21 Commits
v2.4.2 ... v2.5

Author SHA1 Message Date
GreenComfyTea
cd1d90b66b Map Primordial Malzeno part names 2023-06-08 09:52:38 +03:00
GreenComfyTea
788152aecd Rename mystery core to anomaly core 2023-06-07 19:44:41 +03:00
GreenComfyTea
e51185892a Change Anomaly Core break hook 2023-06-07 19:44:01 +03:00
GreenComfyTea
6862331ca9 Rename damage types 2023-06-06 11:50:29 +03:00
GreenComfyTea
59f11c4933 Add Anomaly Core Break Damage to Total Damage 2023-06-05 19:36:55 +03:00
GreenComfyTea
8bcd5e0c4a Update ru-ru.json 2023-05-28 17:40:27 +03:00
GreenComfyTea
c56976b97f Add Right Shift Alignment 2023-05-28 17:40:10 +03:00
GreenComfyTea
5af7f53962 Bump version to v2.5 2023-05-28 13:54:08 +03:00
GreenComfyTea
8e77df6fed More caching 2023-05-28 13:53:34 +03:00
GreenComfyTea
d68aacc5bf Cache methods and fields 2023-05-28 13:26:13 +03:00
GreenComfyTea
4f34f76ad7 Add Anomaly Core Health Bars to Parts UI 2023-05-28 12:48:46 +03:00
GreenComfyTea
4da0e1f0c8 Update README.md 2023-05-27 11:33:02 +03:00
GreenComfyTea
7ad40bbb89 Add Bar Fill Direction 2023-05-26 13:18:46 +03:00
GreenComfyTea
e2354eedcc Move combo types into their respective UI elements 2023-05-26 13:07:40 +03:00
GreenComfyTea
20dfde17d4 Fix part names not changing localization 2023-05-26 12:15:19 +03:00
GreenComfyTea
72ca959581 Formatting 2023-05-25 12:32:46 +03:00
GreenComfyTea
cd2aa12d3c Add Proper Unicode Glyph Ranges for Each Language 2023-05-25 12:18:34 +03:00
GreenComfyTea
865512f8d6 Fix Chaotic Gore Magala Wingclaws 2023-04-25 17:02:43 +03:00
GreenComfyTea
ecd150eb4d Make debug.lua a separate script 2023-04-21 13:27:34 +03:00
GreenComfyTea
585860666f Merge branch 'main' of https://github.com/GreenComfyTea/MHR-Overlay 2023-04-21 13:16:14 +03:00
GreenComfyTea
e6556e8d9b Check for debug.lua presence before requiring 2023-04-21 13:16:13 +03:00
29 changed files with 3904 additions and 1131 deletions

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@@ -15,13 +15,18 @@ Exposes in-game data about monsters, creatures, players and damage. Draws a high
* **[Troubleshooting](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Troubleshooting)** * **[Troubleshooting](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Troubleshooting)**
# Requirements # Requirements
1. [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) (v1.3.8 or above); 1. [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) (v1.503 or above);
2. [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) (v0.4.0 or above). 2. [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) (v0.4.0 or above).
# How to install: # How to install:
1. Install [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26); 1. Install [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26);
2. (Windows only) Install [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134); 2. Install [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134);
>**:pushpin: NOTE:** Skip this step if you are using Steam Deck/Proton/Wine/Linux. REFramework Direct2D **must not** be installed for the mod to work. >**:pushpin: Windows:** Works normally.
>**:pushpin: Linux:** Latest Experimental Proton seems to have it working normally as well (https://github.com/cursey/reframework-d2d/issues/5).
>**:pushpin: Steam Deck:** I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information ([REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26?tab=description), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134), [MHR Overlay](https://www.nexusmods.com/monsterhunterrise/mods/50)).
3. Download the mod: 3. Download the mod:
* Official release can be downloaded from [Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50); * Official release can be downloaded from [Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50);
* Nightly builds are available in [this repo](https://github.com/GreenComfyTea/MHR-Overlay) and can contain broken functionality, debugging info on screen, bugs and might require the latest [nightly build](https://github.com/praydog/REFramework-nightly/releases) of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Use with caution! * Nightly builds are available in [this repo](https://github.com/GreenComfyTea/MHR-Overlay) and can contain broken functionality, debugging info on screen, bugs and might require the latest [nightly build](https://github.com/praydog/REFramework-nightly/releases) of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Use with caution!

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@@ -30,8 +30,6 @@ local os = os;
local ValueType = ValueType; local ValueType = ValueType;
local package = package; local package = package;
local debug = require("MHR_Overlay.Misc.debug");
local keyboard = require("MHR_Overlay.Game_Handler.keyboard"); local keyboard = require("MHR_Overlay.Game_Handler.keyboard");
local quest_status = require("MHR_Overlay.Game_Handler.quest_status"); local quest_status = require("MHR_Overlay.Game_Handler.quest_status");
local screen = require("MHR_Overlay.Game_Handler.screen"); local screen = require("MHR_Overlay.Game_Handler.screen");
@@ -88,15 +86,10 @@ local body_parts_customization = require("MHR_Overlay.UI.Customizations.body_par
local ailments_customization = require("MHR_Overlay.UI.Customizations.ailments_customization"); local ailments_customization = require("MHR_Overlay.UI.Customizations.ailments_customization");
local ailment_buildups_customization = require("MHR_Overlay.UI.Customizations.ailment_buildups_customization"); local ailment_buildups_customization = require("MHR_Overlay.UI.Customizations.ailment_buildups_customization");
local module_visibility_customization = require("MHR_Overlay.UI.Customizations.module_visibility_customization"); local module_visibility_customization = require("MHR_Overlay.UI.Customizations.module_visibility_customization");
local large_monster_UI_customization = require("MHR_Overlay.UI.Customizations.large_monster_UI_customization"); local large_monster_UI_customization = require("MHR_Overlay.UI.Customizations.large_monster_UI_customization");
local drawing = require("MHR_Overlay.UI.drawing"); local drawing = require("MHR_Overlay.UI.drawing");
if debug ~= nil and debug.enabled then
xy = "";
end
------------------------INIT MODULES------------------------- ------------------------INIT MODULES-------------------------
-- #region -- #region
screen.init_module(); screen.init_module();
@@ -135,7 +128,6 @@ small_monster.init_module();
ailment_hook.init_module(); ailment_hook.init_module();
ailment_buildup.init_module(); ailment_buildup.init_module();
customization_menu.init_module();
label_customization.init_module(); label_customization.init_module();
bar_customization.init_module(); bar_customization.init_module();
line_customization.init_module(); line_customization.init_module();
@@ -150,6 +142,7 @@ body_parts_customization.init_module();
ailments_customization.init_module(); ailments_customization.init_module();
ailment_buildups_customization.init_module(); ailment_buildups_customization.init_module();
module_visibility_customization.init_module(); module_visibility_customization.init_module();
customization_menu.init_module();
drawing.init_module(); drawing.init_module();
@@ -289,7 +282,7 @@ local function main_loop()
draw_modules(config.current_config.global_settings.module_visibility.reward_screen, "Reward Screen"); draw_modules(config.current_config.global_settings.module_visibility.reward_screen, "Reward Screen");
elseif quest_status.flow_state == quest_status.flow_states.SUMMARY_SCREEN then elseif quest_status.flow_state == quest_status.flow_states.SUMMARY_SCREEN then
draw_modules(config.current_config.global_settings.module_visibility.summary_screen, "Summary Screen"); draw_modules(config.current_config.global_settings.module_visibility.summary_screen, "Summary Screen");
end end
end end
-- #endregion -- #endregion
@@ -337,33 +330,6 @@ end);
-- #endregion -- #endregion
----------------------------D2D------------------------------ ----------------------------D2D------------------------------
if debug ~= nil and debug.enabled then
if d2d ~= nil then
d2d.register(function()
end, function()
if not config.current_config.global_settings.renderer.use_d2d_if_available then
return;
end
if xy ~= "" then
d2d.text(drawing.font, "xy:\n" .. tostring(xy), 256, 71, 0xFF000000);
d2d.text(drawing.font, "xy:\n" .. tostring(xy), 255, 70, 0xFFFFFFFF);
end
end);
end
re.on_frame(function()
if d2d ~= nil and config.current_config.global_settings.renderer.use_d2d_if_available then
return;
end
if xy ~= "" then
draw.text("xy:\n" .. tostring(xy), 256, 31, 0xFF000000);
draw.text("xy:\n" .. tostring(xy), 255, 30, 0xFFFFFFFF);
end
end);
end
if imgui.begin_table == nil then if imgui.begin_table == nil then
re.msg(language.current_language.customization_menu.reframework_outdated); re.msg(language.current_language.customization_menu.reframework_outdated);
end end

View File

@@ -50,6 +50,7 @@ local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBos
local check_die_method = enemy_character_base_type_def:get_method("checkDie"); local check_die_method = enemy_character_base_type_def:get_method("checkDie");
local stock_direct_marionette_finish_shoot_hit_parts_damage_method = enemy_character_base_type_def:get_method("stockDirectMarionetteFinishShootHitPartsDamage"); local stock_direct_marionette_finish_shoot_hit_parts_damage_method = enemy_character_base_type_def:get_method("stockDirectMarionetteFinishShootHitPartsDamage");
local get_mystery_core_break_damage_rate_method = enemy_character_base_type_def:get_method("getMysteryCoreBreakDamageRate");
local enemy_calc_damage_info_type_def = sdk.find_type_definition("snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide"); local enemy_calc_damage_info_type_def = sdk.find_type_definition("snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide");
local get_attacker_id_method = enemy_calc_damage_info_type_def:get_method("get_AttackerID"); local get_attacker_id_method = enemy_calc_damage_info_type_def:get_method("get_AttackerID");
@@ -69,8 +70,6 @@ local get_condition_type2_method = enemy_calc_damage_info_type_def:get_method("g
local get_condition_damage3_method = enemy_calc_damage_info_type_def:get_method("get_ConditionDamage3"); local get_condition_damage3_method = enemy_calc_damage_info_type_def:get_method("get_ConditionDamage3");
local get_condition_type3_method = enemy_calc_damage_info_type_def:get_method("get_ConditionDamageType3"); local get_condition_type3_method = enemy_calc_damage_info_type_def:get_method("get_ConditionDamageType3");
local stock_mystery_core_break_damage_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase.stockMysteryCoreBreakDamage");
local quest_manager_type_def = sdk.find_type_definition("snow.QuestManager"); local quest_manager_type_def = sdk.find_type_definition("snow.QuestManager");
local quest_forfeit_method = quest_manager_type_def:get_method("questForfeit"); local quest_forfeit_method = quest_manager_type_def:get_method("questForfeit");
@@ -79,24 +78,27 @@ local packet_quest_forfeit_type_def = sdk.find_type_definition("snow.QuestManage
local dead_player_id_field = packet_quest_forfeit_type_def:get_field("_DeadPlIndex"); local dead_player_id_field = packet_quest_forfeit_type_def:get_field("_DeadPlIndex");
local is_from_host_field = packet_quest_forfeit_type_def:get_field("_IsFromQuestHostPacket"); local is_from_host_field = packet_quest_forfeit_type_def:get_field("_IsFromQuestHostPacket");
local enemy_mystery_core_parts_type_def = sdk.find_type_definition("snow.enemy.EnemyMysteryCoreParts");
local on_break_method = enemy_mystery_core_parts_type_def:get_method("onBreak");
function this.get_damage_source_type(damage_source_type_id, is_marionette_attack) function this.get_damage_source_type(damage_source_type_id, is_marionette_attack)
if is_marionette_attack then if is_marionette_attack then
return "wyvern riding"; return players.damage_types.wyvern_riding;
elseif damage_source_type_id == 0 or damage_source_type_id == 7 or damage_source_type_id == 11 or damage_source_type_id == 13 then elseif damage_source_type_id == 0 or damage_source_type_id == 7 or damage_source_type_id == 11 or damage_source_type_id == 13 then
return "player"; return players.damage_types.player;
elseif damage_source_type_id == 1 or damage_source_type_id == 8 then elseif damage_source_type_id == 1 or damage_source_type_id == 8 then
return "bomb"; return players.damage_types.bombs;
elseif damage_source_type_id == 9 then elseif damage_source_type_id == 9 then
return "kunai"; return players.damage_types.kunai;
elseif damage_source_type_id >= 14 and damage_source_type_id <= 20 then elseif damage_source_type_id >= 14 and damage_source_type_id <= 20 then
return "installation"; return players.damage_types.installations;
elseif damage_source_type_id >= 21 and damage_source_type_id <= 23 then elseif damage_source_type_id >= 21 and damage_source_type_id <= 23 then
return "otomo"; return players.damage_types.otomo;
elseif damage_source_type_id >= 25 and damage_source_type_id <= 32 then elseif damage_source_type_id >= 25 and damage_source_type_id <= 32 then
return "endemic life"; return players.damage_types.endemic_life;
end end
return "other"; return players.damage_types.other;
end end
-- snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide -- snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide
@@ -226,12 +228,35 @@ function this.update_damage(enemy, enemy_calc_damage_info)
players.update_damage(players.total, damage_source_type, is_large_monster, damage_object); players.update_damage(players.total, damage_source_type, is_large_monster, damage_object);
players.update_damage(player, damage_source_type, is_large_monster, damage_object); players.update_damage(player, damage_source_type, is_large_monster, damage_object);
--[[xy = string.format(
PhysicalPartsVitalDamage(): %s
PhysicalPartsBreakVitalDamage(): %s
PhysicalPartsLossVitalDamage(): %s
PhysicalMultiPartsVitalDamage(): %s
ElementPartsVitalDamage(): %s
ElementPartsBreakVitalDamage(): %s
ElementPartsLossVitalDamage(): %s
ElementMultiPartsVitalDamage(): %s
IsBreakPartsDamage(): %s
,
tostring(enemy_calc_damage_info:get_PhysicalPartsVitalDamage()),
tostring(enemy_calc_damage_info:get_PhysicalPartsBreakVitalDamage()),
tostring(enemy_calc_damage_info:get_PhysicalPartsLossVitalDamage()),
tostring(enemy_calc_damage_info:get_PhysicalMultiPartsVitalDamage()),
tostring(enemy_calc_damage_info:get_ElementPartsVitalDamage()),
tostring(enemy_calc_damage_info:get_ElementPartsBreakVitalDamage()),
tostring(enemy_calc_damage_info:get_ElementPartsLossVitalDamage()),
tostring(enemy_calc_damage_info:get_ElementMultiPartsVitalDamage()),
tostring(enemy_calc_damage_info:get_IsBreakPartsDamage())
);]]
end end
--function damage_hook.on_mystery_core_break(enemy)
--end
function this.cart(dead_player_id, flag_cat_skill_insurance) function this.cart(dead_player_id, flag_cat_skill_insurance)
-- flag_cat_skill_insurance = 0 -- flag_cat_skill_insurance = 0
-- flag_cat_skill_insurance = 1 -- flag_cat_skill_insurance = 1
@@ -309,6 +334,45 @@ function this.on_stock_direct_marionette_finish_shoot_hit_parts_damage(enemy, da
players.update_damage(player, damage_source_type, true, large_monster_damage_object); players.update_damage(player, damage_source_type, true, large_monster_damage_object);
end end
function this.on_anomaly_core_break(anomaly_core_part)
local anomaly_monster = nil;
for enemy, monster in pairs(large_monster.list) do
if monster.is_anomaly then
for part_id, part in pairs(monster.parts) do
if part.anomaly_core_ref == anomaly_core_part then
anomaly_monster = monster;
break;
end
end
if anomaly_monster ~= nil then
break;
end
end
end
if anomaly_monster == nil then
return;
end
local anomaly_core_break_damage_rate = get_mystery_core_break_damage_rate_method:call(anomaly_monster.enemy);
if anomaly_core_break_damage_rate == nil then
return;
end
local anomaly_core_break_damage = utils.math.round(anomaly_core_break_damage_rate * anomaly_monster.max_health);
local damage_object = {};
damage_object.total_damage = anomaly_core_break_damage;
damage_object.physical_damage = 0;
damage_object.elemental_damage = 0;
damage_object.ailment_damage = anomaly_core_break_damage;
players.update_damage(players.total, players.damage_types.anomaly_core, true, damage_object);
end
function this.init_module() function this.init_module()
quest_status = require("MHR_Overlay.Game_Handler.quest_status"); quest_status = require("MHR_Overlay.Game_Handler.quest_status");
players = require("MHR_Overlay.Damage_Meter.players"); players = require("MHR_Overlay.Damage_Meter.players");
@@ -344,11 +408,15 @@ function this.init_module()
return retval; return retval;
end); end);
--sdk.hook(stock_mystery_core_break_damage_type_def, function(args) sdk.hook(on_break_method, function(args)
-- pcall(damage_hook.on_mystery_core_break, sdk.to_managed_object(args[2])); -- break core group is same as hit group?
--end, function(retval) -- break core group is part id which exploded
-- return retval; local anomaly_core_part = sdk.to_managed_object(args[2]);
--end);
this.on_anomaly_core_break(anomaly_core_part);
end, function(retval)
return retval;
end);
end end
return this; return this;

View File

@@ -9,6 +9,7 @@ local quest_status;
local drawing; local drawing;
local language; local language;
local non_players; local non_players;
local utils;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -51,6 +52,22 @@ this.display_list = {};
this.highlighted_damage_UI = nil; this.highlighted_damage_UI = nil;
this.damage_types = {
["player"] = "player",
["bombs"] = "bombs",
["kunai"] = "kunai",
["installations"] = "installations",
["otomo"] = "otomo",
["wyvern_riding"] = "wyvern_riding",
["poison"] = "poison",
["otomo_poison"] = "otomo_poison",
["blast"] = "blast",
["otomo_blast"] = "otomo_blast",
["endemic_life"] = "endemic_life",
["anomaly_core"] = "anomaly_core",
["other"] = "other"
};
this.types = { this.types = {
["myself"] = 0, ["myself"] = 0,
["other_player"] = 1, ["other_player"] = 1,
@@ -60,8 +77,7 @@ this.types = {
["servant_otomo"] = 16, ["servant_otomo"] = 16,
["total"] = 32, ["total"] = 32,
["highlight"] = 64 ["highlight"] = 64
};
}
function this.new(id, name, master_rank, hunter_rank, type) function this.new(id, name, master_rank, hunter_rank, type)
local player = {}; local player = {};
@@ -78,7 +94,7 @@ function this.new(id, name, master_rank, hunter_rank, type)
player.first_hit_time = -1; player.first_hit_time = -1;
player.dps = 0; player.dps = 0;
player.small_monsters = this.init_damage_sources() player.small_monsters = this.init_damage_sources();
player.large_monsters = this.init_damage_sources(); player.large_monsters = this.init_damage_sources();
player.display = {}; player.display = {};
@@ -98,78 +114,15 @@ end
function this.init_damage_sources() function this.init_damage_sources()
local monster_type = {}; local monster_type = {};
monster_type.total_damage = 0; for damage_type_name, _ in pairs(this.damage_types) do
monster_type.physical_damage = 0; monster_type[damage_type_name] = {
monster_type.elemental_damage = 0; total_damage = 0,
monster_type.ailment_damage = 0; physical_damage = 0,
elemental_damage = 0,
monster_type.bombs = {}; ailment_damage = 0
monster_type.bombs.total_damage = 0; };
monster_type.bombs.physical_damage = 0; end
monster_type.bombs.elemental_damage = 0;
monster_type.bombs.ailment_damage = 0;
monster_type.kunai = {};
monster_type.kunai.total_damage = 0;
monster_type.kunai.physical_damage = 0;
monster_type.kunai.elemental_damage = 0;
monster_type.kunai.ailment_damage = 0;
monster_type.installations = {};
monster_type.installations.total_damage = 0;
monster_type.installations.physical_damage = 0;
monster_type.installations.elemental_damage = 0;
monster_type.installations.ailment_damage = 0;
monster_type.otomo = {};
monster_type.otomo.total_damage = 0;
monster_type.otomo.physical_damage = 0;
monster_type.otomo.elemental_damage = 0;
monster_type.otomo.ailment_damage = 0;
monster_type.wyvern_riding = {};
monster_type.wyvern_riding.total_damage = 0;
monster_type.wyvern_riding.physical_damage = 0;
monster_type.wyvern_riding.elemental_damage = 0;
monster_type.wyvern_riding.ailment_damage = 0;
monster_type.poison = {};
monster_type.poison.total_damage = 0;
monster_type.poison.physical_damage = 0;
monster_type.poison.elemental_damage = 0;
monster_type.poison.ailment_damage = 0;
monster_type.otomo_poison = {};
monster_type.otomo_poison.total_damage = 0;
monster_type.otomo_poison.physical_damage = 0;
monster_type.otomo_poison.elemental_damage = 0;
monster_type.otomo_poison.ailment_damage = 0;
monster_type.blast = {};
monster_type.blast.total_damage = 0;
monster_type.blast.physical_damage = 0;
monster_type.blast.elemental_damage = 0;
monster_type.blast.ailment_damage = 0;
monster_type.otomo_blast = {};
monster_type.otomo_blast.total_damage = 0;
monster_type.otomo_blast.physical_damage = 0;
monster_type.otomo_blast.elemental_damage = 0;
monster_type.otomo_blast.ailment_damage = 0;
monster_type.endemic_life = {};
monster_type.endemic_life.total_damage = 0;
monster_type.endemic_life.physical_damage = 0;
monster_type.endemic_life.elemental_damage = 0;
monster_type.endemic_life.ailment_damage = 0;
monster_type.other = {};
monster_type.other.total_damage = 0;
monster_type.other.physical_damage = 0;
monster_type.other.elemental_damage = 0;
monster_type.other.ailment_damage = 0;
return monster_type; return monster_type;
end end
@@ -191,37 +144,10 @@ function this.update_damage(player, damage_source_type, is_large_monster, damage
player.first_hit_time = time.total_elapsed_script_seconds; player.first_hit_time = time.total_elapsed_script_seconds;
end end
local player_monster_type = player.small_monsters;
if is_large_monster then if is_large_monster then
player_monster_type = player.large_monsters; this.merge_damage(player.large_monsters[damage_source_type], damage_object);
end
if damage_source_type == "player" then
this.merge_damage(player_monster_type, damage_object);
elseif damage_source_type == "bomb" then
this.merge_damage(player_monster_type.bombs, damage_object);
elseif damage_source_type == "kunai" then
this.merge_damage(player_monster_type.kunai, damage_object);
elseif damage_source_type == "installation" then
this.merge_damage(player_monster_type.installations, damage_object);
elseif damage_source_type == "otomo" then
this.merge_damage(player_monster_type.otomo, damage_object);
elseif damage_source_type == "wyvern riding" then
this.merge_damage(player_monster_type.wyvern_riding, damage_object);
elseif damage_source_type == "poison" then
this.merge_damage(player_monster_type.poison, damage_object);
elseif damage_source_type == "blast" then
this.merge_damage(player_monster_type.blast, damage_object);
elseif damage_source_type == "otomo poison" then
this.merge_damage(player_monster_type.otomo_poison, damage_object);
elseif damage_source_type == "otomo blast" then
this.merge_damage(player_monster_type.otomo_blast, damage_object);
elseif damage_source_type == "endemic life" then
this.merge_damage(player_monster_type.endemic_life, damage_object);
elseif damage_source_type == "other" then
this.merge_damage(player_monster_type.other, damage_object);
else else
this.merge_damage(player_monster_type, damage_object); this.merge_damage(player.small_monsters[damage_source_type], damage_object);
end end
this.update_display(player); this.update_display(player);
@@ -250,23 +176,23 @@ function this.update_display(player)
end end
for _, monster_type in ipairs(monster_types) do for _, monster_type in ipairs(monster_types) do
if cached_config.tracked_damage_types.player_damage then if cached_config.tracked_damage_types.players then
this.merge_damage(player.display, monster_type); this.merge_damage(player.display, monster_type.player);
end end
if cached_config.tracked_damage_types.bomb_damage then if cached_config.tracked_damage_types.bombs then
this.merge_damage(player.display, monster_type.bombs); this.merge_damage(player.display, monster_type.bombs);
end end
if cached_config.tracked_damage_types.kunai_damage then if cached_config.tracked_damage_types.kunai then
this.merge_damage(player.display, monster_type.kunai); this.merge_damage(player.display, monster_type.kunai);
end end
if cached_config.tracked_damage_types.installation_damage then if cached_config.tracked_damage_types.installations then
this.merge_damage(player.display, monster_type.installations); this.merge_damage(player.display, monster_type.installations);
end end
if cached_config.tracked_damage_types.otomo_damage then if cached_config.tracked_damage_types.otomos then
if player.type == this.types.myself then if player.type == this.types.myself then
if not cached_config.settings.show_my_otomos_separately then if not cached_config.settings.show_my_otomos_separately then
@@ -303,11 +229,11 @@ function this.update_display(player)
end end
end end
if cached_config.tracked_damage_types.wyvern_riding_damage then if cached_config.tracked_damage_types.wyvern_riding then
this.merge_damage(player.display, monster_type.wyvern_riding); this.merge_damage(player.display, monster_type.wyvern_riding);
end end
if cached_config.tracked_damage_types.poison_damage then if cached_config.tracked_damage_types.poison then
this.merge_damage(player.display, monster_type.poison); this.merge_damage(player.display, monster_type.poison);
if player.type == this.types.myself then if player.type == this.types.myself then
@@ -347,7 +273,7 @@ function this.update_display(player)
end end
end end
if cached_config.tracked_damage_types.blast_damage then if cached_config.tracked_damage_types.blast then
this.merge_damage(player.display, monster_type.blast); this.merge_damage(player.display, monster_type.blast);
if player.type == this.types.myself then if player.type == this.types.myself then
@@ -386,11 +312,15 @@ function this.update_display(player)
end end
end end
if cached_config.tracked_damage_types.endemic_life_damage then if cached_config.tracked_damage_types.endemic_life then
this.merge_damage(player.display, monster_type.endemic_life); this.merge_damage(player.display, monster_type.endemic_life);
end end
if cached_config.tracked_damage_types.other_damage then if cached_config.tracked_damage_types.anomaly_cores then
this.merge_damage(player.display, monster_type.anomaly_core);
end
if cached_config.tracked_damage_types.other then
this.merge_damage(player.display, monster_type.other); this.merge_damage(player.display, monster_type.other);
end end
end end
@@ -702,6 +632,7 @@ function this.init_module()
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
non_players = require("MHR_Overlay.Damage_Meter.non_players"); non_players = require("MHR_Overlay.Damage_Meter.non_players");
utils = require("MHR_Overlay.Misc.utils");
this.init(); this.init();
end end

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +0,0 @@
local this = {};
this.enabled = false;
return this;

View File

@@ -36,11 +36,47 @@ local package = package;
this.language_folder = "MHR Overlay\\languages\\"; this.language_folder = "MHR Overlay\\languages\\";
--[[
EXAMPLE:
unicode_glyph_ranges = {
0x0020, 0x00FF, -- Basic Latin + Latin Supplement
0x2000, 0x206F, -- General Punctuation
0x3000, 0x30FF, -- CJK Symbols and Punctuations, Hiragana, Katakana
0x31F0, 0x31FF, -- Katakana Phonetic Extensions
0x4e00, 0x9FAF, -- CJK Ideograms
0xFF00, 0xFFEF, -- Half-width characters
0
},
]]
--[[
EXAMPLE:
unicode_glyph_ranges = {
0x0020, 0x00FF, -- Basic Latin + Latin Supplement
0x0400, 0x052F, -- Cyrillic
0x2000, 0x206F, -- General Punctuation
0xFF00, 0xFFEF, -- Half-width characters
0
},
]]
--[[
EXAMPLE:
unicode_glyph_ranges = {
0x0020, 0x00FF, -- Basic Latin + Latin Supplement
0x1100, 0x11FF, -- Hangul Jamo
0x2000, 0x206F, -- General Punctuation
0x3130, 0x318F, -- Hangul Compatibility Jamo
0xAC00, 0xD7AF, -- Hangul Syllables
0xFF00, 0xFFEF, -- Half-width characters
0
},
]]
this.current_language = {}; this.current_language = {};
this.default_language = { this.default_language = {
font_name = "NotoSansKR-Bold.otf", font_name = "",
unicode_glyph_ranges = {0},
parts = { parts = {
head = "Head", head = "Head",
neck = "Neck", neck = "Neck",
@@ -166,6 +202,7 @@ this.default_language = {
total_buildup = "Total Buildup", total_buildup = "Total Buildup",
part_break = "Break", part_break = "Break",
part_sever = "Sever", part_sever = "Sever",
part_anomaly_core = "Anomaly Core",
otomo = "Buddy", otomo = "Buddy",
servant = "Follower", servant = "Follower",
@@ -283,6 +320,7 @@ this.default_language = {
rage = "Rage", rage = "Rage",
body_parts = "Body Parts", body_parts = "Body Parts",
hide_undamaged_parts = "Hide Undamaged Parts", hide_undamaged_parts = "Hide Undamaged Parts",
render_inactive_anomaly_cores = "Render Inactive Anomaly Cores",
part_name = "Part Name", part_name = "Part Name",
flinch_count = "Flinch Count", flinch_count = "Flinch Count",
break_count = "Break Count", break_count = "Break Count",
@@ -339,14 +377,18 @@ this.default_language = {
small_monsters = "Small Monsters", small_monsters = "Small Monsters",
large_monsters = "Large Monsters", large_monsters = "Large Monsters",
player_damage = "Player Damage", players = "Players",
bomb_damage = "Bomb Damage", bombs = "Bombs",
kunai_damage = "Kunai Damage", kunai = "Kunai",
installation_damage = "Installation Damage", installations = "Installations",
otomo_damage = "Buddy Damage", otomos = "Buddies",
monster_damage = "Monster Damage", monsters = "Monsters",
poison_damage = "Poison Damage", wyvern_riding = "Wyvern Riding",
blast_damage = "Blast Damage", poison = "Poison",
blast = "Blast",
endemic_life = "Endemic Life",
anomaly_cores = "Anomaly Cores",
other = "Other",
damage = "Damage", damage = "Damage",
@@ -417,6 +459,8 @@ this.default_language = {
break_health_percentage = "Break Health Percentage", break_health_percentage = "Break Health Percentage",
loss_health = "Sever Health", loss_health = "Sever Health",
loss_health_percentage = "Sever Health Percentage", loss_health_percentage = "Sever Health Percentage",
anomaly_health = "Anomaly Core Health",
anomaly_health_percentage = "Anomaly Core Health Percentage",
monster_id = "Monster ID", monster_id = "Monster ID",
@@ -426,10 +470,6 @@ this.default_language = {
master_rank = "Master Rank", master_rank = "Master Rank",
other_damage = "Other Damage",
wyvern_riding_damage = "Wyvern Riding Damage",
endemic_life_damage = "Endemic Life Damage",
hide_myself = "Hide Myself", hide_myself = "Hide Myself",
hide_other_players = "Hide Other Players", hide_other_players = "Hide Other Players",
hide_servants = "Hide Followers", hide_servants = "Hide Followers",
@@ -446,14 +486,24 @@ this.default_language = {
freeze_dps_on_quest_end = "Freeze DPS on Quest End", freeze_dps_on_quest_end = "Freeze DPS on Quest End",
health_break_sever_anomaly_filter = "Health + Break + Sever + Anomaly Core",
health_break_sever_filter = "Health + Break + Sever",
health_break_anomaly_filter = "Health + Break + Anomaly Core",
health_sever_anomaly_filter = "Health + Sever + Anomaly Core",
break_sever_anomaly_filter = "Break + Sever + Anomaly Core",
health_break_severe_filter = "Health + Break + Severe",
health_break_filter = "Health + Break", health_break_filter = "Health + Break",
health_severe_filter = "Health + Severe", health_sever_filter = "Health + Sever",
health_anomaly_filter = "Health + Anomaly Core",
break_sever_filter = "Break + Sever",
break_anomaly_filter = "Break + Anomaly Core",
sever_anomaly_filter = "Sever + Anomaly Core",
health_filter = "Health", health_filter = "Health",
break_severe_filter = "Break + Severe",
break_filter = "Break", break_filter = "Break",
severe_filter = "Severe", sever_filter = "Sever",
anomaly_filter = "Anomaly Core",
outline = "Outline", outline = "Outline",
thickness = "Thickness", thickness = "Thickness",
@@ -505,7 +555,15 @@ this.default_language = {
filter_mode = "Filter Mode", filter_mode = "Filter Mode",
current_state = "Current State", current_state = "Current State",
default_state = "Default State" default_state = "Default State",
fill_direction = "Fill Direction",
left_to_right = "Left to Right",
right_to_left = "Right to Left",
top_to_bottom = "Top to Bottom",
bottom_to_top = "Bottom to Top",
right_alignment_shift = "Right Alignment Shift"
} }
}; };

View File

@@ -543,7 +543,7 @@ function this.init()
language.current_language.parts.right_foreleg, language.current_language.parts.right_foreleg,
language.current_language.parts.hind_legs, language.current_language.parts.hind_legs,
language.current_language.parts.wings, language.current_language.parts.wings,
language.current_language.parts.tail, language.current_language.parts.tail
}, },
[19] = -- Daimyo Hermitaur 19 [19] = -- Daimyo Hermitaur 19
{ {
@@ -826,11 +826,12 @@ function this.init()
language.current_language.parts.head, language.current_language.parts.head,
language.current_language.parts.torso, language.current_language.parts.torso,
language.current_language.parts.wings, language.current_language.parts.wings,
language.current_language.parts.wingclaws, language.current_language.parts.right_wingclaw,
language.current_language.parts.forelegs, language.current_language.parts.forelegs,
language.current_language.parts.hind_legs, language.current_language.parts.hind_legs,
language.current_language.parts.tail, language.current_language.parts.tail,
language.current_language.parts.antenna language.current_language.parts.antenna,
language.current_language.parts.left_wingclaw
}, },
[2072] = -- Risen Kushala Daora 2072 [2072] = -- Risen Kushala Daora 2072
@@ -919,6 +920,27 @@ function this.init()
language.current_language.parts.left_leg, language.current_language.parts.left_leg,
language.current_language.parts.right_leg language.current_language.parts.right_leg
}, },
--SUNBREAK BONUS UPDATE
[1412] = -- Primordial Malzeno 1412
{
language.current_language.parts.head,
language.current_language.parts.torso,
language.current_language.parts.left_foreleg,
language.current_language.parts.right_foreleg,
language.current_language.parts.hind_legs,
language.current_language.parts.wings,
language.current_language.parts.tail,
}
}; };
end end

View File

@@ -215,6 +215,14 @@ function this.number.round(value)
return math.floor(value + 0.5); return math.floor(value + 0.5);
end end
function this.number.is_odd(value)
return value % 2 ~= 0;
end
function this.number.is_even(value)
return value % 2 == 0;
end
function this.string.trim(str) function this.string.trim(str)
return str:match("^%s*(.-)%s*$"); return str:match("^%s*(.-)%s*$");
end end

View File

@@ -47,7 +47,7 @@ local enemy_condition_damage_param_base_type_def = sdk.find_type_definition("sno
local get_enemy_method = enemy_condition_damage_param_base_type_def:get_method("get_Em"); local get_enemy_method = enemy_condition_damage_param_base_type_def:get_method("get_Em");
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase"); local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local damage_param_field = enemy_character_base_type_def:get_field("<DamageParam>k__BackingField"); local get_damage_param_method = enemy_character_base_type_def:get_method("get_DamageParam");
local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy"); local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy");
local enemy_damage_param_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageParam"); local enemy_damage_param_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageParam");
@@ -120,7 +120,7 @@ end
function this.stock_damage() function this.stock_damage()
for enemy, monster in pairs(large_monster.list) do for enemy, monster in pairs(large_monster.list) do
local damage_param = damage_param_field:get_data(enemy); local damage_param = get_damage_param_method:call(enemy);
if damage_param == nil then if damage_param == nil then
goto continue goto continue
end end
@@ -132,7 +132,7 @@ function this.stock_damage()
end end
for enemy, monster in pairs(small_monster.list) do for enemy, monster in pairs(small_monster.list) do
local damage_param = damage_param_field:get_data(enemy); local damage_param = get_damage_param_method:call(enemy);
if damage_param == nil then if damage_param == nil then
goto continue goto continue
end end

View File

@@ -245,20 +245,20 @@ function this.init_ailment_names(_ailments)
end end
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase"); local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local get_damage_param_method = enemy_character_base_type_def:get_method("get_DamageParam");
local damage_param_type_def = get_damage_param_method:get_return_type();
local get_condition_param_method = damage_param_type_def:get_method("get_ConditionParam");
local stun_param_field = damage_param_type_def:get_field("_StunParam");
local poison_param_field = damage_param_type_def:get_field("_PoisonParam");
local blast_param_field = damage_param_type_def:get_field("_BlastParam");
local blast_param_type_def = blast_param_field:get_type();
local enemy_condition_damage_param_base_type_def = sdk.find_type_definition("snow.enemy.EnemyConditionDamageParamBase"); local enemy_condition_damage_param_base_type_def = sdk.find_type_definition("snow.enemy.EnemyConditionDamageParamBase");
local damage_param_field = enemy_character_base_type_def:get_field("<DamageParam>k__BackingField");
local damage_param_type = damage_param_field:get_type();
local get_condition_param_method = damage_param_type:get_method("get_ConditionParam");
local stun_param_field = damage_param_type:get_field("_StunParam");
local poison_param_field = damage_param_type:get_field("_PoisonParam");
local blast_param_field = damage_param_type:get_field("_BlastParam");
local poison_param_type = poison_param_field:get_type();
local blast_param_type = blast_param_field:get_type();
local get_is_enable_method = enemy_condition_damage_param_base_type_def:get_method("get_IsEnable"); local get_is_enable_method = enemy_condition_damage_param_base_type_def:get_method("get_IsEnable");
local get_is_active_method = enemy_condition_damage_param_base_type_def:get_method("get_IsActive"); local get_is_active_method = enemy_condition_damage_param_base_type_def:get_method("get_IsActive");
local get_activate_count_method = enemy_condition_damage_param_base_type_def:get_method("get_ActivateCount"); local get_activate_count_method = enemy_condition_damage_param_base_type_def:get_method("get_ActivateCount");
@@ -267,8 +267,9 @@ local get_limit_method = enemy_condition_damage_param_base_type_def:get_method("
local get_active_time_method = enemy_condition_damage_param_base_type_def:get_method("get_ActiveTime"); local get_active_time_method = enemy_condition_damage_param_base_type_def:get_method("get_ActiveTime");
local get_active_timer_method = enemy_condition_damage_param_base_type_def:get_method("get_ActiveTimer"); local get_active_timer_method = enemy_condition_damage_param_base_type_def:get_method("get_ActiveTimer");
local poison_damage_field = poison_param_type:get_field("<Damage>k__BackingField"); local poison_param_type_def = poison_param_field:get_type();
local poison_get_is_damage_method = poison_param_type:get_method("get_IsDamage"); local poison_damage_field = poison_param_type_def:get_field("<Damage>k__BackingField");
local poison_get_is_damage_method = poison_param_type_def:get_method("get_IsDamage");
local system_array_type_def = sdk.find_type_definition("System.Array"); local system_array_type_def = sdk.find_type_definition("System.Array");
local length_method = system_array_type_def:get_method("get_Length"); local length_method = system_array_type_def:get_method("get_Length");
@@ -278,7 +279,7 @@ function this.update_ailments(enemy, monster)
if enemy == nil then if enemy == nil then
return; return;
end end
local damage_param = damage_param_field:get_data(enemy); local damage_param = get_damage_param_method:call(enemy);
if damage_param == nil then if damage_param == nil then
return; return;
end end
@@ -754,20 +755,20 @@ function this.apply_ailment_damage(monster, ailment_type, ailment_damage)
return; return;
end end
local damage_source_type = ""; local damage_source_type = players.damage_types.other;
local otomo_damage_source_type = ""; local otomo_damage_source_type = players.damage_types.other;
local buildup_share = monster.ailments[ailment_type].buildup_share; local buildup_share = monster.ailments[ailment_type].buildup_share;
local otomo_buildup_share = monster.ailments[ailment_type].otomo_buildup_share; local otomo_buildup_share = monster.ailments[ailment_type].otomo_buildup_share;
if ailment_type == this.poison_id then if ailment_type == this.poison_id then
damage_source_type = "poison"; damage_source_type = players.damage_types.poison;
otomo_damage_source_type = "otomo poison"; otomo_damage_source_type = players.damage_types.otomo_poison;
buildup_share = monster.ailments[ailment_type].cached_buildup_share; buildup_share = monster.ailments[ailment_type].cached_buildup_share;
otomo_buildup_share = monster.ailments[ailment_type].cached_otomo_buildup_share; otomo_buildup_share = monster.ailments[ailment_type].cached_otomo_buildup_share;
elseif ailment_type == this.blast_id then elseif ailment_type == this.blast_id then
damage_source_type = "blast"; damage_source_type = players.damage_types.blast;
otomo_damage_source_type = "otomo blast"; otomo_damage_source_type = players.damage_types.otomo_blast;
else else
return; return;
end end

View File

@@ -11,6 +11,7 @@ local screen;
local drawing; local drawing;
local part_names; local part_names;
local time; local time;
local utils;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -49,32 +50,45 @@ this.list = {};
function this.new(id, name) function this.new(id, name)
local part = {}; local part = {};
part.id = id;
part.health = 9999; part.id = id;
part.max_health = 99999; part.name = name;
part.health = -9;
part.max_health = -10;
part.health_percentage = 0; part.health_percentage = 0;
part.break_health = 9999; part.break_health = -9;
part.break_max_health = 99999; part.break_max_health = -10;
part.break_health_percentage = 0; part.break_health_percentage = 0;
part.lost_health = 9999; part.lost_health = -9;
part.loss_max_health = 99999; part.loss_max_health = -10;
part.loss_health_percentage = 0; part.loss_health_percentage = 0;
part.name = name;
part.flinch_count = 0; part.flinch_count = 0;
part.break_count = 0; part.break_count = 0;
part.break_max_count = 0; part.break_max_count = 0;
part.anomaly_ref = nil;
part.anomaly_health = -9;
part.anomaly_max_health = -10;
part.anomaly_health_percentage = 0;
part.anomaly_is_active = false;
part.last_change_time = time.total_elapsed_script_seconds; part.last_change_time = time.total_elapsed_script_seconds;
return part; return part;
end end
function this.init_part_names(monster_id, parts)
for part_id, part in pairs(parts) do
part.name = part_names.get_part_name(monster_id, part_id);
end
end
function this.update_flinch(part, part_current, part_max) function this.update_flinch(part, part_current, part_max)
if part_current > part.health then if part_current > part.health and part.max_health > 0 then
part.flinch_count = part.flinch_count + 1; part.flinch_count = part.flinch_count + 1;
end end
@@ -147,6 +161,125 @@ function this.update_loss(part, part_loss_current, part_loss_max, is_severed)
end end
function this.update_anomaly(part, part_anomaly_ref, part_anomaly_current, part_anomaly_max, part_is_active)
if part.anomaly_health ~= part_anomaly_current then
part.last_change_time = time.total_elapsed_script_seconds;
end
if part.anomaly_max_health ~= part_anomaly_max then
part.last_change_time = time.total_elapsed_script_seconds;
end
if part.anomaly_is_active ~= part_is_active then
part.last_change_time = time.total_elapsed_script_seconds;
end
part.anomaly_core_ref = part_anomaly_ref;
part.anomaly_health = part_anomaly_current;
part.anomaly_max_health = part_anomaly_max;
part.anomaly_is_active = part_is_active;
if part.anomaly_max_health ~= 0 then
part.anomaly_health_percentage = part.anomaly_health / part.anomaly_max_health;
end
end
function this.is_filtered_out(cached_config, health_supported, break_supported, sever_supported, anomaly_supported)
if health_supported then
if break_supported then
if sever_supported then
if anomaly_supported then
if not cached_config.filter.health_break_sever_anomaly then
return true;
end
else
if not cached_config.filter.health_break_sever then
return true;
end
end
else
if anomaly_supported then
if not cached_config.filter.health_break_anomaly then
return true;
end
else
if not cached_config.filter.health_break then
return true;
end
end
end
else
if sever_supported then
if anomaly_supported then
if not cached_config.filter.health_sever_anomaly then
return true;
end
else
if not cached_config.filter.health_sever then
return true;
end
end
else
if anomaly_supported then
if not cached_config.filter.health_anomaly then
return true;
end
else
if not cached_config.filter.health then
return true;
end
end
end
end
else
if break_supported then
if sever_supported then
if anomaly_supported then
if not cached_config.filter.break_sever_anomaly then
return true;
end
else
if not cached_config.filter.break_sever then
return true;
end
end
else
if anomaly_supported then
if not cached_config.filter.break_anomaly then
return true;
end
else
if not cached_config.filter.break_ then
return true;
end
end
end
else
if sever_supported then
if anomaly_supported then
if not cached_config.filter.sever_anomaly then
return true;
end
else
if not cached_config.filter.sever then
return true;
end
end
else
if anomaly_supported then
if not cached_config.filter.anomaly then
return true;
end
else
return true;
end
end
end
end
return false;
end
function this.draw(monster, part_UI, cached_config, parts_position_on_screen, opacity_scale) function this.draw(monster, part_UI, cached_config, parts_position_on_screen, opacity_scale)
local cached_config = cached_config.body_parts; local cached_config = cached_config.body_parts;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier; local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
@@ -155,72 +288,41 @@ function this.draw(monster, part_UI, cached_config, parts_position_on_screen, op
for REpart, part in pairs(monster.parts) do for REpart, part in pairs(monster.parts) do
local health_supported = part.max_health > 0; local health_supported = part.max_health > 0;
local break_supported = part.break_max_health > 0; local break_supported = part.break_max_health > 0;
local severe_supported = part.loss_max_health > 0; local sever_supported = part.loss_max_health > 0;
local anomaly_supported = part.anomaly_max_health > 0;
if cached_config.settings.filter_mode == "Current State" then if cached_config.settings.filter_mode == "Current State" then
if break_supported and part.break_count >= part.break_max_count then if break_supported and part.break_count >= part.break_max_count then
break_supported = false; break_supported = false;
end end
if severe_supported and part.is_severed then if sever_supported and part.is_severed then
severe_supported = false; sever_supported = false;
end
if anomaly_supported and not part.anomaly_is_active then
anomaly_supported = false;
end end
end end
if health_supported then local is_filtered_out = this.is_filtered_out(cached_config, health_supported, break_supported, sever_supported, anomaly_supported);
if break_supported then if is_filtered_out then
if severe_supported then goto continue;
if not cached_config.filter.health_break_severe then
goto continue
end
else
if not cached_config.filter.health_break then
goto continue
end
end
else
if severe_supported then
if not cached_config.filter.health_severe then
goto continue
end
else
if not cached_config.filter.health then
goto continue
end
end
end
else
if break_supported then
if severe_supported then
if not cached_config.filter.break_severe then
goto continue
end
else
if not cached_config.filter.break_ then
goto continue
end
end
else
if severe_supported then
if not cached_config.filter.severe then
goto continue
end
else
goto continue
end
end
end end
if cached_config.settings.hide_undamaged_parts if cached_config.settings.hide_undamaged_parts
and ((part.health == part.max_health and part.flinch_count == 0) or not health_supported) and ((part.health == part.max_health and part.flinch_count == 0) or not health_supported)
and ((part.break_health == part.break_max_health and part.break_count == 0) or not break_supported) and ((part.break_health == part.break_max_health and part.break_count == 0) or not break_supported)
and ((part.loss_health == part.loss_max_health and not part.is_severed) or not severe_supported) then and ((part.loss_health == part.loss_max_health and not part.is_severed) or not sever_supported)
and ((part.anomaly_health == part.anomaly_max_health) or not anomaly_supported) then
goto continue goto continue
end end
if (not part_UI.flinch_visibility or not health_supported) if (not part_UI.flinch_visibility or not health_supported)
and (not part_UI.break_visibility or not break_supported or part.break_count >= part.break_max_count) and (not part_UI.break_visibility or not break_supported or part.break_count >= part.break_max_count)
and (not part_UI.loss_visibility or not severe_supported or part.is_severed) then and (not part_UI.loss_visibility or not sever_supported or part.is_severed)
and (not part_UI.anomaly_visibility or not anomaly_supported) then
goto continue goto continue
end end
@@ -323,6 +425,26 @@ function this.draw(monster, part_UI, cached_config, parts_position_on_screen, op
return left.loss_health_percentage < right.loss_health_percentage; return left.loss_health_percentage < right.loss_health_percentage;
end); end);
end end
elseif cached_config.sorting.type == "Anomaly Core Health" then
if cached_config.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.anomaly_health > right.anomaly_health;
end);
else
table.sort(displayed_parts, function(left, right)
return left.anomaly_health < right.anomaly_health;
end);
end
elseif cached_config.sorting.type == "Anomaly Core Health Percentage" then
if cached_config.sorting.reversed_order then
table.sort(displayed_parts, function(left, right)
return left.anomaly_health_percentage > right.anomaly_health_percentage;
end);
else
table.sort(displayed_parts, function(left, right)
return left.anomaly_health_percentage < right.anomaly_health_percentage;
end);
end
end end
local last_part_position_on_screen; local last_part_position_on_screen;
@@ -352,6 +474,7 @@ function this.init_module()
drawing = require("MHR_Overlay.UI.drawing"); drawing = require("MHR_Overlay.UI.drawing");
part_names = require("MHR_Overlay.Misc.part_names"); part_names = require("MHR_Overlay.Misc.part_names");
time = require("MHR_Overlay.Game_Handler.time"); time = require("MHR_Overlay.Game_Handler.time");
utils = require("MHR_Overlay.Misc.utils");
end end
return this; return this;

View File

@@ -114,6 +114,7 @@ function this.new(enemy)
monster.king_border = 10; monster.king_border = 10;
monster.crown = ""; monster.crown = "";
monster.is_anomaly = false;
monster.parts = {}; monster.parts = {};
monster.ailments = ailments.init_ailments(); monster.ailments = ailments.init_ailments();
@@ -141,6 +142,7 @@ function this.new(enemy)
this.update(enemy, monster); this.update(enemy, monster);
pcall(this.update_parts, enemy, monster, physical_param); pcall(this.update_parts, enemy, monster, physical_param);
pcall(this.update_anomaly_parts, enemy, monster, nil);
if this.list[enemy] == nil then if this.list[enemy] == nil then
this.list[enemy] = monster; this.list[enemy] = monster;
@@ -178,6 +180,82 @@ local get_set_info_method = enemy_character_base_type_def:get_method("get_SetInf
local set_info_type = get_set_info_method:get_return_type(); local set_info_type = get_set_info_method:get_return_type();
local get_unique_id_method = set_info_type:get_method("get_UniqueId"); local get_unique_id_method = set_info_type:get_method("get_UniqueId");
local get_physical_param_method = enemy_character_base_type_def:get_method("get_PhysicalParam");
local get_stamina_param_method = enemy_character_base_type_def:get_method("get_StaminaParam");
local get_anger_param_method = enemy_character_base_type_def:get_method("get_AngerParam");
local get_damage_param_method = enemy_character_base_type_def:get_method("get_DamageParam");
local get_mystery_param_method = enemy_character_base_type_def:get_method("get_MysteryParam");
local get_mario_param_method = enemy_character_base_type_def:get_method("get_MarioParam");
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
local is_disp_icon_mini_map_method = enemy_character_base_type_def:get_method("isDispIconMiniMap");
local physical_param_type = get_physical_param_method:get_return_type();
local get_vital_method = physical_param_type:get_method("getVital");
local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital");
local vital_param_type = get_vital_method:get_return_type();
local get_current_method = vital_param_type:get_method("get_Current");
local get_max_method = vital_param_type:get_method("get_Max");
local is_enable_method = vital_param_type:get_method("isEnable");
local stamina_param_type = get_stamina_param_method:get_return_type();
local is_tired_method = stamina_param_type:get_method("isTired");
local get_stamina_method = stamina_param_type:get_method("getStamina");
local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina");
local get_remaining_tired_time_method = stamina_param_type:get_method("getStaminaRemainingTime");
local get_total_tired_time_method = stamina_param_type:get_method("get_TiredSec");
local anger_param_type = get_anger_param_method:get_return_type();
local is_anger_method = anger_param_type:get_method("isAnger");
local get_anger_point_method = anger_param_type:get_method("get_AngerPoint");
local get_limit_anger_method = anger_param_type:get_method("get_LimitAnger");
local get_remaining_anger_time_method = anger_param_type:get_method("getAngerRemainingTime");
local get_total_anger_time_method = anger_param_type:get_method("get_TimerAnger");
local mario_param_type = get_mario_param_method:get_return_type();
local get_is_marionette_method = mario_param_type:get_method("get_IsMarionette");
local get_mario_player_index_method = mario_param_type:get_method("get_MarioPlayerIndex");
local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
local system_array_type_def = sdk.find_type_definition("System.Array");
local length_method = system_array_type_def:get_method("get_Length");
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
-- Lucent Nargacuga
local em037_02Character_type_def = sdk.find_type_definition("snow.enemy.em037.Em037_02Character");
local is_stealth_method = em037_02Character_type_def:get_method("isStealth");
-- Risen Chameleos and CHameleos
local Em025Character_base_type_Def = sdk.find_type_definition("snow.enemy.em025.Em025CharacterBase");
local get_stealth_ctrl_method = Em025Character_base_type_Def:get_method("get_StealthCtrl");
local stealth_ctrl_type_def = get_stealth_ctrl_method:get_return_type();
local get_current_status_method = stealth_ctrl_type_def:get_method("get_CurrentStatus");
local damage_param_type_def = get_damage_param_method:get_return_type();
local enemy_parts_damage_info_field = damage_param_type_def:get_field("_EnemyPartsDamageInfo");
local enemy_parts_damage_info_type_def = enemy_parts_damage_info_field:get_type();
local get_part_info_array_method = enemy_parts_damage_info_type_def:get_method("get_PartsInfo");
local enemy_parts_info_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageParam.EnemyPartsDamageInfo.EnemyPartsInfo");
local get_parts_break_damage_level_method = enemy_parts_info_type_def:get_method("get_PartsBreakDamageLevel");
local get_parts_break_damage_max_level_method = enemy_parts_info_type_def:get_method("get_PartsBreakDamageMaxLevel");
local get_parts_loss_state_method = enemy_parts_info_type_def:get_method("get_PartsLossState");
local mystery_param_type_def = get_mystery_param_method:get_return_type();
local core_parts_array_field = mystery_param_type_def:get_field("CoreParts");
local enemy_mystery_core_parts_type_def = sdk.find_type_definition("snow.enemy.EnemyMysteryCoreParts");
local core_parts_get_vital_method = enemy_mystery_core_parts_type_def:get_method("get_Vital");
local core_parts_get_is_active_method = enemy_mystery_core_parts_type_def:get_method("get_IsActive");
local core_parts_get_dying_vital_threashold_method = enemy_mystery_core_parts_type_def:get_method("get_DyingVitalThreashold");
local on_break_method = enemy_mystery_core_parts_type_def:get_method("onBreak");
function this.init(monster, enemy) function this.init(monster, enemy)
local enemy_type = enemy_type_field:get_data(enemy); local enemy_type = enemy_type_field:get_data(enemy);
if enemy_type == nil then if enemy_type == nil then
@@ -239,7 +317,7 @@ function this.init(monster, enemy)
local is_capture_enable = true; local is_capture_enable = true;
local damage_param = enemy:get_field("<DamageParam>k__BackingField"); local damage_param = get_damage_param_method:call(enemy);
if damage_param ~= nil then if damage_param ~= nil then
local capture_param = damage_param:get_field("_CaptureParam"); local capture_param = damage_param:get_field("_CaptureParam");
@@ -251,9 +329,11 @@ function this.init(monster, enemy)
end end
end end
local curia_param = enemy:get_field("<CuriaParam>k__BackingField"); --local curia_param = enemy:get_field("<CuriaParam>k__BackingField");
local is_anomaly = curia_param ~= nil; local mystery_param = get_mystery_param_method:call(enemy);
local is_anomaly = mystery_param ~= nil;
monster.is_anomaly = is_anomaly;
monster.is_capturable = is_capture_enable and not is_anomaly; monster.is_capturable = is_capture_enable and not is_anomaly;
end end
@@ -312,7 +392,12 @@ function this.init_UI(monster, monster_UI, cached_config)
cached_config.body_parts.part_loss.bar, cached_config.body_parts.part_loss.bar,
cached_config.body_parts.part_loss.text_label, cached_config.body_parts.part_loss.text_label,
cached_config.body_parts.part_loss.value_label, cached_config.body_parts.part_loss.value_label,
cached_config.body_parts.part_loss.percentage_label cached_config.body_parts.part_loss.percentage_label,
cached_config.body_parts.part_anomaly.visibility,
cached_config.body_parts.part_anomaly.bar,
cached_config.body_parts.part_anomaly.text_label,
cached_config.body_parts.part_anomaly.value_label,
cached_config.body_parts.part_anomaly.percentage_label
); );
monster_UI.ailment_UI = ailment_UI_entity.new( monster_UI.ailment_UI = ailment_UI_entity.new(
@@ -337,55 +422,12 @@ function this.init_UI(monster, monster_UI, cached_config)
); );
ailments.init_ailment_names(monster.ailments); ailments.init_ailment_names(monster.ailments);
body_part.init_part_names(monster.id, monster.parts);
end end
local physical_param_field = enemy_character_base_type_def:get_field("<PhysicalParam>k__BackingField");
local stamina_param_field = enemy_character_base_type_def:get_field("<StaminaParam>k__BackingField");
local anger_param_field = enemy_character_base_type_def:get_field("<AngerParam>k__BackingField");
local damage_param_field = enemy_character_base_type_def:get_field("<DamageParam>k__BackingField");
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
local is_disp_icon_mini_map_method = enemy_character_base_type_def:get_method("isDispIconMiniMap");
local physical_param_type = physical_param_field:get_type();
local get_vital_method = physical_param_type:get_method("getVital");
local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital");
local vital_param_type = get_vital_method:get_return_type();
local get_current_method = vital_param_type:get_method("get_Current");
local get_max_method = vital_param_type:get_method("get_Max");
local stamina_param_type = stamina_param_field:get_type();
local is_tired_method = stamina_param_type:get_method("isTired");
local get_stamina_method = stamina_param_type:get_method("getStamina");
local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina");
local get_remaining_tired_time_method = stamina_param_type:get_method("getStaminaRemainingTime");
local get_total_tired_time_method = stamina_param_type:get_method("get_TiredSec");
local anger_param_type = anger_param_field:get_type();
local is_anger_method = anger_param_type:get_method("isAnger");
local get_anger_point_method = anger_param_type:get_method("get_AngerPoint");
local get_limit_anger_method = anger_param_type:get_method("get_LimitAnger");
local get_remaining_anger_time_method = anger_param_type:get_method("getAngerRemainingTime");
local get_total_anger_time_method = anger_param_type:get_method("get_TimerAnger");
local mario_param_field = enemy_character_base_type_def:get_field("<MarioParam>k__BackingField");
local mario_param_type = mario_param_field:get_type();
local get_is_marionette_method = mario_param_type:get_method("get_IsMarionette");
local get_mario_player_index_method = mario_param_type:get_method("get_MarioPlayerIndex");
local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
local system_array_type_def = sdk.find_type_definition("System.Array");
local length_method = system_array_type_def:get_method("get_Length");
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
function this.update_position(enemy, monster) function this.update_position(enemy, monster)
if not config.current_config.large_monster_UI.dynamic.enabled and if not config.current_config.large_monster_UI.dynamic.enabled and
config.current_config.large_monster_UI.static.sorting.type ~= "Distance" then config.current_config.large_monster_UI.static.sorting.type ~= "Distance" then
return; return;
end end
@@ -399,7 +441,7 @@ end
function this.update_all_riders() function this.update_all_riders()
for enemy, monster in pairs(this.list) do for enemy, monster in pairs(this.list) do
-- get marionette rider -- get marionette rider
local mario_param = enemy:get_field("<MarioParam>k__BackingField"); local mario_param = get_mario_param_method:call(enemy);
if mario_param ~= nil then if mario_param ~= nil then
local is_marionette = get_is_marionette_method:call(mario_param); local is_marionette = get_is_marionette_method:call(mario_param);
@@ -426,8 +468,8 @@ function this.update(enemy, monster)
local cached_config = config.current_config.large_monster_UI; local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled if not cached_config.dynamic.enabled
and not cached_config.static.enabled and not cached_config.static.enabled
and not cached_config.highlighted.enabled then and not cached_config.highlighted.enabled then
return; return;
end end
@@ -448,15 +490,15 @@ function this.update(enemy, monster)
if monster.can_go_stealth then if monster.can_go_stealth then
-- Lucent Nargacuga -- Lucent Nargacuga
if monster.id == 549 then if monster.id == 549 then
local is_stealth = enemy:call("isStealth"); local is_stealth = is_stealth_method:call(enemy);
if is_stealth ~= nil then if is_stealth ~= nil then
monster.is_stealth = is_stealth; monster.is_stealth = is_stealth;
end end
-- Chameleos and Risen Chameleos -- Chameleos and Risen Chameleos
elseif monster.id == 25 or monster.id == 2073 then elseif monster.id == 25 or monster.id == 2073 then
local stealth_controller = enemy:call("get_StealthCtrl"); local stealth_controller = get_stealth_ctrl_method:call(enemy);
if stealth_controller ~= nil then if stealth_controller ~= nil then
local status = stealth_controller:call("get_CurrentStatus"); local status = get_current_status_method:call(stealth_controller);
if status >= 2 then if status >= 2 then
monster.is_stealth = true; monster.is_stealth = true;
@@ -475,18 +517,18 @@ function this.update_health(enemy, monster)
local cached_config = config.current_config.large_monster_UI; local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled if not cached_config.dynamic.enabled
and not cached_config.static.enabled and not cached_config.static.enabled
and not cached_config.highlighted.enabled then and not cached_config.highlighted.enabled then
return; return;
end end
if not cached_config.dynamic.health.visibility if not cached_config.dynamic.health.visibility
and not cached_config.static.health.visibility and not cached_config.static.health.visibility
and not cached_config.highlighted.health.visibility then and not cached_config.highlighted.health.visibility then
return nil; return nil;
end end
local physical_param = physical_param_field:get_data(enemy); local physical_param = get_physical_param_method:call(enemy);
if physical_param == nil then if physical_param == nil then
customization_menu.status = "No physical param"; customization_menu.status = "No physical param";
return nil; return nil;
@@ -515,19 +557,19 @@ function this.update_stamina(enemy, monster, stamina_param)
local cached_config = config.current_config.large_monster_UI; local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled if not cached_config.dynamic.enabled
and not cached_config.static.enabled and not cached_config.static.enabled
and not cached_config.highlighted.enabled then and not cached_config.highlighted.enabled then
return; return;
end end
if not cached_config.dynamic.stamina.visibility if not cached_config.dynamic.stamina.visibility
and not cached_config.static.stamina.visibility and not cached_config.static.stamina.visibility
and not cached_config.highlighted.stamina.visibility then and not cached_config.highlighted.stamina.visibility then
return; return;
end end
if stamina_param == nil then if stamina_param == nil then
stamina_param = stamina_param_field:get_data(enemy); stamina_param =get_stamina_param_method:call(enemy);
if stamina_param == nil then if stamina_param == nil then
customization_menu.status = "No stamina param"; customization_menu.status = "No stamina param";
return; return;
@@ -552,19 +594,19 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
local cached_config = config.current_config.large_monster_UI; local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled if not cached_config.dynamic.enabled
and not cached_config.static.enabled and not cached_config.static.enabled
and not cached_config.highlighted.enabled then and not cached_config.highlighted.enabled then
return; return;
end end
if not cached_config.dynamic.stamina.visibility if not cached_config.dynamic.stamina.visibility
and not cached_config.static.stamina.visibility and not cached_config.static.stamina.visibility
and not cached_config.highlighted.stamina.visibility then and not cached_config.highlighted.stamina.visibility then
return; return;
end end
if stamina_param == nil then if stamina_param == nil then
stamina_param = stamina_param_field:get_data(enemy); stamina_param = get_stamina_param_method:call(enemy);
if stamina_param == nil then if stamina_param == nil then
customization_menu.status = "No stamina param"; customization_menu.status = "No stamina param";
return; return;
@@ -599,19 +641,19 @@ function this.update_rage(enemy, monster, anger_param)
local cached_config = config.current_config.large_monster_UI; local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled if not cached_config.dynamic.enabled
and not cached_config.static.enabled and not cached_config.static.enabled
and not cached_config.highlighted.enabled then and not cached_config.highlighted.enabled then
return; return;
end end
if not cached_config.dynamic.rage.visibility if not cached_config.dynamic.rage.visibility
and not cached_config.static.rage.visibility and not cached_config.static.rage.visibility
and not cached_config.highlighted.rage.visibility then and not cached_config.highlighted.rage.visibility then
return; return;
end end
if anger_param == nil then if anger_param == nil then
anger_param = anger_param_field:get_data(enemy); anger_param = get_anger_param_method:call(enemy);
if anger_param == nil then if anger_param == nil then
customization_menu.status = "No anger param"; customization_menu.status = "No anger param";
return; return;
@@ -631,19 +673,19 @@ function this.update_rage_timer(enemy, monster, anger_param)
local cached_config = config.current_config.large_monster_UI; local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled if not cached_config.dynamic.enabled
and not cached_config.static.enabled and not cached_config.static.enabled
and not cached_config.highlighted.enabled then and not cached_config.highlighted.enabled then
return; return;
end end
if not cached_config.dynamic.rage.visibility if not cached_config.dynamic.rage.visibility
and not cached_config.static.rage.visibility and not cached_config.static.rage.visibility
and not cached_config.highlighted.rage.visibility then and not cached_config.highlighted.rage.visibility then
return; return;
end end
if anger_param == nil then if anger_param == nil then
anger_param = anger_param_field:get_data(enemy); anger_param = get_anger_param_method:call(enemy);
if anger_param == nil then if anger_param == nil then
customization_menu.status = "No anger param"; customization_menu.status = "No anger param";
return; return;
@@ -677,65 +719,64 @@ function this.update_parts(enemy, monster, physical_param)
local cached_config = config.current_config.large_monster_UI; local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled if not cached_config.dynamic.enabled
and not cached_config.static.enabled and not cached_config.static.enabled
and not cached_config.highlighted.enabled then and not cached_config.highlighted.enabled then
return; return;
end end
if not cached_config.dynamic.body_parts.visibility if not cached_config.dynamic.body_parts.visibility
and not cached_config.static.body_parts.visibility and not cached_config.static.body_parts.visibility
and not cached_config.highlighted.body_parts.visibility then and not cached_config.highlighted.body_parts.visibility then
return; return;
end end
if not cached_config.dynamic.body_parts.part_health.visibility if not cached_config.dynamic.body_parts.part_health.visibility
and not cached_config.dynamic.body_parts.part_break.visibility and not cached_config.dynamic.body_parts.part_break.visibility
and not cached_config.dynamic.body_parts.part_loss.visibility and not cached_config.dynamic.body_parts.part_loss.visibility
and not cached_config.static.body_parts.part_health.visibility and not cached_config.static.body_parts.part_health.visibility
and not cached_config.static.body_parts.part_break.visibility and not cached_config.static.body_parts.part_break.visibility
and not cached_config.static.body_parts.part_loss.visibility and not cached_config.static.body_parts.part_loss.visibility
and not cached_config.highlighted.body_parts.part_health.visibility and not cached_config.highlighted.body_parts.part_health.visibility
and not cached_config.highlighted.body_parts.part_break.visibility and not cached_config.highlighted.body_parts.part_break.visibility
and not cached_config.highlighted.body_parts.part_loss.visibility then and not cached_config.highlighted.body_parts.part_loss.visibility then
return; return;
end end
if physical_param == nil then if physical_param == nil then
physical_param = physical_param_field:get_data(enemy) physical_param = get_physical_param_method:call(enemy);
if physical_param == nil then if physical_param == nil then
customization_menu.status = "No physical param"; customization_menu.status = "No physical param";
return nil; return;
end end
end end
local damage_param = damage_param_field:get_data(enemy); local damage_param = get_damage_param_method:call(enemy);
if damage_param == nil then if damage_param == nil then
customization_menu.status = "No damage param"; customization_menu.status = "No damage param";
return; return;
end end
local enemy_parts_damage_info = damage_param:get_field("_EnemyPartsDamageInfo"); local enemy_parts_damage_info = enemy_parts_damage_info_field:get_data(damage_param);
if enemy_parts_damage_info == nil then if enemy_parts_damage_info == nil then
customization_menu.status = "No parts damage info"; customization_menu.status = "No parts damage info";
return; return;
end end
local enemy_parts_info_array = enemy_parts_damage_info:call("get_PartsInfo"); local core_parts_array = get_part_info_array_method:call(enemy_parts_damage_info);
if enemy_parts_info_array == nil then if core_parts_array == nil then
customization_menu.status = "No parts damage info array"; customization_menu.status = "No parts damage info array";
return; return;
end end
local enemy_parts_info_array_length = length_method:call(enemy_parts_info_array); local core_parts_array_length = length_method:call(core_parts_array);
if enemy_parts_info_array_length == nil then if core_parts_array_length == nil then
return; return;
end end
for i = 0, core_parts_array_length - 1 do
for i = 0, enemy_parts_info_array_length - 1 do
local part_id = i + 1; local part_id = i + 1;
local enemy_parts_info = get_value_method:call(enemy_parts_info_array, i); local enemy_parts_info = get_value_method:call(core_parts_array, i);
if enemy_parts_info == nil then if enemy_parts_info == nil then
goto continue goto continue
end end
@@ -744,7 +785,7 @@ function this.update_parts(enemy, monster, physical_param)
if part == nil then if part == nil then
local part_name = part_names.get_part_name(monster.id, part_id); local part_name = part_names.get_part_name(monster.id, part_id);
if part_name == nil then if part_name == nil then
goto continue goto continue;
else else
part = body_part.new(part_id, part_name); part = body_part.new(part_id, part_name);
monster.parts[part_id] = part; monster.parts[part_id] = part;
@@ -752,12 +793,12 @@ function this.update_parts(enemy, monster, physical_param)
end end
if cached_config.dynamic.body_parts.part_health.visibility if cached_config.dynamic.body_parts.part_health.visibility
or cached_config.static.body_parts.part_health.visibility or cached_config.static.body_parts.part_health.visibility
or cached_config.highlighted.body_parts.part_health.visibility then or cached_config.highlighted.body_parts.part_health.visibility then
local part_vital = physical_param:call("getVital", 1, i); local part_vital = get_vital_method:call(physical_param, 1, i);
if part_vital ~= nil then if part_vital ~= nil then
local part_current = part_vital:call("get_Current") or -1; local part_current = get_current_method:call(part_vital) or -1;
local part_max = part_vital:call("get_Max") or -1; local part_max = get_max_method:call(part_vital) or -1;
body_part.update_flinch(part, part_current, part_max); body_part.update_flinch(part, part_current, part_max);
@@ -765,18 +806,18 @@ function this.update_parts(enemy, monster, physical_param)
end end
if cached_config.dynamic.body_parts.part_break.visibility if cached_config.dynamic.body_parts.part_break.visibility
or cached_config.static.body_parts.part_break.visibility or cached_config.static.body_parts.part_break.visibility
or cached_config.highlighted.body_parts.part_break.visibility then or cached_config.highlighted.body_parts.part_break.visibility then
local part_break_vital = physical_param:call("getVital", 2, i); local part_break_vital = get_vital_method:call(physical_param, 2, i);
if part_break_vital ~= nil then if part_break_vital ~= nil then
local part_break_current = part_break_vital:call("get_Current") or -1; local part_break_current = get_current_method:call(part_break_vital) or -1;
local part_break_max = part_break_vital:call("get_Max") or -1; local part_break_max = get_max_method:call(part_break_vital) or -1;
local part_break_count = -1; local part_break_count = -1;
local part_break_max_count = -1; local part_break_max_count = -1;
if enemy_parts_info ~= nil then if enemy_parts_info ~= nil then
part_break_count = enemy_parts_info:call("get_PartsBreakDamageLevel") or part_break_count; part_break_count = get_parts_break_damage_level_method:call(enemy_parts_info) or part_break_count;
part_break_max_count = enemy_parts_info:call("get_PartsBreakDamageMaxLevel") or part_break_max_count; part_break_max_count = get_parts_break_damage_max_level_method:call(enemy_parts_info) or part_break_max_count;
end end
body_part.update_break(part, part_break_current, part_break_max, part_break_count, part_break_max_count) body_part.update_break(part, part_break_current, part_break_max, part_break_count, part_break_max_count)
@@ -784,16 +825,16 @@ function this.update_parts(enemy, monster, physical_param)
end end
if cached_config.dynamic.body_parts.part_loss.visibility if cached_config.dynamic.body_parts.part_loss.visibility
or cached_config.static.body_parts.part_loss.visibility or cached_config.static.body_parts.part_loss.visibility
or cached_config.highlighted.body_parts.part_loss.visibility then or cached_config.highlighted.body_parts.part_loss.visibility then
local part_loss_vital = physical_param:call("getVital", 3, i); local part_loss_vital = get_vital_method:call(physical_param, 3, i);
if part_loss_vital ~= nil then if part_loss_vital ~= nil then
local part_loss_current = part_loss_vital:call("get_Current") or -1; local part_loss_current = get_current_method:call(part_loss_vital) or -1;
local part_loss_max = part_loss_vital:call("get_Max") or -1; local part_loss_max = get_max_method:call(part_loss_vital) or -1;
local is_severed = false; local is_severed = false;
if enemy_parts_info ~= nil then if enemy_parts_info ~= nil then
local _is_severed = enemy_parts_info:call("get_PartsLossState"); local _is_severed = get_parts_loss_state_method:call(enemy_parts_info);
if _is_severed ~= nil then if _is_severed ~= nil then
is_severed = _is_severed; is_severed = _is_severed;
end end
@@ -807,6 +848,90 @@ function this.update_parts(enemy, monster, physical_param)
end end
end end
function this.update_anomaly_parts(enemy, monster, mystery_param)
local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled
and not cached_config.static.enabled
and not cached_config.highlighted.enabled then
return;
end
if not cached_config.dynamic.body_parts.visibility
and not cached_config.static.body_parts.visibility
and not cached_config.highlighted.body_parts.visibility then
return;
end
if not cached_config.dynamic.body_parts.part_anomaly.visibility
and not cached_config.static.body_parts.part_anomaly.visibility
and not cached_config.highlighted.body_parts.part_anomaly.visibility then
return;
end
if mystery_param == nil then
mystery_param = get_mystery_param_method:call(enemy);
if mystery_param == nil then
return;
end
end
local core_parts_array = core_parts_array_field:get_data(mystery_param);
if core_parts_array == nil then
customization_menu.status = "No core parts array";
return;
end
local core_parts_array_length = length_method:call(core_parts_array);
if core_parts_array_length == nil then
return;
end
for i = 0, core_parts_array_length - 1 do
local part_id = i + 1;
local core_part = get_value_method:call(core_parts_array, i);
if core_part == nil then
goto continue
end
local part = monster.parts[part_id];
if part == nil then
local part_name = part_names.get_part_name(monster.id, part_id);
if part_name == nil then
goto continue;
else
part = body_part.new(part_id, part_name);
monster.parts[part_id] = part;
end
end
local part_vital = core_parts_get_vital_method:call(core_part);
local part_is_active = core_parts_get_is_active_method:call(core_part);
--local part_dying_vital_threshold = core_parts_get_dying_vital_threashold_method:call(core_part);
if part_is_active == nil then
part_is_active = false;
end
if part_vital ~= nil then
local part_current = get_current_method:call(part_vital) or -1;
local part_max = get_max_method:call(part_vital) or -1;
local part_is_enabled = is_enable_method:call(part_vital);
if not part_is_enabled then
goto continue;
end
body_part.update_anomaly(part, core_part, part_current, part_max, part_is_active);
end
::continue::
end
end
function this.draw(monster, type, cached_config, position_on_screen, opacity_scale) function this.draw(monster, type, cached_config, position_on_screen, opacity_scale)
local monster_UI; local monster_UI;

View File

@@ -156,6 +156,7 @@ function this.update_large_monster(enemy)
if quest_status.is_online and players.myself.id ~= 0 then if quest_status.is_online and players.myself.id ~= 0 then
local physical_param = large_monster.update_health(enemy, monster); local physical_param = large_monster.update_health(enemy, monster);
pcall(large_monster.update_parts, enemy, monster, physical_param); pcall(large_monster.update_parts, enemy, monster, physical_param);
pcall(large_monster.update_anomaly_parts, enemy, monster, nil);
end end
large_monster.update(enemy, monster); large_monster.update(enemy, monster);
@@ -214,6 +215,7 @@ function this.update_health(enemy_damage_check)
local physical_param = large_monster.update_health(enemy, monster); local physical_param = large_monster.update_health(enemy, monster);
pcall(large_monster.update_parts, enemy, monster, physical_param); pcall(large_monster.update_parts, enemy, monster, physical_param);
pcall(large_monster.update_anomaly_parts, enemy, monster, nil);
else else
local monster = small_monster.get_monster(enemy); local monster = small_monster.get_monster(enemy);
small_monster.update_health(enemy, monster); small_monster.update_health(enemy, monster);

View File

@@ -151,10 +151,10 @@ function this.init_UI(monster)
); );
end end
local physical_param_field = enemy_character_base_type_def:get_field("<PhysicalParam>k__BackingField"); local get_physical_param_method = enemy_character_base_type_def:get_method("get_PhysicalParam");
local check_die_method = enemy_character_base_type_def:get_method("checkDie"); local check_die_method = enemy_character_base_type_def:get_method("checkDie");
local physical_param_type = physical_param_field:get_type(); local physical_param_type = get_physical_param_method:get_return_type();
local get_vital_method = physical_param_type:get_method("getVital"); local get_vital_method = physical_param_type:get_method("getVital");
local vital_param_type = get_vital_method:get_return_type(); local vital_param_type = get_vital_method:get_return_type();
@@ -198,7 +198,7 @@ function this.update_health(enemy, monster)
return; return;
end end
local physical_param = physical_param_field:get_data(enemy) local physical_param = get_physical_param_method:call(enemy);
if physical_param == nil then if physical_param == nil then
customization_menu.status = "No physical param"; customization_menu.status = "No physical param";
return; return;

View File

@@ -47,6 +47,61 @@ local os = os;
local ValueType = ValueType; local ValueType = ValueType;
local package = package; local package = package;
this.ailment_buildups_sorting_types = {};
this.displayed_ailment_buildups_sorting_types = {};
this.highlighted_buildup_bar_types = {};
this.displayed_highlighted_buildup_bar_types = {};
this.buildup_bar_relative_types = {};
this.displayed_buildup_bar_relative_types = {};
function this.init()
local default = language.default_language.customization_menu;
local current = language.current_language.customization_menu;
this.ailment_buildups_sorting_types =
{
default.normal,
default.buildup,
default.buildup_percentage
};
this.displayed_ailment_buildups_sorting_types =
{
current.normal,
current.buildup,
current.buildup_percentage
};
this.highlighted_buildup_bar_types =
{
default.me,
default.top_buildup,
default.none
};
this.displayed_highlighted_buildup_bar_types =
{
current.me,
current.top_buildup,
current.none
};
this.buildup_bar_relative_types =
{
default.total_buildup,
default.top_buildup
};
this.displayed_buildup_bar_relative_types =
{
current.total_buildup,
current.top_buildup
};
end
function this.draw(cached_config) function this.draw(cached_config)
local changed = false; local changed = false;
local config_changed = false; local config_changed = false;
@@ -103,24 +158,24 @@ function this.draw(cached_config)
if imgui.tree_node(language.current_language.customization_menu.settings) then if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, index = imgui.combo( changed, index = imgui.combo(
language.current_language.customization_menu.highlighted_bar, language.current_language.customization_menu.highlighted_bar,
utils.table.find_index(customization_menu.highlighted_buildup_bar_types, cached_config.settings.highlighted_bar), utils.table.find_index(this.highlighted_buildup_bar_types, cached_config.settings.highlighted_bar),
customization_menu.displayed_highlighted_buildup_bar_types); this.displayed_highlighted_buildup_bar_types);
config_changed = config_changed or changed; config_changed = config_changed or changed;
if changed then if changed then
cached_config.settings.highlighted_bar = customization_menu.highlighted_buildup_bar_types[index]; cached_config.settings.highlighted_bar = this.highlighted_buildup_bar_types[index];
end end
changed, index = imgui.combo( changed, index = imgui.combo(
language.current_language.customization_menu.buildup_bars_are_relative_to, language.current_language.customization_menu.buildup_bars_are_relative_to,
utils.table.find_index(customization_menu.displayed_buildup_bar_relative_types, cached_config.settings.buildup_bar_relative_to), utils.table.find_index(this.displayed_buildup_bar_relative_types, cached_config.settings.buildup_bar_relative_to),
customization_menu.displayed_buildup_bar_relative_types); this.displayed_buildup_bar_relative_types);
config_changed = config_changed or changed; config_changed = config_changed or changed;
if changed then if changed then
cached_config.settings.buildup_bar_relative_to = customization_menu.displayed_buildup_bar_relative_types[index]; cached_config.settings.buildup_bar_relative_to = this.displayed_buildup_bar_relative_types[index];
end end
changed, cached_config.settings.time_limit = imgui.drag_float( changed, cached_config.settings.time_limit = imgui.drag_float(
@@ -134,13 +189,13 @@ function this.draw(cached_config)
if imgui.tree_node(language.current_language.customization_menu.sorting) then if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, index = imgui.combo( changed, index = imgui.combo(
language.current_language.customization_menu.type, language.current_language.customization_menu.type,
utils.table.find_index(customization_menu.ailment_buildups_sorting_types, cached_config.sorting.type), utils.table.find_index(this.ailment_buildups_sorting_types, cached_config.sorting.type),
customization_menu.displayed_ailment_buildups_sorting_types); this.displayed_ailment_buildups_sorting_types);
config_changed = config_changed or changed; config_changed = config_changed or changed;
if changed then if changed then
cached_config.sorting.type = customization_menu.ailment_buildups_sorting_types[index]; cached_config.sorting.type = this.ailment_buildups_sorting_types[index];
end end
changed, cached_config.sorting.reversed_order = imgui.checkbox( changed, cached_config.sorting.reversed_order = imgui.checkbox(

View File

@@ -47,6 +47,27 @@ local os = os;
local ValueType = ValueType; local ValueType = ValueType;
local package = package; local package = package;
this.ailments_sorting_types = {};
this.displayed_ailments_sorting_types = {};
function this.init()
local default = language.default_language.customization_menu;
local current = language.current_language.customization_menu;
this.ailments_sorting_types = {
default.normal,
default.buildup,
default.buildup_percentage
};
this.displayed_ailments_sorting_types = {
current.normal,
current.buildup,
current.buildup_percentage
};
end
function this.draw(cached_config) function this.draw(cached_config)
local changed = false; local changed = false;
local config_changed = false; local config_changed = false;
@@ -143,13 +164,13 @@ function this.draw(cached_config)
if imgui.tree_node(language.current_language.customization_menu.sorting) then if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, index = imgui.combo( changed, index = imgui.combo(
language.current_language.customization_menu.type, language.current_language.customization_menu.type,
utils.table.find_index(customization_menu.ailments_sorting_types, cached_config.sorting.type), utils.table.find_index(this.ailments_sorting_types, cached_config.sorting.type),
customization_menu.displayed_ailments_sorting_types); this.displayed_ailments_sorting_types);
config_changed = config_changed or changed; config_changed = config_changed or changed;
if changed then if changed then
cached_config.sorting.type = customization_menu.ailments_sorting_types[index]; cached_config.sorting.type = this.ailments_sorting_types[index];
end end
changed, cached_config.sorting.reversed_order = imgui.checkbox( changed, cached_config.sorting.reversed_order = imgui.checkbox(

View File

@@ -46,72 +46,124 @@ local os = os;
local ValueType = ValueType; local ValueType = ValueType;
local package = package; local package = package;
local outline_styles = {};
local displayed_outline_styles = {};
local directions = {};
local displayed_directions = {};
function this.init()
local default = language.default_language.customization_menu;
local current = language.current_language.customization_menu;
outline_styles = {
default.inside,
default.center,
default.outside
};
displayed_outline_styles = {
current.inside,
current.center,
current.outside
};
directions = {
default.left_to_right,
default.right_to_left,
default.top_to_bottom,
default.bottom_to_top
};
displayed_directions = {
current.left_to_right,
current.right_to_left,
current.top_to_bottom,
current.bottom_to_top
};
end
function this.draw(bar_name, bar) function this.draw(bar_name, bar)
if bar == nil then if bar == nil then
return false; return false;
end end
local cached_language = language.current_language.customization_menu;
local bar_changed = false; local bar_changed = false;
local changed = false; local changed = false;
local index = 1; local index = 1;
if imgui.tree_node(bar_name) then if imgui.tree_node(bar_name) then
changed, bar.visibility = imgui.checkbox(language.current_language.customization_menu.visible changed, bar.visibility = imgui.checkbox(cached_language.visible
, bar.visibility); , bar.visibility);
bar_changed = bar_changed or changed; bar_changed = bar_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then if imgui.tree_node(cached_language.settings) then
changed, bar.offset.x = imgui.drag_float(language.current_language.customization_menu.x, local fill_direction_index = utils.table.find_index(directions, bar.settings.fill_direction);
changed, fill_direction_index = imgui.combo(cached_language.fill_direction, fill_direction_index, displayed_directions);
bar_changed = bar_changed or changed;
if changed then
bar.settings.fill_direction = directions[fill_direction_index];
end
imgui.tree_pop();
end
if imgui.tree_node(cached_language.offset) then
changed, bar.offset.x = imgui.drag_float(cached_language.x,
bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); bar.offset.x, 0.1, -screen.width, screen.width, "%.1f");
bar_changed = bar_changed or changed; bar_changed = bar_changed or changed;
changed, bar.offset.y = imgui.drag_float(language.current_language.customization_menu.y, changed, bar.offset.y = imgui.drag_float(cached_language.y,
bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); bar.offset.y, 0.1, -screen.height, screen.height, "%.1f");
bar_changed = bar_changed or changed; bar_changed = bar_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.size) then if imgui.tree_node(cached_language.size) then
changed, bar.size.width = imgui.drag_float(language.current_language.customization_menu.width, changed, bar.size.width = imgui.drag_float(cached_language.width,
bar.size.width, 0.1, 0, screen.width, "%.1f"); bar.size.width, 0.1, 0, screen.width, "%.1f");
bar_changed = bar_changed or changed; bar_changed = bar_changed or changed;
changed, bar.size.height = imgui.drag_float(language.current_language.customization_menu.height, changed, bar.size.height = imgui.drag_float(cached_language.height,
bar.size.height, 0.1, 0, screen.height, "%.1f"); bar.size.height, 0.1, 0, screen.height, "%.1f");
bar_changed = bar_changed or changed; bar_changed = bar_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.outline) then if imgui.tree_node(cached_language.outline) then
changed, bar.outline.visibility = imgui.checkbox(language.current_language.customization_menu.visible changed, bar.outline.visibility = imgui.checkbox(cached_language.visible
, bar.outline.visibility); , bar.outline.visibility);
bar_changed = bar_changed or changed; bar_changed = bar_changed or changed;
changed, bar.outline.thickness = imgui.drag_float(language.current_language.customization_menu.thickness, changed, bar.outline.thickness = imgui.drag_float(cached_language.thickness,
bar.outline.thickness, 0.1, 0, screen.width, "%.1f"); bar.outline.thickness, 0.1, 0, screen.width, "%.1f");
bar_changed = bar_changed or changed; bar_changed = bar_changed or changed;
changed, bar.outline.offset = imgui.drag_float(language.current_language.customization_menu.offset, changed, bar.outline.offset = imgui.drag_float(cached_language.offset,
bar.outline.offset, 0.1, -screen.height, screen.height, "%.1f"); bar.outline.offset, 0.1, -screen.height, screen.height, "%.1f");
bar_changed = bar_changed or changed; bar_changed = bar_changed or changed;
changed, index = imgui.combo(language.current_language.customization_menu.style, changed, index = imgui.combo(cached_language.style,
utils.table.find_index(customization_menu.outline_styles, utils.table.find_index(this.outline_styles,
bar.outline.style), bar.outline.style),
customization_menu.displayed_outline_styles); this.displayed_outline_styles);
bar_changed = bar_changed or changed; bar_changed = bar_changed or changed;
if changed then if changed then
bar.outline.style = customization_menu.outline_styles[index]; bar.outline.style = this.outline_styles[index];
end end
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(cached_language.colors) then
local colors = nil; local colors = nil;
if bar.colors ~= nil then if bar.colors ~= nil then
colors = bar.colors; colors = bar.colors;
@@ -119,7 +171,7 @@ function this.draw(bar_name, bar)
colors = bar.normal_colors; colors = bar.normal_colors;
end end
if imgui.tree_node(language.current_language.customization_menu.foreground) then if imgui.tree_node(cached_language.foreground) then
changed, colors.foreground = imgui.color_picker_argb("", colors.foreground, changed, colors.foreground = imgui.color_picker_argb("", colors.foreground,
customization_menu.color_picker_flags); customization_menu.color_picker_flags);
bar_changed = bar_changed or changed; bar_changed = bar_changed or changed;
@@ -127,7 +179,7 @@ function this.draw(bar_name, bar)
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.background) then if imgui.tree_node(cached_language.background) then
changed, colors.background = imgui.color_picker_argb("", colors.background, changed, colors.background = imgui.color_picker_argb("", colors.background,
customization_menu.color_picker_flags); customization_menu.color_picker_flags);
bar_changed = bar_changed or changed; bar_changed = bar_changed or changed;
@@ -135,7 +187,7 @@ function this.draw(bar_name, bar)
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.outline) then if imgui.tree_node(cached_language.outline) then
changed, colors.outline = imgui.color_picker_argb("", colors.outline, changed, colors.outline = imgui.color_picker_argb("", colors.outline,
customization_menu.color_picker_flags); customization_menu.color_picker_flags);
bar_changed = bar_changed or changed; bar_changed = bar_changed or changed;
@@ -144,8 +196,8 @@ function this.draw(bar_name, bar)
end end
if bar.capture_colors ~= nil then if bar.capture_colors ~= nil then
if imgui.tree_node(language.current_language.customization_menu.monster_can_be_captured) then if imgui.tree_node(cached_language.monster_can_be_captured) then
if imgui.tree_node(language.current_language.customization_menu.foreground) then if imgui.tree_node(cached_language.foreground) then
changed, bar.capture_colors.foreground = imgui.color_picker_argb("", changed, bar.capture_colors.foreground = imgui.color_picker_argb("",
bar.capture_colors.foreground bar.capture_colors.foreground
, ,
@@ -155,7 +207,7 @@ function this.draw(bar_name, bar)
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.background) then if imgui.tree_node(cached_language.background) then
changed, bar.capture_colors.background = imgui.color_picker_argb("", changed, bar.capture_colors.background = imgui.color_picker_argb("",
bar.capture_colors.background bar.capture_colors.background
, ,
@@ -165,7 +217,7 @@ function this.draw(bar_name, bar)
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.outline) then if imgui.tree_node(cached_language.outline) then
changed, bar.capture_colors.outline = imgui.color_picker_argb("", changed, bar.capture_colors.outline = imgui.color_picker_argb("",
bar.capture_colors.outline bar.capture_colors.outline
, ,
@@ -182,7 +234,7 @@ function this.draw(bar_name, bar)
imgui.tree_pop(); imgui.tree_pop();
end end
changed = line_customization.draw(language.current_language.customization_menu.capture_line, bar.capture_line); changed = line_customization.draw(cached_language.capture_line, bar.capture_line);
bar_changed = bar_changed or changed; bar_changed = bar_changed or changed;
imgui.tree_pop(); imgui.tree_pop();

View File

@@ -47,171 +47,279 @@ local os = os;
local ValueType = ValueType; local ValueType = ValueType;
local package = package; local package = package;
this.large_monster_UI_parts_sorting_types = {};
this.displayed_large_monster_UI_parts_sorting_types = {};
this.large_monster_UI_parts_filter_types = {};
this.displayed_large_monster_UI_parts_filter_types = {};
function this.init()
local default = language.default_language.customization_menu;
local current = language.current_language.customization_menu;
this.large_monster_UI_parts_sorting_types =
{
default.normal,
default.health,
default.health_percentage,
default.flinch_count,
default.break_health,
default.break_health_percentage,
default.break_count,
default.loss_health,
default.loss_health_percentage,
default.anomaly_health,
default.anomaly_health_percentage
};
this.displayed_large_monster_UI_parts_sorting_types =
{
current.normal,
current.health,
current.health_percentage,
current.flinch_count,
current.break_health,
current.break_health_percentage,
current.break_count,
current.loss_health,
current.loss_health_percentage,
current.anomaly_health,
current.anomaly_health_percentage
};
this.large_monster_UI_parts_filter_types =
{
default.current_state,
default.default_state
};
this.displayed_large_monster_UI_parts_filter_types =
{
current.current_state,
current.default_state
};
end
function this.draw(cached_config) function this.draw(cached_config)
local cached_language = language.current_language.customization_menu;
local changed = false; local changed = false;
local config_changed = false; local config_changed = false;
local index = 0; local index = 0;
if imgui.tree_node(language.current_language.customization_menu.body_parts) then if imgui.tree_node(cached_language.body_parts) then
changed, cached_config.visibility = imgui.checkbox( changed, cached_config.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.visibility); cached_language.visible, cached_config.visibility);
config_changed = config_changed or changed; config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then if imgui.tree_node(cached_language.offset) then
changed, cached_config.offset.x = imgui.drag_float( changed, cached_config.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.offset.x, 0.1, -screen.width, screen.width, "%.1f"); cached_language.x, cached_config.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, cached_config.offset.y = imgui.drag_float( changed, cached_config.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.offset.y, 0.1, -screen.height, screen.height, "%.1f"); cached_language.y, cached_config.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.spacing) then if imgui.tree_node(cached_language.spacing) then
changed, cached_config.spacing.x = imgui.drag_float( changed, cached_config.spacing.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.spacing.x, 0.1, -screen.width, screen.width, "%.1f"); cached_language.x, cached_config.spacing.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, cached_config.spacing.y = imgui.drag_float( changed, cached_config.spacing.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.spacing.y, 0.1, -screen.height, screen.height, "%.1f"); cached_language.y, cached_config.spacing.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.settings) then if imgui.tree_node(cached_language.settings) then
changed, cached_config.settings.hide_undamaged_parts = imgui.checkbox( changed, cached_config.settings.hide_undamaged_parts = imgui.checkbox(
language.current_language.customization_menu.hide_undamaged_parts, cached_config.settings.hide_undamaged_parts); cached_language.hide_undamaged_parts, cached_config.settings.hide_undamaged_parts);
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, index = imgui.combo(language.current_language.customization_menu.filter_mode, changed, cached_config.settings.render_inactive_anomaly_cores = imgui.checkbox(
utils.table.find_index(customization_menu.large_monster_UI_parts_filter_types, cached_config.settings.filter_mode), cached_language.render_inactive_anomaly_cores, cached_config.settings.render_inactive_anomaly_cores);
customization_menu.displayed_large_monster_UI_parts_filter_types);
config_changed = config_changed or changed;
changed, index = imgui.combo(cached_language.filter_mode,
utils.table.find_index(this.large_monster_UI_parts_filter_types, cached_config.settings.filter_mode),
this.displayed_large_monster_UI_parts_filter_types);
config_changed = config_changed or changed; config_changed = config_changed or changed;
if changed then if changed then
cached_config.settings.filter_mode = customization_menu.large_monster_UI_parts_filter_types[index]; cached_config.settings.filter_mode = this.large_monster_UI_parts_filter_types[index];
end end
changed, cached_config.settings.time_limit = imgui.drag_float( changed, cached_config.settings.time_limit = imgui.drag_float(
language.current_language.customization_menu.time_limit, cached_config.settings.time_limit, 0.1, 0, 99999, "%.1f"); cached_language.time_limit, cached_config.settings.time_limit, 0.1, 0, 99999, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.sorting) then if imgui.tree_node(cached_language.sorting) then
changed, index = imgui.combo( changed, index = imgui.combo(
language.current_language.customization_menu.type, cached_language.type,
utils.table.find_index(customization_menu.large_monster_UI_parts_sorting_types, cached_config.sorting.type), utils.table.find_index(this.large_monster_UI_parts_sorting_types, cached_config.sorting.type),
customization_menu.displayed_large_monster_UI_parts_sorting_types); this.displayed_large_monster_UI_parts_sorting_types);
config_changed = config_changed or changed; config_changed = config_changed or changed;
if changed then if changed then
cached_config.sorting.type = customization_menu.large_monster_UI_parts_sorting_types[index]; cached_config.sorting.type = this.large_monster_UI_parts_sorting_types[index];
end end
changed, cached_config.sorting.reversed_order = imgui.checkbox( changed, cached_config.sorting.reversed_order = imgui.checkbox(
language.current_language.customization_menu.reversed_order, cached_config.sorting.reversed_order); cached_language.reversed_order, cached_config.sorting.reversed_order);
config_changed = config_changed or changed; config_changed = config_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.filter) then if imgui.tree_node(cached_language.filter) then
changed, cached_config.filter.health_break_severe = imgui.checkbox( changed, cached_config.filter.health_break_sever_anomaly = imgui.checkbox(
language.current_language.customization_menu.health_break_severe_filter, cached_config.filter.health_break_severe); cached_language.health_break_sever_anomaly_filter, cached_config.filter.health_break_sever_anomaly);
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, cached_config.filter.health_break_sever = imgui.checkbox(
cached_language.health_break_sever_filter, cached_config.filter.health_break_sever);
config_changed = config_changed or changed;
changed, cached_config.filter.health_break_anomaly = imgui.checkbox(
cached_language.health_break_anomaly_filter, cached_config.filter.health_break_anomaly);
config_changed = config_changed or changed;
changed, cached_config.filter.health_sever_anomaly = imgui.checkbox(
cached_language.health_sever_anomaly_filter, cached_config.filter.health_sever_anomaly);
config_changed = config_changed or changed;
changed, cached_config.filter.break_sever_anomaly = imgui.checkbox(
cached_language.break_sever_anomaly_filter, cached_config.filter.break_sever_anomaly);
config_changed = config_changed or changed;
changed, cached_config.filter.health_break = imgui.checkbox( changed, cached_config.filter.health_break = imgui.checkbox(
language.current_language.customization_menu.health_break_filter, cached_config.filter.health_break); cached_language.health_break_filter, cached_config.filter.health_break);
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, cached_config.filter.health_severe = imgui.checkbox( changed, cached_config.filter.health_sever = imgui.checkbox(
language.current_language.customization_menu.health_severe_filter, cached_config.filter.health_severe); cached_language.health_sever_filter, cached_config.filter.health_sever);
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, cached_config.filter.health_anomaly = imgui.checkbox(
cached_language.health_anomaly_filter, cached_config.filter.health_anomaly);
config_changed = config_changed or changed;
changed, cached_config.filter.break_sever = imgui.checkbox(
cached_language.break_sever_filter, cached_config.filter.break_sever);
config_changed = config_changed or changed;
changed, cached_config.filter.break_anomaly = imgui.checkbox(
cached_language.break_anomaly_filter, cached_config.filter.break_anomaly);
config_changed = config_changed or changed;
changed, cached_config.filter.sever_anomaly = imgui.checkbox(
cached_language.sever_anomaly_filter, cached_config.filter.sever_anomaly);
config_changed = config_changed or changed;
changed, cached_config.filter.health = imgui.checkbox( changed, cached_config.filter.health = imgui.checkbox(
language.current_language.customization_menu.health_filter, cached_config.filter.health); cached_language.health_filter, cached_config.filter.health);
config_changed = config_changed or changed;
changed, cached_config.filter.break_severe = imgui.checkbox(
language.current_language.customization_menu.break_severe_filter, cached_config.filter.break_severe);
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, cached_config.filter.break_ = imgui.checkbox( changed, cached_config.filter.break_ = imgui.checkbox(
language.current_language.customization_menu.break_filter, cached_config.filter.break_); cached_language.break_filter, cached_config.filter.break_);
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, cached_config.filter.severe = imgui.checkbox( changed, cached_config.filter.sever = imgui.checkbox(
language.current_language.customization_menu.severe_filter, cached_config.filter.severe); cached_language.sever_filter, cached_config.filter.sever);
config_changed = config_changed or changed;
changed, cached_config.filter.anomaly = imgui.checkbox(
cached_language.anomaly_filter, cached_config.filter.anomaly);
config_changed = config_changed or changed; config_changed = config_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.part_name_label) then if imgui.tree_node(cached_language.part_name_label) then
changed, cached_config.part_name_label.visibility = imgui.checkbox( changed, cached_config.part_name_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.part_name_label.visibility); cached_language.visible, cached_config.part_name_label.visibility);
config_changed = config_changed or changed; config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then if imgui.tree_node(cached_language.include) then
changed, cached_config.part_name_label.include.part_name = imgui.checkbox( changed, cached_config.part_name_label.include.part_name = imgui.checkbox(
language.current_language.customization_menu.part_name, cached_config.part_name_label.include.part_name); cached_language.part_name, cached_config.part_name_label.include.part_name);
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, cached_config.part_name_label.include.flinch_count = imgui.checkbox( changed, cached_config.part_name_label.include.flinch_count = imgui.checkbox(
language.current_language.customization_menu.flinch_count, cached_config.part_name_label.include.flinch_count); cached_language.flinch_count, cached_config.part_name_label.include.flinch_count);
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, cached_config.part_name_label.include.break_count = imgui.checkbox( changed, cached_config.part_name_label.include.break_count = imgui.checkbox(
language.current_language.customization_menu.break_count, cached_config.part_name_label.include.break_count); cached_language.break_count, cached_config.part_name_label.include.break_count);
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, cached_config.part_name_label.include.break_max_count = imgui.checkbox( changed, cached_config.part_name_label.include.break_max_count = imgui.checkbox(
language.current_language.customization_menu.break_max_count, cached_config.part_name_label.include.break_max_count); cached_language.break_max_count, cached_config.part_name_label.include.break_max_count);
config_changed = config_changed or changed; config_changed = config_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.offset) then if imgui.tree_node(cached_language.offset) then
changed, cached_config.part_name_label.offset.x = imgui.drag_float( changed, cached_config.part_name_label.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.part_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); cached_language.x, cached_config.part_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, cached_config.part_name_label.offset.y = imgui.drag_float( changed, cached_config.part_name_label.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.part_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); cached_language.y, cached_config.part_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.color) then if imgui.tree_node(cached_language.color) then
changed, cached_config.part_name_label.color = imgui.color_picker_argb( changed, cached_config.part_name_label.color = imgui.color_picker_argb(
"", cached_config.part_name_label.color, customization_menu.color_picker_flags); "", cached_config.part_name_label.color, customization_menu.color_picker_flags);
@@ -220,21 +328,21 @@ function this.draw(cached_config)
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.shadow) then if imgui.tree_node(cached_language.shadow) then
changed, cached_config.part_name_label.shadow.visibility = imgui.checkbox( changed, cached_config.part_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.part_name_label.shadow.visibility); cached_language.visible, cached_config.part_name_label.shadow.visibility);
config_changed = config_changed or changed; config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then if imgui.tree_node(cached_language.offset) then
changed, cached_config.part_name_label.shadow.offset.x = imgui.drag_float( changed, cached_config.part_name_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.part_name_label.shadow.offset.x, cached_language.x, cached_config.part_name_label.shadow.offset.x,
0.1, -screen.width, screen.width, "%.1f"); 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, cached_config.part_name_label.shadow.offset.y = imgui.drag_float( changed, cached_config.part_name_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.part_name_label.shadow.offset.y, cached_language.y, cached_config.part_name_label.shadow.offset.y,
0.1, -screen.height, screen.height, "%.1f"); 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
@@ -242,7 +350,7 @@ function this.draw(cached_config)
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.color) then if imgui.tree_node(cached_language.color) then
changed, cached_config.part_name_label.shadow.color = imgui.color_picker_argb( changed, cached_config.part_name_label.shadow.color = imgui.color_picker_argb(
"",cached_config.part_name_label.shadow.color, customization_menu.color_picker_flags); "",cached_config.part_name_label.shadow.color, customization_menu.color_picker_flags);
@@ -257,106 +365,141 @@ function this.draw(cached_config)
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.part_health) then if imgui.tree_node(cached_language.part_health) then
changed, cached_config.part_health.visibility = imgui.checkbox( changed, cached_config.part_health.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.part_health.visibility); cached_language.visible, cached_config.part_health.visibility);
config_changed = config_changed or changed; config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then if imgui.tree_node(cached_language.offset) then
changed, cached_config.part_health.offset.x = imgui.drag_float( changed, cached_config.part_health.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.part_health.offset.x, 0.1, -screen.width, screen.width, "%.1f"); cached_language.x, cached_config.part_health.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, cached_config.part_health.offset.y = imgui.drag_float( changed, cached_config.part_health.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.part_health.offset.y, 0.1, -screen.height, screen.height, "%.1f"); cached_language.y, cached_config.part_health.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
changed = label_customization.draw(language.current_language.customization_menu.text_label, cached_config.part_health.text_label); changed = label_customization.draw(cached_language.text_label, cached_config.part_health.text_label);
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.value_label, cached_config.part_health.value_label); changed = label_customization.draw(cached_language.value_label, cached_config.part_health.value_label);
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.percentage_label, cached_config.part_health.percentage_label); changed = label_customization.draw(cached_language.percentage_label, cached_config.part_health.percentage_label);
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.part_health.bar); changed = bar_customization.draw(cached_language.bar, cached_config.part_health.bar);
config_changed = config_changed or changed; config_changed = config_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.break_health) then if imgui.tree_node(cached_language.break_health) then
changed, cached_config.part_break.visibility = imgui.checkbox( changed, cached_config.part_break.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.part_break.visibility); cached_language.visible, cached_config.part_break.visibility);
config_changed = config_changed or changed; config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then if imgui.tree_node(cached_language.offset) then
changed, cached_config.part_break.offset.x = imgui.drag_float( changed, cached_config.part_break.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.part_break.offset.x, 0.1, -screen.width, screen.width, "%.1f"); cached_language.x, cached_config.part_break.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, cached_config.part_break.offset.y = imgui.drag_float( changed, cached_config.part_break.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.part_break.offset.y, 0.1, -screen.height, screen.height, "%.1f"); cached_language.y, cached_config.part_break.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
changed = label_customization.draw(language.current_language.customization_menu.text_label, cached_config.part_break.text_label); changed = label_customization.draw(cached_language.text_label, cached_config.part_break.text_label);
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.value_label, cached_config.part_break.value_label); changed = label_customization.draw(cached_language.value_label, cached_config.part_break.value_label);
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.percentage_label, cached_config.part_break.percentage_label); changed = label_customization.draw(cached_language.percentage_label, cached_config.part_break.percentage_label);
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.part_break.bar); changed = bar_customization.draw(cached_language.bar, cached_config.part_break.bar);
config_changed = config_changed or changed; config_changed = config_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.loss_health) then if imgui.tree_node(cached_language.loss_health) then
changed, cached_config.part_loss.visibility = imgui.checkbox( changed, cached_config.part_loss.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.part_loss.visibility); cached_language.visible, cached_config.part_loss.visibility);
config_changed = config_changed or changed; config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then if imgui.tree_node(cached_language.offset) then
changed, cached_config.part_loss.offset.x = imgui.drag_float( changed, cached_config.part_loss.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.part_loss.offset.x, 0.1, -screen.width, screen.width, "%.1f"); cached_language.x, cached_config.part_loss.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed, cached_config.part_loss.offset.y = imgui.drag_float( changed, cached_config.part_loss.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.part_loss.offset.y, 0.1, -screen.height, screen.height, "%.1f"); cached_language.y, cached_config.part_loss.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed; config_changed = config_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
changed = label_customization.draw(language.current_language.customization_menu.text_label, cached_config.part_loss.text_label); changed = label_customization.draw(cached_language.text_label, cached_config.part_loss.text_label);
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.value_label, cached_config.part_loss.value_label); changed = label_customization.draw(cached_language.value_label, cached_config.part_loss.value_label);
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.percentage_label, cached_config.part_loss.percentage_label); changed = label_customization.draw(cached_language.percentage_label, cached_config.part_loss.percentage_label);
config_changed = config_changed or changed; config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.part_loss.bar); changed = bar_customization.draw(cached_language.bar, cached_config.part_loss.bar);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(cached_language.anomaly_health) then
changed, cached_config.part_anomaly.visibility = imgui.checkbox(
cached_language.visible, cached_config.part_anomaly.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(cached_language.offset) then
changed, cached_config.part_anomaly.offset.x = imgui.drag_float(
cached_language.x, cached_config.part_anomaly.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.part_anomaly.offset.y = imgui.drag_float(
cached_language.y, cached_config.part_anomaly.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
changed = label_customization.draw(cached_language.text_label, cached_config.part_anomaly.text_label);
config_changed = config_changed or changed;
changed = label_customization.draw(cached_language.value_label, cached_config.part_anomaly.value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(cached_language.percentage_label, cached_config.part_anomaly.percentage_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(cached_language.bar, cached_config.part_anomaly.bar);
config_changed = config_changed or changed; config_changed = config_changed or changed;
imgui.tree_pop(); imgui.tree_pop();

View File

@@ -45,60 +45,57 @@ local ValueType = ValueType;
local package = package; local package = package;
function this.draw(label_name, label) function this.draw(label_name, label)
local cached_language = language.current_language.customization_menu;
local label_changed = false; local label_changed = false;
local changed = false; local changed = false;
if imgui.tree_node(label_name) then if imgui.tree_node(label_name) then
changed, label.visibility = imgui.checkbox(language.current_language.customization_menu.visible, label.visibility); changed, label.visibility = imgui.checkbox(cached_language.visible, label.visibility);
label_changed = label_changed or changed; label_changed = label_changed or changed;
if label.include ~= nil then if imgui.tree_node(cached_language.settings) then
if imgui.tree_node(language.current_language.customization_menu.include) then changed, label.settings.right_alignment_shift = imgui.slider_int(cached_language.right_alignment_shift, label.settings.right_alignment_shift, 0, 64);
for include_name, include in pairs(label.include) do
changed, label.include[include_name] = imgui.checkbox(language.current_language.customization_menu[include_name], include);
label_changed = label_changed or changed;
end
imgui.tree_pop();
end
end
-- add text format
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, label.offset.x = imgui.drag_float(language.current_language.customization_menu.x, label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
label_changed = label_changed or changed;
changed, label.offset.y = imgui.drag_float(language.current_language.customization_menu.y, label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
label_changed = label_changed or changed; label_changed = label_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.color) then if imgui.tree_node(cached_language.offset) then
changed, label.offset.x = imgui.drag_float(cached_language.x, label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
label_changed = label_changed or changed;
changed, label.offset.y = imgui.drag_float(cached_language.y, label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
label_changed = label_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(cached_language.color) then
changed, label.color = imgui.color_picker_argb("", label.color, customization_menu.color_picker_flags); changed, label.color = imgui.color_picker_argb("", label.color, customization_menu.color_picker_flags);
label_changed = label_changed or changed; label_changed = label_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.shadow) then if imgui.tree_node(cached_language.shadow) then
changed, label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible, label.shadow.visibility); changed, label.shadow.visibility = imgui.checkbox(cached_language
.visible, label.shadow.visibility);
label_changed = label_changed or changed; label_changed = label_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then if imgui.tree_node(cached_language.offset) then
changed, label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu.x, changed, label.shadow.offset.x = imgui.drag_float(cached_language.x,
label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f");
label_changed = label_changed or changed; label_changed = label_changed or changed;
changed, label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu.y, changed, label.shadow.offset.y = imgui.drag_float(cached_language.y,
label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f");
label_changed = label_changed or changed; label_changed = label_changed or changed;
imgui.tree_pop(); imgui.tree_pop();
end end
if imgui.tree_node(language.current_language.customization_menu.color) then if imgui.tree_node(cached_language.color) then
changed, label.shadow.color = imgui.color_picker_argb("", label.shadow.color, changed, label.shadow.color = imgui.color_picker_argb("", label.shadow.color,
customization_menu.color_picker_flags); customization_menu.color_picker_flags);
label_changed = label_changed or changed; label_changed = label_changed or changed;

View File

@@ -36,9 +36,11 @@ local os = os;
local ValueType = ValueType; local ValueType = ValueType;
local package = package; local package = package;
function this.new(part_visibility, part_name_label, flinch_visibility, flinch_bar, flinch_text_label, function this.new(part_visibility, part_name_label,
flinch_value_label, flinch_percentage_label, break_visibility, break_bar, break_text_label, break_value_label, flinch_visibility, flinch_bar, flinch_text_label, flinch_value_label, flinch_percentage_label,
break_percentage_label, loss_visibility, loss_bar, loss_text_label, loss_value_label, loss_health_percentage_label) break_visibility, break_bar, break_text_label, break_value_label, break_percentage_label,
loss_visibility, loss_bar, loss_text_label, loss_value_label, loss_health_percentage_label,
anomaly_visibility, anomaly_bar, anomaly_text_label, anomaly_value_label, anomaly_health_percentage_label)
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier; local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
@@ -48,6 +50,7 @@ function this.new(part_visibility, part_name_label, flinch_visibility, flinch_ba
entity.flinch_visibility = flinch_visibility; entity.flinch_visibility = flinch_visibility;
entity.break_visibility = break_visibility; entity.break_visibility = break_visibility;
entity.loss_visibility = loss_visibility; entity.loss_visibility = loss_visibility;
entity.anomaly_visibility = anomaly_visibility;
entity.part_name_label = utils.table.deep_copy(part_name_label); entity.part_name_label = utils.table.deep_copy(part_name_label);
@@ -117,6 +120,27 @@ function this.new(part_visibility, part_name_label, flinch_visibility, flinch_ba
entity.loss_health_percentage_label.offset.x = entity.loss_health_percentage_label.offset.x * global_scale_modifier; entity.loss_health_percentage_label.offset.x = entity.loss_health_percentage_label.offset.x * global_scale_modifier;
entity.loss_health_percentage_label.offset.y = entity.loss_health_percentage_label.offset.y * global_scale_modifier; entity.loss_health_percentage_label.offset.y = entity.loss_health_percentage_label.offset.y * global_scale_modifier;
entity.anomaly_bar = utils.table.deep_copy(anomaly_bar);
entity.anomaly_text_label = utils.table.deep_copy(anomaly_text_label);
entity.anomaly_value_label = utils.table.deep_copy(anomaly_value_label);
entity.anomaly_health_percentage_label = utils.table.deep_copy(anomaly_health_percentage_label);
entity.anomaly_bar.offset.x = entity.anomaly_bar.offset.x * global_scale_modifier;
entity.anomaly_bar.offset.y = entity.anomaly_bar.offset.y * global_scale_modifier;
entity.anomaly_bar.size.width = entity.anomaly_bar.size.width * global_scale_modifier;
entity.anomaly_bar.size.height = entity.anomaly_bar.size.height * global_scale_modifier;
entity.anomaly_bar.outline.thickness = entity.anomaly_bar.outline.thickness * global_scale_modifier;
entity.anomaly_bar.outline.offset = entity.anomaly_bar.outline.offset * global_scale_modifier;
entity.anomaly_text_label.offset.x = entity.anomaly_text_label.offset.x * global_scale_modifier;
entity.anomaly_text_label.offset.y = entity.anomaly_text_label.offset.y * global_scale_modifier;
entity.anomaly_value_label.offset.x = entity.anomaly_value_label.offset.x * global_scale_modifier;
entity.anomaly_value_label.offset.y = entity.anomaly_value_label.offset.y * global_scale_modifier;
entity.anomaly_health_percentage_label.offset.x = entity.anomaly_health_percentage_label.offset.x * global_scale_modifier;
entity.anomaly_health_percentage_label.offset.y = entity.anomaly_health_percentage_label.offset.y * global_scale_modifier;
return entity; return entity;
end end
@@ -127,9 +151,10 @@ function this.draw(part, part_UI, cached_config, position_on_screen, opacity_sca
local draw_health = part_UI.flinch_visibility and part.max_health > 0; local draw_health = part_UI.flinch_visibility and part.max_health > 0;
local draw_break = part_UI.break_visibility and part.break_max_health > 0 and part.break_count < part.break_max_count; local draw_break = part_UI.break_visibility and part.break_max_health > 0 and part.break_count < part.break_max_count;
local draw_severe = part_UI.loss_visibility and part.loss_max_health > 0 and not part.is_severed; local draw_sever = part_UI.loss_visibility and part.loss_max_health > 0 and not part.is_severed;
local draw_anomaly = part_UI.anomaly_visibility and part.anomaly_max_health > 0 and (part.anomaly_is_active or cached_config.settings.render_inactive_anomaly_cores);
if not draw_health and not draw_break and not draw_severe then if not draw_health and not draw_break and not draw_sever and not draw_anomaly then
return; return;
end end
@@ -186,7 +211,7 @@ function this.draw(part, part_UI, cached_config, position_on_screen, opacity_sca
-- loss health value string -- loss health value string
local loss_health_string = ""; local loss_health_string = "";
if draw_severe then if draw_sever then
local include_loss_health_current_value = part_UI.loss_value_label.include.current_value; local include_loss_health_current_value = part_UI.loss_value_label.include.current_value;
local include_loss_health_max_value = part_UI.loss_value_label.include.max_value; local include_loss_health_max_value = part_UI.loss_value_label.include.max_value;
@@ -199,22 +224,39 @@ function this.draw(part, part_UI, cached_config, position_on_screen, opacity_sca
end end
end end
-- anomaly health value string
local anomaly_health_string = "";
if draw_anomaly then
local include_anomaly_health_current_value = part_UI.anomaly_value_label.include.current_value;
local include_anomaly_health_max_value = part_UI.anomaly_value_label.include.max_value;
if include_anomaly_health_current_value and include_anomaly_health_max_value then
anomaly_health_string = string.format("%.0f/%.0f", part.anomaly_health, part.anomaly_max_health);
elseif include_anomaly_health_current_value then
anomaly_health_string = string.format("%.0f", part.anomaly_health);
elseif include_anomaly_health_max_value then
anomaly_health_string = string.format("%.0f", part.anomaly_max_health);
end
end
local flinch_position_on_screen = { local flinch_position_on_screen = {
x = position_on_screen.x + cached_config.part_health.offset.x, x = position_on_screen.x + cached_config.part_health.offset.x,
y = position_on_screen.y + cached_config.part_health.offset.y, y = position_on_screen.y + cached_config.part_health.offset.y,
visibility = part_UI.flinch_visibility
}; };
local break_position_on_screen = { local break_position_on_screen = {
x = position_on_screen.x + cached_config.part_break.offset.x, x = position_on_screen.x + cached_config.part_break.offset.x,
y = position_on_screen.y + cached_config.part_break.offset.y, y = position_on_screen.y + cached_config.part_break.offset.y,
visibility = part_UI.flinch_visibility
}; };
local loss_position_on_screen = { local loss_position_on_screen = {
x = position_on_screen.x + cached_config.part_loss.offset.x, x = position_on_screen.x + cached_config.part_loss.offset.x,
y = position_on_screen.y + cached_config.part_loss.offset.y, y = position_on_screen.y + cached_config.part_loss.offset.y,
part_UI = part_UI.loss_visibility };
local anomaly_position_on_screen = {
x = position_on_screen.x + cached_config.part_anomaly.offset.x,
y = position_on_screen.y + cached_config.part_anomaly.offset.y,
}; };
if draw_health then if draw_health then
@@ -225,10 +267,14 @@ function this.draw(part, part_UI, cached_config, position_on_screen, opacity_sca
drawing.draw_bar(part_UI.break_bar, break_position_on_screen, opacity_scale, part.break_health_percentage); drawing.draw_bar(part_UI.break_bar, break_position_on_screen, opacity_scale, part.break_health_percentage);
end end
if draw_severe then if draw_sever then
drawing.draw_bar(part_UI.loss_bar, loss_position_on_screen, opacity_scale, part.loss_health_percentage); drawing.draw_bar(part_UI.loss_bar, loss_position_on_screen, opacity_scale, part.loss_health_percentage);
end end
if draw_anomaly then
drawing.draw_bar(part_UI.anomaly_bar, anomaly_position_on_screen, opacity_scale, part.anomaly_health_percentage);
end
drawing.draw_label(part_UI.part_name_label, position_on_screen, opacity_scale, part_name); drawing.draw_label(part_UI.part_name_label, position_on_screen, opacity_scale, part_name);
if draw_health then if draw_health then
@@ -243,11 +289,17 @@ function this.draw(part, part_UI, cached_config, position_on_screen, opacity_sca
drawing.draw_label(part_UI.break_percentage_label, break_position_on_screen, opacity_scale, 100 * part.break_health_percentage); drawing.draw_label(part_UI.break_percentage_label, break_position_on_screen, opacity_scale, 100 * part.break_health_percentage);
end end
if draw_severe then if draw_sever then
drawing.draw_label(part_UI.loss_text_label, loss_position_on_screen, opacity_scale); drawing.draw_label(part_UI.loss_text_label, loss_position_on_screen, opacity_scale);
drawing.draw_label(part_UI.loss_value_label, loss_position_on_screen, opacity_scale, loss_health_string); drawing.draw_label(part_UI.loss_value_label, loss_position_on_screen, opacity_scale, loss_health_string);
drawing.draw_label(part_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale, 100 * part.loss_health_percentage); drawing.draw_label(part_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale, 100 * part.loss_health_percentage);
end end
if draw_anomaly then
drawing.draw_label(part_UI.anomaly_text_label, anomaly_position_on_screen, opacity_scale);
drawing.draw_label(part_UI.anomaly_value_label, anomaly_position_on_screen, opacity_scale, anomaly_health_string);
drawing.draw_label(part_UI.anomaly_health_percentage_label, anomaly_position_on_screen, opacity_scale, 100 * part.anomaly_health_percentage);
end
end end
function this.init_module() function this.init_module()

View File

@@ -62,7 +62,7 @@ local ValueType = ValueType;
local package = package; local package = package;
this.font = nil; this.font = nil;
this.font_range = {0x1, 0xFFFF, 0}; this.full_font_range = {0x1, 0xFFFF, 0};
this.is_opened = false; this.is_opened = false;
this.status = "OK"; this.status = "OK";
@@ -73,51 +73,38 @@ this.window_flags = 0x10120;
this.color_picker_flags = 327680; this.color_picker_flags = 327680;
this.decimal_input_flags = 33; this.decimal_input_flags = 33;
this.displayed_orientation_types = {};
this.displayed_anchor_types = {};
this.displayed_outline_styles = {};
this.displayed_monster_UI_sorting_types = {};
this.displayed_large_monster_UI_parts_sorting_types = {};
this.displayed_large_monster_UI_parts_filter_types = {};
this.displayed_ailments_sorting_types = {};
this.displayed_ailment_buildups_sorting_types = {};
this.displayed_highlighted_buildup_bar_types = {};
this.displayed_buildup_bar_relative_types = {};
this.displayed_buff_UI_sorting_types = {};
this.displayed_damage_meter_UI_highlighted_entity_types = {};
this.displayed_damage_meter_UI_damage_bar_relative_types = {};
this.displayed_damage_meter_UI_my_damage_bar_location_types = {};
this.displayed_damage_meter_UI_total_damage_location_types = {};
this.displayed_damage_meter_UI_sorting_types = {};
this.displayed_damage_meter_UI_dps_modes = {};
this.displayed_auto_highlight_modes = {};
this.orientation_types = {}; this.orientation_types = {};
this.displayed_orientation_types = {};
this.anchor_types = {}; this.anchor_types = {};
this.outline_styles = {}; this.displayed_anchor_types = {};
this.monster_UI_sorting_types = {}; this.monster_UI_sorting_types = {};
this.large_monster_UI_parts_sorting_types = {}; this.displayed_monster_UI_sorting_types = {};
this.large_monster_UI_parts_filter_types = {};
this.ailments_sorting_types = {};
this.ailment_buildups_sorting_types = {};
this.highlighted_buildup_bar_types = {};
this.buildup_bar_relative_types = {};
this.buff_UI_sorting_types = {}; this.buff_UI_sorting_types = {};
this.displayed_buff_UI_sorting_types = {};
this.damage_meter_UI_highlighted_entity_types = {}; this.damage_meter_UI_highlighted_entity_types = {};
this.displayed_damage_meter_UI_highlighted_entity_types = {};
this.damage_meter_UI_damage_bar_relative_types = {}; this.damage_meter_UI_damage_bar_relative_types = {};
this.displayed_damage_meter_UI_damage_bar_relative_types = {};
this.damage_meter_UI_my_damage_bar_location_types = {}; this.damage_meter_UI_my_damage_bar_location_types = {};
this.displayed_damage_meter_UI_my_damage_bar_location_types = {};
this.damage_meter_UI_total_damage_location_types = {}; this.damage_meter_UI_total_damage_location_types = {};
this.displayed_damage_meter_UI_total_damage_location_types = {};
this.damage_meter_UI_sorting_types = {}; this.damage_meter_UI_sorting_types = {};
this.displayed_damage_meter_UI_sorting_types = {};
this.damage_meter_UI_dps_modes = {}; this.damage_meter_UI_dps_modes = {};
this.displayed_damage_meter_UI_dps_modes = {};
this.auto_highlight_modes = {}; this.auto_highlight_modes = {};
this.displayed_auto_highlight_modes = {};
this.fonts = {"Arial", "Arial Black", "Bahnschrift", "Calibri", "Cambria", "Cambria Math", "Candara", this.fonts = {"Arial", "Arial Black", "Bahnschrift", "Calibri", "Cambria", "Cambria Math", "Candara",
"Comic Sans MS", "Consolas", "Constantia", "Corbel", "Courier New", "Ebrima", "Comic Sans MS", "Consolas", "Constantia", "Corbel", "Courier New", "Ebrima",
@@ -146,8 +133,22 @@ this.menu_font_changed = false;
this.config_name_input = ""; this.config_name_input = "";
function this.reload_font(pop_push) function this.reload_font(pop_push)
this.font = imgui.load_font(language.current_language.font_name, local cached_language = language.current_language;
config.current_config.global_settings.menu_font.size, this.font_range);
local font_range = cached_language.unicode_glyph_ranges;
if cached_language.font_name == "" then
font_range = nil;
elseif cached_language.unicode_glyph_ranges == nil
or utils.table.is_empty(cached_language.unicode_glyph_ranges)
or #cached_language.unicode_glyph_ranges == 1
or not utils.number.is_odd(#cached_language.unicode_glyph_ranges) then
font_range = this.full_font_range;
end
this.font = imgui.load_font(cached_language.font_name, config.current_config.global_settings.menu_font.size, font_range);
if pop_push then if pop_push then
imgui.pop_font(); imgui.pop_font();
@@ -156,182 +157,189 @@ function this.reload_font(pop_push)
end end
function this.init() function this.init()
local current = language.current_language.customization_menu;
local default = language.default_language.customization_menu; local default = language.default_language.customization_menu;
local current = language.current_language.customization_menu;
this.displayed_orientation_types = { current.horizontal, bar_customization.init();
current.vertical}; ailments_customization.init();
ailment_buildups_customization.init();
body_parts_customization.init();
this.orientation_types = { default.horizontal, this.orientation_types =
default.vertical}; {
default.horizontal,
default.vertical
};
this.displayed_anchor_types = { current.top_left, this.displayed_orientation_types =
current.top_right, {
current.bottom_left, current.horizontal,
current.bottom_right}; current.vertical
};
this.anchor_types =
this.anchor_types = { default.top_left, {
default.top_right, default.top_left,
default.bottom_left, default.top_right,
default.bottom_right}; default.bottom_left,
default.bottom_right
};
this.displayed_outline_styles = { current.inside, this.displayed_anchor_types =
current.center, {
current.outside}; current.top_left,
current.top_right,
current.bottom_left,
current.bottom_right
};
this.outline_styles = { default.inside, this.monster_UI_sorting_types =
default.center, {
default.outside}; default.normal,
default.health,
default.health_percentage,
default.distance
};
this.displayed_monster_UI_sorting_types = { current.normal, this.displayed_monster_UI_sorting_types =
current.health, {
current.health_percentage, current.normal,
current.distance}; current.health,
current.health_percentage,
current.distance
};
this.monster_UI_sorting_types = { default.normal, this.buff_UI_sorting_types =
default.health, {
default.health_percentage, default.name,
default.distance}; default.timer,
default.duration
};
this.displayed_large_monster_UI_parts_sorting_types = { current.normal, this.displayed_buff_UI_sorting_types =
current.health, {
current.health_percentage, current.name,
current.flinch_count, current.timer,
current.break_health, current.duration
current.break_health_percentage, };
current.break_count,
current.loss_health,
current.loss_health_percentage};
this.large_monster_UI_parts_sorting_types = { default.normal, this.damage_meter_UI_highlighted_entity_types =
default.health, {
default.health_percentage, default.top_damage,
default.flinch_count, default.top_dps,
default.break_health, default.none
default.break_health_percentage, };
default.break_count,
default.loss_health,
default.loss_health_percentage};
this.displayed_large_monster_UI_parts_filter_types = { current.current_state, this.displayed_damage_meter_UI_highlighted_entity_types =
current.default_state}; {
current.top_damage,
current.top_dps,
current.none
};
this.large_monster_UI_parts_filter_types = { default.current_state, this.damage_meter_UI_damage_bar_relative_types =
default.default_state}; {
default.total_damage,
default.top_damage
};
this.displayed_ailments_sorting_types = { current.normal, this.displayed_damage_meter_UI_damage_bar_relative_types =
current.buildup, {
current.buildup_percentage}; current.total_damage,
current.top_damage
};
this.ailments_sorting_types = { default.normal, this.damage_meter_UI_my_damage_bar_location_types =
default.buildup, {
default.buildup_percentage}; default.normal,
default.first,
this.displayed_buff_UI_sorting_types = { current.name, default.last
current.timer, };
current.duration};
this.buff_UI_sorting_types = { default.name,
default.timer,
default.duration};
this.displayed_ailment_buildups_sorting_types = { current.normal,
current.buildup,
current.buildup_percentage};
this.ailment_buildups_sorting_types = { default.normal,
default.buildup,
default.buildup_percentage};
this.displayed_highlighted_buildup_bar_types = { current.me,
current.top_buildup,
current.none};
this.highlighted_buildup_bar_types = { default.me,
default.top_buildup,
default.none};
this.displayed_buildup_bar_relative_types = { current.total_buildup,
current.top_buildup};
this.buildup_bar_relative_types = { default.total_buildup,
default.top_buildup};
this.displayed_damage_meter_UI_highlighted_entity_types = { current.top_damage,
current.top_dps,
current.none};
this.damage_meter_UI_highlighted_entity_types = { default.top_damage,
default.top_dps,
default.none};
this.displayed_damage_meter_UI_damage_bar_relative_types = { current.total_damage,
current.top_damage};
this.damage_meter_UI_damage_bar_relative_types = { default.total_damage,
default.top_damage};
this.displayed_damage_meter_UI_my_damage_bar_location_types = { current.normal, this.displayed_damage_meter_UI_my_damage_bar_location_types =
current.first, {
current.last}; current.normal,
current.first,
current.last
};
this.damage_meter_UI_my_damage_bar_location_types = { default.normal, this.damage_meter_UI_total_damage_location_types =
default.first, {
default.last}; default.first,
default.last
};
this.displayed_damage_meter_UI_total_damage_location_types = { current.first, this.displayed_damage_meter_UI_total_damage_location_types =
current.last}; {
current.first,
current.last
};
this.damage_meter_UI_total_damage_location_types = { default.first, this.damage_meter_UI_sorting_types =
default.last}; {
default.normal,
default.damage,
default.dps
};
this.displayed_damage_meter_UI_sorting_types = { current.normal, this.displayed_damage_meter_UI_sorting_types =
current.damage, {
current.dps}; current.normal,
current.damage,
current.dps
};
this.damage_meter_UI_sorting_types = { default.normal, this.damage_meter_UI_dps_modes =
default.damage, {
default.dps}; default.first_hit,
default.quest_time,
default.join_time
};
this.displayed_damage_meter_UI_dps_modes = { current.first_hit, this.displayed_damage_meter_UI_dps_modes =
current.quest_time, {
current.join_time}; current.first_hit,
current.quest_time,
current.join_time
};
this.damage_meter_UI_dps_modes = { default.first_hit, this.auto_highlight_modes =
default.quest_time, {
default.join_time}; default.closest,
default.farthest,
default.lowest_health,
default.highest_health,
default.lowest_health_percentage,
default.highest_health_percentage
};
this.displayed_auto_highlight_modes = { current.closest, this.displayed_auto_highlight_modes =
current.farthest, {
current.lowest_health, current.closest,
current.highest_health, current.farthest,
current.lowest_health_percentage, current.lowest_health,
current.highest_health_percentage}; current.highest_health,
current.lowest_health_percentage,
this.auto_highlight_modes = { default.closest, current.highest_health_percentage
default.farthest, };
default.lowest_health,
default.highest_health,
default.lowest_health_percentage,
default.highest_health_percentage};
end end
function this.draw() function this.draw()
imgui.set_next_window_pos(this.window_position, 1 << 3, this.window_pivot); imgui.set_next_window_pos(this.window_position, 1 << 3, this.window_pivot);
imgui.set_next_window_size(this.window_size, 1 << 3); imgui.set_next_window_size(this.window_size, 1 << 3);
imgui.push_font(this.font);
this.is_opened = imgui.begin_window( this.is_opened = imgui.begin_window(
language.current_language.customization_menu.mod_name .. " v" .. config.current_config.version, this.is_opened, language.current_language.customization_menu.mod_name .. " v" .. config.current_config.version, this.is_opened,
this.window_flags); this.window_flags);
if not this.is_opened then if not this.is_opened then
imgui.pop_font();
imgui.end_window(); imgui.end_window();
return; return;
end end
imgui.push_font(this.font);
local config_changed = false; local config_changed = false;
local language_changed = false; local language_changed = false;
local modifiers_changed = false; local modifiers_changed = false;
@@ -434,7 +442,7 @@ function this.draw()
if this.menu_font_changed and (apply_font_requested or config_changed) then if this.menu_font_changed and (apply_font_requested or config_changed) then
this.menu_font_changed = false; this.menu_font_changed = false;
this.reload_font(false); this.reload_font();
end end
if modules_changed or global_settings_changed or small_monster_UI_changed or large_monster_dynamic_UI_changed or if modules_changed or global_settings_changed or small_monster_UI_changed or large_monster_dynamic_UI_changed or
@@ -823,6 +831,7 @@ function this.draw_global_settings(apply_font_requested, language_changed)
if changed then if changed then
cached_config.language = language.language_names[index]; cached_config.language = language.language_names[index];
language.update(index); language.update(index);
part_names.init();
this.init(); this.init();
language_changed = true; language_changed = true;
@@ -1731,62 +1740,68 @@ function this.draw_damage_meter_UI()
if imgui.tree_node(language.current_language.customization_menu.tracked_damage_types) then if imgui.tree_node(language.current_language.customization_menu.tracked_damage_types) then
changed, cached_config.tracked_damage_types.player_damage = imgui.checkbox( changed, cached_config.tracked_damage_types.players = imgui.checkbox(
language.current_language.customization_menu.player_damage, cached_config.tracked_damage_types.player_damage); language.current_language.customization_menu.players, cached_config.tracked_damage_types.players);
config_changed = config_changed or changed; config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed; damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.bomb_damage = imgui.checkbox( changed, cached_config.tracked_damage_types.bombs = imgui.checkbox(
language.current_language.customization_menu.bomb_damage, cached_config.tracked_damage_types.bomb_damage); language.current_language.customization_menu.bombs, cached_config.tracked_damage_types.bombs);
config_changed = config_changed or changed; config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed; damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.kunai_damage = imgui.checkbox( changed, cached_config.tracked_damage_types.kunai = imgui.checkbox(
language.current_language.customization_menu.kunai_damage, cached_config.tracked_damage_types.kunai_damage); language.current_language.customization_menu.kunai, cached_config.tracked_damage_types.kunai);
config_changed = config_changed or changed; config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed; damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.installation_damage = imgui.checkbox( changed, cached_config.tracked_damage_types.installations = imgui.checkbox(
language.current_language.customization_menu.installation_damage, cached_config.tracked_damage_types.installation_damage); language.current_language.customization_menu.installations, cached_config.tracked_damage_types.installations);
config_changed = config_changed or changed; config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed; damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.otomo_damage = imgui.checkbox( changed, cached_config.tracked_damage_types.otomos = imgui.checkbox(
language.current_language.customization_menu.otomo_damage, cached_config.tracked_damage_types.otomo_damage); language.current_language.customization_menu.otomos, cached_config.tracked_damage_types.otomos);
config_changed = config_changed or changed; config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed; damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.wyvern_riding_damage = imgui.checkbox( changed, cached_config.tracked_damage_types.wyvern_riding = imgui.checkbox(
language.current_language.customization_menu.wyvern_riding_damage, cached_config.tracked_damage_types.wyvern_riding_damage); language.current_language.customization_menu.wyvern_riding, cached_config.tracked_damage_types.wyvern_riding);
config_changed = config_changed or changed; config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed; damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.poison_damage = imgui.checkbox( changed, cached_config.tracked_damage_types.poison = imgui.checkbox(
language.current_language.customization_menu.poison_damage, cached_config.tracked_damage_types.poison_damage); language.current_language.customization_menu.poison, cached_config.tracked_damage_types.poison);
config_changed = config_changed or changed; config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed; damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.blast_damage = imgui.checkbox( changed, cached_config.tracked_damage_types.blast = imgui.checkbox(
language.current_language.customization_menu.blast_damage, cached_config.tracked_damage_types.blast_damage); language.current_language.customization_menu.blast, cached_config.tracked_damage_types.blast);
config_changed = config_changed or changed; config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed; damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.endemic_life_damage = imgui.checkbox( changed, cached_config.tracked_damage_types.endemic_life = imgui.checkbox(
language.current_language.customization_menu.endemic_life_damage, cached_config.tracked_damage_types.endemic_life_damage); language.current_language.customization_menu.endemic_life, cached_config.tracked_damage_types.endemic_life);
config_changed = config_changed or changed; config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed; damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.other_damage = imgui.checkbox( changed, cached_config.tracked_damage_types.anomaly_cores = imgui.checkbox(
language.current_language.customization_menu.other_damage, cached_config.tracked_damage_types.other_damage); language.current_language.customization_menu.anomaly_cores, cached_config.tracked_damage_types.anomaly_cores);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.other = imgui.checkbox(
language.current_language.customization_menu.other, cached_config.tracked_damage_types.other);
config_changed = config_changed or changed; config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed; damage_display_changed = damage_display_changed or changed;
@@ -2278,7 +2293,7 @@ function this.init_module()
module_visibility_customization = require("MHR_Overlay.UI.Customizations.module_visibility_customization"); module_visibility_customization = require("MHR_Overlay.UI.Customizations.module_visibility_customization");
this.init(); this.init();
this.reload_font(false); this.reload_font();
end end
return this; return this;

View File

@@ -126,12 +126,19 @@ function this.draw_label(label, position, opacity_scale, ...)
return; return;
end end
local text = string.format(label.text_format, table.unpack({...})); local text = string.format(label.text_formatting, table.unpack({...}));
if text == "" then if text == "" then
return; return;
end end
local right_alignment_shift = label.settings.right_alignment_shift;
if right_alignment_shift ~= 0 then
local right_aligment_format = string.format("%%%ds", right_alignment_shift);
text = string.format(right_aligment_format, text);
end
local position_x = position.x + label.offset.x; local position_x = position.x + label.offset.x;
local position_y = position.y + label.offset.y; local position_y = position.y + label.offset.y;
@@ -167,7 +174,6 @@ function this.draw_label(label, position, opacity_scale, ...)
end end
function this.draw_bar(bar, position, opacity_scale, percentage) function this.draw_bar(bar, position, opacity_scale, percentage)
if bar == nil or not bar.visibility then if bar == nil or not bar.visibility then
return; return;
end end
@@ -182,6 +188,7 @@ function this.draw_bar(bar, position, opacity_scale, percentage)
local outline_visibility = bar.outline.visibility; local outline_visibility = bar.outline.visibility;
local style = bar.outline.style; -- Inside/Center/Outside local style = bar.outline.style; -- Inside/Center/Outside
local fill_direction = bar.settings.fill_direction; -- Left to Right/Right to Left/Top to Bottom/Bottom to Top
local outline_thickness = bar.outline.thickness; local outline_thickness = bar.outline.thickness;
if not outline_visibility then if not outline_visibility then
@@ -206,10 +213,21 @@ function this.draw_bar(bar, position, opacity_scale, percentage)
local position_x = 0; local position_x = 0;
local position_y = 0; local position_y = 0;
local foreground_width = 0; local width = 0;
local background_width = 0;
local height = 0; local height = 0;
local foreground_width = 0;
local foreground_height = 0;
local background_width = 0;
local background_height = 0;
local foreground_shift_x = 0;
local foreground_shift_y = 0;
local background_shift_x = 0;
local background_shift_y = 0;
if style == "Inside" then if style == "Inside" then
outline_position_x = position.x + bar.offset.x + half_outline_thickness; outline_position_x = position.x + bar.offset.x + half_outline_thickness;
outline_position_y = position.y + bar.offset.y + half_outline_thickness; outline_position_y = position.y + bar.offset.y + half_outline_thickness;
@@ -220,10 +238,7 @@ function this.draw_bar(bar, position, opacity_scale, percentage)
position_x = outline_position_x + half_outline_thickness + outline_offset; position_x = outline_position_x + half_outline_thickness + outline_offset;
position_y = outline_position_y + half_outline_thickness + outline_offset; position_y = outline_position_y + half_outline_thickness + outline_offset;
local width = outline_width - outline_thickness - outline_offset - outline_offset; width = outline_width - outline_thickness - outline_offset - outline_offset;
foreground_width = width * percentage;
background_width = width - foreground_width;
height = outline_height - outline_thickness - outline_offset - outline_offset; height = outline_height - outline_thickness - outline_offset - outline_offset;
elseif style == "Center" then elseif style == "Center" then
@@ -236,22 +251,16 @@ function this.draw_bar(bar, position, opacity_scale, percentage)
position_x = outline_position_x + half_outline_thickness + outline_offset; position_x = outline_position_x + half_outline_thickness + outline_offset;
position_y = outline_position_y + half_outline_thickness + outline_offset; position_y = outline_position_y + half_outline_thickness + outline_offset;
local width = outline_width - outline_thickness - outline_offset - outline_offset; width = outline_width - outline_thickness - outline_offset - outline_offset;
foreground_width = width * percentage;
background_width = width - foreground_width;
height = outline_height - outline_thickness - outline_offset - outline_offset; height = outline_height - outline_thickness - outline_offset - outline_offset;
else else -- Outside
position_x = position.x + bar.offset.x; position_x = position.x + bar.offset.x;
position_y = position.y + bar.offset.y; position_y = position.y + bar.offset.y;
local width = bar.size.width; width = bar.size.width;
height = bar.size.height; height = bar.size.height;
foreground_width = width * percentage;
background_width = width - foreground_width;
outline_position_x = position_x - half_outline_thickness - outline_offset; outline_position_x = position_x - half_outline_thickness - outline_offset;
outline_position_y = position_y - half_outline_thickness - outline_offset; outline_position_y = position_y - half_outline_thickness - outline_offset;
@@ -259,6 +268,43 @@ function this.draw_bar(bar, position, opacity_scale, percentage)
outline_height = height + outline_thickness + outline_offset + outline_offset; outline_height = height + outline_thickness + outline_offset + outline_offset;
end end
if fill_direction == "Right to Left" then
foreground_width = width * percentage;
foreground_height = height;
background_width = width - foreground_width;
background_height = height;
foreground_shift_x = background_width;
elseif fill_direction == "Top to Bottom" then
foreground_width = width;
foreground_height = height * percentage;
background_width = width;
background_height = height - foreground_height;
background_shift_y = foreground_height;
elseif fill_direction == "Bottom to Top" then
foreground_width = width;
foreground_height = height * percentage;
background_width = width;
background_height = height - foreground_height;
foreground_shift_y = background_height;
else -- Left to Right
foreground_width = width * percentage;
foreground_height = height;
background_width = width - foreground_width;
background_height = height;
background_shift_x = foreground_width;
end
local foreground_color = bar.colors.foreground; local foreground_color = bar.colors.foreground;
local background_color = bar.colors.background; local background_color = bar.colors.background;
local outline_color = bar.colors.outline; local outline_color = bar.colors.outline;
@@ -271,35 +317,33 @@ function this.draw_bar(bar, position, opacity_scale, percentage)
local use_d2d = d2d ~= nil and config.current_config.global_settings.renderer.use_d2d_if_available; local use_d2d = d2d ~= nil and config.current_config.global_settings.renderer.use_d2d_if_available;
-- outline -- background
if outline_thickness ~= 0 then if background_width ~= 0 then
if use_d2d then if use_d2d then
d2d.outline_rect(outline_position_x, outline_position_y, outline_width, outline_height, outline_thickness, d2d.fill_rect(position_x + background_shift_x, position_y + background_shift_y, background_width, background_height, background_color);
outline_color);
else else
outline_color = this.argb_color_to_abgr_color(outline_color); background_color = this.argb_color_to_abgr_color(background_color);
draw.outline_rect(outline_position_x, outline_position_y, outline_width, outline_height, outline_color); draw.filled_rect(position_x + background_shift_x, position_y + background_shift_y, background_width, background_height, background_color)
end end
end end
-- foreground -- foreground
if foreground_width ~= 0 then if foreground_width ~= 0 then
if use_d2d then if use_d2d then
d2d.fill_rect(position_x, position_y, foreground_width, height, foreground_color); d2d.fill_rect(position_x + foreground_shift_x, position_y + foreground_shift_y, foreground_width, foreground_height, foreground_color);
else else
foreground_color = this.argb_color_to_abgr_color(foreground_color); foreground_color = this.argb_color_to_abgr_color(foreground_color);
draw.filled_rect(position_x, position_y, foreground_width, height, foreground_color) draw.filled_rect(position_x + foreground_shift_x, position_y + foreground_shift_y, foreground_width, foreground_height, foreground_color)
end end
end end
-- background -- outline
if background_width ~= 0 then if outline_thickness ~= 0 then
if use_d2d then if use_d2d then
d2d.fill_rect(position_x + foreground_width, position_y, background_width, height, background_color); d2d.outline_rect(outline_position_x, outline_position_y, outline_width, outline_height, outline_thickness, outline_color);
else else
background_color = this.argb_color_to_abgr_color(background_color); outline_color = this.argb_color_to_abgr_color(outline_color);
draw.filled_rect(position_x + foreground_width, position_y, background_width, height, background_color) draw.outline_rect(outline_position_x, outline_position_y, outline_width, outline_height, outline_color);
end end
end end
end end

View File

@@ -5,6 +5,7 @@
"gold": "Gold", "gold": "Gold",
"mini": "Mini", "mini": "Mini",
"otomo": "Buddy", "otomo": "Buddy",
"part_anomaly_core": "Anomaly Core",
"part_break": "Break", "part_break": "Break",
"part_sever": "Sever", "part_sever": "Sever",
"player": "Player", "player": "Player",
@@ -48,23 +49,30 @@
"ailments": "Ailments", "ailments": "Ailments",
"all_UI": "All UI", "all_UI": "All UI",
"anchor": "Anchor", "anchor": "Anchor",
"anomaly_cores": "Anomaly Cores",
"anomaly_filter": "Anomaly Core",
"anomaly_health": "Anomaly Core Health",
"anomaly_health_percentage": "Anomaly Core Health Percentage",
"apply": "Apply", "apply": "Apply",
"assign_new_key": "Assign new key", "assign_new_key": "Assign new key",
"auto_highlight": "Auto-highlight", "auto_highlight": "Auto-highlight",
"background": "Background", "background": "Background",
"bar": "Bar", "bar": "Bar",
"blast_damage": "Blast Damage", "blast": "Blast",
"body_parts": "Body Parts", "body_parts": "Body Parts",
"bold": "Bold", "bold": "Bold",
"bomb_damage": "Bomb Damage", "bombs": "Bombs",
"bottom_left": "Bottom-Left", "bottom_left": "Bottom-Left",
"bottom_right": "Bottom-Right", "bottom_right": "Bottom-Right",
"bottom_to_top": "Bottom to Top",
"break_anomaly_filter": "Break + Anomaly Core",
"break_count": "Break Count", "break_count": "Break Count",
"break_filter": "Break", "break_filter": "Break",
"break_health": "Break Health", "break_health": "Break Health",
"break_health_percentage": "Break Health Percentage", "break_health_percentage": "Break Health Percentage",
"break_max_count": "Break Max Count", "break_max_count": "Break Max Count",
"break_severe_filter": "Break + Severe", "break_sever_anomaly_filter": "Break + Sever + Anomaly Core",
"break_sever_filter": "Break + Sever",
"buff_UI": "Buff UI", "buff_UI": "Buff UI",
"buildup": "Buildup", "buildup": "Buildup",
"buildup_bar": "Buildup Bar", "buildup_bar": "Buildup Bar",
@@ -104,11 +112,12 @@
"dynamically_positioned": "Dynamically Positioned", "dynamically_positioned": "Dynamically Positioned",
"enable_for": "Enable for", "enable_for": "Enable for",
"enabled": "Enabled", "enabled": "Enabled",
"endemic_life": "Endemic Life",
"endemic_life_UI": "Endemic Life UI", "endemic_life_UI": "Endemic Life UI",
"endemic_life_damage": "Endemic Life Damage",
"family": "Family", "family": "Family",
"farthest": "Farthest", "farthest": "Farthest",
"fight_time": "Fight Time", "fight_time": "Fight Time",
"fill_direction": "Fill Direction",
"filter": "Filter", "filter": "Filter",
"filter_mode": "Filter Mode", "filter_mode": "Filter Mode",
"first": "First", "first": "First",
@@ -120,11 +129,15 @@
"global_scale_modifier": "Global Scale Modifier", "global_scale_modifier": "Global Scale Modifier",
"global_settings": "Global Settings", "global_settings": "Global Settings",
"health": "Health", "health": "Health",
"health_anomaly_filter": "Health + Anomaly Core",
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
"health_break_filter": "Health + Break", "health_break_filter": "Health + Break",
"health_break_severe_filter": "Health + Break + Severe", "health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
"health_break_sever_filter": "Health + Break + Sever",
"health_filter": "Health", "health_filter": "Health",
"health_percentage": "Health Percentage", "health_percentage": "Health Percentage",
"health_severe_filter": "Health + Severe", "health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
"health_sever_filter": "Health + Sever",
"height": "Height", "height": "Height",
"hide_ailments_with_zero_buildup": "Hide Ailments when Buildup is 0", "hide_ailments_with_zero_buildup": "Hide Ailments when Buildup is 0",
"hide_all_active_ailments": "Hide All Active Ailments", "hide_all_active_ailments": "Hide All Active Ailments",
@@ -159,11 +172,11 @@
"in_training_area": "In Training Area", "in_training_area": "In Training Area",
"include": "Include", "include": "Include",
"inside": "Inside", "inside": "Inside",
"installation_damage": "Installation Damage", "installations": "Installations",
"italic": "Italic", "italic": "Italic",
"join_time": "Join Time", "join_time": "Join Time",
"killcam": "Killcam", "killcam": "Killcam",
"kunai_damage": "Kunai Damage", "kunai": "Kunai",
"language": "Language", "language": "Language",
"large_monster_UI": "Large Monster UI", "large_monster_UI": "Large Monster UI",
"large_monster_dynamic_UI": "Large Monster Dynamic UI", "large_monster_dynamic_UI": "Large Monster Dynamic UI",
@@ -171,6 +184,7 @@
"large_monster_static_UI": "Large Monster Static UI", "large_monster_static_UI": "Large Monster Static UI",
"large_monsters": "Large Monsters", "large_monsters": "Large Monsters",
"last": "Last", "last": "Last",
"left_to_right": "Left to Right",
"level": "Level", "level": "Level",
"level_label": "Level Label", "level_label": "Level Label",
"loading_quest": "Loading Quest", "loading_quest": "Loading Quest",
@@ -191,10 +205,10 @@
"module_visibility_based_on_game_state": "Module Visibility based on Game State", "module_visibility_based_on_game_state": "Module Visibility based on Game State",
"modules": "Modules", "modules": "Modules",
"monster_can_be_captured": "Monster can be captured", "monster_can_be_captured": "Monster can be captured",
"monster_damage": "Monster Damage",
"monster_id": "Monster ID", "monster_id": "Monster ID",
"monster_name": "Monster Name", "monster_name": "Monster Name",
"monster_name_label": "Monster Name Label", "monster_name_label": "Monster Name Label",
"monsters": "Monsters",
"my_damage_bar_location": "My Damage Bar Location", "my_damage_bar_location": "My Damage Bar Location",
"my_otomos": "My Buddies", "my_otomos": "My Buddies",
"myself": "Myself", "myself": "Myself",
@@ -207,10 +221,10 @@
"offset_is_relative_to_parts": "Offset is Relative to Parts", "offset_is_relative_to_parts": "Offset is Relative to Parts",
"opacity_falloff": "Opacity Falloff", "opacity_falloff": "Opacity Falloff",
"orientation": "Orientation", "orientation": "Orientation",
"other_damage": "Other Damage", "other": "Other",
"other_player_otomos": "Other Player Buddies", "other_player_otomos": "Other Player Buddies",
"other_players": "Other Players", "other_players": "Other Players",
"otomo_damage": "Buddy Damage", "otomos": "Buddies",
"outline": "Outline", "outline": "Outline",
"outside": "Outside", "outside": "Outside",
"part_health": "Part Health", "part_health": "Part Health",
@@ -218,12 +232,12 @@
"part_name_label": "Part Name Label", "part_name_label": "Part Name Label",
"percentage_label": "Percentage Label", "percentage_label": "Percentage Label",
"performance": "Performance", "performance": "Performance",
"player_damage": "Player Damage",
"player_name_label": "Player Name Label", "player_name_label": "Player Name Label",
"player_name_size_limit": "Player Name Size Limit", "player_name_size_limit": "Player Name Size Limit",
"player_spacing": "Player Spacing", "player_spacing": "Player Spacing",
"players": "Players",
"playing_quest": "Playing Quest", "playing_quest": "Playing Quest",
"poison_damage": "Poison Damage", "poison": "Poison",
"position": "Position", "position": "Position",
"press_any_key": "Press any key...", "press_any_key": "Press any key...",
"prioritize_large_monsters": "Large Monsters on High Priority", "prioritize_large_monsters": "Large Monsters on High Priority",
@@ -237,15 +251,19 @@
"relative_offset": "Relative Offset", "relative_offset": "Relative Offset",
"rename": "Rename", "rename": "Rename",
"render_highlighted_monster": "Render Highlighted Monster", "render_highlighted_monster": "Render Highlighted Monster",
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores",
"render_not_highlighted_monsters": "Render Not Highlighted Monsters", "render_not_highlighted_monsters": "Render Not Highlighted Monsters",
"renderer": "Renderer", "renderer": "Renderer",
"reset": "Reset", "reset": "Reset",
"reversed_order": "Reversed Order", "reversed_order": "Reversed Order",
"reward_screen": "Reward Screen", "reward_screen": "Reward Screen",
"right_alignment_shift": "Right Alignment Shift",
"right_to_left": "Right to Left",
"servant_otomos": "Servant Buddies", "servant_otomos": "Servant Buddies",
"servants": "Followers", "servants": "Followers",
"settings": "Settings", "settings": "Settings",
"severe_filter": "Severe", "sever_anomaly_filter": "Sever + Anomaly Core",
"sever_filter": "Sever",
"shadow": "Shadow", "shadow": "Shadow",
"show_my_otomos_separately": "Show My Buddies separately", "show_my_otomos_separately": "Show My Buddies separately",
"show_other_player_otomos_separately": "Show Other Player Buddies separately", "show_other_player_otomos_separately": "Show Other Player Buddies separately",
@@ -276,6 +294,7 @@
"top_dps": "Top DPS", "top_dps": "Top DPS",
"top_left": "Top-Left", "top_left": "Top-Left",
"top_right": "Top-Right", "top_right": "Top-Right",
"top_to_bottom": "Top to Bottom",
"total": "Total", "total": "Total",
"total_buildup": "Total Buildup", "total_buildup": "Total Buildup",
"total_buildup_label": "Total Buildup Label", "total_buildup_label": "Total Buildup Label",
@@ -298,12 +317,12 @@
"visible": "Visible", "visible": "Visible",
"width": "Width", "width": "Width",
"world_offset": "World Offset", "world_offset": "World Offset",
"wyvern_riding_damage": "Wyvern Riding Damage", "wyvern_riding": "Wyvern Riding",
"x": "X", "x": "X",
"y": "Y", "y": "Y",
"z": "Z" "z": "Z"
}, },
"font_name": "NotoSansKR-Bold.otf", "font_name": "",
"parts": { "parts": {
"abdomen": "Abdomen", "abdomen": "Abdomen",
"amatsu_unknown": "?", "amatsu_unknown": "?",
@@ -372,5 +391,8 @@
"wingclaw": "Wingclaw", "wingclaw": "Wingclaw",
"wingclaws": "Wingclaws", "wingclaws": "Wingclaws",
"wings": "Wings" "wings": "Wings"
} },
"unicode_glyph_ranges": [
0
]
} }

View File

@@ -5,6 +5,7 @@
"gold": "金冠", "gold": "金冠",
"mini": "小型", "mini": "小型",
"otomo": "Buddy", "otomo": "Buddy",
"part_anomaly_core": "Anomaly Core",
"part_break": "部位破壊", "part_break": "部位破壊",
"part_sever": "尻尾切断", "part_sever": "尻尾切断",
"player": "Player", "player": "Player",
@@ -48,23 +49,30 @@
"ailments": "状態異常表示", "ailments": "状態異常表示",
"all_UI": "全てのUI", "all_UI": "全てのUI",
"anchor": "固定", "anchor": "固定",
"anomaly_cores": "Anomaly Cores",
"anomaly_filter": "Anomaly Core",
"anomaly_health": "Anomaly Core Health",
"anomaly_health_percentage": "Anomaly Core Health Percentage",
"apply": "適用", "apply": "適用",
"assign_new_key": "新規に割り当てるキーを入力", "assign_new_key": "新規に割り当てるキーを入力",
"auto_highlight": "Auto-highlight", "auto_highlight": "Auto-highlight",
"background": "背景色", "background": "背景色",
"bar": "バー", "bar": "バー",
"blast_damage": "爆破ダメージ", "blast": "爆破",
"body_parts": "部位", "body_parts": "部位",
"bold": "ボールド", "bold": "ボールド",
"bomb_damage": "爆弾ダメージ", "bombs": "Bombs",
"bottom_left": "左下", "bottom_left": "左下",
"bottom_right": "右下", "bottom_right": "右下",
"bottom_to_top": "Bottom to Top",
"break_anomaly_filter": "Break + Anomaly Core",
"break_count": "破壊時間", "break_count": "破壊時間",
"break_filter": "Break", "break_filter": "Break",
"break_health": "部位破壊までのダメージ状況", "break_health": "部位破壊までのダメージ状況",
"break_health_percentage": "部位破壊までのダメージ状況()", "break_health_percentage": "部位破壊までのダメージ状況()",
"break_max_count": "最大破壊数", "break_max_count": "最大破壊数",
"break_severe_filter": "Break + Severe", "break_sever_anomaly_filter": "Break + Sever + Anomaly Core",
"break_sever_filter": "Break + Sever",
"buff_UI": "Buff UI", "buff_UI": "Buff UI",
"buildup": "蓄積値", "buildup": "蓄積値",
"buildup_bar": "蓄積値バー", "buildup_bar": "蓄積値バー",
@@ -104,11 +112,12 @@
"dynamically_positioned": "モンスターに追随して表示", "dynamically_positioned": "モンスターに追随して表示",
"enable_for": "有効にする", "enable_for": "有効にする",
"enabled": "有効", "enabled": "有効",
"endemic_life": "Endemic Life",
"endemic_life_UI": "環境生物UI", "endemic_life_UI": "環境生物UI",
"endemic_life_damage": "環境生物のダメージ",
"family": "Family", "family": "Family",
"farthest": "Farthest", "farthest": "Farthest",
"fight_time": "戦闘時間", "fight_time": "戦闘時間",
"fill_direction": "Fill Direction",
"filter": "フィルター", "filter": "フィルター",
"filter_mode": "Filter Mode", "filter_mode": "Filter Mode",
"first": "最初", "first": "最初",
@@ -120,11 +129,15 @@
"global_scale_modifier": "全体的なスケールの調整", "global_scale_modifier": "全体的なスケールの調整",
"global_settings": "全体設定", "global_settings": "全体設定",
"health": "体力", "health": "体力",
"health_anomaly_filter": "Health + Anomaly Core",
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
"health_break_filter": "Health + Break", "health_break_filter": "Health + Break",
"health_break_severe_filter": "Health + Break + Severe", "health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
"health_break_sever_filter": "Health + Break + Sever",
"health_filter": "Health", "health_filter": "Health",
"health_percentage": "ダメージ割合()", "health_percentage": "ダメージ割合()",
"health_severe_filter": "Health + Severe", "health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
"health_sever_filter": "Health + Sever",
"height": "ヘイト", "height": "ヘイト",
"hide_ailments_with_zero_buildup": "蓄積値がゼロの時に状態異常の表示を隠す", "hide_ailments_with_zero_buildup": "蓄積値がゼロの時に状態異常の表示を隠す",
"hide_all_active_ailments": "全ての有効な状態異常を隠す", "hide_all_active_ailments": "全ての有効な状態異常を隠す",
@@ -159,11 +172,11 @@
"in_training_area": "In Training Area", "in_training_area": "In Training Area",
"include": "含める情報", "include": "含める情報",
"inside": "Inside", "inside": "Inside",
"installation_damage": "設備のダメージ", "installations": "Installations",
"italic": "イタリック", "italic": "イタリック",
"join_time": "参加時間", "join_time": "参加時間",
"killcam": "Killcam", "killcam": "Killcam",
"kunai_damage": "クナイダメージ", "kunai": "Kunai",
"language": "表示言語", "language": "表示言語",
"large_monster_UI": "大型モンスターUI", "large_monster_UI": "大型モンスターUI",
"large_monster_dynamic_UI": "大型モンスターのダイナミック表示UI", "large_monster_dynamic_UI": "大型モンスターのダイナミック表示UI",
@@ -171,6 +184,7 @@
"large_monster_static_UI": "大型モンスターのスタティック表示UI", "large_monster_static_UI": "大型モンスターのスタティック表示UI",
"large_monsters": "大型モンスター", "large_monsters": "大型モンスター",
"last": "最後", "last": "最後",
"left_to_right": "Left to Right",
"level": "Level", "level": "Level",
"level_label": "Level Label", "level_label": "Level Label",
"loading_quest": "Loading Quest", "loading_quest": "Loading Quest",
@@ -191,10 +205,10 @@
"module_visibility_based_on_game_state": "Module Visibility based on Game State", "module_visibility_based_on_game_state": "Module Visibility based on Game State",
"modules": "モジュール", "modules": "モジュール",
"monster_can_be_captured": "捕獲可能なモンスター", "monster_can_be_captured": "捕獲可能なモンスター",
"monster_damage": "モンスターダメージ",
"monster_id": "モンスターID", "monster_id": "モンスターID",
"monster_name": "モンスター名", "monster_name": "モンスター名",
"monster_name_label": "モンスター名ラベル", "monster_name_label": "モンスター名ラベル",
"monsters": "Monsters",
"my_damage_bar_location": "自身のダメージバーの場所", "my_damage_bar_location": "自身のダメージバーの場所",
"my_otomos": "My Buddies", "my_otomos": "My Buddies",
"myself": "Myself", "myself": "Myself",
@@ -207,10 +221,10 @@
"offset_is_relative_to_parts": "部位表示に対する相対的な位置", "offset_is_relative_to_parts": "部位表示に対する相対的な位置",
"opacity_falloff": "透明度を上げる", "opacity_falloff": "透明度を上げる",
"orientation": "並べ方", "orientation": "並べ方",
"other_damage": "その他のダメージ", "other": "Other",
"other_player_otomos": "Other Player Buddies", "other_player_otomos": "Other Player Buddies",
"other_players": "他のプレイヤー", "other_players": "他のプレイヤー",
"otomo_damage": "オトモのダメージ", "otomos": "Buddies",
"outline": "Outline", "outline": "Outline",
"outside": "Outside", "outside": "Outside",
"part_health": "部位体力", "part_health": "部位体力",
@@ -218,12 +232,12 @@
"part_name_label": "部位名ラベル", "part_name_label": "部位名ラベル",
"percentage_label": "パーセンテージラベル", "percentage_label": "パーセンテージラベル",
"performance": "パフォーマンス", "performance": "パフォーマンス",
"player_damage": "プレイヤーダメージ",
"player_name_label": "プレイヤー名ラベル", "player_name_label": "プレイヤー名ラベル",
"player_name_size_limit": "プレイヤー名のサイズ上限", "player_name_size_limit": "プレイヤー名のサイズ上限",
"player_spacing": "プレイヤー表示の間隔", "player_spacing": "プレイヤー表示の間隔",
"players": "Players",
"playing_quest": "Playing Quest", "playing_quest": "Playing Quest",
"poison_damage": "毒ダメージ", "poison": "毒",
"position": "位置", "position": "位置",
"press_any_key": "何かボタンを押してください。", "press_any_key": "何かボタンを押してください。",
"prioritize_large_monsters": "大型モンスターを優先する", "prioritize_large_monsters": "大型モンスターを優先する",
@@ -237,15 +251,19 @@
"relative_offset": "相対的な表示位置", "relative_offset": "相対的な表示位置",
"rename": "Rename", "rename": "Rename",
"render_highlighted_monster": "ハイライトされたモンスターをレンダリング(表示)する", "render_highlighted_monster": "ハイライトされたモンスターをレンダリング(表示)する",
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores",
"render_not_highlighted_monsters": "ハイライトされていないモンスターをレンダリング(表示)する", "render_not_highlighted_monsters": "ハイライトされていないモンスターをレンダリング(表示)する",
"renderer": "Renderer", "renderer": "Renderer",
"reset": "Reset", "reset": "Reset",
"reversed_order": "逆順", "reversed_order": "逆順",
"reward_screen": "Reward Screen", "reward_screen": "Reward Screen",
"right_alignment_shift": "Right Alignment Shift",
"right_to_left": "Right to Left",
"servant_otomos": "Servant Buddies", "servant_otomos": "Servant Buddies",
"servants": "Followers", "servants": "Followers",
"settings": "設定", "settings": "設定",
"severe_filter": "Severe", "sever_anomaly_filter": "Sever + Anomaly Core",
"sever_filter": "Sever",
"shadow": "影", "shadow": "影",
"show_my_otomos_separately": "Show my Buddies separately", "show_my_otomos_separately": "Show my Buddies separately",
"show_other_player_otomos_separately": "Show Other Player Buddies separately", "show_other_player_otomos_separately": "Show Other Player Buddies separately",
@@ -276,6 +294,7 @@
"top_dps": "最高DPS", "top_dps": "最高DPS",
"top_left": "左上", "top_left": "左上",
"top_right": "右上", "top_right": "右上",
"top_to_bottom": "Top to Bottom",
"total": "Total", "total": "Total",
"total_buildup": "蓄積合計", "total_buildup": "蓄積合計",
"total_buildup_label": "合計蓄積ラベル", "total_buildup_label": "合計蓄積ラベル",
@@ -298,7 +317,7 @@
"visible": "表示する", "visible": "表示する",
"width": "幅", "width": "幅",
"world_offset": "表示位置", "world_offset": "表示位置",
"wyvern_riding_damage": "操竜ダメージ", "wyvern_riding": "Wyvern Riding",
"x": "X", "x": "X",
"y": "Y", "y": "Y",
"z": "Z" "z": "Z"
@@ -372,5 +391,20 @@
"wingclaw": "翼爪", "wingclaw": "翼爪",
"wingclaws": "Wingclaws", "wingclaws": "Wingclaws",
"wings": "翼" "wings": "翼"
} },
"unicode_glyph_ranges": [
32,
255,
8192,
8303,
12288,
12543,
12784,
12799,
19968,
40879,
65280,
65519,
0
]
} }

View File

@@ -5,6 +5,7 @@
"gold": "금관", "gold": "금관",
"mini": "최소", "mini": "최소",
"otomo": "동반자", "otomo": "동반자",
"part_anomaly_core": "Anomaly Core",
"part_break": "파괴", "part_break": "파괴",
"part_sever": "절단", "part_sever": "절단",
"player": "헌터", "player": "헌터",
@@ -48,23 +49,30 @@
"ailments": "상태이상", "ailments": "상태이상",
"all_UI": "모든 UI", "all_UI": "모든 UI",
"anchor": "기준", "anchor": "기준",
"anomaly_cores": "Anomaly Cores",
"anomaly_filter": "Anomaly Core",
"anomaly_health": "Anomaly Core Health",
"anomaly_health_percentage": "Anomaly Core Health Percentage",
"apply": "적용", "apply": "적용",
"assign_new_key": "새 키를 할당", "assign_new_key": "새 키를 할당",
"auto_highlight": "자동 타겟 설정", "auto_highlight": "자동 타겟 설정",
"background": "배경색", "background": "배경색",
"bar": "막대", "bar": "막대",
"blast_damage": "폭파 대미지", "blast": "폭파",
"body_parts": "부위", "body_parts": "부위",
"bold": "굵게", "bold": "굵게",
"bomb_damage": "폭탄 대미지", "bombs": "Bombs",
"bottom_left": "좌하단", "bottom_left": "좌하단",
"bottom_right": "우하단", "bottom_right": "우하단",
"bottom_to_top": "Bottom to Top",
"break_anomaly_filter": "Break + Anomaly Core",
"break_count": "파괴 횟수", "break_count": "파괴 횟수",
"break_filter": "파괴", "break_filter": "파괴",
"break_health": "파괴 수치", "break_health": "파괴 수치",
"break_health_percentage": "파괴 수치 비율", "break_health_percentage": "파괴 수치 비율",
"break_max_count": "최대 파괴 횟수", "break_max_count": "최대 파괴 횟수",
"break_severe_filter": "파괴 + 절단", "break_sever_anomaly_filter": "Break + Sever + Anomaly Core",
"break_sever_filter": "파괴 + 절단",
"buff_UI": "버프 UI", "buff_UI": "버프 UI",
"buildup": "누적치", "buildup": "누적치",
"buildup_bar": "누적치 막대", "buildup_bar": "누적치 막대",
@@ -104,11 +112,12 @@
"dynamically_positioned": "유동 위치 UI", "dynamically_positioned": "유동 위치 UI",
"enable_for": "표시 대상", "enable_for": "표시 대상",
"enabled": "사용함", "enabled": "사용함",
"endemic_life": "Endemic Life",
"endemic_life_UI": "환경생물 UI", "endemic_life_UI": "환경생물 UI",
"endemic_life_damage": "환경생물 대미지",
"family": "글꼴", "family": "글꼴",
"farthest": "가장 멀리있는", "farthest": "가장 멀리있는",
"fight_time": "전투 시간", "fight_time": "전투 시간",
"fill_direction": "Fill Direction",
"filter": "필터", "filter": "필터",
"filter_mode": "Filter Mode", "filter_mode": "Filter Mode",
"first": "맨 앞", "first": "맨 앞",
@@ -120,11 +129,15 @@
"global_scale_modifier": "전역 크기 배율", "global_scale_modifier": "전역 크기 배율",
"global_settings": "전역 설정", "global_settings": "전역 설정",
"health": "체력", "health": "체력",
"health_anomaly_filter": "Health + Anomaly Core",
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
"health_break_filter": "체력 + 파괴", "health_break_filter": "체력 + 파괴",
"health_break_severe_filter": "체력 + 파괴 + 절단", "health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
"health_break_sever_filter": "체력 + 파괴 + 절단",
"health_filter": "체력", "health_filter": "체력",
"health_percentage": "체력 비율", "health_percentage": "체력 비율",
"health_severe_filter": "체력 + 절단", "health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
"health_sever_filter": "체력 + 절단",
"height": "높이", "height": "높이",
"hide_ailments_with_zero_buildup": "누적치가 0이면 상태이상 표시 안 함", "hide_ailments_with_zero_buildup": "누적치가 0이면 상태이상 표시 안 함",
"hide_all_active_ailments": "걸린 상태이상 모두 표시 안 함", "hide_all_active_ailments": "걸린 상태이상 모두 표시 안 함",
@@ -159,11 +172,11 @@
"in_training_area": "훈련구역 내", "in_training_area": "훈련구역 내",
"include": "포함", "include": "포함",
"inside": "내부", "inside": "내부",
"installation_damage": "설비 대미지", "installations": "Installations",
"italic": "기울임", "italic": "기울임",
"join_time": "참가 시간", "join_time": "참가 시간",
"killcam": "처치 영상", "killcam": "처치 영상",
"kunai_damage": "쿠나이 대미지", "kunai": "Kunai",
"language": "언어", "language": "언어",
"large_monster_UI": "대형 몬스터 UI", "large_monster_UI": "대형 몬스터 UI",
"large_monster_dynamic_UI": "대형 몬스터 유동 UI", "large_monster_dynamic_UI": "대형 몬스터 유동 UI",
@@ -171,6 +184,7 @@
"large_monster_static_UI": "대형 몬스터 고정 UI", "large_monster_static_UI": "대형 몬스터 고정 UI",
"large_monsters": "대형 몬스터", "large_monsters": "대형 몬스터",
"last": "맨 뒤", "last": "맨 뒤",
"left_to_right": "Left to Right",
"level": "레벨", "level": "레벨",
"level_label": "레벨 정보", "level_label": "레벨 정보",
"loading_quest": "퀘스트 로딩 중", "loading_quest": "퀘스트 로딩 중",
@@ -191,10 +205,10 @@
"module_visibility_based_on_game_state": "게임 상태에 따라 모듈 표시", "module_visibility_based_on_game_state": "게임 상태에 따라 모듈 표시",
"modules": "UI", "modules": "UI",
"monster_can_be_captured": "몬스터 포획 가능", "monster_can_be_captured": "몬스터 포획 가능",
"monster_damage": "몬스터 대미지",
"monster_id": "몬스터 ID", "monster_id": "몬스터 ID",
"monster_name": "몬스터명", "monster_name": "몬스터명",
"monster_name_label": "몬스터명 정보", "monster_name_label": "몬스터명 정보",
"monsters": "Monsters",
"my_damage_bar_location": "내 대미지 막대 위치", "my_damage_bar_location": "내 대미지 막대 위치",
"my_otomos": "내 동반자", "my_otomos": "내 동반자",
"myself": "나", "myself": "나",
@@ -207,10 +221,10 @@
"offset_is_relative_to_parts": "오프셋을 부위 기준으로", "offset_is_relative_to_parts": "오프셋을 부위 기준으로",
"opacity_falloff": "투명도 감소", "opacity_falloff": "투명도 감소",
"orientation": "방향", "orientation": "방향",
"other_damage": "기타 대미지", "other": "Other",
"other_player_otomos": "다른 플레이어 동반자", "other_player_otomos": "다른 플레이어 동반자",
"other_players": "다른 헌터", "other_players": "다른 헌터",
"otomo_damage": "동반자 대미지", "otomos": "Buddies",
"outline": "외곽선", "outline": "외곽선",
"outside": "외부", "outside": "외부",
"part_health": "부위 수치", "part_health": "부위 수치",
@@ -218,12 +232,12 @@
"part_name_label": "부위 정보", "part_name_label": "부위 정보",
"percentage_label": "비율 정보", "percentage_label": "비율 정보",
"performance": "성능", "performance": "성능",
"player_damage": "헌터 대미지",
"player_name_label": "헌터명 정보", "player_name_label": "헌터명 정보",
"player_name_size_limit": "헌터명 크기 제한", "player_name_size_limit": "헌터명 크기 제한",
"player_spacing": "플레이어 간격", "player_spacing": "플레이어 간격",
"players": "Players",
"playing_quest": "퀘스트 중", "playing_quest": "퀘스트 중",
"poison_damage": "독 대미지", "poison": "독",
"position": "위치", "position": "위치",
"press_any_key": "설정할 키를 누르세요...", "press_any_key": "설정할 키를 누르세요...",
"prioritize_large_monsters": "대형 몬스터를 우선적으로", "prioritize_large_monsters": "대형 몬스터를 우선적으로",
@@ -237,15 +251,19 @@
"relative_offset": "상대적 위치 오프셋", "relative_offset": "상대적 위치 오프셋",
"rename": "이름 변경", "rename": "이름 변경",
"render_highlighted_monster": "주시대상 몬스터 표시", "render_highlighted_monster": "주시대상 몬스터 표시",
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores",
"render_not_highlighted_monsters": "주시대상이 아닌 아닌 몬스터 표시", "render_not_highlighted_monsters": "주시대상이 아닌 아닌 몬스터 표시",
"renderer": "렌더링", "renderer": "렌더링",
"reset": "리셋", "reset": "리셋",
"reversed_order": "역순", "reversed_order": "역순",
"reward_screen": "보상 화면", "reward_screen": "보상 화면",
"right_alignment_shift": "Right Alignment Shift",
"right_to_left": "Right to Left",
"servant_otomos": "맹우 동반자", "servant_otomos": "맹우 동반자",
"servants": "맹우", "servants": "맹우",
"settings": "설정", "settings": "설정",
"severe_filter": "절단", "sever_anomaly_filter": "Sever + Anomaly Core",
"sever_filter": "절단",
"shadow": "그림자", "shadow": "그림자",
"show_my_otomos_separately": "내 동반자를 따로", "show_my_otomos_separately": "내 동반자를 따로",
"show_other_player_otomos_separately": "다른 플레이어의 동반자를 따로", "show_other_player_otomos_separately": "다른 플레이어의 동반자를 따로",
@@ -276,6 +294,7 @@
"top_dps": "최고 DPS", "top_dps": "최고 DPS",
"top_left": "좌상단", "top_left": "좌상단",
"top_right": "우상단", "top_right": "우상단",
"top_to_bottom": "Top to Bottom",
"total": "전체", "total": "전체",
"total_buildup": "총 누적치", "total_buildup": "총 누적치",
"total_buildup_label": "총 누적치 정보", "total_buildup_label": "총 누적치 정보",
@@ -298,7 +317,7 @@
"visible": "표시함", "visible": "표시함",
"width": "너비", "width": "너비",
"world_offset": "전역 오프셋", "world_offset": "전역 오프셋",
"wyvern_riding_damage": "용조종 대미지", "wyvern_riding": "Wyvern Riding",
"x": "X", "x": "X",
"y": "Y", "y": "Y",
"z": "Z" "z": "Z"
@@ -372,5 +391,20 @@
"wingclaw": "날개발톱", "wingclaw": "날개발톱",
"wingclaws": "날개발톱", "wingclaws": "날개발톱",
"wings": "날개" "wings": "날개"
} },
"unicode_glyph_ranges": [
32,
255,
4352,
4607,
8192,
8303,
12592,
12687,
44032,
55215,
65280,
65519,
0
]
} }

View File

@@ -5,6 +5,7 @@
"gold": "Золото", "gold": "Золото",
"mini": "Мини", "mini": "Мини",
"otomo": "Cпутник", "otomo": "Cпутник",
"part_anomaly_core": "Ядро аномалии",
"part_break": "Повреждение", "part_break": "Повреждение",
"part_sever": "Отсечение", "part_sever": "Отсечение",
"player": "Игрок", "player": "Игрок",
@@ -48,23 +49,30 @@
"ailments": "Аномальные статусы", "ailments": "Аномальные статусы",
"all_UI": "Весь интерфейс", "all_UI": "Весь интерфейс",
"anchor": "Привязка", "anchor": "Привязка",
"anomaly_cores": "Ядра аномалии",
"anomaly_filter": "Ядро аномалии",
"anomaly_health": "Здоровье ядра аномалии",
"anomaly_health_percentage": "Здоровье ядра аномалии в процентах",
"apply": "Применить", "apply": "Применить",
"assign_new_key": "Привязать клавишу", "assign_new_key": "Привязать клавишу",
"auto_highlight": "Автофокус", "auto_highlight": "Автофокус",
"background": "Фон", "background": "Фон",
"bar": "Шкала", "bar": "Шкала",
"blast_damage": "Урон от взрыва", "blast": "Взрыв",
"body_parts": "Части тела", "body_parts": "Части тела",
"bold": "Жирный", "bold": "Жирный",
"bomb_damage": "Урон от бомб", "bombs": "Бомбы",
"bottom_left": "Левый нижний угол", "bottom_left": "Левый нижний угол",
"bottom_right": "Правй нижний угол", "bottom_right": "Правй нижний угол",
"bottom_to_top": "Снизу вверх",
"break_anomaly_filter": "Повреждение + Ядро аномалии",
"break_count": "Счётчик повреждений", "break_count": "Счётчик повреждений",
"break_filter": "Повреждение", "break_filter": "Повреждение",
"break_health": "Повреждение части", "break_health": "Повреждение части",
"break_health_percentage": "Повреждение части в процентах", "break_health_percentage": "Повреждение части в процентах",
"break_max_count": "Максимальное кол-во повреждений", "break_max_count": "Максимальное кол-во повреждений",
"break_severe_filter": "Повреждение + Отсечение", "break_sever_anomaly_filter": "Повреждение + Отсечение + Ядро аномалии",
"break_sever_filter": "Повреждение + Отсечение",
"buff_UI": "Интерфейс баффов", "buff_UI": "Интерфейс баффов",
"buildup": "Накопление", "buildup": "Накопление",
"buildup_bar": "Шкала накопления", "buildup_bar": "Шкала накопления",
@@ -104,11 +112,12 @@
"dynamically_positioned": "Рассположенный динамично", "dynamically_positioned": "Рассположенный динамично",
"enable_for": "Показывать для", "enable_for": "Показывать для",
"enabled": "Включить", "enabled": "Включить",
"endemic_life": "Местная живность",
"endemic_life_UI": "Интерфейс местной живности", "endemic_life_UI": "Интерфейс местной живности",
"endemic_life_damage": "Урон от окружения",
"family": "Семейство", "family": "Семейство",
"farthest": "Самый дальний", "farthest": "Самый дальний",
"fight_time": "Время в бою", "fight_time": "Время в бою",
"fill_direction": "Направление заполнения",
"filter": "Фильтр", "filter": "Фильтр",
"filter_mode": "Режим Фильтра", "filter_mode": "Режим Фильтра",
"first": "Первый", "first": "Первый",
@@ -120,11 +129,15 @@
"global_scale_modifier": "Глобальный модификатор размера", "global_scale_modifier": "Глобальный модификатор размера",
"global_settings": "Общие настройки", "global_settings": "Общие настройки",
"health": "Здоровье", "health": "Здоровье",
"health_anomaly_filter": "Здоровье + Ядро аномалии",
"health_break_anomaly_filter": "Здоровье + Повреждение + Ядро аномалии",
"health_break_filter": "Здоровье + Повреждение", "health_break_filter": "Здоровье + Повреждение",
"health_break_severe_filter": "Здоровье + Повреждение + Отсечение", "health_break_sever_anomaly_filter": "Здоровье + Повреждение + Отсечение + Ядро аномалии",
"health_break_sever_filter": "Здоровье + Повреждение + Отсечение",
"health_filter": "Здоровье", "health_filter": "Здоровье",
"health_percentage": "Здоровье в процентах", "health_percentage": "Здоровье в процентах",
"health_severe_filter": "Здоровье + Отсечение", "health_sever_anomaly_filter": "Здоровье + Отсечение + Ядро аномалии",
"health_sever_filter": "Здоровье + Отсечение",
"height": "Высота", "height": "Высота",
"hide_ailments_with_zero_buildup": "Скрыть аномальный статус, если накопление равно 0", "hide_ailments_with_zero_buildup": "Скрыть аномальный статус, если накопление равно 0",
"hide_all_active_ailments": "Скрыть все активные аномальные статусы", "hide_all_active_ailments": "Скрыть все активные аномальные статусы",
@@ -159,11 +172,11 @@
"in_training_area": "В тренировочной зоне", "in_training_area": "В тренировочной зоне",
"include": "Элементы", "include": "Элементы",
"inside": "Внутри", "inside": "Внутри",
"installation_damage": "Урон от установок", "installations": "Установки",
"italic": "Курсив", "italic": "Курсив",
"join_time": "Время присоединения", "join_time": "Время присоединения",
"killcam": "Камера смерти", "killcam": "Камера смерти",
"kunai_damage": "Урон от кунаев", "kunai": "Кунаи",
"language": "Язык", "language": "Язык",
"large_monster_UI": "Интерфейс больший монстров", "large_monster_UI": "Интерфейс больший монстров",
"large_monster_dynamic_UI": "Динамический интерфейс больших монстров", "large_monster_dynamic_UI": "Динамический интерфейс больших монстров",
@@ -171,6 +184,7 @@
"large_monster_static_UI": "Статический интерфейс больших монстров", "large_monster_static_UI": "Статический интерфейс больших монстров",
"large_monsters": "Большие монстры", "large_monsters": "Большие монстры",
"last": "Последний", "last": "Последний",
"left_to_right": "Слева направо",
"level": "Уровень", "level": "Уровень",
"level_label": "Метка уровня", "level_label": "Метка уровня",
"loading_quest": "Загрузка квеста", "loading_quest": "Загрузка квеста",
@@ -191,10 +205,10 @@
"module_visibility_based_on_game_state": "Видимость модулей в зависимости от состояния игры", "module_visibility_based_on_game_state": "Видимость модулей в зависимости от состояния игры",
"modules": "Модули", "modules": "Модули",
"monster_can_be_captured": "Монстр может быть схвачен", "monster_can_be_captured": "Монстр может быть схвачен",
"monster_damage": "Урон от монстров",
"monster_id": "ИД монстра", "monster_id": "ИД монстра",
"monster_name": "Имя монстра", "monster_name": "Имя монстра",
"monster_name_label": "Метка имени монстра", "monster_name_label": "Метка имени монстра",
"monsters": "Монстры",
"my_damage_bar_location": "Позиция моей шкалы урона", "my_damage_bar_location": "Позиция моей шкалы урона",
"my_otomos": "Мои спутники", "my_otomos": "Мои спутники",
"myself": "Я", "myself": "Я",
@@ -207,10 +221,10 @@
"offset_is_relative_to_parts": "Сдвиг относителен к частям тела", "offset_is_relative_to_parts": "Сдвиг относителен к частям тела",
"opacity_falloff": "Увеличение прозрачности от расстояния", "opacity_falloff": "Увеличение прозрачности от расстояния",
"orientation": "Ориентация", "orientation": "Ориентация",
"other_damage": "Другой урон", "other": "Другое",
"other_player_otomos": "Спутники других игроков", "other_player_otomos": "Спутники других игроков",
"other_players": "Другие игроки", "other_players": "Другие игроки",
"otomo_damage": "Урон от спутников", "otomos": "Спутники",
"outline": "Обводка", "outline": "Обводка",
"outside": "Снаружи", "outside": "Снаружи",
"part_health": "Здоровье части", "part_health": "Здоровье части",
@@ -218,12 +232,12 @@
"part_name_label": "Метка имени части тела", "part_name_label": "Метка имени части тела",
"percentage_label": "Метка процентов", "percentage_label": "Метка процентов",
"performance": "Производительность", "performance": "Производительность",
"player_damage": "Урон игрока",
"player_name_label": "Метка имени игрока", "player_name_label": "Метка имени игрока",
"player_name_size_limit": "Ограничить ширину имени игрока", "player_name_size_limit": "Ограничить ширину имени игрока",
"player_spacing": "Расстояние между игроками", "player_spacing": "Расстояние между игроками",
"players": "Игроки",
"playing_quest": "Во время квеста", "playing_quest": "Во время квеста",
"poison_damage": "Урон от отравления", "poison": "Отравление",
"position": "Расположение", "position": "Расположение",
"press_any_key": "Нажмите любую клавишу...", "press_any_key": "Нажмите любую клавишу...",
"prioritize_large_monsters": "Большие монстры в приоритете", "prioritize_large_monsters": "Большие монстры в приоритете",
@@ -237,15 +251,19 @@
"relative_offset": "Относительный сдвиг", "relative_offset": "Относительный сдвиг",
"rename": "Переименовать", "rename": "Переименовать",
"render_highlighted_monster": "Показывать помеченного монстра", "render_highlighted_monster": "Показывать помеченного монстра",
"render_inactive_anomaly_cores": "Показывать неактивные ядра аномалии",
"render_not_highlighted_monsters": "Показывать непомеченных монстров", "render_not_highlighted_monsters": "Показывать непомеченных монстров",
"renderer": "Рендерер", "renderer": "Рендерер",
"reset": "Сбросить", "reset": "Сбросить",
"reversed_order": "Обратный порядок", "reversed_order": "Обратный порядок",
"reward_screen": "Экран наград", "reward_screen": "Экран наград",
"right_alignment_shift": "Сдвиг для выравнивания по правому краю",
"right_to_left": "Справа налево",
"servant_otomos": "Спутники последователей", "servant_otomos": "Спутники последователей",
"servants": "Последователи", "servants": "Последователи",
"settings": "Настройки", "settings": "Настройки",
"severe_filter": "Отсечение", "sever_anomaly_filter": "Отсечение + Ядро аномалии",
"sever_filter": "Отсечение",
"shadow": "Тень", "shadow": "Тень",
"show_my_otomos_separately": "Показывать моих спутников отдельно", "show_my_otomos_separately": "Показывать моих спутников отдельно",
"show_other_player_otomos_separately": "Показывать спутников других игроков отдельно", "show_other_player_otomos_separately": "Показывать спутников других игроков отдельно",
@@ -276,6 +294,7 @@
"top_dps": "Наибольший урон в секунду", "top_dps": "Наибольший урон в секунду",
"top_left": "Левый верхний угол", "top_left": "Левый верхний угол",
"top_right": "Правый верхний угол", "top_right": "Правый верхний угол",
"top_to_bottom": "Сверху вниз",
"total": "Всего", "total": "Всего",
"total_buildup": "Общее накопление", "total_buildup": "Общее накопление",
"total_buildup_label": "Метка общего накопления", "total_buildup_label": "Метка общего накопления",
@@ -298,7 +317,7 @@
"visible": "Включить", "visible": "Включить",
"width": "Ширина", "width": "Ширина",
"world_offset": "Сдвиг в игровом пространстве", "world_offset": "Сдвиг в игровом пространстве",
"wyvern_riding_damage": "Урон от езды на виверне", "wyvern_riding": "Езда на виверне",
"x": "X", "x": "X",
"y": "Y", "y": "Y",
"z": "Z" "z": "Z"
@@ -372,5 +391,16 @@
"wingclaw": "Крыло-коготь", "wingclaw": "Крыло-коготь",
"wingclaws": "Крыло-коготь", "wingclaws": "Крыло-коготь",
"wings": "Крылья" "wings": "Крылья"
} },
"unicode_glyph_ranges": [
32,
255,
1024,
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8303,
65280,
65519,
0
]
} }

View File

@@ -5,6 +5,7 @@
"gold": "金冠", "gold": "金冠",
"mini": "小型", "mini": "小型",
"otomo": "随从", "otomo": "随从",
"part_anomaly_core": "Anomaly Core",
"part_break": "部位破坏", "part_break": "部位破坏",
"part_sever": "部位切断", "part_sever": "部位切断",
"player": "玩家", "player": "玩家",
@@ -48,23 +49,30 @@
"ailments": "状态异常", "ailments": "状态异常",
"all_UI": "所有UI", "all_UI": "所有UI",
"anchor": "锚点", "anchor": "锚点",
"anomaly_cores": "Anomaly Cores",
"anomaly_filter": "Anomaly Core",
"anomaly_health": "Anomaly Core Health",
"anomaly_health_percentage": "Anomaly Core Health Percentage",
"apply": "应用", "apply": "应用",
"assign_new_key": "指定新按键", "assign_new_key": "指定新按键",
"auto_highlight": "自动高亮", "auto_highlight": "自动高亮",
"background": "背景", "background": "背景",
"bar": "状态条", "bar": "状态条",
"blast_damage": "爆破伤害", "blast": "爆破",
"body_parts": "身体部位", "body_parts": "身体部位",
"bold": "粗体", "bold": "粗体",
"bomb_damage": "爆弹桶伤害", "bombs": "Bombs",
"bottom_left": "左下", "bottom_left": "左下",
"bottom_right": "右下", "bottom_right": "右下",
"bottom_to_top": "Bottom to Top",
"break_anomaly_filter": "Break + Anomaly Core",
"break_count": "破坏次数", "break_count": "破坏次数",
"break_filter": "破坏", "break_filter": "破坏",
"break_health": "破坏值", "break_health": "破坏值",
"break_health_percentage": "破坏值百分比", "break_health_percentage": "破坏值百分比",
"break_max_count": "最大破坏次数", "break_max_count": "最大破坏次数",
"break_severe_filter": "破坏+切断", "break_sever_anomaly_filter": "Break + Sever + Anomaly Core",
"break_sever_filter": "破坏+切断",
"buff_UI": "Buff UI", "buff_UI": "Buff UI",
"buildup": "积累值", "buildup": "积累值",
"buildup_bar": "积累值条", "buildup_bar": "积累值条",
@@ -104,11 +112,12 @@
"dynamically_positioned": "动态位置", "dynamically_positioned": "动态位置",
"enable_for": "开启", "enable_for": "开启",
"enabled": "开启", "enabled": "开启",
"endemic_life": "Endemic Life",
"endemic_life_UI": "环境生物UI", "endemic_life_UI": "环境生物UI",
"endemic_life_damage": "环境生物伤害",
"family": "字体", "family": "字体",
"farthest": "最远", "farthest": "最远",
"fight_time": "战斗时间", "fight_time": "战斗时间",
"fill_direction": "Fill Direction",
"filter": "筛选器", "filter": "筛选器",
"filter_mode": "筛选方式", "filter_mode": "筛选方式",
"first": "第一", "first": "第一",
@@ -120,11 +129,15 @@
"global_scale_modifier": "全局比例更改", "global_scale_modifier": "全局比例更改",
"global_settings": "全局设定", "global_settings": "全局设定",
"health": "生命", "health": "生命",
"health_anomaly_filter": "Health + Anomaly Core",
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
"health_break_filter": "生命+破坏", "health_break_filter": "生命+破坏",
"health_break_severe_filter": "生命+破坏+切断", "health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
"health_break_sever_filter": "生命+破坏+切断",
"health_filter": "生命", "health_filter": "生命",
"health_percentage": "生命百分比", "health_percentage": "生命百分比",
"health_severe_filter": "生命+切断", "health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
"health_sever_filter": "生命+切断",
"height": "高度", "height": "高度",
"hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常", "hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常",
"hide_all_active_ailments": "隐藏所有激活的状态异常", "hide_all_active_ailments": "隐藏所有激活的状态异常",
@@ -159,11 +172,11 @@
"in_training_area": "在修炼场", "in_training_area": "在修炼场",
"include": "包含", "include": "包含",
"inside": "里面", "inside": "里面",
"installation_damage": "设施伤害", "installations": "Installations",
"italic": "斜体", "italic": "斜体",
"join_time": "加入时间", "join_time": "加入时间",
"killcam": "击杀镜头", "killcam": "击杀镜头",
"kunai_damage": "苦无伤害", "kunai": "Kunai",
"language": "语言", "language": "语言",
"large_monster_UI": "大型怪物UI", "large_monster_UI": "大型怪物UI",
"large_monster_dynamic_UI": "大型怪物浮动UI", "large_monster_dynamic_UI": "大型怪物浮动UI",
@@ -171,6 +184,7 @@
"large_monster_static_UI": "大型怪物固定UI", "large_monster_static_UI": "大型怪物固定UI",
"large_monsters": "大型怪物群", "large_monsters": "大型怪物群",
"last": "最后", "last": "最后",
"left_to_right": "Left to Right",
"level": "等级", "level": "等级",
"level_label": "等级标签", "level_label": "等级标签",
"loading_quest": "任务加载中", "loading_quest": "任务加载中",
@@ -191,10 +205,10 @@
"module_visibility_based_on_game_state": "基于游戏状态的模组可视化设置", "module_visibility_based_on_game_state": "基于游戏状态的模组可视化设置",
"modules": "模块", "modules": "模块",
"monster_can_be_captured": "可捕获的怪物", "monster_can_be_captured": "可捕获的怪物",
"monster_damage": "怪物伤害",
"monster_id": "怪物ID", "monster_id": "怪物ID",
"monster_name": "怪物名", "monster_name": "怪物名",
"monster_name_label": "怪物名标签", "monster_name_label": "怪物名标签",
"monsters": "Monsters",
"my_damage_bar_location": "我的伤害条位置", "my_damage_bar_location": "我的伤害条位置",
"my_otomos": "我的随从", "my_otomos": "我的随从",
"myself": "我自己", "myself": "我自己",
@@ -207,10 +221,10 @@
"offset_is_relative_to_parts": "根据部位偏移", "offset_is_relative_to_parts": "根据部位偏移",
"opacity_falloff": "透明度增加", "opacity_falloff": "透明度增加",
"orientation": "方向", "orientation": "方向",
"other_damage": "其他伤害", "other": "Other",
"other_player_otomos": "其他玩家的随从", "other_player_otomos": "其他玩家的随从",
"other_players": "其他玩家", "other_players": "其他玩家",
"otomo_damage": "随从伤害", "otomos": "Buddies",
"outline": "轮廓", "outline": "轮廓",
"outside": "外面", "outside": "外面",
"part_health": "部位生命值", "part_health": "部位生命值",
@@ -218,12 +232,12 @@
"part_name_label": "部位名标签", "part_name_label": "部位名标签",
"percentage_label": "百分比标签", "percentage_label": "百分比标签",
"performance": "性能", "performance": "性能",
"player_damage": "玩家伤害",
"player_name_label": "玩家名标签", "player_name_label": "玩家名标签",
"player_name_size_limit": "玩家名长度限制", "player_name_size_limit": "玩家名长度限制",
"player_spacing": "玩家间距", "player_spacing": "玩家间距",
"players": "Players",
"playing_quest": "操作界面/正常游玩时", "playing_quest": "操作界面/正常游玩时",
"poison_damage": "中毒伤害", "poison": "中毒",
"position": "位置", "position": "位置",
"press_any_key": "按任意键...", "press_any_key": "按任意键...",
"prioritize_large_monsters": "大型怪物优先", "prioritize_large_monsters": "大型怪物优先",
@@ -237,15 +251,19 @@
"relative_offset": "相对偏移", "relative_offset": "相对偏移",
"rename": "重命名", "rename": "重命名",
"render_highlighted_monster": "渲染高亮怪物", "render_highlighted_monster": "渲染高亮怪物",
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores",
"render_not_highlighted_monsters": "渲染非高亮怪物", "render_not_highlighted_monsters": "渲染非高亮怪物",
"renderer": "渲染器", "renderer": "渲染器",
"reset": "重置", "reset": "重置",
"reversed_order": "逆向排序", "reversed_order": "逆向排序",
"reward_screen": "奖励界面", "reward_screen": "奖励界面",
"right_alignment_shift": "Right Alignment Shift",
"right_to_left": "Right to Left",
"servant_otomos": "盟友随从", "servant_otomos": "盟友随从",
"servants": "盟友", "servants": "盟友",
"settings": "设定", "settings": "设定",
"severe_filter": "切断", "sever_anomaly_filter": "Sever + Anomaly Core",
"sever_filter": "切断",
"shadow": "阴影", "shadow": "阴影",
"show_my_otomos_separately": "分开显示我的随从", "show_my_otomos_separately": "分开显示我的随从",
"show_other_player_otomos_separately": "分开显示其他玩家的随从", "show_other_player_otomos_separately": "分开显示其他玩家的随从",
@@ -272,10 +290,11 @@
"timer": "计时器", "timer": "计时器",
"timer_label": "计时器标签", "timer_label": "计时器标签",
"top_buildup": "最高积累值", "top_buildup": "最高积累值",
"top_damage": "最高伤害", "top_damage": "Top Damage",
"top_dps": "最高DPS", "top_dps": "最高DPS",
"top_left": "左上", "top_left": "左上",
"top_right": "右上", "top_right": "右上",
"top_to_bottom": "Top to Bottom",
"total": "总计", "total": "总计",
"total_buildup": "总积累值", "total_buildup": "总积累值",
"total_buildup_label": "总积累值标签", "total_buildup_label": "总积累值标签",
@@ -298,7 +317,7 @@
"visible": "可见", "visible": "可见",
"width": "宽度", "width": "宽度",
"world_offset": "整体偏移", "world_offset": "整体偏移",
"wyvern_riding_damage": "御龙伤害", "wyvern_riding": "Wyvern Riding",
"x": "X轴", "x": "X轴",
"y": "Y轴", "y": "Y轴",
"z": "Z轴" "z": "Z轴"
@@ -372,5 +391,20 @@
"wingclaw": "翼爪", "wingclaw": "翼爪",
"wingclaws": "翼爪", "wingclaws": "翼爪",
"wings": "翼" "wings": "翼"
} },
"unicode_glyph_ranges": [
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]
} }

View File

@@ -5,6 +5,7 @@
"gold": "金冠", "gold": "金冠",
"mini": "小型", "mini": "小型",
"otomo": "Buddy", "otomo": "Buddy",
"part_anomaly_core": "Anomaly Core",
"part_break": "Break", "part_break": "Break",
"part_sever": "Sever", "part_sever": "Sever",
"player": "玩家", "player": "玩家",
@@ -48,23 +49,30 @@
"ailments": "異常狀態", "ailments": "異常狀態",
"all_UI": "全部UI", "all_UI": "全部UI",
"anchor": "錨點", "anchor": "錨點",
"anomaly_cores": "Anomaly Cores",
"anomaly_filter": "Anomaly Core",
"anomaly_health": "Anomaly Core Health",
"anomaly_health_percentage": "Anomaly Core Health Percentage",
"apply": "套用", "apply": "套用",
"assign_new_key": "指定新按鍵", "assign_new_key": "指定新按鍵",
"auto_highlight": "自動高亮", "auto_highlight": "自動高亮",
"background": "圖形化顯示條的背景底色", "background": "圖形化顯示條的背景底色",
"bar": "圖形化顯示條", "bar": "圖形化顯示條",
"blast_damage": "爆破傷害", "blast": "爆破",
"body_parts": "身體部位", "body_parts": "身體部位",
"bold": "粗體", "bold": "粗體",
"bomb_damage": "爆炸傷害", "bombs": "Bombs",
"bottom_left": "左下", "bottom_left": "左下",
"bottom_right": "右下", "bottom_right": "右下",
"bottom_to_top": "Bottom to Top",
"break_anomaly_filter": "Break + Anomaly Core",
"break_count": "破壞次數", "break_count": "破壞次數",
"break_filter": "Break", "break_filter": "Break",
"break_health": "Break Health", "break_health": "Break Health",
"break_health_percentage": "Break Health Percentage", "break_health_percentage": "Break Health Percentage",
"break_max_count": "Break Max Count", "break_max_count": "Break Max Count",
"break_severe_filter": "Break + Severe", "break_sever_anomaly_filter": "Break + Sever + Anomaly Core",
"break_sever_filter": "Break + Sever",
"buff_UI": "Buff UI", "buff_UI": "Buff UI",
"buildup": "累積值", "buildup": "累積值",
"buildup_bar": "累積值條", "buildup_bar": "累積值條",
@@ -104,11 +112,12 @@
"dynamically_positioned": "浮動的魔物資訊", "dynamically_positioned": "浮動的魔物資訊",
"enable_for": "啟用對象", "enable_for": "啟用對象",
"enabled": "啟用", "enabled": "啟用",
"endemic_life": "Endemic Life",
"endemic_life_UI": "環境生物 UI", "endemic_life_UI": "環境生物 UI",
"endemic_life_damage": "環境生物傷害",
"family": "字體", "family": "字體",
"farthest": "最遠的", "farthest": "最遠的",
"fight_time": "戰鬥時間", "fight_time": "戰鬥時間",
"fill_direction": "Fill Direction",
"filter": "篩選器", "filter": "篩選器",
"filter_mode": "Filter Mode", "filter_mode": "Filter Mode",
"first": "第一", "first": "第一",
@@ -120,11 +129,15 @@
"global_scale_modifier": "全域比例更改", "global_scale_modifier": "全域比例更改",
"global_settings": "全域設定", "global_settings": "全域設定",
"health": "血量", "health": "血量",
"health_anomaly_filter": "Health + Anomaly Core",
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
"health_break_filter": "Health + Break", "health_break_filter": "Health + Break",
"health_break_severe_filter": "Health + Break + Severe", "health_break_sever_anomaly_filter": "Health + Break + Sever + Anomaly Core",
"health_break_sever_filter": "Health + Break + Sever",
"health_filter": "Health", "health_filter": "Health",
"health_percentage": "血量百分比", "health_percentage": "血量百分比",
"health_severe_filter": "Health + Severe", "health_sever_anomaly_filter": "Health + Sever + Anomaly Core",
"health_sever_filter": "Health + Sever",
"height": "高度", "height": "高度",
"hide_ailments_with_zero_buildup": "當累積值為0時,隱藏該異常狀態", "hide_ailments_with_zero_buildup": "當累積值為0時,隱藏該異常狀態",
"hide_all_active_ailments": "隱藏觸發中的異常狀態", "hide_all_active_ailments": "隱藏觸發中的異常狀態",
@@ -159,11 +172,11 @@
"in_training_area": "In Training Area", "in_training_area": "In Training Area",
"include": "細部資訊調整", "include": "細部資訊調整",
"inside": "內部", "inside": "內部",
"installation_damage": "設備傷害", "installations": "Installations",
"italic": "斜體", "italic": "斜體",
"join_time": "加入時間", "join_time": "加入時間",
"killcam": "Killcam", "killcam": "Killcam",
"kunai_damage": "苦無傷害", "kunai": "Kunai",
"language": "語言", "language": "語言",
"large_monster_UI": "大型魔物 UI", "large_monster_UI": "大型魔物 UI",
"large_monster_dynamic_UI": "大型魔物浮動 UI", "large_monster_dynamic_UI": "大型魔物浮動 UI",
@@ -171,6 +184,7 @@
"large_monster_static_UI": "大型魔物固定 UI", "large_monster_static_UI": "大型魔物固定 UI",
"large_monsters": "大型魔物群", "large_monsters": "大型魔物群",
"last": "最後", "last": "最後",
"left_to_right": "Left to Right",
"level": "Level", "level": "Level",
"level_label": "Level Label", "level_label": "Level Label",
"loading_quest": "Loading Quest", "loading_quest": "Loading Quest",
@@ -191,10 +205,10 @@
"module_visibility_based_on_game_state": "Module Visibility based on Game State", "module_visibility_based_on_game_state": "Module Visibility based on Game State",
"modules": "模組", "modules": "模組",
"monster_can_be_captured": "可捕獲的魔物", "monster_can_be_captured": "可捕獲的魔物",
"monster_damage": "魔物傷害",
"monster_id": "Monster ID", "monster_id": "Monster ID",
"monster_name": "魔物名稱", "monster_name": "魔物名稱",
"monster_name_label": "魔物名稱", "monster_name_label": "魔物名稱",
"monsters": "Monsters",
"my_damage_bar_location": "我的傷害條", "my_damage_bar_location": "我的傷害條",
"my_otomos": "My Buddies", "my_otomos": "My Buddies",
"myself": "Myself", "myself": "Myself",
@@ -207,10 +221,10 @@
"offset_is_relative_to_parts": "與部位顯示相對偏移", "offset_is_relative_to_parts": "與部位顯示相對偏移",
"opacity_falloff": "透明度提高", "opacity_falloff": "透明度提高",
"orientation": "對齊方式", "orientation": "對齊方式",
"other_damage": "其他傷害", "other": "Other",
"other_player_otomos": "Other Player Buddies", "other_player_otomos": "Other Player Buddies",
"other_players": "其他玩家", "other_players": "其他玩家",
"otomo_damage": "隨從傷害", "otomos": "Buddies",
"outline": "描邊", "outline": "描邊",
"outside": "外部", "outside": "外部",
"part_health": "部位血量", "part_health": "部位血量",
@@ -218,12 +232,12 @@
"part_name_label": "部位名稱", "part_name_label": "部位名稱",
"percentage_label": "百分比", "percentage_label": "百分比",
"performance": "效能", "performance": "效能",
"player_damage": "玩家傷害量",
"player_name_label": "玩家名稱", "player_name_label": "玩家名稱",
"player_name_size_limit": "玩家名稱大小限制", "player_name_size_limit": "玩家名稱大小限制",
"player_spacing": "玩家間格", "player_spacing": "玩家間格",
"players": "Players",
"playing_quest": "Playing Quest", "playing_quest": "Playing Quest",
"poison_damage": "毒傷害", "poison": "毒",
"position": "位置", "position": "位置",
"press_any_key": "輸入任意鍵...", "press_any_key": "輸入任意鍵...",
"prioritize_large_monsters": "大型魔物優先", "prioritize_large_monsters": "大型魔物優先",
@@ -237,15 +251,19 @@
"relative_offset": "相對偏移", "relative_offset": "相對偏移",
"rename": "Rename", "rename": "Rename",
"render_highlighted_monster": "渲染目標魔物", "render_highlighted_monster": "渲染目標魔物",
"render_inactive_anomaly_cores": "Render Inactive Anomaly Cores",
"render_not_highlighted_monsters": "渲染非目標魔物", "render_not_highlighted_monsters": "渲染非目標魔物",
"renderer": "Renderer", "renderer": "Renderer",
"reset": "Reset", "reset": "Reset",
"reversed_order": "反向排序", "reversed_order": "反向排序",
"reward_screen": "Reward Screen", "reward_screen": "Reward Screen",
"right_alignment_shift": "Right Alignment Shift",
"right_to_left": "Right to Left",
"servant_otomos": "Servant Buddies", "servant_otomos": "Servant Buddies",
"servants": "Followers", "servants": "Followers",
"settings": "設定", "settings": "設定",
"severe_filter": "Severe", "sever_anomaly_filter": "Sever + Anomaly Core",
"sever_filter": "Sever",
"shadow": "陰影", "shadow": "陰影",
"show_my_otomos_separately": "Show my Buddies separately", "show_my_otomos_separately": "Show my Buddies separately",
"show_other_player_otomos_separately": "Show Other Player Buddies separately", "show_other_player_otomos_separately": "Show Other Player Buddies separately",
@@ -276,6 +294,7 @@
"top_dps": "最高 DPS", "top_dps": "最高 DPS",
"top_left": "左上", "top_left": "左上",
"top_right": "右上", "top_right": "右上",
"top_to_bottom": "Top to Bottom",
"total": "Total", "total": "Total",
"total_buildup": "總累積值", "total_buildup": "總累積值",
"total_buildup_label": "總累積值文字", "total_buildup_label": "總累積值文字",
@@ -298,7 +317,7 @@
"visible": "可見", "visible": "可見",
"width": "寬度", "width": "寬度",
"world_offset": "地圖中的位置", "world_offset": "地圖中的位置",
"wyvern_riding_damage": "操龍傷害", "wyvern_riding": "Wyvern Riding",
"x": "X軸", "x": "X軸",
"y": "Y軸", "y": "Y軸",
"z": "Z軸" "z": "Z軸"
@@ -372,5 +391,20 @@
"wingclaw": "翼爪", "wingclaw": "翼爪",
"wingclaws": "翼爪", "wingclaws": "翼爪",
"wings": "翅膀" "wings": "翅膀"
} },
"unicode_glyph_ranges": [
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255,
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8303,
12288,
12543,
12784,
12799,
19968,
40879,
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} }