15 Commits

Author SHA1 Message Date
GreenComfyTea
6a876ccdb4 Revert "Whitelist default.json localization file"
This reverts commit 9560dad602.
2024-02-09 10:48:45 +02:00
GreenComfyTea
9560dad602 Whitelist default.json localization file 2024-02-09 10:46:56 +02:00
GreenComfyTea
032b77ca95 Bump version to v2.6.5 2024-02-09 10:42:53 +02:00
GreenComfyTea
efdaae5b5a Formatting 2024-02-09 10:42:37 +02:00
GreenComfyTea
419d25070b Make keyboard.update() event-based 2024-02-09 10:42:21 +02:00
GreenComfyTea
bee2e7d873 Update README.md 2024-01-27 13:43:29 +02:00
GreenComfyTea
9bcc1142f6 Update README.md 2024-01-22 20:23:21 +02:00
GreenComfyTea
afec53e5f1 Bump version to 2.6.4 2024-01-22 19:38:42 +02:00
GreenComfyTea
b3cfa61660 Buff UI -> Fix Rampage Skills filters not working 2024-01-22 19:38:11 +02:00
GreenComfyTea
2f10a5d9e5 Buff UI -> Fix Harvest Moon not getting cleared when the buff expires or when skill is switched 2024-01-22 19:37:42 +02:00
GreenComfyTea
0dc74d4cc9 Buff UI -> Clear buff data on error 2024-01-22 19:36:12 +02:00
GreenComfyTea
9b82e27725 Bump version to 2.6.3 2023-10-29 15:36:43 +02:00
GreenComfyTea
2a3c8106d5 Fix: Power Shealthe, Sonic Boom, Bead of Resonance 2023-10-29 15:36:26 +02:00
GreenComfyTea
3b89ce8303 Bump version to v2.6.2 2023-10-24 10:15:42 +03:00
GreenComfyTea
f2e23626cf Fix creating DEFAULT file in /data/ when no config 2023-10-24 10:15:19 +03:00
15 changed files with 116 additions and 26 deletions

View File

@@ -34,11 +34,11 @@
<img alt="Platform" src="https://custom-icon-badges.demolab.com/badge/platform-win%20%7C%20linux%20%7C%20steam%20deck-blue?logo=device-desktop" /> <img alt="Platform" src="https://custom-icon-badges.demolab.com/badge/platform-win%20%7C%20linux%20%7C%20steam%20deck-blue?logo=device-desktop" />
</a> </a>
<a href=""> <a href="">
<img alt="Maintenance" src="https://custom-icon-badges.demolab.com/maintenance/yes/2023?logo=tools" /> <img alt="Maintenance" src="https://custom-icon-badges.demolab.com/maintenance/yes/2024?logo=tools" />
</a> </a>
<br> <br>
<a href="https://www.nexusmods.com/monsterhunterrise/mods/26"> <a href="https://www.nexusmods.com/monsterhunterrise/mods/26">
<img alt="REFramework Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20v1.503%2B-green?logo=package-dependencies" /> <img alt="REFramework Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20v1.605%2B-green?logo=package-dependencies" />
</a> </a>
<a href="https://www.nexusmods.com/monsterhunterrise/mods/134"> <a href="https://www.nexusmods.com/monsterhunterrise/mods/134">
<img alt="REFramework Direct2D Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20Direct2D%20v0.4.0%2B-yellow?logo=package-dependencies" /> <img alt="REFramework Direct2D Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20Direct2D%20v0.4.0%2B-yellow?logo=package-dependencies" />

View File

@@ -534,7 +534,7 @@ end);
if d2d ~= nil then if d2d ~= nil then
d2d.register(function() d2d.register(function()
drawing.init_font(); drawing.init_font();
end, function() end, function()
if config.current_config.global_settings.renderer.use_d2d_if_available then if config.current_config.global_settings.renderer.use_d2d_if_available then
draw_loop(); draw_loop();
end end
@@ -543,7 +543,6 @@ end
re.on_frame(function() re.on_frame(function()
time.update_timers(); time.update_timers();
keyboard.update();
if d2d == nil or not config.current_config.global_settings.renderer.use_d2d_if_available then if d2d == nil or not config.current_config.global_settings.renderer.use_d2d_if_available then
draw_loop(); draw_loop();

View File

@@ -254,6 +254,8 @@ function this.update_poison(player)
local poison_level = poison_level_field:get_data(player); local poison_level = poison_level_field:get_data(player);
if poison_level == nil then if poison_level == nil then
error_handler.report("abnormal_statuses.update_poison", "Failed to access Data: poison_level"); error_handler.report("abnormal_statuses.update_poison", "Failed to access Data: poison_level");
this.list.poison = nil;
this.list.deadly_poison = nil;
return; return;
end end
@@ -289,6 +291,8 @@ function this.update_bubbleblight(player)
local bubble_type = bubble_type_field:get_data(player); local bubble_type = bubble_type_field:get_data(player);
if bubble_type == nil then if bubble_type == nil then
error_handler.report("abnormal_statuses.update_bubbleblight", "Failed to access Data: bubble_Type"); error_handler.report("abnormal_statuses.update_bubbleblight", "Failed to access Data: bubble_Type");
this.list.minor_bubbleblight = nil;
this.list.major_bubbleblight = nil;
return; return;
end end
@@ -315,12 +319,14 @@ function this.update_muck(player)
local is_mud_damage = get_is_mud_damage_method:call(player); local is_mud_damage = get_is_mud_damage_method:call(player);
if is_mud_damage == nil then if is_mud_damage == nil then
error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to access Data: is_mud_damage"); error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to access Data: is_mud_damage");
this.list.muck = nil;
return; return;
end end
local is_gold_mud_damage = get_is_gold_mud_damage_method:call(player); local is_gold_mud_damage = get_is_gold_mud_damage_method:call(player);
if is_gold_mud_damage == nil then if is_gold_mud_damage == nil then
error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to access Data: is_gold_mud_damage"); error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to access Data: is_gold_mud_damage");
this.list.muck = nil;
return; return;
end end
@@ -340,12 +346,14 @@ function this.update_frenzy_infection(player)
local virus_accumulator_value = virus_accumulator_field:get_data(player); local virus_accumulator_value = virus_accumulator_field:get_data(player);
if virus_accumulator_value == nil then if virus_accumulator_value == nil then
error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to access Data: virus_accumulator_value"); error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to access Data: virus_accumulator_value");
this.list.frenzy_infection = nil;
return; return;
end end
local virus_timer = virus_timer_field:get_data(player); local virus_timer = virus_timer_field:get_data(player);
if virus_timer == nil then if virus_timer == nil then
error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to access Data: virus_timer"); error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to access Data: virus_timer");
this.list.frenzy_infection = nil;
return; return;
end end
@@ -361,6 +369,7 @@ end
function this.update_sleep(player) function this.update_sleep(player)
if this.apply_filter("sleep") then if this.apply_filter("sleep") then
this.list.sleep = nil;
return; return;
end end

View File

@@ -256,6 +256,7 @@ function this.update_generic_buff(buff_list, filter_list, get_name_function,
if value == nil then if value == nil then
error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_value", buff_key)); error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_value", buff_key));
buff_list[buff_key] = nil;
return; return;
end end
@@ -292,6 +293,7 @@ function this.update_generic_buff(buff_list, filter_list, get_name_function,
if timer == nil then if timer == nil then
error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_timer", buff_key)); error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_timer", buff_key));
buff_list[buff_key] = nil;
return; return;
end end

View File

@@ -221,11 +221,13 @@ function this.update_dango_insurance()
if singletons.player_manager == nil then if singletons.player_manager == nil then
error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: player_manager"); error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: player_manager");
this.list.dango_insurance = nil;
return; return;
end end
if singletons.quest_manager == nil then if singletons.quest_manager == nil then
error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: quest_manager"); error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: quest_manager");
this.list.dango_insurance = nil;
return; return;
end end
@@ -234,12 +236,14 @@ function this.update_dango_insurance()
local flag_cat_skill_insurance = flag_cat_skill_insurance_field:get_data(singletons.quest_manager); local flag_cat_skill_insurance = flag_cat_skill_insurance_field:get_data(singletons.quest_manager);
if flag_cat_skill_insurance == nil then if flag_cat_skill_insurance == nil then
error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: flag_cat_skill_insurance"); error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: flag_cat_skill_insurance");
this.list.dango_insurance = nil;
return; return;
end end
local is_cat_skill_insurance = is_cat_skill_insurance_method:call(singletons.quest_manager, flag_cat_skill_insurance); local is_cat_skill_insurance = is_cat_skill_insurance_method:call(singletons.quest_manager, flag_cat_skill_insurance);
if is_cat_skill_insurance == nil then if is_cat_skill_insurance == nil then
error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: is_cat_skill_insurance"); error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: is_cat_skill_insurance");
this.list.dango_insurance = nil;
return; return;
end end
@@ -261,6 +265,7 @@ function this.update_dango_insurance_defense_up(player_data)
local insurance_def_up_lv3 = kitchen_skill_insurance_def_up_lv3_field:get_data(player_data); local insurance_def_up_lv3 = kitchen_skill_insurance_def_up_lv3_field:get_data(player_data);
if insurance_def_up_lv3 == nil then if insurance_def_up_lv3 == nil then
error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to access Data: insurance_def_up_lv3"); error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to access Data: insurance_def_up_lv3");
this.list.dango_insurance_defense_up = nil;
return; return;
end end
@@ -269,6 +274,7 @@ function this.update_dango_insurance_defense_up(player_data)
if insurance_def_up_lv4 == nil then if insurance_def_up_lv4 == nil then
error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to access Data: insurance_def_up_lv4"); error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to access Data: insurance_def_up_lv4");
this.list.dango_insurance_defense_up = nil;
return; return;
end end
@@ -280,7 +286,7 @@ function this.update_dango_insurance_defense_up(player_data)
level = 4; level = 4;
end end
this.update_generic("dango_insurance_defense_up", level); this.update_generic("dango_insurance_defense_up", level);
end end
function this.update_dango_flyer(player) function this.update_dango_flyer(player)
@@ -293,6 +299,7 @@ function this.update_dango_flyer(player)
local is_kitchen_skill_wire_stop_regene = get_is_kitchen_skill_wire_stop_regene_method:call(player); local is_kitchen_skill_wire_stop_regene = get_is_kitchen_skill_wire_stop_regene_method:call(player);
if is_kitchen_skill_wire_stop_regene == nil then if is_kitchen_skill_wire_stop_regene == nil then
error_handler.report("dango_skills.update_dango_flyer", "Failed to access Data: is_kitchen_skill_wire_stop_regene"); error_handler.report("dango_skills.update_dango_flyer", "Failed to access Data: is_kitchen_skill_wire_stop_regene");
this.list.dango_flyer = nil;
return; return;
end end
@@ -301,6 +308,7 @@ function this.update_dango_flyer(player)
local is_kitchen_skill_wire_stop_heal_spd = get_is_kitchen_skill_wire_stop_heal_spd_method:call(player); local is_kitchen_skill_wire_stop_heal_spd = get_is_kitchen_skill_wire_stop_heal_spd_method:call(player);
if is_kitchen_skill_wire_stop_heal_spd == nil then if is_kitchen_skill_wire_stop_heal_spd == nil then
error_handler.report("dango_skills.update_dango_flyer", "Failed to access Data: is_kitchen_skill_wire_stop_heal_spd"); error_handler.report("dango_skills.update_dango_flyer", "Failed to access Data: is_kitchen_skill_wire_stop_heal_spd");
this.list.dango_flyer = nil;
return; return;
end end
@@ -312,7 +320,7 @@ function this.update_dango_flyer(player)
level = 3; level = 3;
end end
this.update_generic("dango_flyer", level); this.update_generic("dango_flyer", level);
end end
function this.update_dango_hunter(player_data) function this.update_dango_hunter(player_data)
@@ -331,6 +339,7 @@ function this.update_super_recovery_dango(player)
local kitchen_skill_surume_regene_timer = get_kitchen_skill_surume_regene_timer_method:call(player); local kitchen_skill_surume_regene_timer = get_kitchen_skill_surume_regene_timer_method:call(player);
if kitchen_skill_surume_regene_timer == nil then if kitchen_skill_surume_regene_timer == nil then
error_handler.report("dango_skills.update_super_recovery_dango", "Failed to access Data: kitchen_skill_surume_regene_timer"); error_handler.report("dango_skills.update_super_recovery_dango", "Failed to access Data: kitchen_skill_surume_regene_timer");
this.list.super_recovery_dango = nil;
return; return;
end end
@@ -341,7 +350,7 @@ function this.update_super_recovery_dango(player)
end end
previous_super_recovery_dango_timer = kitchen_skill_surume_regene_timer; previous_super_recovery_dango_timer = kitchen_skill_surume_regene_timer;
this.update_generic("super_recovery_dango"); this.update_generic("super_recovery_dango");
end end
function this.init_all_UI() function this.init_all_UI()

View File

@@ -144,6 +144,8 @@ function this.update_ruby_and_gold_wirebugs(player, player_data)
local marionette_mode_type = get_marionette_mode_type_method:call(player); local marionette_mode_type = get_marionette_mode_type_method:call(player);
if marionette_mode_type == nil then if marionette_mode_type == nil then
error_handler.report("endemic_life_buffs.update_ruby_and_gold_wirebugs", "Failed to access Data: marionette_mode_type"); error_handler.report("endemic_life_buffs.update_ruby_and_gold_wirebugs", "Failed to access Data: marionette_mode_type");
this.list.ruby_wirebug = nil;
this.list.gold_wirebug = nil;
end end
if marionette_mode_type ~= 1 and marionette_mode_type ~= 2 then if marionette_mode_type ~= 1 and marionette_mode_type ~= 2 then
@@ -168,6 +170,7 @@ function this.update_butterflame(player_data)
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data); local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
if atk_up_buff_second == nil then if atk_up_buff_second == nil then
error_handler.report("item_buffs.update_butterflame", "Failed to access Data: atk_up_buff_second"); error_handler.report("item_buffs.update_butterflame", "Failed to access Data: atk_up_buff_second");
this.list.butterflame = nil;
return; return;
end end

View File

@@ -171,6 +171,8 @@ function this.update_demondrug(player_data, item_parameter)
local demondrug_value = atk_up_alive_field:get_data(player_data); local demondrug_value = atk_up_alive_field:get_data(player_data);
if demondrug_value == nil then if demondrug_value == nil then
error_handler.report("item_buffs.update_demondrug", "Failed to access Data: demondrug_value"); error_handler.report("item_buffs.update_demondrug", "Failed to access Data: demondrug_value");
this.list.demondrug = nil;
this.list.mega_demondrug = nil;
return; return;
end end
@@ -183,12 +185,16 @@ function this.update_demondrug(player_data, item_parameter)
local demondrug_const_value = demondrug_atk_up_field:get_data(item_parameter); local demondrug_const_value = demondrug_atk_up_field:get_data(item_parameter);
if demondrug_const_value == nil then if demondrug_const_value == nil then
error_handler.report("item_buffs.update_demondrug", "Failed to access Data: demondrug_const_value"); error_handler.report("item_buffs.update_demondrug", "Failed to access Data: demondrug_const_value");
this.list.demondrug = nil;
this.list.mega_demondrug = nil;
return; return;
end end
local mega_demondrug_const_value = great_demondrug_atk_up_field:get_data(item_parameter); local mega_demondrug_const_value = great_demondrug_atk_up_field:get_data(item_parameter);
if mega_demondrug_const_value == nil then if mega_demondrug_const_value == nil then
error_handler.report("item_buffs.update_demondrug", "Failed to access Data: mega_demondrug_const_value"); error_handler.report("item_buffs.update_demondrug", "Failed to access Data: mega_demondrug_const_value");
this.list.demondrug = nil;
this.list.mega_demondrug = nil;
return; return;
end end
@@ -222,6 +228,8 @@ function this.update_armorskin(player_data, item_parameter)
local armorskin_value = def_up_alive_field:get_data(player_data); local armorskin_value = def_up_alive_field:get_data(player_data);
if armorskin_value == nil then if armorskin_value == nil then
error_handler.report("item_buffs.update_armorskin", "Failed to access Data: armorskin_value"); error_handler.report("item_buffs.update_armorskin", "Failed to access Data: armorskin_value");
this.list.armorskin = nil;
this.list.mega_armorskin = nil;
return; return;
end end
@@ -234,12 +242,16 @@ function this.update_armorskin(player_data, item_parameter)
local armorskin_const_value = armorskin_def_up_field:get_data(item_parameter); local armorskin_const_value = armorskin_def_up_field:get_data(item_parameter);
if armorskin_const_value == nil then if armorskin_const_value == nil then
error_handler.report("item_buffs.update_armorskin", "Failed to access Data: armorskin_const_value"); error_handler.report("item_buffs.update_armorskin", "Failed to access Data: armorskin_const_value");
this.list.armorskin = nil;
this.list.mega_armorskin = nil;
return; return;
end end
local mega_armorskin_const_value = great_armorskin_def_up_field:get_data(item_parameter); local mega_armorskin_const_value = great_armorskin_def_up_field:get_data(item_parameter);
if mega_armorskin_const_value == nil then if mega_armorskin_const_value == nil then
error_handler.report("item_buffs.update_armorskin", "Failed to access Data: mega_armorskin_const_value"); error_handler.report("item_buffs.update_armorskin", "Failed to access Data: mega_armorskin_const_value");
this.list.armorskin = nil;
this.list.mega_armorskin = nil;
return; return;
end end
@@ -269,12 +281,14 @@ function this.update_might_seed(player_data, item_parameter)
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data); local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
if atk_up_buff_second == nil then if atk_up_buff_second == nil then
error_handler.report("item_buffs.update_might_seed", "Failed to access Data: atk_up_buff_second"); error_handler.report("item_buffs.update_might_seed", "Failed to access Data: atk_up_buff_second");
this.list.might_seed = nil;
return; return;
end end
local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter); local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter);
if might_seed_atk_up == nil then if might_seed_atk_up == nil then
error_handler.report("item_buffs.update_might_seed", "Failed to access Data: might_seed_atk_up"); error_handler.report("item_buffs.update_might_seed", "Failed to access Data: might_seed_atk_up");
this.list.might_seed = nil;
return; return;
end end

View File

@@ -153,6 +153,7 @@ function this.update(master_player)
local music_data = get_value_method:call(music_data_array, id); local music_data = get_value_method:call(music_data_array, id);
if music_data == nil then if music_data == nil then
error_handler.report("melody_effects.update", "Failed to access Data: music_data No." .. tostring(id)); error_handler.report("melody_effects.update", "Failed to access Data: music_data No." .. tostring(id));
this.list[lua_index] = nil;
goto continue; goto continue;
end end
@@ -165,6 +166,7 @@ function this.update_melody_effect(lua_index, id, key, melody_effect, melody_dat
local melody_timer = time_field:get_data(melody_data); local melody_timer = time_field:get_data(melody_data);
if melody_timer == nil then if melody_timer == nil then
error_handler.report("melody_effects.update_melody_effect", "Failed to access Data: melody_timer No. " .. tostring(id)); error_handler.report("melody_effects.update_melody_effect", "Failed to access Data: melody_timer No. " .. tostring(id));
this.list[lua_index] = nil;
return; return;
end end

View File

@@ -131,12 +131,14 @@ function this.update_attack_up(player_data, item_parameter)
local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data); local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data);
if atk_up_buff_second == nil then if atk_up_buff_second == nil then
error_handler.report("item_buffs.update_attack_up", "Failed to access Data: atk_up_buff_second"); error_handler.report("item_buffs.update_attack_up", "Failed to access Data: atk_up_buff_second");
this.list.attack_up = nil;
return; return;
end end
local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter); local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter);
if might_seed_atk_up == nil then if might_seed_atk_up == nil then
error_handler.report("item_buffs.update_might_seed", "Failed to access Data: might_seed_atk_up"); error_handler.report("item_buffs.update_might_seed", "Failed to access Data: might_seed_atk_up");
this.list.attack_up = nil;
return; return;
end end

View File

@@ -88,7 +88,7 @@ function this.update_rampage_skill(key, value_owner, value_holder, timer_owner,
end end
function this.apply_filter(key) function this.apply_filter(key)
return this.apply_filter(this.list, config.current_config.buff_UI.filter.rampage_skills, key); return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.rampage_skills, key);
end end
function this.init_all_UI() function this.init_all_UI()

View File

@@ -515,6 +515,7 @@ function this.update_wind_mantle(player, weapon_type)
local is_wind_mantle_enable = is_equip_skill_226_enable_field:get_data(player); local is_wind_mantle_enable = is_equip_skill_226_enable_field:get_data(player);
if is_wind_mantle_enable == nil then if is_wind_mantle_enable == nil then
error_handler.report("skills.update_wind_mantle", "Failed to access Data: is_wind_mantle_enable"); error_handler.report("skills.update_wind_mantle", "Failed to access Data: is_wind_mantle_enable");
this.list.wind_mantle = nil;
return; return;
end end
@@ -526,12 +527,14 @@ function this.update_wind_mantle(player, weapon_type)
local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player); local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player);
if wind_mantle_timer == nil then if wind_mantle_timer == nil then
error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_timer"); error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_timer");
this.list.wind_mantle = nil;
return; return;
end end
local wind_mantle_value = equip_skill_226_attack_count_field:get_data(player); local wind_mantle_value = equip_skill_226_attack_count_field:get_data(player);
if wind_mantle_value == nil then if wind_mantle_value == nil then
error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_value"); error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_value");
this.list.wind_mantle = nil;
return; return;
end end
@@ -565,10 +568,12 @@ function this.update_maximum_might(player_data)
local whole_body_timer = whole_body_timer_field:get_data(player_data); local whole_body_timer = whole_body_timer_field:get_data(player_data);
if whole_body_timer == nil then if whole_body_timer == nil then
error_handler.report("skills.update_maximum_might", "Failed to access Data: whole_body_timer"); error_handler.report("skills.update_maximum_might", "Failed to access Data: whole_body_timer");
this.list.maximum_might = nil;
return; return;
end end
if player_info.list.max_stamina == -1 then if player_info.list.max_stamina == -1 then
this.list.maximum_might = nil;
return; return;
end end
@@ -628,6 +633,7 @@ function this.update_bloodlust()
local bloodlust_name = this.get_skill_name("bloodlust"); local bloodlust_name = this.get_skill_name("bloodlust");
if bloodlust_name == nil then if bloodlust_name == nil then
error_handler.report("skills.update_bloodlust", "Failed to access Data: bloodlust_name"); error_handler.report("skills.update_bloodlust", "Failed to access Data: bloodlust_name");
this.list.bloodlust = nil;
return; return;
end end
@@ -645,6 +651,7 @@ function this.update_frenzied_bloodlust(player, player_data)
local hunter_wire_skill_231_num = get_hunter_wire_skill_231_num_method:call(player); local hunter_wire_skill_231_num = get_hunter_wire_skill_231_num_method:call(player);
if hunter_wire_skill_231_num == nil then if hunter_wire_skill_231_num == nil then
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: hunter_wire_skill_231_num"); error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: hunter_wire_skill_231_num");
this.list.frenzied_bloodlust = nil;
return; return;
end end
@@ -658,12 +665,14 @@ function this.update_frenzied_bloodlust(player, player_data)
local equip_skill_231_wire_num_timer = equip_skill_231_wire_num_timer_field:get_data(player_data); local equip_skill_231_wire_num_timer = equip_skill_231_wire_num_timer_field:get_data(player_data);
if equip_skill_231_wire_num_timer == nil then if equip_skill_231_wire_num_timer == nil then
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wire_num_timer"); error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wire_num_timer");
this.list.frenzied_bloodlust = nil;
return; return;
end end
local equip_skill_231_wp_off_timer = equip_skill_231_wp_off_timer_field:get_data(player_data); local equip_skill_231_wp_off_timer = equip_skill_231_wp_off_timer_field:get_data(player_data);
if equip_skill_231_wp_off_timer == nil then if equip_skill_231_wp_off_timer == nil then
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wp_off_timer"); error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wp_off_timer");
this.list.frenzied_bloodlust = nil;
return; return;
end end
@@ -771,6 +780,7 @@ function this.update_resentment(player_data)
local r_vital = r_vital_field:get_data(player_data); local r_vital = r_vital_field:get_data(player_data);
if r_vital == nil then if r_vital == nil then
error_handler.report("skills.update_resentment", "Failed to access Data: r_vital"); error_handler.report("skills.update_resentment", "Failed to access Data: r_vital");
this.list.resentment = nil;
return; return;
end end
@@ -803,6 +813,7 @@ function this.update_spiribirds_call(player_data)
local equip_skill_211_timer = equip_skill_211_timer_field:get_data(player_data); local equip_skill_211_timer = equip_skill_211_timer_field:get_data(player_data);
if equip_skill_211_timer == nil then if equip_skill_211_timer == nil then
error_handler.report("skills.update_spiribirds_call", "Failed to access Data: equip_skill_211_timer"); error_handler.report("skills.update_spiribirds_call", "Failed to access Data: equip_skill_211_timer");
this.list.spiribirds_call = nil;
return; return;
end end

View File

@@ -304,7 +304,7 @@ local insect_glaive_type_name = "insect_glaive";
-- 13 Bow -- 13 Bow
local bow_type_name = "bow"; local bow_type_name = "bow";
local previous_weapon_type = -1; local previous_weapon_type = 0;
local previous_weapon_key = "great_sword"; local previous_weapon_key = "great_sword";
local spirit_gauge_breakpoints = {3, 2}; local spirit_gauge_breakpoints = {3, 2};
@@ -503,7 +503,7 @@ function this.update(player, player_data, weapon_type)
end end
previous_weapon_type = weapon_type; previous_weapon_type = weapon_type;
previous_weapon_key = this.keys[previous_weapon_type].key; previous_weapon_key = this.keys[previous_weapon_type + 1].key;
if weapon_type == 0 then if weapon_type == 0 then
this.update_great_sword_skills(player); this.update_great_sword_skills(player);
@@ -587,34 +587,40 @@ function this.update_harvest_moon()
if singletons.long_sword_shell_manager == nil then if singletons.long_sword_shell_manager == nil then
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: long_sword_shell_manager"); error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: long_sword_shell_manager");
this.list.harvest_moon = nil;
return; return;
end end
local master_long_sword_shell_010_list = get_master_long_sword_shell_010s_method:call(singletons.long_sword_shell_manager, players.myself.id); local master_long_sword_shell_010_list = get_master_long_sword_shell_010s_method:call(singletons.long_sword_shell_manager, players.myself.id);
if master_long_sword_shell_010_list == nil then if master_long_sword_shell_010_list == nil then
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list"); error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list");
this.list.harvest_moon = nil;
return; return;
end end
local master_long_sword_shell_010_list_count = get_long_sword_shell_010_list_count_method:call(master_long_sword_shell_010_list); local master_long_sword_shell_010_list_count = get_long_sword_shell_010_list_count_method:call(master_long_sword_shell_010_list);
if master_long_sword_shell_010_list_count == nil then if master_long_sword_shell_010_list_count == nil then
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list_count"); error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list_count");
this.list.harvest_moon = nil;
return; return;
end end
if master_long_sword_shell_010_list_count == 0 then if master_long_sword_shell_010_list_count == 0 then
this.list.harvest_moon = nil;
return; return;
end end
local master_long_sword_shell_010 = get_long_sword_shell_010_list_item_method:call(master_long_sword_shell_010_list, 0); local master_long_sword_shell_010 = get_long_sword_shell_010_list_item_method:call(master_long_sword_shell_010_list, 0);
if master_long_sword_shell_010 == nil then if master_long_sword_shell_010 == nil then
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010"); error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010");
this.list.harvest_moon = nil;
return; return;
end end
local life_timer = long_sword_shell_010_life_timer_field:get_data(master_long_sword_shell_010); local life_timer = long_sword_shell_010_life_timer_field:get_data(master_long_sword_shell_010);
if life_timer == nil then if life_timer == nil then
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: life_timer"); error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: life_timer");
this.list.harvest_moon = nil;
return; return;
end end
@@ -640,6 +646,7 @@ function this.update_wyvernblast_reload(player_data)
local wyvernblast_reload_timer = wyvernblast_reload_timer_field:get_data(player_data); local wyvernblast_reload_timer = wyvernblast_reload_timer_field:get_data(player_data);
if wyvernblast_reload_timer == nil then if wyvernblast_reload_timer == nil then
error_handler.report("weapon_skills.update_wyvernblast_reload", "Failed to access Data: heavy_bowgun_overheat_timer_field"); error_handler.report("weapon_skills.update_wyvernblast_reload", "Failed to access Data: heavy_bowgun_overheat_timer_field");
this.list.wyvernblast_reload = nil;
return; return;
end end
@@ -669,18 +676,21 @@ function this.update_rising_moon()
if singletons.light_bowgun_shell_manager == nil then if singletons.light_bowgun_shell_manager == nil then
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_manager"); error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_manager");
this.list.rising_moon = nil;
return; return;
end end
local light_bowgun_shell_030s_speed_boost_list = get_light_bowgun_shell_030s_speed_boost_list_method:call(singletons.light_bowgun_shell_manager); local light_bowgun_shell_030s_speed_boost_list = get_light_bowgun_shell_030s_speed_boost_list_method:call(singletons.light_bowgun_shell_manager);
if light_bowgun_shell_030s_speed_boost_list == nil then if light_bowgun_shell_030s_speed_boost_list == nil then
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030s_speed_boost_list"); error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030s_speed_boost_list");
this.list.rising_moon = nil;
return; return;
end end
local light_bowgun_shell_030_speed_boost_list_count = get_light_bowgun_shell_030_list_count_method:call(light_bowgun_shell_030s_speed_boost_list); local light_bowgun_shell_030_speed_boost_list_count = get_light_bowgun_shell_030_list_count_method:call(light_bowgun_shell_030s_speed_boost_list);
if light_bowgun_shell_030_speed_boost_list_count == nil then if light_bowgun_shell_030_speed_boost_list_count == nil then
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030_speed_boost_list_count"); error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030_speed_boost_list_count");
this.list.rising_moon = nil;
return; return;
end end
@@ -693,12 +703,14 @@ function this.update_rising_moon()
local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_speed_boost_list, 0); local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_speed_boost_list, 0);
if light_bowgun_shell_030 == nil then if light_bowgun_shell_030 == nil then
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030"); error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030");
this.list.rising_moon = nil;
return; return;
end end
local is_hit_enable = light_bowgun_shell_030_is_enable_hit_field:get_data(light_bowgun_shell_030); local is_hit_enable = light_bowgun_shell_030_is_enable_hit_field:get_data(light_bowgun_shell_030);
if is_hit_enable == nil then if is_hit_enable == nil then
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: is_hit_enable"); error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: is_hit_enable");
this.list.rising_moon = nil;
return; return;
end end
@@ -710,6 +722,7 @@ function this.update_rising_moon()
local timer = light_bowgun_shell_030_timer_field:get_data(light_bowgun_shell_030); local timer = light_bowgun_shell_030_timer_field:get_data(light_bowgun_shell_030);
if timer == nil then if timer == nil then
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: timer"); error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: timer");
this.list.rising_moon = nil;
return; return;
end end
@@ -728,18 +741,21 @@ function this.update_setting_sun()
if singletons.light_bowgun_shell_manager == nil then if singletons.light_bowgun_shell_manager == nil then
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_manager"); error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_manager");
this.list.setting_sun = nil;
return; return;
end end
local light_bowgun_shell_030s_all_list = get_light_bowgun_shell_030s_all_list_method:call(singletons.light_bowgun_shell_manager); local light_bowgun_shell_030s_all_list = get_light_bowgun_shell_030s_all_list_method:call(singletons.light_bowgun_shell_manager);
if light_bowgun_shell_030s_all_list == nil then if light_bowgun_shell_030s_all_list == nil then
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030s_all_list"); error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030s_all_list");
this.list.setting_sun = nil;
return; return;
end end
local light_bowgun_shell_030_all_list_count = get_light_bowgun_shell_030_list_count_method:call(light_bowgun_shell_030s_all_list); local light_bowgun_shell_030_all_list_count = get_light_bowgun_shell_030_list_count_method:call(light_bowgun_shell_030s_all_list);
if light_bowgun_shell_030_all_list_count == nil then if light_bowgun_shell_030_all_list_count == nil then
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030_all_list_count"); error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030_all_list_count");
this.list.setting_sun = nil;
return; return;
end end
@@ -757,12 +773,14 @@ function this.update_setting_sun()
local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_all_list, 0); local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_all_list, 0);
if light_bowgun_shell_030 == nil then if light_bowgun_shell_030 == nil then
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030"); error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030");
this.list.setting_sun = nil;
return; return;
end end
local is_hit_enable = light_bowgun_shell_030_is_enable_hit_field:get_data(light_bowgun_shell_030); local is_hit_enable = light_bowgun_shell_030_is_enable_hit_field:get_data(light_bowgun_shell_030);
if is_hit_enable == nil then if is_hit_enable == nil then
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: is_hit_enable"); error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: is_hit_enable");
this.list.setting_sun = nil;
return; return;
end end
@@ -774,6 +792,7 @@ function this.update_setting_sun()
local timer = light_bowgun_shell_030_timer_field:get_data(light_bowgun_shell_030); local timer = light_bowgun_shell_030_timer_field:get_data(light_bowgun_shell_030);
if timer == nil then if timer == nil then
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: timer"); error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: timer");
this.list.setting_sun = nil;
return; return;
end end
@@ -793,6 +812,7 @@ function this.update_overheat(player_data)
local heavy_bowgun_overheat_timer = heavy_bowgun_overheat_timer_field:get_data(player_data); local heavy_bowgun_overheat_timer = heavy_bowgun_overheat_timer_field:get_data(player_data);
if heavy_bowgun_overheat_timer_field == nil then if heavy_bowgun_overheat_timer_field == nil then
error_handler.report("weapon_skills.update_overheat", "Failed to access Data: heavy_bowgun_overheat_timer_field"); error_handler.report("weapon_skills.update_overheat", "Failed to access Data: heavy_bowgun_overheat_timer_field");
this.list.overheat = nil;
return; return;
end end
@@ -828,6 +848,7 @@ function this.update_twin_wine(player)
local chain_death_match_shell = chain_death_match_shell_field:get_data(player); local chain_death_match_shell = chain_death_match_shell_field:get_data(player);
if chain_death_match_shell == nil then if chain_death_match_shell == nil then
error_handler.report("weapon_skills.update_twin_wine", "Failed to access Data: chain_death_match_shell"); error_handler.report("weapon_skills.update_twin_wine", "Failed to access Data: chain_death_match_shell");
this.list.twin_wine = nil;
return; return;
end end
@@ -852,6 +873,7 @@ function this.update_archdemon_mode(player)
local is_kijin_kyouka = is_kijin_kyouka_field:get_data(player); local is_kijin_kyouka = is_kijin_kyouka_field:get_data(player);
if is_kijin_kyouka == nil then if is_kijin_kyouka == nil then
error_handler.report("weapon_skills.update_archdemon_mode", "Failed to access Data: is_kijin_kyouka"); error_handler.report("weapon_skills.update_archdemon_mode", "Failed to access Data: is_kijin_kyouka");
this.list.archdemon_mode = nil;
return; return;
end end
@@ -863,6 +885,7 @@ function this.update_archdemon_mode(player)
local kijin_kyouka_gauge = get_kijin_kyouka_gauge_method:call(player); local kijin_kyouka_gauge = get_kijin_kyouka_gauge_method:call(player);
if kijin_kyouka_gauge == nil then if kijin_kyouka_gauge == nil then
error_handler.report("weapon_skills.update_archdemon_mode", "Failed to access Data: kijin_kyouka_gauge"); error_handler.report("weapon_skills.update_archdemon_mode", "Failed to access Data: kijin_kyouka_gauge");
this.list.archdemon_mode = nil;
return; return;
end end
@@ -888,18 +911,21 @@ function this.update_bead_of_resonance()
if singletons.horn_shell_manager == nil then if singletons.horn_shell_manager == nil then
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_manager"); error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_manager");
this.list.bead_of_resonance = nil;
return; return;
end end
local horn_shell_003s_array = horn_shell_003s_field:get_data(singletons.horn_shell_manager); local horn_shell_003s_array = horn_shell_003s_field:get_data(singletons.horn_shell_manager);
if horn_shell_003s_array == nil then if horn_shell_003s_array == nil then
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003s_list"); error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003s_list");
this.list.bead_of_resonance = nil;
return; return;
end end
local horn_shell_003s_array_length = get_length_method:call(horn_shell_003s_array); local horn_shell_003s_array_length = get_length_method:call(horn_shell_003s_array);
if horn_shell_003s_array_length == nil then if horn_shell_003s_array_length == nil then
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003s_array_length"); error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003s_array_length");
this.list.bead_of_resonance = nil;
return; return;
end end
@@ -911,12 +937,14 @@ function this.update_bead_of_resonance()
local horn_shell_003_list = get_value_method:call(horn_shell_003s_array, players.myself.id); local horn_shell_003_list = get_value_method:call(horn_shell_003s_array, players.myself.id);
if horn_shell_003_list == nil then if horn_shell_003_list == nil then
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003_list"); error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003_list");
this.list.bead_of_resonance = nil;
return; return;
end end
local horn_shell_003_list_count = get_horn_shell_003_list_count_method:call(horn_shell_003_list); local horn_shell_003_list_count = get_horn_shell_003_list_count_method:call(horn_shell_003_list);
if horn_shell_003_list_count == nil then if horn_shell_003_list_count == nil then
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003_list_count"); error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003_list_count");
this.list.bead_of_resonance = nil;
return; return;
end end
@@ -928,12 +956,14 @@ function this.update_bead_of_resonance()
local horn_shell_003 = get_horn_shell_003_list_item_method:call(horn_shell_003_list, 0); local horn_shell_003 = get_horn_shell_003_list_item_method:call(horn_shell_003_list, 0);
if horn_shell_003 == nil then if horn_shell_003 == nil then
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003"); error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003");
this.list.bead_of_resonance = nil;
return; return;
end end
local life_timer = horn_shell_003_life_timer_field:get_data(horn_shell_003); local life_timer = horn_shell_003_life_timer_field:get_data(horn_shell_003);
if life_timer == nil then if life_timer == nil then
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: life_timer"); error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: life_timer");
this.list.bead_of_resonance = nil;
return; return;
end end
@@ -952,18 +982,19 @@ function this.update_sonic_bloom(player)
local blast_speaker_shell = get_ref_blast_speaker_shell_method:call(player); local blast_speaker_shell = get_ref_blast_speaker_shell_method:call(player);
if blast_speaker_shell == nil then if blast_speaker_shell == nil then
this.list.bead_of_resonance = nil; this.list.sonic_bloom = nil;
return; return;
end end
local life_timer = horn_shell_020_life_timer_field:get_data(blast_speaker_shell); local life_timer = horn_shell_020_life_timer_field:get_data(blast_speaker_shell);
if life_timer == nil then if life_timer == nil then
error_handler.report("weapon_skills.update_sonic_bloom", "Failed to access Data: life_timer"); error_handler.report("weapon_skills.update_sonic_bloom", "Failed to access Data: life_timer");
this.list.sonic_bloom = nil;
return; return;
end end
if utils.number.is_equal(life_timer, 0) then if utils.number.is_equal(life_timer, 0) then
this.list.bead_of_resonance = nil; this.list.sonic_bloom = nil;
return; return;
end end
@@ -972,7 +1003,6 @@ end
function this.update_charge_blade_skills(player) function this.update_charge_blade_skills(player)
this.update_weapon_skill("element_boost", charge_blade_type_name, nil, nil, player, shield_buff_timer_field); this.update_weapon_skill("element_boost", charge_blade_type_name, nil, nil, player, shield_buff_timer_field);
this.update_weapon_skill("sword_boost_mode", charge_blade_type_name, nil, nil, player, sword_buff_timer_field); this.update_weapon_skill("sword_boost_mode", charge_blade_type_name, nil, nil, player, sword_buff_timer_field);
end end
@@ -999,6 +1029,7 @@ function this.update_all_extracts_mix(player)
local is_get_all_extractive = is_get_all_extractive_method:call(player); local is_get_all_extractive = is_get_all_extractive_method:call(player);
if is_get_all_extractive == nil then if is_get_all_extractive == nil then
error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to access Data: is_get_all_extractive"); error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to access Data: is_get_all_extractive");
this.list.all_extracts_mix = nil;
return; return;
end end
@@ -1010,6 +1041,7 @@ function this.update_all_extracts_mix(player)
local red_extractive_time = get_red_extractive_time_method:call(player); local red_extractive_time = get_red_extractive_time_method:call(player);
if red_extractive_time == nil then if red_extractive_time == nil then
error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to access Data: red_extractive_time"); error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to access Data: red_extractive_time");
this.list.all_extracts_mix = nil;
return; return;
end end
@@ -1029,6 +1061,7 @@ function this.update_extract(player, extract_key, time_holder)
local extractive_time = time_holder:call(player); local extractive_time = time_holder:call(player);
if extractive_time == nil then if extractive_time == nil then
error_handler.report("weapon_skills.update_extract", string.format("Failed to access Data: %s_extractive_time", extract_key)); error_handler.report("weapon_skills.update_extract", string.format("Failed to access Data: %s_extractive_time", extract_key));
this.list[extract_key] = nil;
return; return;
end end

View File

@@ -9,6 +9,7 @@ local large_monster;
local damage_meter_UI; local damage_meter_UI;
local time; local time;
local error_handler; local error_handler;
local quest_status;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -49,6 +50,7 @@ local hard_keyboard_field_type_def = hard_keyboard_field:get_type();
local get_down_method = hard_keyboard_field_type_def:get_method("getDown"); local get_down_method = hard_keyboard_field_type_def:get_method("getDown");
local get_trigger_method = hard_keyboard_field_type_def:get_method("getTrg"); local get_trigger_method = hard_keyboard_field_type_def:get_method("getTrg");
local get_release_method = hard_keyboard_field_type_def:get_method("getRelease"); local get_release_method = hard_keyboard_field_type_def:get_method("getRelease");
local update_method = hard_keyboard_field_type_def:get_method("update");
this.hotkey_modifiers_down = { this.hotkey_modifiers_down = {
ctrl = false, ctrl = false,
@@ -334,13 +336,7 @@ this.keys = {
--[254] = "Clear" --[254] = "Clear"
}; };
function this.update() function this.update(hard_keyboard)
if singletons.game_keyboard == nil then
error_handler.report("keyboard.update", "Failed to access Data: game_keyboard");
return;
end
local hard_keyboard = hard_keyboard_field:get_data(singletons.game_keyboard);
if hard_keyboard == nil then if hard_keyboard == nil then
error_handler.report("keyboard.update", "Failed to access Data: hard_keyboard"); error_handler.report("keyboard.update", "Failed to access Data: hard_keyboard");
return; return;
@@ -717,9 +713,19 @@ function this.init_dependencies()
damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI"); damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");
time = require("MHR_Overlay.Game_Handler.time"); time = require("MHR_Overlay.Game_Handler.time");
error_handler = require("MHR_Overlay.Misc.error_handler"); error_handler = require("MHR_Overlay.Misc.error_handler");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
end end
function this.init_module() function this.init_module()
sdk.hook(update_method, function(args)
local hard_keyboard = sdk.to_managed_object(args[2]);
this.update(hard_keyboard);
end, function(retval)
return retval;
end);
end end
return this; return this;

View File

@@ -74,14 +74,14 @@ function this.new_timer(callback, cooldown_seconds, start_offset_seconds)
this.timer_list[callback] = timer; this.timer_list[callback] = timer;
end end
function this.new_delay_timer(callback, delay) function this.new_delay_timer(callback, delay_seconds)
if callback == nil or delay == nil then if callback == nil or delay_seconds == nil then
return; return;
end end
local delay_timer = {}; local delay_timer = {};
delay_timer.callback = callback; delay_timer.callback = callback;
delay_timer.delay = delay; delay_timer.delay = delay_seconds;
delay_timer.init_time = os.clock(); delay_timer.init_time = os.clock();
@@ -95,7 +95,7 @@ function this.remove_delay_timer(delay_timer)
return; return;
end end
this.delay_timer_list[delay_timer.callback] = nil; this.delay_timer_list[delay_timer.callback] = nil;
end end
function this.init_global_timers() function this.init_global_timers()

View File

@@ -36,7 +36,7 @@ local os = os;
local ValueType = ValueType; local ValueType = ValueType;
local package = package; local package = package;
this.version = "2.6.1"; this.version = "2.6.5";
this.config_folder = "MHR Overlay\\configs\\"; this.config_folder = "MHR Overlay\\configs\\";
this.current_config_value_file_name = "MHR Overlay\\config.json"; this.current_config_value_file_name = "MHR Overlay\\config.json";
@@ -9215,7 +9215,7 @@ function this.load_configs()
table.insert(this.config_names, this.current_config_name); table.insert(this.config_names, this.current_config_name);
table.insert(this.configs, this.current_config); table.insert(this.configs, this.current_config);
this.save(this.current_config_name, this.current_config); this.save(string.format("%s\\%s.json", this.config_folder, this.current_config_name), this.current_config);
end end
this.save_current_config_name(); this.save_current_config_name();