GreenComfyTea
1c20591b33
Fix Total Damage registering too large values
2023-08-10 16:48:41 +03:00
GreenComfyTea
b805d88205
Change default values
2023-08-09 16:08:27 +03:00
GreenComfyTea
e09c82278d
Optimize small monster UI drawing function
2023-08-08 13:04:40 +03:00
GreenComfyTea
ade8a6bf19
Formatting
2023-08-06 14:43:41 +03:00
GreenComfyTea
972d874a99
Clean up
2023-08-06 12:15:42 +03:00
GreenComfyTea
dfb7893c1a
Implement Error Handler
2023-08-05 16:30:15 +03:00
GreenComfyTea
4bdb4ee2e6
Separate Dependency Initializations
2023-08-05 11:24:26 +03:00
GreenComfyTea
59f11c4933
Add Anomaly Core Break Damage to Total Damage
2023-06-05 19:36:55 +03:00
GreenComfyTea
8e77df6fed
More caching
2023-05-28 13:53:34 +03:00
GreenComfyTea
9b1ff5b264
Utilize this keyword everywhere
2023-04-21 10:19:12 +03:00
GreenComfyTea
f627a0b19b
Merge table_helpers and unicode_helpers into utils
2023-04-21 10:08:07 +03:00
GreenComfyTea
c1464dcc12
Fix poison damage not being accounted due to buildup_share being deep-copied
2023-03-01 16:46:11 +02:00
GreenComfyTea
60bcd5770d
Cache all global variables
2023-02-06 16:31:59 +02:00
GreenComfyTea
3513d77714
Added Support for multiple configs
...
1) Implemented ailment damage for buddies;
2) Bugfixes;
2023-01-14 13:30:09 +02:00
GreenComfyTea
a8ec321dae
Refactor Damage Meter UI config;
2023-01-02 14:18:32 +02:00
GreenComfyTea
673bf28451
Fix Ailment Buildup UI
2022-11-23 13:35:16 +02:00
GreenComfyTea
abec9a5c27
Replace SystemArray wrapper methods with actual System.Array methods
2022-08-13 17:00:55 +03:00
GreenComfyTea
acd7486b16
Functions that have SystemArray are now pcalled
...
+ Fix singletons.game_keyboard;
+ Changed monster data initialization order.
2022-08-13 13:51:17 +03:00
GreenComfyTea
90fba51cd5
More refactoring
2022-07-28 15:00:22 +03:00
GreenComfyTea
2f9a8ac6a3
Refactoring
2022-07-26 19:27:37 +03:00
GreenComfyTea
a2e7c6b78d
Fix first poison activation not counting damage.
2022-07-25 15:58:36 +03:00
GreenComfyTea
f38e5b685f
Add Filters to Ailments.
2022-07-25 10:14:21 +03:00
GreenComfyTea
d8a6e8c578
Migrate to os.clock() for time-based functionality
...
- Fixed is_enable typo for ailments.
- Make small monster updates 1/s.
2022-07-11 08:51:52 +03:00
GreenComfyTea
798fe55b82
Update and fix Damage Types;
2022-07-10 11:38:35 +03:00
GreenComfyTea
9a5e05d229
Initial Sunbreak update.
...
- Added Monster Rank.
- Fixed Poison and Blast Damage.
2022-07-02 14:16:58 +03:00
GreenComfyTea
f64d6c84d3
Release v1.11
...
1) Cache config access function-wide where possible;
2) Break and Sever values added to parts;
3) Hooks are now applied in init_module instead of global space;
4) Added checks for submodule (health, stamina, etc) visibility. If not visible, do not pull data.
2022-06-20 13:01:10 +03:00
GreenComfyTea
1a95634ec2
Part Break/Sever implemented. Fallback to default renderer if d2d is not available.
2022-06-17 14:24:46 +03:00
GreenComfyTea
decd802245
Add missing ailment buildup update when user changes settings in customization menu.
2022-06-05 08:33:03 +03:00
GreenComfyTea
984b463aaf
Implemented Ailment Buildup UI per player.
2022-06-04 18:58:23 +03:00
GreenComfyTea
3954717add
Optimizations, fixed 'Allmother' quest bug
2022-04-25 16:59:01 +03:00
GreenComfyTea
b94cffa073
Implemented Endemic Life UI.
2022-04-21 17:09:10 +03:00
GreenComfyTea
46a76a6a10
Implemented Monster Ailments.
2022-04-20 18:10:26 +03:00