mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-23 20:08:05 -08:00
Compare commits
9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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9bcc1142f6 | ||
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afec53e5f1 | ||
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b3cfa61660 | ||
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2f10a5d9e5 | ||
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0dc74d4cc9 | ||
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9b82e27725 | ||
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2a3c8106d5 | ||
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3b89ce8303 | ||
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f2e23626cf |
@@ -38,7 +38,7 @@
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</a>
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<br>
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<a href="https://www.nexusmods.com/monsterhunterrise/mods/26">
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<img alt="REFramework Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20v1.503%2B-green?logo=package-dependencies" />
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<img alt="REFramework Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20v1.605%2B-green?logo=package-dependencies" />
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</a>
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<a href="https://www.nexusmods.com/monsterhunterrise/mods/134">
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<img alt="REFramework Direct2D Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20Direct2D%20v0.4.0%2B-yellow?logo=package-dependencies" />
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@@ -254,6 +254,8 @@ function this.update_poison(player)
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local poison_level = poison_level_field:get_data(player);
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if poison_level == nil then
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error_handler.report("abnormal_statuses.update_poison", "Failed to access Data: poison_level");
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this.list.poison = nil;
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this.list.deadly_poison = nil;
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return;
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end
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@@ -289,6 +291,8 @@ function this.update_bubbleblight(player)
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local bubble_type = bubble_type_field:get_data(player);
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if bubble_type == nil then
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error_handler.report("abnormal_statuses.update_bubbleblight", "Failed to access Data: bubble_Type");
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this.list.minor_bubbleblight = nil;
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this.list.major_bubbleblight = nil;
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return;
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end
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@@ -315,12 +319,14 @@ function this.update_muck(player)
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local is_mud_damage = get_is_mud_damage_method:call(player);
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if is_mud_damage == nil then
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error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to access Data: is_mud_damage");
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this.list.muck = nil;
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return;
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end
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local is_gold_mud_damage = get_is_gold_mud_damage_method:call(player);
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if is_gold_mud_damage == nil then
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error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to access Data: is_gold_mud_damage");
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this.list.muck = nil;
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return;
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end
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@@ -340,12 +346,14 @@ function this.update_frenzy_infection(player)
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local virus_accumulator_value = virus_accumulator_field:get_data(player);
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if virus_accumulator_value == nil then
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error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to access Data: virus_accumulator_value");
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this.list.frenzy_infection = nil;
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return;
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end
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local virus_timer = virus_timer_field:get_data(player);
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if virus_timer == nil then
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error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to access Data: virus_timer");
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this.list.frenzy_infection = nil;
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return;
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end
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@@ -361,6 +369,7 @@ end
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function this.update_sleep(player)
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if this.apply_filter("sleep") then
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this.list.sleep = nil;
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return;
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end
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@@ -256,6 +256,7 @@ function this.update_generic_buff(buff_list, filter_list, get_name_function,
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if value == nil then
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error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_value", buff_key));
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buff_list[buff_key] = nil;
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return;
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end
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@@ -292,6 +293,7 @@ function this.update_generic_buff(buff_list, filter_list, get_name_function,
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if timer == nil then
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error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_timer", buff_key));
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buff_list[buff_key] = nil;
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return;
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end
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@@ -221,11 +221,13 @@ function this.update_dango_insurance()
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if singletons.player_manager == nil then
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error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: player_manager");
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this.list.dango_insurance = nil;
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return;
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end
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if singletons.quest_manager == nil then
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error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: quest_manager");
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this.list.dango_insurance = nil;
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return;
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end
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@@ -234,12 +236,14 @@ function this.update_dango_insurance()
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local flag_cat_skill_insurance = flag_cat_skill_insurance_field:get_data(singletons.quest_manager);
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if flag_cat_skill_insurance == nil then
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error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: flag_cat_skill_insurance");
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this.list.dango_insurance = nil;
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return;
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end
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local is_cat_skill_insurance = is_cat_skill_insurance_method:call(singletons.quest_manager, flag_cat_skill_insurance);
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if is_cat_skill_insurance == nil then
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error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: is_cat_skill_insurance");
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this.list.dango_insurance = nil;
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return;
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end
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@@ -261,6 +265,7 @@ function this.update_dango_insurance_defense_up(player_data)
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local insurance_def_up_lv3 = kitchen_skill_insurance_def_up_lv3_field:get_data(player_data);
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if insurance_def_up_lv3 == nil then
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error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to access Data: insurance_def_up_lv3");
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this.list.dango_insurance_defense_up = nil;
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return;
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end
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@@ -269,6 +274,7 @@ function this.update_dango_insurance_defense_up(player_data)
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if insurance_def_up_lv4 == nil then
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error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to access Data: insurance_def_up_lv4");
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this.list.dango_insurance_defense_up = nil;
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return;
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end
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@@ -280,7 +286,7 @@ function this.update_dango_insurance_defense_up(player_data)
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level = 4;
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end
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this.update_generic("dango_insurance_defense_up", level);
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this.update_generic("dango_insurance_defense_up", level);
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end
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function this.update_dango_flyer(player)
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@@ -293,6 +299,7 @@ function this.update_dango_flyer(player)
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local is_kitchen_skill_wire_stop_regene = get_is_kitchen_skill_wire_stop_regene_method:call(player);
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if is_kitchen_skill_wire_stop_regene == nil then
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error_handler.report("dango_skills.update_dango_flyer", "Failed to access Data: is_kitchen_skill_wire_stop_regene");
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this.list.dango_flyer = nil;
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return;
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end
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@@ -301,6 +308,7 @@ function this.update_dango_flyer(player)
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local is_kitchen_skill_wire_stop_heal_spd = get_is_kitchen_skill_wire_stop_heal_spd_method:call(player);
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if is_kitchen_skill_wire_stop_heal_spd == nil then
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error_handler.report("dango_skills.update_dango_flyer", "Failed to access Data: is_kitchen_skill_wire_stop_heal_spd");
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this.list.dango_flyer = nil;
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return;
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end
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@@ -312,7 +320,7 @@ function this.update_dango_flyer(player)
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level = 3;
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end
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this.update_generic("dango_flyer", level);
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this.update_generic("dango_flyer", level);
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end
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function this.update_dango_hunter(player_data)
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@@ -331,6 +339,7 @@ function this.update_super_recovery_dango(player)
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local kitchen_skill_surume_regene_timer = get_kitchen_skill_surume_regene_timer_method:call(player);
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if kitchen_skill_surume_regene_timer == nil then
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error_handler.report("dango_skills.update_super_recovery_dango", "Failed to access Data: kitchen_skill_surume_regene_timer");
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this.list.super_recovery_dango = nil;
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return;
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end
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@@ -341,7 +350,7 @@ function this.update_super_recovery_dango(player)
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end
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previous_super_recovery_dango_timer = kitchen_skill_surume_regene_timer;
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this.update_generic("super_recovery_dango");
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this.update_generic("super_recovery_dango");
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end
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function this.init_all_UI()
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@@ -144,6 +144,8 @@ function this.update_ruby_and_gold_wirebugs(player, player_data)
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local marionette_mode_type = get_marionette_mode_type_method:call(player);
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if marionette_mode_type == nil then
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error_handler.report("endemic_life_buffs.update_ruby_and_gold_wirebugs", "Failed to access Data: marionette_mode_type");
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this.list.ruby_wirebug = nil;
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this.list.gold_wirebug = nil;
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end
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if marionette_mode_type ~= 1 and marionette_mode_type ~= 2 then
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@@ -168,6 +170,7 @@ function this.update_butterflame(player_data)
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local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
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if atk_up_buff_second == nil then
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error_handler.report("item_buffs.update_butterflame", "Failed to access Data: atk_up_buff_second");
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this.list.butterflame = nil;
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return;
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end
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@@ -171,6 +171,8 @@ function this.update_demondrug(player_data, item_parameter)
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local demondrug_value = atk_up_alive_field:get_data(player_data);
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if demondrug_value == nil then
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error_handler.report("item_buffs.update_demondrug", "Failed to access Data: demondrug_value");
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this.list.demondrug = nil;
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this.list.mega_demondrug = nil;
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return;
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end
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@@ -183,12 +185,16 @@ function this.update_demondrug(player_data, item_parameter)
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local demondrug_const_value = demondrug_atk_up_field:get_data(item_parameter);
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if demondrug_const_value == nil then
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error_handler.report("item_buffs.update_demondrug", "Failed to access Data: demondrug_const_value");
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this.list.demondrug = nil;
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this.list.mega_demondrug = nil;
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return;
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end
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local mega_demondrug_const_value = great_demondrug_atk_up_field:get_data(item_parameter);
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if mega_demondrug_const_value == nil then
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error_handler.report("item_buffs.update_demondrug", "Failed to access Data: mega_demondrug_const_value");
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this.list.demondrug = nil;
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this.list.mega_demondrug = nil;
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return;
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end
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@@ -222,6 +228,8 @@ function this.update_armorskin(player_data, item_parameter)
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local armorskin_value = def_up_alive_field:get_data(player_data);
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if armorskin_value == nil then
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error_handler.report("item_buffs.update_armorskin", "Failed to access Data: armorskin_value");
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this.list.armorskin = nil;
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this.list.mega_armorskin = nil;
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return;
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end
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@@ -234,12 +242,16 @@ function this.update_armorskin(player_data, item_parameter)
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local armorskin_const_value = armorskin_def_up_field:get_data(item_parameter);
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if armorskin_const_value == nil then
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error_handler.report("item_buffs.update_armorskin", "Failed to access Data: armorskin_const_value");
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this.list.armorskin = nil;
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this.list.mega_armorskin = nil;
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return;
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end
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local mega_armorskin_const_value = great_armorskin_def_up_field:get_data(item_parameter);
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if mega_armorskin_const_value == nil then
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error_handler.report("item_buffs.update_armorskin", "Failed to access Data: mega_armorskin_const_value");
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this.list.armorskin = nil;
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this.list.mega_armorskin = nil;
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return;
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end
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@@ -269,12 +281,14 @@ function this.update_might_seed(player_data, item_parameter)
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local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
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if atk_up_buff_second == nil then
|
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error_handler.report("item_buffs.update_might_seed", "Failed to access Data: atk_up_buff_second");
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this.list.might_seed = nil;
|
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return;
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end
|
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|
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local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter);
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if might_seed_atk_up == nil then
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error_handler.report("item_buffs.update_might_seed", "Failed to access Data: might_seed_atk_up");
|
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this.list.might_seed = nil;
|
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return;
|
||||
end
|
||||
|
||||
|
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@@ -153,6 +153,7 @@ function this.update(master_player)
|
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local music_data = get_value_method:call(music_data_array, id);
|
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if music_data == nil then
|
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error_handler.report("melody_effects.update", "Failed to access Data: music_data No." .. tostring(id));
|
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this.list[lua_index] = nil;
|
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goto continue;
|
||||
end
|
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|
||||
@@ -165,6 +166,7 @@ function this.update_melody_effect(lua_index, id, key, melody_effect, melody_dat
|
||||
local melody_timer = time_field:get_data(melody_data);
|
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if melody_timer == nil then
|
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error_handler.report("melody_effects.update_melody_effect", "Failed to access Data: melody_timer No. " .. tostring(id));
|
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this.list[lua_index] = nil;
|
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return;
|
||||
end
|
||||
|
||||
|
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@@ -131,12 +131,14 @@ function this.update_attack_up(player_data, item_parameter)
|
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local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
|
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if atk_up_buff_second == nil then
|
||||
error_handler.report("item_buffs.update_attack_up", "Failed to access Data: atk_up_buff_second");
|
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this.list.attack_up = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter);
|
||||
if might_seed_atk_up == nil then
|
||||
error_handler.report("item_buffs.update_might_seed", "Failed to access Data: might_seed_atk_up");
|
||||
this.list.attack_up = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
|
||||
@@ -88,7 +88,7 @@ function this.update_rampage_skill(key, value_owner, value_holder, timer_owner,
|
||||
end
|
||||
|
||||
function this.apply_filter(key)
|
||||
return this.apply_filter(this.list, config.current_config.buff_UI.filter.rampage_skills, key);
|
||||
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.rampage_skills, key);
|
||||
end
|
||||
|
||||
function this.init_all_UI()
|
||||
|
||||
@@ -515,6 +515,7 @@ function this.update_wind_mantle(player, weapon_type)
|
||||
local is_wind_mantle_enable = is_equip_skill_226_enable_field:get_data(player);
|
||||
if is_wind_mantle_enable == nil then
|
||||
error_handler.report("skills.update_wind_mantle", "Failed to access Data: is_wind_mantle_enable");
|
||||
this.list.wind_mantle = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -526,12 +527,14 @@ function this.update_wind_mantle(player, weapon_type)
|
||||
local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player);
|
||||
if wind_mantle_timer == nil then
|
||||
error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_timer");
|
||||
this.list.wind_mantle = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local wind_mantle_value = equip_skill_226_attack_count_field:get_data(player);
|
||||
if wind_mantle_value == nil then
|
||||
error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_value");
|
||||
this.list.wind_mantle = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -565,10 +568,12 @@ function this.update_maximum_might(player_data)
|
||||
local whole_body_timer = whole_body_timer_field:get_data(player_data);
|
||||
if whole_body_timer == nil then
|
||||
error_handler.report("skills.update_maximum_might", "Failed to access Data: whole_body_timer");
|
||||
this.list.maximum_might = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if player_info.list.max_stamina == -1 then
|
||||
this.list.maximum_might = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -628,6 +633,7 @@ function this.update_bloodlust()
|
||||
local bloodlust_name = this.get_skill_name("bloodlust");
|
||||
if bloodlust_name == nil then
|
||||
error_handler.report("skills.update_bloodlust", "Failed to access Data: bloodlust_name");
|
||||
this.list.bloodlust = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -645,6 +651,7 @@ function this.update_frenzied_bloodlust(player, player_data)
|
||||
local hunter_wire_skill_231_num = get_hunter_wire_skill_231_num_method:call(player);
|
||||
if hunter_wire_skill_231_num == nil then
|
||||
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: hunter_wire_skill_231_num");
|
||||
this.list.frenzied_bloodlust = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -658,12 +665,14 @@ function this.update_frenzied_bloodlust(player, player_data)
|
||||
local equip_skill_231_wire_num_timer = equip_skill_231_wire_num_timer_field:get_data(player_data);
|
||||
if equip_skill_231_wire_num_timer == nil then
|
||||
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wire_num_timer");
|
||||
this.list.frenzied_bloodlust = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local equip_skill_231_wp_off_timer = equip_skill_231_wp_off_timer_field:get_data(player_data);
|
||||
if equip_skill_231_wp_off_timer == nil then
|
||||
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wp_off_timer");
|
||||
this.list.frenzied_bloodlust = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -771,6 +780,7 @@ function this.update_resentment(player_data)
|
||||
local r_vital = r_vital_field:get_data(player_data);
|
||||
if r_vital == nil then
|
||||
error_handler.report("skills.update_resentment", "Failed to access Data: r_vital");
|
||||
this.list.resentment = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -803,6 +813,7 @@ function this.update_spiribirds_call(player_data)
|
||||
local equip_skill_211_timer = equip_skill_211_timer_field:get_data(player_data);
|
||||
if equip_skill_211_timer == nil then
|
||||
error_handler.report("skills.update_spiribirds_call", "Failed to access Data: equip_skill_211_timer");
|
||||
this.list.spiribirds_call = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
|
||||
@@ -304,7 +304,7 @@ local insect_glaive_type_name = "insect_glaive";
|
||||
-- 13 Bow
|
||||
local bow_type_name = "bow";
|
||||
|
||||
local previous_weapon_type = -1;
|
||||
local previous_weapon_type = 0;
|
||||
local previous_weapon_key = "great_sword";
|
||||
|
||||
local spirit_gauge_breakpoints = {3, 2};
|
||||
@@ -503,7 +503,7 @@ function this.update(player, player_data, weapon_type)
|
||||
end
|
||||
|
||||
previous_weapon_type = weapon_type;
|
||||
previous_weapon_key = this.keys[previous_weapon_type].key;
|
||||
previous_weapon_key = this.keys[previous_weapon_type + 1].key;
|
||||
|
||||
if weapon_type == 0 then
|
||||
this.update_great_sword_skills(player);
|
||||
@@ -587,34 +587,40 @@ function this.update_harvest_moon()
|
||||
|
||||
if singletons.long_sword_shell_manager == nil then
|
||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: long_sword_shell_manager");
|
||||
this.list.harvest_moon = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local master_long_sword_shell_010_list = get_master_long_sword_shell_010s_method:call(singletons.long_sword_shell_manager, players.myself.id);
|
||||
if master_long_sword_shell_010_list == nil then
|
||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list");
|
||||
this.list.harvest_moon = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local master_long_sword_shell_010_list_count = get_long_sword_shell_010_list_count_method:call(master_long_sword_shell_010_list);
|
||||
if master_long_sword_shell_010_list_count == nil then
|
||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list_count");
|
||||
this.list.harvest_moon = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if master_long_sword_shell_010_list_count == 0 then
|
||||
this.list.harvest_moon = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local master_long_sword_shell_010 = get_long_sword_shell_010_list_item_method:call(master_long_sword_shell_010_list, 0);
|
||||
if master_long_sword_shell_010 == nil then
|
||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010");
|
||||
this.list.harvest_moon = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local life_timer = long_sword_shell_010_life_timer_field:get_data(master_long_sword_shell_010);
|
||||
if life_timer == nil then
|
||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: life_timer");
|
||||
this.list.harvest_moon = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -640,6 +646,7 @@ function this.update_wyvernblast_reload(player_data)
|
||||
local wyvernblast_reload_timer = wyvernblast_reload_timer_field:get_data(player_data);
|
||||
if wyvernblast_reload_timer == nil then
|
||||
error_handler.report("weapon_skills.update_wyvernblast_reload", "Failed to access Data: heavy_bowgun_overheat_timer_field");
|
||||
this.list.wyvernblast_reload = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -669,18 +676,21 @@ function this.update_rising_moon()
|
||||
|
||||
if singletons.light_bowgun_shell_manager == nil then
|
||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_manager");
|
||||
this.list.rising_moon = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local light_bowgun_shell_030s_speed_boost_list = get_light_bowgun_shell_030s_speed_boost_list_method:call(singletons.light_bowgun_shell_manager);
|
||||
if light_bowgun_shell_030s_speed_boost_list == nil then
|
||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030s_speed_boost_list");
|
||||
this.list.rising_moon = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local light_bowgun_shell_030_speed_boost_list_count = get_light_bowgun_shell_030_list_count_method:call(light_bowgun_shell_030s_speed_boost_list);
|
||||
if light_bowgun_shell_030_speed_boost_list_count == nil then
|
||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030_speed_boost_list_count");
|
||||
this.list.rising_moon = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -693,12 +703,14 @@ function this.update_rising_moon()
|
||||
local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_speed_boost_list, 0);
|
||||
if light_bowgun_shell_030 == nil then
|
||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030");
|
||||
this.list.rising_moon = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local is_hit_enable = light_bowgun_shell_030_is_enable_hit_field:get_data(light_bowgun_shell_030);
|
||||
if is_hit_enable == nil then
|
||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: is_hit_enable");
|
||||
this.list.rising_moon = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -710,6 +722,7 @@ function this.update_rising_moon()
|
||||
local timer = light_bowgun_shell_030_timer_field:get_data(light_bowgun_shell_030);
|
||||
if timer == nil then
|
||||
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: timer");
|
||||
this.list.rising_moon = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -728,18 +741,21 @@ function this.update_setting_sun()
|
||||
|
||||
if singletons.light_bowgun_shell_manager == nil then
|
||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_manager");
|
||||
this.list.setting_sun = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local light_bowgun_shell_030s_all_list = get_light_bowgun_shell_030s_all_list_method:call(singletons.light_bowgun_shell_manager);
|
||||
if light_bowgun_shell_030s_all_list == nil then
|
||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030s_all_list");
|
||||
this.list.setting_sun = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local light_bowgun_shell_030_all_list_count = get_light_bowgun_shell_030_list_count_method:call(light_bowgun_shell_030s_all_list);
|
||||
if light_bowgun_shell_030_all_list_count == nil then
|
||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030_all_list_count");
|
||||
this.list.setting_sun = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -757,12 +773,14 @@ function this.update_setting_sun()
|
||||
local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_all_list, 0);
|
||||
if light_bowgun_shell_030 == nil then
|
||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030");
|
||||
this.list.setting_sun = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local is_hit_enable = light_bowgun_shell_030_is_enable_hit_field:get_data(light_bowgun_shell_030);
|
||||
if is_hit_enable == nil then
|
||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: is_hit_enable");
|
||||
this.list.setting_sun = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -774,6 +792,7 @@ function this.update_setting_sun()
|
||||
local timer = light_bowgun_shell_030_timer_field:get_data(light_bowgun_shell_030);
|
||||
if timer == nil then
|
||||
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: timer");
|
||||
this.list.setting_sun = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -793,6 +812,7 @@ function this.update_overheat(player_data)
|
||||
local heavy_bowgun_overheat_timer = heavy_bowgun_overheat_timer_field:get_data(player_data);
|
||||
if heavy_bowgun_overheat_timer_field == nil then
|
||||
error_handler.report("weapon_skills.update_overheat", "Failed to access Data: heavy_bowgun_overheat_timer_field");
|
||||
this.list.overheat = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -828,6 +848,7 @@ function this.update_twin_wine(player)
|
||||
local chain_death_match_shell = chain_death_match_shell_field:get_data(player);
|
||||
if chain_death_match_shell == nil then
|
||||
error_handler.report("weapon_skills.update_twin_wine", "Failed to access Data: chain_death_match_shell");
|
||||
this.list.twin_wine = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -852,6 +873,7 @@ function this.update_archdemon_mode(player)
|
||||
local is_kijin_kyouka = is_kijin_kyouka_field:get_data(player);
|
||||
if is_kijin_kyouka == nil then
|
||||
error_handler.report("weapon_skills.update_archdemon_mode", "Failed to access Data: is_kijin_kyouka");
|
||||
this.list.archdemon_mode = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -863,6 +885,7 @@ function this.update_archdemon_mode(player)
|
||||
local kijin_kyouka_gauge = get_kijin_kyouka_gauge_method:call(player);
|
||||
if kijin_kyouka_gauge == nil then
|
||||
error_handler.report("weapon_skills.update_archdemon_mode", "Failed to access Data: kijin_kyouka_gauge");
|
||||
this.list.archdemon_mode = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -888,18 +911,21 @@ function this.update_bead_of_resonance()
|
||||
|
||||
if singletons.horn_shell_manager == nil then
|
||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_manager");
|
||||
this.list.bead_of_resonance = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local horn_shell_003s_array = horn_shell_003s_field:get_data(singletons.horn_shell_manager);
|
||||
if horn_shell_003s_array == nil then
|
||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003s_list");
|
||||
this.list.bead_of_resonance = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local horn_shell_003s_array_length = get_length_method:call(horn_shell_003s_array);
|
||||
if horn_shell_003s_array_length == nil then
|
||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003s_array_length");
|
||||
this.list.bead_of_resonance = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -911,12 +937,14 @@ function this.update_bead_of_resonance()
|
||||
local horn_shell_003_list = get_value_method:call(horn_shell_003s_array, players.myself.id);
|
||||
if horn_shell_003_list == nil then
|
||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003_list");
|
||||
this.list.bead_of_resonance = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local horn_shell_003_list_count = get_horn_shell_003_list_count_method:call(horn_shell_003_list);
|
||||
if horn_shell_003_list_count == nil then
|
||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003_list_count");
|
||||
this.list.bead_of_resonance = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -928,12 +956,14 @@ function this.update_bead_of_resonance()
|
||||
local horn_shell_003 = get_horn_shell_003_list_item_method:call(horn_shell_003_list, 0);
|
||||
if horn_shell_003 == nil then
|
||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003");
|
||||
this.list.bead_of_resonance = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local life_timer = horn_shell_003_life_timer_field:get_data(horn_shell_003);
|
||||
if life_timer == nil then
|
||||
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: life_timer");
|
||||
this.list.bead_of_resonance = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -952,18 +982,19 @@ function this.update_sonic_bloom(player)
|
||||
|
||||
local blast_speaker_shell = get_ref_blast_speaker_shell_method:call(player);
|
||||
if blast_speaker_shell == nil then
|
||||
this.list.bead_of_resonance = nil;
|
||||
this.list.sonic_bloom = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local life_timer = horn_shell_020_life_timer_field:get_data(blast_speaker_shell);
|
||||
if life_timer == nil then
|
||||
error_handler.report("weapon_skills.update_sonic_bloom", "Failed to access Data: life_timer");
|
||||
this.list.sonic_bloom = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if utils.number.is_equal(life_timer, 0) then
|
||||
this.list.bead_of_resonance = nil;
|
||||
this.list.sonic_bloom = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -972,7 +1003,6 @@ end
|
||||
|
||||
function this.update_charge_blade_skills(player)
|
||||
this.update_weapon_skill("element_boost", charge_blade_type_name, nil, nil, player, shield_buff_timer_field);
|
||||
|
||||
this.update_weapon_skill("sword_boost_mode", charge_blade_type_name, nil, nil, player, sword_buff_timer_field);
|
||||
end
|
||||
|
||||
@@ -999,6 +1029,7 @@ function this.update_all_extracts_mix(player)
|
||||
local is_get_all_extractive = is_get_all_extractive_method:call(player);
|
||||
if is_get_all_extractive == nil then
|
||||
error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to access Data: is_get_all_extractive");
|
||||
this.list.all_extracts_mix = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -1010,6 +1041,7 @@ function this.update_all_extracts_mix(player)
|
||||
local red_extractive_time = get_red_extractive_time_method:call(player);
|
||||
if red_extractive_time == nil then
|
||||
error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to access Data: red_extractive_time");
|
||||
this.list.all_extracts_mix = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
@@ -1029,6 +1061,7 @@ function this.update_extract(player, extract_key, time_holder)
|
||||
local extractive_time = time_holder:call(player);
|
||||
if extractive_time == nil then
|
||||
error_handler.report("weapon_skills.update_extract", string.format("Failed to access Data: %s_extractive_time", extract_key));
|
||||
this.list[extract_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@ local os = os;
|
||||
local ValueType = ValueType;
|
||||
local package = package;
|
||||
|
||||
this.version = "2.6.1";
|
||||
this.version = "2.6.4";
|
||||
|
||||
this.config_folder = "MHR Overlay\\configs\\";
|
||||
this.current_config_value_file_name = "MHR Overlay\\config.json";
|
||||
@@ -9215,7 +9215,7 @@ function this.load_configs()
|
||||
table.insert(this.config_names, this.current_config_name);
|
||||
table.insert(this.configs, this.current_config);
|
||||
|
||||
this.save(this.current_config_name, this.current_config);
|
||||
this.save(string.format("%s\\%s.json", this.config_folder, this.current_config_name), this.current_config);
|
||||
end
|
||||
|
||||
this.save_current_config_name();
|
||||
|
||||
Reference in New Issue
Block a user