.report("singletons.update_lobby_manager", "Failed to access Data: lobby_manager");
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return false;
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end
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return this.lobby_manager;
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end
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function this.init_progress_manager()
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function this.update_progress_manager()
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this.progress_manager = sdk.get_managed_singleton("snow.progress.ProgressManager");
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if this.progress_manager == nil then
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error_handler.report("singletons.init_lobby_manager", "Failed to access Data: progress_manager");
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error_handler.report("singletons.update_progress_manager", "Failed to access Data: progress_manager");
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return false;
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end
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return this.progress_manager;
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end
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function this.init_quest_manager()
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function this.update_quest_manager()
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this.quest_manager = sdk.get_managed_singleton("snow.QuestManager");
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if this.quest_manager == nil then
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error_handler.report("singletons.init_quest_manager", "Failed to access Data: quest_manager");
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error_handler.report("singletons.update_quest_manager", "Failed to access Data: quest_manager");
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end
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return this.quest_manager;
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end
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function this.init_player_manager()
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function this.update_player_manager()
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this.player_manager = sdk.get_managed_singleton("snow.player.PlayerManager");
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if this.player_manager == nil then
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error_handler.report("singletons.init_player_manager", "Failed to access Data: player_manager");
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error_handler.report("singletons.update_player_manager", "Failed to access Data: player_manager");
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end
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return this.player_manager;
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end
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function this.init_village_area_manager()
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function this.update_village_area_manager()
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this.village_area_manager = sdk.get_managed_singleton("snow.VillageAreaManager");
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if this.village_area_manager == nil then
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error_handler.report("singletons.init_village_area_manager", "Failed to access Data: village_area_manager");
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error_handler.report("singletons.update_village_area_manager", "Failed to access Data: village_area_manager");
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end
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return this.village_area_manager;
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end
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function this.init_gui_manager()
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function this.update_gui_manager()
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this.gui_manager = sdk.get_managed_singleton("snow.gui.GuiManager");
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if this.gui_manager == nil then
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error_handler.report("singletons.init_gui_manager", "Failed to access Data: gui_manager");
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error_handler.report("singletons.update_gui_manager", "Failed to access Data: gui_manager");
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end
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return this.gui_manager;
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end
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function this.init_game_keyboard()
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function this.update_game_keyboard()
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this.game_keyboard = sdk.get_managed_singleton("snow.GameKeyboard");
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if this.game_keyboard == nil then
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error_handler.report("singletons.init_game_keyboard", "Failed to access Data: game_keyboard");
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error_handler.report("singletons.update_game_keyboard", "Failed to access Data: game_keyboard");
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end
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return this.game_keyboard;
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end
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function this.init_scene_manager()
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function this.update_scene_manager()
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this.scene_manager = sdk.get_native_singleton("via.SceneManager");
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if this.scene_manager == nil then
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error_handler.report("singletons.init_scene_manager", "Failed to access Data: scene_manager");
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error_handler.report("singletons.update_scene_manager", "Failed to access Data: scene_manager");
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end
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return this.scene_manager;
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end
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function this.init_game_manager()
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function this.update_game_manager()
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this.game_manager = sdk.get_managed_singleton("snow.SnowGameManager");
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if this.game_manager == nil then
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error_handler.report("singletons.init_game_manager", "Failed to access Data: game_manager");
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error_handler.report("singletons.update_game_manager", "Failed to access Data: game_manager");
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end
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return this.game_manager;
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end
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function this.init_servant_manager()
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function this.update_servant_manager()
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this.servant_manager = sdk.get_managed_singleton("snow.ai.ServantManager");
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if this.servant_manager == nil then
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error_handler.report("singletons.init_servant_manager", "Failed to access Data: servant_manager");
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error_handler.report("singletons.update_servant_manager", "Failed to access Data: servant_manager");
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end
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return this.servant_manager;
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end
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function this.init_otomo_manager()
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function this.update_otomo_manager()
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this.otomo_manager = sdk.get_managed_singleton("snow.otomo.OtomoManager");
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if this.otomo_manager == nil then
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error_handler.report("singletons.init_otomo_manager", "Failed to access Data: otomo_manager");
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error_handler.report("singletons.update_otomo_manager", "Failed to access Data: otomo_manager");
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end
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return this.otomo_manager;
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end
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function this.init_long_sword_shell_manager()
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function this.update_long_sword_shell_manager()
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this.long_sword_shell_manager = sdk.get_managed_singleton("snow.shell.LongSwordShellManager");
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if this.long_sword_shell_manager == nil then
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error_handler.report("singletons.init_long_sword_shell_manager", "Failed to access Data: long_sword_shell_manager");
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error_handler.report("singletons.update_long_sword_shell_manager", "Failed to access Data: long_sword_shell_manager");
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end
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return this.long_sword_shell_manager;
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end
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function this.init_light_bowgun_shell_manager()
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function this.update_light_bowgun_shell_manager()
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this.light_bowgun_shell_manager = sdk.get_managed_singleton("snow.shell.LightBowgunShellManager");
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if this.light_bowgun_shell_manager == nil then
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error_handler.report("singletons.init_light_bowgun_shell_manager", "Failed to access Data: light_bowgun_shell_manager");
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error_handler.report("singletons.update_light_bowgun_shell_manager", "Failed to access Data: light_bowgun_shell_manager");
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end
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return this.light_bowgun_shell_manager;
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end
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function this.init_horn_shell_manager()
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function this.update_horn_shell_manager()
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this.horn_shell_manager = sdk.get_managed_singleton("snow.shell.HornShellManager");
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if this.horn_shell_manager == nil then
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error_handler.report("singletons.init_horn_shell_manager", "Failed to access Data: horn_shell_manager");
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error_handler.report("singletons.update_horn_shell_manager", "Failed to access Data: horn_shell_manager");
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end
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return this.horn_shell_manager;
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@@ -221,7 +221,7 @@ function this.init_dependencies()
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end
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function this.init_module()
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this.init();
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this.update();
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end
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return this;
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