Fix Highlighted Cart Count Label not working

This commit is contained in:
GreenComfyTea
2023-08-17 09:52:48 +03:00
parent 6f742d3234
commit fcfdb33dbf

View File

@@ -201,6 +201,7 @@ function this.draw(player, position_on_screen, opacity_scale, top_damage, top_dp
local bar = player.damage_UI.bar; local bar = player.damage_UI.bar;
local name_label = player.damage_UI.name_label; local name_label = player.damage_UI.name_label;
local hunter_rank_label = player.damage_UI.hunter_rank_label; local hunter_rank_label = player.damage_UI.hunter_rank_label;
local cart_count_label = player.damage_UI.cart_count_label;
local value_label = player.damage_UI.value_label; local value_label = player.damage_UI.value_label;
local percentage_label = player.damage_UI.percentage_label; local percentage_label = player.damage_UI.percentage_label;
local dps_label = player.damage_UI.dps_label; local dps_label = player.damage_UI.dps_label;
@@ -211,6 +212,7 @@ function this.draw(player, position_on_screen, opacity_scale, top_damage, top_dp
bar = players.highlighted_damage_UI.bar; bar = players.highlighted_damage_UI.bar;
name_label = players.highlighted_damage_UI.name_label; name_label = players.highlighted_damage_UI.name_label;
hunter_rank_label = players.highlighted_damage_UI.hunter_rank_label; hunter_rank_label = players.highlighted_damage_UI.hunter_rank_label;
cart_count_label = players.highlighted_damage_UI.cart_count_label;
value_label = players.highlighted_damage_UI.value_label; value_label = players.highlighted_damage_UI.value_label;
percentage_label = players.highlighted_damage_UI.percentage_label; percentage_label = players.highlighted_damage_UI.percentage_label;
dps_label = players.highlighted_damage_UI.dps_label; dps_label = players.highlighted_damage_UI.dps_label;
@@ -231,7 +233,7 @@ function this.draw(player, position_on_screen, opacity_scale, top_damage, top_dp
if player.type == players.types.total then if player.type == players.types.total then
drawing.draw_label(player.damage_UI.cart_count_label, position_on_screen, opacity_scale, quest_status.cart_count, quest_status.max_cart_count); drawing.draw_label(player.damage_UI.cart_count_label, position_on_screen, opacity_scale, quest_status.cart_count, quest_status.max_cart_count);
else else
drawing.draw_label(player.damage_UI.cart_count_label, position_on_screen, opacity_scale, player.cart_count); drawing.draw_label(cart_count_label, position_on_screen, opacity_scale, player.cart_count);
end end
end end