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https://github.com/GreenComfyTea/MHR-Overlay.git
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7 Commits
5177a207a9
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bfd9463c9e
| Author | SHA1 | Date | |
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bfd9463c9e | ||
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ae336eea2f | ||
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5454bdd48e | ||
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80e309a5dd | ||
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f1102eaa28 | ||
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bd02dab872 | ||
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8887f3c235 |
@@ -45,7 +45,7 @@ local utils = require("MHR_Overlay.Misc.utils");
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local player_info = require("MHR_Overlay.Misc.player_info");
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local player_info = require("MHR_Overlay.Misc.player_info");
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local buffs = require("MHR_Overlay.Buffs.buffs");
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local buffs = require("MHR_Overlay.Buffs.buffs");
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local consumables = require("MHR_Overlay.Buffs.consumables");
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local item_buffs = require("MHR_Overlay.Buffs.item_buffs");
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local melody_effects = require("MHR_Overlay.Buffs.melody_effects");
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local melody_effects = require("MHR_Overlay.Buffs.melody_effects");
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local endemic_life_buffs = require("MHR_Overlay.Buffs.endemic_life_buffs");
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local endemic_life_buffs = require("MHR_Overlay.Buffs.endemic_life_buffs");
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local skills = require("MHR_Overlay.Buffs.skills");
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local skills = require("MHR_Overlay.Buffs.skills");
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@@ -129,7 +129,7 @@ buff_UI_entity.init_dependencies();
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player_info.init_dependencies();
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player_info.init_dependencies();
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buffs.init_dependencies();
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buffs.init_dependencies();
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consumables.init_dependencies();
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item_buffs.init_dependencies();
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melody_effects.init_dependencies();
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melody_effects.init_dependencies();
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endemic_life_buffs.init_dependencies();
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endemic_life_buffs.init_dependencies();
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skills.init_dependencies();
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skills.init_dependencies();
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@@ -208,7 +208,7 @@ buff_UI_entity.init_module();
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player_info.init_module();
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player_info.init_module();
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buffs.init_module();
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buffs.init_module();
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consumables.init_module();
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item_buffs.init_module();
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melody_effects.init_module();
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melody_effects.init_module();
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endemic_life_buffs.init_module();
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endemic_life_buffs.init_module();
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skills.init_module();
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skills.init_module();
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@@ -151,7 +151,7 @@ local virus_overcome_buff_timer_field = player_data_type_def:get_field("_VirusOv
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function this.update(player, player_data)
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function this.update(player, player_data)
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--local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
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--local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
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--if item_parameter == nil then
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--if item_parameter == nil then
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-- error_handler.report("consumables.update", "Failed to access Data: item_parameter");
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-- error_handler.report("abnormal_statuses.update", "Failed to access Data: item_parameter");
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-- return;
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-- return;
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--end
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--end
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@@ -4,7 +4,7 @@ local buff_UI_entity;
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local config;
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local config;
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local singletons;
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local singletons;
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local players;
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local players;
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local consumables;
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local item_buffs;
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local melody_effects;
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local melody_effects;
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local utils;
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local utils;
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local language;
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local language;
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@@ -59,27 +59,28 @@ local package = package;
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[x] DONE! Weapon buffs
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[x] DONE! Weapon buffs
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[x] DONE! Horn music
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[x] DONE! Horn music
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[x] DONE! abnormal_statuses: Immunity
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[x] DONE! abnormal_statuses: Immunity
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[x] DONE! consumables: Stinkmink
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[x] DONE! item_buffs: Stinkmink
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[x] DONE! rampage skills: Chameleos Soul
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[x] DONE! rampage skills: Chameleos Soul
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[x] WONT IMPLEMENT! skills: Furious Buildup
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[x] DONE! skills: powder mantle
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[x] DONE! skills: powder mantle
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[x] WONT IMPLEMENT! skills: frostcraft
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[x] COULDNT FIND! skills: defiance --
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[x] DONE! skills: embolden
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[x] DONE! skills: embolden
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[x] DONE! skills: strife
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[x] DONE! skills: strife
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[x] DONE! skills: berserk
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[x] DONE! skills: berserk
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[x] DONE! skills: dragon conversion
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[x] DONE! skills: dragon conversion
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[x] DONE! abnormal_statuses: Pre-Sleep
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[x] DONE! abnormal_statuses: Pre-Sleep
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[x] DONE! skills: charge master
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[x] DONE! endemic_life_buffs: Red, Yellow Lampsquid
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[x] DONE! weapon skills - Arc Shot: Affinity, Arc Shot: Brace
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[x] DONE! Demon Ammo, Armor Ammo
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More otomo skills
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More otomo skills
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skills: Part breaker, charge master
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Demon Ammo, Armor Ammo
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weapon skills - Arc Shot: Affinity, Arc Shot: Brace
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endemic_life_buffs: Red, Yellow Lampsquid
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Add duration detection to skills
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Add duration detection to skills
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Add duration detection to otomo moves
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Add duration detection to otomo moves
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Add duration detection to dango skills
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Add duration detection to dango skills
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Add duration detection to rampage skills
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Add duration detection to rampage skills
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Add duration detection to endemic life buffs
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Add duration detection to endemic life buffs
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[x] WONT IMPLEMENT! skills: Furious Buildup
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[x] WONT IMPLEMENT! skills: frostcraft
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[x] COULDNT FIND! skills: defiance
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]]
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]]
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local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
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local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
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@@ -153,6 +154,8 @@ function this.init_names()
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misc_buffs.init_names();
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misc_buffs.init_names();
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end
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end
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local tere = {};
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function this.update()
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function this.update()
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if not config.current_config.buff_UI.enabled then
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if not config.current_config.buff_UI.enabled then
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return;
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return;
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@@ -191,7 +194,7 @@ function this.update()
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local is_player_lobby_base = master_player:get_type_definition() == player_lobby_base_type_def;
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local is_player_lobby_base = master_player:get_type_definition() == player_lobby_base_type_def;
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consumables.update(master_player_data);
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item_buffs.update(master_player_data);
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otomo_moves.update(master_player_data);
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otomo_moves.update(master_player_data);
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rampage_skills.update(master_player_data);
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rampage_skills.update(master_player_data);
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@@ -206,13 +209,17 @@ function this.update()
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-- xy = "";
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-- xy = "";
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-- local fields = sdk.find_type_definition("snow.player.PlayerData"):get_fields();
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-- local fields = master_player_data:get_type_definition():get_fields();
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-- for i = 1, 999 do
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-- for i = 1, 999 do
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-- if fields[i] ~= nil then
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-- if fields[i] ~= nil then
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-- local value = fields[i]:get_data(master_player_data);
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-- local value = fields[i]:get_data(master_player_data);
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-- if value ~= nil then
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-- if value ~= nil then
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-- pcall(function()
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-- pcall(function()
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-- if not utils.number.is_equal(value, 0) then
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-- if tere[fields[i]] == nil then
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-- tere[fields[i]] = value;
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-- elseif not utils.number.is_equal(value, tere[fields[i]]) then
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-- xy = string.format("%s%s: %s\n", xy, fields[i]:get_name(), tostring(value));
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-- xy = string.format("%s%s: %s\n", xy, fields[i]:get_name(), tostring(value));
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-- end
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-- end
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-- end);
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-- end);
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@@ -364,7 +371,7 @@ function this.init_dependencies()
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buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
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buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
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singletons = require("MHR_Overlay.Game_Handler.singletons");
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singletons = require("MHR_Overlay.Game_Handler.singletons");
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players = require("MHR_Overlay.Damage_Meter.players");
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players = require("MHR_Overlay.Damage_Meter.players");
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consumables = require("MHR_Overlay.Buffs.consumables");
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item_buffs = require("MHR_Overlay.Buffs.item_buffs");
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melody_effects = require("MHR_Overlay.Buffs.melody_effects");
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melody_effects = require("MHR_Overlay.Buffs.melody_effects");
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utils = require("MHR_Overlay.Misc.utils");
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utils = require("MHR_Overlay.Misc.utils");
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language = require("MHR_Overlay.Misc.language");
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language = require("MHR_Overlay.Misc.language");
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@@ -208,24 +208,24 @@ end
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function this.update_dango_insurance()
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function this.update_dango_insurance()
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if singletons.player_manager == nil then
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if singletons.player_manager == nil then
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error_handler.report("consumables.update_dango_insurance", "Failed to access Data: player_manager");
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error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: player_manager");
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return;
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return;
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end
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end
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if singletons.quest_manager == nil then
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if singletons.quest_manager == nil then
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error_handler.report("consumables.update_dango_insurance", "Failed to access Data: quest_manager");
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error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: quest_manager");
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return;
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return;
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end
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end
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local player_skill_list_array = get_player_skill_method:call(singletons.player_manager);
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local player_skill_list_array = get_player_skill_method:call(singletons.player_manager);
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if player_skill_list_array == nil then
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if player_skill_list_array == nil then
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error_handler.report("consumables.update_dango_insurance", "Failed to access Data: player_skill_list_array");
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error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: player_skill_list_array");
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return;
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return;
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end
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end
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local player_skill_list_array_length = get_length_method:call(player_skill_list_array);
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local player_skill_list_array_length = get_length_method:call(player_skill_list_array);
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if player_skill_list_array_length == nil then
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if player_skill_list_array_length == nil then
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error_handler.report("consumables.update_dango_insurance", "Failed to access Data: player_skill_array_list_length");
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error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: player_skill_array_list_length");
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return;
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return;
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end
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end
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@@ -240,13 +240,13 @@ function this.update_dango_insurance()
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local player_skill_list = get_value_method:call(player_skill_list_array, player_id);
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local player_skill_list = get_value_method:call(player_skill_list_array, player_id);
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if player_skill_list_array_length == nil then
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if player_skill_list_array_length == nil then
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error_handler.report("consumables.update_dango_insurance", "Failed to access Data: player_skill_list No. " .. tostring(player_id));
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error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: player_skill_list No. " .. tostring(player_id));
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goto continue;
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goto continue;
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end
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end
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local kitchen_skill = has_kitchen_skill_method:call(player_skill_list, dango_ids.dango_insurance);
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local kitchen_skill = has_kitchen_skill_method:call(player_skill_list, dango_ids.dango_insurance);
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if kitchen_skill == nil then
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if kitchen_skill == nil then
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error_handler.report("consumables.update_dango_insurance", "Failed to access Data: kitchen_skill No. " .. tostring(player_id));
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error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: kitchen_skill No. " .. tostring(player_id));
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goto continue;
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goto continue;
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end
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end
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@@ -260,13 +260,13 @@ function this.update_dango_insurance()
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local flag_cat_skill_insurance = flag_cat_skill_insurance_field:get_data(singletons.quest_manager);
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local flag_cat_skill_insurance = flag_cat_skill_insurance_field:get_data(singletons.quest_manager);
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if flag_cat_skill_insurance == nil then
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if flag_cat_skill_insurance == nil then
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error_handler.report("consumables.update_dango_insurance", "Failed to access Data: flag_cat_skill_insurance");
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error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: flag_cat_skill_insurance");
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return;
|
return;
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end
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end
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local is_cat_skill_insurance = is_cat_skill_insurance_method:call(singletons.quest_manager, flag_cat_skill_insurance);
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local is_cat_skill_insurance = is_cat_skill_insurance_method:call(singletons.quest_manager, flag_cat_skill_insurance);
|
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if is_cat_skill_insurance == nil then
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if is_cat_skill_insurance == nil then
|
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error_handler.report("consumables.update_dango_insurance", "Failed to access Data: is_cat_skill_insurance");
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error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: is_cat_skill_insurance");
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return;
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return;
|
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end
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end
|
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|
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|
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@@ -9,7 +9,7 @@ local utils;
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local language;
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local language;
|
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local error_handler;
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local error_handler;
|
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local env_creature;
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local env_creature;
|
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local consumables;
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local item_buffs;
|
||||||
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|
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local sdk = sdk;
|
local sdk = sdk;
|
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local tostring = tostring;
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local tostring = tostring;
|
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@@ -50,7 +50,9 @@ this.list = {
|
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-- peepersects = nil,
|
-- peepersects = nil,
|
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cutterfly = nil,
|
cutterfly = nil,
|
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ruby_wirebug = nil,
|
ruby_wirebug = nil,
|
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gold_wirebug = nil
|
gold_wirebug = nil,
|
||||||
|
red_lampsquid = nil,
|
||||||
|
yellow_lampsquid = nil
|
||||||
};
|
};
|
||||||
|
|
||||||
this.peepersects_duration = 90;
|
this.peepersects_duration = 90;
|
||||||
@@ -61,6 +63,7 @@ local marionette_mode_types = { "ruby_wirebug", "gold_wirebug" };
|
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local butterflame_attack_up = 25;
|
local butterflame_attack_up = 25;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||||
local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
|
local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
|
||||||
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
|
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
|
||||||
@@ -80,6 +83,11 @@ local atk_up_buff_second_field = player_data_type_def:get_field("_AtkUpBuffSecon
|
|||||||
local atk_up_buff_second_timer_field = player_data_type_def:get_field("_AtkUpBuffSecondTimer");
|
local atk_up_buff_second_timer_field = player_data_type_def:get_field("_AtkUpBuffSecondTimer");
|
||||||
-- Stinkmink
|
-- Stinkmink
|
||||||
local lead_enemy_timer_field = player_data_type_def:get_field("_LeadEnemyTimer");
|
local lead_enemy_timer_field = player_data_type_def:get_field("_LeadEnemyTimer");
|
||||||
|
-- Red Lampsquid
|
||||||
|
local atk_up_ec_second_timer_field = player_data_type_def:get_field("_AtkUpEcSecondTimer");
|
||||||
|
-- Yellow Lampsquid
|
||||||
|
local def_up_ec_second_timer_field = player_data_type_def:get_field("_DefUpEcSecondTimer");
|
||||||
|
|
||||||
|
|
||||||
local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
|
local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
|
||||||
-- Ruby/Gold Wirebugs
|
-- Ruby/Gold Wirebugs
|
||||||
@@ -100,6 +108,14 @@ function this.update(player, player_data, item_parameter)
|
|||||||
|
|
||||||
buffs.update_generic_buff(this.list, endemic_life_buffs_type_name, "stinkmink", this.get_endemic_life_name,
|
buffs.update_generic_buff(this.list, endemic_life_buffs_type_name, "stinkmink", this.get_endemic_life_name,
|
||||||
nil, nil, player_data, lead_enemy_timer_field);
|
nil, nil, player_data, lead_enemy_timer_field);
|
||||||
|
|
||||||
|
buffs.update_generic_buff(this.list, endemic_life_buffs_type_name, "red_lampsquid", this.get_endemic_life_name,
|
||||||
|
nil, nil, player_data, atk_up_ec_second_timer_field);
|
||||||
|
|
||||||
|
buffs.update_generic_buff(this.list, endemic_life_buffs_type_name, "yellow_lampsquid", this.get_endemic_life_name,
|
||||||
|
nil, nil, player_data, def_up_ec_second_timer_field);
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_ruby_and_gold_wirebugs(player, player_data)
|
function this.update_ruby_and_gold_wirebugs(player, player_data)
|
||||||
@@ -127,7 +143,7 @@ end
|
|||||||
function this.update_butterflame(player_data)
|
function this.update_butterflame(player_data)
|
||||||
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
|
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
|
||||||
if atk_up_buff_second == nil then
|
if atk_up_buff_second == nil then
|
||||||
error_handler.report("consumables.update_butterflame", "Failed to access Data: atk_up_buff_second");
|
error_handler.report("item_buffs.update_butterflame", "Failed to access Data: atk_up_buff_second");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -143,7 +159,7 @@ end
|
|||||||
function this.update_peepersects(player_data)
|
function this.update_peepersects(player_data)
|
||||||
local stamina_up_buff_second_timer = stamina_up_buff_second_timer_field:get_data(player_data);
|
local stamina_up_buff_second_timer = stamina_up_buff_second_timer_field:get_data(player_data);
|
||||||
if stamina_up_buff_second_timer == nil then
|
if stamina_up_buff_second_timer == nil then
|
||||||
error_handler.report("consumables.update_peepersects", "Failed to access Data: stamina_up_buff_second_timer");
|
error_handler.report("item_buffs.update_peepersects", "Failed to access Data: stamina_up_buff_second_timer");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -155,7 +171,7 @@ function this.update_peepersects(player_data)
|
|||||||
local timer = stamina_up_buff_second_timer / 60;
|
local timer = stamina_up_buff_second_timer / 60;
|
||||||
local peepersects_buff = this.list.peepersects;
|
local peepersects_buff = this.list.peepersects;
|
||||||
|
|
||||||
if peepersects_buff == nil and consumables.list.dash_juice ~= nil and timer <= consumables.list.dash_juice.timer then
|
if peepersects_buff == nil and item_buffs.list.dash_juice ~= nil and timer <= item_buffs.list.dash_juice.timer then
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -196,7 +212,7 @@ function this.init_dependencies()
|
|||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
error_handler = require("MHR_Overlay.Misc.error_handler");
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||||
consumables = require("MHR_Overlay.Buffs.consumables");
|
item_buffs = require("MHR_Overlay.Buffs.item_buffs");
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_module()
|
||||||
|
|||||||
@@ -56,7 +56,7 @@ this.list = {
|
|||||||
gourmet_fish = nil,
|
gourmet_fish = nil,
|
||||||
};
|
};
|
||||||
|
|
||||||
local consumable_ids = {
|
local item_ids = {
|
||||||
demondrug = 68157917,
|
demondrug = 68157917,
|
||||||
mega_demondrug = 68157918,
|
mega_demondrug = 68157918,
|
||||||
armorskin = 68157922,
|
armorskin = 68157922,
|
||||||
@@ -67,10 +67,12 @@ local consumable_ids = {
|
|||||||
hardshell_powder = 68157925,
|
hardshell_powder = 68157925,
|
||||||
immunizer = 68157911,
|
immunizer = 68157911,
|
||||||
--dash_juice = 68157913,
|
--dash_juice = 68157913,
|
||||||
gourmet_fish = 68157909
|
gourmet_fish = 68157909,
|
||||||
|
demon_ammo = 68157595,
|
||||||
|
armor_ammo = 68157596
|
||||||
}
|
}
|
||||||
|
|
||||||
local consumables_type_name = "consumables";
|
local item_buffs_type_name = "item_buffs";
|
||||||
|
|
||||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||||
local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
|
local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
|
||||||
@@ -108,6 +110,10 @@ local def_up_item_second_timer_field = player_data_type_def:get_field("_DefUpIte
|
|||||||
local vitalizer_timer_field = player_data_type_def:get_field("_VitalizerTimer");
|
local vitalizer_timer_field = player_data_type_def:get_field("_VitalizerTimer");
|
||||||
-- Gourmet Fish
|
-- Gourmet Fish
|
||||||
local fish_regene_enable_field = player_data_type_def:get_field("_FishRegeneEnableTimer");
|
local fish_regene_enable_field = player_data_type_def:get_field("_FishRegeneEnableTimer");
|
||||||
|
-- Demon Ammo
|
||||||
|
local kijin_bullet_timer_field = player_data_type_def:get_field("_KijinBulletTimer");
|
||||||
|
-- Armor Ammo
|
||||||
|
local kouka_bullet_timer_field = player_data_type_def:get_field("_KoukaBulletTimer");
|
||||||
|
|
||||||
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
|
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
|
||||||
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.ContentsIdSystem.ItemId)");
|
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.ContentsIdSystem.ItemId)");
|
||||||
@@ -115,32 +121,38 @@ local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.Con
|
|||||||
function this.update(player_data)
|
function this.update(player_data)
|
||||||
local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
|
local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
|
||||||
if item_parameter == nil then
|
if item_parameter == nil then
|
||||||
error_handler.report("consumables.update", "Failed to access Data: item_parameter");
|
error_handler.report("item_buffs.update", "Failed to access Data: item_parameter");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local cached_language = language.current_language
|
local cached_language = language.current_language;
|
||||||
|
|
||||||
this.update_demondrug(player_data, item_parameter);
|
this.update_demondrug(player_data, item_parameter);
|
||||||
this.update_armorskin(player_data, item_parameter);
|
this.update_armorskin(player_data, item_parameter);
|
||||||
|
|
||||||
buffs.update_generic_buff(this.list, consumables_type_name, "demon_powder", this.get_consumable_name,
|
buffs.update_generic_buff(this.list, item_buffs_type_name, "demon_powder", this.get_item_name,
|
||||||
player_data, atk_up_item_second_field, player_data, atk_up_item_second_timer_field, item_parameter, demondrug_powder_timer_field);
|
player_data, atk_up_item_second_field, player_data, atk_up_item_second_timer_field, item_parameter, demondrug_powder_timer_field);
|
||||||
|
|
||||||
buffs.update_generic_buff(this.list, consumables_type_name, "hardshell_powder", this.get_consumable_name,
|
buffs.update_generic_buff(this.list, item_buffs_type_name, "hardshell_powder", this.get_item_name,
|
||||||
player_data, def_up_item_second_field, player_data, def_up_item_second_timer_field, item_parameter, armorskin_powder_timer_field);
|
player_data, def_up_item_second_field, player_data, def_up_item_second_timer_field, item_parameter, armorskin_powder_timer_field);
|
||||||
|
|
||||||
buffs.update_generic_buff(this.list, consumables_type_name, "immunizer", this.get_consumable_name,
|
buffs.update_generic_buff(this.list, item_buffs_type_name, "immunizer", this.get_item_name,
|
||||||
nil, nil, player_data, vitalizer_timer_field, item_parameter, vitalizer_timer_const_field);
|
nil, nil, player_data, vitalizer_timer_field, item_parameter, vitalizer_timer_const_field);
|
||||||
|
|
||||||
buffs.update_generic_buff(this.list, consumables_type_name, "gourmet_fish", this.get_consumable_name,
|
buffs.update_generic_buff(this.list, item_buffs_type_name, "gourmet_fish", this.get_item_name,
|
||||||
nil, nil, player_data, fish_regene_enable_field, nil, nil);
|
nil, nil, player_data, fish_regene_enable_field);
|
||||||
|
|
||||||
|
buffs.update_generic_buff(this.list, item_buffs_type_name, "demon_ammo", this.get_item_name,
|
||||||
|
nil, nil, player_data, kijin_bullet_timer_field);
|
||||||
|
|
||||||
|
buffs.update_generic_buff(this.list, item_buffs_type_name, "armor_ammo", this.get_item_name,
|
||||||
|
nil, nil, player_data, kouka_bullet_timer_field);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_demondrug(player_data, item_parameter)
|
function this.update_demondrug(player_data, item_parameter)
|
||||||
local demondrug_value = atk_up_alive_field:get_data(player_data);
|
local demondrug_value = atk_up_alive_field:get_data(player_data);
|
||||||
if demondrug_value == nil then
|
if demondrug_value == nil then
|
||||||
error_handler.report("consumables.update_demondrug", "Failed to access Data: demondrug_value");
|
error_handler.report("item_buffs.update_demondrug", "Failed to access Data: demondrug_value");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -152,33 +164,33 @@ function this.update_demondrug(player_data, item_parameter)
|
|||||||
|
|
||||||
local demondrug_const_value = demondrug_atk_up_field:get_data(item_parameter);
|
local demondrug_const_value = demondrug_atk_up_field:get_data(item_parameter);
|
||||||
if demondrug_const_value == nil then
|
if demondrug_const_value == nil then
|
||||||
error_handler.report("consumables.update_demondrug", "Failed to access Data: demondrug_const_value");
|
error_handler.report("item_buffs.update_demondrug", "Failed to access Data: demondrug_const_value");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local mega_demondrug_const_value = great_demondrug_atk_up_field:get_data(item_parameter);
|
local mega_demondrug_const_value = great_demondrug_atk_up_field:get_data(item_parameter);
|
||||||
if mega_demondrug_const_value == nil then
|
if mega_demondrug_const_value == nil then
|
||||||
error_handler.report("consumables.update_demondrug", "Failed to access Data: mega_demondrug_const_value");
|
error_handler.report("item_buffs.update_demondrug", "Failed to access Data: mega_demondrug_const_value");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local consumable_key;
|
local item_key;
|
||||||
if demondrug_value == demondrug_const_value then
|
if demondrug_value == demondrug_const_value then
|
||||||
consumable_key = "demondrug";
|
item_key = "demondrug";
|
||||||
this.list.mega_demondrug = nil;
|
this.list.mega_demondrug = nil;
|
||||||
|
|
||||||
elseif demondrug_value == mega_demondrug_const_value then
|
elseif demondrug_value == mega_demondrug_const_value then
|
||||||
consumable_key = "mega_demondrug";
|
item_key = "mega_demondrug";
|
||||||
this.list.demondrug = nil;
|
this.list.demondrug = nil;
|
||||||
end
|
end
|
||||||
|
|
||||||
buffs.update_generic(this.list, consumables_type_name, consumable_key, this.get_consumable_name);
|
buffs.update_generic(this.list, item_buffs_type_name, item_key, this.get_item_name);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_armorskin(player_data, item_parameter)
|
function this.update_armorskin(player_data, item_parameter)
|
||||||
local armorskin_value = def_up_alive_field:get_data(player_data);
|
local armorskin_value = def_up_alive_field:get_data(player_data);
|
||||||
if armorskin_value == nil then
|
if armorskin_value == nil then
|
||||||
error_handler.report("consumables.update_armorskin", "Failed to access Data: armorskin_value");
|
error_handler.report("item_buffs.update_armorskin", "Failed to access Data: armorskin_value");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -190,37 +202,37 @@ function this.update_armorskin(player_data, item_parameter)
|
|||||||
|
|
||||||
local armorskin_const_value = armorskin_def_up_field:get_data(item_parameter);
|
local armorskin_const_value = armorskin_def_up_field:get_data(item_parameter);
|
||||||
if armorskin_const_value == nil then
|
if armorskin_const_value == nil then
|
||||||
error_handler.report("consumables.update_armorskin", "Failed to access Data: armorskin_const_value");
|
error_handler.report("item_buffs.update_armorskin", "Failed to access Data: armorskin_const_value");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local mega_armorskin_const_value = great_armorskin_def_up_field:get_data(item_parameter);
|
local mega_armorskin_const_value = great_armorskin_def_up_field:get_data(item_parameter);
|
||||||
if mega_armorskin_const_value == nil then
|
if mega_armorskin_const_value == nil then
|
||||||
error_handler.report("consumables.update_armorskin", "Failed to access Data: mega_armorskin_const_value");
|
error_handler.report("item_buffs.update_armorskin", "Failed to access Data: mega_armorskin_const_value");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local consumable_key;
|
local item_key;
|
||||||
if armorskin_value == armorskin_const_value then
|
if armorskin_value == armorskin_const_value then
|
||||||
consumable_key = "armorskin";
|
item_key = "armorskin";
|
||||||
this.list.mega_armorskin = nil;
|
this.list.mega_armorskin = nil;
|
||||||
|
|
||||||
elseif armorskin_value == mega_armorskin_const_value then
|
elseif armorskin_value == mega_armorskin_const_value then
|
||||||
consumable_key = "mega_armorskin";
|
item_key = "mega_armorskin";
|
||||||
this.list.armorskin = nil;
|
this.list.armorskin = nil;
|
||||||
end
|
end
|
||||||
|
|
||||||
buffs.update_generic(this.list, consumables_type_name, consumable_key, this.get_consumable_name);
|
buffs.update_generic(this.list, item_buffs_type_name, item_key, this.get_item_name);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.get_consumable_name(consumable_key)
|
function this.get_item_name(item_key)
|
||||||
local consumable_name = get_name_method:call(nil, consumable_ids[consumable_key]);
|
local item_name = get_name_method:call(nil, item_ids[item_key]);
|
||||||
if consumable_name == nil then
|
if item_name == nil then
|
||||||
error_handler.report("consumables.get_consumable_name", string.format("Failed to access Data: %s_name", consumable_key));
|
error_handler.report("item_buffs.get_item_name", string.format("Failed to access Data: %s_name", item_key));
|
||||||
return consumable_key;
|
return item_key;
|
||||||
end
|
end
|
||||||
|
|
||||||
return consumable_name;
|
return item_name;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_dependencies()
|
function this.init_dependencies()
|
||||||
@@ -9,7 +9,7 @@ local utils;
|
|||||||
local language;
|
local language;
|
||||||
local error_handler;
|
local error_handler;
|
||||||
local endemic_life_buffs;
|
local endemic_life_buffs;
|
||||||
local consumables;
|
local item_buffs;
|
||||||
|
|
||||||
local sdk = sdk;
|
local sdk = sdk;
|
||||||
local tostring = tostring;
|
local tostring = tostring;
|
||||||
@@ -116,7 +116,7 @@ function this.init_dependencies()
|
|||||||
language = require("MHR_Overlay.Misc.language");
|
language = require("MHR_Overlay.Misc.language");
|
||||||
error_handler = require("MHR_Overlay.Misc.error_handler");
|
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||||
endemic_life_buffs = require("MHR_Overlay.Buffs.endemic_life_buffs");
|
endemic_life_buffs = require("MHR_Overlay.Buffs.endemic_life_buffs");
|
||||||
consumables = require("MHR_Overlay.Buffs.consumables");
|
item_buffs = require("MHR_Overlay.Buffs.item_buffs");
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_module()
|
function this.init_module()
|
||||||
|
|||||||
@@ -80,7 +80,8 @@ this.list = {
|
|||||||
powder_mantle_blue = nil,
|
powder_mantle_blue = nil,
|
||||||
strife = nil,
|
strife = nil,
|
||||||
inspiration = nil,
|
inspiration = nil,
|
||||||
blood_awakening = nil
|
blood_awakening = nil,
|
||||||
|
partbreaker = nil
|
||||||
};
|
};
|
||||||
|
|
||||||
local skills_type_name = "skills";
|
local skills_type_name = "skills";
|
||||||
@@ -166,7 +167,7 @@ local skill_data_list = {
|
|||||||
-- blast_resistance = { id = 78 },
|
-- blast_resistance = { id = 78 },
|
||||||
-- botanist = { id = 79 },
|
-- botanist = { id = 79 },
|
||||||
-- geologist = { id = 80 },
|
-- geologist = { id = 80 },
|
||||||
-- partbreaker = { id = 81 },
|
partbreaker = { id = 81, level = 0, is_equipped = false },
|
||||||
-- capture_master = { id = 82 },
|
-- capture_master = { id = 82 },
|
||||||
-- carving_master = { id = 83 },
|
-- carving_master = { id = 83 },
|
||||||
-- good_luck = { id = 84 },
|
-- good_luck = { id = 84 },
|
||||||
@@ -206,10 +207,10 @@ local skill_data_list = {
|
|||||||
-- defiance = { id = 118 },
|
-- defiance = { id = 118 },
|
||||||
-- sneak_attack = { id = 119 },
|
-- sneak_attack = { id = 119 },
|
||||||
adrenaline_rush = { id = 120 },
|
adrenaline_rush = { id = 120 },
|
||||||
embolden = { id = 121 },
|
embolden = { id = 121 },
|
||||||
-- redirection = { id = 122 },
|
-- redirection = { id = 122 },
|
||||||
spiribirds_call = { id = 123 },
|
spiribirds_call = { id = 123 },
|
||||||
-- charge_master = { id = 124 },
|
charge_master = { id = 124 },
|
||||||
-- foray = { id = 125 },
|
-- foray = { id = 125 },
|
||||||
-- tune_up = { id = 126 },
|
-- tune_up = { id = 126 },
|
||||||
grinder_s = { id = 127 },
|
grinder_s = { id = 127 },
|
||||||
@@ -394,6 +395,7 @@ function this.update(player, player_data, weapon_type)
|
|||||||
this.update_powder_mantle(player_data);
|
this.update_powder_mantle(player_data);
|
||||||
this.update_blood_awakening(player, player_data);
|
this.update_blood_awakening(player, player_data);
|
||||||
|
|
||||||
|
|
||||||
this.update_generic_skill("dereliction", player_data, symbiosis_skill_lost_vital_field,
|
this.update_generic_skill("dereliction", player_data, symbiosis_skill_lost_vital_field,
|
||||||
nil, nil, nil, nil, true, nil, dereliction_breakpoints);
|
nil, nil, nil, nil, true, nil, dereliction_breakpoints);
|
||||||
|
|
||||||
@@ -425,6 +427,7 @@ function this.update(player, player_data, weapon_type)
|
|||||||
this.update_generic_skill("berserk", player, get_is_enable_equip_skill_225_method);
|
this.update_generic_skill("berserk", player, get_is_enable_equip_skill_225_method);
|
||||||
this.update_generic_skill("dragon_conversion_elemental_attack_up", player, equip_skill_229_sum_resist_field);
|
this.update_generic_skill("dragon_conversion_elemental_attack_up", player, equip_skill_229_sum_resist_field);
|
||||||
this.update_generic_skill("dragon_conversion_elemental_res_up", player, equip_skill_229_use_up_flag_field);
|
this.update_generic_skill("dragon_conversion_elemental_res_up", player, equip_skill_229_use_up_flag_field);
|
||||||
|
this.update_generic_skill("partbreaker", nil, nil, nil, nil, nil, nil, true);
|
||||||
|
|
||||||
this.update_generic_skill("strife", player, get_affinity_equip_skill_233_method,
|
this.update_generic_skill("strife", player, get_affinity_equip_skill_233_method,
|
||||||
nil, nil, nil, nil, nil, nil, strife_breakpoints[skill_data_list.strife.level]);
|
nil, nil, nil, nil, nil, nil, strife_breakpoints[skill_data_list.strife.level]);
|
||||||
@@ -458,6 +461,8 @@ function this.update_equipped_skill_data(player)
|
|||||||
|
|
||||||
local re_skill_data = get_skill_data_method:call(player_skill_list, skill_data.id);
|
local re_skill_data = get_skill_data_method:call(player_skill_list, skill_data.id);
|
||||||
if re_skill_data == nil then
|
if re_skill_data == nil then
|
||||||
|
skill_data.is_equipped = false;
|
||||||
|
skill_data.level = 0;
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -93,7 +93,9 @@ this.list = {
|
|||||||
all_extracts_mix = nil,
|
all_extracts_mix = nil,
|
||||||
-- Bow
|
-- Bow
|
||||||
herculean_draw = nil,
|
herculean_draw = nil,
|
||||||
bolt_boost = nil
|
bolt_boost = nil,
|
||||||
|
arc_shot_affinity = nil,
|
||||||
|
arc_shot_brace = nil
|
||||||
};
|
};
|
||||||
|
|
||||||
local weapon_skill_ids = {
|
local weapon_skill_ids = {
|
||||||
@@ -391,6 +393,11 @@ local wire_buff_attack_up_timer_field = bow_type_def:get_field("_WireBuffAttackU
|
|||||||
-- Bolt Boost
|
-- Bolt Boost
|
||||||
local wire_buff_arrow_up_timer_field = bow_type_def:get_field("_WireBuffArrowUpTimer");
|
local wire_buff_arrow_up_timer_field = bow_type_def:get_field("_WireBuffArrowUpTimer");
|
||||||
|
|
||||||
|
-- Arc Shot: Affinity
|
||||||
|
local crit_chance_bow_timer_field = player_data_type_def:get_field("_CritChanceUpBowTimer");
|
||||||
|
-- Arc Shot: Brace
|
||||||
|
local super_armor_item_timer_field = player_data_type_def:get_field("_SuperArmorItemTimer");
|
||||||
|
|
||||||
local player_user_data_bow_type_def = get_ref_player_user_data_bow_method:get_return_type();
|
local player_user_data_bow_type_def = get_ref_player_user_data_bow_method:get_return_type();
|
||||||
local get_wire_buff_attack_up_time_method = player_user_data_bow_type_def:get_method("get_WireBuffAttackUpTime");
|
local get_wire_buff_attack_up_time_method = player_user_data_bow_type_def:get_method("get_WireBuffAttackUpTime");
|
||||||
local get_arrow_up_time_method = player_user_data_bow_type_def:get_method("get_ArrowUpBufTime");
|
local get_arrow_up_time_method = player_user_data_bow_type_def:get_method("get_ArrowUpBufTime");
|
||||||
@@ -458,7 +465,7 @@ function this.update(player, player_data, weapon_type)
|
|||||||
this.update_insect_glaive_skills(player);
|
this.update_insect_glaive_skills(player);
|
||||||
|
|
||||||
else
|
else
|
||||||
this.update_bow_skills(player);
|
this.update_bow_skills(player, player_data);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1155,7 +1162,7 @@ function this.update_extract(player, extract_key, time_holder, max_time_holder)
|
|||||||
buffs.update_generic(this.list, weapon_skills_type_name, extract_key, this.get_weapon_skill_name, 1, extractive_time, duration);
|
buffs.update_generic(this.list, weapon_skills_type_name, extract_key, this.get_weapon_skill_name, 1, extractive_time, duration);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_bow_skills(player)
|
function this.update_bow_skills(player, player_data)
|
||||||
local player_user_data_bow = get_ref_player_user_data_bow_method:call(player);
|
local player_user_data_bow = get_ref_player_user_data_bow_method:call(player);
|
||||||
if player_user_data_bow == nil then
|
if player_user_data_bow == nil then
|
||||||
error_handler.report("weapon_skills.update_extract", "Failed to access Data: player_user_data_bow");
|
error_handler.report("weapon_skills.update_extract", "Failed to access Data: player_user_data_bow");
|
||||||
@@ -1164,6 +1171,14 @@ function this.update_bow_skills(player)
|
|||||||
|
|
||||||
this.update_bow_skill(player, "herculean_draw", wire_buff_attack_up_timer_field, player_user_data_bow, get_wire_buff_attack_up_time_method);
|
this.update_bow_skill(player, "herculean_draw", wire_buff_attack_up_timer_field, player_user_data_bow, get_wire_buff_attack_up_time_method);
|
||||||
this.update_bow_skill(player, "bolt_boost", wire_buff_arrow_up_timer_field, player_user_data_bow, get_arrow_up_time_method);
|
this.update_bow_skill(player, "bolt_boost", wire_buff_arrow_up_timer_field, player_user_data_bow, get_arrow_up_time_method);
|
||||||
|
|
||||||
|
buffs.update_generic_buff(this.list, weapon_skills_type_name, "arc_shot_affinity", this.get_weapon_skill_name,
|
||||||
|
nil, nil, player_data, crit_chance_bow_timer_field);
|
||||||
|
|
||||||
|
buffs.update_generic_buff(this.list, weapon_skills_type_name, "arc_shot_brace", this.get_weapon_skill_name,
|
||||||
|
nil, nil, player_data, super_armor_item_timer_field);
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_bow_skill(player, bow_skill_key, timer_holder, player_user_data_bow, max_time_holder)
|
function this.update_bow_skill(player, bow_skill_key, timer_holder, player_user_data_bow, max_time_holder)
|
||||||
|
|||||||
@@ -46,6 +46,8 @@ this.creature_ids = {
|
|||||||
stinkmink = 23,
|
stinkmink = 23,
|
||||||
butterflame = 28,
|
butterflame = 28,
|
||||||
peepersects = 29,
|
peepersects = 29,
|
||||||
|
red_lampsquid = 34,
|
||||||
|
yellow_lampsquid = 35,
|
||||||
cutterfly = 50,
|
cutterfly = 50,
|
||||||
ruby_wirebug = 62,
|
ruby_wirebug = 62,
|
||||||
gold_wirebug = 63,
|
gold_wirebug = 63,
|
||||||
|
|||||||
@@ -277,7 +277,9 @@ this.default_language = {
|
|||||||
all_extracts_mix = "All Extracts Mix",
|
all_extracts_mix = "All Extracts Mix",
|
||||||
-- Bow
|
-- Bow
|
||||||
herculean_draw = "Herculean Draw",
|
herculean_draw = "Herculean Draw",
|
||||||
--bolt_boost = "Bolt Boost"
|
--bolt_boost = "Bolt Boost",
|
||||||
|
arc_shot_affinity = "Arc Shot: Affinity",
|
||||||
|
arc_shot_brace = "Arc Shot: Brace",
|
||||||
},
|
},
|
||||||
|
|
||||||
misc_buffs = {
|
misc_buffs = {
|
||||||
@@ -305,7 +307,7 @@ this.default_language = {
|
|||||||
otomo = "Buddy",
|
otomo = "Buddy",
|
||||||
servant = "Follower",
|
servant = "Follower",
|
||||||
|
|
||||||
lv = "Lv."
|
lv = ""
|
||||||
},
|
},
|
||||||
|
|
||||||
customization_menu = {
|
customization_menu = {
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ local this = {};
|
|||||||
local buff_UI_entity;
|
local buff_UI_entity;
|
||||||
local config;
|
local config;
|
||||||
local buffs;
|
local buffs;
|
||||||
local consumables;
|
local item_buffs;
|
||||||
local melody_effects;
|
local melody_effects;
|
||||||
local endemic_life_buff;
|
local endemic_life_buff;
|
||||||
local screen;
|
local screen;
|
||||||
@@ -56,13 +56,13 @@ function this.update()
|
|||||||
|
|
||||||
local _displayed_buffs = {};
|
local _displayed_buffs = {};
|
||||||
|
|
||||||
for key, consumable in pairs(consumables.list) do
|
for key, item_buff in pairs(item_buffs.list) do
|
||||||
|
|
||||||
if not consumable.is_active then
|
if not item_buff.is_active then
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
table.insert(_displayed_buffs, consumable);
|
table.insert(_displayed_buffs, item_buff);
|
||||||
|
|
||||||
::continue::
|
::continue::
|
||||||
end
|
end
|
||||||
@@ -224,7 +224,7 @@ end
|
|||||||
function this.init_dependencies()
|
function this.init_dependencies()
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||||
consumables = require("MHR_Overlay.Buffs.consumables");
|
item_buffs = require("MHR_Overlay.Buffs.item_buffs");
|
||||||
melody_effects = require("MHR_Overlay.Buffs.melody_effects");
|
melody_effects = require("MHR_Overlay.Buffs.melody_effects");
|
||||||
buffs = require("MHR_Overlay.Buffs.buffs");
|
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||||
--singletons = require("MHR_Overlay.Game_Handler.singletons");
|
--singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ local this = {};
|
|||||||
local buff_UI_entity;
|
local buff_UI_entity;
|
||||||
local config;
|
local config;
|
||||||
local buffs;
|
local buffs;
|
||||||
local consumables;
|
local item_buffs;
|
||||||
local melody_effects;
|
local melody_effects;
|
||||||
local endemic_life_buff;
|
local endemic_life_buff;
|
||||||
local screen;
|
local screen;
|
||||||
@@ -293,7 +293,7 @@ end
|
|||||||
function this.init_dependencies()
|
function this.init_dependencies()
|
||||||
config = require("MHR_Overlay.Misc.config");
|
config = require("MHR_Overlay.Misc.config");
|
||||||
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||||
consumables = require("MHR_Overlay.Buffs.consumables");
|
item_buffs = require("MHR_Overlay.Buffs.item_buffs");
|
||||||
melody_effects = require("MHR_Overlay.Buffs.melody_effects");
|
melody_effects = require("MHR_Overlay.Buffs.melody_effects");
|
||||||
buffs = require("MHR_Overlay.Buffs.buffs");
|
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||||
--singletons = require("MHR_Overlay.Game_Handler.singletons");
|
--singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
"HP": "HP:",
|
"HP": "HP:",
|
||||||
"buildup": "Buildup:",
|
"buildup": "Buildup:",
|
||||||
"gold": "Gold",
|
"gold": "Gold",
|
||||||
"lv": "Lv.",
|
"lv": "",
|
||||||
"mini": "Mini",
|
"mini": "Mini",
|
||||||
"otomo": "Buddy",
|
"otomo": "Buddy",
|
||||||
"part_anomaly_core": "Anomaly Core",
|
"part_anomaly_core": "Anomaly Core",
|
||||||
@@ -446,7 +446,6 @@
|
|||||||
"skills": {
|
"skills": {
|
||||||
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up",
|
"dragon_conversion_elemental_attack_up": "Dragon Conversion Elem. Atk Up",
|
||||||
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up",
|
"dragon_conversion_elemental_res_up": "Dragon Conversion Elem. Res Up",
|
||||||
"kushala_daora_soul": "Kushala Daora Soul",
|
|
||||||
"powder_mantle_blue": "Powder Mantle (Blue)",
|
"powder_mantle_blue": "Powder Mantle (Blue)",
|
||||||
"powder_mantle_red": "Powder Mantle (Red)"
|
"powder_mantle_red": "Powder Mantle (Red)"
|
||||||
},
|
},
|
||||||
@@ -472,6 +471,8 @@
|
|||||||
"weapon_skills": {
|
"weapon_skills": {
|
||||||
"all_extracts_mix": "All Extracts Mix",
|
"all_extracts_mix": "All Extracts Mix",
|
||||||
"amped_state": "Amped State",
|
"amped_state": "Amped State",
|
||||||
|
"arc_shot_affinity": "Arc Shot: Affinity",
|
||||||
|
"arc_shot_brace": "Arc Shot: Brace",
|
||||||
"archdemon_mode": "Archdemon Mode",
|
"archdemon_mode": "Archdemon Mode",
|
||||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||||
"element_boost": "Element Boost",
|
"element_boost": "Element Boost",
|
||||||
|
|||||||
@@ -609,6 +609,8 @@
|
|||||||
"all_extracts_mix": "All Extracts Mix",
|
"all_extracts_mix": "All Extracts Mix",
|
||||||
"amped_state": "Amped State",
|
"amped_state": "Amped State",
|
||||||
"anchor_rage": "Anchor Rage",
|
"anchor_rage": "Anchor Rage",
|
||||||
|
"arc_shot_affinity": "Arc Shot: Affinity",
|
||||||
|
"arc_shot_brace": "Arc Shot: Brace",
|
||||||
"archdemon_mode": "Archdemon Mode",
|
"archdemon_mode": "Archdemon Mode",
|
||||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||||
"bead_of_resonance": "Bead of Resonance",
|
"bead_of_resonance": "Bead of Resonance",
|
||||||
|
|||||||
@@ -610,6 +610,8 @@
|
|||||||
"all_extracts_mix": "All Extracts Mix",
|
"all_extracts_mix": "All Extracts Mix",
|
||||||
"amped_state": "Amped State",
|
"amped_state": "Amped State",
|
||||||
"anchor_rage": "Anchor Rage",
|
"anchor_rage": "Anchor Rage",
|
||||||
|
"arc_shot_affinity": "Arc Shot: Affinity",
|
||||||
|
"arc_shot_brace": "Arc Shot: Brace",
|
||||||
"archdemon_mode": "Archdemon Mode",
|
"archdemon_mode": "Archdemon Mode",
|
||||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||||
"bead_of_resonance": "Bead of Resonance",
|
"bead_of_resonance": "Bead of Resonance",
|
||||||
|
|||||||
@@ -606,6 +606,8 @@
|
|||||||
"all_extracts_mix": "All Extracts Mix",
|
"all_extracts_mix": "All Extracts Mix",
|
||||||
"amped_state": "Amped State",
|
"amped_state": "Amped State",
|
||||||
"anchor_rage": "Anchor Rage",
|
"anchor_rage": "Anchor Rage",
|
||||||
|
"arc_shot_affinity": "Arc Shot: Affinity",
|
||||||
|
"arc_shot_brace": "Arc Shot: Brace",
|
||||||
"archdemon_mode": "Archdemon Mode",
|
"archdemon_mode": "Archdemon Mode",
|
||||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||||
"bead_of_resonance": "Bead of Resonance",
|
"bead_of_resonance": "Bead of Resonance",
|
||||||
|
|||||||
@@ -610,6 +610,8 @@
|
|||||||
"all_extracts_mix": "All Extracts Mix",
|
"all_extracts_mix": "All Extracts Mix",
|
||||||
"amped_state": "Amped State",
|
"amped_state": "Amped State",
|
||||||
"anchor_rage": "Anchor Rage",
|
"anchor_rage": "Anchor Rage",
|
||||||
|
"arc_shot_affinity": "Arc Shot: Affinity",
|
||||||
|
"arc_shot_brace": "Arc Shot: Brace",
|
||||||
"archdemon_mode": "Archdemon Mode",
|
"archdemon_mode": "Archdemon Mode",
|
||||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||||
"bead_of_resonance": "Bead of Resonance",
|
"bead_of_resonance": "Bead of Resonance",
|
||||||
|
|||||||
@@ -610,6 +610,8 @@
|
|||||||
"all_extracts_mix": "All Extracts Mix",
|
"all_extracts_mix": "All Extracts Mix",
|
||||||
"amped_state": "Amped State",
|
"amped_state": "Amped State",
|
||||||
"anchor_rage": "Anchor Rage",
|
"anchor_rage": "Anchor Rage",
|
||||||
|
"arc_shot_affinity": "Arc Shot: Affinity",
|
||||||
|
"arc_shot_brace": "Arc Shot: Brace",
|
||||||
"archdemon_mode": "Archdemon Mode",
|
"archdemon_mode": "Archdemon Mode",
|
||||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||||
"bead_of_resonance": "Bead of Resonance",
|
"bead_of_resonance": "Bead of Resonance",
|
||||||
|
|||||||
Reference in New Issue
Block a user