2 Commits

Author SHA1 Message Date
GreenComfyTea
a8ec321dae Refactor Damage Meter UI config; 2023-01-02 14:18:32 +02:00
GreenComfyTea
575b46c70d Added Buddies to Damage Meter UI 2023-01-02 11:46:10 +02:00
42 changed files with 2603 additions and 1374 deletions

View File

@@ -14,7 +14,7 @@ local table_helpers = require("MHR_Overlay.Misc.table_helpers");
local unicode_helpers = require("MHR_Overlay.Misc.unicode_helpers");
local part_names = require("MHR_Overlay.Misc.part_names");
local player = require("MHR_Overlay.Damage_Meter.player");
local players = require("MHR_Overlay.Damage_Meter.players");
local non_players = require("MHR_Overlay.Damage_Meter.non_players");
local damage_hook = require("MHR_Overlay.Damage_Meter.damage_hook");
@@ -36,8 +36,7 @@ local time_UI = require("MHR_Overlay.UI.Modules.time_UI");
local env_creature_UI = require("MHR_Overlay.UI.Modules.env_creature_UI");
local body_part_UI_entity = require("MHR_Overlay.UI.UI_Entities.body_part_UI_entity");
local player_damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.player_damage_UI_entity");
local non_player_damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.non_player_damage_UI_entity");
local damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity");
local health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
local stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
local rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
@@ -73,8 +72,7 @@ language.init_module();
config.init_module();
part_names.init_module();
player_damage_UI_entity.init_module();
non_player_damage_UI_entity.init_module();
damage_UI_entity.init_module();
health_UI_entity.init_module();
stamina_UI_entity.init_module();
rage_UI_entity.init_module();
@@ -83,7 +81,7 @@ ailment_buildup_UI_entity.init_module();
body_part_UI_entity.init_module();
damage_hook.init_module();
player.init_module();
players.init_module();
non_players.init_module();
quest_status.init_module();
@@ -181,14 +179,11 @@ local function main_loop()
customization_menu.status = "OK";
singletons.init();
screen.update_window_size();
player.update_myself_position();
players.update_myself_position();
quest_status.update_is_online();
--quest_status.update_is_quest_host();
time.tick();
player.update_player_list(quest_status.index >= 2);
non_players.update_servant_list();
if quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
local large_monster_UI_config = config.current_config.large_monster_UI;

View File

@@ -1,6 +1,6 @@
local damage_hook = {};
local quest_status;
local player;
local players;
local small_monster;
local large_monster;
local ailments;
@@ -83,19 +83,17 @@ function damage_hook.update_damage(enemy, enemy_calc_damage_info)
end
local attacker_id = get_attacker_id_method:call(enemy_calc_damage_info);
local otomo_id = attacker_id;
local attacker_type = get_damage_attacker_type_method:call(enemy_calc_damage_info);
local is_marionette_attack = is_marionette_attack_method:call(enemy_calc_damage_info)
-- 4 is virtual player in singleplayer that "owns" 2nd otomo
if not quest_status.is_online and attacker_id == 4 then
--attacker_id = player.myself.id;
end
local is_otomo_attack = attacker_type >= 21 and attacker_type <= 23;
if is_marionette_attack then
large_monster.update_all_riders();
for enemy, monster in pairs(large_monster.list) do
if monster.unique_id == attacker_id then
--attacker_id = monster.rider_id;
attacker_id = monster.rider_id;
break
end
end
@@ -154,24 +152,6 @@ function damage_hook.update_damage(enemy, enemy_calc_damage_info)
local damage_source_type = damage_hook.get_damage_source_type(attacker_type, is_marionette_attack);
local attacking_player = non_players.get_servant(attacker_id);
if attacking_player == nil then
attacking_player = player.get_player(attacker_id);
end
--[[xy = xy .. "\nPlayer: " .. tostring(attacker_id) ..
" " .. tostring(attacking_player.name) ..
" Damage: " .. tostring(damage_object.total_damage) ..
" Type: (" .. tostring(attacker_type) ..
") " ..
" Condition Damage: " .. tostring(condition_damage) ..
" Condition Type: (" .. tostring(attacker_type) ..
") " .. tostring(condition_type);
if string.len(xy) > 2300 then
xy = "";
end--]]
local monster;
if is_large_monster then
monster = large_monster.get_monster(enemy);
@@ -179,28 +159,74 @@ function damage_hook.update_damage(enemy, enemy_calc_damage_info)
monster = small_monster.get_monster(enemy);
end
local stun_damage = stun_damage_field:get_data(enemy_calc_damage_info);
if attacking_player ~= nil then
ailments.apply_ailment_buildup(monster, attacker_id, ailments.stun_id, stun_damage);
local attacking_player = nil;
local attacking_otomo = nil;
ailments.apply_ailment_buildup(monster, attacker_id, condition_type, condition_damage);
ailments.apply_ailment_buildup(monster, attacker_id, condition_type2, condition_damage2);
ailments.apply_ailment_buildup(monster, attacker_id, condition_type3, condition_damage3);
if not is_otomo_attack then
attacking_player = players.get_player(attacker_id);
if attacking_player == nil then
attacking_player = non_players.get_servant(attacker_id);
end
local stun_damage = stun_damage_field:get_data(enemy_calc_damage_info);
if attacking_player ~= nil then
ailments.apply_ailment_buildup(monster, attacker_id, ailments.stun_id, stun_damage);
ailments.apply_ailment_buildup(monster, attacker_id, condition_type, condition_damage);
ailments.apply_ailment_buildup(monster, attacker_id, condition_type2, condition_damage2);
ailments.apply_ailment_buildup(monster, attacker_id, condition_type3, condition_damage3);
end
else
if attacker_id < 4 then
attacking_player = players.get_player(attacker_id);
attacking_otomo = non_players.get_otomo(attacker_id);
elseif attacker_id == 4 then
attacking_player = players.myself
attacking_otomo = non_players.get_otomo(non_players.my_second_otomo_id);
else
attacking_player = non_players.get_servant(attacker_id - 1);
attacking_otomo = non_players.get_otomo(attacker_id - 1);
end
players.update_damage(attacking_otomo, damage_source_type, is_large_monster, damage_object);
end
player.update_damage(player.total, damage_source_type, is_large_monster, damage_object);
player.update_damage(attacking_player, damage_source_type, is_large_monster, damage_object);
players.update_damage(players.total, damage_source_type, is_large_monster, damage_object);
players.update_damage(attacking_player, damage_source_type, is_large_monster, damage_object);
--xy = xy .. "\nPlayer: " .. tostring(attacker_id) ..
--" " .. tostring(attacking_player.name) ..
--" Damage: " .. tostring(damage_object.total_damage) ..
--" Type: (" .. tostring(attacker_type);
--") " ..
--" Condition Damage: " .. tostring(condition_damage) ..
--" Condition Type: (" .. tostring(attacker_type) ..
--") " .. tostring(condition_type);
if is_otomo_attack then
--xy = xy .. "\nOtomo Master: " .. tostring(attacking_player.id) ..
--" " .. tostring(attacking_player.name) ..
--" Damage: " .. tostring(damage_object.total_damage);
--xy = xy .. "\nOtomo: " .. tostring(attacking_otomo.id) ..
--" " .. tostring(attacking_otomo.name) ..
--" Damage: " .. tostring(damage_object.total_damage);
end
if string.len(xy) > 2700 then
--xy = "";
end
end
--function damage_hook.on_mystery_core_break(enemy)
--end
-- Coavins code
function damage_hook.cart(dead_player_id, flag_cat_skill_insurance)
-- flag_cat_skill_insurance = 0
-- flag_cat_skill_insurance = 1
local player_ = player.list[dead_player_id];
local player_ = players.list[dead_player_id];
if player_ == nil then
return;
end
@@ -220,7 +246,7 @@ local get_finish_shoot_wall_hit_damage_rate_method = enemy_character_base_type_d
function damage_hook.init_module()
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
ailments = require("MHR_Overlay.Monsters.ailments");

View File

@@ -3,30 +3,33 @@ local config;
local table_helpers;
local singletons;
local customization_menu;
local non_player_damage_UI_entity;
local damage_UI_entity;
local time;
local quest_status;
local drawing;
local language;
local player;
local unicode_helpers;
local players;
non_players.servant_list = {};
non_players.otomo_list = {};
function non_players.new(id, name, is_otomo)
non_players.my_second_otomo_id = -1;
function non_players.new(id, name, level, type)
local non_player = {};
non_player.id = id;
non_player.name = name;
non_player.level = level;
non_player.is_player = false;
non_player.is_otomo = is_otomo;
non_player.type = type;
non_player.join_time = -1;
non_player.first_hit_time = -1;
non_player.dps = 0;
non_player.small_monsters = player.init_damage_sources()
non_player.large_monsters = player.init_damage_sources();
non_player.small_monsters = players.init_damage_sources()
non_player.large_monsters = players.init_damage_sources();
non_player.display = {};
non_player.display.total_damage = 0;
@@ -56,9 +59,9 @@ local servant_manager_type_def = sdk.find_type_definition("snow.ai.ServantManage
local get_quest_servant_id_list_method = servant_manager_type_def:get_method("getQuestServantIdList");
local get_ai_control_by_servant_id_method = servant_manager_type_def:get_method("getAIControlByServantID");
local list_type_def = get_quest_servant_id_list_method:get_return_type();
local get_count_method = list_type_def:get_method("get_Count");
local get_item_method = list_type_def:get_method("get_Item");
local servant_list_type_def = get_quest_servant_id_list_method:get_return_type();
local servant_get_count_method = servant_list_type_def:get_method("get_Count");
local servant_get_item_method = servant_list_type_def:get_method("get_Item");
local ai_control_type_def = get_ai_control_by_servant_id_method:get_return_type();
local get_servant_info_method = ai_control_type_def:get_method("get_ServantInfo");
@@ -67,7 +70,36 @@ local servant_info_type_def = get_servant_info_method:get_return_type();
local get_servant_name_method = servant_info_type_def:get_method("get_ServantName");
local get_servant_player_index_method = servant_info_type_def:get_method("get_ServantPlayerIndex");
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
local quest_otomo_info_field = lobby_manager_type_def:get_field("_questOtomoInfo");
local otomo_info_field = lobby_manager_type_def:get_field("_OtomoInfo");
local otomo_manager_type_def = sdk.find_type_definition("snow.otomo.OtomoManager");
local get_master_otomo_info_method = otomo_manager_type_def:get_method("getMasterOtomoInfo");
local otomo_create_data_type_def = get_master_otomo_info_method:get_return_type();
local otomo_create_data_name_field = otomo_create_data_type_def:get_field("Name");
local otomo_create_data_level_field = otomo_create_data_type_def:get_field("Level");
local get_servant_otomo_list_method = otomo_manager_type_def:get_method("getServantOtomoList");
local otomo_list_type_def = get_servant_otomo_list_method:get_return_type();
local otomo_get_count_method = otomo_list_type_def:get_method("get_Count");
local otomo_get_item_method = otomo_list_type_def:get_method("get_Item");
local otomo_info_list_type_def = quest_otomo_info_field:get_type();
local otomo_info_get_count_method = otomo_info_list_type_def:get_method("get_Count");
local otomo_info_get_item_method = otomo_info_list_type_def:get_method("get_Item");
local otomo_info_type_def = otomo_info_get_item_method:get_return_type();
local otomo_info_name_field = otomo_info_type_def:get_field("_Name");
local otomo_info_level_field = otomo_info_type_def:get_field("_Level");
local otomo_info_order_field = otomo_info_type_def:get_field("_Order");
function non_players.update_servant_list()
local cached_config = config.current_config.damage_meter_UI;
if singletons.servant_manager == nil then
return;
end
@@ -77,45 +109,217 @@ function non_players.update_servant_list()
return;
end
local servant_count = get_count_method:call(quest_servant_id_list);
local servant_count = servant_get_count_method:call(quest_servant_id_list);
if servant_count == nil then
customization_menu.status = "No quest servant id list count";
return;
end
for i = 0, servant_count - 1 do
local servant_id = get_item_method:call(quest_servant_id_list, i);
local servant_id = servant_get_item_method:call(quest_servant_id_list, i);
if servant_id == nil then
goto continue;
end
local servant_name = "Follower";
local player_id = -1;
local ai_control = get_ai_control_by_servant_id_method:call(singletons.servant_manager, servant_id);
if ai_control ~= nil then
local servant_info = get_servant_info_method:call(ai_control);
if servant_info ~= nil then
local name = get_servant_name_method:call(servant_info);
if name ~= nil then
servant_name = name;
end
if ai_control == nil then
customization_menu.status = "No quest servant ai control";
goto continue;
end
local id = get_servant_player_index_method:call(servant_info);
if id == nil then
goto continue;
end
local servant_info = get_servant_info_method:call(ai_control);
if servant_info == nil then
customization_menu.status = "No quest servant info";
goto continue;
end
player_id = id;
local name = get_servant_name_method:call(servant_info);
if name == nil then
goto continue;
end
local id = get_servant_player_index_method:call(servant_info);
if id == nil then
goto continue;
end
if non_players.servant_list[id] == nil then
non_players.servant_list[id] = non_players.new(id, name, 0, players.types.servant);
end
if not cached_config.settings.hide_servants then
table.insert(players.display_list, non_players.servant_list[id]);
end
::continue::
end
end
function non_players.update_otomo_list(is_on_quest, is_online)
if is_online then
if is_on_quest then
--non_players.update_my_otomos();
non_players.update_otomos(quest_otomo_info_field);
else
non_players.update_otomos(otomo_info_field);
end
else
if is_on_quest then
non_players.update_my_otomos();
non_players.update_servant_otomos();
else
non_players.update_my_otomos();
end
end
end
function non_players.update_my_otomos()
local cached_config = config.current_config.damage_meter_UI;
local first_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 0);
if first_otomo ~= nil then
local name = otomo_create_data_name_field:get_data(first_otomo);
if name ~= nil and name ~= "" then
local level = otomo_create_data_level_field:get_data(first_otomo) or 0;
if non_players.otomo_list[0] == nil then
non_players.otomo_list[0] = non_players.new(0, name, level, players.types.my_otomo);
end
if cached_config.settings.show_my_otomos_separately then
table.insert(players.display_list, non_players.otomo_list[0]);
end
end
end
local second_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 1);
if second_otomo ~= nil then
local name = otomo_create_data_name_field:get_data(second_otomo);
if name ~= nil and name ~= "" then
local level = otomo_create_data_level_field:get_data(second_otomo) or 0;
-- the secondary otomo is actually the 4th one!
if non_players.otomo_list[non_players.my_second_otomo_id] == nil then
non_players.otomo_list[non_players.my_second_otomo_id] = non_players.new(non_players.my_second_otomo_id, name, level, players.types.my_otomo);
end
if cached_config.settings.show_my_otomos_separately then
table.insert(players.display_list, non_players.otomo_list[non_players.my_second_otomo_id]);
end
end
end
end
function non_players.update_servant_otomos()
local cached_config = config.current_config.damage_meter_UI;
local servant_otomo_list = get_servant_otomo_list_method:call(singletons.otomo_manager);
if servant_otomo_list == nil then
customization_menu.status = "No servant otomo list";
return;
end
local count = otomo_get_count_method:call(servant_otomo_list);
if count == nil then
customization_menu.status = "No servant otomo list count";
return;
end
for i = 0, count - 1 do
local servant_otomo = otomo_get_item_method:call(servant_otomo_list, i);
if servant_otomo == nil then
goto continue
end
local otomo_create_data = servant_otomo:call("get_OtCreateData");
if otomo_create_data ~= nil then
local name = otomo_create_data_name_field:get_data(otomo_create_data);
local level = otomo_create_data_level_field:get_data(otomo_create_data) or 0;
local member_id = otomo_create_data:get_field("MemberID");
if name == nil then
goto continue;
end
--name = unicode_helpers.sub(name, 13);
if non_players.otomo_list[member_id] == nil then
non_players.otomo_list[member_id] = non_players.new(member_id, name, level, players.types.servant_otomo);
end
if cached_config.settings.show_servant_otomos_separately then
table.insert(players.display_list, non_players.otomo_list[member_id]);
end
end
if non_players.servant_list[player_id] == nil then
local servant = non_players.new(player_id, servant_name, false);
non_players.servant_list[player_id] = servant;
::continue::
end
end
function non_players.update_otomos(otomo_info_field_)
local cached_config = config.current_config.damage_meter_UI;
if singletons.lobby_manager == nil then
return;
end
-- other players
local otomo_info_list = otomo_info_field_:get_data(singletons.lobby_manager);
if otomo_info_list == nil then
customization_menu.status = "No otomo info list";
return;
end
local count = otomo_info_get_count_method:call(otomo_info_list);
if count == nil then
customization_menu.status = "No otomo info list count";
return;
end
for id = 0, count - 1 do
local otomo_info = otomo_info_get_item_method:call(otomo_info_list, id);
if otomo_info == nil then
goto continue;
end
local name = otomo_info_name_field:get_data(otomo_info);
if name == nil then
goto continue;
end
local level = otomo_info_level_field:get_data(otomo_info) or 0;
local otomo_in_list = non_players.otomo_list[id];
if otomo_in_list == nil or (otomo_in_list.name ~= name and otomo_in_list.level) then
if id == players.myself.id then
local otomo = non_players.new(id, name, level, players.types.my_otomo);
non_players.otomo_list[id] = otomo;
if cached_config.settings.show_my_otomos_separately then
table.insert(players.display_list, otomo);
end
elseif id >= 4 then
local otomo = non_players.new(id, name, level, players.types.servant_otomo);
non_players.otomo_list[id] = otomo;
if cached_config.settings.show_servant_otomos_separately then
table.insert(players.display_list, non_players);
end
else
local otomo = non_players.new(id, name, level, players.types.my_otomo);
non_players.otomo_list[id] = otomo;
if cached_config.settings.show_other_player_otomos_separately then
table.insert(players.display_list, non_players);
end
end
end
::continue::
@@ -125,14 +329,15 @@ end
function non_players.init_UI(non_player)
local cached_config = config.current_config.damage_meter_UI;
non_player.damage_UI = non_player_damage_UI_entity.new(cached_config.damage_bar,
cached_config.highlighted_damage_bar, cached_config.player_name_label, cached_config.dps_label,
cached_config.damage_value_label, cached_config.damage_percentage_label);
end
function non_players.draw(non_player, position_on_screen, opacity_scale, top_damage, top_dps)
non_player_damage_UI_entity.draw(non_player, position_on_screen, opacity_scale, top_damage, top_dps);
if non_player.type == players.types.servant then
non_player.damage_UI = damage_UI_entity.new(cached_config.servants, non_player.type);
elseif non_player.type == players.types.my_otomo then
non_player.damage_UI = damage_UI_entity.new(cached_config.my_otomos, non_player.type);
elseif non_player.type == players.types.other_player_otomo then
non_player.damage_UI = damage_UI_entity.new(cached_config.other_player_otomos, non_player.type);
elseif non_player.type == players.types.servant_otomo then
non_player.damage_UI = damage_UI_entity.new(cached_config.servant_otomos, non_player.type);
end
end
function non_players.init_module()
@@ -140,12 +345,13 @@ function non_players.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
non_player_damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.non_player_damage_UI_entity");
damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity");
time = require("MHR_Overlay.Game_Handler.time");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
unicode_helpers = require("MHR_Overlay.Misc.unicode_helpers");
non_players.init();
end

View File

@@ -1,509 +0,0 @@
local player = {};
local config;
local table_helpers;
local singletons;
local customization_menu;
local player_damage_UI_entity;
local time;
local quest_status;
local drawing;
local language;
player.list = {};
player.myself = nil;
player.myself_position = Vector3f.new(0, 0, 0);
player.total = nil;
function player.new(id, guid, name, master_rank, hunter_rank)
local new_player = {};
new_player.id = id;
new_player.guid = guid;
new_player.name = name; -- 齁ODO
new_player.hunter_rank = hunter_rank;
new_player.master_rank = master_rank;
new_player.is_player = true;
new_player.cart_count = 0;
new_player.join_time = -1;
new_player.first_hit_time = -1;
new_player.dps = 0;
new_player.small_monsters = player.init_damage_sources()
new_player.large_monsters = player.init_damage_sources();
new_player.display = {};
new_player.display.total_damage = 0;
new_player.display.physical_damage = 0;
new_player.display.elemental_damage = 0;
new_player.display.ailment_damage = 0;
if name == "Total" then
player.init_total_UI(new_player);
else
player.init_UI(new_player);
end
return new_player;
end
function player.init_damage_sources()
local monster_type = {};
monster_type.total_damage = 0;
monster_type.physical_damage = 0;
monster_type.elemental_damage = 0;
monster_type.ailment_damage = 0;
monster_type.bombs = {};
monster_type.bombs.total_damage = 0;
monster_type.bombs.physical_damage = 0;
monster_type.bombs.elemental_damage = 0;
monster_type.bombs.ailment_damage = 0;
monster_type.kunai = {};
monster_type.kunai.total_damage = 0;
monster_type.kunai.physical_damage = 0;
monster_type.kunai.elemental_damage = 0;
monster_type.kunai.ailment_damage = 0;
monster_type.installations = {};
monster_type.installations.total_damage = 0;
monster_type.installations.physical_damage = 0;
monster_type.installations.elemental_damage = 0;
monster_type.installations.ailment_damage = 0;
monster_type.otomo = {};
monster_type.otomo.total_damage = 0;
monster_type.otomo.physical_damage = 0;
monster_type.otomo.elemental_damage = 0;
monster_type.otomo.ailment_damage = 0;
monster_type.wyvern_riding = {};
monster_type.wyvern_riding.total_damage = 0;
monster_type.wyvern_riding.physical_damage = 0;
monster_type.wyvern_riding.elemental_damage = 0;
monster_type.wyvern_riding.ailment_damage = 0;
monster_type.poison = {};
monster_type.poison.total_damage = 0;
monster_type.poison.physical_damage = 0;
monster_type.poison.elemental_damage = 0;
monster_type.poison.ailment_damage = 0;
monster_type.blast = {};
monster_type.blast.total_damage = 0;
monster_type.blast.physical_damage = 0;
monster_type.blast.elemental_damage = 0;
monster_type.blast.ailment_damage = 0;
monster_type.endemic_life = {};
monster_type.endemic_life.total_damage = 0;
monster_type.endemic_life.physical_damage = 0;
monster_type.endemic_life.elemental_damage = 0;
monster_type.endemic_life.ailment_damage = 0;
monster_type.other = {};
monster_type.other.total_damage = 0;
monster_type.other.physical_damage = 0;
monster_type.other.elemental_damage = 0;
monster_type.other.ailment_damage = 0;
return monster_type;
end
function player.get_player(player_id)
return player.list[player_id];
end
function player.update_damage(_player, damage_source_type, is_large_monster, damage_object)
if _player == nil then
return;
end
if _player.first_hit_time == -1 then
_player.first_hit_time = time.total_elapsed_script_seconds;
end
local player_monster_type = _player.small_monsters;
if is_large_monster then
player_monster_type = _player.large_monsters;
end
if damage_source_type == "player" then
player.merge_damage(player_monster_type, damage_object);
elseif damage_source_type == "bomb" then
player.merge_damage(player_monster_type.bombs, damage_object);
elseif damage_source_type == "kunai" then
player.merge_damage(player_monster_type.kunai, damage_object);
elseif damage_source_type == "installation" then
player.merge_damage(player_monster_type.installations, damage_object);
elseif damage_source_type == "otomo" then
player.merge_damage(player_monster_type.otomo, damage_object);
elseif damage_source_type == "wyvern riding" then
player.merge_damage(player_monster_type.wyvern_riding, damage_object);
elseif damage_source_type == "poison" then
player.merge_damage(player_monster_type.poison, damage_object);
elseif damage_source_type == "blast" then
player.merge_damage(player_monster_type.blast, damage_object);
elseif damage_source_type == "endemic life" then
player.merge_damage(player_monster_type.endemic_life, damage_object);
elseif damage_source_type == "other" then
player.merge_damage(player_monster_type.other, damage_object);
else
player.merge_damage(player_monster_type, damage_object);
end
player.update_display(_player);
end
function player.update_display(_player)
if _player == nil then
return;
end
_player.display.total_damage = 0;
_player.display.physical_damage = 0;
_player.display.elemental_damage = 0;
_player.display.ailment_damage = 0;
local cached_config = config.current_config.damage_meter_UI;
if cached_config.tracked_monster_types.small_monsters then
if cached_config.tracked_damage_types.player_damage then
player.merge_damage(_player.display, _player.small_monsters);
end
if cached_config.tracked_damage_types.bomb_damage then
player.merge_damage(_player.display, _player.small_monsters.bombs);
end
if cached_config.tracked_damage_types.kunai_damage then
player.merge_damage(_player.display, _player.small_monsters.kunai);
end
if cached_config.tracked_damage_types.installation_damage then
player.merge_damage(_player.display, _player.small_monsters.installations);
end
if cached_config.tracked_damage_types.otomo_damage then
player.merge_damage(_player.display, _player.small_monsters.otomo);
end
if cached_config.tracked_damage_types.wyvern_riding_damage then
player.merge_damage(_player.display, _player.small_monsters.wyvern_riding);
end
if cached_config.tracked_damage_types.poison_damage then
player.merge_damage(_player.display, _player.small_monsters.poison);
end
if cached_config.tracked_damage_types.blast_damage then
player.merge_damage(_player.display, _player.small_monsters.blast);
end
if cached_config.tracked_damage_types.endemic_life_damage then
player.merge_damage(_player.display, _player.small_monsters.endemic_life);
end
if cached_config.tracked_damage_types.other_damage then
player.merge_damage(_player.display, _player.small_monsters.other);
end
end
if cached_config.tracked_monster_types.large_monsters then
if cached_config.tracked_damage_types.player_damage then
player.merge_damage(_player.display, _player.large_monsters);
end
if cached_config.tracked_damage_types.bomb_damage then
player.merge_damage(_player.display, _player.large_monsters.bombs);
end
if cached_config.tracked_damage_types.kunai_damage then
player.merge_damage(_player.display, _player.large_monsters.kunai);
end
if cached_config.tracked_damage_types.installation_damage then
player.merge_damage(_player.display, _player.large_monsters.installations);
end
if cached_config.tracked_damage_types.otomo_damage then
player.merge_damage(_player.display, _player.large_monsters.otomo);
end
if cached_config.tracked_damage_types.wyvern_riding_damage then
player.merge_damage(_player.display, _player.large_monsters.wyvern_riding);
end
if cached_config.tracked_damage_types.poison_damage then
player.merge_damage(_player.display, _player.large_monsters.poison);
end
if cached_config.tracked_damage_types.blast_damage then
player.merge_damage(_player.display, _player.large_monsters.blast);
end
if cached_config.tracked_damage_types.endemic_life_damage then
player.merge_damage(_player.display, _player.large_monsters.endemic_life);
end
if cached_config.tracked_damage_types.other_damage then
player.merge_damage(_player.display, _player.large_monsters.other);
end
end
end
function player.merge_damage(first, second)
first.total_damage = first.total_damage + second.total_damage;
first.physical_damage = first.physical_damage + second.physical_damage;
first.elemental_damage = first.elemental_damage + second.elemental_damage;
first.ailment_damage = first.ailment_damage + second.ailment_damage;
return first;
end
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
local get_pos_field = player_base_type_def:get_method("get_Pos");
function player.update_myself_position()
if singletons.player_manager == nil then
customization_menu.status = "No player manager";
return;
end
local master_player = find_master_player_method:call(singletons.player_manager);
if master_player == nil then
customization_menu.status = "No master player";
return;
end
local position = get_pos_field:call(master_player);
if position ~= nil then
player.myself_position = position;
end
end
function player.init()
player.list = {};
player.total = player.new(0, -2, "Total", 0, 0);
player.myself = player.new(-1, -1, "Dummy", -1, -1);
end
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
local my_hunter_info_field = lobby_manager_type_def:get_field("_myHunterInfo");
local myself_quest_index_field = lobby_manager_type_def:get_field("_myselfQuestIndex");
local quest_hunter_info_field = lobby_manager_type_def:get_field("_questHunterInfo");
local hunter_info_field = lobby_manager_type_def:get_field("_hunterInfo");
local my_hunter_info_type_def = my_hunter_info_field:get_type();
local name_field = my_hunter_info_type_def:get_field("_name");
local hunter_unique_id_field = my_hunter_info_type_def:get_field("_HunterUniqueId");
local member_index_field = my_hunter_info_type_def:get_field("_memberIndex");
local hunter_rank_field = my_hunter_info_type_def:get_field("_hunterRank");
local master_rank_field = my_hunter_info_type_def:get_field("_masterRank");
local hunter_info_type_def = hunter_info_field:get_type();
local get_count_method = hunter_info_type_def:get_method("get_Count");
local get_item_method = hunter_info_type_def:get_method("get_Item");
local guid_type = hunter_unique_id_field:get_type();
local guid_equals_method = guid_type:get_method("Equals(System.Guid)");
local progress_manager_type_def = sdk.find_type_definition("snow.progress.ProgressManager");
local get_hunter_rank_method = progress_manager_type_def:get_method("get_HunterRank");
local get_master_rank_method = progress_manager_type_def:get_method("get_MasterRank");
local get_master_player_id_method = player_manager_type_def:get_method("getMasterPlayerID");
function player.update_player_list(is_on_quest)
if is_on_quest then
player.update_player_list_(quest_hunter_info_field);
else
player.update_player_list_(hunter_info_field);
end
end
function player.update_player_list_(hunter_info_field_)
if singletons.lobby_manager == nil then
return;
end
if singletons.progress_manager == nil then
return;
end
-- myself player
local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager);
if myself_player_info == nil then
customization_menu.status = "No myself player info list";
return;
end
local myself_player_name = name_field:get_data(myself_player_info);
if myself_player_name == nil then
customization_menu.status = "No myself player name";
return;
end
local myself_hunter_rank = get_hunter_rank_method:call(singletons.progress_manager) or 0;
local myself_master_rank = get_master_rank_method:call(singletons.progress_manager) or 0;
local myself_id = get_master_player_id_method:call(singletons.player_manager) or -1;
-- if quest_status.is_online then
-- myself_id = get_master_player_id_method:call(singletons.player_manager) or -1;
-- else
-- myself_id = myself_quest_index_field:call(singletons.lobby_manager) or -1;
-- end
if myself_id == nil then
customization_menu.status = "No myself player id";
return;
end
local myself_guid = hunter_unique_id_field:get_data(myself_player_info);
if myself_guid == nil then
customization_menu.status = "No myself guid";
return;
end
-- local myself_guid_string = guid_tostring_method:call(myself_guid);
-- if myself_guid_string == nil then
-- customization_menu.status = "No myself guid string";
-- return;
-- end
if myself_id ~= player.myself.id then
player.list[player.myself.id] = nil;
player.myself = player.new(myself_id, myself_guid, myself_player_name, myself_master_rank, myself_hunter_rank);
player.list[myself_id] = player.myself;
end
-- other players
local player_info_list = hunter_info_field_:get_data(singletons.lobby_manager);
if player_info_list == nil then
customization_menu.status = "No player info list";
return;
end
local count = get_count_method:call(player_info_list);
if count == nil then
customization_menu.status = "No player info list count";
return;
end
for i = 0, count - 1 do
local player_info = get_item_method:call(player_info_list, i);
if player_info == nil then
goto continue
end
local player_id = member_index_field:get_data(player_info);
if player_id == nil then
goto continue
end
local player_guid = hunter_unique_id_field:get_data(player_info);
if player_guid == nil then
customization_menu.status = "No player guid";
return;
end
-- local player_guid_string = guid_tostring_method:call(player_guid);
-- if player_guid_string == nil then
-- customization_menu.status = "No player guid string";
-- return;
-- end
local player_hunter_rank = hunter_rank_field:get_data(player_info) or 0;
local player_master_rank = master_rank_field:get_data(player_info) or 0;
local player_name = name_field:get_data(player_info);
if player_name == nil then
goto continue
end
if player.list[player_id] == nil or not guid_equals_method:call(player.list[player_id].guid, player_guid) -- player.list[player_id].guid ~= player_guid
then
local _player = player.new(player_id, player_guid, player_name, player_master_rank, player_hunter_rank);
player.list[player_id] = _player;
if player_name == player.myself.name and player_hunter_rank == player.myself.hunter_rank and player_master_rank ==
player.myself.master_rank then
player.myself = _player;
end
end
::continue::
end
end
function player.init_UI(_player)
local cached_config = config.current_config.damage_meter_UI;
_player.damage_UI = player_damage_UI_entity.new(cached_config.damage_bar, cached_config.highlighted_damage_bar,
cached_config.player_name_label, cached_config.dps_label, cached_config.master_hunter_rank_label,
cached_config.damage_value_label, cached_config.damage_percentage_label, cached_config.cart_count_label);
end
function player.init_total_UI(_player)
local cached_config = config.current_config.damage_meter_UI;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
_player.damage_UI = {
total_damage_label = table_helpers.deep_copy(cached_config.total_damage_label),
total_damage_value_label = table_helpers.deep_copy(cached_config.total_damage_value_label),
total_dps_label = table_helpers.deep_copy(cached_config.total_dps_label),
total_cart_count_label = table_helpers.deep_copy(cached_config.total_cart_count_label),
};
_player.damage_UI.total_damage_label.offset.x = _player.damage_UI.total_damage_label.offset.x * global_scale_modifier;
_player.damage_UI.total_damage_label.offset.y = _player.damage_UI.total_damage_label.offset.y * global_scale_modifier;
_player.damage_UI.total_damage_value_label.offset.x = _player.damage_UI.total_damage_value_label.offset.x *
global_scale_modifier;
_player.damage_UI.total_damage_value_label.offset.y = _player.damage_UI.total_damage_value_label.offset.y *
global_scale_modifier;
_player.damage_UI.total_dps_label.offset.x = _player.damage_UI.total_dps_label.offset.x * global_scale_modifier;
_player.damage_UI.total_dps_label.offset.y = _player.damage_UI.total_dps_label.offset.y * global_scale_modifier;
_player.damage_UI.total_cart_count_label.offset.x = _player.damage_UI.total_cart_count_label.offset.x * global_scale_modifier;
_player.damage_UI.total_cart_count_label.offset.y = _player.damage_UI.total_cart_count_label.offset.y * global_scale_modifier;
end
function player.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
player_damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps);
end
function player.draw_total(position_on_screen, opacity_scale)
drawing.draw_label(player.total.damage_UI.total_damage_label, position_on_screen, opacity_scale, language.current_language.UI.total_damage);
drawing.draw_label(player.total.damage_UI.total_damage_value_label, position_on_screen, opacity_scale, player.total.display.total_damage);
drawing.draw_label(player.total.damage_UI.total_dps_label, position_on_screen, opacity_scale, player.total.dps);
if quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then
drawing.draw_label(player.total.damage_UI.total_cart_count_label, position_on_screen, opacity_scale, quest_status.cart_count, quest_status.max_cart_count);
end
end
function player.init_module()
config = require("MHR_Overlay.Misc.config");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
player_damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.player_damage_UI_entity");
time = require("MHR_Overlay.Game_Handler.time");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language");
player.init();
end
return player;

View File

@@ -0,0 +1,627 @@
local players = {};
local config;
local table_helpers;
local singletons;
local customization_menu;
local damage_UI_entity;
local time;
local quest_status;
local drawing;
local language;
local non_players;
players.list = {};
players.myself = nil;
players.myself_position = Vector3f.new(0, 0, 0);
players.total = nil;
players.display_list = {}
players.types = {
["myself"] = 0,
["other_player"] = 1,
["servant"] = 2,
["my_otomo"] = 4,
["other_player_otomo"] = 8,
["servant_otomo"] = 16,
["total"] = 32
}
function players.new(id, name, master_rank, hunter_rank, type)
local new_player = {};
new_player.id = id;
new_player.name = name;
new_player.hunter_rank = hunter_rank;
new_player.master_rank = master_rank;
new_player.type = type;
new_player.cart_count = 0;
new_player.join_time = -1;
new_player.first_hit_time = -1;
new_player.dps = 0;
new_player.small_monsters = players.init_damage_sources()
new_player.large_monsters = players.init_damage_sources();
new_player.display = {};
new_player.display.total_damage = 0;
new_player.display.physical_damage = 0;
new_player.display.elemental_damage = 0;
new_player.display.ailment_damage = 0;
players.init_UI(new_player);
return new_player;
end
function players.init_damage_sources()
local monster_type = {};
monster_type.total_damage = 0;
monster_type.physical_damage = 0;
monster_type.elemental_damage = 0;
monster_type.ailment_damage = 0;
monster_type.bombs = {};
monster_type.bombs.total_damage = 0;
monster_type.bombs.physical_damage = 0;
monster_type.bombs.elemental_damage = 0;
monster_type.bombs.ailment_damage = 0;
monster_type.kunai = {};
monster_type.kunai.total_damage = 0;
monster_type.kunai.physical_damage = 0;
monster_type.kunai.elemental_damage = 0;
monster_type.kunai.ailment_damage = 0;
monster_type.installations = {};
monster_type.installations.total_damage = 0;
monster_type.installations.physical_damage = 0;
monster_type.installations.elemental_damage = 0;
monster_type.installations.ailment_damage = 0;
monster_type.otomo = {};
monster_type.otomo.total_damage = 0;
monster_type.otomo.physical_damage = 0;
monster_type.otomo.elemental_damage = 0;
monster_type.otomo.ailment_damage = 0;
monster_type.wyvern_riding = {};
monster_type.wyvern_riding.total_damage = 0;
monster_type.wyvern_riding.physical_damage = 0;
monster_type.wyvern_riding.elemental_damage = 0;
monster_type.wyvern_riding.ailment_damage = 0;
monster_type.poison = {};
monster_type.poison.total_damage = 0;
monster_type.poison.physical_damage = 0;
monster_type.poison.elemental_damage = 0;
monster_type.poison.ailment_damage = 0;
monster_type.blast = {};
monster_type.blast.total_damage = 0;
monster_type.blast.physical_damage = 0;
monster_type.blast.elemental_damage = 0;
monster_type.blast.ailment_damage = 0;
monster_type.endemic_life = {};
monster_type.endemic_life.total_damage = 0;
monster_type.endemic_life.physical_damage = 0;
monster_type.endemic_life.elemental_damage = 0;
monster_type.endemic_life.ailment_damage = 0;
monster_type.other = {};
monster_type.other.total_damage = 0;
monster_type.other.physical_damage = 0;
monster_type.other.elemental_damage = 0;
monster_type.other.ailment_damage = 0;
return monster_type;
end
function players.get_player(player_id)
return players.list[player_id];
end
function players.update_damage(_player, damage_source_type, is_large_monster, damage_object)
if _player == nil then
return;
end
if _player.first_hit_time == -1 then
_player.first_hit_time = time.total_elapsed_script_seconds;
end
local player_monster_type = _player.small_monsters;
if is_large_monster then
player_monster_type = _player.large_monsters;
end
if damage_source_type == "player" then
players.merge_damage(player_monster_type, damage_object);
elseif damage_source_type == "bomb" then
players.merge_damage(player_monster_type.bombs, damage_object);
elseif damage_source_type == "kunai" then
players.merge_damage(player_monster_type.kunai, damage_object);
elseif damage_source_type == "installation" then
players.merge_damage(player_monster_type.installations, damage_object);
elseif damage_source_type == "otomo" then
players.merge_damage(player_monster_type.otomo, damage_object);
elseif damage_source_type == "wyvern riding" then
players.merge_damage(player_monster_type.wyvern_riding, damage_object);
elseif damage_source_type == "poison" then
players.merge_damage(player_monster_type.poison, damage_object);
elseif damage_source_type == "blast" then
players.merge_damage(player_monster_type.blast, damage_object);
elseif damage_source_type == "endemic life" then
players.merge_damage(player_monster_type.endemic_life, damage_object);
elseif damage_source_type == "other" then
players.merge_damage(player_monster_type.other, damage_object);
else
players.merge_damage(player_monster_type, damage_object);
end
players.update_display(_player);
end
function players.update_display(_player)
if _player == nil then
return;
end
_player.display.total_damage = 0;
_player.display.physical_damage = 0;
_player.display.elemental_damage = 0;
_player.display.ailment_damage = 0;
local cached_config = config.current_config.damage_meter_UI;
if cached_config.tracked_monster_types.small_monsters then
if cached_config.tracked_damage_types.player_damage then
players.merge_damage(_player.display, _player.small_monsters);
end
if cached_config.tracked_damage_types.bomb_damage then
players.merge_damage(_player.display, _player.small_monsters.bombs);
end
if cached_config.tracked_damage_types.kunai_damage then
players.merge_damage(_player.display, _player.small_monsters.kunai);
end
if cached_config.tracked_damage_types.installation_damage then
players.merge_damage(_player.display, _player.small_monsters.installations);
end
if cached_config.tracked_damage_types.otomo_damage then
if _player.is_otomo then
if _player.id == players.myself.id or _player.id == non_players.my_second_otomo_id then
if cached_config.settings.show_my_otomos_separately then
players.merge_damage(_player.display, _player.small_monsters.otomo);
end
elseif _player.is_servant then
if cached_config.settings.show_servant_otomos_separately then
players.merge_damage(_player.display, _player.small_monsters.otomo);
end
else
if cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(_player.display, _player.small_monsters.otomo);
end
end
else
if _player == players.myself then
if not cached_config.settings.show_my_otomos_separately then
players.merge_damage(_player.display, _player.small_monsters.otomo);
end
elseif _player.is_servant then
if not cached_config.settings.show_servant_otomos_separately then
players.merge_damage(_player.display, _player.small_monsters.otomo);
end
else
if not cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(_player.display, _player.small_monsters.otomo);
end
end
end
end
if cached_config.tracked_damage_types.wyvern_riding_damage then
players.merge_damage(_player.display, _player.small_monsters.wyvern_riding);
end
if cached_config.tracked_damage_types.poison_damage then
players.merge_damage(_player.display, _player.small_monsters.poison);
end
if cached_config.tracked_damage_types.blast_damage then
players.merge_damage(_player.display, _player.small_monsters.blast);
end
if cached_config.tracked_damage_types.endemic_life_damage then
players.merge_damage(_player.display, _player.small_monsters.endemic_life);
end
if cached_config.tracked_damage_types.other_damage then
players.merge_damage(_player.display, _player.small_monsters.other);
end
end
if cached_config.tracked_monster_types.large_monsters then
if cached_config.tracked_damage_types.player_damage then
players.merge_damage(_player.display, _player.large_monsters);
end
if cached_config.tracked_damage_types.bomb_damage then
players.merge_damage(_player.display, _player.large_monsters.bombs);
end
if cached_config.tracked_damage_types.kunai_damage then
players.merge_damage(_player.display, _player.large_monsters.kunai);
end
if cached_config.tracked_damage_types.installation_damage then
players.merge_damage(_player.display, _player.large_monsters.installations);
end
if cached_config.tracked_damage_types.otomo_damage then
if _player.is_otomo then
if _player.id == players.myself.id or _player.id == non_players.my_second_otomo_id then
if cached_config.settings.show_my_otomos_separately then
players.merge_damage(_player.display, _player.large_monsters.otomo);
end
elseif _player.is_servant then
if cached_config.settings.show_servant_otomos_separately then
players.merge_damage(_player.display, _player.large_monsters.otomo);
end
else
if cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(_player.display, _player.large_monsters.otomo);
end
end
else
if _player == players.myself then
if not cached_config.settings.show_my_otomos_separately then
players.merge_damage(_player.display, _player.large_monsters.otomo);
end
elseif _player.is_servant then
if not cached_config.settings.show_servant_otomos_separately then
players.merge_damage(_player.display, _player.large_monsters.otomo);
end
else
if not cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(_player.display, _player.large_monsters.otomo);
end
end
end
end
if cached_config.tracked_damage_types.wyvern_riding_damage then
players.merge_damage(_player.display, _player.large_monsters.wyvern_riding);
end
if cached_config.tracked_damage_types.poison_damage then
players.merge_damage(_player.display, _player.large_monsters.poison);
end
if cached_config.tracked_damage_types.blast_damage then
players.merge_damage(_player.display, _player.large_monsters.blast);
end
if cached_config.tracked_damage_types.endemic_life_damage then
players.merge_damage(_player.display, _player.large_monsters.endemic_life);
end
if cached_config.tracked_damage_types.other_damage then
players.merge_damage(_player.display, _player.large_monsters.other);
end
end
end
function players.merge_damage(first, second)
first.total_damage = first.total_damage + second.total_damage;
first.physical_damage = first.physical_damage + second.physical_damage;
first.elemental_damage = first.elemental_damage + second.elemental_damage;
first.ailment_damage = first.ailment_damage + second.ailment_damage;
return first;
end
function players.update_dps(bypass_freeze)
local cached_config = config.current_config.damage_meter_UI.settings;
if cached_config.freeze_dps_on_quest_end and quest_status.flow_state >= quest_status.flow_states.KILLCAM and not bypass_freeze then
return;
end
players.total.dps = 0;
for _, _player in pairs(players.list) do
players.update_player_dps(_player);
end
for _, servant in pairs(non_players.servant_list) do
players.update_player_dps(servant);
end
for _, otomo in pairs(non_players.otomo_list) do
players.update_player_dps(otomo);
end
end
function players.update_player_dps(_player)
local cached_config = config.current_config.damage_meter_UI.settings;
if _player.join_time == -1 then
_player.join_time = time.total_elapsed_script_seconds;
end
if cached_config.dps_mode == "Quest Time" then
if time.total_elapsed_seconds > 0 then
_player.dps = _player.display.total_damage / time.total_elapsed_seconds;
end
elseif cached_config.dps_mode == "Join Time" then
if time.total_elapsed_script_seconds - _player.join_time > 0 then
_player.dps = _player.display.total_damage / (time.total_elapsed_script_seconds - _player.join_time);
end
elseif cached_config.dps_mode == "First Hit" then
if time.total_elapsed_script_seconds - _player.first_hit_time > 0 then
_player.dps = _player.display.total_damage / (time.total_elapsed_script_seconds - _player.first_hit_time);
end
end
players.total.dps = players.total.dps + _player.dps;
end
function players.sort_players()
local cached_config = config.current_config.damage_meter_UI;
if cached_config.settings.my_damage_bar_location == "Normal" then
table.insert(players.display_list, players.myself);
end
-- sort here
if cached_config.sorting.type == "Normal" then
if cached_config.sorting.reversed_order then
table.sort(players.display_list, function(left, right)
return left.id > right.id;
end);
else
table.sort(players.display_list, function(left, right)
return left.id < right.id;
end);
end
elseif cached_config.sorting.type == "DPS" then
if cached_config.sorting.reversed_order then
table.sort(players.display_list, function(left, right)
return left.dps < right.dps;
end);
else
table.sort(players.display_list, function(left, right)
return left.dps > right.dps;
end);
end
else
if cached_config.sorting.reversed_order then
table.sort(players.display_list, function(left, right)
return left.display.total_damage < right.display.total_damage;
end);
else
table.sort(players.display_list, function(left, right)
return left.display.total_damage > right.display.total_damage;
end);
end
end
if cached_config.settings.my_damage_bar_location == "First" then
table.insert(players.display_list, 1, players.myself);
elseif cached_config.settings.my_damage_bar_location == "Last" then
table.insert(players.display_list, players.myself);
end
end
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
local get_pos_field = player_base_type_def:get_method("get_Pos");
function players.update_myself_position()
if singletons.player_manager == nil then
customization_menu.status = "No player manager";
return;
end
local master_player = find_master_player_method:call(singletons.player_manager);
if master_player == nil then
customization_menu.status = "No master player";
return;
end
local position = get_pos_field:call(master_player);
if position ~= nil then
players.myself_position = position;
end
end
function players.init()
players.list = {};
players.display_list = {};
players.total = players.new(0, "Total", 0, 0, players.types.total);
players.myself = players.new(-1, "Dummy", -1, -1, players.types.myself);
end
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
local my_hunter_info_field = lobby_manager_type_def:get_field("_myHunterInfo");
local myself_quest_index_field = lobby_manager_type_def:get_field("_myselfQuestIndex");
local quest_hunter_info_field = lobby_manager_type_def:get_field("_questHunterInfo");
local hunter_info_field = lobby_manager_type_def:get_field("_hunterInfo");
local my_hunter_info_type_def = my_hunter_info_field:get_type();
local name_field = my_hunter_info_type_def:get_field("_name");
local hunter_unique_id_field = my_hunter_info_type_def:get_field("_HunterUniqueId");
local member_index_field = my_hunter_info_type_def:get_field("_memberIndex");
local hunter_rank_field = my_hunter_info_type_def:get_field("_hunterRank");
local master_rank_field = my_hunter_info_type_def:get_field("_masterRank");
local hunter_info_type_def = hunter_info_field:get_type();
local get_count_method = hunter_info_type_def:get_method("get_Count");
local get_item_method = hunter_info_type_def:get_method("get_Item");
local guid_type = hunter_unique_id_field:get_type();
local guid_equals_method = guid_type:get_method("Equals(System.Guid)");
local progress_manager_type_def = sdk.find_type_definition("snow.progress.ProgressManager");
local get_hunter_rank_method = progress_manager_type_def:get_method("get_HunterRank");
local get_master_rank_method = progress_manager_type_def:get_method("get_MasterRank");
local get_master_player_id_method = player_manager_type_def:get_method("getMasterPlayerID");
function players.update_player_list(is_on_quest)
if is_on_quest then
players.update_player_list_(quest_hunter_info_field);
else
players.update_player_list_(hunter_info_field);
end
end
function players.update_player_list_(hunter_info_field_)
local cached_config = config.current_config.damage_meter_UI;
if singletons.lobby_manager == nil then
return;
end
if singletons.progress_manager == nil then
return;
end
-- myself player
local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager);
if myself_player_info == nil then
customization_menu.status = "No myself player info list";
return;
end
local myself_player_name = name_field:get_data(myself_player_info);
if myself_player_name == nil then
customization_menu.status = "No myself player name";
return;
end
local myself_hunter_rank = get_hunter_rank_method:call(singletons.progress_manager) or 0;
local myself_master_rank = get_master_rank_method:call(singletons.progress_manager) or 0;
local myself_id = get_master_player_id_method:call(singletons.player_manager);
if myself_id == nil then
customization_menu.status = "No myself player id";
return;
end
if players.myself == nil or myself_id ~= players.myself.id then
players.list[players.myself.id] = nil;
players.myself = players.new(myself_id, myself_player_name, myself_master_rank, myself_hunter_rank, players.types.myself);
players.list[myself_id] = players.myself;
end
-- other players
local player_info_list = hunter_info_field_:get_data(singletons.lobby_manager);
if player_info_list == nil then
customization_menu.status = "No player info list";
return;
end
local count = get_count_method:call(player_info_list);
if count == nil then
customization_menu.status = "No player info list count";
return;
end
for i = 0, count - 1 do
local player_info = get_item_method:call(player_info_list, i);
if player_info == nil then
goto continue
end
local id = member_index_field:get_data(player_info);
if id == nil then
goto continue
end
local hunter_rank = hunter_rank_field:get_data(player_info) or 0;
local master_rank = master_rank_field:get_data(player_info) or 0;
local name = name_field:get_data(player_info);
if name == nil then
goto continue
end
local player_in_list = players.list[id];
if player_in_list == nil or (player_in_list.name ~= name and player_in_list.hunter_rank ~= hunter_rank and player_in_list.master_rank ~= master_rank) then
if player_in_list.name == players.myself.name then
players.myself = players.new(id, name, master_rank, hunter_rank, players.types.myself);
players.list[id] = players.myself;
else
players.list[id] = players.new(id, name, master_rank, hunter_rank, players.types.other_player);
end
end
if player_in_list ~= players.myself then
table.insert(players.display_list, player_in_list);
end
::continue::
end
end
function players.init_UI(_player)
local cached_config = config.current_config.damage_meter_UI;
if _player.type == players.types.myself then
_player.damage_UI = damage_UI_entity.new(cached_config.myself, _player.type);
elseif _player.type == players.types.other_player then
_player.damage_UI = damage_UI_entity.new(cached_config.other_players, _player.type);
elseif _player.type == players.types.total then
_player.damage_UI = damage_UI_entity.new(cached_config.total, _player.type);
end
end
function players.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps);
end
function players.init_module()
config = require("MHR_Overlay.Misc.config");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity");
time = require("MHR_Overlay.Game_Handler.time");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
players.init();
end
return players;

View File

@@ -2,7 +2,7 @@ local config = require "MHR_Overlay.Misc.config"
local keyboard = {};
local singletons;
local customization_menu;
local player;
local players;
local small_monster;
local large_monster;
local damage_meter_UI;
@@ -574,7 +574,7 @@ end
function keyboard.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");

View File

@@ -2,7 +2,7 @@ local quest_status = {};
local singletons;
local customization_menu;
local player;
local players;
local small_monster;
local large_monster;
local damage_meter_UI;
@@ -102,14 +102,12 @@ function quest_status.set_flow_state(new_flow_state)
if quest_status.flow_state >= quest_status.flow_states.KILLCAM then
damage_meter_UI.freeze_displayed_players = true;
quest_status.is_quest_end = true;
else
damage_meter_UI.freeze_displayed_players = false;
quest_status.is_quest_end = false;
end
if quest_status.flow_state == quest_status.flow_states.IN_LOBBY or quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
player.init();
players.init();
non_players.init();
small_monster.init_list();
large_monster.init_list();
@@ -343,7 +341,7 @@ end
function quest_status.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");

View File

@@ -25,6 +25,7 @@ function singletons.init()
singletons.init_scene_manager();
singletons.init_game_manager();
singletons.init_servant_manager();
singletons.init_otomo_manager();
end
function singletons.init_message_manager()
@@ -185,6 +186,19 @@ function singletons.init_servant_manager()
return singletons.servant_manager;
end
function singletons.init_otomo_manager()
if singletons.otomo_manager ~= nil then
return;
end
singletons.otomo_manager = sdk.get_managed_singleton("snow.otomo.OtomoManager");
if singletons.otomo_manager == nil then
--log.error("[MHR Overlay] No enemy manager");
end
return singletons.otomo_manager;
end
function singletons.init_module()
singletons.init();
end

View File

@@ -2,7 +2,7 @@ local time = {};
local singletons;
local customization_menu;
local quest_status;
local player;
local players;
local non_players;
local config;
local small_monster;
@@ -32,83 +32,38 @@ function time.tick()
local quest_time_elapsed_minutes = get_quest_elapsed_time_min_method:call(singletons.quest_manager);
if quest_time_elapsed_minutes == nil then
customization_menu.status = "No quest time elapsed minutes";
return;
else
time.elapsed_minutes = quest_time_elapsed_minutes;
end
time.elapsed_minutes = quest_time_elapsed_minutes;
local quest_time_total_elapsed_seconds = get_quest_elapsed_time_sec_method:call(singletons.quest_manager);
if quest_time_total_elapsed_seconds == nil then
customization_menu.status = "No quest time total elapsed seconds";
return;
else
time.total_elapsed_seconds = quest_time_total_elapsed_seconds;
end
time.total_elapsed_seconds = quest_time_total_elapsed_seconds;
time.elapsed_seconds = quest_time_total_elapsed_seconds - quest_time_elapsed_minutes * 60;
if time.total_elapsed_script_seconds - time.last_elapsed_script_seconds > 1 then
if time.total_elapsed_script_seconds - time.last_elapsed_script_seconds > 0.5 then
time.last_elapsed_script_seconds = time.total_elapsed_script_seconds;
time.update_players_dps();
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
players.display_list = {};
players.update_player_list(is_on_quest);
non_players.update_servant_list();
non_players.update_otomo_list(is_on_quest, quest_status.is_online);
players.update_dps(false);
players.sort_players();
end
end
function time.update_players_dps()
local cached_config = config.current_config.damage_meter_UI.settings;
if cached_config.freeze_dps_on_quest_end and quest_status.is_quest_end then
return;
end
local new_total_dps = 0;
for _, _player in pairs(player.list) do
if _player.join_time == -1 then
_player.join_time = time.total_elapsed_script_seconds;
end
if cached_config.dps_mode == "Quest Time" then
if time.total_elapsed_seconds > 0 then
_player.dps = _player.display.total_damage / time.total_elapsed_seconds;
end
elseif cached_config.dps_mode == "Join Time" then
if time.total_elapsed_script_seconds - _player.join_time > 0 then
_player.dps = _player.display.total_damage / (time.total_elapsed_script_seconds - _player.join_time);
end
elseif cached_config.dps_mode == "First Hit" then
if time.total_elapsed_script_seconds - _player.first_hit_time > 0 then
_player.dps = _player.display.total_damage / (time.total_elapsed_script_seconds - _player.first_hit_time);
end
end
new_total_dps = new_total_dps + _player.dps;
end
for _, servant in pairs(non_players.servant_list) do
if servant.join_time == -1 then
servant.join_time = time.total_elapsed_script_seconds;
end
if cached_config.dps_mode == "Quest Time" then
if time.total_elapsed_seconds > 0 then
servant.dps = servant.display.total_damage / time.total_elapsed_seconds;
end
elseif cached_config.dps_mode == "Join Time" then
if time.total_elapsed_script_seconds - servant.join_time > 0 then
servant.dps = servant.display.total_damage / (time.total_elapsed_script_seconds - servant.join_time);
end
elseif cached_config.dps_mode == "First Hit" then
if time.total_elapsed_script_seconds - servant.first_hit_time > 0 then
servant.dps = servant.display.total_damage / (time.total_elapsed_script_seconds - servant.first_hit_time);
end
end
new_total_dps = new_total_dps + servant.dps;
end
player.total.dps = new_total_dps;
end
function time.init_module()
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
config = require("MHR_Overlay.Misc.config");

File diff suppressed because it is too large Load Diff

View File

@@ -317,9 +317,9 @@ language.default_language = {
id = "ID",
name = "Name",
show_my_otomos_separately = "Show my Buddies separately",
show_other_otomos_separately = "Show other Buddies separately",
show_followers_separately = "Show Followers separately",
show_my_otomos_separately = "Show My Buddies separately",
show_other_player_otomos_separately = "Show Other Player Buddies separately",
show_servant_otomos_separately = "Show Follower Buddies separately",
dps_mode = "DPS Mode",
dps = "DPS",
@@ -394,6 +394,7 @@ language.default_language = {
hide_myself = "Hide Myself",
hide_other_players = "Hide Other Players",
hide_servants = "Hide Followers",
hide_total_damage = "Hide Total Damage",
player_name_size_limit = "Player Name Size Limit",
@@ -433,6 +434,18 @@ language.default_language = {
highest_health_percentage = "Highest Health Percentage",
reframework_outdated = "Installed REFramework version is outdated. Please, update. Otherwise, MHR Overlay won't work correctly.",
servants = "Followers",
my_otomos = "My Buddies",
other_player_otomos = "Other Player Buddies",
servant_otomos = "Servant Buddies",
level = "Level",
name_label = "Name Label",
myself = "Myself",
total = "Total",
level_label = "Level Label"
}
};
@@ -449,9 +462,7 @@ function language.load()
end
for i, language_file_name in ipairs(language_files) do
local language_name = language_file_name:gsub(language.language_folder, ""):gsub(".json"
,
"");
local language_name = language_file_name:gsub(language.language_folder, ""):gsub(".json","");
local loaded_language = json.load_file(language_file_name);
if loaded_language ~= nil then

View File

@@ -39,7 +39,7 @@ function unicode_helpers.map(s, f, no_subs)
for b, e in s:gmatch("()" .. pattern .. "()") do
i = i + 1;
local c = e - b;
f(i, c, b)
f(i, c, b);
end
else
for b, c in s:gmatch("()(" .. pattern .. ")") do
@@ -51,6 +51,34 @@ end
-- THE REST
-- returns the number of characters in a UTF-8 string
function unicode_helpers.len(s)
-- count the number of non-continuing bytes
return select(2, s:gsub('[^\128-\193]', ''));
end
-- replace all utf8 chars with mapping
function unicode_helpers.replace(s, map)
return s:gsub(pattern, map);
end
-- reverse a utf8 string
function unicode_helpers.reverse(s)
-- reverse the individual greater-than-single-byte characters
s = s:gsub(pattern,function (c)
return #c > 1 and c:reverse()
end);
return s:reverse();
end
-- strip non-ascii characters from a utf8 string
function unicode_helpers.strip(s)
return s:gsub(pattern, function(c)
return #c > 1 and '';
end);
end
-- generator for the above -- to iterate over all utf8 chars
function unicode_helpers.chars(s, no_subs)
return coroutine.wrap(function()

View File

@@ -1,5 +1,5 @@
local ailment_buildup = {};
local player;
local players;
local language;
local config;
local ailments;
@@ -139,7 +139,7 @@ function ailment_buildup.draw(monster, ailment_buildup_UI, cached_config, ailmen
end
function ailment_buildup.init_module()
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
ailments = require("MHR_Overlay.Monsters.ailments");

View File

@@ -1,5 +1,5 @@
local ailments = {};
local player;
local players;
local language;
local config;
local ailment_UI_entity;
@@ -664,10 +664,10 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
damage_object.elemental_damage = 0;
damage_object.ailment_damage = damage_portion;
local attacking_player = player.get_player(attacker_id);
local attacking_player = players.get_player(attacker_id);
if attacking_player ~= nil then
player.update_damage(attacking_player, damage_source_type, true, damage_object);
players.update_damage(attacking_player, damage_source_type, true, damage_object);
end
end
@@ -677,11 +677,11 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
damage_object.elemental_damage = 0;
damage_object.ailment_damage = ailment_damage;
player.update_damage(player.total, damage_source_type, true, damage_object);
players.update_damage(players.total, damage_source_type, true, damage_object);
end
function ailments.init_module()
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");

View File

@@ -14,7 +14,7 @@ local body_part_UI_entity;
local screen;
local drawing;
local ailments;
local player;
local players;
local time;
local body_part;
@@ -883,7 +883,7 @@ function large_monster.init_module()
drawing = require("MHR_Overlay.UI.drawing");
part_names = require("MHR_Overlay.Misc.part_names");
ailments = require("MHR_Overlay.Monsters.ailments");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
time = require("MHR_Overlay.Game_Handler.time");
ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup");
end

View File

@@ -3,7 +3,7 @@ local small_monster;
local large_monster;
local config;
local ailments;
local player;
local players;
local quest_status;
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
@@ -118,7 +118,7 @@ function monster_hook.update_large_monster(enemy)
large_monster.update_stamina_timer(enemy, monster, nil);
large_monster.update_rage_timer(enemy, monster, nil);
if quest_status.is_online and player.myself.id ~= 0 then
if quest_status.is_online and players.myself.id ~= 0 then
local physical_param = large_monster.update_health(enemy, monster);
pcall(large_monster.update_parts, enemy, monster, physical_param);
end
@@ -158,7 +158,7 @@ function monster_hook.update_small_monster(enemy)
small_monster.update(enemy, monster);
if quest_status.is_online and player.myself.id ~= 0 then
if quest_status.is_online and players.myself.id ~= 0 then
small_monster.update_health(enemy, monster);
end
end
@@ -223,7 +223,7 @@ function monster_hook.init_module()
large_monster = require("MHR_Overlay.Monsters.large_monster");
config = require("MHR_Overlay.Misc.config");
ailments = require("MHR_Overlay.Monsters.ailments");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
sdk.hook(enemy_character_base_update_method, function(args)

View File

@@ -3,7 +3,7 @@ local ailment_buildups_customization = {};
local table_helpers;
local config;
local screen;
local player;
local players;
local large_monster;
local small_monster;
local env_creature;
@@ -254,7 +254,7 @@ function ailment_buildups_customization.init_module()
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -3,7 +3,7 @@ local ailments_customization = {};
local table_helpers;
local config;
local screen;
local player;
local players;
local large_monster;
local small_monster;
local env_creature;
@@ -337,7 +337,7 @@ function ailments_customization.init_module()
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -3,7 +3,7 @@ local bar_customization = {};
local table_helpers;
local config;
local screen;
local player;
local players;
local large_monster;
local small_monster;
local env_creature;
@@ -164,7 +164,7 @@ function bar_customization.init_module()
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -3,7 +3,7 @@ local body_parts_customization = {};
local table_helpers;
local config;
local screen;
local player;
local players;
local large_monster;
local small_monster;
local env_creature;
@@ -330,7 +330,7 @@ function body_parts_customization.init_module()
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -3,7 +3,7 @@ local large_monster_UI_customization = {};
local table_helpers;
local config;
local screen;
local player;
local players;
local large_monster;
local small_monster;
local env_creature;
@@ -62,7 +62,7 @@ function large_monster_UI_customization.init_module()
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -3,7 +3,7 @@ local label_customization = {};
local table_helpers;
local config;
local screen;
local player;
local players;
local large_monster;
local small_monster;
local env_creature;
@@ -18,36 +18,41 @@ function label_customization.draw(label_name, label)
local changed = false;
if imgui.tree_node(label_name) then
changed, label.visibility = imgui.checkbox(language.current_language.customization_menu.visible
, label.visibility);
changed, label.visibility = imgui.checkbox(language.current_language.customization_menu.visible, label.visibility);
label_changed = label_changed or changed;
if label.include ~= nil then
if imgui.tree_node(language.current_language.customization_menu.include) then
for include_name, include in pairs(label.include) do
changed, label.include[include_name] = imgui.checkbox(language.current_language.customization_menu[include_name], include);
label_changed = label_changed or changed;
end
imgui.tree_pop();
end
end
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, label.offset.x = imgui.drag_float(language.current_language.customization_menu.x,
label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
changed, label.offset.x = imgui.drag_float(language.current_language.customization_menu.x, label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
label_changed = label_changed or changed;
changed, label.offset.y = imgui.drag_float(language.current_language.customization_menu.y,
label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
changed, label.offset.y = imgui.drag_float(language.current_language.customization_menu.y, label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
label_changed = label_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, label.color = imgui.color_picker_argb("", label.color,
customization_menu.color_picker_flags);
changed, label.color = imgui.color_picker_argb("", label.color, customization_menu.color_picker_flags);
label_changed = label_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible
, label.shadow.visibility);
changed, label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible, label.shadow.visibility);
label_changed = label_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
@@ -84,7 +89,7 @@ function label_customization.init_module()
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -3,7 +3,7 @@ local large_monster_UI_customization = {};
local table_helpers;
local config;
local screen;
local player;
local players;
local large_monster;
local small_monster;
local env_creature;
@@ -147,7 +147,7 @@ function large_monster_UI_customization.init_module()
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -3,7 +3,7 @@ local line_customization = {};
local table_helpers;
local config;
local screen;
local player;
local players;
local large_monster;
local small_monster;
local env_creature;
@@ -69,7 +69,7 @@ function line_customization.init_module()
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -3,7 +3,7 @@ local module_visibility_customization = {};
local table_helpers;
local config;
local screen;
local player;
local players;
local large_monster;
local small_monster;
local env_creature;
@@ -69,7 +69,7 @@ function module_visibility_customization.init_module()
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -3,7 +3,7 @@ local rage_customization = {};
local table_helpers;
local config;
local screen;
local player;
local players;
local large_monster;
local small_monster;
local env_creature;
@@ -65,7 +65,7 @@ function rage_customization.init_module()
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -3,7 +3,7 @@ local stamina_customization = {};
local table_helpers;
local config;
local screen;
local player;
local players;
local large_monster;
local small_monster;
local env_creature;
@@ -65,7 +65,7 @@ function stamina_customization.init_module()
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");

View File

@@ -2,7 +2,7 @@ local damage_meter_UI = {};
local singletons;
local config;
local customization_menu;
local player;
local players;
local non_players;
local quest_status;
local screen;
@@ -24,120 +24,25 @@ local get_item_method = quest_hunter_info_type_def:get_method("get_Item");
local hunter_info_type_def = sdk.find_type_definition("snow.LobbyManager.HunterInfo");
local member_index_field = hunter_info_type_def:get_field("_memberIndex");
function damage_meter_UI.get_players(player_info_list)
local cached_config = config.current_config.damage_meter_UI;
-- other players
if player_info_list == nil then
customization_menu.status = "No player info list";
return {};
end
local quest_players = {};
local count = get_count_method:call(player_info_list);
if count == nil then
customization_menu.status = "No player info list count";
return {};
end
for i = 0, count - 1 do
local player_info = get_item_method:call(player_info_list, i);
if player_info == nil then
goto continue
end
local player_id = member_index_field:get_data(player_info);
if player_id == nil then
goto continue
end
local _player = player.get_player(player_id);
if _player ~= nil then
if _player == player.myself and cached_config.settings.my_damage_bar_location ~= "Normal" then
goto continue
end
table.insert(quest_players, _player);
end
::continue::
end
if cached_config.settings.show_followers_separately then
for id, non_player in pairs(non_players.servant_list) do
table.insert(quest_players, non_player);
end
end
return quest_players;
end
function damage_meter_UI.draw()
local cached_config = config.current_config.damage_meter_UI;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
if player.total.display.total_damage == 0 and cached_config.settings.hide_module_if_total_damage_is_zero then
if players.total.display.total_damage == 0 and cached_config.settings.hide_module_if_total_damage_is_zero then
return;
end
local quest_players = {};
--damage_meter_UI.freeze_displayed_players = true;
if damage_meter_UI.freeze_displayed_players and not table_helpers.is_empty(damage_meter_UI.last_displayed_players) then
quest_players = damage_meter_UI.last_displayed_players;
elseif quest_status.flow_state == quest_status.flow_states.IN_LOBBY or quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
local player_info_list = hunter_info_field:get_data(singletons.lobby_manager);
quest_players = damage_meter_UI.get_players(player_info_list);
else
local player_info_list = quest_hunter_info_field:get_data(singletons.lobby_manager);
quest_players = damage_meter_UI.get_players(player_info_list);
quest_players = players.display_list;
end
if not damage_meter_UI.freeze_displayed_players or table_helpers.is_empty(damage_meter_UI.last_displayed_players) then
if #quest_players ~= 0 then
-- sort here
if cached_config.sorting.type == "Normal" then
if cached_config.sorting.reversed_order then
local reversed_quest_players = {};
for i = #quest_players, 1, -1 do
table.insert(reversed_quest_players, quest_players[i]);
end
quest_players = reversed_quest_players;
end
elseif cached_config.sorting.type == "DPS" then
if cached_config.sorting.reversed_order then
table.sort(quest_players, function(left, right)
return left.dps < right.dps;
end);
else
table.sort(quest_players, function(left, right)
return left.dps > right.dps;
end);
end
else
if cached_config.sorting.reversed_order then
table.sort(quest_players, function(left, right)
return left.display.total_damage < right.display.total_damage;
end);
else
table.sort(quest_players, function(left, right)
return left.display.total_damage > right.display.total_damage;
end);
end
end
end
if cached_config.settings.my_damage_bar_location == "First" then
table.insert(quest_players, 1, player.myself);
elseif cached_config.settings.my_damage_bar_location == "Last" then
table.insert(quest_players, #quest_players + 1, player.myself);
elseif #player.list == 0 then
table.insert(quest_players, player.myself);
end
damage_meter_UI.last_displayed_players = quest_players;
end
damage_meter_UI.last_displayed_players = quest_players;
local top_damage = 0;
local top_dps = 0;
@@ -159,11 +64,11 @@ function damage_meter_UI.draw()
return;
end
if cached_config.settings.hide_total_if_total_damage_is_zero and player.total.display.total_damage == 0 then
if cached_config.settings.hide_total_if_total_damage_is_zero and players.total.display.total_damage == 0 then
return;
end
player.draw_total(position_on_screen, 1);
players.draw(players.total, position_on_screen, 1, top_damage, top_dps);
if cached_config.settings.orientation == "Horizontal" then
position_on_screen.x = position_on_screen.x + cached_config.spacing.x * global_scale_modifier;
@@ -182,21 +87,22 @@ function damage_meter_UI.draw()
goto continue
end
if _player == player.myself then
if _player.type == players.types.myself then
if cached_config.settings.hide_myself then
goto continue
end
elseif cached_config.settings.hide_other_players then
goto continue
elseif _player.type == players.types.servant then
if cached_config.settings.hide_servants then
goto continue
end
elseif _player.type == players.types.other_player then
if cached_config.settings.hide_other_players then
goto continue
end
end
if _player.is_player then
player.draw(_player, position_on_screen, 1, top_damage, top_dps);
else
non_players.draw(_player, position_on_screen, 1, top_damage, top_dps);
end
players.draw(_player, position_on_screen, 1, top_damage, top_dps);
if cached_config.settings.orientation == "Horizontal" then
position_on_screen.x = position_on_screen.x + cached_config.spacing.x * global_scale_modifier;
else
@@ -213,7 +119,7 @@ function damage_meter_UI.draw()
return;
end
if cached_config.settings.hide_total_if_total_damage_is_zero and player.total.display.total_damage == 0 then
if cached_config.settings.hide_total_if_total_damage_is_zero and players.total.display.total_damage == 0 then
return;
end
@@ -221,7 +127,7 @@ function damage_meter_UI.draw()
position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
end
player.draw_total(position_on_screen, 1);
players.draw(players.total, position_on_screen, 1);
end
end
@@ -229,7 +135,7 @@ function damage_meter_UI.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
config = require("MHR_Overlay.Misc.config");
customization_menu = require("MHR_Overlay.UI.customization_menu");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
screen = require("MHR_Overlay.Game_Handler.screen");

View File

@@ -4,7 +4,7 @@ local config;
local customization_menu;
local large_monster;
local screen;
local player;
local players;
local drawing;
local table_helpers;
local health_UI_entity;
@@ -46,7 +46,7 @@ function env_creature_UI.draw()
position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier;
position_on_screen.y = position_on_screen.y + cached_config.viewport_offset.y * global_scale_modifier;
creature.distance = (player.myself_position - creature.position):length();
creature.distance = (players.myself_position - creature.position):length();
local opacity_scale = 1;
if creature.distance > cached_config.settings.max_distance then
@@ -68,7 +68,7 @@ function env_creature_UI.init_module()
customization_menu = require("MHR_Overlay.UI.customization_menu");
large_monster = require("MHR_Overlay.Monsters.large_monster");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
drawing = require("MHR_Overlay.UI.drawing");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");

View File

@@ -4,7 +4,7 @@ local config;
local customization_menu;
local large_monster;
local screen;
local player;
local players;
local drawing;
local table_helpers;
local health_UI_entity;
@@ -70,7 +70,7 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
end
if update_distance then
monster.distance = (player.myself_position - monster.position):length();
monster.distance = (players.myself_position - monster.position):length();
end
if cached_config.highlighted.auto_highlight.enabled then
@@ -294,7 +294,7 @@ function large_monster_UI.init_module()
customization_menu = require("MHR_Overlay.UI.customization_menu");
large_monster = require("MHR_Overlay.Monsters.large_monster");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
drawing = require("MHR_Overlay.UI.drawing");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");

View File

@@ -4,7 +4,7 @@ local config;
local small_monster;
local customization_menu;
local screen;
local player;
local players;
local drawing;
local table_helpers;
local health_UI_entity;
@@ -53,7 +53,7 @@ function small_monster_UI.draw()
if cached_config.dynamic_positioning.enabled
or (not cached_config.dynamic_positioning.enabled and cached_config.static_sorting.type == "Distance") then
for _, monster in ipairs(displayed_monsters) do
monster.distance = (player.myself_position - monster.position):length();
monster.distance = (players.myself_position - monster.position):length();
end
end
@@ -160,7 +160,7 @@ function small_monster_UI.init_module()
customization_menu = require("MHR_Overlay.UI.customization_menu");
small_monster = require("MHR_Overlay.Monsters.small_monster");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
drawing = require("MHR_Overlay.UI.drawing");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");

View File

@@ -2,7 +2,7 @@ local ailment_buildup_UI_entity = {};
local table_helpers;
local drawing;
local config;
local player;
local players;
local language;
function ailment_buildup_UI_entity.new(buildup_bar, highlighted_buildup_bar, ailment_name_label, player_name_label,
@@ -66,7 +66,7 @@ function ailment_buildup_UI_entity.draw(_player_buildup, ailment_buildup_UI, cac
end
end
if _player_buildup.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then
if _player_buildup.id == players.myself.id and cached_config.settings.highlighted_bar == "Me" then
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
elseif cached_config.settings.highlighted_bar == "Top Buildup" and _player_buildup.buildup == top_buildup then
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
@@ -74,7 +74,7 @@ function ailment_buildup_UI_entity.draw(_player_buildup, ailment_buildup_UI, cac
drawing.draw_bar(ailment_buildup_UI.buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
end
local _player = player.get_player(_player_buildup.id);
local _player = players.get_player(_player_buildup.id);
local player_name = "Player " .. tostring(_player_buildup.id);
if _player ~= nil then
player_name = _player.name;
@@ -89,7 +89,7 @@ function ailment_buildup_UI_entity.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
end

View File

@@ -0,0 +1,211 @@
local damage_UI_entity = {};
local table_helpers;
local drawing;
local config;
local players;
local language;
local quest_status;
local non_players;
function damage_UI_entity.new(damage_meter_UI_elements, type)
local entity = {};
local cached_config = config.current_config.damage_meter_UI;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
--entity.visibility = visibility;
entity.bar = table_helpers.deep_copy(damage_meter_UI_elements.damage_bar);
entity.highlighted_bar = table_helpers.deep_copy(cached_config.highlighted_bar);
entity.name_label = table_helpers.deep_copy(damage_meter_UI_elements.name_label);
entity.hunter_rank_label = table_helpers.deep_copy(damage_meter_UI_elements.hunter_rank_label);
entity.cart_count_label = table_helpers.deep_copy(damage_meter_UI_elements.cart_count_label);
entity.dps_label = table_helpers.deep_copy(damage_meter_UI_elements.dps_label);
entity.value_label = table_helpers.deep_copy(damage_meter_UI_elements.damage_value_label);
entity.percentage_label = table_helpers.deep_copy(damage_meter_UI_elements.damage_percentage_label);
entity.player_name_size_limit = config.current_config.damage_meter_UI.settings.player_name_size_limit;
if type == players.types.total then
entity.total_name = language.current_language.UI.total_damage;
elseif type == players.types.myself or type == players.types.other_players then
entity.type_name = language.current_language.UI.player;
elseif type == players.types.servant then
entity.type_name = language.current_language.UI.servant;
else
entity.type_name = language.current_language.UI.otomo;
end
if entity.bar ~= nil then
entity.bar.offset.x = entity.bar.offset.x * global_scale_modifier;
entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
entity.bar.size.width = entity.bar.size.width * global_scale_modifier;
entity.bar.size.height = entity.bar.size.height * global_scale_modifier;
entity.bar.outline.thickness = entity.bar.outline.thickness * global_scale_modifier;
entity.bar.outline.offset = entity.bar.outline.offset * global_scale_modifier;
end
if entity.highlighted_bar ~= nil then
entity.highlighted_bar.offset.x = entity.highlighted_bar.offset.x * global_scale_modifier;
entity.highlighted_bar.offset.y = entity.highlighted_bar.offset.y * global_scale_modifier;
entity.highlighted_bar.size.width = entity.highlighted_bar.size.width * global_scale_modifier;
entity.highlighted_bar.size.height = entity.highlighted_bar.size.height * global_scale_modifier;
entity.highlighted_bar.outline.thickness = entity.highlighted_bar.outline.thickness * global_scale_modifier;
entity.highlighted_bar.outline.offset = entity.highlighted_bar.outline.offset * global_scale_modifier;
end
if entity.name_label ~= nil then
entity.name_label.offset.x = entity.name_label.offset.x * global_scale_modifier;
entity.name_label.offset.y = entity.name_label.offset.y * global_scale_modifier;
end
if entity.player_name_size_limit ~= nil then
entity.player_name_size_limit = entity.player_name_size_limit * global_scale_modifier;
end
if entity.hunter_rank_label ~= nil then
entity.hunter_rank_label.offset.x = entity.hunter_rank_label.offset.x * global_scale_modifier;
entity.hunter_rank_label.offset.y = entity.hunter_rank_label.offset.y * global_scale_modifier;
end
if entity.cart_count_label ~= nil then
entity.cart_count_label.offset.x = entity.cart_count_label.offset.x * global_scale_modifier;
entity.cart_count_label.offset.y = entity.cart_count_label.offset.y * global_scale_modifier;
end
if entity.dps_label ~= nil then
entity.dps_label.offset.x = entity.dps_label.offset.x * global_scale_modifier;
entity.dps_label.offset.y = entity.dps_label.offset.y * global_scale_modifier;
end
if entity.value_label ~= nil then
entity.value_label.offset.x = entity.value_label.offset.x * global_scale_modifier;
entity.value_label.offset.y = entity.value_label.offset.y * global_scale_modifier;
end
if entity.percentage_label ~= nil then
entity.percentage_label.offset.x = entity.percentage_label.offset.x * global_scale_modifier;
entity.percentage_label.offset.y = entity.percentage_label.offset.y * global_scale_modifier;
end
return entity;
end
function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
local cached_config = config.current_config.damage_meter_UI;
local name_include = nil;
if _player.damage_UI.name_label ~= nil then
name_include = _player.damage_UI.name_label.include;
end
local hunter_rank_include = nil;
if _player.damage_UI.hunter_rank_label ~= nil then
hunter_rank_include = _player.damage_UI.hunter_rank_label.include;
end
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
local player_damage_percentage = 0;
if players.total.display.total_damage ~= 0 then
player_damage_percentage = _player.display.total_damage / players.total.display.total_damage;
end
local player_damage_bar_percentage = 0;
if _player.type ~= players.types.total then
if cached_config.settings.damage_bar_relative_to == "Total Damage" then
if players.total.display.total_damage ~= 0 then
player_damage_bar_percentage = _player.display.total_damage / players.total.display.total_damage;
end
else
if top_damage ~= 0 then
player_damage_bar_percentage = _player.display.total_damage / top_damage;
end
end
end
local name_text = "";
if _player.type == players.types.total then
name_text = _player.damage_UI.total_name;
elseif name_include ~= nil then
if name_include.master_rank and name_include.hunter_rank then
name_text = string.format("[%d:%d] ", _player.master_rank, _player.hunter_rank);
elseif name_include.master_rank then
name_text = string.format("[%d] ", _player.master_rank);
elseif name_include.hunter_rank then
name_text = string.format("[%d] ", _player.hunter_rank);
elseif name_include.level then
name_text = string.format("[%d] ", _player.level);
end
if name_include.cart_count and is_on_quest then
name_text = name_text .. string.format("x%d ", _player.cart_count);
end
if name_include.type then
name_text = name_text .. _player.damage_UI.type_name .. " ";
end
if name_include.id then
name_text = name_text .. string.format("%d ", _player.id);
end
if name_include.name then
name_text = name_text .. _player.name;
end
end
local hunter_rank_string = "";
if _player.damage_UI.hunter_rank_label ~= nil then
if hunter_rank_include == nil then
hunter_rank_string = string.format("%d", _player.level);
elseif hunter_rank_include.master_rank and hunter_rank_include.hunter_rank then
hunter_rank_string = string.format("%d:%d", _player.master_rank, _player.hunter_rank);
elseif hunter_rank_include.master_rank then
hunter_rank_string = string.format("%d", _player.master_rank);
elseif hunter_rank_include.hunter_rank then
hunter_rank_string = string.format("%d", _player.hunter_rank);
end
end
xy = 1
local bar = _player.damage_UI.bar;
if (cached_config.settings.highlighted_bar == "Top Damage" and _player.display.total_damage == top_damage) or
(cached_config.settings.highlighted_bar == "Top DPS" and _player.dps == top_dps) then
bar = _player.damage_UI.highlighted_bar;
end
drawing.draw_bar(bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
name_text = drawing.limit_text_size(name_text, _player.damage_UI.player_name_size_limit);
drawing.draw_label(_player.damage_UI.name_label, position_on_screen, opacity_scale, name_text);
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, hunter_rank_string);
drawing.draw_label(_player.damage_UI.value_label, position_on_screen, opacity_scale, _player.display.total_damage);
drawing.draw_label(_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage);
drawing.draw_label(_player.damage_UI.dps_label, position_on_screen, opacity_scale, _player.dps);
if is_on_quest then
drawing.draw_label(_player.damage_UI.cart_count_label, position_on_screen, opacity_scale, _player.cart_count);
end
end
function damage_UI_entity.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
end
return damage_UI_entity;

View File

@@ -1,116 +0,0 @@
local non_player_damage_UI_entity = {};
local table_helpers;
local drawing;
local config;
local player;
local language;
function non_player_damage_UI_entity.new(bar, highlighted_bar, name_label, dps_label, value_label, percentage_label)
local entity = {};
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
--entity.visibility = visibility;
entity.bar = table_helpers.deep_copy(bar);
entity.highlighted_bar = table_helpers.deep_copy(highlighted_bar);
entity.name_label = table_helpers.deep_copy(name_label);
entity.dps_label = table_helpers.deep_copy(dps_label);
entity.value_label = table_helpers.deep_copy(value_label);
entity.percentage_label = table_helpers.deep_copy(percentage_label);
entity.bar.offset.x = entity.bar.offset.x * global_scale_modifier;
entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
entity.bar.size.width = entity.bar.size.width * global_scale_modifier;
entity.bar.size.height = entity.bar.size.height * global_scale_modifier;
entity.bar.outline.thickness = entity.bar.outline.thickness * global_scale_modifier;
entity.bar.outline.offset = entity.bar.outline.offset * global_scale_modifier;
entity.highlighted_bar.offset.x = entity.highlighted_bar.offset.x * global_scale_modifier;
entity.highlighted_bar.offset.y = entity.highlighted_bar.offset.y * global_scale_modifier;
entity.highlighted_bar.size.width = entity.highlighted_bar.size.width * global_scale_modifier;
entity.highlighted_bar.size.height = entity.highlighted_bar.size.height * global_scale_modifier;
entity.highlighted_bar.outline.thickness = entity.highlighted_bar.outline.thickness * global_scale_modifier;
entity.highlighted_bar.outline.offset = entity.highlighted_bar.outline.offset * global_scale_modifier;
entity.name_label.offset.x = entity.name_label.offset.x * global_scale_modifier;
entity.name_label.offset.y = entity.name_label.offset.y * global_scale_modifier;
entity.name_size_limit = config.current_config.damage_meter_UI.settings.player_name_size_limit * global_scale_modifier;
entity.dps_label.offset.x = entity.dps_label.offset.x * global_scale_modifier;
entity.dps_label.offset.y = entity.dps_label.offset.y * global_scale_modifier;
entity.value_label.offset.x = entity.value_label.offset.x * global_scale_modifier;
entity.value_label.offset.y = entity.value_label.offset.y * global_scale_modifier;
entity.percentage_label.offset.x = entity.percentage_label.offset.x * global_scale_modifier;
entity.percentage_label.offset.y = entity.percentage_label.offset.y * global_scale_modifier;
return entity;
end
function non_player_damage_UI_entity.draw(non_player, position_on_screen, opacity_scale, top_damage, top_dps)
local cached_config = config.current_config.damage_meter_UI;
local include = cached_config.player_name_label.include.others;
local name_text = "";
if include.type then
if non_player.is_otomo then
name_text = name_text .. language.current_language.UI.otomo .. " ";
else
name_text = name_text .. language.current_language.UI.servant .. " ";
end
end
if include.id then
name_text = name_text .. string.format("%d ", non_player.id);
end
if include.name then
name_text = name_text .. non_player.name;
end
local player_damage_percentage = 0;
if player.total.display.total_damage ~= 0 then
player_damage_percentage = non_player.display.total_damage / player.total.display.total_damage;
end
local player_damage_bar_percentage = 0;
if cached_config.settings.damage_bar_relative_to == "Total Damage" then
if player.total.display.total_damage ~= 0 then
player_damage_bar_percentage = non_player.display.total_damage / player.total.display.total_damage;
end
else
if top_damage ~= 0 then
player_damage_bar_percentage = non_player.display.total_damage / top_damage;
end
end
if cached_config.settings.highlighted_bar == "Top Damage" and non_player.display.total_damage == top_damage then
drawing.draw_bar(non_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
elseif cached_config.settings.highlighted_bar == "Top DPS" and non_player.dps == top_dps then
drawing.draw_bar(non_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
else
drawing.draw_bar(non_player.damage_UI.bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
end
name_text = drawing.limit_text_size(name_text, non_player.damage_UI.name_size_limit);
drawing.draw_label(non_player.damage_UI.name_label, position_on_screen, opacity_scale, name_text);
drawing.draw_label(non_player.damage_UI.value_label, position_on_screen, opacity_scale, non_player.display.total_damage);
drawing.draw_label(non_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage);
drawing.draw_label(non_player.damage_UI.dps_label, position_on_screen, opacity_scale, non_player.dps);
end
function non_player_damage_UI_entity.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config");
player = require("MHR_Overlay.Damage_Meter.player");
language = require("MHR_Overlay.Misc.language");
end
return non_player_damage_UI_entity;

View File

@@ -1,172 +0,0 @@
local player_damage_UI_entity = {};
local table_helpers;
local drawing;
local config;
local player;
local language;
local quest_status;
function player_damage_UI_entity.new(bar, highlighted_bar, player_name_label, dps_label, hunter_rank_label, value_label,
percentage_label, cart_count_label)
local entity = {};
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
--entity.visibility = visibility;
entity.bar = table_helpers.deep_copy(bar);
entity.highlighted_bar = table_helpers.deep_copy(highlighted_bar);
entity.player_name_label = table_helpers.deep_copy(player_name_label);
entity.dps_label = table_helpers.deep_copy(dps_label);
entity.hunter_rank_label = table_helpers.deep_copy(hunter_rank_label);
entity.cart_count_label = table_helpers.deep_copy(cart_count_label);
entity.value_label = table_helpers.deep_copy(value_label);
entity.percentage_label = table_helpers.deep_copy(percentage_label);
entity.bar.offset.x = entity.bar.offset.x * global_scale_modifier;
entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
entity.bar.size.width = entity.bar.size.width * global_scale_modifier;
entity.bar.size.height = entity.bar.size.height * global_scale_modifier;
entity.bar.outline.thickness = entity.bar.outline.thickness * global_scale_modifier;
entity.bar.outline.offset = entity.bar.outline.offset * global_scale_modifier;
entity.highlighted_bar.offset.x = entity.highlighted_bar.offset.x * global_scale_modifier;
entity.highlighted_bar.offset.y = entity.highlighted_bar.offset.y * global_scale_modifier;
entity.highlighted_bar.size.width = entity.highlighted_bar.size.width * global_scale_modifier;
entity.highlighted_bar.size.height = entity.highlighted_bar.size.height * global_scale_modifier;
entity.highlighted_bar.outline.thickness = entity.highlighted_bar.outline.thickness * global_scale_modifier;
entity.highlighted_bar.outline.offset = entity.highlighted_bar.outline.offset * global_scale_modifier;
entity.player_name_label.offset.x = entity.player_name_label.offset.x * global_scale_modifier;
entity.player_name_label.offset.y = entity.player_name_label.offset.y * global_scale_modifier;
entity.player_name_size_limit = config.current_config.damage_meter_UI.settings.player_name_size_limit *
global_scale_modifier;
entity.dps_label.offset.x = entity.dps_label.offset.x * global_scale_modifier;
entity.dps_label.offset.y = entity.dps_label.offset.y * global_scale_modifier;
entity.hunter_rank_label.offset.x = entity.hunter_rank_label.offset.x * global_scale_modifier;
entity.hunter_rank_label.offset.y = entity.hunter_rank_label.offset.y * global_scale_modifier;
entity.cart_count_label.offset.x = entity.cart_count_label.offset.x * global_scale_modifier;
entity.cart_count_label.offset.y = entity.cart_count_label.offset.y * global_scale_modifier;
entity.value_label.offset.x = entity.value_label.offset.x * global_scale_modifier;
entity.value_label.offset.y = entity.value_label.offset.y * global_scale_modifier;
entity.percentage_label.offset.x = entity.percentage_label.offset.x * global_scale_modifier;
entity.percentage_label.offset.y = entity.percentage_label.offset.y * global_scale_modifier;
return entity;
end
function player_damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
local cached_config = config.current_config.damage_meter_UI;
local player_include = cached_config.player_name_label.include.others;
if _player.id == player.myself.id then
player_include = cached_config.player_name_label.include.myself;
end
local player_name_text = "";
if player_include.master_rank and player_include.hunter_rank then
player_name_text = string.format("[%d:%d] ", _player.master_rank, _player.hunter_rank);
elseif player_include.master_rank then
player_name_text = string.format("[%d] ", _player.master_rank);
elseif player_include.hunter_rank then
player_name_text = string.format("[%d] ", _player.hunter_rank);
end
if player_include.cart_count and quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then
player_name_text = player_name_text .. string.format("x%d ", _player.cart_count);
end
if player_include.type then
player_name_text = player_name_text .. language.current_language.UI.player .. " ";
end
if player_include.id then
player_name_text = player_name_text .. string.format("%d ", _player.id);
end
if player_include.name then
player_name_text = player_name_text .. _player.name;
end
local player_damage_percentage = 0;
if player.total.display.total_damage ~= 0 then
player_damage_percentage = _player.display.total_damage / player.total.display.total_damage;
end
local player_damage_bar_percentage = 0;
if cached_config.settings.damage_bar_relative_to == "Total Damage" then
if player.total.display.total_damage ~= 0 then
player_damage_bar_percentage = _player.display.total_damage / player.total.display.total_damage;
end
else
if top_damage ~= 0 then
player_damage_bar_percentage = _player.display.total_damage / top_damage;
end
end
if _player.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
elseif cached_config.settings.highlighted_bar == "Top Damage" and _player.display.total_damage == top_damage then
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
elseif cached_config.settings.highlighted_bar == "Top DPS" and _player.dps == top_dps then
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
else
drawing.draw_bar(_player.damage_UI.bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
end
if _player.id == player.myself.id then
if _player.damage_UI.hunter_rank_label.include.myself.master_rank and
_player.damage_UI.hunter_rank_label.include.myself.hunter_rank then
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
string.format("%d:%d", _player.master_rank, _player.hunter_rank));
elseif _player.damage_UI.hunter_rank_label.include.myself.master_rank then
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
string.format("%d", _player.master_rank));
elseif _player.damage_UI.hunter_rank_label.include.myself.hunter_rank then
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
string.format("%d", _player.hunter_rank));
end
else
if _player.damage_UI.hunter_rank_label.include.others.master_rank and
_player.damage_UI.hunter_rank_label.include.others.hunter_rank then
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
string.format("%d:%d", _player.master_rank, _player.hunter_rank));
elseif _player.damage_UI.hunter_rank_label.include.others.master_rank then
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
string.format("%d", _player.master_rank));
elseif _player.damage_UI.hunter_rank_label.include.others.hunter_rank then
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
string.format("%d", _player.hunter_rank));
end
end
player_name_text = drawing.limit_text_size(player_name_text, _player.damage_UI.player_name_size_limit);
drawing.draw_label(_player.damage_UI.player_name_label, position_on_screen, opacity_scale, player_name_text);
drawing.draw_label(_player.damage_UI.value_label, position_on_screen, opacity_scale, _player.display.total_damage);
drawing.draw_label(_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage);
drawing.draw_label(_player.damage_UI.dps_label, position_on_screen, opacity_scale, _player.dps);
if quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then
drawing.draw_label(_player.damage_UI.cart_count_label, position_on_screen, opacity_scale, _player.cart_count);
end
end
function player_damage_UI_entity.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config");
player = require("MHR_Overlay.Damage_Meter.player");
language = require("MHR_Overlay.Misc.language");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
end
return player_damage_UI_entity;

View File

@@ -3,7 +3,7 @@ local customization_menu = {};
local table_helpers;
local config;
local screen;
local player;
local players;
local large_monster;
local small_monster;
local env_creature;
@@ -12,6 +12,7 @@ local part_names;
local time_UI;
local keyboard;
local non_players;
local quest_status;
local label_customization;
local bar_customization;
@@ -149,7 +150,7 @@ function customization_menu.init()
customization_menu.displayed_buildup_bar_relative_types = {language.current_language.customization_menu.total_buildup,
language.current_language.customization_menu.top_buildup};
customization_menu.displayed_damage_meter_UI_highlighted_bar_types =
{language.current_language.customization_menu.me, language.current_language.customization_menu.top_damage,
{language.current_language.customization_menu.top_damage,
language.current_language.customization_menu.top_dps, language.current_language.customization_menu.none};
customization_menu.displayed_damage_meter_UI_damage_bar_relative_types =
@@ -216,8 +217,7 @@ function customization_menu.init()
customization_menu.buildup_bar_relative_types = {language.default_language.customization_menu.total_buildup,
language.default_language.customization_menu.top_buildup};
customization_menu.damage_meter_UI_highlighted_bar_types = {language.default_language.customization_menu.me,
language.default_language.customization_menu.top_damage,
customization_menu.damage_meter_UI_highlighted_bar_types = {language.default_language.customization_menu.top_damage,
language.default_language.customization_menu.top_dps,
language.default_language.customization_menu.none};
customization_menu.damage_meter_UI_damage_bar_relative_types =
@@ -556,8 +556,8 @@ function customization_menu.draw()
end
if damage_meter_UI_changed or modifiers_changed then
for _, _player in pairs(player.list) do
player.init_UI(_player);
for _, _player in pairs(players.list) do
players.init_UI(_player);
end
@@ -565,7 +565,11 @@ function customization_menu.draw()
non_players.init_UI(servant);
end
player.init_total_UI(player.total);
for _, otomo in pairs(non_players.otomo_list) do
non_players.init_UI(otomo);
end
players.init_total_UI(players.total);
end
if endemic_life_UI_changed or modifiers_changed then
@@ -654,11 +658,11 @@ function customization_menu.draw_global_settings()
small_monster.init_list();
large_monster.init_list();
env_creature.init_list();
player.init_UI(player.myself);
player.init_UI(player.total);
players.init_UI(players.myself);
players.init_UI(players.total);
for _, _player in pairs(player.list) do
player.init_UI(_player);
for _, _player in pairs(players.list) do
players.init_UI(_player);
end
for _, servant in pairs(non_players.servant_list) do
@@ -1391,6 +1395,7 @@ end
function customization_menu.draw_damage_meter_UI()
local changed = false;
local config_changed = false;
local damage_display_changed = false;
local index = 1;
if imgui.tree_node(language.current_language.customization_menu.damage_meter_UI) then
@@ -1412,6 +1417,11 @@ function customization_menu.draw_damage_meter_UI()
config_changed = config_changed or changed;
changed, cached_config.settings.hide_servants = imgui.checkbox(
language.current_language.customization_menu.hide_servants, cached_config.settings.hide_servants);
config_changed = config_changed or changed;
changed, cached_config.settings.hide_total_damage = imgui.checkbox(
language.current_language.customization_menu.hide_total_damage, cached_config.settings.hide_total_damage);
@@ -1446,16 +1456,19 @@ function customization_menu.draw_damage_meter_UI()
language.current_language.customization_menu.show_my_otomos_separately, cached_config.settings.show_my_otomos_separately);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.settings.show_other_otomos_separately = imgui.checkbox(
language.current_language.customization_menu.show_other_otomos_separately, cached_config.settings.show_other_otomos_separately);
changed, cached_config.settings.show_other_player_otomos_separately = imgui.checkbox(
language.current_language.customization_menu.show_other_player_otomos_separately, cached_config.settings.show_other_player_otomos_separately);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.settings.show_followers_separately = imgui.checkbox(
language.current_language.customization_menu.show_followers_separately, cached_config.settings.show_followers_separately);
changed, cached_config.settings.show_servant_otomos_separately = imgui.checkbox(
language.current_language.customization_menu.show_servant_otomos_separately, cached_config.settings.show_servant_otomos_separately);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, index = imgui.combo(
language.current_language.customization_menu.orientation,
@@ -1537,99 +1550,78 @@ function customization_menu.draw_damage_meter_UI()
language.current_language.customization_menu.small_monsters, cached_config.tracked_monster_types.small_monsters);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
tracked_monster_types_changed = tracked_monster_types_changed or changed;
changed, cached_config.tracked_monster_types.large_monsters = imgui.checkbox(
language.current_language.customization_menu.large_monsters, cached_config.tracked_monster_types.large_monsters);
config_changed = config_changed or changed;
tracked_monster_types_changed = tracked_monster_types_changed or changed;
if tracked_monster_types_changed then
for player_id, _player in pairs(player.list) do
_player.update_display(player);
end
player.update_display(player.total);
end
damage_display_changed = damage_display_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.tracked_damage_types) then
local tracked_damage_types_changed = false;
changed, cached_config.tracked_damage_types.player_damage = imgui.checkbox(
language.current_language.customization_menu.player_damage, cached_config.tracked_damage_types.player_damage);
config_changed = config_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.bomb_damage = imgui.checkbox(
language.current_language.customization_menu.bomb_damage, cached_config.tracked_damage_types.bomb_damage);
config_changed = config_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.kunai_damage = imgui.checkbox(
language.current_language.customization_menu.kunai_damage, cached_config.tracked_damage_types.kunai_damage);
config_changed = config_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.installation_damage = imgui.checkbox(
language.current_language.customization_menu.installation_damage, cached_config.tracked_damage_types.installation_damage);
config_changed = config_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.otomo_damage = imgui.checkbox(
language.current_language.customization_menu.otomo_damage, cached_config.tracked_damage_types.otomo_damage);
config_changed = config_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.wyvern_riding_damage = imgui.checkbox(
language.current_language.customization_menu.wyvern_riding_damage, cached_config.tracked_damage_types.wyvern_riding_damage);
config_changed = config_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.poison_damage = imgui.checkbox(
language.current_language.customization_menu.poison_damage, cached_config.tracked_damage_types.poison_damage);
config_changed = config_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.blast_damage = imgui.checkbox(
language.current_language.customization_menu.blast_damage, cached_config.tracked_damage_types.blast_damage);
config_changed = config_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.endemic_life_damage = imgui.checkbox(
language.current_language.customization_menu.endemic_life_damage, cached_config.tracked_damage_types.endemic_life_damage);
config_changed = config_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.other_damage = imgui.checkbox(
language.current_language.customization_menu.other_damage, cached_config.tracked_damage_types.other_damage);
config_changed = config_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
if tracked_damage_types_changed then
for _, _player in pairs(player.list) do
player.update_display(_player);
end
for _, servant in pairs(non_players.servant_list) do
player.update_display(servant);
end
player.update_display(player.total);
end
damage_display_changed = damage_display_changed or changed;
imgui.tree_pop();
end
@@ -1692,7 +1684,7 @@ function customization_menu.draw_damage_meter_UI()
imgui.tree_pop();
end
--[[
if imgui.tree_node(language.current_language.customization_menu.player_name_label) then
changed, cached_config.player_name_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.player_name_label.visibility);
@@ -1768,6 +1760,100 @@ function customization_menu.draw_damage_meter_UI()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.servants) then
changed, cached_config.player_name_label.include.servants.type = imgui.checkbox(
language.current_language.customization_menu.type, cached_config.player_name_label.include.servants.type);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.servants.id = imgui.checkbox(
language.current_language.customization_menu.id, cached_config.player_name_label.include.servants.id);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.servants.name = imgui.checkbox(
language.current_language.customization_menu.name, cached_config.player_name_label.include.servants.name);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.my_otomos) then
changed, cached_config.player_name_label.include.my_otomos.level = imgui.checkbox(
language.current_language.customization_menu.level, cached_config.player_name_label.include.my_otomos.level);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.my_otomos.type = imgui.checkbox(
language.current_language.customization_menu.type, cached_config.player_name_label.include.my_otomos.type);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.my_otomos.id = imgui.checkbox(
language.current_language.customization_menu.id, cached_config.player_name_label.include.my_otomos.id);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.my_otomos.name = imgui.checkbox(
language.current_language.customization_menu.name, cached_config.player_name_label.include.my_otomos.name);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.other_player_otomos) then
changed, cached_config.player_name_label.include.other_player_otomos.level = imgui.checkbox(
language.current_language.customization_menu.level, cached_config.player_name_label.include.other_player_otomos.level);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.other_player_otomos.type = imgui.checkbox(
language.current_language.customization_menu.type, cached_config.player_name_label.include.other_player_otomos.type);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.other_player_otomos.id = imgui.checkbox(
language.current_language.customization_menu.id, cached_config.player_name_label.include.other_player_otomos.id);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.other_player_otomos.name = imgui.checkbox(
language.current_language.customization_menu.name, cached_config.player_name_label.include.other_player_otomos.name);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.servant_otomos) then
changed, cached_config.player_name_label.include.servant_otomos.level = imgui.checkbox(
language.current_language.customization_menu.level, cached_config.player_name_label.include.servant_otomos.level);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.servant_otomos.type = imgui.checkbox(
language.current_language.customization_menu.type, cached_config.player_name_label.include.servant_otomos.type);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.servant_otomos.id = imgui.checkbox(
language.current_language.customization_menu.id, cached_config.player_name_label.include.servant_otomos.id);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.servant_otomos.name = imgui.checkbox(
language.current_language.customization_menu.name, cached_config.player_name_label.include.servant_otomos.name);
config_changed = config_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
@@ -1839,12 +1925,12 @@ function customization_menu.draw_damage_meter_UI()
if imgui.tree_node(language.current_language.customization_menu.me) then
changed, cached_config.master_hunter_rank_label.include.myself.master_rank = imgui.checkbox(
language.current_language.customization_menu.master_rank, cached_config.player_name_label.include.myself.master_rank);
language.current_language.customization_menu.master_rank, cached_config.master_hunter_rank_label.include.myself.master_rank);
config_changed = config_changed or changed;
changed, cached_config.master_hunter_rank_label.include.myself.hunter_rank = imgui.checkbox(
language.current_language.customization_menu.hunter_rank, cached_config.player_name_label.include.myself.hunter_rank);
language.current_language.customization_menu.hunter_rank, cached_config.master_hunter_rank_label.include.myself.hunter_rank);
config_changed = config_changed or changed;
@@ -1853,12 +1939,39 @@ function customization_menu.draw_damage_meter_UI()
if imgui.tree_node(language.current_language.customization_menu.other_players) then
changed, cached_config.master_hunter_rank_label.include.others.master_rank = imgui.checkbox(
language.current_language.customization_menu.master_rank, cached_config.player_name_label.include.others.master_rank);
language.current_language.customization_menu.master_rank, cached_config.master_hunter_rank_label.include.others.master_rank);
config_changed = config_changed or changed;
changed, cached_config.master_hunter_rank_label.include.others.hunter_rank = imgui.checkbox(
language.current_language.customization_menu.hunter_rank, cached_config.player_name_label.include.others.hunter_rank);
language.current_language.customization_menu.hunter_rank, cached_config.master_hunter_rank_label.include.others.hunter_rank);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.my_otomos) then
changed, cached_config.master_hunter_rank_label.include.my_otomos.level = imgui.checkbox(
language.current_language.customization_menu.level, cached_config.master_hunter_rank_label.include.my_otomos.level);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.other_player_otomos) then
changed, cached_config.master_hunter_rank_label.include.other_player_otomos.level = imgui.checkbox(
language.current_language.customization_menu.level, cached_config.master_hunter_rank_label.include.other_player_otomos.level);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.servant_otomos) then
changed, cached_config.master_hunter_rank_label.include.servant_otomos.level = imgui.checkbox(
language.current_language.customization_menu.level, cached_config.master_hunter_rank_label.include.servant_otomos.level);
config_changed = config_changed or changed;
@@ -1925,7 +2038,160 @@ function customization_menu.draw_damage_meter_UI()
imgui.tree_pop();
end
]]
if imgui.tree_node(language.current_language.customization_menu.myself) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.myself.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.hunter_rank_label, cached_config.myself.hunter_rank_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.myself.cart_count_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.myself.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.myself.damage_value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.myself.damage_percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.myself.damage_bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.other_players) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.other_players.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.hunter_rank_label, cached_config.other_players.hunter_rank_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.other_players.cart_count_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.other_players.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.other_players.damage_value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.other_players.damage_percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.other_players.damage_bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.servants) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.servants.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.servants.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.servants.damage_value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.servants.damage_percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.servants.damage_bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.my_otomos) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.my_otomos.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.level_label, cached_config.my_otomos.hunter_rank_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.my_otomos.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.my_otomos.damage_value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.my_otomos.damage_percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.my_otomos.damage_bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.other_player_otomos) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.other_player_otomos.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.level_label, cached_config.other_player_otomos.hunter_rank_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.other_player_otomos.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.other_player_otomos.damage_value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.other_player_otomos.damage_percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.other_player_otomos.damage_bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.servant_otomos) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.servant_otomos.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.level_label, cached_config.servant_otomos.hunter_rank_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.servant_otomos.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.servant_otomos.damage_value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.servant_otomos.damage_percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.servant_otomos.damage_bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.total) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.total.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.total.cart_count_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.total.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.total.damage_value_label);
config_changed = config_changed or changed;
imgui.tree_pop();
end
--[[
changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.cart_count_label);
config_changed = config_changed or changed;
@@ -1956,6 +2222,37 @@ function customization_menu.draw_damage_meter_UI()
changed = bar_customization.draw(language.current_language.customization_menu.highlighted_damage_bar, cached_config.highlighted_damage_bar);
config_changed = config_changed or changed;
--]]
if config_changed then
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
players.display_list = {};
players.update_player_list(is_on_quest);
non_players.update_servant_list();
non_players.update_otomo_list(is_on_quest, quest_status.is_online);
end
if damage_display_changed then
for _, _player in pairs(players.list) do
players.update_display(_player);
end
for _, servant in pairs(non_players.servant_list) do
players.update_display(servant);
end
for _, otomo in pairs(non_players.otomo_list) do
players.update_display(otomo);
end
players.update_display(players.total);
players.update_dps(true);
end
if config_changed then
players.sort_players();
end
imgui.tree_pop();
end
@@ -2043,7 +2340,7 @@ function customization_menu.init_module()
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
players = require("MHR_Overlay.Damage_Meter.players");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
@@ -2051,6 +2348,7 @@ function customization_menu.init_module()
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");

View File

@@ -128,6 +128,7 @@
"hide_myself": "Hide Myself",
"hide_other_players": "Hide Other Players",
"hide_player_if_player_damage_is_zero": "Hide Player if Player Damage is 0",
"hide_servants": "Hide Followers",
"hide_total_damage": "Hide Total Damage",
"hide_total_if_total_damage_is_zero": "Hide Total if Total Damage is 0",
"hide_undamaged_parts": "Hide Undamaged Parts",
@@ -158,6 +159,8 @@
"large_monster_static_UI": "Large Monster Static UI",
"large_monsters": "Large Monsters",
"last": "Last",
"level": "Level",
"level_label": "Level Label",
"loading_quest": "Loading Quest",
"loss_health": "Sever Health",
"loss_health_percentage": "Sever Health Percentage",
@@ -180,7 +183,10 @@
"monster_name": "Monster Name",
"monster_name_label": "Monster Name Label",
"my_damage_bar_location": "My Damage Bar Location",
"my_otomos": "My Buddies",
"myself": "Myself",
"name": "Name",
"name_label": "Name Label",
"none": "None",
"normal": "Normal",
"offset": "Offset",
@@ -188,6 +194,7 @@
"opacity_falloff": "Opacity Falloff",
"orientation": "Orientation",
"other_damage": "Other Damage",
"other_player_otomos": "Other Player Buddies",
"other_players": "Other Players",
"otomo_damage": "Buddy Damage",
"outline": "Outline",
@@ -219,12 +226,14 @@
"renderer": "Renderer",
"reversed_order": "Reversed Order",
"reward_screen": "Reward Screen",
"servant_otomos": "Servant Buddies",
"servants": "Followers",
"settings": "Settings",
"severe_filter": "Severe",
"shadow": "Shadow",
"show_followers_separately": "Show Followers separately",
"show_my_otomos_separately": "Show my Buddies separately",
"show_other_otomos_separately": "Show other Buddies separately",
"show_my_otomos_separately": "Show My Buddies separately",
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
"show_servant_otomos_separately": "Show Follower Buddies separately",
"size": "Size",
"small_monster_UI": "Small Monster UI",
"small_monsters": "Small Monsters",
@@ -250,6 +259,7 @@
"top_dps": "Top DPS",
"top_left": "Top-Left",
"top_right": "Top-Right",
"total": "Total",
"total_buildup": "Total Buildup",
"total_buildup_label": "Total Buildup Label",
"total_buildup_value_label": "Total Buildup Value Label",

View File

@@ -128,6 +128,7 @@
"hide_myself": "自分自身の表示を隠す",
"hide_other_players": "ほかのプレイヤーの表示を隠す",
"hide_player_if_player_damage_is_zero": "プレイヤーのダメージが0の場合、プレイヤーの表示を隠す",
"hide_servants": "Hide Followers",
"hide_total_damage": "合計ダメージの表示を隠す",
"hide_total_if_total_damage_is_zero": "合計ダメージが0の場合、合計の表示を隠す",
"hide_undamaged_parts": "攻撃していない部位の表示を隠す",
@@ -158,6 +159,8 @@
"large_monster_static_UI": "大型モンスターのスタティック表示UI",
"large_monsters": "大型モンスター",
"last": "最後",
"level": "Level",
"level_label": "Level Label",
"loading_quest": "Loading Quest",
"loss_health": "尻尾切断までの体力",
"loss_health_percentage": "尻尾切断までの体力()",
@@ -180,7 +183,10 @@
"monster_name": "モンスター名",
"monster_name_label": "モンスター名ラベル",
"my_damage_bar_location": "自身のダメージバーの場所",
"my_otomos": "My Buddies",
"myself": "Myself",
"name": "Name",
"name_label": "Name Label",
"none": "設定なし",
"normal": "標準",
"offset": "基準点からの位置",
@@ -188,6 +194,8 @@
"opacity_falloff": "透明度を上げる",
"orientation": "並べ方",
"other_damage": "その他のダメージ",
"other_otomos": "Other Buddies",
"other_player_otomos": "Other Player Buddies",
"other_players": "他のプレイヤー",
"otomo_damage": "オトモのダメージ",
"outline": "Outline",
@@ -219,12 +227,18 @@
"renderer": "Renderer",
"reversed_order": "逆順",
"reward_screen": "Reward Screen",
"servant_otomos": "Servant Buddies",
"servants": "Followers",
"settings": "設定",
"severe_filter": "Severe",
"shadow": "影",
"show_followers_separately": "Show Followers separately",
"show_my_otomos_separately": "Show my Buddies separately",
"show_other_otomos_separately": "Show other Buddies separately",
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
"show_servant_otomos_separately": "Show Follower Buddies separately",
"show_servant_separately": "Show Followers separately",
"show_servants_separately": "Show Followers separately",
"size": "サイズ",
"small_monster_UI": "小型モンスターUI",
"small_monsters": "小型モンスター",
@@ -250,6 +264,7 @@
"top_dps": "最高DPS",
"top_left": "左上",
"top_right": "右上",
"total": "Total",
"total_buildup": "蓄積合計",
"total_buildup_label": "合計蓄積ラベル",
"total_buildup_value_label": "合計蓄積値ラベル",

View File

@@ -128,6 +128,7 @@
"hide_myself": "내 정보 숨김",
"hide_other_players": "다른 헌터 정보 숨김",
"hide_player_if_player_damage_is_zero": "헌터 대미지가 0이면 헌터 숨김",
"hide_servants": "Hide Followers",
"hide_total_damage": "모든 대미지 숨김",
"hide_total_if_total_damage_is_zero": "총 대미지가 0이면 모두 숨김이 높은",
"hide_undamaged_parts": "피해를 입히지 않은 부위 숨김",
@@ -158,6 +159,8 @@
"large_monster_static_UI": "대형 몬스터 고정 UI",
"large_monsters": "대형 몬스터",
"last": "마지막",
"level": "Level",
"level_label": "Level Label",
"loading_quest": "Loading Quest",
"loss_health": "절단 수치",
"loss_health_percentage": "절단 수치 비율",
@@ -180,7 +183,10 @@
"monster_name": "몬스터명",
"monster_name_label": "몬스터명 정보",
"my_damage_bar_location": "내 대미지 바 위치",
"my_otomos": "My Buddies",
"myself": "Myself",
"name": "Name",
"name_label": "Name Label",
"none": "없음",
"normal": "보통",
"offset": "거리",
@@ -188,6 +194,8 @@
"opacity_falloff": "투명도 감소",
"orientation": "방향",
"other_damage": "기타 대미지",
"other_otomos": "Other Buddies",
"other_player_otomos": "Other Player Buddies",
"other_players": "다른 헌터",
"otomo_damage": "동반자 대미지",
"outline": "외곽선",
@@ -219,12 +227,18 @@
"renderer": "Renderer",
"reversed_order": "역순",
"reward_screen": "Reward Screen",
"servant_otomos": "Servant Buddies",
"servants": "Followers",
"settings": "설정",
"severe_filter": "절단",
"shadow": "그림자",
"show_followers_separately": "Show Followers separately",
"show_my_otomos_separately": "Show my Buddies separately",
"show_other_otomos_separately": "Show other Buddies separately",
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
"show_servant_otomos_separately": "Show Follower Buddies separately",
"show_servant_separately": "Show Followers separately",
"show_servants_separately": "Show Followers separately",
"size": "크기",
"small_monster_UI": "소형 몬스터 UI",
"small_monsters": "소형 몬스터",
@@ -250,6 +264,7 @@
"top_dps": "최고 DPS",
"top_left": "좌상단",
"top_right": "우상단",
"total": "Total",
"total_buildup": "총 누적치",
"total_buildup_label": "총 누적치 정보",
"total_buildup_value_label": "총 누적치 값 정보",

View File

@@ -128,6 +128,7 @@
"hide_myself": "Скрыть себя",
"hide_other_players": "Скрыть остальных игроков",
"hide_player_if_player_damage_is_zero": "Скрыть игрока, если его урон равен 0",
"hide_servants": "Hide Followers",
"hide_total_damage": "Скрыть общий урон",
"hide_total_if_total_damage_is_zero": "Скрыть общий урон, если он равен 0",
"hide_undamaged_parts": "Скрыть неповреждённые части тела",
@@ -158,6 +159,8 @@
"large_monster_static_UI": "Статический интерфейс больших монстров",
"large_monsters": "Большие монстры",
"last": "Последний",
"level": "Level",
"level_label": "Level Label",
"loading_quest": "Загрузка квеста",
"loss_health": "Отсечение части",
"loss_health_percentage": "Отсечение части в процентах",
@@ -180,7 +183,10 @@
"monster_name": "Имя монстра",
"monster_name_label": "Метка имени монстра",
"my_damage_bar_location": "Позиция моей шкалы урона",
"my_otomos": "My Buddies",
"myself": "Myself",
"name": "Name",
"name_label": "Name Label",
"none": "Нет",
"normal": "Обычный",
"offset": "Сдвиг",
@@ -188,6 +194,8 @@
"opacity_falloff": "Увеличение прозрачности от расстояния",
"orientation": "Ориентация",
"other_damage": "Другой урон",
"other_otomos": "Other Buddies",
"other_player_otomos": "Other Player Buddies",
"other_players": "Другие игроки",
"otomo_damage": "Урон от спутников",
"outline": "Обводка",
@@ -219,12 +227,18 @@
"renderer": "Renderer",
"reversed_order": "Обратный порядок",
"reward_screen": "Экран наград",
"servant_otomos": "Servant Buddies",
"servants": "Followers",
"settings": "Настройки",
"severe_filter": "Отсечение",
"shadow": "Тень",
"show_followers_separately": "Показывать последователей отдельно",
"show_my_otomos_separately": "Показывать моих спутников отдельно",
"show_other_otomos_separately": "Показывать спутников других игроков отдельно",
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
"show_servant_otomos_separately": "Show Follower Buddies separately",
"show_servant_separately": "Show Followers separately",
"show_servants_separately": "Show Followers separately",
"size": "Размер",
"small_monster_UI": "Интерфейс малых монстров",
"small_monsters": "Малые монстры",
@@ -250,6 +264,7 @@
"top_dps": "Наибольший урон в секунду",
"top_left": "Левый верхний угол",
"top_right": "Правый верхний угол",
"total": "Total",
"total_buildup": "Общее накопление",
"total_buildup_label": "Метка общего накопления",
"total_buildup_value_label": "Метка значения общего накопления",

View File

@@ -128,6 +128,7 @@
"hide_myself": "Hide Myself",
"hide_other_players": "Hide Other Players",
"hide_player_if_player_damage_is_zero": "当玩家伤害为0时隐藏该玩家",
"hide_servants": "Hide Followers",
"hide_total_damage": "Hide Total Damage",
"hide_total_if_total_damage_is_zero": "当总伤害为0时隐藏总伤害",
"hide_undamaged_parts": "隐藏没有受到伤害的部位",
@@ -158,6 +159,8 @@
"large_monster_static_UI": "大型怪物固定UI",
"large_monsters": "大型怪物群",
"last": "最后",
"level": "Level",
"level_label": "Level Label",
"loading_quest": "Loading Quest",
"loss_health": "Sever Health",
"loss_health_percentage": "Sever Health Percentage",
@@ -180,7 +183,10 @@
"monster_name": "怪物名",
"monster_name_label": "怪物名标签",
"my_damage_bar_location": "我的伤害条位置",
"my_otomos": "My Buddies",
"myself": "Myself",
"name": "Name",
"name_label": "Name Label",
"none": "空",
"normal": "正常",
"offset": "偏移",
@@ -188,6 +194,8 @@
"opacity_falloff": "透明度增加",
"orientation": "方向",
"other_damage": "Other Damage",
"other_otomos": "Other Buddies",
"other_player_otomos": "Other Player Buddies",
"other_players": "其他玩家",
"otomo_damage": "随从伤害",
"outline": "Outline",
@@ -219,12 +227,18 @@
"renderer": "Renderer",
"reversed_order": "逆向排序",
"reward_screen": "Reward Screen",
"servant_otomos": "Servant Buddies",
"servants": "Followers",
"settings": "设定",
"severe_filter": "Severe",
"shadow": "阴影",
"show_followers_separately": "Show Followers separately",
"show_my_otomos_separately": "Show my Buddies separately",
"show_other_otomos_separately": "Show other Buddies separately",
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
"show_servant_otomos_separately": "Show Follower Buddies separately",
"show_servant_separately": "Show Followers separately",
"show_servants_separately": "Show Followers separately",
"size": "大小",
"small_monster_UI": "小型怪物UI",
"small_monsters": "小型怪物群",
@@ -250,6 +264,7 @@
"top_dps": "最高DPS",
"top_left": "左上",
"top_right": "右上",
"total": "Total",
"total_buildup": "总积累值",
"total_buildup_label": "总积累值标签",
"total_buildup_value_label": "总积累值标签",

View File

@@ -128,6 +128,7 @@
"hide_myself": "隱藏自己",
"hide_other_players": "隱藏其他玩家",
"hide_player_if_player_damage_is_zero": "當玩家傷害為0時,隱藏玩家傷害",
"hide_servants": "Hide Followers",
"hide_total_damage": "隱藏總傷害",
"hide_total_if_total_damage_is_zero": "當總傷害為0時,隱藏總傷害",
"hide_undamaged_parts": "隱藏沒受到傷害的部位",
@@ -158,6 +159,8 @@
"large_monster_static_UI": "大型魔物固定 UI",
"large_monsters": "大型魔物群",
"last": "最後",
"level": "Level",
"level_label": "Level Label",
"loading_quest": "Loading Quest",
"loss_health": "Sever Health",
"loss_health_percentage": "Sever Health Percentage",
@@ -180,7 +183,10 @@
"monster_name": "魔物名稱",
"monster_name_label": "魔物名稱",
"my_damage_bar_location": "我的傷害條",
"my_otomos": "My Buddies",
"myself": "Myself",
"name": "Name",
"name_label": "Name Label",
"none": "空",
"normal": "正常",
"offset": "位置",
@@ -188,6 +194,8 @@
"opacity_falloff": "透明度提高",
"orientation": "對齊方式",
"other_damage": "其他傷害",
"other_otomos": "Other Buddies",
"other_player_otomos": "Other Player Buddies",
"other_players": "其他玩家",
"otomo_damage": "隨從傷害",
"outline": "描邊",
@@ -219,12 +227,18 @@
"renderer": "Renderer",
"reversed_order": "反向排序",
"reward_screen": "Reward Screen",
"servant_otomos": "Servant Buddies",
"servants": "Followers",
"settings": "設定",
"severe_filter": "Severe",
"shadow": "陰影",
"show_followers_separately": "Show Followers separately",
"show_my_otomos_separately": "Show my Buddies separately",
"show_other_otomos_separately": "Show other Buddies separately",
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
"show_servant_otomos_separately": "Show Follower Buddies separately",
"show_servant_separately": "Show Followers separately",
"show_servants_separately": "Show Followers separately",
"size": "大小",
"small_monster_UI": "小型魔物 UI",
"small_monsters": "小型魔物群",
@@ -250,6 +264,7 @@
"top_dps": "最高 DPS",
"top_left": "左上",
"top_right": "右上",
"total": "Total",
"total_buildup": "總累積值",
"total_buildup_label": "總累積值文字",
"total_buildup_value_label": "總累積值數值文字",